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Suzumu - Shinzou Connect

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Underdogs
You want #modreqs I give you #modreqs
General
don't use the blue tick often. The beat is off. And increase the HP Drain rate to 7/7.5
Also ask the others for timing help. The BPM and offset feels off
as for preview point
Modding time

00:33:648 (5) - this one is oddly placed bruh, place it somewhere like x:416 y:32
00:36:648 (1) - this one is a beat late. Which means the white tick is better, the beat follows the rhythm
00:37:934 (6) - same case as 00:33:648 (5)
00:42:525 (5,6,7) - I don't think you need a mini stream here , normal 1/2 beat is enough
00:47:933 (1,2,1,2,1,2,1,2) - this one is a bit odd in terms of beat. You need to use the red tick and white tick beat instead of blue

I'm hungry, just do this mod coz I'm not a fan of maps beyond tv size
Topic Starter
Cheri

Underdogs wrote:

[box=You want #modreqs I give you #modreqs]General
don't use the blue tick often. The beat is off. And increase the HP Drain rate to 7/7.5 Will change next update
Also ask the others for timing help. The BPM and offset feels off -
as for preview point thought I fix prev point but I guess ill do it later...
Modding time

00:33:648 (5) - this one is oddly placed bruh, place it somewhere like x:416 y:32 Fix
00:36:648 (1) - this one is a beat late. Which means the white tick is better, the beat follows the rhythm Decided to redo this section; hoply I solve the problem
00:37:934 (6) - same case as 00:33:648 (5) ^
00:42:525 (5,6,7) - I don't think you need a mini stream here , normal 1/2 beat is enough Idk I might change that if other say so
00:47:933 (1,2,1,2,1,2,1,2) - this one is a bit odd in terms of beat. You need to use the red tick and white tick beat instead of blue fix

I'm hungry, just do this mod coz I'm not a fan of maps beyond tv size

Thanks for mod.
i hate pp
Your map is mis-timed

Please fix the audio first and then fix the timing. I suggest finding a different mp3 file of it because I hear a lot of crackling and static from it where I would not hear from any other maps.

Put your music volume down to 5% and then your hit sound to 100% then have auto play it. You will be able to hear what i'm talking about.
Topic Starter
Cheri

i hate pp wrote:

Your map is mis-timed

Please fix the audio first and then fix the timing. I suggest finding a different mp3 file of it because I hear a lot of crackling and static from it where I would not hear from any other maps.

Put your music volume down to 5% and then your hit sound to 100% then have auto play it. You will be able to hear what i'm talking about.
I don`t believe the timing is off by too much so Ill just fix it later and I had the song for quite a while so I didn't notice something was wrong with the mp3 it until you point it out. ill see what I can do about the mp3 soon.

EDIT: I founded a different mp3. I hope its better than the last one.
Thank you
-Keitaro
From my modding queue!

Change the offset to 11504(maybe?)
Insane
A whole beatmap is unsync.
Add something around 00:26:930 until 00:27:499 to make the break not very long.
^ around 00:29:490 until 00:29:774
Start to add something from 00:30:627
00:45:272 - Add a circle
00:45:414 - ^
Topic Starter
Cheri

Rendyindo wrote:

From my modding queue!

Change the offset to 11504(maybe?)
Insane
A whole beatmap is unsync.
Add something around 00:26:930 until 00:27:499 to make the break not very long.
^ around 00:29:490 until 00:29:774
Start to add something from 00:30:627
00:45:272 - Add a circle
00:45:414 - ^
Pretty much did everything you said except changing the offset. Ill ask others about it later but for now it will just stay as it is until I finally get it correct(who knows how many times I change it... :( )

Thanks.
kwk

Extreme


  • In general i think you should follow the piano melody when it occurs since its a lot more dominant and you miss out on a lot of variety. eg, 00:15:879 maybe this rhythm works better to line up the piano rhythm,i wont mention the other occurrences since it happens throughout the song
  1. 00:12:254 note here?
  2. 00:15:311 (4,5) - i think it works betters as two notes for each slider, since it differentiates the sound from 00:15:879
  3. 00:19:078 note here?
  4. 00:19:292 to 00:20:287 i think you should use notes here instead
  5. 00:29:529 and 00:29:813 why nothing here since you did this 00:26:969 (1,2) -
  6. 00:35:358 (2,3,4,5) - notes instead?
  7. 00:40:334 (3) - maybe move this to the left a bit so you form a nice triangle with 00:39:623 (1,2,3) - so it looks cleaner
  8. 00:41:045 (1,2) - extend the slider to the red tick and start (2) on the white tick
  9. 00:47:870 (1,2,1,2,1,2,1,2) - this is really off
  10. 00:41:045 (1,2,3,4,5) - rhythm is strange here, something like this instead perhaps
  11. 00:43:462 (4,5,6,1) - i think your patterning could improve here
  12. 00:57:965 (7,8,9) - - slider should be on red tick,
  13. 00:58:533 (1) - i only hear ticks on 00:58:533 and 00:58:675, dont think the repeats fit here
  14. 00:59:386 definitely think you should do something with the sounds here
  15. 01:03:581 (4,6) - dont hear anything here to warrant these notes
  16. 01:03:865 (1,2) - really feels like your just forcing the double rhythm here..
  17. 01:04:790 (6,7,8) - - extend the slider on 6 and move 7 to red tick and delete 8 to follow vocals? since 01:04:078 (3) - is following vocals
  18. 01:25:476 (5) - why is this on the blue tick, probably should be at 01:25:639 and end here 01:25:547, not going to mention the other blue tick sliders that occur throughout, since they are obviously offbeat atm
  19. 01:26:116 (5,6,1,2,3,4,5,6,7) - could improve the patterning here, eg blanket these 01:25:476 (5,7,8) -
  20. 01:28:249 (4,5,6) - stacking is off here
  21. 01:35:642 (2,3,4,5,6,7) - not sure if your following the piano here or what but i'll just mention that the piano is 1/3 timing
  22. 01:36:638 (1,2) - this is really off, have a listen
  23. 01:43:604 (1,2,1,2,1,2,1,2) - same as earlier
    Im going to skip a lot here because these problems just keep reoccurring, you have sliders that start/end on the wrong beat and its just ruining your rhythm, just in general your sliders should be either 1/2 or 1/1 not 3/4, especially if it starts on a red tick it should not be ending on a blue tick(since usually the drum kicks occur on the white tick)
  24. 02:35:500 (1) - remove NC
  25. 02:42:325 stream start here
  26. 02:43:889 stream end here
  27. 02:44:031 stream start here
  28. 02:44:457 stream end here
  29. 02:46:306 (3) - definitely should just be a slider here imo
  30. 02:48:296 note here
  31. 02:52:633 (1,2,3) - overmapped
  32. 02:57:467 (4) - ^
  33. 03:03:794 (1,2,3,4,5) - why is this not starting at 03:03:510
  34. 03:30:950 (4,5,6) - 03:35:500 (3,4,5) - is this supposed to be stacked? i think you should stack them all or unstack them all..
You really need to fix the timing on those sliders, since i think they really caused you to make mistakes in the rhythm. play the song back at 25% and you'll be able to hear it
Topic Starter
Cheri

kwk wrote:

Extreme


  • In general i think you should follow the piano melody when it occurs since its a lot more dominant and you miss out on a lot of variety. eg, 00:15:879 maybe this rhythm works better to line up the piano rhythm,i wont mention the other occurrences since it happens throughout the song
  1. 00:12:254 note here?
  2. 00:15:311 (4,5) - i think it works betters as two notes for each slider, since it differentiates the sound from 00:15:879
  3. 00:19:078 note here?
  4. 00:19:292 to 00:20:287 i think you should use notes here instead
  5. 00:29:529 and 00:29:813 why nothing here since you did this 00:26:969 (1,2) -
  6. 00:35:358 (2,3,4,5) - notes instead?
  7. 00:40:334 (3) - maybe move this to the left a bit so you form a nice triangle with 00:39:623 (1,2,3) - so it looks cleaner
  8. 00:41:045 (1,2) - extend the slider to the red tick and start (2) on the white tick
  9. 00:47:870 (1,2,1,2,1,2,1,2) - this is really off Fix
  10. 00:41:045 (1,2,3,4,5) - rhythm is strange here, something like this instead perhaps
  11. 00:43:462 (4,5,6,1) - i think your patterning could improve here I might do something to it
  12. 00:57:965 (7,8,9) - - slider should be on red tick, changed
  13. 00:58:533 (1) - i only hear ticks on 00:58:533 and 00:58:675, dont think the repeats fit here
  14. 00:59:386 definitely think you should do something with the sounds here might change it
  15. 01:03:581 (4,6) - dont hear anything here to warrant these notes Changed
  16. 01:03:865 (1,2) - really feels like your just forcing the double rhythm here.. I see what I can do later
  17. 01:04:790 (6,7,8) - - extend the slider on 6 and move 7 to red tick and delete 8 to follow vocals? since 01:04:078 (3) - is following vocals I`ll go ahead and change it but I might end up just redoing that part altogether
  18. 01:25:476 (5) - why is this on the blue tick, probably should be at 01:25:639 and end here 01:25:547, not going to mention the other blue tick sliders that occur throughout, since they are obviously offbeat atm ill check it out later and fix it
  19. 01:26:116 (5,6,1,2,3,4,5,6,7) - could improve the patterning here, eg blanket these 01:25:476 (5,7,8) - changed
  20. 01:28:249 (4,5,6) - stacking is off here Fix
  21. 01:35:642 (2,3,4,5,6,7) - not sure if your following the piano here or what but i'll just mention that the piano is 1/3 timing Ill check it out later and see if ill just keep it like that or not
  22. 01:36:638 (1,2) - this is really off, have a listen Changed
  23. 01:43:604 (1,2,1,2,1,2,1,2) - same as earlier Fix
    [centre]Im going to skip a lot here because these problems just keep reoccurring, you have sliders that start/end on the wrong beat and its just ruining your rhythm, just in general your sliders should be either 1/2 or 1/1 not 3/4, especially if it starts on a red tick it should not be ending on a blue tick(since usually the drum kicks occur on the white tick)
  24. 02:35:500 (1) - remove NC Done
  25. 02:42:325 stream start here Changed
  26. 02:43:889 stream end here ^
  27. 02:44:031 stream start here^
  28. 02:44:457 stream end here^
  29. 02:46:306 (3) - definitely should just be a slider here imo
  30. 02:48:296 note here
  31. 02:52:633 (1,2,3) - overmapped
  32. 02:57:467 (4) - ^
  33. 03:03:794 (1,2,3,4,5) - why is this not starting at 03:03:510 Will changed soon
  34. 03:30:950 (4,5,6) - 03:35:500 (3,4,5) - is this supposed to be stacked? i think you should stack them all or unstack them all..[/notice]
just going to unstack them all

You really need to fix the timing on those sliders, since i think they really caused you to make mistakes in the rhythm. play the song back at 25% and you'll be able to hear it

I'm seem to be having problems with my speakers, so I might need to fix that before I apply any changes.

I am gonna edit post later to tell what changes I applied.

Edit: Replied to as much as I could. the one I haven't respond to mean I just haven`t gotten to it yet. I going to update the beatmap tomorrow maybe or later tonight.

Anyways thank you for mod as this was very helpful :) .
Adventure
This certainly difficult to find some mistakes on this map, but I found some fault in extreme difficulty, for example 02:26:685 (1,2,3) - the distance is not fit, try to set up longer distance, 02:35:927 (1) - Her slide is less good shape and try to set again
Topic Starter
Cheri

arnoldusj wrote:

This certainly difficult to find some mistakes on this map, but I found some fault in extreme difficulty, for example 02:26:685 (1,2,3) - the distance is not fit, try to set up longer distance, 02:35:927 (1) - Her slide is less good shape and try to set again

I change the distance and I just went on ahead and made a different slider.

Thanks for the mod :D.
Sjelen
General:
t/208596
t/368245
Hope it's helpful

Insane:
01:33:367 (1,2) - remove circle :q

Extreme:
Check unsnapped notes (ctrl+shift+A)

00:47:728 (1) - to 00:47:585
02:23:273 - make 3 notes in these patterns (white/white/red)
http://puu.sh/mpbT2/b8b54423cd.jpg something like that

Cool song.
Topic Starter
Cheri

Sjelen wrote:

General:
t/208596 Ill check out the guides later.
t/368245 ^
Hope it's helpful

Insane:
01:33:367 (1,2) - remove circle :q

Extreme:
Check unsnapped notes (ctrl+shift+A) ah crap forgot about that lol. Fix

00:47:728 (1) - to 00:47:585 Moved
02:23:273 - make 3 notes in these patterns (white/white/red) Change
http://puu.sh/mpbT2/b8b54423cd.jpg something like that

Cool song.
I didn't remove circle on Insane because it still WIP and Ill do that when it finish.

Thanks for mod.
wajinshu
General
• Recommended BG size should be either 1024*768 or 1366*768

Extreme
• Inherit (green) timing line is unsnapped:
02:32:361

Insane
• Concurrent objects (objects are less than 10ms apart):
01:33:367 and 01:33:510

Put all the combos on the big white tick

Hard

• 00:13:604 (1,2,3,4) -

• 00:16:306 (2,3) - Why DS 1.1? Put 1.2

• 00:16:590 (3,4) - Put slider-reverse and then circle and NC

• 00:17:443 (2,3) -

• 00:40:334 (3,4,5) - or

• 00:47:728 (1,1,1,1) - remove all and 00:47:870

• 00:50:713 (1) - NC remove

• 00:51:140 (2) - NC

• 00:59:102 (1,1) - I don't recommend doing this 00:59:813 (1) - 1.8 DC please

• 01:24:694 (2) -

• 01:30:950 (3,4) - fix blanket

• 01:31:945 (1,2) - ^

• 01:33:083 - circle and then slider

• 01:33:509 (1) - X: 160 Y:168

• 01:34:078 (2,3,4) -

• 01:36:638 (5) - slider or put 01:36:780 - circle please

• 01:33:509 (1) - X: 160 Y:168

• 01:34:078 -

• 01:48:581 (1,2) - fix blanket

• 01:54:837 (1,1) - please closer

• 01:56:970 (1,2) - fix blanket

• 02:01:093 (1,2) -

• 02:28:249 (1,2,3,4,5) - Make each circle away please

• 02:30:950 (2,3,4) -

• 02:39:623 (4) - X: 182 Y: 67

• 02:44:742 (4) - X: 264 Y:136

• 03:08:202 (3,4) - fix blanket

• 03:17:870 (1,2) - ^

• 03:36:211 (1,2) - ^

Insane

• 00:29:529 -

• 00:35:074 - circle please

• 00:37:775 (2) - X: 96 Y: 168

• 01:18:581 (1) - please move to 01:18:438 and green tick too

• 01:55:121 (2) - maybe this
GL!
Topic Starter
Cheri

wajinshu wrote:

General
• Recommended BG size should be either 1024*768 or 1366*768 Ill get to it... I wanted to change the BG but I couldn't find one ;.;

Extreme
• Inherit (green) timing line is unsnapped: Fix.
02:32:361

Insane
• Concurrent objects (objects are less than 10ms apart): ah I didn't even notice that when I updated lol. Fix.

01:33:367 and 01:33:510

Put all the combos on the big white tick

Hard

• 00:13:604 (1,2,3,4) -

• 00:16:306 (2,3) - Why DS 1.1? Put 1.2

• 00:16:590 (3,4) - Put slider-reverse and then circle and NC

• 00:17:443 (2,3) - I kinda didn't like this change.

• 00:40:334 (3,4,5) - or

• 00:47:728 (1,1,1,1) - remove all and 00:47:870 fix

• 00:50:713 (1) - NC remove change

• 00:51:140 (2) - NC change

• 00:59:102 (1,1) - I don't recommend doing this 00:59:813 (1) - 1.8 DC please

• 01:24:694 (2) -

• 01:30:950 (3,4) - fix blanket fix

• 01:31:945 (1,2) - ^ ^

• 01:33:083 - circle and then slider

• 01:33:509 (1) - X: 160 Y:168 change

• 01:34:078 (2,3,4) -

• 01:36:638 (5) - slider or put 01:36:780 - circle please add circle

• 01:33:509 (1) - X: 160 Y:168 change

• 01:34:078 -

• 01:48:581 (1,2) - fix blanket fix

• 01:54:837 (1,1) - please closer change

• 01:56:970 (1,2) - fix blanket fix

• 02:01:093 (1,2) -

• 02:28:249 (1,2,3,4,5) - Make each circle away please change

• 02:30:950 (2,3,4) -

• 02:39:623 (4) - X: 182 Y: 67 change

• 02:44:742 (4) - X: 264 Y:136 change

• 03:08:202 (3,4) - fix blanket fix

• 03:17:870 (1,2) - ^ change

• 03:36:211 (1,2) - ^ fix

Insane

• 00:29:529 - fix

• 00:35:074 - circle please fix.

• 00:37:775 (2) - X: 96 Y: 168 I don't really see the point in this change.

• 01:18:581 (1) - please move to 01:18:438 and green tick too Change.

• 01:55:121 (2) - maybe this


GL!

I`m going to edit this post and reply to the rest of the mod when I update map.
Edit: I replied to as much as I could and applied most of the changes.

Thanks for the mod.
kitashirakawa1
[Hard]
First off,
Time: 00:21:566

There are two beats in there you can make it like this so that it will follow the rhythm well.


Second,
Time: 00:22:206 - 00:22:704
I know it is break time, you can add objects there. On my test play, those areas are kinda "off" or something was missing there.
I recommend to create objects in this points:


Third,
Time: 00:26:898 - 00:27:538
Another suggestion from break time...
It thought that there's something to "beat" there. but expectation failed. So again, something was "off" or missing there. You can
add objects there to follow the rhythm well.
So i recommend to create objects in this points:


Time: 00:29:529 - 00:29:813
Same reason too :? :?
So i recommend again to put objects in this points:


Fourth,
Another "off" here... You can start adding objects here on this time:
00:30:666 or 00:30:524 if something was off on my suggestion :D

Fifth,
Time: 00:47:585
Um, hit circle here?

Sixth,
Time: 01:20:538
Adding objects here to follow vocal line... Well kinda "off" for me...

Seventh,
Time: 01:43:320
Um, hit circle here again?

Eighth,
Time: 02:23:557 - 02:27:111
I suggest to make it a slider with reverse arrow (I don't know how to call this)
Like this:



Or:



Ninth,
Time: 00:02:438
Insert break here.

PS: It is my first time doing this. I hope this will help :) :) :)
Topic Starter
Cheri

kitashirakawa1 wrote:

[Hard]
First off,
Time: 00:21:566 I just gonna keep this part like it is.

There are two beats in there you can make it like this so that it will follow the rhythm well.


Second,
Time: 00:22:206 - 00:22:704 Added objects here now.
I know it is break time, you can add objects there. On my test play, those areas are kinda "off" or something was missing there.
I recommend to create objects in this points:


Third,
Time: 00:26:898 - 00:27:538 same as above ^
Another suggestion from break time...
It thought that there's something to "beat" there. but expectation failed. So again, something was "off" or missing there. You can
add objects there to follow the rhythm well.
So i recommend to create objects in this points:


Time: 00:29:529 - 00:29:813 ^
Same reason too :? :?
So i recommend again to put objects in this points:


Fourth,
Another "off" here... You can start adding objects here on this time:
00:30:666 or 00:30:524 if something was off on my suggestion :D ^

Fifth,
Time: 00:47:585 Forgot lol, added.
Um, hit circle here?

Sixth,
Time: 01:20:538 Well my only reason of adding those subjects was to keep the break from being too long.
Adding objects here to follow vocal line... Well kinda "off" for me...

Seventh,
Time: 01:43:320 added
Um, hit circle here again?

Eighth,
Time: 02:23:557 - 02:27:111 changed
I suggest to make it a slider with reverse arrow (I don't know how to call this)
Like this:



Or:



Ninth,
Time: 00:02:438 I am not for sure exactly what you mean sorry.
Insert break here.

PS: It is my first time doing this. I hope this will help :) :) :)
Pretty much replied to everything I think.

Thank you for mod. :)
Tedda
From my modding queue~

Just wanna confirm that a map like this is very difficult for me to point stuff out, so everything that I recommend might seem stupid in your point of view.

Hard:
01:40:334 - Something like would fit the song more. I don't see the point of having a slider when there's nothing happening in the song.
01:49:718 (1) - Get rid of NC? And add the NC here: 01:50:145 (3).
02:35:927 (8) - Having 02:36:069 (9) here doesn't feel right.
02:45:168 (5) - Suggestion:
02:48:367 - Won't hurt adding a break here.
02:57:822 - Start kiai here.
03:04:220 - Kiai here too.
03:22:562 (5) - Remove? It would make more sense if it just finished on the white tick.

Insane:
00:53:699 (3,4) - Why not replace these sliders with
00:54:339 (5) - Shouldn't this start on the white tick? Maybe it's just the song, but why would you start on a blue tick?
01:31:803 (4) - Replace this slider with circles again?
02:48:225 - Add a break here too?
03:00:808 (7,8,9) - You could replace these with circles too. Jumps would be cool.
02:57:822 - Like Hard, start kiai here.
03:01:519 (1) - And here too ^^ (If you are going to change the kiai you might also want to change the kiai in Extreme.)
03:03:510 (1,1,1,1,1) - Maybe it's just me but the sliders feel awkward. You could replace them with a stream instead.

Oh, and I don't think I could mod Extreme. It was pretty hard modding the other two difficulties and I can't pass many 5.5+ star maps.

Another note: Be creative by adding histounds! There's like absolutely no hitsounds in any of the difficulties. Adding them can spice up your map.
Topic Starter
Cheri

Tedda wrote:

From my modding queue~

Just wanna confirm that a map like this is very difficult for me to point stuff out, so everything that I recommend might seem stupid in your point of view.

Hard:
01:40:334 - Something like would fit the song more. I don't see the point of having a slider when there's nothing happening in the song. there is something happening in the song it just that it might be a bit hard to hear, I guess adding circles would work better on this part than a slider...
01:49:718 (1) - Get rid of NC? And add the NC here: 01:50:145 (3). change
02:35:927 (8) - Having 02:36:069 (9) here doesn't feel right. change
02:45:168 (5) - Suggestion: change
02:48:367 - Won't hurt adding a break here. Added.
02:57:822 - Start kiai here. change
03:04:220 - Kiai here too. Didn't change
03:22:562 (5) - Remove? It would make more sense if it just finished on the white tick. change

Insane:
00:53:699 (3,4) - Why not replace these sliders with change
00:54:339 (5) - Shouldn't this start on the white tick? Maybe it's just the song, but why would you start on a blue tick? Didn't mean to lol, fix
01:31:803 (4) - Replace this slider with circles again?
02:48:225 - Add a break here too? added
03:00:808 (7,8,9) - You could replace these with circles too. Jumps would be cool. Ah jumps is cool and all but I rather leave a change like that on my extreme diff if I even change that.
02:57:822 - Like Hard, start kiai here. changed
03:01:519 (1) - And here too ^^ (If you are going to change the kiai you might also want to change the kiai in Extreme.)
03:03:510 (1,1,1,1,1) - Maybe it's just me but the sliders feel awkward. You could replace them with a stream instead.

Oh, and I don't think I could mod Extreme. It was pretty hard modding the other two difficulties and I can't pass many 5.5+ star maps.

Another note: Be creative by adding histounds! There's like absolutely no hitsounds in any of the difficulties. Adding them can spice up your map.
Alright I might had miss some things since I am sleepy currently but I will recheck this mod and replied to the rest of it later.

I wanted to add hit sounds but it pretty hard for me atm. I will add them just not yet.

Thanks for mod.
Ambient
#osuneedsmoremodrequestskappa

Remember, these are only suggestions.

Extreme


Note: During kai time(s) making triplets on the sliders can make a huge difference in gameplay.

00:12:751 (7,8) - I think you should space this out a tad more, a bit more to the left.
00:16:448 (2,3,4) - Same as above, pull this down using 1.0x DS
00:17:870 (3,4) - Blanket this.
00:39:055 (2,3,4) - Fix this stack.
00:33:510 (5,1) - Either stack the note onto the slider or make it a jump like so.
00:34:363 (3) - Blanket this
00:35:642 (3,4) - Space the 3rd note out more to the right. Again, strange positions can disrupt the flow on high BPM songs/maps.
00:36:069 (5,6) - ^ Or stack it to the end of the slider.
00:37:490 (1,2) - ^
00:37:917 (3,4) - Stack onto the slider.
00:40:619 (4,5) - Sometimes a slider on a blue tick can work but in this case it does not. try adding another note to make it a triple and move it down one tick to make it look like this.
00:55:547 (2) - Stack.
00:55:690 (3,4) - ^
01:25:121 (1,2,3,4,5,6) - Defiantly add another note to complete the stack.
01:35:216 (7,1) - Similar to before, change this to this and start a NC on the red tick that follows.
01:41:187 (1) - I', sure the beat ends on the red tick, place the note there.
01:50:429 (3,4) - Same spacing problem.
01:52:277 (6,1) - Move one tick over and make it a triple and also reduce the slider to the white tick after the move.
01:55:405 (1,2) - Same spacing problem as before.
02:00:240 (4,5) - Stack.
02:03:652 (4,5) - Same problem as before. (blue sliders)
02:15:879 (7) - CTRL+G and blanket.
02:19:292 (4) - Pull it back to the red tick and add a note after it returns to the beginning.
02:20:998 (5) - Straight up remove this note and move the slider there instead since its the last note the vocals sing.
02:26:685 (1) - Stack i reckon.
02:28:960 (1) - ^
02:31:803 (6,7) - Blue slider problem.
02:34:647 (5) - Stack
02:39:126 (3,4) - Move these one tick back to be on the red ticks.
02:53:273 (1) - Space this a bit further down or away from the stream. Can be mistaken to be apart of it.
02:53:557 (2,3,4) - Stack the sliders appropriately.
02:54:410 (5,6,7) - Add another note to the stack.
02:55:121 (1,2,3,1,2,3,1,2,3,1,2,3) - This part is pretty messy and hard to read with all the doubles. Try doing something like this. or attempt to re-map it with that guideline.
02:57:680 (1,2) - The beat definitely begins on the red tick, move the slider over and add a triplet on top of it, to compensate for the change delete the second note that it overlaps.
03:00:524 (6,7) - Triplet suggestion.
03:01:377 (3,4,5) - Stack.
03:07:917 (5,1) - Triplet suggestion.
03:28:106 (6,1) - ^ And NC.
03:37:774 (3,4) - Blue sliders again.
03:41:756 (1) - Move this onto the begging note of the stream so it wont be confused with part of the stream.

GL :oops:
Topic Starter
Cheri

Ambient wrote:

#osuneedsmoremodrequestskappa

Remember, these are only suggestions.

Extreme


Note: During kai time(s) making triplets on the sliders can make a huge difference in gameplay.

00:12:751 (7,8) - I think you should space this out a tad more, a bit more to the left. Change
00:16:448 (2,3,4) - Same as above, pull this down using 1.0x DS Change
00:17:870 (3,4) - Blanket this.
00:39:055 (2,3,4) - Fix this stack. fix
00:33:510 (5,1) - Either stack the note onto the slider or make it a jump like so. change
00:34:363 (3) - Blanket this change
00:35:642 (3,4) - Space the 3rd note out more to the right. Again, strange positions can disrupt the flow on high BPM songs/maps. I don't really see nothing wrong with the way it is right now but if someone else say something Ill change it
00:36:069 (5,6) - ^ Or stack it to the end of the slider. ^ same as above
00:37:490 (1,2) - ^ ^
00:37:917 (3,4) - Stack onto the slider.
00:40:619 (4,5) - Sometimes a slider on a blue tick can work but in this case it does not. try adding another note to make it a triple and move it down one tick to make it look like this. change
00:55:547 (2) - Stack.
00:55:690 (3,4) - ^
01:25:121 (1,2,3,4,5,6) - Defiantly add another note to complete the stack. change
01:35:216 (7,1) - Similar to before, change this to this and start a NC on the red tick that follows. change
01:41:187 (1) - I', sure the beat ends on the red tick, place the note there. change
01:50:429 (3,4) - Same spacing problem.
01:52:277 (6,1) - Move one tick over and make it a triple and also reduce the slider to the white tick after the move. change
01:55:405 (1,2) - Same spacing problem as before.
02:00:240 (4,5) - Stack. change
02:03:652 (4,5) - Same problem as before. (blue sliders) change
02:15:879 (7) - CTRL+G and blanket. I think its fine the way it is.
02:19:292 (4) - Pull it back to the red tick and add a note after it returns to the beginning. change
02:20:998 (5) - Straight up remove this note and move the slider there instead since its the last note the vocals sing. change
02:26:685 (1) - Stack i reckon. I rather not stack right here...
02:28:960 (1) - ^ same as above
02:31:803 (6,7) - Blue slider problem. change
02:34:647 (5) - Stack
02:39:126 (3,4) - Move these one tick back to be on the red ticks. change
02:53:273 (1) - Space this a bit further down or away from the stream. Can be mistaken to be apart of it. I don't see how it can be mistake as apart of it but I moved it down a bit.
02:53:557 (2,3,4) - Stack the sliders appropriately.
02:54:410 (5,6,7) - Add another note to the stack. change
02:55:121 (1,2,3,1,2,3,1,2,3,1,2,3) - This part is pretty messy and hard to read with all the doubles. Try doing something like
this. or attempt to re-map it with that guideline. I understand what you mean, I might remap it later and see what I can do to this part.
02:57:680 (1,2) - The beat definitely begins on the red tick, move the slider over and add a triplet on top of it, to compensate for the change delete the second note that it overlaps. did change however I don't see a point in adding a triplet so didn't add that
03:00:524 (6,7) - Triplet suggestion. added
03:01:377 (3,4,5) - Stack.
03:07:917 (5,1) - Triplet suggestion. added
03:28:106 (6,1) - ^ And NC. change
03:37:774 (3,4) - Blue sliders again. change
03:41:756 (1) - Move this onto the begging note of the stream so it wont be confused with part of the stream. moved

GL :oops:
I'm going to reply to a few now and fix the rest later.

Ill edit this post and reply to the rest soon.

EDIT: Almost replied to everything. There is things that I didn't really agree with but I mainly change lot of things you said about.

Thank you.
Potato-chii
Hi, from my queue~
First of all, don’t use grid snap. It prevents you from being creative.

[Normal]
I forgot you told me not to mod this, so… I kinda modded it…
AR is too fast. Normal AR should be 5 or below.
00:31:803 (1,2) – These kind of notes are better if stacked considering that this diff is only Normal. This is only one example. There are loads more all through the map.
00:53:130 (2,4) – This is confusing to beginners.
01:08:486 (1,1,1) – This looks a bit confusing
01:18:438 (1,1) – Irregular shapes confuse beginners.
01:22:704 (1,2,3) – If you decided not to change what’s above^^, these shapes start in a very confusing place.

[Hard]
00:22:277 (1,2,3,4) – I know jumps are intended here, but it looks a bit random. Maybe make the jumps gradually increasing?
01:31:945 (1,2) – Fix blanket
01:26:543 (2) – Turn this into a blanket?
01:31:945 (1) - ^
01:48:723 (2) - ^
02:15:879 (7) – Fix blanket
02:25:832 (2) - ^
02:31:661 (4) - ^
03:26:685 (4) - ^
03:29:244 (4) - ^
03:30:950 (4) - ^

Maybe all these blanket problems are because you didn’t turn off the grid snap.
That’s all, sorry I don’t mod insane and also sorry if this didn’t help. Best luck!!!
Topic Starter
Cheri

Potato-chii wrote:

Hi, from my queue~
First of all, don’t use grid snap. It prevents you from being creative.

[Normal]
I forgot you told me not to mod this, so… I kinda modded it…
AR is too fast. Normal AR should be 5 or below.
00:31:803 (1,2) – These kind of notes are better if stacked considering that this diff is only Normal. This is only one example. There are loads more all through the map.
00:53:130 (2,4) – This is confusing to beginners.
01:08:486 (1,1,1) – This looks a bit confusing
01:18:438 (1,1) – Irregular shapes confuse beginners.
01:22:704 (1,2,3) – If you decided not to change what’s above^^, these shapes start in a very confusing place.

[Hard]
00:22:277 (1,2,3,4) – I know jumps are intended here, but it looks a bit random. Maybe make the jumps gradually increasing?
01:31:945 (1,2) – Fix blanket
01:26:543 (2) – Turn this into a blanket?
01:31:945 (1) - ^
01:48:723 (2) - ^
02:15:879 (7) – Fix blanket
02:25:832 (2) - ^
02:31:661 (4) - ^
03:26:685 (4) - ^
03:29:244 (4) - ^
03:30:950 (4) - ^

Maybe all these blanket problems are because you didn’t turn off the grid snap.
That’s all, sorry I don’t mod insane and also sorry if this didn’t help. Best luck!!!
I see what you mean, I think I fix some of the blanket sliders on hard diff and Ill just go back and keep looking at it.

As for as the normal diff, I didn't really change nothing because its still WIP and I am bound to change lots of things on it anyway so yea..
the ar7 is just temp until its fully done then ill lower it. Most of the problems is due to ds being 1.0x and just how I place the notes so I will most likely fix it later.

Thank for the mod.
Electoz
Hi, from my modding queue~

[Hard]

  1. 00:22:277 (1,2,3,4) - I would prefer to change this pattern into sth else because it feels uncomfortable imo.
  2. 00:40:903 (5,1) - You could break the flow here or sth to indicate the changes in SV.
  3. 00:44:884 (6,7,8,9,1) - RIP singletap, well, I would change this into some other patterns and make a small jump here 00:45:453 (9,1) to emphasize on 00:45:595 (1) .
  4. 00:58:533 (8) - This gonna catch most players off guard because it has to repeats which is really unexpected and kinda distrupt the flow.
  5. 01:36:069 (3,4) - Geehh, I can understand that you're trying to blanket but that sudden decrease in spacing feels weird tho.
  6. 02:28:249 (1,2) - Could have been changed into a slider to emphasize the vocal on 02:28:533 (3,4,5) more.
Overall I think some overlaps need to be polished, some NC(s) are pretty much random, but the flow in this song is pretty decent. Try to apply what I mentioned to everything you copy-pasted or sth in other parts that similar to what I have pointed out.
Good luck~
Topic Starter
Cheri

Electoz wrote:

Hi, from my modding queue~

[Hard]

  1. 00:22:277 (1,2,3,4) - I would prefer to change this pattern into sth else because it feels uncomfortable imo. yea I guess this pattern is never going to work lol, changed.
  2. 00:40:903 (5,1) - You could break the flow here or sth to indicate the changes in SV. change
  3. 00:44:884 (6,7,8,9,1) - RIP singletap, well, I would change this into some other patterns and make a small jump here 00:45:453 (9,1) to emphasize on 00:45:595 (1) . change
  4. 00:58:533 (8) - This gonna catch most players off guard because it has to repeats which is really unexpected and kinda distrupt the flow. I don't really see anything wrong with it but I guess this would be problem so changed.
  5. 01:36:069 (3,4) - Geehh, I can understand that you're trying to blanket but that sudden decrease in spacing feels weird tho. fix
  6. 02:28:249 (1,2) - Could have been changed into a slider to emphasize the vocal on 02:28:533 (3,4,5) more.
change

Overall I think some overlaps need to be polished, some NC(s) are pretty much random, but the flow in this song is pretty decent. Try to apply what I mentioned to everything you copy-pasted or sth in other parts that similar to what I have pointed out.
Good luck~
Alright pretty much gonna do everything you say. Right now I gonna wait until I come back home from school before I go and update the map.

thank you for the mod.
EDIT: alright I am going to recheck hard diff later because some of the changes I might not actually applied due to sleepiness early in the morning.
Jonarwhal
No KD NM from my queue~

It looks like you're new to mapping, which is great to see. However, it looks like your map has some major issues, including metadata problems.

Your metadata should look like this:
"Romanised" does not mean English. It means the Japanese name is written in Roman letters. Also, it's easier to write "suzumu" than "suzumu feat. gumi" because writing "suzumu feat. gumi" would involve writing "gumi" in a Japanese alphabet like Hiragana or Katakana. Feel free to add more tags too.

I have the feeling that the timing may be off. I'm not really good at timing, so I recommend you talk to someone else about it. I have been wrong about timing before, so there may not be a problem. (It tried timing it but made no progress. Sorry.)

Sorry I can't give you a real mod for now, but I will once your timing is confirmed.
Shyotamaze
Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity
Insane
  1. 00:12:183 (5,6) - Fix blanket
  2. 00:15:595 (4,1) - ^
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) -
  6. 00:29:529 (1,2) - Fix blanket
  7. 00:34:363 (2,3) - ^
  8. 00:37:064 (6,7) - ^
  9. 00:42:893 (7,8) - ^
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket
  13. 00:56:258 (2,3) - ^
  14. 00:57:111 (5,1) - ^
  15. 00:57:965 (3,4) - More symmetrical
  16. 01:22:704 (1,2) - Fix blanket
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced
  23. 02:59:102 (1,2) - Fix blanket
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders
  25. 03:05:216 (4,5) - Fix blanket
  26. 03:16:021 (4,5) - ^
  27. 03:23:557 (1,2) - ^
  28. 03:33:510 (6,1) - ^
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced
A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Topic Starter
Cheri

jonawaga wrote:

No KD NM from my queue~

It looks like you're new to mapping, which is great to see. However, it looks like your map has some major issues, including metadata problems.

Your metadata should look like this:
"Romanised" does not mean English. It means the Japanese name is written in Roman letters. Also, it's easier to write "suzumu" than "suzumu feat. gumi" because writing "suzumu feat. gumi" would involve writing "gumi" in a Japanese alphabet like Hiragana or Katakana. Feel free to add more tags too.

I have the feeling that the timing may be off. I'm not really good at timing, so I recommend you talk to someone else about it. I have been wrong about timing before, so there may not be a problem. (It tried timing it but made no progress. Sorry.)

Sorry I can't give you a real mod for now, but I will once your timing is confirmed.
I didn't really put much thought into the metadata until I was done making the beatmaps completely but this save me the trouble lol so thanks.

I'm sure that the bpm is right and I had plenty of help with the offset and this was the best I got so far. so unless someone can confirm the timing is just completely wrong,I can't really change it.
Topic Starter
Cheri

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Disable grid snap, it prevents your creativity I don't really see how it prevents me from being creative since I'm not really trying to make anything fancy anyways... but since someone else said that as well for my hard diff, Ill keep it off just to fix the blankets.

Insane
  1. 00:12:183 (5,6) - Fix blanket fix
  2. 00:15:595 (4,1) - ^ I don't really see nothing wrong with it the way it is
  3. 00:19:007 (5,1) - ^
  4. 00:19:434 (2,3) - ^
  5. 00:22:135 (1,2) - Blanket maybe or rotate 1 a bit to flow better with 00:21:566 (1) - rotated a bit
  6. 00:29:529 (1,2) - Fix blanket wasn't really trying to make a blanket here
  7. 00:34:363 (2,3) - ^ fix
  8. 00:37:064 (6,7) - ^ fix
  9. 00:42:893 (7,8) - ^ fix
  10. 00:50:713 (4,5) - ^
  11. 00:50:998 (5,6) - More symmetrical
  12. 00:52:704 (5,6) - Fix blanket fix
  13. 00:56:258 (2,3) - ^ I don't really like it like that.
  14. 00:57:111 (5,1) - ^ ^ same as above. this part wasn't suppose to be a blanket.
  15. 00:57:965 (3,4) - More symmetrical Don't really see a problem here.
  16. 01:22:704 (1,2) - Fix blanket fix
  17. 01:46:448 (4,5) - ^
  18. 01:48:439 (5,6) - ^
  19. 01:52:846 (5,1,2) - ^
  20. 02:14:742 (3,4) - ^
  21. 02:23:273 (1,2) - ^
  22. 02:28:391 (1,2,3,4,5,6,7) - That might be too much spaced I moved it a bit.
  23. 02:59:102 (1,2) - Fix blanket changed
  24. 03:03:510 (1,1,1,1,1,1,1) - That's a bit weird, either change the flow of this part or change it with kicksliders Ah I changed this part once in this diff. I don't really like the idea of changing it too much but I'll see what I can do since it might be a problem later.
  25. 03:05:216 (4,5) - Fix blanket fix
  26. 03:16:021 (4,5) - ^ wasn't making a blanket out of this
  27. 03:23:557 (1,2) - ^ ^ same
  28. 03:33:510 (6,1) - ^ fix
  29. 03:40:903 (2,3,1,2,3,1,2,3,1,2,3) - A bit too much spaced imo I think its fine but if other say something I will probably just change it completely.
  30. 03:43:462 (1,2,3,4,5,6,7,8,9) - Weird spacing and too much spaced change it a bit

A lot of messy blankets, disable Grid Snap when doing blankets
Good luck! :)
Ok since I just updated my map already Ill just go and edits this post and reply to the rest of the mod to tell what I changed.

Edit: Ok done replying to most of this mod. Tbh some parts on the song I wasn't really trying to make a blanket and just kept it like it is but I did fix the other blankets.

Thank you.
Jonarwhal
NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!
Topic Starter
Cheri

jonawaga wrote:

NM from my queue~ (continuation)
I'll try to give a more normal mod now, but just normal. I'll try to explain why I'm making my suggestion as best as possible.

Normal
  1. It looks like you forgot to use distance snap. DS is mandatory in lower difficulties because it makes gameplay easier for new players to follow, and this is your lowest difficulty. Change the distance spacing to 1.2x to make it easier to distance snap without overlapping to much. This does require reworking a lot of the difficulty. Of course, DS isn't required much in higher difficulties, which is probably why your higher difficulties are turning out so well. (I can't play those difficulties and would be wasting your time modding them.)
  2. You should also be following DS in other difficulties such as Normal+ and Hard. As you may know, "A jump is an advanced mapping technique where the mapper places two hit objects farther apart than the standard distance snap multiplier would allow," and every time AiMod says "This object is too far from the previous object," it's a jump. If you want to use jumps at all, Normal shouldn't have jumps, Normal+ should have a few jumps, and Hard should have some or a lot of jumps. You will also have to rework parts of Normal+ and Hard to limit jumps.
  3. Also, a few sliders aren't snapped. 00:40:049 (8) - This isn't snapped, and 03:11:897 (6) - this isn't snapped.
  4. I found both of those errors in AiMod, and I'm going to assume you didn't know about AiMod because you would've corrected these errors if you did. You should probably check AiMod before uploading. AiMod is Ctrl+Shift+A btw. Of course, correcting AiMod errors doesn't make your map perfect. It just corrects any errors that it can notice with Ai, which is actually few.
  5. 00:35:216 - The NC should be here. NC's most often occur on the larger white ticks because those ticks occur every four smaller white ticks. This makes the larger white ticks the start of a new measure. The way you have it makes the NC happen after the measure, which is incorrect and makes tag-coop play very awkward. Here, you could fix it by making 00:34:931 (6) - this into two circles and making the second circle the NC. Generally, keep NC to a consistent system. It looked like you were using a NC every 4 measures (16 white ticks) at the start, which is probably a good idea to apply to this whole difficulty. Of course, you can break from a system like this if you need to, and make a lot of NC's in some areas just for fun, but it doesn't look you're doing that in this area. You should probably organize NC's in every difficulty. This may sound hard, but trust me. It can be fixed.

I'm not really good at giving advice to new mappers. You should try getting mods and advice from others who are more experienced. If you have any questions feel free to write them here or talk in-game. Either is fine.
I hope this helps! Good Luck~!!

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :)

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it.

Thanks for the mod.
Jonarwhal
No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Topic Starter
Cheri

jonawaga wrote:

No KD

DJ Lucky wrote:

I have been using 1.0x ds for normal and normal+(probably gonna using 1.2x for this diff) but I also had turn it off for some parts because it was a bit annoying placing notes. Since I didn't know it was mandatory, ill go back and rework normal diff and use it some more on normal+. It's annoying for you because all of the objects were touching. I recommend raising the spacing to 1.2x because the objects won't be touching, and it will look much better.

I won't be doing nothing much on the hard diff since tbh I think it is sorta fine now after all the mods I gotten for it except in a few areas where Ill look into. There's always room for improvement. 3 pages of mods usually doesn't make a map fine, especially for a new mapper.

Ill try my best to work on those NC but I have a feeling it gonna take a me a bit since I am a lazy person... :) It's okay. ;) You can take as much time as you need.

I keep forgetting to look at Aimod. Ill look at it some more when I'm in the process of checking my maps later. Don't save AiMod for later. You never know when it could find something that requires a lot of reworking that could have been prevented if you looked at AiMod earlier.

One questions,

I understand that using distance snap is mandatory but is it ok to turn it off when stacking a circle on top of a slider since this is a normal and not a easy diff? the reason I asking because I had trouble placing hit circles and if it not ok i'll change it. Stacks should be used sparingly in Normal, if you're going to use them at all. They can throw off new players who are used to distance snap. If you feel a stack is the only thing that can fit in a certain area, then it's fine to turn off ds, but that shouldn't be the case often.

Thanks for the mod. It's nothing.
I hope you can read this color. I hope this helps~!! :D
Ok I'm am seeing a difference in using 1.2x so ill stick with it on the normal diff.

You do got a point, this is the first time I made any other diffs than bad Expert/Insane diffs so Ill try to improve the other diffs the best way I can with some more help and pay more attention to Aimod since reworking a lot can be quite irking.

I used a lot of stacking on normal diff so when I finish reworking it, ill get rid of most of them.

Thanks again for your help.
Comfy hug
Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier
Topic Starter
Cheri

Micro wrote:

Hard as wanted
Really well polished :)
02:27:680 (1) - Move this closer to the noise slider 02:27:254 (1) - making the transition easier Move it a bit.
Thanks.
pkk
Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
Topic Starter
Cheri

pkk wrote:

Hey there! It's nice to see someone mapping this cool song 8-)

I checked your timing and it appears your offset is half a beat early. However, moving the current offset a beat later will leave out the first note, which is why the offset I give below is moved back a whole measure.

That being said, the actual offset should be 115 (your initial offset was also a little late/early so I fixed that for you). You'll need to resnap all your notes/inherited lines which will be a pain, which is why you should get the timing checked first before you start mapping, but it's not a big deal.

You can confirm that this is the right offset by listening to the drums, for example at the chorus 00:50:155 - , or the section at 02:32:525 - which is a little easier to distinguish.

Anyways, good luck with your set and have fun mapping :) Feel free to ask me any questions you may have
K I'll update when I get back from school since this will take be a while to do this.

This was really helpful since I had trouble getting the right offset.
Lumin
NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced
  2. 00:13:195 (7,2) - Avoidable overlap
  3. 00:15:043 (6,8) - I'd blanket
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) -
  6. 00:39:214 (3,4) - Better blanket
  7. 00:45:612 (1) - Finish in this note
  8. 00:45:612 (1,7,8) - Better blanket
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap
  12. 01:38:787 (8,9) - Blanket properly
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^
  15. 02:35:375 (5) - NC?
  16. 03:32:532 (3,6) - overlap
  17. 03:36:797 (3,2) - ^ try to blanket
[Insane]
  1. 00:11:347 (1,1) - stack these
  2. 00:17:176 (2,4) - Overlap
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) -
  4. 00:34:949 (4,1) - Looks like overlap while playing
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer
  7. 02:14:759 (3,4) - Better blanket
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream!
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here
[Extreme]
  1. 00:11:347 (1,3) - Overlap
  2. 00:27:271 (4,5,1,2) - same as in every diff
  3. 00:30:683 (1,2) - Copypaste
  4. 00:39:641 (1,3) - overlap
  5. 00:42:342 (5,6) - ^
  6. 00:53:859 (3,1) - ^
  7. 01:24:569 (8,9) - Copypaste
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing)
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205
  13. 01:59:546 (2,6,7,8) - stack
  14. 02:00:257 (6,7,8,10) - Overlap
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing)
    03:48:171 (1,1,1,1) - ^
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet
  20. 03:44:617 (4,1) - overrrlap
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
Topic Starter
Cheri

Lumin wrote:

NM from queue, lets see if I can do something here since so much modded already
I'll skip normals because I'm bad at modding 3>* maps

[Hard]
  1. Consider raising ar a bit because this song is so fast paced I think the ar is fine atm but I change it to around 8.5 later
  2. 00:13:195 (7,2) - Avoidable overlap move
  3. 00:15:043 (6,8) - I'd blanket Fix blanket.
  4. 00:18:314 (6,7) - I'd delete 6 and move 7 two spikes left
  5. 00:29:546 (1,2) - Same space between these than in these 00:27:271 (3,4) - change it a bit
  6. 00:39:214 (3,4) - Better blanket hmmm I don't really see nothing wrong with it.
  7. 00:45:612 (1) - Finish in this note meh it be weird for me to add any form of hitsound yet without hitsounding the whole entire map...
  8. 00:45:612 (1,7,8) - Better blanket I gave a bit space on last note for a reason since it fit better.
  9. 01:18:456 (1,1) - Try to blanket or smth, not good overlap Change.
  10. 01:36:228 (3) - No sound here
  11. 01:38:503 (7,9) - Bad overlap fix.
  12. 01:38:787 (8,9) - Blanket properly I didn't really see much of a problem like it was but I move it a bit just incase.
  13. 01:54:001 (7,8) - ^
  14. 02:31:394 (3,4) - ^ Move it a bit.
  15. 02:35:375 (5) - NC? added.
  16. 03:32:532 (3,6) - overlap I don't see nothing wrong with it the way it is now. change
  17. 03:36:797 (3,2) - ^ try to blanket change.
[Insane]
  1. 00:11:347 (1,1) - stack these little confused what you mean by that.
  2. 00:17:176 (2,4) - Overlap I move it little bit but I don't kind of see a problem.
  3. 00:29:546 (1,2) - same space between these as in 00:27:271 (4,5) - I rather keep it the same but I change it a bit.
  4. 00:34:949 (4,1) - Looks like overlap while playing change it a bit.
  5. 01:34:806 (3,1) - Overlap
  6. 01:40:707 (3,4) - I'd delete 4 and make 3 longer I'm just gonna keep this the same for now until I come up with something else.
  7. 02:14:759 (3,4) - Better blanket change
  8. 02:28:408 (1,2,3,4,5,6,7) - Use the spacing same for the whole stream! I'm confuse what you mean by this.
  9. 03:41:276 (1,1) - No NC, 03:41:347 (2) - NC here I don' really like this change but ill keep it like this.
[Extreme]
  1. 00:11:347 (1,3) - Overlap I rather not since it look better like it is. move it a bit.
  2. 00:27:271 (4,5,1,2) - same as in every diff move it a bit
  3. 00:30:683 (1,2) - Copypaste I don't know what you mean by copypaste since I never really copy paste nothing in this diff except a few times unless your talking about something else.
  4. 00:39:641 (1,3) - overlap Same as before. move it a bit.
  5. 00:42:342 (5,6) - ^ ^
  6. 00:53:859 (3,1) - ^ move it a tad bit. I like it the way it is now.
  7. 01:24:569 (8,9) - Copypaste same as before, I don't understand what you mean.
  8. 01:25:138 (1,2,3,4,5,6) - I only hear sound in 1, 2 and 3 Changed.
  9. 01:26:987 (1,2,3,4,5,6,7) - Keep the consistency here! (spacing) I slightly move them but I honestly don't see it as a problem.
  10. 02:27:129 (1,2,3,4,5,6,7,8,9) - ^ Same as above.
  11. 02:28:408 (1,2,3,4,5,6,7) - ^
  12. 01:40:209 (2,3) - delete thes(no stream yet), 01:40:351 - 01:40:494 slider, and make 01:40:849 (5) - last to 01:41:205 Change it a bit but not exactly as you said on the last part.
  13. 01:59:546 (2,6,7,8) - stack change.
  14. 02:00:257 (6,7,8,10) - Overlap don't see a problem as it is now. move it a bit.
  15. 02:32:958 (1) - x:192 y:224, 02:33:242 (1) - x:280 y:232 change
  16. 02:42:342 (1) - This stream is nice
  17. 02:47:318 (10) - This should already start at red spike fix it I think.
  18. 02:47:745 (1,1,1,1) - Some intensity in these jumps (spacing) Not sure what the problem so I'll just keep them the same for now. I decided to change it a bit but I'm not sure if that would fix the problem since I might need to tweek it some more.
    03:48:171 (1,1,1,1) - ^ ^ same as above.
  19. 03:03:527 (1,1,1,1,1,1,1) - Combobreak magnet Ugh... I kind of want to keep it like this but i'll change it if it still consider a problem to others or I might end up changing my mind about keep it.
  20. 03:44:617 (4,1) - overrrlap move it a bit.
There still were some things that must be fixed but I was too lazy to point them out :P
I pointed out major problems mostly
I hope this mod helps!
I going to edit this post reply to the rest as I apply the changes soon.

EDIT:

Some things I haven't really change since I was bit confuse what you mean but overall I change most of everything else.



Thanks for the mod.
Topic Starter
Cheri
A backup for Extreme diff.
osu file format v14

[General]
AudioFilename: Heart Connect - Suzumu, Feat Gumi.mp3
AudioLeadIn: 0
PreviewTime: 49451
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Shinzou Connect
TitleUnicode:心臓コネクト
Artist:Suzumu
ArtistUnicode:スズム
Creator:DJ Lucky
Version:Extreme
Source:
Tags:vocaloid gumi heart tokiti giga
BeatmapID:862825
BeatmapSetID:396627

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
2,23059,26417
2,27897,28976
2,45812,47033
2,69556,77886
2,101547,102767
2,125291,133620
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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114854,-200,4,1,0,80,0,0
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172010,-200,4,1,0,20,0,0
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200162,-90.9090909090909,4,1,0,80,0,0
223479,-90.9090909090909,4,1,0,60,0,0
226465,-90.9090909090909,4,1,0,5,0,0
228029,-90.9090909090909,4,1,0,80,0,0


[Colours]
Combo1 : 255,4,99
Combo2 : 0,255,255
Combo3 : 255,128,0
Combo4 : 128,255,0

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384,240,212318,1,0,0:0:0:0:
356,258,212389,2,0,P|300:266|236:250,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
240,152,212674,2,0,P|184:168|144:200,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,112,212958,2,0,P|64:168|64:232,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
144,296,213242,1,0,0:0:0:0:
144,296,213314,1,0,0:0:0:0:
144,296,213385,2,0,P|200:296|255:228,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
328,160,213669,5,0,0:0:0:0:
328,160,213811,2,0,L|368:40,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
184,160,214096,1,0,0:0:0:0:
184,160,214238,2,0,L|144:288,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,152,214522,1,0,0:0:0:0:
88,152,214664,2,0,L|64:40,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
136,224,214949,6,0,P|176:272|240:288,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
306,243,215233,2,0,P|362:228|401:165,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
320,80,215517,1,0,0:0:0:0:
280,72,215588,1,0,0:0:0:0:
240,64,215660,1,0,0:0:0:0:
128,82,215802,6,0,L|8:48,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
88,184,216086,2,0,L|80:240,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,160,216370,6,0,L|192:80,3,55.0000016784668,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
267,168,216655,5,0,0:0:0:0:
302,163,216726,1,0,0:0:0:0:
346,173,216797,1,0,0:0:0:0:
384,192,216939,2,0,P|424:216|498:205,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
432,128,217224,6,0,L|315:85,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
146,138,217508,2,0,L|269:176,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
219,257,217792,1,0,0:0:0:0:
219,257,217863,1,0,0:0:0:0:
219,257,217934,2,0,P|161:241|121:184,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
238,135,218219,2,0,P|295:142|341:182,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
151,177,218503,6,0,L|96:75,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
272,215,218787,2,0,L|235:325,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
405,242,219072,2,0,L|465:122,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
486,57,219356,6,0,B|395:18|371:165|241:55,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
166,57,219783,2,0,P|166:122|199:174,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
222,248,220067,1,0,0:0:0:0:
251,267,220138,1,0,0:0:0:0:
287,289,220209,1,0,0:0:0:0:
392,232,220351,6,0,L|288:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
288,56,220636,2,0,L|400:128,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
300,162,220920,1,0,0:0:0:0:
270,192,220991,1,0,0:0:0:0:
225,195,221062,1,0,0:0:0:0:
192,195,221133,5,0,0:0:0:0:
163,218,221205,1,0,0:0:0:0:
164,252,221276,1,0,0:0:0:0:
182,282,221347,5,0,0:0:0:0:
207,307,221418,1,0,0:0:0:0:
246,318,221489,1,0,0:0:0:0:
288,312,221560,1,0,0:0:0:0:
325,281,221631,1,0,0:0:0:0:
300,162,221773,5,0,0:0:0:0:
152,104,222911,5,0,0:0:0:0:
384,48,223195,1,0,0:0:0:0:
432,240,223479,5,0,0:0:0:0:
411,206,223551,1,0,0:0:0:0:
376,182,223622,1,0,0:0:0:0:
334,187,223693,1,0,0:0:0:0:
299,213,223764,1,0,0:0:0:0:
262,223,223835,5,0,0:0:0:0:
221,216,223906,1,0,0:0:0:0:
188,195,223977,1,0,0:0:0:0:
175,149,224048,1,0,0:0:0:0:
81,273,224190,6,0,P|166:243|200:173,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
218,149,224475,1,0,0:0:0:0:
242,112,224546,1,0,0:0:0:0:
287,99,224617,1,0,0:0:0:0:
326,112,224688,1,0,0:0:0:0:
363,128,224759,5,0,0:0:0:0:
408,125,224830,1,0,0:0:0:0:
438,91,224901,1,0,0:0:0:0:
314,25,225043,1,0,0:0:0:0:
314,25,225186,6,0,P|255:13|184:38,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
125,136,225470,2,0,P|180:148|243:142,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
240,240,225754,6,0,L|128:240,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
328,168,226039,2,0,L|448:168,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
256,65,226323,5,0,0:0:0:0:
256,192,226465,12,0,228029,0:0:0:0:
216,136,228171,5,0,0:0:0:0:
176,257,228314,5,0,0:0:0:0:
352,129,228456,5,0,0:0:0:0:
296,233,228598,5,0,0:0:0:0:

Gonna use this post for when I make major changes to the map and not sure whether or not I want it to stay or not.
Doj
Place holder for mod, because 3 minute song is op. This is gonna take a bit lol
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