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DJ OKAWARI - Flower Dance (Speed Up Ver.) [CatchTheBeat|Osu]

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Total Posts
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Topic Starter
Slayed_old_1
This beatmap was submitted using in-game submission on 22 марта 2016 г. at 21:46:48

Artist: DJ OKAWARI
Title: Flower Dance (Speed Up Ver.)
Tags: Kaleidoscope instrumental 2010 fcl nightcore cut version Ascendance RazorSharp Razor_Sharp piano tabeyellow
BPM: 87,25
Filesize: 6370kb
Play Time: 01:16
Difficulties Available:
  1. Ascendance vs. Razor's Petal Dance (4,08 stars, 213 notes)
  2. Easy (1,11 stars, 67 notes)
  3. FCL's Expert (5,19 stars, 231 notes)
  4. Fleur (5,5 stars, 218 notes)
  5. Hard (2,97 stars, 199 notes)
  6. Insane (4,83 stars, 205 notes)
  7. Light Insane (1,15 stars, 8 notes)
  8. TheMefisto's Normal (1,9 stars, 141 notes)
Download: DJ OKAWARI - Flower Dance (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
REMAPPED BOYZ OK (IN PROCESS)
very big thx to bonsai for timing omfg
HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM! HITSOUNDS BY Shiro YOU WILL NEED HER PERMISSION TO USE THEM!


expert by FCL
appledance by Ascendance and Razor Sharp
My Angel Kurisu
i want to marry this map it's so much fun to play
_Miracle_old_1

-Trophy- wrote:

i want to marry this map it's so much fun to play
I agree!
Topic Starter
Slayed_old_1

-Trophy- wrote:

i want to marry this map it's so much fun to play
better marry me
My Angel Kurisu
i'll pass
allein
ranked plz ;D
Lama Poluna
Оффсет 2 BPM - 24404.
Ну ты лалка вообще.
Topic Starter
Slayed_old_1

Lama Poluna wrote:

Оффсет 2 BPM - 24404.
Ну ты лалка вообще.
cпаси

бо
wajinshu
#modreq M4M

[General]


  • - сними галочки
  1. Поставь везде превью одинаковое
  2. Перепроверь хитсаунды у тебя кое-где они пропали

    [Normal]
    HP = 2?
  3. 01:14:040 (4) - X: 114 Y: 226
    00:21:335 (6) - пофиксь бланкет
  4. 01:06:949 (3) - немного вверх подними
  5. 01:10:222 (1) - X: 460 Y: 280

    [Hard]
  6. 00:48:267 (6) - я бы убрала этот круг он здесь мне кажется не нужен
  7. 00:59:858 (2,3,4,5) - дс 0,7
  8. 01:08:585 (2,3,4,5) - ^

    [Hyper]
  9. 00:27:676 (1) - как по мне лучше было бы закончить на голубом тике
Крутая карта, хочется увидеть ранкнутой. Удачи!
BriedisLT
Mod 4 Mod
In general your map is not timed really well, which is the crucial part of a map. I explained it in Hard. Also, the offset might be off (around 24393 instead of the original 24403, but you might talk to the guys at #modhelp they really enjoy timing.)
Normal
the map overall could use a bit faster slider velocity as far as i could tell
Hard
00:37:494 (1,1,1,1,1,1) - 4-way back sliders are usually a bad idea 01:12:403 (1,1,1,1,1,1) - is the same
00:55:222 (2) - i hate this stack, if im playing HD i need to assume the next note instead of actually seeing it
01:02:312 - a circle could be added here
00:06:292 (2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - these are 1/16 off rhythm, you could add a timing point 00:06:292 - here until 00:16:562 (1) -
00:17:201 (3,4,5,6,7,1,2,3,4,5,6,1,2) - these are off by 1/16 too, timing point at 00:17:201 - would be nicer-sounding
00:48:675 (3,4,5) - sliders on red ticks are usually bad and makes it awkward to play
00:55:222 (2) - starting at red, ending at blue will probably play even worse, consider using circles instead
00:59:039 - missed a hat
01:02:312 - a circle could be added
01:16:493 - missed a hat idk about this one, since it is missing in all of the maps
Hyper
00:22:187 (2) - this should start at 00:22:102 - and maybe extended a bit
00:27:676 (1,2) - inconsistent with the others
00:38:585 (1,2) 00:40:767 (3) - doing this on harder maps is even worse
00:47:313 (4) - 3,05x spacing is quite random and then 00:48:131 (5) - is not consistent with the previous part.
01:13:494 (1,2) - ugh
Insane
00:33:813 (1,2) - this could be a really surprising jump for this difficulty at this location at least
00:48:540 (2) - stacking behind sliders is risky, especially for hidden mod
Generally, consistency in angles used is also important to keep a map good looking. Most of the time it's better to have your angles kept between 5-15° of the x and y axis. (https://osu.ppy.sh/forum/t/374176/start=1)
OD and HP could be higher
Last Dance
00:37:494 (1,2) - & 00:37:767 (3,4) - inconsistency in spacing while the song is completely consistent.
00:38:313 (2,3) - & 00:38:858 (2,3) -
00:50:585 (1,2) - & 00:51:404 (5,6) -
& everything 01:11:312 - basically
You should also take https://osu.ppy.sh/b/580937 as an example, while not copying, but taking ideas and implementing them in your way.
If I didn't mention the same fault in another difficulty it does not mean that it does not apply.
Lei_old_1
But I still say…they’re flowers...
Topic Starter
Slayed_old_1

wajinshu wrote:

#modreq M4M

[General]


  • - сними галочки
  1. Поставь везде превью одинаковое
  2. Перепроверь хитсаунды у тебя кое-где они пропали

    [Normal]
    HP = 2?
  3. 01:14:040 (4) - X: 114 Y: 226
    00:21:335 (6) - пофиксь бланкет
  4. 01:06:949 (3) - немного вверх подними
  5. 01:10:222 (1) - X: 460 Y: 280

    [Hard]
  6. 00:48:267 (6) - я бы убрала этот круг он здесь мне кажется не нужен
  7. 00:59:858 (2,3,4,5) - дс 0,7
  8. 01:08:585 (2,3,4,5) - ^

    [Hyper]
  9. 00:27:676 (1) - как по мне лучше было бы закончить на голубом тике
Крутая карта, хочется увидеть ранкнутой. Удачи!

BriedisLT wrote:

Mod 4 Mod
In general your map is not timed really well, which is the crucial part of a map. I explained it in Hard. Also, the offset might be off (around 24393 instead of the original 24403, but you might talk to the guys at #modhelp they really enjoy timing.)
Normal
the map overall could use a bit faster slider velocity as far as i could tell
Hard
00:37:494 (1,1,1,1,1,1) - 4-way back sliders are usually a bad idea 01:12:403 (1,1,1,1,1,1) - is the same
00:55:222 (2) - i hate this stack, if im playing HD i need to assume the next note instead of actually seeing it
01:02:312 - a circle could be added here
00:06:292 (2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - these are 1/16 off rhythm, you could add a timing point 00:06:292 - here until 00:16:562 (1) -
00:17:201 (3,4,5,6,7,1,2,3,4,5,6,1,2) - these are off by 1/16 too, timing point at 00:17:201 - would be nicer-sounding
00:48:675 (3,4,5) - sliders on red ticks are usually bad and makes it awkward to play
00:55:222 (2) - starting at red, ending at blue will probably play even worse, consider using circles instead
00:59:039 - missed a hat
01:02:312 - a circle could be added
01:16:493 - missed a hat idk about this one, since it is missing in all of the maps
Hyper
00:22:187 (2) - this should start at 00:22:102 - and maybe extended a bit
00:27:676 (1,2) - inconsistent with the others
00:38:585 (1,2) 00:40:767 (3) - doing this on harder maps is even worse
00:47:313 (4) - 3,05x spacing is quite random and then 00:48:131 (5) - is not consistent with the previous part.
01:13:494 (1,2) - ugh
Insane
00:33:813 (1,2) - this could be a really surprising jump for this difficulty at this location at least
00:48:540 (2) - stacking behind sliders is risky, especially for hidden mod
Generally, consistency in angles used is also important to keep a map good looking. Most of the time it's better to have your angles kept between 5-15° of the x and y axis. (https://osu.ppy.sh/forum/t/374176/start=1)
OD and HP could be higher
Last Dance
00:37:494 (1,2) - & 00:37:767 (3,4) - inconsistency in spacing while the song is completely consistent.
00:38:313 (2,3) - & 00:38:858 (2,3) -
00:50:585 (1,2) - & 00:51:404 (5,6) -
& everything 01:11:312 - basically
You should also take https://osu.ppy.sh/b/580937 as an example, while not copying, but taking ideas and implementing them in your way.
If I didn't mention the same fault in another difficulty it does not mean that it does not apply.

thanks, fixed some stuff
Phos-
Hi, m4m via request.

[General]
  1. Check AIMod, there's problems with audio preview time and inherited timing points.
  2. You should add some hitsounds for the part before the break. Although the song is relatively soft at this point, it doesn't mean you shouldn't hitsound it. Without hitsounds, the patterns will sound monotonous regardless of the music it is over.
[Normal]
  1. 00:22:187 (1) - You should move this 1/4 back, so it lands on the downbeat. Although you had it there to emphasize the high pitched piano sound that comes late, it won't play well because the player has no way of predicting when to hit the note as it isn't on a beat.
  2. 00:41:585 (5,2) - Could you stack these? It seems minor, but it will help make your map seem cleaner as a whole.
  3. 00:46:222 (1,3) - I think it would look nicer if you made (3) have a smooth curve, that way it could blanket over (1).
  4. 00:59:313 (1,2) - What's with this sudden jump? Since this is a normal diff, it's important to keep on distance snap at all times so newcomers can learn the correlation between hit-object distance and when to hit the note.
[Hard]
  1. 00:48:404 (1,2) - You should make these notes a slider. This is because (1) needs a lot more emphasis than the rest of the notes in the stack, as the piano is much stronger there.
  2. 00:54:949 (1,2) - I think you should have the NC on (2) instead. Although it's not on the downbeat, it'll help players read read the stack and inform them that it's supposed to be hit 1/2 later than the others.
  3. 00:56:721 Add a note here? I'm hearing a clear piano sound, and it's a bit of a waste to not have it emphasized.
[Hyper]
  1. 00:18:948 (8,1) - You should increase the spacing between these two notes. (1) is on quite a powerful beat, and having the spacing suddenly change for it won't play that well. Make it around the same spacing you've had for the triangle jumps.
  2. 00:53:313 (3) - Nothing in the music suggests this 1/8 repeat slider; the piano sounds should be mapped to 1/4. Otherwise it is overmapped and it won't play well if the player is listening to the music.
  3. 00:53:858 (4,5) - The spacing here seems like (5) is 1/4 away from (4). which isn't true; players are likely to miss here from hitting it too early. I suggest you fix this by moving (5) and the rest of the pattern much further away.
  4. 00:56:721 Again, like I said in Hard you should add a note here.
[Insane]
  1. 00:46:494 (4,1) - Maybe you could tidy up this stack a bit? Seems minor, but it'll make your map seem tidier as a whole.
  2. 00:53:517 (5) - Like I said in hyper, I'm really not a fan of this 1/8.
  3. 00:56:721 Okay, this is where the missing note begins to get really jarring. There's a relatively intense jump pattern, there's a clear note in the music, and the player has to suddenly stop. Why?
  4. 01:03:131 (3,1) - This blanket could use some improvement.
[Another]
  1. 00:28:766 (1,2) - Personally, I think it would look a bit nicer if you made these slider identical; there would be more of a consistent look.
  2. 00:47:857 (7) - Add a clap here so it is consistent with your hitsound pattern. Otherwise the note will sound out of place and it may startle players.
  3. 01:09:675 (6) - Again, needs a clap.
[Last Dance]
  1. 00:52:767 (1,2,3,4,5) - I'm not liking this jump pattern, it feels and looks a bit cramped compared to the all the other jump patterns you've had so far.
  2. 00:53:517 (6) - Like I said in the other difficulties, this 1/8 also needs to go. Although it's extra, it's still overmapping, and it won't play or sound well.
  3. 00:56:721 Again, you should add a note here.
  4. 01:07:903 Since this is extra, I feel that you should add a circle here as well; I see no reason not too.
  5. 01:16:767 (1) - How about you add some 1/8 before this slider? It's done in another, and I feel that it would be appropriate here as well, since this is the hardest difficulty.
Overall, I've found that this mapset is solid in most aspects, especially flow. However, the biggest problems I've found are consistent throughout most difficulties, and they mainly include missing notes. If you fixed all of these, then I'm sure your mapset will be really good.

I shot a star, good luck!
Okoratu
the 1/8 repeat sliders in the 110 bpm part should be 1/6
01:05:040 - 00:30:131 -
the piano is doing 1/6 bursts, not 1/8
FCL

-Faded- wrote:

[Another]
00:28:766 (1,2) - Personally, I think it would look a bit nicer if you made these slider identical; there would be more of a consistent look. i used too much copypaste patterns before, so why not do other form
00:47:857 (7) - Add a clap here so it is consistent with your hitsound pattern. Otherwise the note will sound out of place and it may startle players. yep, k
01:09:675 (6) - Again, needs a clap. k
Thanks
Also remaked 1/8 stream to 1/6
SPOILER
osu file format v14

[General]
AudioFilename: Flower Dance.mp3
AudioLeadIn: 0
PreviewTime: 2926
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76174
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Flower Dance (Speed Up Ver.)
TitleUnicode:Flower Dance (Speed Up Ver.)
Artist:DJ Okawari
ArtistUnicode:DJ Okawari
Creator:Slayed
Version:FCL's Another
Source:
Tags:Kaleidoscope instrumental 2010 fcl nightcore cut version
BeatmapID:867663
BeatmapSetID:396601

[Difficulty]
HPDrainRate:6.5
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9.1
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2926,681.818181818182,4,2,1,30,1,0
2926,-133.333333333333,4,2,1,30,0,0
24403,545.454545454546,4,2,1,51,1,0
36403,-66.6666666666667,4,2,1,51,0,0
41857,-66.6666666666667,4,2,1,51,0,1
58766,-66.6666666666667,4,2,1,51,0,0


[Colours]
Combo1 : 253,19,19
Combo2 : 192,10,79
Combo3 : 245,141,27
Combo4 : 11,147,0

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Seto Kousuke
Hai hai, my part from the m4m <3

[Overall]
  1. Offset: The offset sounded really weird for me....so I started changing it a bit...imo it sounds waaay better if you put -15ms in the first timing point and -10ms in the second one. Sounded way better for me x]
  2. Hitsounds: The hitsounds consist basically just claps...maybe adding 1 more hitsound and try making more rythms? would make the map sound way better and could also help lots of patterns
[Normal]
  1. 01:11:312 (3) - Maybe add Clap in the reverse arrow and end of slider to maintain the rythm?
[Hard]
  1. 00:48:131 (5,6,1,2,3) - This sounds a bit overmapped imo, i think it would be way better if you make a different pattern here instead this 5 note stream+slider
  2. 00:54:676 (6,7,1,2) - Maybe unstack the slider since the rythm change is quite big? would help a lot in readability
  3. 00:53:858 (5,3) - stack?
  4. 00:55:493 (3) - btw this slider have a really weird rythm, i suggest remaking it, it sounds way better if you make the reverse arrow in the red tick
[Hyper]
  1. 00:24:403 (1,2) - increase DS? imo they're too close compared to the distance in the timeline
  2. 00:50:040 (1,1) - Less Ds? the SV change already is a surprise, if you place them closer will help with the predictability and the SV won't be such a huge problem, the way it is now it's really complicated to read as a Hyper
  3. 00:53:312 (3) - i think 1/6 it's too overmaped here...imo 1/4 is enough to get the piano right, in this case it will have less reverse arrows
  4. 01:01:494 (3,4,5) - Make it the same distance as 01:01:904 (4,5,6,7) - reading will be better and will look more consistent
  5. 01:09:131 (1) - Maybe blanket it with 01:08:722 (2) - ? Will give a better flow and would help with aesthetics :P
  6. 01:13:494 (1,2) - The first slider ends pointing downwards, but the slider 2 is upward, maybe reposition 2 to give a better flow and prevent unecessary slider breaks? in this case you just need to take all those few last notes and place then in the flow of the slider 1
[Insane]
  1. 00:37:631 (2,3) - It looks nice, but i think that confused a lot, specially with this density...maybe make this DS the same as 1->2 ?
  2. 00:38:313 (3) - same as above
  3. 00:52:767 (1,2,3,4,5,1) - That's another overmap xD
  4. 00:56:858 (1,2,3) - This DS it's too big compared to the rest of the other jumps and the song didn't actually show a higher momentum here, maybe reduce it a bit?
  5. In this diff I don't really have much to point out, just want to emphasize again about hitsounds...this 100% clap in every white tick doesn't really help that much, and if you want to keep overmaps like the one i just pointed out, you'll need better hitsounding to make that look plausible >w<
[FCL's Another]
  1. Increase AR to 9.3 or at least 9.2 due to density of objects maybe?
  2. 00:12:812 (4,1) - stack tail with 4 ?
  3. 00:35:312 (1,3) - this overlap looks a bit weird and random for me, maybe blanket ?
  4. 00:36:948 (5,1) - Blanket for aesthetics? o: wouldn't really change that much, but would look better
  5. 00:43:903 (7,2,3) - Increase their DS ? I see no reason for this sudden decrease...i know that you did the same moments later so i know it's intentional...but here 00:48:948 (3,4,5,6) - they actually make a pattern....but in moments like this one, this 00:46:766 (3,4) - and 00:51:403 (4,5) - they don't really have much reason, they're pretty much there only to screw with the flow and the player's aim xD the way it is now is ''ok'', but my opinion as a player says that this is kinda pointless and makes the map look a bit weird xD
  6. 01:11:312 (3,6) - they're too close, increase their distance just a bit for aesthetics
  7. 01:12:403 (1,3) - same as above xD
  8. 01:13:493 (1,2,4) - I would say ''same as above'' here, but the triangle actually looks nice, but you could increase here aswell if you think it would look better :P
[Last Dance]
  1. 00:04:289 (3,4) - Increase DS to look similar to 00:04:971 (4,5) - and 00:07:017 (3,4) - I know that kept placing the first single notes after sliders with less DS, but the song actually don't change that much in the beginning but there are lots of DS changes and none of them actually follow a ''structural order'', i would suggest looking all the DS in this beginning to make them look more consistent due to the higher amount of single taps and different DS ^^
  2. 00:44:313 (3,1) - Maybe re-shaping 1 a bit so it can match a perfect circle with 3 ? and then adjust the blanket with 00:44:858 (5) - but only after making a perfect circle with the sliders (make a bigger slider and try to fit both of them inside this one, this way they will be a perfect circle)
  3. 00:47:040 (6,2) - You could the all the patterns of the slider 6 and place them just a bit lower, so you could stack the slider 2 with the tail of 6
  4. 00:47:040 (6,2) - hmmm...the way it is now looks perfectly fine, but i was considering the possibility of a Ctrl + G here, what do you think? the right->left motion would make the player already aware of the right->left jumps from 00:52:904 (2,3) - like he was already doing that before which wouldn't impact that much the note 00:52:767 (1) - and still have a nice flow
  5. 00:53:313 (5,6) - You really like this don't you? xD well, i'm still not a fan of this...maybe with better hitsounding...but still >w<
  6. 00:55:631 (5,6) - this flow looks a bit too forced for me....maybe Ctrl + G slider 6 and adjust it's position a bit to match a decent distance of a jump? The flow would be way more instinctive and still have the same look of the previous pattern and that would also make the player feel a way better flow to go to 00:56:040 (1) -
  7. 01:09:131 (1) - Ctrl + G ? Again would improve a lot the flow :P
  8. 01:13:494 (1) - This looks out of place compared to the entire section and patterns you placed...the way you make us understand, this slider is supposed to be somewhere above 01:13:222 (2) - and 01:13:358 (3) - should have a higher ds (just a little).
It's pretty much this x] I enjoyed the mapset, it's really fun :D gl man! ^^
FCL

Seto Kousuke wrote:

[FCL's Another]
Increase AR to 9.3 or at least 9.2 due to density of objects maybe? i like ar 9.1 but if it a big problem i will change it later
00:12:812 (4,1) - stack tail with 4 ? not need
00:35:312 (1,3) - this overlap looks a bit weird and random for me, maybe blanket ? then i'll break the great flow here and farther
00:36:948 (5,1) - Blanket for aesthetics? o: wouldn't really change that much, but would look better nah
00:43:903 (7,2,3) - Increase their DS ? I see no reason for this sudden decrease...i know that you did the same moments later so i know it's intentional...but here 00:48:948 (3,4,5,6) - they actually make a pattern....but in moments like this one, this 00:46:766 (3,4) - and 00:51:403 (4,5) - they don't really have much reason, they're pretty much there only to screw with the flow and the player's aim xD the way it is now is ''ok'', but my opinion as a player says that this is kinda pointless and makes the map look a bit weird xD I can explain it. The fact is that at blue ticks not have a strong of piano sound like 00:43:766 (6,7) - or this 00:45:948 (7,8) - moments. Yes,i can increase the distance a bit, but if it really a big problem
01:11:312 (3,6) - they're too close, increase their distance just a bit for aesthetics lol, ok
01:12:403 (1,3) - same as above xD ^
01:13:493 (1,2,4) - I would say ''same as above'' here, but the triangle actually looks nice, but you could increase here aswell if you think it would look better changed a bit
Thanks for the mod
SPOILER
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Title:Flower Dance (Speed Up Ver.)
TitleUnicode:Flower Dance (Speed Up Ver.)
Artist:DJ Okawari
ArtistUnicode:DJ Okawari
Creator:Slayed
Version:FCL's Another
Source:
Tags:Kaleidoscope instrumental 2010 fcl nightcore cut version
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280,336,15880,1,0,0:0:0:0:
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380,80,18607,1,0,0:0:0:0:
124,176,18948,1,0,0:0:0:0:
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248,312,53857,2,0,P|220:256|280:168,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
492,376,54675,1,0,0:0:0:0:
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176,320,62584,2,0,P|248:304|336:328,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
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492,56,64221,2,0,P|428:40|328:60,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
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MondoKuma
Hey! I just wanted to let you know I think your offset is either majorly off or your bpm is! Especially in the beginning!


00:09:744 (3,4,5,6) - In Insane you'll see how awkward these circles are!


I can't give you an exact answer but I think a BPM around 145 would work for the whole song
Topic Starter
Slayed_old_1

MondoKuma wrote:

Hey! I just wanted to let you know I think your offset is either majorly off or your bpm is! Especially in the beginning!


00:09:744 (3,4,5,6) - In Insane you'll see how awkward these circles are!


I can't give you an exact answer but I think a BPM around 145 would work for the whole song
Timing is right. Maybe offset is not +/-

145 bpm will be too high for this
Zectro
hi

offset is off by -30 as i said ingame, you probably changed it by now

[last dance]
00:11:789 (2,5) - fix stack
00:16:562 (1) - it pisses me off that this is the only slider with a red point in the intro heh
00:22:017 (1,2) - this is weird, very weird. at least make 00:22:187 (2) - point at 00:22:017 (1) - perfectly bc it looks bad
00:42:949 (1,5) - stack
00:48:131 (2,1,2,3,4,5) - this pattern looks messy cuz of 00:48:131 (2) - positioning imo
00:53:313 (5,6) - please change this. it doesnt play well and doesnt fit at all
01:03:676 (3) - maybe make this a different shape than 01:03:131 (2) - since its on a big white tick and its a whole different note indicating a change somewhere

some parts just dont flow too well. you just made things like 00:50:585 (1,2,3,4) - cuz it looks good idk
things like 01:15:404 (3,1) - dont flow too well either imo

just try to make a few patterns better hehe

[fcl another]
> Objects are not snapped:
00:59:288 - Slider repeat
00:59:333 - Slider end

00:00:198 (1) - id say either all diffs have this spinner at the beginning or none do
--
suggestion: 00:10:426 (5) - to x250y83 for 'blanket' with 00:10:426 (5,2) -
00:10:766 (6) - to x366y220 for 'blanket' with 00:10:766 (6,1) -
--
00:04:289 (3,4,5,6) - 00:07:016 (3,4,5,6) - 00:09:744 (3,4,5,6) - 00:12:471 (3,4,5,6) - etc imo spacing should be about the same. now they are some very close to eachother and others huge spacing

00:22:016 (1,2) - yes this is what last dance diff needs

00:34:084 (4) - to x290y6 for clean pattern hehe
00:44:312 (2,3) - spacing is deff too tiny. it destroys flow :c. this 00:46:766 (3,4) - is fine though

00:46:493 (2,5) - fix stack
00:49:084 (4,5) - how about ctrl+g?
00:52:493 (7,8) - i suggest also using tiny spacing like 00:51:403 (4,5) - if you want to be consistent. if else its just too random ;w;

00:58:153 (3,4) - uhh idk but piano is at 00:58:084 - and 00:58:221 -
00:59:584 (1) - no need for nc imo
00:59:584 (1,5) - these overlapping looks kinda ugly i think

01:16:630 (1,2,3) - you have always been doing 00:59:243 (1) - here

[insane]
00:04:289 (3,3,4) - please choose one of the 2, i highly prefer 00:04:289 (3) - , its awesome
and then also use it for 00:12:471 (3,4,5) -

00:32:040 (3,4) - this would look even better if both anchor points were in the middle imo
00:34:767 (5,3) - avoid this overlap pls
00:36:949 (3,2) - this overlap is annoying to read ;w;
--
00:38:584 - reccomendation:please use the same pattern as 00:37:493 - (00:37:494 (1,2,3,1,2,3) - ) but rotated by 90 or something, since its exactly the same melody a repeating pattern fits so well
--
00:39:676 (1) - make this one tick less and add a note at 00:40:084 - on top of 00:40:222 (1) - sliderhead
00:43:767 (2,4) - avoid overlap

also there are a few blankets that catched my eye that u can fix

00:53:313 (4,5) - still dont fully like this pattern. fits better here than in the 'last dance' diff though
01:04:222 (2) - also the break after this feels kinda awkward, i recommend making it a slider like 01:03:676 (1) -

01:05:313 (3,3) - stack these
01:13:494 (1) - kickslider feels kinda random here tbh

[hyper]
00:04:971 (4,6) - same shape would be kinda cool here
00:22:016 (1,2) - a bit too confusing for hyper players id say

00:29:313 (1) - maybe ctrl+g this and put 00:29:858 (2) - at the other side? plays way better imo
00:47:040 (2,3,4) - nop this doesnt work well, reposition please

00:51:266 - ur missing a low volume piano thing here
00:53:312 (3) - nooooooooo this doesnt follow the music at all
01:11:312 - sv change very sudden here!! D:

01:15:676 (1,1,2) - what? this doesnt follow anything new in the music and just seems random and forced.

[hard]
00:27:540 (3,4) - fix stack
--
00:30:130 (4) - FINALLY, THIS IS THE ACTUAL THING THAT IT FOLLOWS, USE THIS IN THE OTHER DIFFS TOO XD
--
00:37:494 (1,1,1,1,1,1) - please nc only every 2 kicksliders
00:48:131 (5,6,1,2,3) - nooo this is boring and stuff :c
00:54:676 (6,7,1) - too confusing! use other spacing
01:12:404 (1,1,1,1,1,1,2,1) - please nc only every 2 kicksliders

[normal]
nice job


gl!
FCL

Zectro wrote:

[fcl another]
> Objects are not snapped:
00:59:288 - Slider repeat it's 1/12 lol, probably it's error of AiMod
00:59:333 - Slider end

00:00:198 (1) - id say either all diffs have this spinner at the beginning or none do but it's guest diff, i thinks it's okay
--
suggestion: 00:10:426 (5) - to x250y83 for 'blanket' with 00:10:426 (5,2) - lol ok
00:10:766 (6) - to x366y220 for 'blanket' with 00:10:766 (6,1) -
--
00:04:289 (3,4,5,6) - 00:07:016 (3,4,5,6) - 00:09:744 (3,4,5,6) - 00:12:471 (3,4,5,6) - etc imo spacing should be about the same. now they are some very close to eachother and others huge spacing idk, i just put it randomly so why not

00:22:016 (1,2) - yes this is what last dance diff needs

00:34:084 (4) - to x290y6 for clean pattern hehe ok xd
00:44:312 (2,3) - spacing is deff too tiny. it destroys flow :c. this 00:46:766 (3,4) - is fine though fixed a bit

00:46:493 (2,5) - fix stack k
00:49:084 (4,5) - how about ctrl+g? mmmm, okay but i'm not sure nah, it's too hard
00:52:493 (7,8) - i suggest also using tiny spacing like 00:51:403 (4,5) - if you want to be consistent. if else its just too random ;w; but sound of piano a more strong here, so i do it

00:58:153 (3,4) - uhh idk but piano is at 00:58:084 - and 00:58:221 - lol, sure
00:59:584 (1) - no need for nc imo sure
00:59:584 (1,5) - these overlapping looks kinda ugly i think your maps - only overlaps, why i can't? xD

01:16:630 (1,2,3) - you have always been doing 00:59:243 (1) - here kau
Thanks dude!
SPOILER
osu file format v14

[General]
AudioFilename: Flower Dance.mp3
AudioLeadIn: 0
PreviewTime: 2926
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76174
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Flower Dance (Speed Up Ver.)
TitleUnicode:Flower Dance (Speed Up Ver.)
Artist:DJ Okawari
ArtistUnicode:DJ Okawari
Creator:Slayed
Version:FCL's Another
Source:
Tags:Kaleidoscope instrumental 2010 fcl nightcore cut version
BeatmapID:867663
BeatmapSetID:396601

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148,156,64766,1,8,0:0:0:0:
402,242,65039,1,0,0:0:0:0:
405,205,65130,1,0,0:0:0:0:
408,167,65221,1,0,0:0:0:0:
410,130,65312,2,0,P|348:144|256:128,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
132,32,66130,5,0,0:0:0:0:
196,248,66403,1,8,0:0:0:0:
348,80,66675,1,0,0:0:0:0:
64,152,66948,1,8,0:0:0:0:
272,336,67221,1,0,0:0:0:0:
244,68,67493,1,8,0:0:0:0:
112,336,67766,2,0,L|116:236,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
128,72,68039,6,0,L|284:68,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
0,76,68721,1,0,0:0:0:0:
156,152,68857,1,0,0:0:0:0:
192,4,68993,1,0,0:0:0:0:
72,168,69130,2,0,P|100:216|208:216,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
456,88,69675,2,0,L|452:264,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
176,344,70221,6,0,P|120:348|56:260,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
224,116,70766,2,0,P|280:112|344:200,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
136,376,71312,1,8,0:0:0:0:
24,356,71448,1,0,0:0:0:0:
156,180,71584,1,0,0:0:0:0:
116,284,71721,1,0,0:0:0:0:
44,120,71857,2,0,L|48:36,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
156,180,72130,1,0,0:0:0:0:
44,120,72266,1,0,0:0:0:0:
216,40,72403,6,0,P|268:36|312:36,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
468,88,72675,1,0,0:0:0:0:
356,72,72812,1,0,0:0:0:0:
496,212,72948,2,0,P|504:276|496:312,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
272,360,73221,2,0,P|264:296|272:260,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
328,136,73493,5,8,0:0:0:0:
236,72,73630,1,0,0:0:0:0:
344,248,73766,1,0,0:0:0:0:
316,56,73903,1,0,0:0:0:0:
216,204,74039,2,0,L|120:200,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
0,192,74312,1,0,0:0:0:0:
152,124,74448,1,0,0:0:0:0:
264,332,74584,6,0,P|328:344|364:328,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
456,248,74857,2,0,L|460:144,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
352,28,75130,1,8,0:0:0:0:
452,76,75266,1,0,0:0:0:0:
328,240,75403,1,0,0:0:0:0:
352,132,75539,1,0,0:0:0:0:
224,252,75675,6,0,P|180:260|128:252,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
0,200,75948,1,0,0:0:0:0:
124,136,76084,1,0,0:0:0:0:
40,368,76221,1,8,0:0:0:0:
40,368,76630,6,0,L|20:396,2,25.0000009536744
OnosakiHito
Utsuho! @_@
Topic Starter
Slayed_old_1

OnosakiHito wrote:

Utsuho! @_@
changed
Avishay
SPOILER
2016-01-06 21:34 Slayed: hey, m4m?
2016-01-06 21:35 Avishay: sure
2016-01-06 21:35 Slayed: ACTION is listening to [https://osu.ppy.sh/b/862780 DJ Okawari - Flower Dance (Speed Up Ver.)]
2016-01-06 21:35 Slayed: my map
2016-01-06 21:35 Avishay: do you mind if we do it in the forum or irc?
2016-01-06 21:36 Slayed: both ways are ok
2016-01-06 21:36 Avishay: alright then lets do IRC now
2016-01-06 21:36 Slayed: ok
2016-01-06 21:37 Avishay: gonna try to play it first
2016-01-06 21:38 Slayed: sure
2016-01-06 21:38 Avishay: ew so short
2016-01-06 21:38 Avishay: zz
2016-01-06 21:38 Avishay: okay lets do this
2016-01-06 21:39 Slayed: im not sure that if i will map full 4 mins it will be that easy to play
2016-01-06 21:40 Avishay: well you should really intend to make it easy, just as how the music says it needs to bne
2016-01-06 21:40 Avishay: ACTION is editing [https://osu.ppy.sh/b/862780 DJ Okawari - Flower Dance (Speed Up Ver.) [Oxygen]]
2016-01-06 21:40 Avishay: 00:21:991 (1,2) - that's kinda awkward to play
2016-01-06 21:40 Avishay: also the second slider is not snapped correctly
2016-01-06 21:40 Avishay: it should have no reverse and end on the 1/12 tick
2016-01-06 21:41 Avishay: I would prefer a single reverse slider throughout this thing but everyone has their taste
2016-01-06 21:42 Avishay: 00:27:131 (3) - a whistle here seems fitting
2016-01-06 21:42 Avishay: 00:27:131 (3) - sliderhead whistle too
2016-01-06 21:43 Slayed: u mean what slider
2016-01-06 21:43 Slayed: (also fixed that 1/12)
2016-01-06 21:43 Avishay: oh oops
2016-01-06 21:43 Avishay: 00:28:222 (6) -
2016-01-06 21:43 Avishay: this
2016-01-06 21:44 Avishay: 00:30:130 (4,5) - overlap seems awkward, you could use some hitsound on the reverse of the slider, and I suggest using simple circles
2016-01-06 21:44 Slayed: actually i dont like whistle there, ill think about that
2016-01-06 21:44 Avishay: this will be just as a 165bpm stream
2016-01-06 21:45 Slayed: i like it ;_;
2016-01-06 21:45 Avishay: well just my opinion yoo
2016-01-06 21:45 Avishay: 00:41:040 (3,4,5) - I don't really like the movement here
2016-01-06 21:45 Avishay: it does not feel intuitive
2016-01-06 21:46 Avishay: perhaps making the slider rotate into the left side or moving it somewhere else will help
2016-01-06 21:47 Slayed: ill think about that, thanks
2016-01-06 21:47 Avishay: 100:53:313 (5,6) - hm yeah that's snapped incorrectly
2016-01-06 21:47 Avishay: those are just 1/4
2016-01-06 21:47 Avishay: and the current pattern plays fairly bad
2016-01-06 21:48 Slayed: no, they are 1/6 x)
2016-01-06 21:48 Avishay: not really, listen closely
2016-01-06 21:48 Avishay: there are no notes snapped at 1/6
2016-01-06 21:48 Avishay: snap it on 1/4 and you'll see the difference
2016-01-06 21:49 Avishay: I know that the different sound keys make it feel like 1/6
2016-01-06 21:49 Avishay: but it's not
2016-01-06 21:49 Avishay: 00:56:039 (1,2,3,4,5) - shouldn't the higher spacing and and stronger movement be onto 5 and not 4?
2016-01-06 21:49 Slayed: actually okoratu told me to use 1/6, ill think about that
2016-01-06 21:50 Avishay: I'll shout at him when he's online then
2016-01-06 21:50 Avishay: there's nothing really to think about, I'll talk to him
2016-01-06 21:51 Slayed: then ill ask some more ppl
2016-01-06 21:52 Avishay: 00:59:858 (2,3,4,5) - um lol look, you probably won't map it but that is the correct snapping: 00:59:903 -
2016-01-06 21:52 Avishay: oops
2016-01-06 21:52 Avishay: http://puu.sh/mlYb2/21aef854c5.jpg
2016-01-06 21:52 Avishay: the music decreases the bpm after each note, but you might want to be precise and map it using sliders or something
2016-01-06 21:53 Avishay: 01:05:039 (4,5) - ew that overlap;; try blanketing rather than overlapping like this
2016-01-06 21:53 Avishay: 01:12:404 (1) - start kiai here?
2016-01-06 21:54 Avishay: well nothing really to say about that section, it's structured pretty well
2016-01-06 21:55 Slayed: blankets + broken flow for the win hehe
2016-01-06 21:56 Avishay: okay onto the next diff then
2016-01-06 21:56 Avishay: ACTION is editing [https://osu.ppy.sh/b/863707 DJ Okawari - Flower Dance (Speed Up Ver.) [Insane]]
2016-01-06 21:56 Avishay: 00:05:627 (1) - looks like you fucked up with the SV a bit here
2016-01-06 21:56 Avishay: well it's definitely corrupt until 00:24:404 (1) -
2016-01-06 21:57 Avishay: I won't mention the hitsounds and timing stuff I did as before, they're the same
2016-01-06 21:58 Avishay: 00:53:040 (3) - also an other reason you might mishear the pattern here for 1/6, the slider is actually a 1/8 triplet
2016-01-06 21:59 Avishay: 00:57:676 (4,5,6) - the emphasization is a bit wrong here, the strong note is at 6 yet you made the movement and the jump at 5, should probably change it up
2016-01-06 22:00 Avishay: 01:02:312 - I highly suggest mapping it in some way, it feels awkward now
2016-01-06 22:00 Avishay: 01:07:903 - could probably map this one too
2016-01-06 22:00 Slayed: hm but i follow other stuff here, ill think about it
2016-01-06 22:01 Avishay: I see what you are following but you used a slider on the Oxygen diff
2016-01-06 22:01 Avishay: and it made it play great
2016-01-06 22:01 Avishay: but the gap makes it awkward
2016-01-06 22:01 Avishay: well the Light Insane has the SV issues as the start too
2016-01-06 22:02 Slayed: its all because hs copier
2016-01-06 22:03 Avishay: 00:25:085 (2,3,4,5) - why not a decent triangle like at the Oxygen diff? and it seem that this pattern is easier at the Insane diff, it has a slider there
2016-01-06 22:03 Avishay: 00:26:585 (1,1,1) - I think that's inappropriate for a Light Insane
2016-01-06 22:03 Avishay: 00:27:676 (1,2) - this too
2016-01-06 22:03 Avishay: but if you still want to keep those, at the very least mute slider ends
2016-01-06 22:03 Avishay: 00:28:767 (1,1) - ^
2016-01-06 22:04 Avishay: 00:50:040 (1) - really really unexpected and drastic, 0.5x is too much, 0.8 or higher or nothing at all is prefarble
2016-01-06 22:04 Avishay: 00:50:040 (1,1) - spacing is too big, it's misleading
2016-01-06 22:05 Avishay: 00:57:676 (1,2,1) - ^
2016-01-06 22:05 Avishay: 01:05:039 (4,5) - I think that's unrankable?
2016-01-06 22:06 Slayed: why
2016-01-06 22:06 Avishay: because it's perfectly stacked with the other slider, hard to act with the reverse
2016-01-06 22:06 Avishay: but it's a bad habit nontheless
2016-01-06 22:06 Avishay: ACTION is editing [https://osu.ppy.sh/b/864396 DJ Okawari - Flower Dance (Speed Up Ver.) [Hard]]
2016-01-06 22:07 Avishay: SV heh
2016-01-06 22:07 Avishay: 00:21:990 (1,2) - better just one note at 1 instead of the second awkward one
2016-01-06 22:08 Avishay: 00:48:131 (5,6,1,2,3) - I don't think you should stack those, 00:48:404 (1,2,3) - are pretty different from 00:48:131 (5,6) -
2016-01-06 22:09 Avishay: 00:53:448 (3) - whistle at sliderend here
2016-01-06 22:10 Avishay: 00:54:949 (1,2) - stacking those with the stacked triplet from before is pretty confusing with the difficulty and AR
2016-01-06 22:10 Avishay: 01:09:675 (7) - whistle sliderend
2016-01-06 22:10 Avishay: well that's it I guess
2016-01-06 22:10 Slayed: saw it in some hards, so its gonna be ok
2016-01-06 22:11 Avishay: even though you saw it on others, consider changing it, it's not that good in my opinion
2016-01-06 22:11 Slayed: okay, then post irc on forum and ill give u kds

oh yiss
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