Monstrata wrote:
Also, what's with the difficulty settings on Voli's Medium. CS size plays an important role in determining how difficult a map will be. A change from CS 3 to CS 5 may not be much for experienced players, but it's a huge jump for the playerbase that this set is aimed at. CS is a design choice, and people usually decide on that right when they map, but this is a poor choice imo, sry Voli .
Actually, no. CS have
nothing to do with difficulty
alone. Its more about [SV / HitObjectRadius] (or something close to that, I'm not so sure atm). THAT is what determinates how hard a map will be.
Faster SV, harder map will be considering CS is same. Higher CS, harder map will be considering SV is same.
Lets check some random
recently ranked map.Looks fine doesn't it? CS3 -> CS3.5. (40,98 -> 38,74)
Now lets check SV.
0.6 -> 1.1. Wow. Thats quite huge increasement, isn't it? Almost as twice as fast.
Lets use our formula now:
60 / 40,98 = 1,46~ for Easy
110 / 38,74 = 2,84~ for Normal
Normal is roughly about 95% harder than Easy.
Lets check this set:
CS3 -> CS5 (40,98 -> 32,01)
SV 1,3 -> 1,5
Lets use the formula again for this set:
130 / 40,98 = 3,17~ for Easy
150 / 32,01 = 4,69~ for Normal.
Normal is only about 48% harder than Easy.
I don't see any issue, really.