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Miyazaki Makoto - BATTLE!!

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Topic Starter
tutuhara

KuranteMelodii wrote:

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
^

Feel free to consider which kind of custom diffnames we should use, from what i see it's unrankable, we could use the threat levels or the classes, but definitely not both

Keeping those problems when so many people told you to change it wouldn't push this forward to rank at all (that includes me)
We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
Topic Starter
tutuhara

KuranteMelodii wrote:

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
^

Feel free to consider which kind of custom diffnames we should use, from what i see it's unrankable, we could use the threat levels or the classes, but definitely not both

e.g:
C-Class
B-Class
A-Class
A+-Class(?)
S-Class
Habi's S-Class
Reazen's SS-Class (?)
Himeno's XS-Class (?)
Chamue's GOD (or other diff names since it's the hardest diff in the mapset)

Keeping those problems when so many people told you to change it wouldn't push this forward to rank at all (that includes me)
In the anime OPM. There are categories of threats that threaten the population , the city and the planet . They are called , Dragon threat tiger threat , the threat of demonic and angelic threat . Therefore all names within ranked. I consulted with Sieg and he said that they are suitable .
-Atri-

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Alternatively, I can change the name of Saitama on Tiger Level? A Saitama removed altogether ? Or instead Shamue God called the last diff Saitama? and then everything converges . A serious blow stronger and stronger all the threats of all classes . But seriously blow a blow Saitama Saitama and so will the diff -core ? How do you offer?
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Tiger threat is the weakest of all.


C-Class
B-Class
A-Class
S-Class
Tiger Level
Habi's Angelick Level
Reazen's Serious Punch
Himeno Demonic level
Shamue"s Saitama ( or God )
-Atri-

tutuhara wrote:

Alternatively, I can change the name of Saitama on Tiger Level? A Saitama removed altogether ? Or instead Shamue God called the last diff Saitama? and then everything converges . A serious blow stronger and stronger all the threats of all classes . But seriously blow a blow Saitama Saitama and so will the diff -core ? How do you offer?
?????

Not sure but i could give you examples on how i would like to change it

If you like to keep those Classes:

KuranteMelodii wrote:

  1. C-Class
  2. B-Class
  3. A-Class
  4. S-Class > A+-Class(?)
  5. Saitama > S-Class
  6. Habi's Angelic Level > Habi's S-Class
  7. Reazen's Serious Punch > Reazen's SS-Class (?)
  8. Himeno's Demonic Level > Himeno's XS-Class (?)
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
If you like to keep those thread levels

  1. C-Class > Tiger Level
  2. B-Class > Tiger Level+
  3. A-Class > Dragon Level
  4. S-Class > Dragon Level+
  5. Saitama > Angelic Level
  6. Habi's Angelic Level
  7. Reazen's Serious Punch > Reazen's Angelic Level
  8. Himeno's Demonic Level
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
Or, the most straightforward, use the diff name that usually can be understandable in rhythm games, And this is the most recommended not just it can be easily recognized, yet the mapset have way too much diffs that anime diff names are barely fit all of them

  1. C-Class > Easy
  2. B-Class > Normal
  3. A-Class > Hard
  4. S-Class > Light Insane
  5. Saitama > Insane
  6. Habi's Angelic Level > Habi's Insane
  7. Reazen's Angelic Level > Reazen's Extra
  8. Himeno's Demonic Level > Himeno's Extreme
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
You could argue with me with those anime logic that happened in the anime, but it won't change the fact the mapset is unrankable for using 2 different level systems and having a random name come out of nowhere in the mapset

I also read the latest reply, but the mapset is still unrankable for making confusions on indicating those difficulties
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

  1. C-Class > Easy
  2. B-Class > Normal
  3. A-Class > Hard
  4. S-Class > Light Insane
  5. Saitama > Insane
  6. Habi's Angelic Level > Habi's Insane
  7. Reazen's Angelic Level > Reazen's Extra
  8. Himeno's Demonic Level > Himeno's Extreme
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
-Atri-

tutuhara wrote:

ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
Go ahead, but not on other gds, it's better to ask them before changing them
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
Go ahead, but not on other gds, it's better to ask them before changing them
I certainly ask . But I have no way out, either by the standard Easy Normal etc. Either way neither as
Reazen

MetalSl8 wrote:

Reazen's Serious Punch
  1. 00:08:149 - why there are no stream as before? becouse i wanted smooth transition to 00:09:097 (1,1,1,1,1) - but i see your point.
  2. 00:08:149 - I think it's better to put here one circle and from 00:13:833 to 00:14:149 make stream nope
No changes for now
________
LOL
i'd rather have more mods/suggestions about map itself than problems with diff names xDD it's not big deal after all. :D
We can think about it later ;)
HML
Oi What's up with it getting REALLY loud at the end?

Timing is off too. Offset should be ~278

Insane
00:00:255 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9,10,11) - Remap all of these streams. They are ugly and don't really fit the song. Like why did you do a sharp turn 00:01:755 (4,5,6) - ? I dunno. Same with 00:06:649 (2,3,4) -
00:09:097 (1,2) - This flows like garbage. Try having one slider go into the other?
00:12:886 (1,1) - Overlap better
00:17:307 (5,6) - Blanket better
00:20:149 (6) - NC
00:19:202 (1,1) - Overlap better
00:25:991 (4,5) - This rhythm doesn't sound good imo
00:26:623 (6,1,2,3,4) - Make this look more even / nicer
00:28:518 (4,3) - Overlap better

Habi's Insane
00:12:570 (5,1) - This felt like the flow was forcefully change
00:25:518 (1,2,3,4,5) - Keep this patter instead of changing it to 00:26:465 (1,2,3,4,5) - and 00:27:412 (6,7,8,9,1) - it plays better

Reazen's Extra
Is this Hollow Wings?
If you're going to map in this, do it justice by at least making it flow straightly You have a lot of stuff that is off like:
00:10:044 (1,1,2,3) - This is all off by 1 space
00:10:676 (3,4) - ^
00:10:833 (4,1) - This is off
00:11:781 (1,2,3,4) - Totally off
00:14:307 (1,2,3,4) - off
ect...
This style is VERY technical and uses a LOT of manual coordinate input.

00:00:255 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8) - Ugliest shit I've ever seen. 00:00:885 (7,8,9) - Why did you turn here? Why are the combo's uneven? Why is 00:01:518 (1) - a NC when the previous one is 14? God only knows :^)
00:03:176 (4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8) - Ditto, remap the ENTIRE intro
00:05:623 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why are tho combos in this one different from the others?
00:07:833 (3,1) - This stops flow and play horrible
00:08:307 (1,2,3,4,5) - Why prematurely start a jump patter when there are clearly still streams here? If you're trying to do a smooth transition into the next part, it doesn;t work when the player is expecting shit that's not there, ya know?
00:16:044 (5,6) - Overlap better
00:17:307 (4,5) - ^
00:20:149 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - What's up with the style change? It's super inconsistent. It changes from round at the start to straight to round again?
I got bored. I'd drop this diff
There's no way this isn't your first map

Himeno's Extreme
00:00:255 (1) - SV too fast imo. Took me 2 plays before I hit it correctly. (And I'm a speed player :/)
00:02:149 (1,2,1) - These look ugly, please reshape them
00:04:676 (1,2,1) - ^ Ditto
00:07:202 (1,2) - ^ Ditto
00:08:939 (3) - ALWAYS NC on sharp turns.
00:13:833 (6) - Ugly slider
00:14:623 (3,4) - Why did you stack these notes instead of 00:14:465 (2,3) - ? It plays and feels better when 00:14:465 (2,3) - are stacked.
00:17:623 (6) - UGLY SLIDERSSSSS

This one was my favorite

Yunona's GOD
Steams are really messy and ugly. maybe consider remapping them?
00:00:649 (4) - Always NC on sharp turns
00:00:965 (2) - ^
00:01:833 (5) - ^
00:03:491 (2) - ^
00:03:965 (8) - ^
00:04:281 (4) - ^
00:04:123 (2,3,4,5,6) - These are too close. Maybe rotate 00:04:281 (4,5,6,7,8,1) - ?
I'd REALLY consider remapping the streams. They turn for no reason, and some even on blue ticks which make ZERO sense!
00:05:544 (2) - You know what I'm going to say
00:08:070 (2) - ^ Ditto

00:11:307 (3,4,5,6,1) - Overmapped stream
00:12:570 (3,4,5,6,1) - ^
00:13:833 (3,4,5,6,1) - ^
00:14:623 (1) - This slider makes no sense. Doesn't add to anything.
00:15:097 (2,3,4,5,1) - Overmapped
00:16:360 (3,4,5,6,1) - ^
00:17:623 (3,4,5,6,1) - ^
00:18:886 (3,4,5,6,1) - ^
00:22:676 (3,4,5,6) - ^
00:25:202 (2,3,4,5,1) - This might be overmapped, but I could see it going with the guitar.
00:27:728 (2,3,4,5) - Overmapped
00:30:570 - Missing a note

Your map keeps getting more cramped as the Kiai rime goes on and it doesn't play very well.

Sorry if I was overly harsh. If someone isn't, shit won;t get done.
-Atri-
Welp, idk you still wishing to push this mapset forward lol

HML wrote:

Himeno's Extreme
00:00:255 (1) - SV too fast imo. Took me 2 plays before I hit it correctly. (And I'm a speed player :/) It just you're too weak, it's plays well for me
00:02:149 (1,2,1) - These look ugly, please reshape them ...Nope, nothing wrong for me
00:04:676 (1,2,1) - ^ Ditto ^
00:07:202 (1,2) - ^ Ditto ^
00:08:939 (3) - ALWAYS NC on sharp turns. Wrong, NC should be consistant
00:13:833 (6) - Ugly slider NO
00:14:623 (3,4) - Why did you stack these notes instead of 00:14:465 (2,3) - ? It plays and feels better when 00:14:465 (2,3) - are stacked. Both works fine imo
00:17:623 (6) - UGLY SLIDERSSSSS NO

This one was my favorite
changed the and diff name timing though
osu file format v14

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Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
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Source:ワンパンマン
Tags:one-punch-man opm one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
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128,200,6751,1,0,0:0:0:0:
120,184,6830,1,0,0:0:0:0:
140,144,6909,5,2,0:0:0:0:
148,128,6988,1,0,0:0:0:0:
156,112,7067,1,0,0:0:0:0:
164,96,7146,1,0,0:0:0:0:
200,72,7225,6,0,B|252:64|252:64|288:136|288:136|352:120|352:120|416:116|444:184,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
496,204,7541,2,0,B|404:232|404:232|416:140|516:92,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
500,288,7856,6,0,L|324:344,1,172.500006580353,4|0,0:0|0:0,0:0:0:0:
248,288,8172,5,2,0:0:0:0:
232,292,8251,1,0,0:0:0:0:
216,296,8330,1,0,0:0:0:0:
200,300,8409,1,0,0:0:0:0:
172,292,8488,5,2,0:0:0:0:
156,296,8567,1,0,0:0:0:0:
140,300,8646,1,0,0:0:0:0:
124,304,8725,1,0,0:0:0:0:
96,292,8804,5,2,0:0:0:0:
80,296,8883,1,0,0:0:0:0:
64,300,8962,1,0,0:0:0:0:
76,268,9041,1,0,0:0:0:0:
92,236,9120,6,0,B|104:216|136:220|136:220|156:200|156:172|156:172|232:208|312:144,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
384,140,9435,6,0,P|416:60|296:88,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
301,151,9751,6,0,B|304:224|384:236|384:236|444:284|404:372,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
328,308,10067,6,0,B|264:288|236:236|236:236|196:216|168:268|168:268|204:256|240:280,1,258.75000987053,4|0,0:0|0:0,0:0:0:0:
232,352,10383,6,0,B|192:336|192:336|136:352|76:312|104:232,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
184,120,10699,1,8,0:0:0:0:
220,269,10856,1,0,0:0:0:0:
301,151,11014,1,0,0:0:0:0:
116,204,11172,1,0,0:0:0:0:
301,151,11330,2,0,B|384:92|468:152|468:152|448:200,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
386,264,11646,6,0,P|374:212|457:198,1,149.499993156433
472,332,11962,1,8,0:0:0:0:
288,296,12120,1,0,0:0:0:0:
450,191,12278,1,0,0:0:0:0:
368,360,12435,1,0,0:0:0:0:
312,200,12593,2,0,B|300:144|300:144|368:96|336:8|260:0,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
252,80,12909,6,0,P|332:92|416:76,1,149.499993156433
512,20,13225,1,8,0:0:0:0:
344,112,13383,1,0,0:0:0:0:
464,192,13541,1,0,0:0:0:0:
416,8,13699,1,0,0:0:0:0:
472,216,13856,2,0,B|480:264|464:308|464:308|396:256|336:272,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
376,348,14172,6,0,B|348:340|292:344|252:372|252:372|192:340,1,149.499993156433
144,240,14488,1,8,0:0:0:0:
342,270,14646,1,0,0:0:0:0:
342,270,14804,1,0,0:0:0:0:
248,152,14962,1,0,0:0:0:0:
148,328,15120,1,8,0:0:0:0:
160,152,15278,1,0,0:0:0:0:
342,270,15435,6,0,P|430:274|486:226,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
436,28,15751,1,8,0:0:0:0:
344,176,15909,1,0,0:0:0:0:
488,124,16067,1,0,0:0:0:0:
488,124,16225,1,0,0:0:0:0:
328,28,16383,2,0,B|272:20|272:20|220:48|216:92|216:92|248:124|236:184,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
192,224,16699,6,0,B|160:264|184:336|184:336|240:288,1,149.499993156433
408,212,17014,1,8,0:0:0:0:
192,224,17172,1,0,0:0:0:0:
356,324,17330,1,0,0:0:0:0:
356,324,17488,1,0,0:0:0:0:
296,160,17646,2,0,B|296:104|256:48|256:48|320:0|384:56,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
424,72,17962,6,0,B|464:92|480:148|480:148|460:204,1,149.499993156433
308,268,18278,1,8,0:0:0:0:
480,336,18435,1,0,0:0:0:0:
376,192,18593,1,0,0:0:0:0:
376,192,18751,1,0,0:0:0:0:
268,348,18909,2,0,B|180:376|128:320|128:320|108:356|36:352,1,224.24998973465,8|0,0:0|0:0,0:0:0:0:
8,288,19225,5,4,0:0:0:0:
160,96,19383,1,0,0:0:0:0:
200,260,19541,1,8,0:0:0:0:
36,132,19699,2,0,P|16:76|76:8,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
304,72,20014,2,0,L|392:44,1,74.7499965782167
280,152,20172,1,0,0:0:0:0:
275,188,20250,1,0,0:0:0:0:
287,224,20329,1,0,0:0:0:0:
312,250,20408,1,0,0:0:0:0:
347,264,20487,5,4,0:0:0:0:
424,136,20646,5,0,0:0:0:0:
416,116,20804,1,8,0:0:0:0:
504,264,20962,5,4,0:0:0:0:
416,116,21120,5,0,0:0:0:0:
424,96,21278,1,8,0:0:0:0:
347,264,21435,5,4,0:0:0:0:
424,96,21593,5,0,0:0:0:0:
416,76,21751,1,8,0:0:0:0:
504,264,21909,5,4,0:0:0:0:
416,76,22067,5,0,0:0:0:0:
424,56,22225,1,8,0:0:0:0:
476,180,22383,6,0,P|416:192|336:164,1,115,4|0,0:0|0:0,0:0:0:0:
252,132,22699,6,0,B|200:116|200:116|156:168|68:160,1,172.5,4|0,0:0|0:0,0:0:0:0:
12,136,23014,5,4,0:0:0:0:
172,264,23172,5,0,0:0:0:0:
176,252,23330,1,8,0:0:0:0:
0,232,23488,5,4,0:0:0:0:
180,244,23646,5,0,0:0:0:0:
188,236,23804,1,8,0:0:0:0:
8,324,23962,5,4,0:0:0:0:
200,232,24120,5,0,0:0:0:0:
212,232,24278,1,8,0:0:0:0:
80,384,24435,5,4,0:0:0:0:
224,236,24593,5,0,0:0:0:0:
232,244,24751,1,8,0:0:0:0:
180,384,24909,5,4,0:0:0:0:
108,176,25067,1,0,0:0:0:0:
232,244,25225,2,0,B|296:272|368:240|368:240|356:256|328:276,1,172.5,4|0,0:0|0:0,0:0:0:0:
296,336,25541,5,4,0:0:0:0:
320,340,25699,1,0,0:0:0:0:
344,344,25856,1,0,0:0:0:0:
464,248,26014,5,4,0:0:0:0:
440,244,26171,1,0,0:0:0:0:
416,240,26329,1,0,0:0:0:0:
280,128,26488,5,4,0:0:0:0:
304,132,26646,1,0,0:0:0:0:
328,136,26803,1,0,0:0:0:0:
448,40,26961,5,4,0:0:0:0:
424,36,27120,1,0,0:0:0:0:
400,32,27278,1,0,0:0:0:0:
300,248,27435,5,4,0:0:0:0:
464,164,27593,1,0,0:0:0:0:
280,128,27751,1,4,0:0:0:0:
464,248,27909,1,0,0:0:0:0:
280,128,28067,5,4,0:0:0:0:
344,340,28225,1,0,0:0:0:0:
464,164,28383,1,0,0:0:0:0:
200,232,28541,5,4,0:0:0:0:
264,20,28699,1,0,0:0:0:0:
368,212,28856,1,0,0:0:0:0:
104,104,29014,5,4,0:0:0:0:
280,128,29172,1,0,0:0:0:0:
168,316,29330,2,0,L|44:332,1,115
280,128,29646,5,4,0:0:0:0:
292,376,29804,1,0,0:0:0:0:
24,184,29962,5,4,0:0:0:0:
416,128,30120,1,0,0:0:0:0:
124,16,30278,5,4,0:0:0:0:
168,316,30435,2,0,B|192:340|228:328|228:328|192:376|112:360|88:304|88:304|136:304|168:268|152:212,1,345,4|0,0:0|0:0,0:0:0:0:

Thanks for taking a time anyways
Reazen

HML wrote:

Reazen's Extra
Is this Hollow Wings? -> NoComment
If you're going to map in this, do it justice by at least making it flow straightly You have a lot of stuff that is off like:
00:10:044 (1,1,2,3) - This is all off by 1 space
00:10:676 (3,4) - ^
00:10:833 (4,1) - This is off
00:11:781 (1,2,3,4) - Totally off
00:14:307 (1,2,3,4) - off
ect...
This style is VERY technical and uses a LOT of manual coordinate input.

00:00:255 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8) - Ugliest shit I've ever seen. 00:00:885 (7,8,9) - Why did you turn here? Why are the combo's uneven? Why is 00:01:518 (1) - a NC when the previous one is 14? God only knows :^)
00:03:176 (4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8) - Ditto, remap the ENTIRE intro
00:05:623 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why are tho combos in this one different from the others?
00:07:833 (3,1) - This stops flow and play horrible
00:08:307 (1,2,3,4,5) - Why prematurely start a jump patter when there are clearly still streams here? If you're trying to do a smooth transition into the next part, it doesn;t work when the player is expecting shit that's not there, ya know?
I do not agree with everything but I think intro remap is required
00:16:044 (5,6) - Overlap better Ok
00:17:307 (4,5) - ^ Ok
00:20:149 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - What's up with the style change? It's super inconsistent. It changes from round at the start to straight to round again? Straight style is only for kiai and the end of the song. It's intended. No changes
I got bored. I'd drop this diff Me too :D
There's no way this isn't your first map -> NoComment
Thanks :)
_______________________

Tutu-chan i have 3weeks break from 27 september due to work so i am not able to update in october. Just saying :D
Topic Starter
tutuhara
Update name diff !
correct offset
-Atri-
What the!?..... Why you change back to those anime set again? Didn't i told you that is unrankable?

p/5368427

p/5368281
Topic Starter
tutuhara

KuranteMelodii wrote:

What the!?..... Why you change back to those anime set again? Didn't i told you that is unrankable?

p/5368427

p/5368281
Now the new names that perfectly match the distribution of forces in the anime OPM
-Atri-

tutuhara wrote:

KuranteMelodii wrote:

What the!?..... Why you change back to those anime set again? Didn't i told you that is unrankable?

p/5368427

p/5368281
Now the new names that perfectly match the distribution of forces in the anime OPM
But as i mentioned:

"You could argue with me with those anime logic that happened in the anime, but it won't change the fact the mapset is unrankable for using 2 different level systems and having a random name come out of nowhere in the mapset"

Which kind of punch Saitama is is one thing, The Hero Class is an other thing, so mixing them is unrankable

Hope you understand

誒,我想我說多遍你都打死不改了 D:
Topic Starter
tutuhara

KuranteMelodii wrote:

But as i mentioned:

"You could argue with me with those anime logic that happened in the anime, but it won't change the fact the mapset is unrankable for using 2 different level systems and having a random name come out of nowhere in the mapset"

Which kind of punch Saitama is is one thing, The Hero Class is an other thing, so mixing them is unrankable

Hope you understand

誒,我想我說多遍你都打死不改了 D:
neonat talked about threat levels and classes of characters. What they can not be mixed. And now I have the distribution of heroes forces. The strongest heroes S class but more S-class Strike Saitama and above. Let's wait this mod Sieg! just expect
Nozhomi
[General :]
  1. Widescreen support enable or disable on all diffs thx.
  2. For Easy / Normal / Hard, it would be nice to use a soft hitsound for slider end on 00:00:278 (1,3,3) - because normal hitsound sounds weird alone on guitar.
  3. Imo the difficulty gap between Hard and light Insane is a bit broken, since Hard use only 1/2 when you have crazy streams on Light Insane. Would be better to balance more lower diffs (from Easy to Light Insane) to make a more progressive difficulty curve.
[Easy :]
  1. There's some spacing error/inconsistencies here like 00:15:435 (1,2,3) - , check that.
  2. 00:20:488 (1,2,3,1) - That pattern is quite unreadable correctly by a newbie, and rhythm is too dense for what is supposed to be an Easy. Also valid for the rest of the diff ofc. Change rhythm for smth more addapted like https://puu.sh/zsPai/13c4da22a4.png and clean aesthetic too.
    Also AR3.5 is more k for that kind of diff imo.
[Normal :]
  1. 00:11:014 (2,3) - That make no sense to stack them and unstack 00:12:278 (2,3,2,3) - who serve the same purpose on the music.
  2. From that point 00:20:488 - , mapping become random and unpolished, leading to a messy map making some patterns quite hard to read for a begginner like 00:25:541 (1,2,3,1) - for example.
[Hard :]
  1. Rhythm on kiai is really inconsistent especially with 00:11:646 (1,2,3) - who is too different from rest of your rhythm. Would better to use smth similar to 00:16:699 (1,2,3,4) - .
  2. 00:20:962 (2,4,5) - Overlaps are really ugly imo. You have space around and a clean map is better pls.
  3. 00:23:014 (1,3) - / 00:25:541 (1,2) - / 00:26:014 (2,5) - Same
[Insane :]
  1. 00:00:278 (1,3) - Don't use extended sliders when you have an obvious beat to end these sliders (00:00:435 - and 00:02:962 - ). Same for 00:05:330 (3) - / 00:07:856 (3) - .
  2. 00:09:120 (1,2) - This jumps have no meaning since 00:09:435 (2,3,4) - use the same one. So apply the same spacing between 00:09:120 (1,2) - too.
  3. This diff mostly suffer from some incoherent spacing like 00:12:120 (4,5) - for example and aesthetic / patterns a bit messy. Some cleaning would be nice.
[Habi's Tiger Level :]
  1. 00:25:699 (2,3) - Why this is the only one stacked ? Like shouldn't 00:26:646 (2,3) - be too ?
[Reazen's Demon Level :]
  1. 00:02:172 (1,2,3) - / 00:04:699 (1,2,3) - / 00:07:541 (2,3) - Could you avoid badly done overlaps here and create a cute pattern for them ?
  2. 00:13:699 (5,2) - I don't think there's smth on blue tic. Basically overmapped.
  3. 00:16:067 (5,6) - Da stack ja
  4. 00:17:330 (4,5) - Stack again, 00:16:856 (1,2,3,5) - are not aligned and 00:17:172 (3,4) - overlap could be avoided.
  5. 00:25:541 - Rhythm used here with different objects is quite wrong imo. Smth like https://puu.sh/zsQPw/6ff03c80a9.png follow way better guitar and offer smth who fit more the song overall.
[Yunona's God Level :]
  1. 00:02:172 (1,2) - Stack pls.
  2. 00:11:409 (4,6) - / 00:12:672 (4,6) - /00:13:935 (4,6) - / 00:15:199 (3,5) - / etc...(end at 00:19:225 - ) Overmapped notes. There's nothing here.
  3. 00:20:172 (2,3,4,5,1) - Maybe want to move it to stack 00:19:699 (4,5) - ?
  4. 00:22:541 (2,1) - Not stacked is intentionnal ?

Need a huge work on your lower diffs (Easy to Insane) before attempting to call me again.
Good luck there.
Mukyu~
Gordon123
Metadata


Heyy bro ,can i ask u where do u found this metadata for this song?
no? okay~

So about this :
  1. Artist : 宮崎誠
  2. Ramanised Artist : Miyazaki Makoto
  3. Title : BATTLE!!


proofs : http://recochoku.jp/song/S1002765150/
https://music.dmkt-sp.jp/song/S1002765150/
http://mysound.jp/song/2364674/

https://www.shazam.com/track/309402987/battle with (1) (2)

~ this is cut verison ~
Topic Starter
tutuhara

Gordon123 wrote:

Metadata


Heyy bro ,can i ask u where do u found this metadata for this song?
no? okay~

So about this :
  1. Artist : 宮崎誠
  2. Ramanised Artist : Miyazaki Makoto
  3. Title : BATTLE!!


proofs : http://recochoku.jp/song/S1002765150/
https://music.dmkt-sp.jp/song/S1002765150/
http://mysound.jp/song/2364674/

https://www.shazam.com/track/309402987/battle with (1) (2)

~ this is cut verison ~

done
Gordon123
Ah yes,i forgot : remove from tags "Miyazaki Makoto" ,because this is Artist name ,what you already have lol
Topic Starter
tutuhara

Nozhomi wrote:

[notice][General :]
  1. Widescreen support enable or disable on all diffs thx. - fixed
  2. For Easy / Normal / Hard, it would be nice to use a soft hitsound for slider end on 00:00:278 (1,3,3) - because normal hitsound sounds weird alone on guitar.
  3. Imo the difficulty gap between Hard and light Insane is a bit broken, since Hard use only 1/2 when you have crazy streams on Light Insane. Would be better to balance more lower diffs (from Easy to Light Insane) to make a more progressive difficulty curve. - fixed
[Easy :]
  1. There's some spacing error/inconsistencies here like 00:15:435 (1,2,3) - , check that. fixed
  2. 00:20:488 (1,2,3,1) - That pattern is quite unreadable correctly by a newbie, and rhythm is too dense for what is supposed to be an Easy. Also valid for the rest of the diff ofc. Change rhythm for smth more addapted like https://puu.sh/zsPai/13c4da22a4.png and clean aesthetic too.
    Also AR3.5 is more k for that kind of diff imo. fixed
[Normal :]
  1. 00:11:014 (2,3) - That make no sense to stack them and unstack 00:12:278 (2,3,2,3) - who serve the same purpose on the music. fixed
  2. From that point 00:20:488 - , mapping become random and unpolished, leading to a messy map making some patterns quite hard to read for a begginner like 00:25:541 (1,2,3,1) - for example fixed.
[Hard :]
  1. Rhythm on kiai is really inconsistent especially with 00:11:646 (1,2,3) - who is too different from rest of your rhythm. Would better to use smth similar to 00:16:699 (1,2,3,4) - . fixed
  2. 00:20:962 (2,4,5) - Overlaps are really ugly imo. You have space around and a clean map is better pls. fixed
  3. 00:23:014 (1,3) - / 00:25:541 (1,2) - / 00:26:014 (2,5) - Same fixed
[Insane :]
  1. 00:00:278 (1,3) - Don't use extended sliders when you have an obvious beat to end these sliders (00:00:435 - and 00:02:962 - ). Same for 00:05:330 (3) - / 00:07:856 (3) - . fixed
  2. 00:09:120 (1,2) - This jumps have no meaning since 00:09:435 (2,3,4) - use the same one. So apply the same spacing between 00:09:120 (1,2) - too. fixed
  3. This diff mostly suffer from some incoherent spacing like 00:12:120 (4,5) - for example and aesthetic / patterns a bit messy. Some cleaning would be nice. fixed

Need a huge work on your lower diffs (Easy to Insane) before attempting to call me again.
Good luck there.
Mukyu~
Thanksu
BanchoBot
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