forum

Rica Matsumoto - Alive A Life (TV Size)

posted
Total Posts
158
show more
No_Gu
request from my queue
Kamen Rider in tags are useless.because they are in Source
[normal]
00:12:947 (4,5,6,7) - 1 grid left
00:30:947 kiai starts here
00:44:661 (4) - finish
01:05:340 add a green line without kiai time
useless line:
00:02:875
00:15:090
00:16:375
00:20:232
00:27:518
00:29:875
00:32:661
00:35:661
00:42:518
00:53:232
00:57:947
↑you should delete them all

[hard]
00:48:350 (6) - move to 00:48:493
00:48:636 (7) - move to 00:48:707
00:56:315 (10) - move to 00:56:422

[insane]
00:43:804 (1) - too short
Topic Starter
hillaryzx
done. now it's alive(the map)... :D
samuel_old
akrolsmir
Recheck was delayed by a ski trip xP

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally a bad practice.

[Storyboard]
Multiple .osb Files:
There should only be one .osb file in a folder (this folder has 2).

[All .osu Files]
General and Metadata:

Inconsistency in PreviewTime:
- [Advent] : 29661
- [Final Vent] : 29661
- [Samuel's vent] : -1
- [Sword Vent] : 29661

Inconsistency in Tags:
- [Advent] : ryuki rica matsumoto vent
- [Final Vent] : ryuki rica matsumoto vent
- [Samuel's vent] : Kamen Rider
- [Sword Vent] : ryuki rica matsumoto vent

Timing Sections:
Inconsistency in uninherited (red) timing sections:

- [Advent]
Red timing sections at:
00:00:065, BPM of 140.000

- [Final Vent]
Red timing sections at:
00:00:090, BPM of 140.000

- [Samuel's vent]
Red timing sections at:
00:01:775, BPM of 140.000
01:05:203, BPM of 70.000

- [Sword Vent]
Red timing sections at:
00:00:090, BPM of 140.000

Combo Colours:
Inconsistency in combo colours:

- [Advent] :
Combo1 : 255,255,0
Combo2 : 0,0,0
Combo3 : 255,0,0
Combo4 : 128,0,128

- [Final Vent] :
Combo1 : 255,255,0
Combo2 : 0,0,0
Combo3 : 255,0,0
Combo4 : 128,0,128

- [Samuel's vent] :
Combo1 : 255,255,255
Combo2 : 0,0,0
Combo3 : 255,0,0
Combo4 : 0,255,0

- [Sword Vent] :
Combo1 : 255,255,0
Combo2 : 0,0,0
Combo3 : 255,0,0
Combo4 : 128,0,128

Tags:
- Consider adding "Samuel" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Advent] :
Kiai #1: Starts on 00:29:661, ends on 00:39:520
Kiai #2: Starts on 00:44:660, ends on 00:49:800
Kiai #3: Starts on 01:05:232, until the end

- [Final Vent] :
Kiai #1: Starts on 00:29:661, ends on 00:39:520
Kiai #2: Starts on 00:44:660, ends on 00:49:800
Kiai #3: Starts on 01:05:232, until the end

- [Samuel's vent] :
Kiai #1: Starts on 00:30:917, ends on 00:44:525
Kiai #2: Starts on 00:44:632, ends on 00:58:132

- [Sword Vent] :
Kiai #1: Starts on 00:30:947, ends on 00:39:520
Kiai #2: Starts on 00:44:660, ends on 00:49:800
Kiai #3: Starts on 01:05:232, ends on 01:05:340

[Difficulty: Advent]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:09:520 (snap to 00:09:493)
00:22:375 (snap to 00:22:350)
00:29:661 (snap to 00:29:636)
00:39:520 (snap to 00:39:493)
00:44:660 (snap to 00:44:636)
00:49:800 (snap to 00:49:779)
01:05:232 (snap to 01:05:207)

Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:29:661, ends on 00:39:520
Kiai #2: Starts on 00:44:660, ends on 00:49:800
Kiai #3: Starts on 01:05:232, until the end

[Difficulty: Final Vent]
Snapping:
00:24:518 (1) - Unsnapped slider (end).
00:24:947 (2) - Unsnapped slider (end).
00:25:375 (3) - Unsnapped slider (end).
00:25:804 (4) - Unsnapped slider (end).
00:26:232 (5) - Unsnapped slider (end).
00:26:661 (6) - Unsnapped slider (end).

Unsnapped inherited (green) timing point(s) at:
00:03:566 (snap to 00:03:572)
00:05:440 (snap to 00:05:447)
00:09:742 (snap to 00:09:732)
00:12:515 (snap to 00:12:518)
00:15:747 (snap to 00:15:732)
00:17:221 (snap to 00:17:232)
00:19:600 (snap to 00:19:590)
00:21:528 (snap to 00:21:518)
00:24:100 (snap to 00:24:090)
00:24:314 (snap to 00:24:304)
00:26:992 (snap to 00:26:982)
00:28:814 (snap to 00:28:804)
00:31:192 (snap to 00:31:215)
00:33:100 (snap to 00:33:090)
00:34:359 (snap to 00:34:375)
00:37:600 (snap to 00:37:590)
00:39:520 (snap to 00:39:518)
00:46:385 (snap to 00:46:375)
00:48:964 (snap to 00:48:947)
00:49:800 (snap to 00:49:804)
00:52:171 (snap to 00:52:161)
00:57:528 (snap to 00:57:518)

[Difficulty: Samuel's vent]
Preview Point:
A preview point has not yet been set for this difficulty.

[Difficulty: Sword Vent]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:10:220 (snap to 00:10:215)
00:39:520 (snap to 00:39:518)
00:49:800 (snap to 00:49:804)

So, general stuff:

  1. set the preview time for Samuel's diff, and fix the tags there. Also, add Samuel to all tags. And fix the capitalization; his diff should be "Samuel's Vent" with capital "V".
  2. You seem to have missed removing the extra .osb file last time, make sure to do so.
  3. For some reason his offset is set to 1775, which is identical to 60. So make the offset on ALL difficulties 00:00:060 (not just Advent). Then resnap notes.
  4. You'll probably want to fix the kiai times after that since they'll be 30 ms off (I found a quicker way to do so with AIBat, after you're done adjusting the offsets.)
  5. Recalculate the slider lengths on Final Vent because the ends are not snapped.
Onto modding!

Note: I went ahead and changed all offsets to 60 on my end, so it'll be consistent with your map after you fix your offsets.

[Sword Vent]
  1. Try and keep a consistent spacing throughout the map; it varied from like .8x to .6x. Make sure distance snap is on when you're mapping easier diffs.
  2. Your combos are far too long for an easy or normal diff; they should also be consistent. I went for about every 2 measures (8 beats)
  3. 00:01:774 (1,2,3) - These are timed wrongly; it should not be snapped to 1/3rd time but rather just normal 1/4ths like so:
  4. 00:08:631 (1) - End this on the long white tick.
  5. 00:13:774 (6) - NC
  6. 00:14:631 (8,9,1) - The spacing between 8 and 9 should be about the same as the spacing between 9 and 1.
  7. 00:15:917 (1) - Not NC
  8. 00:17:202 (7) - NC
  9. 00:18:917 (5) - Move it right one grid so the spacing between all the sliders is equal
  10. 00:20:631 (5) - NC
  11. 00:24:488 - it really felt like there should have been a note here, but it'd be too soon after the spinner... perhaps remove the spinner and put in patterns.
  12. 00:28:345 (8) - Start this 1/2 beat earlier on the red tick. Also NC.
  13. 00:33:488 (1) - Not NC (the vocals here are a pickup to the downbeat), so the NC goes at:
  14. 00:34:345 (7) - NC here
  15. The placement for the next few notes starting from here make little sense. Here's how I would place them:

    Note the new combo. Make sure to space properly.
  16. 00:40:345 (1) - Delete this and make the next note NC
  17. Actually the placements here don't make sense to me either. Try this:
  18. And next, starting from 00:44:631 (1)
  19. 00:51:060 (8,9,10) - Do what I did earlier, like:

    Again note the NC
  20. 00:54:060 (1) - Delete this and make the next note NC. Make sure it's a red NC xD.
  21. 01:00:917 (1,2,3,4) - Move these notes all 1/4 back so the match up with white ticks. Also, make some kind of pattern out of them.
[Advent]
  1. Combos are too long again
  2. 00:01:773 (1,2,3,4,5) - Again, fix the timing, it should be on the 1/4 instead of 1/3rd
  3. 00:13:344 (4) - NC
  4. 00:16:916 (5) - Snapped improperly again; move to the next red tick.
  5. 00:17:201 (6) - NC
  6. What is this overmapping, and improperly on 1/3rd again? None of any of this song is in 1/3rd, so you shouldn't be mapping like that.
    Try this instead:
  7. 00:24:059 (10) - NC
  8. 00:24:916 (1) - Not NC
  9. 00:25:487 (5) - Again with the mistaken 1/3rd. Move to the next red tick.
  10. 00:30:916 (2) - Erm, just make this symmetric.
  11. 00:34:344 (6) - NC
  12. 00:37:059 (1) - Not NC. Mistaken 1/3rd. Move to the next red tick.
  13. 00:44:630 (1,2) - Spaced way too far
  14. 00:48:059 (5) - NC
  15. 00:50:201 (5) - Start this 1/2 beat later on the red tick. Also, NC.
  16. 00:51:487 (2,3,4,5,1,2,3,4,5) - This feels overmapped, and it's also spaced very badly. Just map the way you've been doing for consistency.
  17. 00:55:773 (8) - Move 1/2 beat earlier
[Sword Vent]
  1. I'm not going to point out where all the NC's should go this time; just try to keep them consistent as I have been showing for the last two diffs.
  2. 00:11:202 (1,2,3,4,5,6) - Space these out evenly.
  3. 00:22:988 (1,2,3,4,5,6,7,8,9,10,11) - Stream feels random and out of place
  4. 00:24:917 (2,4,6) - Make these copies of 1,3,5; right now the angle between them is weird.
The spacing is terribly inconsistent. Even as a hard diff, you should maintain a constant distance spacing unless you're trying to accomplish something. For instance, the larger spacing at the end is a good climax, but even then there it should be a constant 1.5x. Go through the beatmap again with Distance Snap enabled the whole time.

[Samuel's Vent]
  1. Please put in like 2 seconds of audio lead in, else everyone automatically misses the first notes.
  2. OD -1?
  3. 00:21:382 (3) - Delete this note?
  4. 00:51:489 (6) - a 3/4ths long slider feels out of place, consider just making it 1/2.
  5. 01:05:203 - Don't use red timing sections to make slow sliders; instead, use a green timing point with slider velocity of 0.5x.
Good job with this diff, Samuel! The NC's felt a little randomly placed, but otherwise it was very fun to play.

Overall, hillary, your diffs could use a bit more polishing, to be fixed up. I liked some of your slider designs and the idea of the red dragon (for bonus points, fix the map so that the only place the red combo is is when the dragon shows up xP), but make sure to fix the problems, especially with time-placements, so the map is more playable.
samuel_old
SPOILER
[Samuel's Vent]
Please put in like 2 seconds of audio lead in, else everyone automatically misses the first notes. Fixed
OD -1?
00:21:382 (3) - Delete this note?Nope
00:51:489 (6) - a 3/4ths long slider feels out of place, consider just making it 1/2.Fixed
01:05:203 - Don't use red timing sections to make slow sliders; instead, use a green timing point with slider velocity of 0.5x.Fixed
Thank you for modding~Download: Rica Matsumoto - Alive a Life (TV Size) (hillaryzx) [Samuel's Vent].osu
akrolsmir

hillaryzx wrote:

I already done the removal, you can check by downloading it... Also what kiai times is the best in the song?
I just did a fresh download and it's still there:



Make sure to do a full resubmit after removing the file, and then move your own file somewhere else for backup, and redownload it from the website to check.

I don't know about which kiai would be the best, but after you pick it keep it consistent across diffs.

/nokd
terametis
Hi~~
These are all suggestions.

[General]
This mp3 sounds very small.
I suggest to replace the mp3 that raised the volume.

[Sword Vent]
Please be consistent with DS.
Newbies are confused by the different DS.Seriously.
I suggest x0.6


Please set Hitsound.

00:02:632 (3)    Please dont use 1/3 Rhythm.


hmm,You should look at other people's maps.There's a lot of great patterns and designs.
Your map have many mistakes.To begin with,you set the correct DS .This is really important.
And second,please set note in right rhythm.Your map has many Overmapped.
Finally, you can design your own to explore.

nokds please

I hope to improve your skills :)
bye~
samuel_old
hillaryzx
I had correct a few mistake for you
Have a look :D
Download: alive a life.zip
Topic Starter
hillaryzx
I'll take Advent and Sword Vent only. Final Vent I'll used my own.
But anyway, thanks.... :)
Cygnus
Hi. Here's your mod. <3
GENERAL
  1. Your first Kiai should start at 00:30:917. Second Kiai at 00:44:631.

  2. Remove the two green lines on the end of the song. Kiai is not made for fountains.
Sword Vent
  1. 00:12:488 - 1 grid down.

  2. 00:14:202 - (2,3,4,5,6) 1 grid up.

  3. 00:55:988 - New combo.
ADVENT
  1. Approach Rate +1

  2. 00:12:917 - Spacing is not consistent. Move (3) at x:376 y:300.

  3. 00:34:345 - Move this closer to the previous note.
The rest is a bit fine. Good luck getting it ranked. <3
Suzully
From my modding queue.

[General]

  • The artist should be "Matsumoto Rika".

    Remove "Kamen Rider", "rica matsumoto" and "ryuki" from tags because they are already added in the source.

    Some KIAIs are not snapped and inconsistent.

    Set preview time on [Samuel's Vent] as well as others.
[Sword Vent]

  • Green lines are not snapped. Please resnap all.
    SV1.40 is too high as easiest diff.
  1. 00:01:774 (1,2,3,4) - This pattern is too confusing for newbie. Try the one below.
  2. 00:03:488 (1) - It's hard to read this note because it's hidden by previous notes.
  3. 00:34:345 (1,2,3) - Inconsistent spacing.
  4. 00:48:488 (1,2,3) - ^
  5. 00:54:917 (2,3,4,1) - ^
  6. 01:04:345 (1) - This spinner is too short as easiest diff. How about changing it to slider or something else?
[Advent]

  • HP-1.
    Green lines are not snapped. Please resnap all.
  1. 00:25:131 (3,4,5) - Too near from (2). Move them further.
  2. 00:30:917 (2) - Add finish.
  3. 00:37:131 (4,5,6,7) - Oh...spacing is broken. You should change the pattern of formation.
  4. 00:38:417 (1,2,3,4,5,6) - It's not good idea that stacking 6 circles unless it's stream.
  5. 00:40:560 (8) - Doesn't follow the music. Move it to 00:40:345.
  6. 00:46:131 (3) - Too near from (2).
[Final Vent]

  • HP-1.
    Green lines are not snapped. Please resnap all.
    In KIAI, you overused finish sound. Please add it to only suitable places.
  1. 00:13:774 (1,2,3,4,5) - It's not good to stack 5 circles unless it's stream.
  2. 00:19:774 (1,2,3,4) - In consistent spacing. Try to move (1,2) to right by 1 grid.
  3. 00:22:774 (1) - Move right by 1 grid.
  4. 00:22:988 (2,3,4,5,6,7,8,9,10,11,12) - Clap sounds don't fit the music well. Use clap at (4,8), and remove clap from rest.
  5. 00:26:631 (6) - Add a repeat. It will make better flow imo.
  6. 00:30:917 (2) - Add finish.
  7. 00:31:131 (3) - Remove finish.
  8. 00:31:345 (4) - ^
  9. 00:54:917 (6) - Add new combo, and remove new combo from 00:55:131 (1).
  10. 01:04:559 (4,5) - Move left by 1 grid.
[Samuel's Vent]

  • The pattern of formation is very simple and not following the music so much.
  1. 00:15:917 (3,4,5) - I think quick triple doesn't fit here. Remove (4)?
  2. 00:44:632 (1) - Add finish.
  3. 00:50:417 (5) - Add new combo, and remove new combo from 00:50:632 (1).
  4. 01:05:203 (1) - This slider is too long. It's a good idea to make unique shape slider though, this is not fun to play because of length. I recommend you to replace it with spinner.
That's it. This map needs a whole lot of works.
arien666
[General]
Title should be 'Alive A Life' :3
Dunno but artist on wikipedia is 'Rica Matsumoto' ;_; But It can be suggested so many so why don't you add tag 'Rica' or revert artist into 'Rica Matsumoto' as ranked mapsets?
Add LeadIn 1000ms into other diffs(Except [Samuel's Vent]) since the song starts too early orz
Preview Time = 00:30:917 :3?

[Sword Vent]
00:03:488 (1) - Maybe, this covered note might be hard for beginners since it is not front of slider moving position ;_;
00:18:917 (3) - [Nazi] Not straighten slider while others are ;_;

[Advent]
00:05:202 (1,2,3) - Intended pattern or why don't you make them same distance :3?
00:18:381 (1) - Start from 00:18:488 :3
00:22:774 (6,7) - Sudden 1/4 on [Normal] might not be good ;_;
00:35:417 (2,3) - Spacing orz
00:54:274 (7,8,9) - Also spacing ;_;

[Final Vent]
00:29:845 (1,2) - Swap new combo
00:30:917 (2,3,4) - [Nazi] Spacing pixely ;_;
00:37:774 (1,2) - Swap new combo?
01:03:917 (1) - Move 1 grid right :3?

[Samuel's Vent]
00:11:846 (2,3,4) - Black color may not be shown due to Black BG ;___;



meow :3
Ranger
Hi~
From my queue

[Sword Vent]
00:03:488 (1) - Spacing error,i think Put in x:140 y:192,look better
00:24:488 (5,1) - It is Easy diff right?,Typically,Easy diff not have a stream
Remove 00:24:702 (6)
00:25:345 (8) - ^same reason Remove this
00:27:060 (3) - ^Remove this
00:28:131 (1) - Spacing error.Put in x:288 y:148
00:30:917 (1) - Finish here(Start Kiai Time)
00:31:988 (4) - Remove this
00:35:417 (4) - ^
00:44:631 (1) - Finish here(Start Kiai Time)
00:48:274 (4) - ^
00:49:559 (4) - ^

[Advent]
00:30:917 (2) - Add Finish in head
00:44:631 (1) -^
01:03:059 (8) - Add NC

[Final Vent]
Circle Size -1

00:03:060 (4,5,6,7,8) - Put in x:240 y:144
00:30:917 (2) - Add Finish
00:44:845 (1) - Add Finish in head

[Samuel's Vent]
Good make :)

Good luck~
samuel_old
Topic Starter
hillaryzx
argh.... I click give kudosu without thinking.... (spacing out)...
give star, samuel? :D
Kirino Kousaka
Hello!~ Here's my mod~ (a request from my queue)

  • [General]
  1. Kiai is inconsistent. Please make them all the same for all diffs.
  2. Preview point is also inconsistent. Please make them all the same for all diffs.
  3. Audio track lead-in is also inconsistent. Please make them all the same for all diffs.

    [Sword Vent]
  4. 00:03:488 (1) - Put "finish".
  5. 00:12:488 (3) - Remove "finish".
  6. 00:15:488 (4) - Replace "clap" with "finish".
  7. 00:15:917 (5) - Remove "clap".
  8. 00:16:345 (6) - Replace "finish" with "whistle".
  9. 00:17:202 (1) - Put a "finish" on start and "clap" on end.
  10. 00:18:060 (2) - Put a "clap" on end.
  11. 00:18:917 (3) - Remove "clap" on start and put at the end.
  12. 00:19:774 (4) - Put a "clap" on end.
  13. 00:20:631 (1) - Remove "whistle".
  14. 00:21:060 (2) - Replace "whistle" with "clap".
  15. 00:21:488 (3) - Remove "whistle".
  16. 00:21:917 (4) - Make it look better like this: (as shown on the pic below)
  17. 00:32:417 (4) - Move this to "00:32:202".
  18. 00:35:845 (4) - Move this to "00:35:631".
  19. 00:51:059 (2,3) - Is this a jump? Please fix spacing because it is not necessary to put a jump on a normal diff.

    [Advent]
  20. 00:16:559 (4,5) - Replace "finish" with "clap".
  21. 00:18:488 (1) - This spinner is kinda irrelevant; It feels weird to put a spinner here. Replace it with some notes.
  22. 00:26:845 (2) - Remove "whistle".
  23. 00:27:274 (4) - Remove "finish".
  24. 00:30:917 (2) - This slider looks ugly ._.

    [Final Vent]
  25. 00:03:060 (4,6,5,7) - Remove "finish"
  26. 00:18:274 (1) - This spinner is kinda irrelevant; It feels weird to put a spinner here. Replace it with some notes.

    [Samuel's Vent]
  27. 00:30:489 (10) - Put "clap".
  28. 00:44:203 (10) - ^
  29. 01:05:203 (1) - Replace this with a spinner.
That's all!~
samuel_old

hillaryzx wrote:

argh.... I click give kudosu without thinking.... (spacing out)...
give star, samuel? :D
of coz! lol haha
Topic Starter
hillaryzx
Samuel, please update your diff...
as the new mp3 uploaded...

oh, and also, don't forget to re-download too.
:)
Scorpiour
Hi there~~mod from queue

General:
  1. Uncheck Letterbox During Breaks because of the video.
  2. Preview time is not consistent in all diff, unrankable, please fix it.
  3. Recommend to make SliderTickRate 2 in all diffs.
  4. The star rate of lowest diff is over 3, it may cause ur mapset unrankable.
  5. Set audio lead-in to 1 (1000ms) in Advent and Final Vent.
Advent:
  1. HP-1, OD-1. I suppose it should be a normal diff, so suggest to reduce them
  2. 00:16:559 (4,5) - stack them?
  3. 00:17:202 (1,2,3,4) - the approach circles 're nearly invisible here due to the video, suggest to change a combo color.
  4. 00:27:060 (3) - remove clap?
  5. 00:45:702 (2) - stack it with the end of (1)?
  6. 00:48:274 - i suppose u miss a note here~
  7. 00:51:488 (2,3,4,5,1,2,3,4,5) - too hard for a normal diff, highly recommend to change some of them to slider
  8. 01:01:774 (4) - stack?
  9. 01:02:631 (7) - ^
Final Vent:
  1. 00:11:845 (2,3,4,5) - invisible approach circles
  2. 00:28:131 (2) - remove whistle?
Samuel's Vent:
  1. HP-2, OD-2, highly recommend to do so. The bpm is not fast enough for such a high HP, and the OD make it worse. I always suggest not to make HP+AR+OD > 24.
  2. 00:03:274 (6) - remove it? i suppose it's better to leave a blank here~
  3. 00:15:702 (2,3,4,5,6,7,8) - invisible approach circles
that's all, and good luck :)
samuel_old
SPOILER

Scorpiour wrote:

Hi there~~mod from queue

General:
  1. Uncheck Letterbox During Breaks because of the video.
  2. Preview time is not consistent in all diff, unrankable, please fix it.
  3. Recommend to make SliderTickRate 2 in all diffs.
  4. The star rate of lowest diff is over 3, it may cause ur mapset unrankable.
  5. Set audio lead-in to 1 (1000ms) in Advent and Final Vent.
Advent:
  1. HP-1, OD-1. I suppose it should be a normal diff, so suggest to reduce them
  2. 00:16:559 (4,5) - stack them?
  3. 00:17:202 (1,2,3,4) - the approach circles 're nearly invisible here due to the video, suggest to change a combo color.
  4. 00:27:060 (3) - remove clap?
  5. 00:45:702 (2) - stack it with the end of (1)?
  6. 00:48:274 - i suppose u miss a note here~
  7. 00:51:488 (2,3,4,5,1,2,3,4,5) - too hard for a normal diff, highly recommend to change some of them to slider
  8. 01:01:774 (4) - stack?
  9. 01:02:631 (7) - ^
Final Vent:
  1. 00:11:845 (2,3,4,5) - invisible approach circles
  2. 00:28:131 (2) - remove whistle?
Samuel's Vent:
  1. HP-2, OD-2, highly recommend to do so. The bpm is not fast enough for such a high HP, and the OD make it worse. I always suggest not to make HP+AR+OD > 24. I find it fun and np for mr to get S
  2. 00:03:274 (6) - remove it? i suppose it's better to leave a blank here~ plz refer to the music
  3. 00:15:702 (2,3,4,5,6,7,8) - invisible approach circles colour changed


that's all, and good luck :)
Download: Matsumoto Rika - Alive a Life (TV Size) (hillaryzx) [Samuel's Vent].osu
jameskong1
GOGO!!!
Nymph
Hi Nymph here and request from my queue.

General:
Tags are different in each diff, plz check them.

Samuel's diff's lead in is 1996, try to make it 2000.
And for other diffs, I think 1000 is enough, so try to make them all 1000, now they are 1004 1004 1996.


Sword Vent:
Beatmap design/suggestion
00:10:774 (1) - this slider is very far away from the center of the screen and new players would be hard to hit it, so I suggest maybe you can move it nearer to the center of the screen.
00:17:202 (1) - this maybe a little too far away from the last object for a easy diff, maybe try to move it nearer.
00:21:917 (3) - and this one is too near... using 0.8spacing plz.
00:44:631 (1,2) - spacing. plz try to make them the same, it is 0.96spacing now, make it 0.8
00:48:060 (3) - spacing, this note can be in a more beautiful place, try to make it in a line with the notes before.
00:50:417 (1) - this maybe a little too far. All these things I am saying, is to suggest always using distance snap in easy diffs, to make it easier to read the map.

Hitsound
00:21:917 (3,4,5) - no hitsounds for these? whistle would be very nice on these, try to add some.
01:05:202 (2) - add a finish here?


Advent:
Beatmap design/suggestion
00:22:560 (5,6) - this might be very hard to follow for a normal diff, try to make another pattern instead?
00:30:488 (1) - same as I mentioned in easy, maybe a little too far from the center of the screen.
00:46:131 (3) - I think it is much more comfortable if this slider stops at the red tick, 00:46:988.
00:50:417 (1,2,3,4,1,2,3,4) - why are you increasing the distance here O.O pretty hard to follow


Finan Vent:
Beatmap design/suggestion
00:18:274 (1) - I don't think this spinner fit the music, try another pattern maybe?
00:44:845 (1) - way too soon after the spinner...


Samuel Vent:
Issues
AR8 is much more comfortable.
Hp Drain 9 and OD9? too high for a map like this, 7 is much better.
others fine, but not very enjoyable, because the spacing is too close to each other.



About the hitsounds, I think you may try to mod some ranked maps to see how they mapped the hitsounds, cuz I can tell you completely how to put hitsounds in a few words... so.

Ok that is all for now, good luck!
Topic Starter
hillaryzx
Fix, waiting for samuel...
samuel_old
wmfchris
[General]
- Try to get 500 audio-lead in for the rest of the diff, [samuel's vent] audio lead-in 2500
- mp3 name's in .flv lol

[Samuel's Vent]
Timing and settings
- [Samuel's Vent] : Combo1 : 255,255,255
should be 255,255,0 like other diffs?
Arrangements
00:00:059 (1,2,3) - try NOT to stack sliders together because (2) stacked on (3) may confuse player a bit, put some spaces between them.
00:31:560 (4) - up 1 grid so that (1,2,3,4) forms a rhombus

I think the rhythm's ok... but notes are just placed too randomly orz

[Final Vent]
- there are several duplicated timelines 030
00:03:917 (1,2) - slider placement adjustment
208,232,3917,6,0,B|152:272|88:216,1,105
112,152,4560,2,0,B|112:72,3,70
00:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
00:20:631 (8) - remove whistle on slider
00:45:060 (1,2) - stack properly, change the orientation of (1) so that it parallel with (1,2,3,..)
00:48:167 (2,3) - spacing

the spacing's a bit unstable... try to make spacing proportional to time between two notes, that makes players to read notes easier.

[Advent]
00:18:488 (4) - place about (424,80) for maintaining spacing
00:23:631 (7) - whistle?
00:46:131 (3) - slider shape adjustment
48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|
just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.

ahhhhhh those were the days orz but try to make stuffs that's more beautiful and easier to be read by players ;w;
Topic Starter
hillaryzx

wmfchris wrote:

[General]
- Try to get 500 audio-lead in for the rest of the diff, [samuel's vent] audio lead-in 2500
- mp3 name's in .flv lol - Is this unrankable?

[Final Vent]
- there are several duplicated timelines 030
00:03:917 (1,2) - slider placement adjustment
208,232,3917,6,0,B|152:272|88:216,1,105
112,152,4560,2,0,B|112:72,3,70
00:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
00:20:631 (8) - remove whistle on slider
00:45:060 (1,2) - stack properly, change the orientation of (1) so that it parallel with (1,2,3,..)
00:48:167 (2,3) - spacing

the spacing's a bit unstable... try to make spacing proportional to time between two notes, that makes players to read notes easier.

[Advent]
00:18:488 (4) - place about (424,80) for maintaining spacing
00:23:631 (7) - whistle?
00:46:131 (3) - slider shape adjustment
48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|
just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.

ahhhhhh those were the days orz but try to make stuffs that's more beautiful and easier to be read by players ;w; - I'm not from that time..
done, waiting samuel.....
samuel_old
Shana Aisaka
Hi~ Here is my mod. :P

Red - Fix it.
Pink - Suggestion.

[General]
- Some of the diff doesn't have this tag "rica" Please fix it. ( IN Samuel's Vent )
- Why is Advent Slider Velocity is 1.60 ? but Final Vent is 1.40 . =w='' ( It should be Final Vent is 1.60 )

[Sword Vent]
I think you should use grid level 3 . @w@"
HP Drain Rate - 1
00:21:488(x) = add note
00:21:917(3) = I think you should do it like this. :arrow: http://puu.sh/gD8E 00:24:060(5) + finish
00:25:131(5) = slider end in 00:25:560
00:26:417(1) = I think the note 2&3 doesn't fit the sound. How about put a slider here? :arrow: http://puu.sh/gD9r
00:42:702(5) = slider end in 00:43:345

01:00:917(1,2,3,4) = Remove clap.

[Advent]
Circle Size - 1
Approach Rate - 1

I suggest you to remake all the sliders. ;_; ( The sliders looks so ugly. )

[Final Vent]
Approach Rate + 1
Overall Difficult + 1
00:10:560(x) = add note
00:10:988(x) = ^
00:13:560(x) = ^
00:15:917(x) = ^
00:30:488(x) = ^ :arrow: http://puu.sh/gDfs
01:03:274(x) = ^ :arrow: http://puu.sh/gDfV put it anywhere you like. :arrow: http://puu.sh/gDgd

This diff should be more hard! ><"

[Samuel's Vent]
Approach Rate + 1
This diff is good . :D

Okay, That's all ~ :)
This map need more hardworking. :D
anywhere, Good Luck! :P
Topic Starter
hillaryzx

Shana Aisaka wrote:

Hi~ Here is my mod. :P

Red - Fix it.
Pink - Suggestion.

[General]
- Some of the diff doesn't have this tag "rica" Please fix it. ( IN Samuel's Vent )
- Why is Advent Slider Velocity is 1.60 ? but Final Vent is 1.40 . =w='' ( It should be Final Vent is 1.60 ) Fix~

[Sword Vent]
I think you should use grid level 3 . @w@"
HP Drain Rate - 1
00:21:488(x) = add note
00:21:917(3) = I think you should do it like this. :arrow: http://puu.sh/gD8E 00:24:060(5) + finish
00:25:131(5) = slider end in 00:25:560
00:26:417(1) = I think the note 2&3 doesn't fit the sound. How about put a slider here? :arrow: http://puu.sh/gD9r
00:42:702(5) = slider end in 00:43:345

01:00:917(1,2,3,4) = Remove clap.

[Advent]
Circle Size - 1
Approach Rate - 1

I suggest you to remake all the sliders. ;_; ( The sliders looks so ugly. )

[Final Vent]
Approach Rate + 1
Overall Difficult + 1
00:10:560(x) = add note
00:10:988(x) = ^
00:13:560(x) = ^
00:15:917(x) = ^
00:30:488(x) = ^ :arrow: http://puu.sh/gDfs
01:03:274(x) = ^ :arrow: http://puu.sh/gDfV put it anywhere you like. :arrow: http://puu.sh/gDgd

This diff should be more hard! ><"

[Samuel's Vent]
Approach Rate + 1
This diff is good . :D

Okay, That's all ~ :)
This map need more hardworking. :D
anywhere, Good Luck! :P Sorry, but I must correct your grammar ( Anywhere = place , Anyway is what you want to right? ) XD
Done, its samuel's turn now....
samuel_old
p3n
[General]
  1. Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
  2. Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
  3. General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
[Sword Vent]
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
304,64,18917,2,0,B|192:64,1,100,0|8
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
00:21:488 (X) - weird to leave out this note



[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.

00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
  • - 00:17:202 (1) - move to 260/300
    - 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
00:52:774 (3) - remove the last repeat to match the vocals http://puu.sh/h1BW



[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2) ;)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note



[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...

Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:

00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick




Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
Topic Starter
hillaryzx

p3n wrote:

[General]
  1. Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
  2. Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
  3. General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
[Sword Vent]
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
304,64,18917,2,0,B|192:64,1,100,0|8
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
00:21:488 (X) - weird to leave out this note



[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.

00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
  • - 00:17:202 (1) - move to 260/300
    - 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
00:52:774 (3) - remove the last repeat to match the vocals http://puu.sh/h1BW



[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2) ;)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note



[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...

Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:

00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick




Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
Done... waiting for samuel....
samuel_old
Mitsuneko
Awesome map bro~ -w-b
Star for you.
Topic Starter
hillaryzx

nekonomitsu wrote:

Awesome map bro~ -w-b
Star for you.
Thanks for the comment and star~ ^^
Topic Starter
hillaryzx
I'm doubled posting.... (=.=')
giO-
Hello from my mod queue~

General

I would suggest to change black combo colour in something like http://puu.sh/hzTr

Here's the Combo Colours
[Colours]
Combo1 : 255,255,0
Combo2 : 58,58,58
Combo3 : 255,0,0
Combo4 : 128,0,128


Sword Vent

00:01:774 (1) - remove 2 repeat and do something like this http://puu.sh/hzLs
00:21:488 (3) - remove whistle and put finish, sound better
00:22:345 (4) - new combo
00:22:345 (4) - fix this slider shape
00:33:488 (1,2,1,2) - fix symmetry , move 00:34:345 (1) - on x:153 y: 316, 00:34:774 (2) - on x:191 y:245, 00:35:202 (3) - on x:171 y:169 with grid snap and distance snap off
00:54:274 - add note?


Advent

00:15:060 (3) - fix this slider shape please
00:23:202 (6) - remove this note and extend previous minislider adding 1 repeat 00:22:774 (5) - http://puu.sh/hzXC
00:39:488 (5) - add clap
00:39:917 (6) - remove clap
00:40:345 (7) - add finish at slider end http://puu.sh/hzYe
00:56:417 (7) - add finish
01:01:345 (3,4,5) - unstack
01:02:202 (6) - new combo and instead of 3 beats use 1 minislider with repeat http://puu.sh/hzZM


Final Vent

AR 8?

00:03:060 (4,5,6,7,8) - unstack this ministream
00:04:560 (2) - remove 1 repeat and add beat on 00:05:202 -
00:08:631 (7) - fix slider shape
00:34:345 (6) - replace clap with finish
00:36:488 (5) - new combo
00:49:774 (6) - replace whistle with finish
00:56:631 (7) - add finish at the slider end


Samuel's Vent

00:08:845 (2) - move this note
00:10:345 (1) - remove new combo and add on 00:10:559 (2) -
00:11:417 (1) - unstack from the triple 00:10:988 (4,5,6) -
00:13:559 (4,5) - unstack from 00:13:131 (1,2,3) -
00:15:274 (9) - add new combo and remove from 00:15:488 (1) -
00:15:917 (5,6,7,8,9) - mmm http://puu.sh/hA74 better?
00:16:559 (10) - new combo and fix spacing
00:16:774 (11) - unstack
00:36:274 (9) - add new combo and remove from 00:36:488 (1) -
00:37:774 (1) - remove new combo and add here 00:37:988 (2) -


Good luck~ :)
samuel_old
S o r d a
[overall]:
  1. I think this song tick rate1 better
  2. there is a kiai time in Samuel's Vent different with other diffs : Kiai #1: Starts on 01:05:202, ends on 01:05:310

[Samuel's Vent]:
  1. 01:05:310 (1) - end for 01:09:702 - I think better
[Final Vent]:
  1. this Diff Hard Diff? stream long I suggest that I reduce it
  2. 00:16:988 (3) - remove finish beginning
  3. 00:29:202 (6) - really ugly slider how about this?
  4. 00:44:631 (8,1) - swaps newcombo
[Advent]:
  1. fine
[Sword Vent]:
  1. fine too
Beige

[Final Vent diff]


( Insane Don't use distance snap...)

Don't give kudosu... Don't have... Whatever thx~ :)
show more
Please sign in to reply.

New reply