forum

Sound Horizon - Yoiyami no Uta

posted
Total Posts
54
show more
Topic Starter
P A N

Gaia wrote:

P A N wrote:

just waiting Gaia to be BN again
Touhou
Hi, Testplayed and suggested some changes.
Changes
http://puu.sh/mcDZO/208bfb3a08.osu
Chatlog
17:21 Touhou: hi, want a translation of that song for the german parts?
17:21 Touhou: maybe for a future storyboard :p
17:21 P A N: what song
17:22 *Touhou is editing [https://osu.ppy.sh/b/861889 Sound Horizon - Yoiyami no Uta [Fucking Guitarist]]
17:23 P A N: umm I will ask you when I need it :3
17:23 Touhou: damn this part 06:53:601 (1) -
17:23 P A N: thanks :D
17:23 Touhou: not something i will be fcing lol
17:24 P A N: LOL
17:24 Touhou: other than that easy and nice, gj
17:25 P A N: ty :>
17:25 Touhou: that spinner
17:25 Touhou: are you sure?
17:30 P A N: will see
17:30 Touhou: fuck
17:31 P A N: calm
17:34 Touhou: sightread + never heard song
17:34 P A N: well played
17:34 P A N: :D
17:34 Touhou: the 2 stream parts
17:34 Touhou: will get me though
17:34 Touhou: fun map
17:35 P A N: thanks XD
17:35 Touhou: this might be a reason to get better at streams, haha
17:35 P A N: and ty for testplay as well
17:35 Touhou: np
17:35 P A N: ahahaha
17:35 Touhou: the ode to joy part is a bit lacking though
17:35 Touhou: sec, looking for the part
17:35 Touhou: 06:28:217 (1) -
17:36 Touhou: 06:30:360 - circle maybe?
17:36 Touhou: 06:31:678 - same
17:36 P A N: umm I only follow vocal there
17:37 P A N: and I love that jump
17:37 P A N: >_>
17:37 Touhou: 06:33:491 - make it longer and let it end here? 06:34:068 -
17:38 Touhou: the vocals deserve more credit imo :/
17:38 Touhou: 06:34:151 - onwards
17:38 P A N: ummm
17:38 P A N: it's kinda hard to do that ahahaha
17:38 Touhou: when i played, i could barely hear the instruments
17:39 Touhou: and i think a lot of people know how ode to joy sounds
17:39 Touhou: they expect to click the vocals
17:39 P A N: will think about it
17:40 P A N: yea will do something
17:40 P A N: on vocal
17:40 P A N: let's count this as a mod
17:40 P A N: :D
17:40 Touhou: hang on
17:41 Touhou: i can give you correct sliders for the syllables
17:41 Touhou: i'll save in a seperate .osu and puush it
17:42 P A N: yea you can try
17:43 Touhou: holy http://osu.ppy.sh/ss/4229268
17:43 Touhou: good job on that one
17:44 P A N: hm
17:44 P A N: well ctrl+a and play the music is a bit funny
18:05 Touhou: that part
18:05 Touhou: can be really fun actually :D
18:06 P A N: >_>
18:15 Touhou: k almost done
18:18 Touhou: http://puu.sh/mcDZO/208bfb3a08.osu
18:19 Touhou: i focused on the objects, not the placements
18:19 Touhou: but it's testplayable
18:19 Touhou: if you want to :p
18:20 P A N: put this list to forum please
18:20 P A N: i want to give kds to get +sp
18:20 Touhou: I don't need kds
18:20 Touhou: but ok
18:20 P A N: I need sp
18:20 P A N: XD
- Frontier -
Why not Yoiyami Hanabi
Topic Starter
P A N

- Frontier - wrote:

Why not Yoiyami Hanabi
what is that
KASUM1
rank pls

my 300th post :D
Qiyana
Can't mod right now, to remind me, post here!
https://osu.ppy.sh/forum/t/385988/start=90
Kalibe
wow
Topic Starter
P A N

Kalibe wrote:

wow
wow
CrimsonClaw
best map 2016
Tachibana Kanade
randomly testplay and my advice:
03:15:689 (2,3) - a little weird set?
03:44:371 (3,4) - feel inconsistent with the song's sound
05:09:096 (1) - I'm not sure about this slider. i test and feel like maybe change the slider to 3 single notes feels better while playing.
nice map !
Topic Starter
P A N

Tachibana Kanade wrote:

randomly testplay and my advice:
03:15:689 (2,3) - a little weird set? yea I planned to fix it.
03:44:371 (3,4) - feel inconsistent with the song's sound nice catch
05:09:096 (1) - I'm not sure about this slider. i test and feel like maybe change the slider to 3 single notes feels better while playing. sounds double here imo, let's keep this first
nice map !
thanks for mod and testplay :D
cute avatar btw, she's my favorite
Gero
We did a short IRC mod, best of luck with this project.

Log
2016-01-06 15:01 P A N: hi Gero
2016-01-06 15:01 P A N: can I ask you for a bubble? >_>
2016-01-06 15:01 Gero: P A N
2016-01-06 15:02 P A N: so you can have more time to map your diff ^_<
2016-01-06 15:03 Gero: which song is it?
2016-01-06 15:04 P A N: ACTION is editing [http://osu.ppy.sh/b/861889 Sound Horizon - Yoiyami no Uta [Revenge]]
2016-01-06 15:05 P A N: 1 diff 8 mins, hope that's ok
2016-01-06 15:07 P A N: uh it has deathstream
2016-01-06 15:17 Gero: welll
2016-01-06 15:18 P A N: ;_;
2016-01-06 15:18 Gero: I can mod it but I doubt that this deserve a bubble, I think it needs more work before calling a BN right now tho
2016-01-06 15:18 P A N: that snap? lol
2016-01-06 15:18 P A N: the solo part
2016-01-06 15:19 P A N: well I tried to map it save
2016-01-06 15:19 P A N: follow only 1/2 and 1/4
2016-01-06 15:19 P A N: a bit 1/3
2016-01-06 15:19 Gero: maybe it's just me
2016-01-06 15:20 P A N: yyyea? o.o
2016-01-06 15:20 Gero: yeah
2016-01-06 15:21 Gero: 06:54:920 - some beats seems off
2016-01-06 15:21 Gero: also the 1/3 part or whatever which is it looks like quite weird to play and the patterns doesn't helps at all so yeah I'd like to suggest you redo some parts of this
2016-01-06 15:22 P A N: ah i got it
2016-01-06 15:22 P A N: overmapped
2016-01-06 15:23 Gero: kinda
2016-01-06 15:23 Gero: yeah
2016-01-06 15:23 P A N: some blue tick
2016-01-06 15:23 P A N: yea
2016-01-06 15:23 Gero: so yeah I think you could get more mods, take it in mind
2016-01-06 15:24 Gero: ;~;
2016-01-06 15:25 P A N: yea I will try after fix that stream
2016-01-06 15:25 P A N: but i think 1/3 is fine
2016-01-06 15:25 Gero: up to you~
2016-01-06 15:25 Gero: rest is good enough
2016-01-06 15:26 P A N: alright thanks
2016-01-06 15:29 P A N: post if you want
2016-01-06 15:30 Gero: okay, will do~
Frostmourne
m4m

General
I'm not sure if it's right to add tags regarding some parts in this song such as "hatsune miku" being used in the very end or "Fantasy Impromptu" in the middle to the end, I don't think it hurts to add them

Revenge
offset could be 73362 (-20) if I'm not mistaken, it feels the whole song could be applied with this offset
I will focus on hitsounds mainly, the playability in this map overall is great except the length of the song which made me choke at the end xdxdxdxdxd
01:27:867 (1) - finish only without clap
01:34:296 (1) - ^
01:36:933 (1) - ^
01:49:955 (1,2,3,4) - could add additional claps to fill the emotion here, seems very fitting with the song when it's moving to the another verse
01:53:252 (2) - remove whistle
01:59:515 (1) - add whistle
02:15:010 (6) - remove whistle
02:35:120 (1) - whistle to fit along with 02:40:394 (1) -
02:42:208 (3,4) - whistle
03:58:197 (1) - only clap at end
05:40:065 (2) - clap instead of whistle
05:40:230 (1) - remove whistle at end
07:37:757 (3) - only clap at start
08:16:658 (1) - clap at start
08:48:142 (4,5) - could add notes here for triple
08:50:779 (4,5) - ^

GL P A N :)
Topic Starter
P A N

FrostxE wrote:

m4m

General
I'm not sure if it's right to add tags regarding some parts in this song such as "hatsune miku" being used in the very end or "Fantasy Impromptu" in the middle to the end, I don't think it hurts to add them

Revenge
offset could be 73362 (-20) if I'm not mistaken, it feels the whole song could be applied with this offset
I will focus on hitsounds mainly, the playability in this map overall is great except the length of the song which made me choke at the end xdxdxdxdxd
01:27:867 (1) - finish only without clap
01:34:296 (1) - ^
01:36:933 (1) - ^
01:49:955 (1,2,3,4) - could add additional claps to fill the emotion here, seems very fitting with the song when it's moving to the another verse
01:53:252 (2) - remove whistle
01:59:515 (1) - add whistle
02:15:010 (6) - remove whistle
02:35:120 (1) - whistle to fit along with 02:40:394 (1) -
02:42:208 (3,4) - whistle
03:58:197 (1) - only clap at end
05:40:065 (2) - clap instead of whistle
05:40:230 (1) - remove whistle at end
07:37:757 (3) - only clap at start
08:16:658 (1) - clap at start
08:48:142 (4,5) - could add notes here for triple
08:50:779 (4,5) - ^

GL P A N :)
all fixed, thanks for modding!
Qiyana
Hi! From #modreqs and my queue! If I was a BN, I would bubble this but there are some stuff...

[General]
(References, metadata stuff)
http://www.animelyrics.com/doujin/sanhora/yoiyaminouta.htm
Nothing Else.
[Revenge]
01:33:801 (1,2,3,1) - This should be placed like that.
01:44:351 (1,2,3,1) - ^
02:27:208 (1) - No NC here.
02:27:537 (2) - NC
02:42:208 (3,4,5) - I don't think you should put triples here. It doesn't sound right. Remove the 4.
05:28:526 (2,3,4,5,6,7,8,9,1) - By listening to the music, it sounds like these should be placed more farther.
06:53:581 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Doing that can seriously hurt someones hand and you're using way too many circles.
09:49:131 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,1,2,1,2,1,2,1,2) - ^
10:05:449 (1,2,3) - Get rid of the 2.
Topic Starter
P A N

Dyl-Byl wrote:

Hi! From #modreqs and my queue! If I was a BN, I would bubble this but there are some stuff...

[General]
(References, metadata stuff)
http://www.animelyrics.com/doujin/sanhora/yoiyaminouta.htm
Nothing Else. um what do you mean, you mean the title is Yoiyami no Uta Song of Twilight's Darkness or should add Song of Twilight's Darkness on some place?
[Revenge]
01:33:801 (1,2,3,1) - This should be placed like that. like..... that? what is that?
01:44:351 (1,2,3,1) - ^ ^
02:27:208 (1) - No NC here. umm NC here because of big white tick
02:27:537 (2) - NC big white tick is here 02:27:208 (1)
02:42:208 (3,4,5) - I don't think you should put triples here. It doesn't sound right. Remove the 4. it's really a triple there.
05:28:526 (2,3,4,5,6,7,8,9,1) - By listening to the music, it sounds like these should be placed more farther. umm i think they're already fit
06:53:581 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Doing that can seriously hurt someones hand and you're using way too many circles. I love this, and it's a approved extra diff.
09:49:131 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,1,2,1,2,1,2,1,2) - ^ same here.
10:05:449 (1,2,3) - Get rid of the 2. um it's very fit.
thanks :3
Rumia-
bn plz bubble thx
Topic Starter
P A N

Rumia- wrote:

bn plz bubble thx
mercury2004
wait y u no rank this already
small hs mod
05:14:351 (2,1) - sudden direction change is a bit tinging on my sense, no need to fix if you want
05:29:845 (1,2) - whistle on 1, then place clap on slider 2's head, the rest of it whistle
05:30:504 (1) - clap on this head + finish will work just fine
07:10:642 (9) - try finish on this?
those stream you have in the map, DO NOT MESS WITH THAT. such a masterpiece should not
you might wanna add these in tag, this music is epic reincarnation of classical music

-ode to joy
-fur elise
-eine kleine nacht musik
pretty sure there is one more , but i just can't recognize it.
Monstrata
[Retribution]

  1. 01:27:867 (1,2,3,4,5,6,7) - Personally I find streams on blue ticks really annoying to play xD. I'd much rather begin the stream on a strong note.
  2. 01:27:867 (1) - Make this 1/2 slider instead? xD. I think it'll be more appreciated
  3. 01:34:790 (2,3) - 01:35:120 (4,5) - You could try Ctrl+G'ing them. The flow you get is pretty fun to play too but you also get a change in spacing that emphasizes the strong beats.
  4. 01:38:416 (1,2) - 01:38:746 (3,4) - Same could apply here. Ctrl+G'ing would give some nice emphasis onto 1, right now the spacing makes it seem unimportant.
  5. 01:54:405 (2,3) - I wasn't completely sure what this rhythm was following. I would have used two 1/2 sliders instead to follow the vocals a bit better since the circles you use later seem to follow the vocals too (01:58:526 (2,3,4,5,6,7) - )
  6. 02:11:383 (1,2) - This could be misread as a 1/2 jump because the spacing is quite similar. Maybe two 1/2 sliders instead for 1?
  7. 02:20:285 (2,3) - This rhythm should be Ctrl+G"ed so you can begin the combo's on the downbeat 02:20:614 - . The jumps you set up here begin on red ticks so they feel offbeat relative to where you NC. Compare this section with 01:48:966 (1,2,1,2,1,2) - .
  8. 03:15:669 (2,3,1) - I wish you made these jumps bigger. This whole section with the jumps was really fun to play xD I would end on a high note. Same with 09:06:438 (2,3,4) - much later on
  9. 04:35:944 - Not going to map the drum beat here? I think people are most accustomed to 1/1 gaps than 3/2 gaps so even if the beat is kinda feint here i doubt people will mind, or take much notice. Up to you tho~
  10. 04:45:669 (1,2,1,2,1,2,1,2,1,2) - How about having the SV increase for each slider? Right now you're going 0.5 > 0.75 > 1 you could try 0.5 > 0.625 > 0.75 > 0.875 > 1.00 (since there are 5 sliders). Would create a more noticeable buildup effect.
  11. 04:48:307 - Just something about the storyboard, but here, there's like one random feather at the right of the screen floating down and its not rotating. It's also like alone so it looks a bit out of place imo...
  12. 05:04:460 (2) - You could Ctrl+G this for emphasis if you're alright with using a flowbreak here xD. I think it fits (I would put a flowbreak here if i was mapping this xD).
  13. 05:06:768 (1) - I think, just going by patterning, you can remove this NC. Even tho it's a downbeat, it fits well musically with the combo before it, having a stand-alone NC kinda makes it feel really important but imo its just another slider haha.
  14. 05:09:241 - You could add another kickslider here imo.
  15. 05:14:680 - The music noticeably increases in pitch here, but you already use like cross-screen slider jumps here. Have you considered increasing the SV here a bit more? Or is that too much xD.
  16. 05:23:087 (2,3) - Blanket's off xd
  17. 06:17:153 (5,1) - I would map a larger jump here xD. Triangle = all notes in the triangle are the same "strength" but here 1 kinda deserves more emphasis imo xD.
  18. 07:08:664 (8,9,10) - The stream transition here looked a bit off... Can you make it more smooth?
  19. 07:33:636 - There's a clear piano note here, you should map it imo since a 1/1 gap doesn't function very well when it skips a note.
  20. 08:00:834 (1) - The sliderpath here isn't really predictable given its shape... and thats a problem lol.
  21. 09:12:702 (1) - Red combo color instead? You use the white for like "quiet" parts where the storyboard is like black, but the storyboard is playing here and this part's pretty intense xD.
  22. 09:59:680 (1,2,1,2,1,2,1,2) - Niiice.
Okay call me back when you're ready!
mercury2004
feather deleted. file sent to creator, after update and that out of place feather should be gone
Topic Starter
P A N

Monstrata wrote:

[Retribution]

  1. 01:27:867 (1,2,3,4,5,6,7) - Personally I find streams on blue ticks really annoying to play xD. I'd much rather begin the stream on a strong note.
  2. 01:27:867 (1) - Make this 1/2 slider instead? xD. I think it'll be more appreciated I found 1/1 slider is kinda fit with that strecth sound as andddd imo that stream start on blue tick is playing fine >_>
  3. 01:34:790 (2,3) - 01:35:120 (4,5) - You could try Ctrl+G'ing them. The flow you get is pretty fun to play too but you also get a change in spacing that emphasizes the strong beats. agreed, let's try
  4. 01:38:416 (1,2) - 01:38:746 (3,4) - Same could apply here. Ctrl+G'ing would give some nice emphasis onto 1, right now the spacing makes it seem unimportant. ^
  5. 01:54:405 (2,3) - I wasn't completely sure what this rhythm was following. I would have used two 1/2 sliders instead to follow the vocals a bit better since the circles you use later seem to follow the vocals too (01:58:526 (2,3,4,5,6,7) - ) 01:55:065 (4) - this rhythm I want to put circle because follow kick sound.
  6. 02:11:383 (1,2) - This could be misread as a 1/2 jump because the spacing is quite similar. Maybe two 1/2 sliders instead for 1? hm sorry I really love this one for some reason. let's count it as an anti-jump.
  7. 02:20:285 (2,3) - This rhythm should be Ctrl+G"ed so you can begin the combo's on the downbeat 02:20:614 - . The jumps you set up here begin on red ticks so they feel offbeat relative to where you NC. Compare this section with 01:48:966 (1,2,1,2,1,2) - . yes you are right, fixed.
  8. 03:15:669 (2,3,1) - I wish you made these jumps bigger. This whole section with the jumps was really fun to play xD I would end on a high note. Same with 09:06:438 (2,3,4) - much later on fixed!
  9. 04:35:944 - Not going to map the drum beat here? I think people are most accustomed to 1/1 gaps than 3/2 gaps so even if the beat is kinda feint here i doubt people will mind, or take much notice. Up to you tho~ I don't want to map the full map here at first >< I want it to be relax part.
  10. 04:45:669 (1,2,1,2,1,2,1,2,1,2) - How about having the SV increase for each slider? Right now you're going 0.5 > 0.75 > 1 you could try 0.5 > 0.625 > 0.75 > 0.875 > 1.00 (since there are 5 sliders). Would create a more noticeable buildup effect. nice idea.
  11. 04:48:307 - Just something about the storyboard, but here, there's like one random feather at the right of the screen floating down and its not rotating. It's also like alone so it looks a bit out of place imo...
  12. 05:04:460 (2) - You could Ctrl+G this for emphasis if you're alright with using a flowbreak here xD. I think it fits (I would put a flowbreak here if i was mapping this xD). kinda agree with this, it's more like the start of other stanza.
  13. 05:06:768 (1) - I think, just going by patterning, you can remove this NC. Even tho it's a downbeat, it fits well musically with the combo before it, having a stand-alone NC kinda makes it feel really important but imo its just another slider haha. k
  14. 05:09:241 - You could add another kickslider here imo. tried to add.
  15. 05:14:680 - The music noticeably increases in pitch here, but you already use like cross-screen slider jumps here. Have you considered increasing the SV here a bit more? Or is that too much xD. agreed with this
  16. 05:23:087 (2,3) - Blanket's off xd okie xd
  17. 06:17:153 (5,1) - I would map a larger jump here xD. Triangle = all notes in the triangle are the same "strength" but here 1 kinda deserves more emphasis imo xD. as you wish XD
  18. 07:08:664 (8,9,10) - The stream transition here looked a bit off... Can you make it more smooth? damn, finally someone catch it.
  19. 07:33:636 - There's a clear piano note here, you should map it imo since a 1/1 gap doesn't function very well when it skips a note. ok!
  20. 08:00:834 (1) - The sliderpath here isn't really predictable given its shape... and thats a problem lol. damn
  21. 09:12:702 (1) - Red combo color instead? You use the white for like "quiet" parts where the storyboard is like black, but the storyboard is playing here and this part's pretty intense xD. ok!
  22. 09:59:680 (1,2,1,2,1,2,1,2) - Niiice. niceeeeee
Okay call me back when you're ready!
thanks so much !! >o<
mercury2004
http://puu.sh/nLPF1.rar ok again, file resized.
Monstrata
Alright, everything looks good. Bubbled!

Good job~
Topic Starter
P A N

Monstrata wrote:

Alright, everything looks good. Bubbled!

Good job~
thanks a bunch :)
smallboat
Fix some rhythm with mapper make it more good play imo. #2 Bubbled

Some message
2016-03-24 00:39 P A N: hello >_>
2016-03-24 00:39 P A N: do you accept mod request? I have bubbled map and no BN want to do it
2016-03-24 00:40 P A N: really sad life and i can m4m
2016-03-24 01:05 smallboat: Hi PAN, are you mean the 'Sound Horizon' the app map?
2016-03-24 01:05 P A N: yes ><
2016-03-24 01:12 smallboat: okay checking..
2016-03-24 01:30 smallboat: 05:30:175 (2) - Feel the sliderend snap at bluetick..? Have a bit confused imo
2016-03-24 01:31 smallboat: 07:35:285 (4) - Open 25% seems the head snap at 1/3
2016-03-24 01:36 P A N: ok wait
2016-03-24 01:36 P A N: first one is kinda not 1/3 too >_>
2016-03-24 01:37 smallboat: oh lol
2016-03-24 01:38 P A N: i fixed the second one
2016-03-24 01:38 P A N: you are right
2016-03-24 01:38 P A N: both head and tail is 1/3
2016-03-24 01:38 smallboat: yes 1/3
2016-03-24 01:40 smallboat: I think this 1/3 slider maybe can change 2 notes make play better, you think?
2016-03-24 01:42 smallboat: you can select keep or change, follow your opinion :3
2016-03-24 01:43 P A N: 05:29:845 (1,2) - do you mean 05:29:845 (1,2) -
2016-03-24 01:43 smallboat: not
2016-03-24 01:43 smallboat: 07:35:285 (4) -this
2016-03-24 01:43 P A N: ah
2016-03-24 01:44 smallboat: yes
2016-03-24 01:44 P A N: circle is good too
2016-03-24 01:45 smallboat: Example : http://puu.sh/nRbyB/d073dab0d9.jpg
2016-03-24 01:46 smallboat: my opinion ↑
2016-03-24 01:52 smallboat: wait for you
2016-03-24 01:52 P A N: sorry, thinking about good pattern XD
2016-03-24 01:52 smallboat: oh okay
2016-03-24 01:52 smallboat: then nothing to say
2016-03-24 01:52 smallboat: :333
2016-03-24 01:53 smallboat: so just move that 1/3 snap only, right?
2016-03-24 01:57 P A N: ok finished fixing the 1/3 snap
2016-03-24 01:57 P A N: next is 05:29:845 (1,2) -
2016-03-24 01:57 P A N: hmmm
2016-03-24 01:58 smallboat: this you say keep
2016-03-24 01:58 smallboat: then just keep it
2016-03-24 01:58 smallboat: follow yours
2016-03-24 01:58 smallboat: :3
2016-03-24 01:59 P A N: i think the snap doesn't right
2016-03-24 01:59 smallboat: yes maybe..
2016-03-24 02:00 P A N: how about http://puu.sh/nRctS/4fca3aed6d.jpg
2016-03-24 02:00 P A N: I think it works
2016-03-24 02:02 smallboat: yes your opinion is right imo
2016-03-24 02:02 P A N: alright
2016-03-24 02:02 P A N: yea i think snap is like this
2016-03-24 02:03 smallboat: yes, then fix this later and go update it. :)
2016-03-24 02:10 P A N: please wait, im fixing other thing ><
2016-03-24 02:10 P A N: this snap sounds weird too 05:31:658 -
2016-03-24 02:10 P A N: im trying my best to don't make it dq
2016-03-24 02:10 smallboat: yes don't DQ imo too..lol..
2016-03-24 02:11 P A N: ahahaha
2016-03-24 02:11 P A N: yea im checking too
2016-03-24 02:15 smallboat: 05:31:658 (4,5,1) - oh.. open 25% to listen the snap really have some weird..right
2016-03-24 02:15 P A N: yes
2016-03-24 02:16 smallboat: but you follow the heavy drum
2016-03-24 02:16 smallboat: play fine imo
2016-03-24 02:16 P A N: umm tbh i followed guitar >_>
2016-03-24 02:17 smallboat: oh is guitar I say error XD
2016-03-24 02:17 P A N: but snap is wrong, play fine can't be an excuse
2016-03-24 02:17 P A N: thanks to you
2016-03-24 02:18 P A N: your "follow the heavy drum" gave me an idea
2016-03-24 02:18 P A N: 05:31:493 - http://puu.sh/nRdHe/567f08fe87.jpg
2016-03-24 02:18 P A N: follow drum like this is more safe!
2016-03-24 02:18 smallboat: yep seems more safe
2016-03-24 02:21 smallboat: your update pic, the (1) slider reverse has no snap there.
2016-03-24 02:23 P A N: umm
2016-03-24 02:23 P A N: 25% it has i think
2016-03-24 02:23 P A N: i heard that
2016-03-24 02:23 smallboat: well okay ~
2016-03-24 02:28 P A N: i will change CS to 4.5 too is that ok?
2016-03-24 02:29 smallboat: okay sure I think fine
2016-03-24 02:35 smallboat: lol
2016-03-24 02:37 P A N: alright!
2016-03-24 02:37 P A N: im ready
2016-03-24 02:38 smallboat: okay~
2016-03-24 02:38 P A N: wait relogin
2016-03-24 02:39 smallboat: ok
2016-03-24 02:40 P A N: hm error :/
2016-03-24 02:40 P A N: please wait
2016-03-24 02:40 smallboat: lol
2016-03-24 02:41 P A N: i think it worked?
2016-03-24 02:41 P A N: bubble already popped
2016-03-24 02:41 P A N: please try update
2016-03-24 02:42 P A N: 05:29:845 (1,2,3,4,1) - 05:31:823 (1,2,3) - 07:35:120 (3,1,1,1) - is where i fixed
2016-03-24 02:43 smallboat: yes i see, seems more good
2016-03-24 02:43 P A N: yes!
2016-03-24 02:45 smallboat: Okay I give #2 later.
2016-03-24 02:45 P A N: thanks >_>
Topic Starter
P A N

smallboat wrote:

Fix some rhythm with mapper make it more good play imo. #2 Bubbled

Some message
2016-03-24 00:39 P A N: hello >_>
2016-03-24 00:39 P A N: do you accept mod request? I have bubbled map and no BN want to do it
2016-03-24 00:40 P A N: really sad life and i can m4m
2016-03-24 01:05 smallboat: Hi PAN, are you mean the 'Sound Horizon' the app map?
2016-03-24 01:05 P A N: yes ><
2016-03-24 01:12 smallboat: okay checking..
2016-03-24 01:30 smallboat: 05:30:175 (2) - Feel the sliderend snap at bluetick..? Have a bit confused imo
2016-03-24 01:31 smallboat: 07:35:285 (4) - Open 25% seems the head snap at 1/3
2016-03-24 01:36 P A N: ok wait
2016-03-24 01:36 P A N: first one is kinda not 1/3 too >_>
2016-03-24 01:37 smallboat: oh lol
2016-03-24 01:38 P A N: i fixed the second one
2016-03-24 01:38 P A N: you are right
2016-03-24 01:38 P A N: both head and tail is 1/3
2016-03-24 01:38 smallboat: yes 1/3
2016-03-24 01:40 smallboat: I think this 1/3 slider maybe can change 2 notes make play better, you think?
2016-03-24 01:42 smallboat: you can select keep or change, follow your opinion :3
2016-03-24 01:43 P A N: 05:29:845 (1,2) - do you mean 05:29:845 (1,2) -
2016-03-24 01:43 smallboat: not
2016-03-24 01:43 smallboat: 07:35:285 (4) -this
2016-03-24 01:43 P A N: ah
2016-03-24 01:44 smallboat: yes
2016-03-24 01:44 P A N: circle is good too
2016-03-24 01:45 smallboat: Example : http://puu.sh/nRbyB/d073dab0d9.jpg
2016-03-24 01:46 smallboat: my opinion ↑
2016-03-24 01:52 smallboat: wait for you
2016-03-24 01:52 P A N: sorry, thinking about good pattern XD
2016-03-24 01:52 smallboat: oh okay
2016-03-24 01:52 smallboat: then nothing to say
2016-03-24 01:52 smallboat: :333
2016-03-24 01:53 smallboat: so just move that 1/3 snap only, right?
2016-03-24 01:57 P A N: ok finished fixing the 1/3 snap
2016-03-24 01:57 P A N: next is 05:29:845 (1,2) -
2016-03-24 01:57 P A N: hmmm
2016-03-24 01:58 smallboat: this you say keep
2016-03-24 01:58 smallboat: then just keep it
2016-03-24 01:58 smallboat: follow yours
2016-03-24 01:58 smallboat: :3
2016-03-24 01:59 P A N: i think the snap doesn't right
2016-03-24 01:59 smallboat: yes maybe..
2016-03-24 02:00 P A N: how about http://puu.sh/nRctS/4fca3aed6d.jpg
2016-03-24 02:00 P A N: I think it works
2016-03-24 02:02 smallboat: yes your opinion is right imo
2016-03-24 02:02 P A N: alright
2016-03-24 02:02 P A N: yea i think snap is like this
2016-03-24 02:03 smallboat: yes, then fix this later and go update it. :)
2016-03-24 02:10 P A N: please wait, im fixing other thing ><
2016-03-24 02:10 P A N: this snap sounds weird too 05:31:658 -
2016-03-24 02:10 P A N: im trying my best to don't make it dq
2016-03-24 02:10 smallboat: yes don't DQ imo too..lol..
2016-03-24 02:11 P A N: ahahaha
2016-03-24 02:11 P A N: yea im checking too
2016-03-24 02:15 smallboat: 05:31:658 (4,5,1) - oh.. open 25% to listen the snap really have some weird..right
2016-03-24 02:15 P A N: yes
2016-03-24 02:16 smallboat: but you follow the heavy drum
2016-03-24 02:16 smallboat: play fine imo
2016-03-24 02:16 P A N: umm tbh i followed guitar >_>
2016-03-24 02:17 smallboat: oh is guitar I say error XD
2016-03-24 02:17 P A N: but snap is wrong, play fine can't be an excuse
2016-03-24 02:17 P A N: thanks to you
2016-03-24 02:18 P A N: your "follow the heavy drum" gave me an idea
2016-03-24 02:18 P A N: 05:31:493 - http://puu.sh/nRdHe/567f08fe87.jpg
2016-03-24 02:18 P A N: follow drum like this is more safe!
2016-03-24 02:18 smallboat: yep seems more safe
2016-03-24 02:21 smallboat: your update pic, the (1) slider reverse has no snap there.
2016-03-24 02:23 P A N: umm
2016-03-24 02:23 P A N: 25% it has i think
2016-03-24 02:23 P A N: i heard that
2016-03-24 02:23 smallboat: well okay ~
2016-03-24 02:28 P A N: i will change CS to 4.5 too is that ok?
2016-03-24 02:29 smallboat: okay sure I think fine
2016-03-24 02:35 smallboat: lol
2016-03-24 02:37 P A N: alright!
2016-03-24 02:37 P A N: im ready
2016-03-24 02:38 smallboat: okay~
2016-03-24 02:38 P A N: wait relogin
2016-03-24 02:39 smallboat: ok
2016-03-24 02:40 P A N: hm error :/
2016-03-24 02:40 P A N: please wait
2016-03-24 02:40 smallboat: lol
2016-03-24 02:41 P A N: i think it worked?
2016-03-24 02:41 P A N: bubble already popped
2016-03-24 02:41 P A N: please try update
2016-03-24 02:42 P A N: 05:29:845 (1,2,3,4,1) - 05:31:823 (1,2,3) - 07:35:120 (3,1,1,1) - is where i fixed
2016-03-24 02:43 smallboat: yes i see, seems more good
2016-03-24 02:43 P A N: yes!
2016-03-24 02:45 smallboat: Okay I give #2 later.
2016-03-24 02:45 P A N: thanks >_>
THANK YOU SO MUCH
Electoz
hype?
HappyRocket88
Hellow. As somehow requested a m4m in #modhelp. The difficulty is quite polished already and I don't have such as complains regarding rhythms but some jumps could be slightly re-positioned to improve the playability a bit. For example:

  1. 01:43:362 (1,2) - This jump kills somehow the pattern you started with these 01:42:702 (2,3) - two objects. As they are increasing, the effect of placing (1) and (2) on the near spot of (4) and (5) doesn't have much sense when the patter would have flowed better if those objects were applied with Ctrl + H to have keep the transition the overall pattern was built.
  2. 02:10:724 (3) - Here a NC would play better since the rhythm stops somehow here 02:10:394 - so this will give players the idea the transition of the two objects have a different spacing.
  3. 02:18:636 (1,2,3,1) - I don't know if it was just me but this pattern triggers me somehow. Taking account how you placed these jump-patterns in the previous segments, this patterns breaks the structure a bit because it isn't so intuitive to click where (1) is currently. It would be way better if (1) were where (2) is to create the idea of jump-emphasis in concordance of the previous similar patterns.
  4. 02:36:109 (4,5) - These two objects stacked felt like they killed the momentum of jump which was supposed to be here judging for the composition of the overall segment. I do believe placing (5) here 286|335 would increse the palyability here.
  5. 02:42:867 (7) - Rhythmically talking, this 1/4 slider doesn't really support the instrument due there's no beat to highlight at the blue tick. Hence, using a circle here would avoid creating such as slight offbeats as that slider does.
  6. Well, the stream of the end really destroyed my hopes of being able to pass this map. XD
Aside from that, would you mind giving me an explanation of these points and tell me if I'm wrong or something.

  1. Is the unchecked Widescreen Support intentional? Because as it is now, I see the potential of the storyboard were reduced due this issue. I do believe checking it would increase significantly perception of the storyboard.
  2. Now the opposite issue would go over Letterbox during Breaks. Is there any relevant point to have this option enabled? As long as the storyboard doesn't manage lyrics or waves on the breakswhere players can notice a different of the horizontal screen to have this option activated, this storyboard doesn't really support it. It would be way better if you unchecked it to fix this.
[]

That should be all from my side. Call me back if needed. Would you mind providing the metadata of the song? So if it's unclear we can ask Kwan for clarification!
Rumia-
just something you would consider to add to tags if missing cuz of the classical song inserts might as well insert classical in tags too xd
0:42-0:50: Für Elise - Ludwig van Beethoven
6:15-6:17: Eine Kleine Nacht Musik - Wolfgang Amadeus Mozart
6:17-6:39: Ode to Joy - Ludwig van Beethoven
6:40-7:10: Fantasie Impromptu - Frédéric François Chopin
7:10-7:17: Pictures at an Exhibition: Promenade - Modest Mussorgsky
7th Story Märchen to tags since it was listed under this album
no better source i can find since the official page dont even say anything detail about the song xd
album

no kd
mercury2004

HappyRocket88 wrote:

Aside from that, would you mind giving me an explanation of these points and tell me if I'm wrong or something.

  1. Is the unchecked Widescreen Support intentional? Because as it is now, I see the potential of the storyboard were reduced due this issue. I do believe checking it would increase significantly perception of the storyboard.
    Yes, this is intentional. The last time i made storyboard was like 6 years ago. I didnt know current platform support Widescreen after i finished it. I'll do it next time if i have chance to.
  2. Now the opposite issue would go over Letterbox during Breaks. Is there any relevant point to have this option enabled? As long as the storyboard doesn't manage lyrics or waves on the breakswhere players can notice a different of the horizontal screen to have this option activated, this storyboard doesn't really support it. It would be way better if you unchecked it to fix this. wopps. I totally forgot to tell P A N to disable it.
[]

That should be all from my side. Call me back if needed. Would you mind providing the metadata of the song? So if it's unclear we can ask Kwan for clarification!
this is the album scan http://www.pocketonline.net/files/WallS ... hen/Scans/ just in case
Topic Starter
P A N

HappyRocket88 wrote:

Hellow. As somehow requested a m4m in #modhelp. The difficulty is quite polished already and I don't have such as complains regarding rhythms but some jumps could be slightly re-positioned to improve the playability a bit. For example:

  1. 01:43:362 (1,2) - This jump kills somehow the pattern you started with these 01:42:702 (2,3) - two objects. As they are increasing, the effect of placing (1) and (2) on the near spot of (4) and (5) doesn't have much sense when the patter would have flowed better if those objects were applied with Ctrl + H to have keep the transition the overall pattern was built. make sense. tried something.
  2. 02:10:724 (3) - Here a NC would play better since the rhythm stops somehow here 02:10:394 - so this will give players the idea the transition of the two objects have a different spacing. imo NC here kinda unnecessary because the spacing is already obvious about 1/1 and 1/2.
  3. 02:18:636 (1,2,3,1) - I don't know if it was just me but this pattern triggers me somehow. Taking account how you placed these jump-patterns in the previous segments, this patterns breaks the structure a bit because it isn't so intuitive to click where (1) is currently. It would be way better if (1) were where (2) is to create the idea of jump-emphasis in concordance of the previous similar patterns. imo it's already intuitive because it's being liner with the slider.
  4. 02:36:109 (4,5) - These two objects stacked felt like they killed the momentum of jump which was supposed to be here judging for the composition of the overall segment. I do believe placing (5) here 286|335 would increse the palyability here. fixed but damn, i made new pattern before notice that you suggest the coordinates. so yea I did my pattern here.
  5. 02:42:867 (7) - Rhythmically talking, this 1/4 slider doesn't really support the instrument due there's no beat to highlight at the blue tick. Hence, using a circle here would avoid creating such as slight offbeats as that slider does. k
  6. Well, the stream of the end really destroyed my hopes of being able to pass this map. XD i love deathstream :D
Aside from that, would you mind giving me an explanation of these points and tell me if I'm wrong or something.

  1. Is the unchecked Widescreen Support intentional? Because as it is now, I see the potential of the storyboard were reduced due this issue. I do believe checking it would increase significantly perception of the storyboard. It's intentional because SBer prefer to make SB for standard resolution.
  2. Now the opposite issue would go over Letterbox during Breaks. Is there any relevant point to have this option enabled? As long as the storyboard doesn't manage lyrics or waves on the breakswhere players can notice a different of the horizontal screen to have this option activated, this storyboard doesn't really support it. It would be way better if you unchecked it to fix this. k.
[]

That should be all from my side. Call me back if needed. Would you mind providing the metadata of the song? So if it's unclear we can ask Kwan for clarification!
thanks so much !


additional added:

- increase last stream volume to 90%

- add my name and SBer to tags

- changed preview point.

- fixed 03:44:351 (3,4,1) 's snap. from 1/3 to 1/4. also it affected next pattern having a bit bigger spacing.

- added missing hitsound at 08:34:131 - 08:42:702

- added note at 03:16:988

- added missing hitsound at 09:02:812 - 09:05:944

- removed 09:07:922 (5) - (questionable snap) to prevent from dq. changed (4) to circle instead.


please tell me if you not ok with any of this.
HappyRocket88
It has been a long time...
Topic Starter
P A N
THANKS finally....
Kalibe
wow gratz Pan !
HabiHolic
Gratz P A N!
meii18
Oh my this beautiful song and at least creepy is qualified <3.
Congratz!
Gloria Guard
Gratz :3
xHappy-
Gratz P A N
Sotarks
show more
Please sign in to reply.

New reply