16:06 Exa: aight
16:06 Exa: hm
16:06 Exa: first of all do Ctrl+A
16:06 Exa: and see the mapping area you've used
16:06 Exa: now go into any newly ranked map and do the same thing
16:06 Exa: and compare
16:06 Exa: without checking myself I can tell that you've used almost 70-80% of the mapping area that's provided to you
16:07 Exa: that's really common to new people since they are afraid to space-out
16:07 Exa: So my first suggestion is to utalize as much space as you can
16:07 Exa: cause that's the only way you can keep things going and interesting :3
16:08 SacredShinobi: alright
16:08 SacredShinobi: but idk why it shows the objext/kiai isn't snapped ;-; it just suddenly appeared
16:08 SacredShinobi: object*
16:08 Exa: because it's not :3
16:08 Exa: we'll go there in a bit though
16:08 Exa: let's take a look at your combos
16:09 Exa: 00:04:964 (1,1,1,2,1,2,3) - Small combos like that are not really nice
16:09 Exa: when the player hits the last note of a combo, he gains HP
16:09 Exa: so you make the HP drain pretty much pointless with abusing the new combo function
16:09 SacredShinobi: so it's basically delete nc for every small combo?
16:09 Exa: Yes aaand no
16:10 Exa: There must be a relevant consistency thoughout your combos
16:10 SacredShinobi: just wanted to say that
16:10 Exa: for example every song is built up out of sections
16:10 Exa: small ones and big ones
16:10 Exa: you must figure out the small sections and use your combos accordingly
16:10 SacredShinobi: oh wow i'm an airhead
16:10 Exa: 00:05:141 (1) - For example the second combo should be here
16:11 Exa: 00:03:729 (1,2,3,1,2,3,4,5,6,1) - So all these should be a single combo
16:11 SacredShinobi: i marked most of those single combos to place a hitsound
16:11 Exa: You should change them back once you are done
16:11 SacredShinobi: yeah i'm almost done with placing those anyways so it's not a big problem
16:11 Exa: yup yup
16:12 Exa: figuring out combos is a bit easy on dnb songs
16:12 Exa: because all you have to do is listen to the dnb pattern
16:12 Exa: and when the new dnb patterns starts, that's where the combo should go
16:12 Exa: unless the song is really weird, that should work most of the times
16:12 SacredShinobi: i chose dnb for starting since it's pretty easy to map
16:12 Exa: It is easy indeed
16:13 Exa: more easy *
16:13 Exa: how easy something is has to do with how well you know how to do it
16:13 Exa: 00:04:964 (1) - Oh wow don't use finishes like that!
16:13 Exa: 99.99999% of the time you will not have to use finishes on red ticks
16:14 Exa: so that's one
16:14 Exa: and secondly, use finishes when you actually hear a really strong beat
16:14 Exa: the strongest compared to the rest
16:14 SacredShinobi: ok then
16:14 Exa: 00:03:729 (1,5,1,5) - For example these should have a finish
16:14 Exa: 00:04:082 (3,6,3,6) - And these should have a clap
16:15 Exa: Drum = Clap, Bass = finish
16:15 SacredShinobi: i see
16:15 Exa: Most people use custom hitsounds for these since the normal ones don't fit on dnb songs
16:15 SacredShinobi: i was going to add those once i'm done with most of the diffs
16:15 Exa: ah alright
16:16 Exa: now to fix the snapping problem
16:16 Exa: go into timing
16:16 Exa: open th timing pannel
16:16 Exa: and check "snap objects to new timing"
16:16 Exa: then just hit ok and it should be fine
16:17 SacredShinobi: objects are fine now <3
16:17 SacredShinobi: but how to fix the kiai times
16:18 Exa: just go to the tick you would like to snap them
16:18 Exa: \01:11:492 - Here for example
16:18 Exa: open the timing pannel
16:18 Exa: select the green line that has kiai
16:18 Exa: (should be selected since you are after it)
16:18 SacredShinobi: oh i get it
16:18 Exa: and hit use current time
16:19 Exa: and do the same for the others
16:19 SacredShinobi: yup got it
16:20 Exa: let me see if there are any problems with the files
16:20 Exa: nope, files are ok
16:20 Exa: now, technical stuff aside
16:21 Exa: 00:06:375 (1) - Avoid spacing out on red ticks, since they (most of the times) do not contain prominent enough beats
16:22 Exa: 00:04:963 (1,1) - Also try for you new combos to be distinctively far from one another
16:22 Exa: this way you make it clear that you are moving on to another combo/pattern
16:23 Exa: 00:09:904 (1,2,3) - Try to be consistent in terms of what hitobjects you use to represent certain sounds
16:23 Exa: These here for example feel out of place since you've not represented the same sound with 1/4 sliders before
16:24 Exa: I know you are trying to make things more interesting by using a variety of objects, but as long as the song does not allow you to do that, you shouldn't do it
16:24 SacredShinobi: well i kinda got ranted by someone and she told me to stop
16:24 SacredShinobi: soo
16:24 Exa: ranted?
16:24 Exa: and stop what?
16:24 SacredShinobi: stop reusing patterns so often
16:25 Exa: if you are using 3 patterns over and over in times really often then the map is bound to be monotone/boring
16:26 Exa: But when it comes to the buildup of DnB you really can't do otherwise
16:26 SacredShinobi: yeah she didn't seem like she knew what she was modding
16:26 Exa: Egh it really depends on the person as well
16:26 SacredShinobi: since she hates edm/anime maps and wants to map metal
16:26 SacredShinobi: but she did it to improve on mapping
16:27 SacredShinobi: i guess it depends on the person
16:27 Exa: It really does
16:27 Exa: also don't feel obligated to listen to what everyone who mods your map says
16:28 SacredShinobi: yeah i've been told that
16:28 Exa: you don't have to listen to her, you don't have to listen to me
16:28 Exa: at the end you are the one who makes the final decision
16:28 SacredShinobi: you can check the forum post if you want to i got 2 mods
16:28 SacredShinobi: yup
16:28 Exa: might do later
16:28 Exa: now let's keep going
16:29 Exa: 00:10:786 (1,2,3) - In general you want to stay true to consistency, that being rhytmical or kinetic
16:29 Exa: In this case you force the player to stop and provide stead cursor movement
16:29 Exa: Which is not really what you've done before nor what you do afterwards on the buildup
16:31 Exa: 00:11:845 (2,1,1,2) - Next up, althought that IS a bit subjective, I would recommend not using fully linear movement since it is not only uncomfortable to play (compared to the nice edges) but also can reduce the prominence of certain sounds
16:31 Exa: 00:12:198 (1) - For example this strong dude right here ends up being "just another wagon on the linear train"
16:32 Exa: Since it's part of a really simple and constant pattern and also does not have any extra spacing
16:32 Exa: I hope I am getting my point across >.<
16:32 SacredShinobi: yeah i'm busy with deleting NCs i'm listening xd
16:33 SacredShinobi: i get the idea
16:33 Exa: nah do whatever you have to do afterwards
16:33 Exa: I need you here now XD
16:33 SacredShinobi: i'm here ;w;
16:33 Exa: do /savelog once we are done or look at the thread post to change stuff
16:34 SacredShinobi: the logs are saving automatically for me np
16:34 Exa: aight then
16:35 Exa: 00:08:757 - And make sure you never skip beats!
16:35 Exa: This also goes with the "rhythmical consistency thing"
16:35 Exa: 00:11:580 - Use 25% to get everything
16:35 Exa: imma not point them all out of course but you should look them over
16:36 Exa: 00:16:433 (2,3,4) - Actually you do use steady cursor movement again but that also feels out of place
16:36 SacredShinobi: wait what do you mean by using 25% ;w; (noob questions sry)
16:36 Exa: look on the very bottom right
16:36 Exa: there's 25% 50% 75% and 100%
16:36 SacredShinobi: ah taht thing
16:36 Exa: yup
16:38 Exa: 00:18:376 (1,2,3) - If you take a look at most maps nowdays, people tend to rotate their straight slider by roughly 0-7 degrees
16:39 Exa: that's so the players gets a taste of where he's gonna turn to while leaving the slider before the next object even appears
16:39 Exa: it really improves readability and also allows you to make some more interesting patterns
16:39 SacredShinobi: i see
16:40 Exa: 00:22:080 (4) - And again, that's a bit subjective but I would personally rarely curve sliders that represent common sounds THAT mch
16:40 Exa: much*
16:40 Exa: since the flow they create feels forceful and not to mention - they don't look really nice
16:41 SacredShinobi: would rotating and making them flatter fix those?
16:41 Exa: I guess
16:41 Exa: 00:20:670 (2) - For example if I find this slider to be just right
16:42 Exa: you can make blankets on it and also has a nice flow to it
16:42 SacredShinobi: that's what i was going to do
16:42 Exa: yup yup
16:42 Exa: 00:20:670 (2,3) - Did you intend to blanket here?
16:43 SacredShinobi: blanket? qwq
16:44 Exa: ah um
16:45 Exa: [http://puu.sh/mmSNz/696d0cea69.jpg you see how the approach circle kind of "hugs" the slider?
16:45 Exa: [http://puu.sh/mmSNz/696d0cea69.jpg you see how the approach circle kind of "hugs" the slider?] < - better
16:45 Exa: XDF
16:45 Exa: That's a blanket
16:45 SacredShinobi: xD
16:45 SacredShinobi: ahh right
16:45 Exa: You can blanket notes, slider heads/tails and even sliders to gether
16:46 SacredShinobi: sec let me check it again
16:46 SacredShinobi: nope wasn't intentional
16:47 Exa: [http://puu.sh/mmSTy/f5871df2cf.jpg that's also a blanket]
16:47 Exa: "slider blanket"
16:47 SacredShinobi: i think that one was intentional
16:48 Exa: nah I am doing these XD
16:48 SacredShinobi: i'm sure i did one
16:48 SacredShinobi: or some more
16:48 SacredShinobi: 95% xD
16:48 Exa: I did this one, didn't check to see if you've done any
16:49 Exa: 00:33:905 (1) - Also try avoiding having 2 repeat points on sliders
16:49 SacredShinobi: but doesn't it fir
16:49 Exa: holding down a key is not really a good way of representing sounds. Especially piano notes in this case
16:49 SacredShinobi: fit*
16:49 SacredShinobi: ahh
16:49 Exa: I don't think that it fits
16:50 Exa: I would have spammed sliders on this part so yeah
16:50 Exa: or made small triangles
16:50 Exa: it depends on how hard you want it to be
16:50 SacredShinobi: this map has more than enough triangles i guess
16:51 Exa: nah I am just saying what I would've done
16:51 Exa: of course it would affect what I would do afterwards as well
16:51 SacredShinobi: i'm referring to the rest of the map
16:51 Exa: Yeah I got that
16:51 SacredShinobi: i mean i can't be monstrata right
16:52 SacredShinobi: :^)
16:52 SacredShinobi: even though triangles are bae
16:52 Exa: triangles are the best pattern you can have
16:52 Exa: but it gets boring
16:52 Exa: best pattern of 3 notes*
16:53 Exa: 00:37:611 (1) - I don't see why you spaced that in
16:53 Exa: 00:35:847 (1) - Could've stacked with the head if this one
16:53 Exa: 00:37:082 (5,6) - Even though it would be better if it was between these 2
16:54 SacredShinobi: i feel like that one pronounces the beat well
16:54 Exa: [http://puu.sh/mmTeb/a09acd47be.jpg like this]
16:54 Exa: 00:48:552 (1,2,3,4) - Also I would not map the vocals here
16:54 SacredShinobi: i don't feel like i have to change it or that it would fit
16:55 Exa: you don't HAVE to change it
16:55 Exa: I am just suggesting stuff that I think would make the beatmap better
16:55 Exa: 00:48:905 (1) - Placing a single note in the center would be enough
16:55 Exa: Mapping the vocals seems a bit overdone
16:55 SacredShinobi: just saying
16:55 Exa: yup yup
16:57 Exa: 01:07:963 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - Nice buildup patterns but the object could be a bit more symmetric
16:57 Exa: For start, doesn't [http://puu.sh/mmTn2/6e361d8e47.jpg this] look better?
16:58 SacredShinobi: yeah
16:59 Exa: try to follow the same logic with the patterns afterwards
16:59 Exa: You could just create polygon circles and then space them out and rotate them accordingly
16:59 Exa: which is the most accurate, fast and easy method
17:00 SacredShinobi: well that's what i did
17:00 SacredShinobi: but i guess i have to rotate them again
17:00 Exa: yeah
17:00 Exa: rotate them all the same way
17:01 Exa: you can also blanket [http://puu.sh/mmTzP/c8b173d35b.jpg circles with streams] which is another good way of representing strong sounds right after streams
17:02 Exa: 01:10:963 (1,2,3,4,5,1) - like here for example
17:02 SacredShinobi: that's a great tip
17:03 Exa: the greatest tip I can give you
17:03 Exa: which also helped me
17:03 Exa: is
17:03 Exa: Always make sure that whatever you do has a relationship with everything before and after it
17:03 Exa: It's kinda hard to grasp and it gets even harder to impliment
17:03 Exa: but if you manage to follow it, it will help you make amazing stuff
17:05 Exa: Some relationhips between objects are: Blankets, Slider blankets, stacks, parrallel sliders, triangles, shapes in general
17:05 Exa: And [http://puu.sh/mmTLV/9d29098e3d.jpg anything] that could make 2 object have a "relationship"
17:06 Exa: [http://puu.sh/mmTOO/2043915ae1.jpg Anything]
17:06 Exa: [http://puu.sh/mmTPM/6846bf709d.jpg Really]
17:06 SacredShinobi: wow
17:06 Exa: [http://puu.sh/mmTR4/2afd07d975.jpg Yup]
17:07 SacredShinobi: i feel enlightened
17:07 Exa: [http://puu.sh/mmTRM/4d83bff419.jpg see that even though it's the same slider I am following the same "blanket" technique
17:07 SacredShinobi: rip formatting
17:08 Exa: [http://puu.sh/mmTVM/4e220201b3.jpg try out using different methods together]
17:09 Exa: [http://puu.sh/mmU01/1d7a453bff.jpg experiment with different slider shapes]
17:10 SacredShinobi: i still have to practice how to make sliders since i mess up often
17:10 Exa: o lemme find something
17:11 Exa: [https://www.youtube.com/watch?v=qfmeKRsz3TA here] this video was created by shiro
17:11 Exa: instead of explaining things, you could just watch this
17:12 SacredShinobi: yay information
17:14 Exa: sec I am trying to do something
17:16 Exa: [http://puu.sh/mmUip/32f87e1f80.jpg here]
17:16 Exa: I think this is the best way I can represent what I said
17:16 Exa: use of all the mapping area, blankets, patterns, circles, nice overlaps
17:17 Exa: and it's wrong
17:17 Exa: good work exa
17:17 SacredShinobi: at what time would that be?
17:18 Exa: No I did that
17:18 Exa: I just deleted everything to have clear space
17:18 Exa: I am just trying to give you examples of ways that you can represent sounds by patterning
17:18 SacredShinobi: yeah i don't want to copy
17:19 SacredShinobi: but what part of the song could be mapped like that i'm tired af and my brain is slowly giving up
17:20 Exa: hm
17:20 Exa: no part
17:20 Exa: XD
17:20 Exa: This is DnB
17:20 Exa: and I am overusing sliders
17:20 Exa: Using the exact same pattern is impossible in this song
17:21 SacredShinobi: i guess you can come back to that when i'm doing crazy camellia maps
17:21 Exa: But trying to relate objects to one another should be your goal
17:21 SacredShinobi: alright got it
17:21 Exa: I suppose XD
17:21 Exa: wait I remembered something
17:21 *Exa is editing [https://osu.ppy.sh/b/814293 Station Earth & Roos Denayer - Cold Green Eyes [Divine]]
17:21 Exa: Here
17:21 Exa: DNB and nice representation
17:22 Exa: that's why mapping DnB is easy to get the basics about the tension usage and spacing but it is rather hard to make interesting patterns because of the constantly repeating beat pattern
17:23 Exa: that's why it's better to have vocals on DnB maps
17:24 Exa: because you can use the tension they create to make different patterns
17:24 Exa: I couldn't possibly speak of every single issue that I find in your map
17:25 Exa: that's why I am trying to provide as valide and as much examples as possible
17:25 Exa: of things that you should/could've done
17:26 SacredShinobi: alright
17:26 SacredShinobi: thank you really much for the mod
17:27 SacredShinobi: i understand how stuff works way better now
17:27 Exa: I really hope I helped >.<'
17:27 Exa: If there is anythigng you ever want to ask me, don't hasitate to poke me
17:27 SacredShinobi: i added you in case of questions and stuff xd
17:27 Exa: It's a mutual then!
17:28 Exa: Imma post this talk on the forums
17:28 Exa: Oh wait
17:28 Exa: sec
17:28 Exa: lemme check the timing
17:29 SacredShinobi: timing wasn't an issue for most of the testplayers/modders
17:30 Exa: it's not about if it's an issue or not
17:30 Exa: it's about if it's right or wrong
17:30 SacredShinobi: that's what i meant >.>
17:31 Exa: Something is not an issue when everyone is ok with it
17:31 Exa: Something can be wrong but people might still be ok with it
17:31 Exa: offset should be 3722
17:31 Exa: BPM is correct ofc
17:32 Exa: actually do 2721