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Miyazaki Makoto - BATTLE!!

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-Atri-
Can i GD
Topic Starter
tutuhara

KuranteMelodii wrote:

Can i GD
Yes ! Need name diff - One Punch Man History!
-Atri-
:::
osu file format v14

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Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Himeno's Demonic level
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic
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Squichu
Hellow :3
checking this as requested
(only making some suggestions, feel free to disagree)

General
  1. imo the diff names are a too confusing. I can tell apart C/B/A/S-Class and maybe Angel/Demonic/God, but how do Saitama and Serious Punch fit in there? Might be okay if you write an explanation in the description since the diffs with "confusing" names are all of a very similar difficulty level
    Oh, and you might want to unify Angel and Demonic diff names to either Angel/Demon or Angelic/Demonic
  2. combo colour 2 and 3 are very similar, how about exchanging 3 for an even darker brown?
C-Class
  1. I think AR4 would work better for this diff, the screen looks way less cluttered and overall better structured then (might just be me tho)
  2. 00:00:255 (1,2) - consider using a slider instead (for consisteny), it's the same sounds as 00:02:781 (3) - and 00:05:307 (3) - which are sliders (You even have a slider in S-Class so I don't really understand why it's harder in A/B/C-Class .o.)
  3. 00:07:833 (3,1,2,3) - the circles follow the same sound that the slider ends on so would be nice if that was clickable instead of a sliderend. You could end the slider earlier at 00:08:781 - and add a circle at 00:09:097 - ?
  4. overlap of 00:10:360 (1) - and 00:07:833 (3) - looks a little messy and could confuse beginner players easily, can you avoid that somehow?
  5. 00:14:465 (2,1) - hmmh, might throw players off because of the DS change, please try to stick to DS
  6. 00:29:623 (2) - this is really unexpected and unreadable for beginner players, they're not used to so many reverse sliders yet. You could just use a simple 3/1 slider instead
B-Class
  1. 00:00:255 (1,2) - same as C-Class
  2. 00:07:833 (3,1,2,3) - also same as in C-Class
  3. 00:20:465 (1) - try to avoid overlap with 00:19:202 (1) -
  4. 00:29:939 (3) - hmmh, not as much of a problem as in C-Class, but so many reverses on 1/2 still are very hard to read, try to use something more simple? Like only circles on the white ticks for example
A-Class
  1. 00:00:255 (1,2) - as in previous diffs
    side note: consider reducing hitsound volume at 00:00:570 - 00:03:097 - 00:05:623 - , the objects are end on on-going sounds and the hitnormal is really loud which doesn't really match with that, imo
  2. 00:07:833 (3,1) - as in previous diffs
    also, since 00:09:886 (3) - is mapped, you might also want to add a circle at 00:09:255 -; it's the same sound
  3. 00:14:149 (1) - this might work better as two 1/2 sliders, considering it's so similar to 00:14:781 (2,3) -
  4. 00:28:676 (1) - NC is unnecessary, remove it?
S-Class
  1. 00:09:097 (6) - missing NC?
  2. 00:12:255 (4) - all other similar sounds are mapped with two 1/2 slider, consider replacing this one, too
can't really play the other diffs, sorry. :c
But I hope I could help a little with the other ones
Good luck! //squee
Topic Starter
tutuhara

Squirrel wrote:

Hellow :3
checking this as requested
(only making some suggestions, feel free to disagree)

General
  1. imo the diff names are a too confusing. I can tell apart C/B/A/S-Class and maybe Angel/Demonic/God, but how do Saitama and Serious Punch fit in there? Might be okay if you write an explanation in the description since the diffs with "confusing" names are all of a very similar difficulty level
    Oh, and you might want to unify Angel and Demonic diff names to either Angel/Demon or Angelic/Demonic - -fix
    Name diff beatmap yavlyayutsya in reference to the history of anime OPM. There is equality between the characters is distributed to the class. And the lower class , he is worse. And as there were different levels of threats . Angelic , demonic , tiger , etc.
  2. combo colour 2 and 3 are very similar, how about exchanging 3 for an even darker brown?
C-Class
  1. I think AR4 would work better for this diff, the screen looks way less cluttered and overall better structured then (might just be me tho) -fix
  2. 00:00:255 (1,2) - consider using a slider instead (for consisteny), it's the same sounds as 00:02:781 (3) - and 00:05:307 (3) - which are sliders (You even have a slider in S-Class so I don't really understand why it's harder in A/B/C-Class .o.) -fix
  3. 00:07:833 (3,1,2,3) - the circles follow the same sound that the slider ends on so would be nice if that was clickable instead of a sliderend. You could end the slider earlier at 00:08:781 - and add a circle at 00:09:097 - ? -fix
  4. overlap of 00:10:360 (1) - and 00:07:833 (3) - looks a little messy and could confuse beginner players easily, can you avoid that somehow? - fix After moment - fix auto this moment
  5. 00:14:465 (2,1) - hmmh, might throw players off because of the DS change, please try to stick to DS -fix
  6. 00:29:623 (2) - this is really unexpected and unreadable for beginner players, they're not used to so many reverse sliders yet. You could just use a simple 3/1 slider instead -fix add 2 slider
B-Class
  1. 00:00:255 (1,2) - same as C-Class
  2. 00:07:833 (3,1,2,3) - also same as in C-Class -fix
  3. 00:20:465 (1) - try to avoid overlap with 00:19:202 (1) - -fix
  4. 00:29:939 (3) - hmmh, not as much of a problem as in C-Class, but so many reverses on 1/2 still are very hard to read, try to use something more simple? Like only circles on the white ticks for example -fix

A-Class
  1. 00:00:255 (1,2) - as in previous diffs -fix
    side note: consider reducing hitsound volume at 00:00:570 - 00:03:097 - 00:05:623 - , the objects are end on on-going sounds and the hitnormal is really loud which doesn't really match with that, imo -fix
  2. 00:07:833 (3,1) - as in previous diffs
    also, since 00:09:886 (3) - is mapped, you might also want to add a circle at 00:09:255 -; it's the same sound -fix
  3. 00:14:149 (1) - this might work better as two 1/2 sliders, considering it's so similar to 00:14:781 (2,3) -
    I'm sorry but I do not want to change this place . It maintains the rhythm inside beatmap
  4. 00:28:676 (1) - NC is unnecessary, remove it? -fix
S-Class
  1. 00:09:097 (6) - missing NC? -fix
  2. 00:12:255 (4) - all other similar sounds are mapped with two 1/2 slider, consider replacing this one, too -fix
can't really play the other diffs, sorry. :c
But I hope I could help a little with the other ones
Good luck! //squee
Thanks for modd !!! :) :) :) :) :) :)
Gordon123
~~
[A-Class]
00:20:939 - поставь круг(ибо тут удар) lmao
00:23:465 - ^
00:25:991 - ^
00:28:518 - ^
[Saitama]
00:01:202 (11) - поставь whistle , а то звучит шипение не оч(или это типо такая фишка?)
00:03:728 (11) - ^
00:06:255 (11) - ^
00:14:149 (1) - мб в место этого слайдера сделаешь вот так > http://puu.sh/oJr1q/82d1e73fbb.png
00:30:412 (5) - первая часть слайдера > убери whistle и поставь finish
[Himeno's Demonic level]
00:14:860 - maybe make circle??
[Reazen's Serious Punch]
looks good)
[Habi's Angelic Level]
good for me!
[Chamue's GOD]
fantastic) nice diff
~~
Good Luck
-Atri-
No fix, i am not pretty sure what you want me to do, i think this kind of pattern is intentional
Starset
irc on Reazen's diff
00:26 Reazen: Yo i asked you about mod a few days ago, you have time?
00:49 HB24: yea
00:50 Reazen: good to hear
00:50 *Reazen is editing [https://osu.ppy.sh/b/875042 Miyazaki Makoto - PV3 [Reazen's Serious Punch]]
00:50 Reazen: btw, is your connection alright now? xD
00:52 Reazen: yea weird patterns XD
00:52 HB24: 00:07:833 (1,2,3,4,5) - this got me confused
00:52 HB24: thought rythme was constant 1/4
00:53 Reazen: yea, i thought about change this
00:54 HB24: 00:09:097 (1,2,3,4) - how about not make them touch and nc on them will be more cool since sv is going faster
00:55 Reazen: what you mean?
00:56 HB24: seperate so they dont touch
00:56 HB24: and nc on every one of them
00:56 HB24: asthetics are important :)
00:58 Reazen: loool
00:58 Reazen: nc you mean new combo
00:58 Reazen: xDDD
00:58 Reazen: i was confused XD
00:58 HB24: lol
00:58 HB24: u should tell me if u dont understand something
00:59 Reazen: i knew what it means xD
00:59 Reazen: just you know, i forgot .. xD
00:59 HB24: and sry to tell this but u juping patterns are kinda very basic like triangles and squares
00:59 HB24: like here 00:10:360 (1,2,3,4,5,6) -
00:59 HB24: its okey to make triangles
01:00 HB24: 00:10:833 (4,5,6) - but starting from here
01:00 HB24: u should make another movement
01:01 HB24: and slider velocity is way faster then jumps imo
01:01 HB24: and its causing u trouble to make good slider shapes
01:01 HB24: since sliders are so long x(
01:02 HB24: all your 1/1 sliders are straight shaped
01:02 Reazen: I've done it on purpose, because i want these sliders to be more like "punches"
01:02 Reazen: if you know what i mean XD
01:02 HB24: lol
01:02 HB24: okey xp
01:03 HB24: 00:19:833 (4,1) - spacing
01:03 HB24: seperate more or else its baiting to click directly 1/4
01:03 Reazen: oh right
01:04 Reazen: i fixed it yesterday
01:04 Reazen: XD
01:04 HB24: 00:07:202 (7) - nc here not here 00:07:518 (1) -
01:04 HB24: like u did here 00:04:676 (1) -
01:05 Reazen: k
01:06 HB24: 00:13:676 (5,1,2,3) - these are touching and its noticable in game
01:07 Reazen: k
01:07 HB24: 00:28:360 (2) - nc here to let the player know there is a sudden sv change
01:07 HB24: 00:28:991 (2) - same here
01:08 Reazen: 00:30:255 (3) -
01:08 Reazen: i think about make this slider end at 00:30:412 -
01:08 Reazen: and without reverse
01:08 Reazen: what you think o .o
01:08 HB24: yeah
01:08 HB24: should be better
01:10 HB24: ok thats all i have to say
01:10 HB24: i hope u can rethink ur jump patterns tho
01:10 Reazen: not much lol xD i thought there is more issues
01:10 Reazen: yea,
01:10 Reazen: maybe
01:10 Reazen: xD
01:10 Reazen: thanks <3
01:10 HB24: np
03:01 Reazen: btw you can post this conversation as a irc mod if you want xD
03:01 Reazen: just saying
Nondt
From your Queue

Heres the mod:

C-Class
Reccomend: Decrease AR from 4 to 3, Its supposed to be an easy map right?
00:20:465 - From this section on, I think the time space between the sliders should be reduced from 1 to 1/2 like this to this and decrease the distance between the sliders to keep the difficulty low
00:25:518 - same as 00:20:465
00:30:255 (3) - you should end the map with a 1/2 slider instead of a 1 slider

B-Class
00:11:623 (1,2,3,1,2) - The second repeated slider is a little off, shift a little up and right to match with 00:11:623 (1,2) or shift the long slider at the end down to have the same angle as 00:11:623 (1,2) - maybe like this?
00:20:465 - Same as in the C-class diff
00:30:570 (4) - shift 1/2 to the left, the end of the song is on the red not the white tick

A-Class
Reccomendation: Try to increase the difficulty to balance
00:20:465 - either same as C class diff or place a note here 00:20:939
00:23:465 - ^
00:25:991 - ^
00:28:676 (2) - Shift this closer to 00:28:044 (1) and change time difference to 1/2 beat
00:28:991 - After shifting 00:28:676 (2) , add either a 1/2 slider or two notes here to keep the rhythm going
00:30:255 (4) - Change to a normal slider, The end of the song is on the red tick

S-Class
Reccomendation: Try to increase the difficulty to balance
00:10:833 - Add note
00:12:097 - ^
00:13:360 - ^
00:15:886 - ^
00:17:149 - ^
00:30:412 (6) - Change to note, The end of the song is on the red tick.

Saitama
Recommendation: make the circles bigger, like 4.2 or something, I also think AR 9.2 will work
00:10:991 (5,6) - Awkward sliders, for a better flow maybe space them apart more
00:26:149 (5,6) - You could try something like 00:27:412 (5,6) instead to keep the rhythm going, the long slider kinda takes away from the moment.
00:30:412 (5) - Change to note, The end of the song is on the red tick.

Reazen's serious punch
Reccommendation: Increase AR

For the map:
-I don't think the tag one-punch-man is needed as you already have them all seperate (one punch man)
-You also don't need the tag onepunchman all stuck together for the same reason as ^
-Maybe you should ask Reazen or Habi to Increase their difficulty since they are both the same so it's easier to distinguish (^:



I hope any of this is helpful, Good luck with the map :^)
Reazen

kayiedee wrote:

From your Queue

Heres the mod:

Reazen's serious punch
Reccommendation: Increase AR Nice idea
PlasticMemor
hey from your m4m

C, B, A, and S-class are fine

[Saitama]
if this is supposed to be an insane, thats too many streams especially at beginning
00:08:149 (3,4,5) - this is a weird angle
00:06:570 (1,2,3,4,5) - ^
00:01:755 (4,5,6) -
00:30:412 (5) - this starts off at the wrong tick

[Reazen's serious punch]
there are alot of long sliders,
Increase AR, 9.5 or 10
all other difficulties are fine too
Reazen

PlasticMemor wrote:

hey from your m4m

[Reazen's serious punch]
there are alot of long sliders, because that is the whole idea of this map "punch sliders" xD
Increase AR, 9.5 or 10 Yea i am thinking about 9.3 - 9.4
Duskyui
Heyo, from m4m~ Mostly aesthetic advice, but here goes...

General:
Timing seems to be too early. Try moving the notes 1/8th later, it works way better imo

C-class:
00:07:833 (3) - Move a bit down, makes it look and flow better imo
00:18:570 (2) - Make it curve more, something ala this:
00:26:781 (1) - Suggest moving this one down too
00:29:307 (1) - Try moving this one more up+left
00:30:255 (3) - Suggest making it a mirrored version of the prev slider (Ctrl+H and Ctrl+J). Should maybe end 1/4 earlier. (Same might apply for the other diffs)

B-class:
00:12:886 (1) - Feels really weird to me, the angle of the slider feels awkward compared with the rest of the map. Try making it play more like 00:11:307 (3,1)
00:17:307 (2) - Make it align more with the slider before
00:18:570 (2) - Move it downwards so it flows with the previous slider
00:24:886 (3) - Either change the slider design or move it down so it flows better with the previous note
00:26:781 (1) - Would fit the map better if you curved it more imo

A-class:
00:09:767 (4,5,6) - Make those a mirrored version of 1,2,3, current version looks weird and doesn't play that well
00:13:557 (4) - Move the first point of the slider down, makes it connect better with the prev notes.
00:16:360 (5) - Try replacing the slider with a hitcircle (The slider would still work if you wanna keep it, but I personally think the hitcircle fits the song better)

S-class:
00:02:149 (1) - Would be better as a mirrored version of 00:02:465 (2)
00:10:991 (4) - Same as above, mirror it better with the next slider
00:16:044 (4) - ^
00:20:149 (6,7,8,9,1) - Try curving this stream more

Habi's Angelic level:
00:11:465 (6) - Should move closer to 5, the jump there doesn't fit. The 3,4,5 jump is good, but the change at 5,6 isn't as epic to warrant that jumplength
00:25:991 (4) - Could be stacked with 00:26:465 (1) (I think it would be forgivable due to the high AR)
00:27:412 (6) - Should also be moved down to fit with the slider beforehand

Reazen's Serious Punch:
00:06:570 (1) - Angle should be changed
00:16:044 (5) - Pretty cool sliders, but this one feels too slow. I recommend changing it to 1x (That way it also overlaps the second sliderend)
00:17:307 (4) - ^
00:26:465 (6) - Would look better stacked with 00:25:833 (3)
00:28:991 (1,2) - Stack with sliderend of 00:28:676 (1)
00:30:255 (3) - Should end at next blue tick

((Actually really fun map, has a HW vibe to it, I like it)

Himeno's Demonic Level:
00:10:991 (4,5) - Try swapping those two (Would cancel out the same problem I had with Angelic Level)
00:13:518 (4,5) - ^
00:30:412 (2) - Make SV 1.33x (Same slider would end at blue tick)

((Not much to say here, it's a fun map))

Skipping Saitama and Chemue's GOD, as I don't really know how to mod streamy stuff yet :s

Good luck!
-Atri-

Duskyui wrote:

Heyo, from m4m~ Mostly aesthetic advice, but here goes...

Himeno's Demonic Level:
00:10:991 (4,5) - Try swapping those two (Would cancel out the same problem I had with Angelic Level) I don't like having the last note that close together, Besides, making a jumps there can emphasize the drum sound imo
00:13:518 (4,5) - ^ ^
00:30:412 (2) - Make SV 1.33x (Same slider would end at blue tick) I am not sure about that, the map itself already have the timing issue, i am not sure is the timing point have a tick earlier or just have a wrong bpm, nevertheless, fixed in my way

((Not much to say here, it's a fun map))
Ty for mod~

:::
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 255,2781,5307,7833,10341,15412,20465,25518,30570
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Himeno's Demonic level
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
BeatmapID:958668
BeatmapSetID:397008

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
tutuhara

kayiedee wrote:

From your Queue

Heres the mod:

C-Class
Reccomend: Decrease AR from 4 to 3, Its supposed to be an easy map right?
00:20:465 - From this section on, I think the time space between the sliders should be reduced from 1 to 1/2 like this to this and decrease the distance between the sliders to keep the difficulty low
00:25:518 - same as 00:20:465
00:30:255 (3) - you should end the map with a 1/2 slider instead of a 1 slider

B-Class
00:11:623 (1,2,3,1,2) - The second repeated slider is a little off, shift a little up and right to match with 00:11:623 (1,2) or shift the long slider at the end down to have the same angle as 00:11:623 (1,2) - maybe like this?
00:20:465 - Same as in the C-class diff
00:30:570 (4) - shift 1/2 to the left, the end of the song is on the red not the white tick

A-Class
Reccomendation: Try to increase the difficulty to balance
00:20:465 - either same as C class diff or place a note here 00:20:939
00:23:465 - ^
00:25:991 - ^
00:28:676 (2) - Shift this closer to 00:28:044 (1) and change time difference to 1/2 beat
00:28:991 - After shifting 00:28:676 (2) , add either a 1/2 slider or two notes here to keep the rhythm going
00:30:255 (4) - Change to a normal slider, The end of the song is on the red tick

S-Class
Reccomendation: Try to increase the difficulty to balance
00:10:833 - Add note
00:12:097 - ^
00:13:360 - ^
00:15:886 - ^
00:17:149 - ^
00:30:412 (6) - Change to note, The end of the song is on the red tick.

Saitama
Recommendation: make the circles bigger, like 4.2 or something, I also think AR 9.2 will work
00:10:991 (5,6) - Awkward sliders, for a better flow maybe space them apart more
00:26:149 (5,6) - You could try something like 00:27:412 (5,6) instead to keep the rhythm going, the long slider kinda takes away from the moment.
00:30:412 (5) - Change to note, The end of the song is on the red tick.


I hope any of this is helpful, Good luck with the map :^)

PlasticMemor wrote:

hey from your m4m

C, B, A, and S-class are fine

[Saitama]
if this is supposed to be an insane, thats too many streams especially at beginning
00:08:149 (3,4,5) - this is a weird angle
00:06:570 (1,2,3,4,5) - ^
00:01:755 (4,5,6) -
00:30:412 (5) - this starts off at the wrong tick
Thanks for mod any fixed ) kayiedee i dont fixed C B A 20+ second ) this new gamer timing ) PlasticMemor this nice stream ) i thing end big white tick - slider end
Topic Starter
tutuhara

Duskyui wrote:

Heyo, from m4m~ Mostly aesthetic advice, but here goes...

General:
Timing seems to be too early. Try moving the notes 1/8th later, it works way better imo

C-class:
00:07:833 (3) - Move a bit down, makes it look and flow better imo
00:18:570 (2) - Make it curve more, something ala this:
00:26:781 (1) - Suggest moving this one down too
00:29:307 (1) - Try moving this one more up+left
00:30:255 (3) - Suggest making it a mirrored version of the prev slider (Ctrl+H and Ctrl+J). Should maybe end 1/4 earlier. (Same might apply for the other diffs)

B-class:
00:12:886 (1) - Feels really weird to me, the angle of the slider feels awkward compared with the rest of the map. Try making it play more like 00:11:307 (3,1)
00:17:307 (2) - Make it align more with the slider before
00:18:570 (2) - Move it downwards so it flows with the previous slider
00:24:886 (3) - Either change the slider design or move it down so it flows better with the previous note
00:26:781 (1) - Would fit the map better if you curved it more imo

A-class:
00:09:767 (4,5,6) - Make those a mirrored version of 1,2,3, current version looks weird and doesn't play that well
00:13:557 (4) - Move the first point of the slider down, makes it connect better with the prev notes.
00:16:360 (5) - Try replacing the slider with a hitcircle (The slider would still work if you wanna keep it, but I personally think the hitcircle fits the song better)

S-class:
00:02:149 (1) - Would be better as a mirrored version of 00:02:465 (2)
00:10:991 (4) - Same as above, mirror it better with the next slider
00:16:044 (4) - ^
00:20:149 (6,7,8,9,1) - Try curving this stream more


((Not much to say here, it's a fun map))

Skipping Saitama and Chemue's GOD, as I don't really know how to mod streamy stuff yet :s

Good luck!
Thanks for mod ) Im fix actuall problem 4-5 update ur mod THANKS )
Reazen

Duskyui wrote:

Reazen's Serious Punch:
00:06:570 (1) - Angle should be changed fixed
00:16:044 (5) - Pretty cool sliders, but this one feels too slow. I recommend changing it to 1x (That way it also overlaps the second sliderend) fixed
00:17:307 (4) - ^ fixed
00:26:465 (6) - Would look better stacked with 00:25:833 (3) fixed
00:28:991 (1,2) - Stack with sliderend of 00:28:676 (1) fixed
00:30:255 (3) - Should end at next blue tick Dunno feels weird to me ;x
((Actually really fun map, has a HW vibe to it, I like it) thx? xD (Horizonal sliders means HW ? - . -)
update 5
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2130,4657,7183,10341,20446
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Reazen's Serious Punch
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
BeatmapID:875042
BeatmapSetID:397008

[Difficulty]
HPDrainRate:6.5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
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propasy
C-CLass
00:07:518 (2) – think it’ll look slightly nicer if you lift this circle up slightly
00:12:255 (2,3) – have these two circles exactly horizontal
00:14:149 (1,2) – have the circle align with the slider
00:15:412 (1,2,3,1,2,3) - either have the two slider’s be exact mirrors of each other or each combo be in a straight line
00:21:097 (2) – Slider slightly off
00:23:623 (2) – this one too ^
00:26:149 (2) – And this ^
00:28:676 (2) - And this ^ (I found you made this mistake in difficulty A and B as well, my apologies if I sound repetitive)

B-Class
00:09:728 (3) – move this circle slightly up so it exactly aligns with 00:09:412 (2) – in the x-axis
00:09:097 (1,4) – have these two circle align with each other as well
00:21:097 (2) – slider sounds a bit off
00:23:623 (2) – this one too ^
00:26:149 (2) - ^ and this
00:28:676 (2) - ^ and this (this problem also exist in A-class difficulty)
00:29:939 (3) – this slider appears out of place. Perhaps a single non repeating slider?

A-Class
00:21:097 (2) – slider sounds off
00:23:623 (2) – and this one ^
00:26:149 (2) – and this one ^
00:28:676 (2) – and this one ^ (they all generally sound late)

S-Class
00:18:412 (4) – I don’t see the point in adding this circle when the other patterns beforehand didn’t do such.
00:21:728 (1) – this slider doesn’t work with the music
00:30:412 (6) – I think it would be more appropriate for you to lower the slider velocity for this end slider.

Saitama
lol, why isn't Saitama the highest difficulty in the game :P

00:01:202 (11) – this slider would look more appealing if it created a more noticeable line for the stream, something like this: https://osu.ppy.sh/ss/5301822 (or did you add it there so people can distinct a slider at that point?)
00:08:228 (4) – looks a bit odd how this circle is slightly to the left of the streams after it
00:14:781 (3) – this would be a good opportunity to have this slider fill in the curve of 00:14:149 (1) – e.g. https://osu.ppy.sh/ss/5301842 (this is a half-assed attempt, obviously don’t do exactly what I did)

Chamue’s GOD
00:00:649 (4) – not really sure whats your approach in these sharp turns utilised throughout the map, can you elaborate? I personally would have chosen a more curved stream or if you wanted sharp turns in the streams, I would have made a sharp turn every 3rd or 6th note
00:14:623 (1) – I would start the slider at: 00:14:702
00:21:728 (1,2) – I would have circle at be placed above 00:21:255 (1) – while slider 2 starting at circle 1’s current position.
00:30:097 (2) – this circle feels slightly awkward in the jumps. Perhaps moving it more to the right?
Topic Starter
tutuhara

propasy wrote:

C-CLass
00:07:518 (2) – think it’ll look slightly nicer if you lift this circle up slightly -FIX
00:12:255 (2,3) – have these two circles exactly horizontal -FIX
00:14:149 (1,2) – have the circle align with the slider -FIX
00:15:412 (1,2,3,1,2,3) - either have the two slider’s be exact mirrors of each other or each combo be in a straight line -FIX
00:21:097 (2) – Slider slightly off - no sorry
00:23:623 (2) – this one too ^ no sorry
00:26:149 (2) – And this ^ no sorry
00:28:676 (2) - And this ^ (I found you made this mistake in difficulty A and B as well, my apologies if I sound repetitive) no sorry

B-Class
00:09:728 (3) – move this circle slightly up so it exactly aligns with 00:09:412 (2) – in the x-axis-FIX
00:09:097 (1,4) – have these two circle align with each other as well -FIX
00:21:097 (2) – slider sounds a bit off no sorry
00:23:623 (2) – this one too ^ no sorry
00:26:149 (2) - ^ and this no sorry
00:28:676 (2) - ^ and this (this problem also exist in A-class difficulty) no sorry
00:29:939 (3) – this slider appears out of place. Perhaps a single non repeating slider? no sorry

A-Class
00:21:097 (2) – slider sounds off no sorry
00:23:623 (2) – and this one ^no sorry
00:26:149 (2) – and this one ^ no sorry
00:28:676 (2) – and this one ^ (they all generally sound late) no sorry

S-Class
00:18:412 (4) – I don’t see the point in adding this circle when the other patterns beforehand didn’t do such.
00:21:728 (1) – this slider doesn’t work with the music no sorry
00:30:412 (6) – I think it would be more appropriate for you to lower the slider velocity for this end slider.

Saitama
lol, why isn't Saitama the highest difficulty in the game :P - idk ) I have this Saitama - OPM dont GOD )

00:01:202 (11) – this slider would look more appealing if it created a more noticeable line for the stream, something like this: https://osu.ppy.sh/ss/5301822 (or did you add it there so people can distinct a slider at that point?)
00:08:228 (4) – looks a bit odd how this circle is slightly to the left of the streams after it - OWO ! Thanks !
00:14:781 (3) – this would be a good opportunity to have this slider fill in the curve of 00:14:149 (1) – e.g. https://osu.ppy.sh/ss/5301842 (this is a half-assed attempt, obviously don’t do exactly what I did) No sorry
Thanks Man For mod )
Reazen
UPDATE!

update
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 2130,4657,7183,10341,20446
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Reazen's Serious Punch
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
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Yunona

propasy wrote:

Chamue’s GOD
00:00:649 (4) – not really sure whats your approach in these sharp turns utilised throughout the map, can you elaborate? I personally would have chosen a more curved stream or if you wanted sharp turns in the streams, I would have made a sharp turn every 3rd or 6th note The thing is, that I'm bad doing a stream, but I will not fix, as it is necessary fully alter the difficulty. But I will take note and maybe try again to fix this defect, if possible.Not fixed.
00:14:623 (1) – I would start the slider at: 00:14:702 No,I don't think it's better.Not fixed.
00:21:728 (1,2) – I would have circle at be placed above 00:21:255 (1) – while slider 2 starting at circle 1’s current position. Fixed
00:30:097 (2) – this circle feels slightly awkward in the jumps. Perhaps moving it more to the right? Fixed
Thanks!


[Update!]


SPOILER
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[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Chamue's GOD
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
BeatmapID:869584
BeatmapSetID:397008

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Chihara Minori
NM*From my Weekend Modding Queue

Normal
Normal:
・00:02:465 (2,3) - blanket them instead
・00:04:991 (2,3) - ^
・00:14:149 (1) - this NC is highlt unnecessary, just copy (2) - and mirror it for this
・00:17:623 (3,1,2) - improve flow and remove that NC
・00:19:202 (1) - this what i called flow breaker
・00:22:360 (2,3) - remove the NC for (1), then try to give same distace for those notes with the slider
・00:23:939 (3,1)- this is a nope, and remove NC
・00:25:518 (1,2,3,1) - another nope, and remove NC as well
・00:28:518 (2) - the placing simply flow breaking, and those reverse stands for? its not emph the song fs

Hard
Hard:
・00:09:728 (4,5,6) - this anooying pattern from tag4 w
・00:10:360 (1,2,3) - looks like you run out of space there, just unstack them kek
・00:12:886 (1,2,3) - ^
・00:20:465 (1,2,3,4,5,6,7) - this is really sharp patten
・00:22:991 (1,2) - improve those slider
・00:25:991 (2) - wayy to close even for s blanket
・00:26:465 (3,4) - blanket them properly
・00:29:465 - missing note

Insane
Insane:
you got rhytm well here, just explose for more pattern imo

There's my mod, good luck
Topic Starter
tutuhara

eclipselotus wrote:

NM*From my Weekend Modding Queue

Normal
Normal:
・00:02:465 (2,3) - blanket them instead
・00:04:991 (2,3) - ^
・00:14:149 (1) - this NC is highlt unnecessary, just copy (2) - and mirror it for this
・00:17:623 (3,1,2) - improve flow and remove that NC
・00:19:202 (1) - this what i called flow breaker
・00:22:360 (2,3) - remove the NC for (1), then try to give same distace for those notes with the slider
・00:23:939 (3,1)- this is a nope, and remove NC
・00:25:518 (1,2,3,1) - another nope, and remove NC as well
・00:28:518 (2) - the placing simply flow breaking, and those reverse stands for? its not emph the song fs

Hard
Hard:
・00:09:728 (4,5,6) - this anooying pattern from tag4 w
・00:10:360 (1,2,3) - looks like you run out of space there, just unstack them kek
・00:12:886 (1,2,3) - ^
・00:20:465 (1,2,3,4,5,6,7) - this is really sharp patten
・00:22:991 (1,2) - improve those slider
・00:25:991 (2) - wayy to close even for s blanket
・00:26:465 (3,4) - blanket them properly
・00:29:465 - missing note

Insane
Insane:
you got rhytm well here, just explose for more pattern imo

There's my mod, good luck
Plz rename diff mod name, actually diff name my beatmap set, c-b-a-class, i ont undestand u diff modding! Thanks
Underforest
Just passing by

B-Class = Normal
A-Class = Hard
S-Class = Insane

/me hides from nowhere
MetalSl8
Привет, у тебя стоит русский флаг, поэтому на твои дифы я напишу мод на русском :D
M4M мод для этой мапы Kai & NGC 3.14 - Witch Hunt
Chamue's GOD

  • 00:11:623 (1) - Isn't it better to make a new combo on the next circle? To stream be "monotone". There are several such combos in this diff.
Himeno's Demonic level
  1. 00:07:833 (1) - there is a surprisingly big distance from the previous circle
  2. 00:30:412 (2) - don't you think it's too suddenly high SV, maybe it would be better to make a little less
Reazen's Serious Punch
  1. 00:08:149 - why there are no stream as before?
  2. 00:08:149 - I think it's better to put here one circle and from 00:13:833 to 00:14:149 make stream
Saitama
  1. 00:09:728 (3,4) - эти две нотки закрывают слайдер. не очень хорошо.
  2. Настройки сложности жестче чем на мапе "серьезный удар", которая по идее сложнее. Ну, может это и ничего.
Habi's Angelic level

  • Everything looks good :oops:
S-Class
  1. В начале где обычно бывают стримы, пусто. Для такой короткой мапы это грустно.
  2. Эта сложность слишком разорвана от других. Все кучкуются по старрейту, а эта имеет разницу от других в 1*
A-Class, B-Class, С-Class

  • 00:29:465 - вот здесь точно чего то не хватает.
Четкое повышение громкости в конце :oops:
-Atri-

MetalSl8 wrote:

Himeno's Demonic level
  1. 00:07:833 (1) - there is a surprisingly big distance from the previous circle No, both plays very well
  2. 00:30:412 (2) - don't you think it's too suddenly high SV, maybe it would be better to make a little less NO! This is intended, i have a feeling that the flow will be bad if i slow it down, The purpose is to emphasize the finish at the end
No changes
neonat
Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
Topic Starter
tutuhara

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
I understand what you're saying , but at the moment all the diff made ​​and repelled by their names . I can not just go and change the names . The only thing I can do is to increase the star at S -class that it does not greatly differ from diff Saitama , all diff names were proposed by me , and I can see the names of diff .

Thanks for your help , I hope you agree with my suggestion about Star rise in the S-class but no more. I'm not going to change the name of the diff ! As I said above, each diff unique and do it starting from the name of their complexity .
Topic Starter
tutuhara

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
Update S-class = 4.17 star
This I think is enough !?
-Atri-

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
^

Feel free to consider which kind of custom diffnames we should use, from what i see it's unrankable, we could use the threat levels or the classes, but definitely not both

e.g:
C-Class
B-Class
A-Class
A+-Class(?)
S-Class
Habi's S-Class
Reazen's SS-Class (?)
Himeno's XS-Class (?)
Chamue's GOD (or other diff names since it's the hardest diff in the mapset)

Keeping those problems when so many people told you to change it wouldn't push this forward to rank at all (that includes me)
Topic Starter
tutuhara

KuranteMelodii wrote:

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
^

Feel free to consider which kind of custom diffnames we should use, from what i see it's unrankable, we could use the threat levels or the classes, but definitely not both

Keeping those problems when so many people told you to change it wouldn't push this forward to rank at all (that includes me)
We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
Topic Starter
tutuhara

KuranteMelodii wrote:

neonat wrote:

Hero Association classes is one thing, threat levels is another. Saitama and Serious Punch are outliers of even either of these 2. You cannot just jumble them up and assume that because they all come from the same series, you can use them all togehter. It's either or, and not both. You have to decide on one fixed way of classifying the difficulties. Having Saitama as the hardest difficulty out of C to S class is one thing, but Saitama is now in the middle of nowhere. Serious Punch doesn't give out any indication whatsoever compared to the rest.

Another thing is that the difference between S-Class and Saitama is really obvious from the start. There is already the full-on 1/4 spam compared to a very empty start in the S-Class. That messes up the difficulty spread of it all.
^

Feel free to consider which kind of custom diffnames we should use, from what i see it's unrankable, we could use the threat levels or the classes, but definitely not both

e.g:
C-Class
B-Class
A-Class
A+-Class(?)
S-Class
Habi's S-Class
Reazen's SS-Class (?)
Himeno's XS-Class (?)
Chamue's GOD (or other diff names since it's the hardest diff in the mapset)

Keeping those problems when so many people told you to change it wouldn't push this forward to rank at all (that includes me)
In the anime OPM. There are categories of threats that threaten the population , the city and the planet . They are called , Dragon threat tiger threat , the threat of demonic and angelic threat . Therefore all names within ranked. I consulted with Sieg and he said that they are suitable .
-Atri-

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Alternatively, I can change the name of Saitama on Tiger Level? A Saitama removed altogether ? Or instead Shamue God called the last diff Saitama? and then everything converges . A serious blow stronger and stronger all the threats of all classes . But seriously blow a blow Saitama Saitama and so will the diff -core ? How do you offer?
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

We simply can no longer change the names diff! I still think , as all the diff created , by their names . Let your Demonic Level diff meets in structure - Demons . Angelic Level is equal to the structure of the angels. A serious blow - consistent with structure Beat Saitama . The only thing that I did it added 0.40 star for the S-class. If you have any suggestions , I am pleased to hear them . It is very important this is . Please , I'm counting on your help
But the problem we have is

Hero classes =/= Threat levels

From your comment you're ignoring the problem of having 2 kinds of level system, If i were you i could change the lower diff names into Threat levels or Hero Classification Levels (but not both) and have one of the custom names as highest diff (e.g. Serious Punch, Saitama, GOD) , I am fine for using those anime system as diff names but since both of them are different and have no relationship at all, and those custom diff names that have no relation to both of the systems should be used as highest diff, as the RC suggests

Saitama is weaker than Thread Levels and his serious punch??? wtf????
Tiger threat is the weakest of all.


C-Class
B-Class
A-Class
S-Class
Tiger Level
Habi's Angelick Level
Reazen's Serious Punch
Himeno Demonic level
Shamue"s Saitama ( or God )
-Atri-

tutuhara wrote:

Alternatively, I can change the name of Saitama on Tiger Level? A Saitama removed altogether ? Or instead Shamue God called the last diff Saitama? and then everything converges . A serious blow stronger and stronger all the threats of all classes . But seriously blow a blow Saitama Saitama and so will the diff -core ? How do you offer?
?????

Not sure but i could give you examples on how i would like to change it

If you like to keep those Classes:

KuranteMelodii wrote:

  1. C-Class
  2. B-Class
  3. A-Class
  4. S-Class > A+-Class(?)
  5. Saitama > S-Class
  6. Habi's Angelic Level > Habi's S-Class
  7. Reazen's Serious Punch > Reazen's SS-Class (?)
  8. Himeno's Demonic Level > Himeno's XS-Class (?)
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
If you like to keep those thread levels

  1. C-Class > Tiger Level
  2. B-Class > Tiger Level+
  3. A-Class > Dragon Level
  4. S-Class > Dragon Level+
  5. Saitama > Angelic Level
  6. Habi's Angelic Level
  7. Reazen's Serious Punch > Reazen's Angelic Level
  8. Himeno's Demonic Level
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
Or, the most straightforward, use the diff name that usually can be understandable in rhythm games, And this is the most recommended not just it can be easily recognized, yet the mapset have way too much diffs that anime diff names are barely fit all of them

  1. C-Class > Easy
  2. B-Class > Normal
  3. A-Class > Hard
  4. S-Class > Light Insane
  5. Saitama > Insane
  6. Habi's Angelic Level > Habi's Insane
  7. Reazen's Angelic Level > Reazen's Extra
  8. Himeno's Demonic Level > Himeno's Extreme
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
You could argue with me with those anime logic that happened in the anime, but it won't change the fact the mapset is unrankable for using 2 different level systems and having a random name come out of nowhere in the mapset

I also read the latest reply, but the mapset is still unrankable for making confusions on indicating those difficulties
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

  1. C-Class > Easy
  2. B-Class > Normal
  3. A-Class > Hard
  4. S-Class > Light Insane
  5. Saitama > Insane
  6. Habi's Angelic Level > Habi's Insane
  7. Reazen's Angelic Level > Reazen's Extra
  8. Himeno's Demonic Level > Himeno's Extreme
  9. Chamue's GOD (or other diff names since it's the hardest diff in the mapset)
ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
-Atri-

tutuhara wrote:

ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
Go ahead, but not on other gds, it's better to ask them before changing them
Topic Starter
tutuhara

KuranteMelodii wrote:

tutuhara wrote:

ok im change name diff ) I hope you do not mind ? What do I change the name of your diff?
Go ahead, but not on other gds, it's better to ask them before changing them
I certainly ask . But I have no way out, either by the standard Easy Normal etc. Either way neither as
Reazen

MetalSl8 wrote:

Reazen's Serious Punch
  1. 00:08:149 - why there are no stream as before? becouse i wanted smooth transition to 00:09:097 (1,1,1,1,1) - but i see your point.
  2. 00:08:149 - I think it's better to put here one circle and from 00:13:833 to 00:14:149 make stream nope
No changes for now
________
LOL
i'd rather have more mods/suggestions about map itself than problems with diff names xDD it's not big deal after all. :D
We can think about it later ;)
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