MY FIRST STORY - ALONE

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Topic Starter
Saut
Kuuma
Omg saut... never stop mapping please.
Avishay
OMG what anime is this from? XD I KNOW IT IS TOKYO GHOUL, I KNOW LOTS ABOUT ANIME

jeez

[Seclusion]
  1. 00:12:158 (3) - Finish here is misleading since the strong beat is at 00:12:308 (1) -, just a normal clap here will do.
  2. 00:44:858 (1) - 1/4 slider here works really well imo, you should try that as well.
  3. 00:45:908 (1) - Finish is inappropriate here, nothing really strong instrument or vocals wise, perhaps you will change the placement of this note to 00:46:058
  4. 01:05:108 (1) - Don't mute the sliderend here, it kinda goes well with the 'yeeei' that just ends on the blue tick, it's cool.
  5. 01:09:458 (1,2,3,4,5,6) - Something has clearly gone wrong here, the shape of the second half of the stream is really odd and awkward, I think it's clear so I won't really elaborate, but if you can't understand why then I'll elaborate.
  6. 01:25:808 (2,2,3,1) - Why not make an equal spacing between the stream notes to the regular circle? It'd be nice.
  7. 01:28:358 (2,3,4,5,1) - Did you really need to reduce the spacing here? There are no signs of music withdrawal, it starts only at 01:29:258 (1) -
  8. 01:55:658 (1) - The whole pattern here is frigin gud man
  9. 02:05:858 (1) - Not sure why did you finish just this note, if you wanted to go with the intensity of the vocals, should've put a finish at 02:05:559 (2) - and 02:06:158 (3) - just like at 02:11:108 (1) -
  10. 02:13:508 (1) - Add a finish
  11. 02:41:108 (3) - Erm.. drum addition on purpose? Because atm it sounds horrible for me, might want to add a custom set here.
  12. 02:50:858 (1) - Isn't this a bit bit bit too slow? I'd add that the shape and placement are not really forgiving either, especially because of the linear movement 02:50:408 (1,2,3,1) -. Oh, and could you plz fix the waterdrop / circle shape here, symmetric is gud.


[Extra]
  1. Just saying that I am not going to mention the hitsound suggestion like before, so if you did follor through some of them, you should apply them here too.
  2. 00:19:208 (2,1,2) - Isn't this a bit too misleading? 1/2 and 1/4, just sayin' that this repeats in this diff and it is pretty incosistent, so unless there's something really drastic in the song you should probably just choose one pattern to work with.
  3. 00:40:358 (3,4,5,2) - I don't like this overlap :|
  4. Oh lol this diff is not done yet


[Insane]
  1. 00:12:758 (2,3) - Rhythm is kinda awkward, why not 1/2 into a 1/1? Unlike 00:14:258 (3,1) - it has no note that signs halt.
  2. 01:47:858 (4,5) - Did you ever stack 1/2 notes like that at this diff? I was sure it was weird 1/4 or something, but regardless you probably shouldn't stop the movement here.


nicela
Bonsai
can someone pls bump t/222054 again bc I just lost 90 minutes of modding right before I wanted to post it again, it's like the first time in forever I forgot not to write in the browser and boom there's the punishment (nvm already bumped now but a few more bumps wouldn't hurt :)))
I'll just quickly list everything again, sry if it'll appear harsh or whatever bc of not writing much, generally I barely found any real issues anywhere so it's mostly very minor suggestions, poke me if I didn't explain something enough
also rip 2nd kds :(

General
  1. offset is definitely too high, should be around 450 I guess
  2. The hitsound at 00:59:258 feels out of place bc only vocals and no real active beat
  3. do you hate Hidden-players ;_;


Isolierung
  1. 00:25:058 (1,2,1,2) - 00:29:858 (1,2) - why so big, there's nothing getting more intense or anything
  2. 01:48:908 (3) - and 01:51:308 (3) - There's one of the more important guitar-notes on the tails (01:53:708 (2,3,4,1,2,3) - is what perfectly suits the rhythm)and I don't really understand why you mapped it that way bc there's no claps on heads either
  3. I'm not the target audience of this diff and only played it with HT but the jumps between 01:55:658 (1,2,3,1,2,3,1,2,3) - totally caught me off-guard, rather extrem flow- and/or spacing-wise after that calmer section, maybe nerf a bit?
  4. kinda weird that this is the only diff where there's a slider instead of the spinner at the end : \


Extra
  1. AiMod best mod
  2. 00:13:058 (3) - I'd suggest making this a circle as the contrast to 00:17:558 (2,3,4,5,1) - is too much imo, you ignore the guitar completely at the second one so making that one a circle would be better
  3. 00:22:358 (2,3) - and similar: I don't think stacking both 1/2s and 1/4s perfectly is a good idea so I suggest spacing all those 1/4s just that little bit like you did with all other 1/4s. Also 01:19:508 (1,2,3,1) - is a bit ??? the different inteveralls look exactly the same right after each other
  4. 01:48:908 (3) - 01:51:308 (3) - same as higher diff



Insane
  1. 00:12:758 (2) - similar point to the one in Extra, having that clap on the tail is weird when they're fully emphasized at 00:17:558 (2,3,4,5,1) -
  2. 00:32:558 (4,1,2,1,2) - This is really boring considering the diff, at the very least pls map 00:33:908 but yeah pls map generally more here
  3. 00:48:158 (5,1) - (1) should get more emphasis, rn it's just following extended sliderpath of (5) and barely any change of direction on (1) itself either which is not enough imo



Hard
  1. 00:12:758 (2) - same as Insane
  2. even in this diff I think 00:33:908 should be mapped and maybe 02:21:908 too
  3. 01:57:833 - maybe silence? the hitsound somewhat fits but is still irritating imo
  4. 02:20:858 (3,4) - whoa


Normal
  1. You know that changing SV for some sections isn't forbidden in Normals (neither in Easy) right? I feel like it could use some SV-changes for some sections to differentiate a bit
  2. Heyho it's a Normal, not much to say, prolly nothing about the Easy either and I generally hate Easy so I won't even look at it hihi


I think I forgot something but whatever, sorry x.x
SkinnyJommy
you map to fast dude........ faster than me....................
Starset
well...time to give up on mine ;w;
Topic Starter
Saut
bad color choice
red does not mean i deny your point

Avishay wrote:

OMG what anime is this from? XD I KNOW IT IS TOKYO GHOUL, I KNOW LOTS ABOUT ANIME

jeez

[Seclusion]
  1. 00:12:158 (3) - Finish here is misleading since the strong beat is at 00:12:308 (1) -, just a normal clap here will do. but there is a finish in the song and finish sounds r strong (means setting a finish here is legit)
  2. 00:44:858 (1) - 1/4 slider here works really well imo, you should try that as well. i tried and i failed
  3. 00:45:908 (1) - Finish is inappropriate here, nothing really strong instrument or vocals wise, perhaps you will change the placement of this note to 00:46:058 again, there is a finish in da song - also i cant find anything strong here 00:46:058
  4. 01:05:108 (1) - Don't mute the sliderend here, it kinda goes well with the 'yeeei' that just ends on the blue tick, it's cool. nah no not really y:C
  5. 01:09:458 (1,2,3,4,5,6) - Something has clearly gone wrong here, the shape of the second half of the stream is really odd and awkward, I think it's clear so I won't really elaborate, but if you can't understand why then I'll elaborate. perfect cricle noww
  6. 01:25:808 (2,2,3,1) - Why not make an equal spacing between the stream notes to the regular circle? It'd be nice. did this at first but then 01:25:958 (1,2,3,1) - plays like shit so i reduced the spacing
  7. 01:28:358 (2,3,4,5,1) - Did you really need to reduce the spacing here? There are no signs of music withdrawal, it starts only at 01:29:258 (1) - transition tho, slightly increased
  8. 01:55:658 (1) - The whole pattern here is frigin gud man
  9. 02:05:858 (1) - Not sure why did you finish just this note, if you wanted to go with the intensity of the vocals, should've put a finish at 02:05:559 (2) - and 02:06:158 (3) - just like at 02:11:108 (1) - everything else sounds just bad, idk it feels right this wayy
  10. 02:13:508 (1) - Add a finish no finish in the songg so i dont feel like adding one :>
  11. 02:41:108 (3) - Erm.. drum addition on purpose? Because atm it sounds horrible for me, might want to add a custom set here. removed the clap, sounds better now indeed
  12. 02:50:858 (1) - Isn't this a bit bit bit too slow? I'd add that the shape and placement are not really forgiving either, especially because of the linear movement 02:50:408 (1,2,3,1) -. Oh, and could you plz fix the waterdrop / circle shape here, symmetric is gud.i really like the slow down here, i hope i can rank in the way it is B^) custom color is grey idk if that helps but ye if necessary i can change 02:50:408 (1,2,3) - to a simple line instead of a backnforth- also i dont think that the shape has to be symmetrical


[Extra]
  1. Just saying that I am not going to mention the hitsound suggestion like before, so if you did follor through some of them, you should apply them here too.
  2. 00:19:208 (2,1,2) - Isn't this a bit too misleading? 1/2 and 1/4, just sayin' that this repeats in this diff and it is pretty incosistent, so unless there's something really drastic in the song you should probably just choose one pattern to work with. eea aa yes and no changed it at some places
  3. 00:40:358 (3,4,5,2) - I don't like this overlap :|me neither
  4. Oh lol this diff is not done yet oh oooooo ops oh


[Insane]
  1. 00:12:758 (2,3) - Rhythm is kinda awkward, why not 1/2 into a 1/1? Unlike 00:14:258 (3,1) - it has no note that signs halt. its not too bad tho, following the guitar workss
  2. 01:47:858 (4,5) - Did you ever stack 1/2 notes like that at this diff? I was sure it was weird 1/4 or something, but regardless you probably shouldn't stop the movement here. aaa yes


nicela

Bonsai wrote:

can someone pls bump t/222054 again bc I just lost 90 minutes of modding right before I wanted to post it again, it's like the first time in forever I forgot not to write in the browser and boom there's the punishment (nvm already bumped now but a few more bumps wouldn't hurt :)))
I'll just quickly list everything again, sry if it'll appear harsh or whatever bc of not writing much, generally I barely found any real issues anywhere so it's mostly very minor suggestions, poke me if I didn't explain something enough
also rip 2nd kds :(2slow my hero

General
  1. offset is definitely too high, should be around 450 I guess ohh your right it is too late but i think reducing it by 4 is enough
  2. The hitsound at 00:59:258 feels out of place bc only vocals and no real active beat truu
  3. do you hate Hidden-players ;_; no, i love them http://puu.sh/mKT46/839ef063d8.png also i think it works well with hidden


Isolierung
  1. 00:25:058 (1,2,1,2) - 00:29:858 (1,2) - why so big, there's nothing getting more intense or anything vocal intensifies, but ye at the second one its dumb- reduced ds
  2. 01:48:908 (3) - and 01:51:308 (3) - There's one of the more important guitar-notes on the tails (01:53:708 (2,3,4,1,2,3) - is what perfectly suits the rhythm)and I don't really understand why you mapped it that way bc there's no claps on heads either bc spamming circles in such a calm part is annoying to playy
  3. I'm not the target audience of this diff and only played it with HT but the jumps between 01:55:658 (1,2,3,1,2,3,1,2,3) - totally caught me off-guard, rather extrem flow- and/or spacing-wise after that calmer section, maybe nerf a bit? ppl manage to play it somehow, will consider to nerf this one later of (if necessary)
  4. kinda weird that this is the only diff where there's a slider instead of the spinner at the end : \ diff ist eben isoliert B^)


Extra
  1. AiMod best mod oh ooo
  2. 00:13:058 (3) - I'd suggest making this a circle as the contrast to 00:17:558 (2,3,4,5,1) - is too much imo, you ignore the guitar completely at the second one so making that one a circle would be better !!!!!!! good
  3. 00:22:358 (2,3) - and similar: I don't think stacking both 1/2s and 1/4s perfectly is a good idea so I suggest spacing all those 1/4s just that little bit like you did with all other 1/4s. Also 01:19:508 (1,2,3,1) - is a bit ??? the different inteveralls look exactly the same right after each other ye
  4. 01:48:908 (3) - 01:51:308 (3) - same as higher diff



Insane
  1. 00:12:758 (2) - similar point to the one in Extra, having that clap on the tail is weird when they're fully emphasized at 00:17:558 (2,3,4,5,1) - bmark
  2. 00:32:558 (4,1,2,1,2) - This is really boring considering the diff, at the very least pls map 00:33:908 but yeah pls map generally more here ye
  3. 00:48:158 (5,1) - (1) should get more emphasis, rn it's just following extended sliderpath of (5) and barely any change of direction on (1) itself either which is not enough imo ye



Hard
  1. 00:12:758 (2) - same as Insane
  2. even in this diff I think 00:33:908 should be mapped and maybe 02:21:908 too i think its okay the way it is heree
  3. 01:57:833 - maybe silence? the hitsound somewhat fits but is still irritating imo ye
  4. 02:20:858 (3,4) - whoa how


Normal
  1. You know that changing SV for some sections isn't forbidden in Normals (neither in Easy) right? I feel like it could use some SV-changes for some sections to differentiate a bit i know but ye
  2. Heyho it's a Normal, not much to say, prolly nothing about the Easy either and I generally hate Easy so I won't even look at it hihi


I think I forgot something but whatever, sorry x.x

thx boys
SkinnyJommy
yoo m4m!

[Isolation]
  1. 00:13:954 (3,4,5,6,1) - the last note of this stream makes the whole thing look really off and weird... so maybe move 00:14:254 (1) - to 323. 35
  2. 00:59:254 (1) - this is pretty guly ;-;
  3. 01:35:854 (1,2,3,4) - hmm... this square is pretty giant for no reason except for the clap spam here, but i think the pattern is too sudden and too big
[Extra]
  1. 00:59:216 (1) - moving this over to 00:59:216 feels so much better, maybe i missed it in the hardest diff up above but as it is now is so awkward because it doesnt hit right on the vocal
[Insane]
  1. 01:25:954 (2,3,4) - I think this pattern here would be better on the left of 01:25:354 (4) - idk it just feels right to me
[Hard]
this looks fine to me
[Normal]
  1. 00:13:954 (4,1) - this stack seems hard to read for newer players

Easy looks okay to me too! sorry for short mod... but not much to point out ya know, everything is pretty good!
Dailycare
[Isolation]
01:10:354 (3) - Stack this slider's tail on 01:09:679 (4) -
01:47:854 (1) - Move to (384, 240)

[Extra]
Is this diff done?

01:19:504 (1,2) - I think stack is not good choice

[Insane]
01:49:204 (3) - Why did you stack this on 01:48:754 (2) - ?
01:51:604 (3) - ^

[Hard]
01:10:954 (4,1) - How about this?
02:08:554 (4,1) - ^

[Normal]
00:13:954 (4) - 1.05..? Is it acceptable? // And I recommend you to make 00:13:654 (3,4) - like 00:18:454 (3,4) -
01:04:054 (3) - It's too high
02:34:054 (5) - Add NC instead of 02:35:254 (1) -

[Easy]
02:49:654 (7,1) - Too close ;w;


Sorry for short mod, but It's perfect. Nice song, Nice diffs, Nice BG
pishifat
m 4 m q u e u e

general
01:21:904 (1) - 01:24:304 (1) - half the diffs are missing finishes on these um
02:58:054 (1) - lowering slidertick volume on these and the huge sliders on other diffs = good. loud ticks on nothing pretty weird
soft whistle = too loud in right ear. balance volume properly or get another hitsound thx

normal
00:13:954 (4,1) - whay jommy said lol
00:15:454 (2) - pls 2/1 doesnt really fit the density of the rest of the diff
00:17:104 (1) - 00:46:954 (3) - 02:45:004 (4) - tbh slidershapes where you don't really follow the body because of how much it overlaps itself are things to avoid on easynormal

hard
00:59:254 (1) - forgot the body whistle tho

insane
scrubs usually suck at reading the 1/2-not-stacking thing but ok
00:35:254 (1) - 01:42:454 (1) - tail whistles so much louder than heads:( going with soft sampleset only like 00:37:654 (1,2,3) - sounds way better. after seeing higher diffs they make more sense (although being lower volume still better there) yet on thsi diff they're kinda what still since they're mapped the same as nonwhistletails

extra
00:14:404 (2) - 00:14:704 (1) - 00:52:204 (2) - soft sampleset would be fitting for more silent stuff if you werent using a custom sample that makes it stand out lol. there's a few more weird soft sampleset placements that i didn't really understand but if you actually consider them problems you can find them easily
02:17:254 (1) - here onwards best part tbh

isolation
00:14:704 (1) - those weird softsamplesetthings also apply here too gl
00:30:304 (3,4,1,2,3,4) - visually same spacing for linear stuff like this is cool despite 1 being lower https://osu.ppy.sh/ss/4411854

get bns
Hadis
2016-01-26 15:33 Saut: ACTION is listening to [https://osu.ppy.sh/b/867055 MY FIRST STORY - ALONE]
2016-01-26 15:33 Saut: modde mein held
2016-01-26 15:45 hadis1000: re
2016-01-26 15:45 hadis1000: !
2016-01-26 15:46 Saut: !!
2016-01-26 15:46 hadis1000: quality mod incomming °J°
2016-01-26 15:46 Saut: best modder 2k16
2016-01-26 15:46 Saut: auf dich ist verlass
2016-01-26 15:47 hadis1000: der song ist schonmal gut :V
2016-01-26 15:48 Saut: no change sry
2016-01-26 15:48 hadis1000: kk
2016-01-26 15:48 hadis1000: done
2016-01-26 15:49 hadis1000: omg
2016-01-26 15:49 hadis1000: die langsamen kurzen slider in
2016-01-26 15:49 hadis1000: ACTION is playing [https://osu.ppy.sh/b/867055 MY FIRST STORY - ALONE [Extra]]
2016-01-26 15:49 hadis1000: sind perfekt o_o
2016-01-26 15:50 Saut: sehr sneaky von dir
2016-01-26 15:51 hadis1000: unterschwellige Botschaften sind meine spezialität!
2016-01-26 15:51 hadis1000: dieses timestamp menü geht bei mir nicht mehr auf
2016-01-26 15:51 hadis1000: weist du woran das liegen kann?
2016-01-26 15:51 Saut: der beste part in der extra beginnt hier 02:17:258 -
2016-01-26 15:51 Saut: timestamp?
2016-01-26 15:52 hadis1000: das da
2016-01-26 15:52 hadis1000: was du mir geschckt hast
2016-01-26 15:52 Saut: 02:17:258 - ?
2016-01-26 15:52 Saut: du markierst die objekte
2016-01-26 15:52 Saut: dann strg+c
2016-01-26 15:52 Saut: und im chat strg+v
2016-01-26 15:52 Saut: das mach ich
2016-01-26 15:52 hadis1000: oh. Ich hab immer erst unten links geklickt und dann strg+c
2016-01-26 15:52 hadis1000: danke!
2016-01-26 15:53 hadis1000: 01:20:258 (1,2) -
2016-01-26 15:53 hadis1000: spielt sich nicht gut
2016-01-26 15:53 Saut: mit begründung pls xd
2016-01-26 15:53 hadis1000: mhh
2016-01-26 15:54 hadis1000: 01:19:958 (3,1,2)
2016-01-26 15:54 hadis1000: vorher war alles super schnell
2016-01-26 15:54 hadis1000: und ohne dass man das wirklich sehen kann wird alles langsamer
2016-01-26 15:54 hadis1000: der übergang passt nicht so wirklich.
2016-01-26 15:55 hadis1000: weil keine pause zwischen 01:19:808 (2,3) ist
2016-01-26 15:55 hadis1000: ginge das vom song her wäre die stelle ok.
2016-01-26 15:56 hadis1000: nachvollziehbar?
2016-01-26 15:57 Saut: macht eig sinn
2016-01-26 15:57 Saut: wenn ich hier 01:19:808 (2,3) - weniger spacing mache
2016-01-26 15:57 Saut: funkt es bestimmt
2016-01-26 15:57 Saut: ,
2016-01-26 15:57 hadis1000: 00:17:108 (1,2) da ist es das gleiche
2016-01-26 15:58 hadis1000: der längere slider macht das ganze aber nicht so schlimm
2016-01-26 15:58 hadis1000: weniger spacing hört sich gut an.
2016-01-26 16:03 hadis1000: 01:48:458 (1,2,3,4,5) - so garkein flow
2016-01-26 16:03 hadis1000: + 01:50:858 (1,2,3,4,5)
2016-01-26 16:04 Saut: finds eig super
2016-01-26 16:04 Saut: bei claps viel spacing
2016-01-26 16:04 Saut: verhältnismäßig
2016-01-26 16:05 hadis1000: die stellen an denen sich die circles überlagern
2016-01-26 16:05 hadis1000: mag ich nicht.
2016-01-26 16:06 Saut: wo 2 übereinander sind?
2016-01-26 16:06 hadis1000: ja
2016-01-26 16:07 hadis1000: 00:50:858 (1,2,3,4,5) - da gehts
2016-01-26 16:07 hadis1000: genauso hier 00:53:258 (1,2,3,4,5,1) -
2016-01-26 16:08 hadis1000: also, da ist es mir garnicht erst aufgefallen.
2016-01-26 16:10 hadis1000: mehr hab ich nicht für die extra.
2016-01-26 16:11 hadis1000: ACTION is editing [https://osu.ppy.sh/b/861381 MY FIRST STORY - ALONE [Isolation]]
2016-01-26 16:11 hadis1000: 00:13:958 (3,5,6,1) - der stream ist hässlich
2016-01-26 16:11 hadis1000: und spielt sich nicht gut
2016-01-26 16:11 hadis1000: zu nah an 00:13:658 (1) , oder zu wenig spacing
2016-01-26 16:11 hadis1000: weiß ich nicht genau
2016-01-26 16:11 hadis1000: beides würde helfen.
2016-01-26 16:14 hadis1000: du hast das gleiche was ich bei der extra nicht mochte in der Isolation auch gemacht.
2016-01-26 16:17 Saut: da geht er ab
2016-01-26 16:17 Saut: sec
2016-01-26 16:18 hadis1000: oh, ich habe gerade tillerino geschrieben was ich an der map nicht mag ._.
2016-01-26 16:18 hadis1000: 01:36:308 (4) - ist zu weit links
2016-01-26 16:18 hadis1000: der sollte senkrecht zu 1,2 etwas nach rechts
2016-01-26 16:19 hadis1000: seltsam
2016-01-26 16:19 hadis1000: warte...
2016-01-26 16:21 hadis1000: 00:51:158 (2,3) - ist das was ich oben schon meinte, aber bei 00:51:608 (4,5) störts nicht.
2016-01-26 16:22 Saut: schreib ruhig weiter ich muss gleich los und bereite mich vor
2016-01-26 16:22 Saut: am ende einfach den chatverlauf posten pls
2016-01-26 16:22 hadis1000: das gleiche bei 00:51:608 (4,5) - und 00:54:158 (5,1) -
2016-01-26 16:22 hadis1000: das erste ist nicht so gut, das zweite völlig in ordnung
2016-01-26 16:23 hadis1000: das ist warscheinlich nur geschmackssache, aber ich mag es nicht wie du am angfang zwischen runden und abknickenden slidern wechselst
2016-01-26 16:24 hadis1000: das lässt die map so komisch grob aussehen
Topic Starter
Saut

SkinnyJommy wrote:

yoo m4m!

[Isolation]
  1. 00:13:954 (3,4,5,6,1) - the last note of this stream makes the whole thing look really off and weird... so maybe move 00:14:254 (1) - to 323. 35 o tru
  2. 00:59:254 (1) - this is pretty guly ;-; u r pretty guly :'(
  3. 01:35:854 (1,2,3,4) - hmm... this square is pretty giant for no reason except for the clap spam here, but i think the pattern is too sudden and too big slightly reduced
[Extra]
  1. 00:59:216 (1) - moving this over to 00:59:216 feels so much better, maybe i missed it in the hardest diff up above but as it is now is so awkward because it doesnt hit right on the vocal starting this on a yellow tick is a bad idea eee
[Insane]
  1. 01:25:954 (2,3,4) - I think this pattern here would be better on the left of 01:25:354 (4) - idk it just feels right to me revolution
[Hard]
this looks fine to me
[Normal]
  1. 00:13:954 (4,1) - this stack seems hard to read for newer players thats why i bmarked it :x fixed that one

Easy looks okay to me too! sorry for short mod... but not much to point out ya know, everything is pretty good!
what do u want me to modd

Dailycare wrote:

[Isolation]
01:10:354 (3) - Stack this slider's tail on 01:09:679 (4) - oh yea
01:47:854 (1) - Move to (384, 240) oh yea

[Extra]
Is this diff done? ;^)

01:19:504 (1,2) - I think stack is not good choice reduced spacing 2->3, plays k now

[Insane]
01:49:204 (3) - Why did you stack this on 01:48:754 (2) - ? i thought its cool but no, its stupid
01:51:604 (3) - ^

[Hard]
01:10:954 (4,1) - How about this? na, bc consistency
02:08:554 (4,1) - ^

[Normal]
00:13:954 (4) - 1.05..? Is it acceptable? // And I recommend you to make 00:13:654 (3,4) - like 00:18:454 (3,4) - changed stuff here, ugly stack is also gone
01:04:054 (3) - It's too high yee
02:34:054 (5) - Add NC instead of 02:35:254 (1) - o yee

[Easy]
02:49:654 (7,1) - Too close ;w; but it is not


Sorry for short mod, but It's perfect. Nice song, Nice diffs, Nice BG

pishifat wrote:

m 4 m q u e u e

general
01:21:904 (1) - 01:24:304 (1) - half the diffs are missing finishes on these um oh
02:58:054 (1) - lowering slidertick volume on these and the huge sliders on other diffs = good. loud ticks on nothing pretty weird 10 and 5% now
soft whistle = too loud in right ear. balance volume properly or get another hitsound thx np

normal
00:13:954 (4,1) - whay jommy said lol
00:15:454 (2) - pls 2/1 doesnt really fit the density of the rest of the diff true
00:17:104 (1) - 00:46:954 (3) - 02:45:004 (4) - tbh slidershapes where you don't really follow the body because of how much it overlaps itself are things to avoid on easynormal desperate situations

hard
00:59:254 (1) - forgot the body whistle tho

insane
scrubs usually suck at reading the 1/2-not-stacking thing but ok do u mean 1/2 stacking thing bc not stacking thing doesnt make sense
00:35:254 (1) - 01:42:454 (1) - tail whistles so much louder than heads:( going with soft sampleset only like 00:37:654 (1,2,3) - sounds way better. after seeing higher diffs they make more sense (although being lower volume still better there) yet on thsi diff they're kinda what still since they're mapped the same as nonwhistletails isee ye

extra
00:14:404 (2) - 00:14:704 (1) - 00:52:204 (2) - soft sampleset would be fitting for more silent stuff if you werent using a custom sample that makes it stand out lol. there's a few more weird soft sampleset placements that i didn't really understand but if you actually consider them problems you can find them easily
02:17:254 (1) - here onwards best part tbh default now

isolation
00:14:704 (1) - those weird softsamplesetthings also apply here too gl
00:30:304 (3,4,1,2,3,4) - visually same spacing for linear stuff like this is cool despite 1 being lower https://osu.ppy.sh/ss/4411854 ye

get bns


thank you ringating!!
Okoratu
[g]
tokyo ghoul bg will confuse ppl
do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas
02:55:354 - can you raise volume in all diffs where this is a sliderend a bit
02:58:054 - should use a more silent version of the slidertick for wherever this is a repeatslider, current clicky things are noisy af

[xx]
od 9? 8.8 seems like a silly attempt to be ~accurate~
with HP 7 the end will drain you to 50% with HR but without it this diff seems to be too forgiving for misses
02:58:054 (1,1,1) - pls no polarity wise these are hard to guess and overall a pain in the ass imo

[x]
hp+.5
od 8.5 pls this is dumb
i'd appreciate 1/2 stacking in this diff tbh
01:55:654 (1,2,3,1,2,3,1,2,3) - are hard to read correctly when stacked like this, i'd suggest making it more obvious that these aren't like 1/6 or something because approach circles layered that closely together usually suggest unusual snaps to players which is not the case here

[i]
02:55:654 (1,1) - placing these more towards the center of the screen seems more fair to players tbh

[h]
02:04:954 (4,1) - 01:07:354 (4,1) - why aren't these spaced out
01:15:754 (4,1) - stack is broken
00:13:954 (2) - 00:18:904 (2) - 00:31:354 (7) - when using unevenly long repeatsliderthings these tend to become a bit unintuitive, for simplicity i'd just avoid repeat sliders repeating more than one time in this diff
so basically would shorten
00:50:254 (3) - 00:13:954 (2) - 00:31:354 (7) - by one repeat because their overall environment is 1/2 gaps only

[n]
00:26:254 (3) - 00:49:054 (2) - stuff like this would mayyybe be more intuitve as just 2 circles where one is stacked on that sliderhead because ends are STRONG
00:45:904 (1) - read below
00:42:754 (2,1) - these 2 are weird polarity changes which are unpredictable and hard difficult to read, are you sure you can't come up with a more simple rhythm for those?

[e]
02:16:054 (5) - 2 1/1 sliders capture this better than just leaving 02:16:954 - out
00:47:554 (2,3,4) - 01:08:254 (4,5,1) - this can be confusing since you expect easy players to read different kinds of overlaps in a chain pattern, would avoid the 3/2 gap overlap


WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
Topic Starter
Saut
server issues i see

changed pretty much everything except :

e
02:16:054 (5) - 2 1/1 sliders capture this better than just leaving 02:16:954 - out 2much 1/1 in a row + fits the first kiai more or less

n
00:26:254 (3) - 00:49:054 (2) - stuff like this would mayyybe be more intuitve as just 2 circles where one is stacked on that sliderhead because ends are STRONG avoided fast clicking (circle1/2gapslider) + 3circles and circle1/2gapslider would b way too much here imo
00:42:754 (2,1) - these 2 are weird polarity changes which are unpredictable and hard difficult to read, are you sure you can't come up with a more simple rhythm for those? tried to move the slider to the white tick - sounds ew so nah

x
i'd appreciate 1/2 stacking in this diff tbh 100% stacked 2 circles in a row is bs - increased 1/4 ds should b k now
Okoratu
Feb


id say
Milan-
i can say
Topic Starter
Saut
2016-01-30 18:06 Milan-: ACTION is editing [http://osu.ppy.sh/b/883393 MY FIRST STORY - ALONE [Insane]]
2016-01-30 18:06 Saut: hello
2016-01-30 18:06 Milan-: is it possible to cahnge these sections a bi
2016-01-30 18:06 Milan-: t
2016-01-30 18:06 Milan-: 02:28:868 -
2016-01-30 18:06 Milan-: and change this 01:01:654 (1) - 01:59:254 (1) -
2016-01-30 18:06 Milan-: ?
2016-01-30 18:07 Saut: depends
2016-01-30 18:07 Milan-: those 1/1 sections are pretty boring.. adding some rhythm variation on the downbeats would be cool
2016-01-30 18:07 Saut: if u give me a good reason xd
2016-01-30 18:08 Milan-: reason: got bored
2016-01-30 18:08 Milan-: i usually like your insanes but this one seems rushed xd
2016-01-30 18:09 Saut: changing this 01:01:654 (1,1) - means basically
2016-01-30 18:09 Saut: i have to redo most of the kiaiss
2016-01-30 18:09 Milan-: nono
2016-01-30 18:10 Milan-: i mean just that reverse slider
2016-01-30 18:10 Milan-: like the kiai is just starting
2016-01-30 18:10 Milan-: but you use a reverse slider
2016-01-30 18:10 Milan-: kills all the momentum :(
2016-01-30 18:11 Saut: ye i see but still if i change it to like slider - slider the following circles wont fit anymore xd = redo a lot but you r right its shit while playing
2016-01-30 18:11 Saut: so oko will prob bubble the set when i reply to his mod
2016-01-30 18:11 Saut: just jot down everything u think is ew and i will fix that thenn
2016-01-30 18:12 Milan-: just jot down
2016-01-30 18:13 Saut: kills all the momentum :(
2016-01-30 18:15 Milan-: xd
2016-01-30 18:16 Milan-: probably that'll be all i'll jot down
2016-01-30 18:17 Saut: nice
2016-01-30 19:16 Saut: so
2016-01-30 19:16 Saut: oko bub
2016-01-30 19:17 Saut: i just tried to change the kiais but it was so extremly shitty
2016-01-30 19:17 Saut: 01:01:354 (4,5,1) - 01:02:404 (2,3,1) - i like the back and forth things i did in the kiais and i wasnt able to make something similar to this
2016-01-30 19:18 Saut: so rather than making shit kiais i would like to keep the reverse thingsss
2016-01-30 19:22 Milan-: xd
2016-01-30 19:22 Milan-: ok
2016-01-30 19:23 Milan-: and the other secctions? will keep too?
2016-01-30 19:23 Saut: other sections = 01:59:254 (1,1) - ?
2016-01-30 19:23 Saut: if yes
2016-01-30 19:24 Saut: it should b consistent
2016-01-30 19:24 Milan-: no i mean
2016-01-30 19:24 Milan-: 02:17:779 -
2016-01-30 19:24 Milan-: those sections
2016-01-30 19:25 Saut: o
2016-01-30 19:26 Milan-: even stuff like http://puu.sh/mPyN5/186bdd9611.jpg
2016-01-30 19:26 Milan-: could work
2016-01-30 19:28 Saut: good
2016-01-30 19:28 Saut: will do that
2016-01-30 19:29 Saut: but how do iplace them
2016-01-30 19:30 Saut: so that the 1/1 and 1/2 gaps wont confuse
2016-01-30 19:30 Milan-: i'd prob do this 02:19:054 (3) -
2016-01-30 19:30 Milan-: http://osu.ppy.sh/ss/4435646
2016-01-30 19:31 Milan-: 1/2 gap wont be confusing cuz slider leneancy thing stuff aaaa
2016-01-30 19:31 Milan-: 02:26:854 (1,2) - this'll suck tho
2016-01-30 19:31 Milan-: uhm
2016-01-30 19:34 Milan-: 02:55:654 - can u even hear that hs
2016-01-30 19:35 Saut: i can
2016-01-30 19:35 Saut: can u
2016-01-30 19:35 Milan-: im with speakers so i cant
2016-01-30 19:35 Saut: im also with speakers
2016-01-30 19:35 Milan-: 02:58:429 - those sample sets dont have silenced slider slide
2016-01-30 19:35 Saut: they have
2016-01-30 19:35 Milan-: ur speakers are better
2016-01-30 19:35 Saut: re-dl
2016-01-30 19:36 Milan-: dam
2016-01-30 19:36 Saut: 02:26:854 - i like the idea of that part so if possible i would like to keep it like thatt
2016-01-30 19:37 Milan-: do
2016-01-30 19:47 Milan-: 01:56:554 (2) - ugly
2016-01-30 19:48 Saut: prob normal diff
2016-01-30 19:48 Milan-: yes
2016-01-30 19:49 Saut: hey
2016-01-30 19:49 Saut: milan
2016-01-30 19:49 Saut: thats not ugly
2016-01-30 19:49 Milan-: next level uglyness
2016-01-30 19:49 Saut: milan
2016-01-30 19:49 Saut: no
2016-01-30 19:50 Saut: is
2016-01-30 19:50 Milan-: it's ugly but you cant see how ugly it is
2016-01-30 19:50 Saut: doing this http://puu.sh/mPAdW/7c6af3edbf.jpg
2016-01-30 19:50 Saut: everytime is ugly
2016-01-30 19:51 Milan-: xd alright
2016-01-30 19:51 Milan-: wavy slider is the solution to everything
2016-01-30 19:57 Milan-: on hard, 02:21:904 - add note?
2016-01-30 19:58 Saut: yes
2016-01-30 19:59 Saut: will increase spacing here 02:25:654 (1,2,1,2) -
2016-01-30 19:59 Saut: slightly
2016-01-30 20:00 Milan-: right
2016-01-30 20:01 Milan-: 00:30:904 (1,2) - manual stacking?lul
2016-01-30 20:01 Milan-: on extra
2016-01-30 20:02 Milan-: when you place jumps, do you care about distance
2016-01-30 20:02 Milan-: or just place them and see how they play?
2016-01-30 20:02 Saut: manual stacking yes
2016-01-30 20:03 Saut: i never check how they play
2016-01-30 20:03 Saut: so ye i care for distance
2016-01-30 20:04 Saut: when everything is done i play the diff a few times to see if everything works
2016-01-30 20:05 Milan-: uhm
2016-01-30 20:05 Milan-: like for example here 01:26:704 (1,2) -
2016-01-30 20:05 Milan-: did u place 2 farther to have 01:27:754 (4) - in between
2016-01-30 20:06 Milan-: or you just wanted it to be farther
2016-01-30 20:06 Saut: i placed it farther bc there is a clap
2016-01-30 20:07 Milan-: uhm
2016-01-30 20:07 Milan-: or here 01:31:504 (1,2) - 01:32:104 (4,5) - 01:33:004 (2,3) - why the 3rd one are closer than the others
2016-01-30 20:07 Milan-: 3rd one is closer
2016-01-30 20:08 Milan-: or you dont use like.. a 'default distance'
2016-01-30 20:11 Saut: i will always use higher ds at claps but spacing here claps and vocals would make this part way to intense so i
2016-01-30 20:12 Saut: skipped like every 2nd vocal
2016-01-30 20:13 Saut: + these are louder and more emphasized 01:31:504 (1,4,1) -
2016-01-30 20:13 Milan-: uhm
2016-01-30 20:13 Milan-: ok
2016-01-30 20:13 Milan-: more tips on how to copy saut'smapping
2016-01-30 20:14 Milan-: ty
2016-01-30 20:14 Milan-: 00:32:854 (1) - on isolation, ctrlg?
2016-01-30 20:14 Milan-: or just space them a bit more like 00:37:354 (4,1) -
2016-01-30 20:15 Saut: did ctrl+j instead
2016-01-30 20:17 Milan-: on hard 00:55:054 (1) - missing clap on tail xd
2016-01-30 20:18 Saut: o
2016-01-30 20:20 Milan-: ok
2016-01-30 20:20 Milan-: update
2016-01-30 20:21 Saut: dateuped
2016-01-30 20:23 Milan-: im guessing meta is fine this time
2016-01-30 20:23 Saut: itsuwari Alone
2016-01-30 20:24 Saut: http://puu.sh/mPCnU/c1d74c5a54.png
2016-01-30 20:24 Saut: it says
2016-01-30 20:24 Saut: single
2016-01-30 20:24 Saut: ALONE
2016-01-30 20:25 Milan-: alright
2016-01-30 20:25 Milan-: 00:30:904 (1,2) -
2016-01-30 20:25 Milan-: saut: manual stacking yes
2016-01-30 20:25 Saut: good stack
2016-01-30 20:26 Saut: edupdate
2016-01-30 20:29 Saut: one more thing
2016-01-30 20:29 Saut: png -> jpg
2016-01-30 20:29 Saut: 0.4mb saved
2016-01-30 20:29 Milan-: do
2016-01-30 20:30 Milan-: many thanks from Antarctica
2016-01-30 20:31 Saut: ACTION is editing [https://osu.ppy.sh/b/861381 MY FIRST STORY - ALONE [Isolation]]
2016-01-30 20:32 Saut: also moved 02:47:104 (2) - like 3pixles further to the right bc im weird
2016-01-30 20:38 Milan-: xd alright
2016-01-30 20:38 Milan-: can i rank now?
2016-01-30 20:38 Saut: if u think everything is k
2016-01-30 20:38 Saut: yess
2016-01-30 20:40 Milan-: oh
2016-01-30 20:40 Milan-: forgot to post logs
2016-01-30 20:40 Milan-: do for me
2016-01-30 20:40 Milan-: ty
Seijiro
I'm late for the party
Avishay
so fasttttttttttt
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