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Kuroha Neko(CV Taneda Risa) - Sassou Toujou!Neko-san

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Topic Starter
ceLy
This beatmap was submitted using in-game submission on 2016年3月23日 at 13:04:05

Artist: Kuroha Neko(CV Taneda Risa)
Title: Sassou Toujou!Neko-san
Source: 极黒のブリュンヒルデ
Tags: character song Gokukoku no Brynhildr in the Darkness Mollon Underforest
BPM: 156
Filesize: 1880kb
Play Time: 00:32
Difficulties Available:
  1. Forest's Easy (1.36 stars, 36 notes)
  2. Hard (2.69 stars, 72 notes)
  3. La La La (3.44 stars, 103 notes)
  4. Mollon's Normal (1.86 stars, 54 notes)
Download: Kuroha Neko(CV Taneda Risa) - Sassou Toujou!Neko-san
Information: Scores/Beatmap Listing
---------------
BG change in 2016/2/142016/3/23. so hard to find a suitable BG, at least it's a smiling one orz

啦啦啦~

La La La by me
Hard by me (remap 2/25
Mollon's Normal by Mollon
Forest's Easy by Underforest

noob hitsounds by me lol(some not

previous BG from pixiv id=51138974 (if you interested in
Mollon
1st~ 暂时没啥音效

SPOILER
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Title:Sassoutoujo! Nekosan
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Mollon's Normal
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr
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Lily Bread
M4M
好短...大概摸不出什么

[Easy]
00:01:854 (3) - rotate it anti-clockwise a bit, and adjust, then you can get a better flow.

[Normal]
挺好

[Hard]
00:18:008 (3) - 由于你这里用的跟前两个滑条一样的形状,但是变了SV,所以建议NC一下
00:25:315 (2) - 像这种的变速我是不推荐啦...要用也没什么问题,你看看别人怎么说的吧

还有,OD可能6就可以了,insane也才7

[Insane]
00:06:854 (2,4) - 可见的刮蹭,虽然只有一瞬
00:07:623 (4,1,2) - 这三个的flow是直线,打起来就不太舒服了。不过我不清楚怎么改比较好
00:32:623 (4,5) - 这个拆开显然合曲一点

节奏没问题..
good luck
N i M a Z i
这歌好魔性(种田大法好~

La La La:
00:04:642 - 这个点的音还是挺明显的,我觉得加个note可能更合适一些。
00:19:931 - 00:23:008 - 这两个节奏上等价的点你都没放note,如果是我的话可能会放个note或者把00:19:546 (3) - 那个滑条变成折返的。
毕竟是这个mapset里难度最高的,多放点note也没什么不好嘛~

Hard:
还是觉得00:19:931 - 00:23:008 - 这两个点不放note有点不太舒服,E和N难度好像都放note了。

Mollon's Normal:
00:24:931 (1,2,3,4,5,6,7,8) - 有种莫名的不协调,可能其他部分基本没有这种多次重复一个pattern的情况吧(应该不是问题,我只是说不出别的。

Easy:
实在说不出了。

祝早日rank
(再说一次,种田大法好
Underforest

Lily Bread wrote:

M4M
好短...大概摸不出什么

[Easy]
00:01:854 (3) - rotate it anti-clockwise a bit, and adjust, then you can get a better flow. Fixed

节奏没问题..
good luck

Ni-ma wrote:

这歌好魔性(种田大法好~

Easy:
实在说不出了。谢谢:)

祝早日rank
(再说一次,种田大法好
谢谢你的帮助
La la la, watashi wa code desu
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Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

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Mollon
Ni-ma的mod

Mollon's Normal:
00:24:931 (1,2,3,4,5,6,7,8) - 有种莫名的不协调,可能其他部分基本没有这种多次重复一个pattern的情况吧(应该不是问题,我只是说不出别的。
BGM的音就是这么走的呀,我就是跟着音下的。。虽然是和前面不太一样有点点不协调 >w< 然后不想放四个折返。。 所以暂时不准备动这里

祝早日rank
(再说一次,种田大法好[/quote]
Topic Starter
ceLy

Lily Bread wrote:

M4M
[Hard]
00:18:008 (3) - 由于你这里用的跟前两个滑条一样的形状,但是变了SV,所以建议NC一下 改了 顺便把Insane也改了
00:25:315 (2) - 像这种的变速我是不推荐啦...要用也没什么问题,你看看别人怎么说的吧 好的 那就先这样

还有,OD可能6就可以了,insane也才7 可以

[Insane]
00:06:854 (2,4) - 可见的刮蹭,虽然只有一瞬 恩...换了个位置 和 3 做个了个对称
00:07:623 (4,1,2) - 这三个的flow是直线,打起来就不太舒服了。不过我不清楚怎么改比较好 改了.. :roll: 不过我也不知道该怎么形容改的方式...
00:32:623 (4,5) - 这个拆开显然合曲一点 :? 目前没有想好放的方式 的确放开会合一点 暂时先不动好了

节奏没问题..
good luck
:) thx

Ni-ma wrote:

这歌好魔性(种田大法好~

La La La:
00:04:642 - 这个点的音还是挺明显的,我觉得加个note可能更合适一些。 :? 不是很想放5连...我感觉现在这个节奏也还可以...
00:19:931 - 00:23:008 - 这两个节奏上等价的点你都没放note,如果是我的话可能会放个note或者把00:19:546 (3) - 那个滑条变成折返的。 试了试感觉还不错 ;)
毕竟是这个mapset里难度最高的,多放点note也没什么不好嘛~

Hard:
还是觉得00:19:931 - 00:23:008 - 这两个点不放note有点不太舒服,E和N难度好像都放note了。 这个改了折返

祝早日rank
(再说一次,种田大法好
:) thx

update~
Lasse
m4m reply

General

  1. delete soft-sliderslide1.wav, you use S:C1 sampleset for the whole map, which uses soft-sliderslide.wav so this file is not needed
  2. hitsounding for all diffs seemed a bit bland to me, only thing used seem to be whistles and they don't seem to be used to emphasize certain sounds or in a pattern


La La La

  1. 00:01:854 (1) - having the jump to this smaller than the one to 6 doesnt make much sense with the music as this is clearly stronger. You can easiily fix this and keep the symmetry by rotating 00:01:854 (1,2) - +some degrees
    00:03:392 (1,2) - why would you mute the sliderends? there are audible drums on them, so you shouldnt mute them, also you could actually map the 1/4 and use a rhythm like this http://i.imgur.com/zqFffE0.jpg
  2. 00:08:777 (1) - not stacking those would make more sense here and the nc is also not needed
  3. 00:14:354 (2) - sudden change to focusing on the red tick plays really awkward and also unfitting since there is a really strong beat on 00:14:546 - which should be clickable. there is no real reason to suddenly focus on the red ticks here
  4. 00:18:969 (2) - ^ plays really weird and seems unfitting, slider - tap or 3x tap would be better
  5. 00:32:815 (5) - could use a slider here to follow that last synth sound, would fit really well (mute the end)

Hard

  1. 00:03:392 (1) - same about 1/4 here as other diff
  2. 00:22:046 (2,3,4,5) - what is the purpose behind this? using so many different spacing for 1/1 with barely changing intensity right after each other feels a bit weird
  3. 00:32:815 (5) - same as other diff with the slider

Mollon

  1. probably fine

Forest

  1. 00:27:238 (4,1,2) - aptterns like this can be confusing for new players, as 1-2 are visible at the same time for a long duration and have nearly the same distance to the sliderend, combine this with 4 points up-right and it gets very easy to misread
  2. 00:21:854 (1,2,3) - similar here ^

good luck!
Underforest

Lasse wrote:

m4m reply

Forest

  1. 00:27:238 (4,1,2) - aptterns like this can be confusing for new players, as 1-2 are visible at the same time for a long duration and have nearly the same distance to the sliderend, combine this with 4 points up-right and it gets very easy to misread
  2. 00:21:854 (1,2,3) - similar here ^

good luck!
No fix
Anyway, I did some changes so pls update

Desu
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Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

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52,200,31084,6,2,L|81:66,2,120
139,204,32623,1,2,0:0:0:0:
Topic Starter
ceLy

Lasse wrote:

m4m reply

General

  1. delete soft-sliderslide1.wav, you use S:C1 sampleset for the whole map, which uses soft-sliderslide.wav so this file is not needed fixed
  2. hitsounding for all diffs seemed a bit bland to me, only thing used seem to be whistles and they don't seem to be used to emphasize certain sounds or in a pattern I feel not necessary to emphasize any part in this (no kiai as a result), and think clap and finish sounds noisy in this map. if any hitsound is suitable, I will use it :)


La La La

  1. 00:01:854 (1) - having the jump to this smaller than the one to 6 doesnt make much sense with the music as this is clearly stronger. You can easiily fix this and keep the symmetry by rotating 00:01:854 (1,2) - +some degrees um fixed
    00:03:392 (1,2) - why would you mute the sliderends? there are audible drums on them, so you shouldnt mute them, also you could actually map the 1/4 and use a rhythm like this http://i.imgur.com/zqFffE0.jpg 00:03:681 I mute this to make a change in rhythm, I will remove 00:03:969. I prefer current one so no change in rhythm
  2. 00:08:777 (1) - not stacking those would make more sense here and the nc is also not neededok fixed
  3. 00:14:354 (2) - sudden change to focusing on the red tick plays really awkward and also unfitting since there is a really strong beat on 00:14:546 - which should be clickable. there is no real reason to suddenly focus on the red ticks here um I think it's ok
  4. 00:18:969 (2) - ^ plays really weird and seems unfitting, slider - tap or 3x tap would be better um think about this. no change.
  5. 00:32:815 (5) - could use a slider here to follow that last synth sound, would fit really well (mute the end) :? I thought about it and gave it up when I mapped it. I think current one is ok as well. maybe I will add it in future

Hard

  1. 00:03:392 (1) - same about 1/4 here as other diff :roll:
  2. 00:22:046 (2,3,4,5) - what is the purpose behind this? using so many different spacing for 1/1 with barely changing intensity right after each other feels a bit weird :? oh I forgot it. fixed
  3. 00:32:815 (5) - same as other diff with the slider I guess some changes is ok :D

good luck!
thx for mod~
DreaM117er
加油吧 :)

[General]
  1. Easy的寬頻支持關掉喔
[Easy]
  1. Nice job :)
[Normal]

  • 00:31:084 (1) - 這個滑條可以拆開來,2個1/1跟1個circle,雖然這樣看起來好像也沒問題就是了
[Hard]

  • 00:13:008 (2,3,5,6) - 疊好呢
    00:18:969 (2,3) - 建議把這個都換成circle,既然都擺空了,就不用客氣的擺下去
    00:21:854 (1,2,3,4) - ^
    00:31:469 - 漏了一個聲音
    00:32:238 (3) - 換成1個circle就好了
[Insane]

  • 00:08:585 (4) - 這是故意的還是?? 疊好吧
    00:18:969 (2,3) - 同理Hard
    00:21:084 (7,8,1,2,3) - 全部都可以換成circle

這曲子好短... :?
要我摸出什麼東西也難...
Marianna
Easy

  1. 00:00:316 (1,2) - Bad Blanket
  2. 00:14:161 (3) - It would be better if you stretch if this slider up 00:15:123 - He does not have much sense the way it is
  3. 00:26:469 (3,4) - Bad Blanket
  4. 00:31:084 (1,2) - It would be better and easier if you let the hit in front of the slider, it makes little sense to the music the way it is

Normal

  1. 00:01:854 (3,1) - this can confuse the most experienced players
  2. 00:06:469 (1) - Finish the slider start?
  3. 00:26:469 (5) - NC

Hard

  1. 00:18:008 (1) - this can confuse the most experienced players
Mollon
To Dream117er:
[Normal]
00:31:084 (1) - 這個滑條可以拆開來,2個1/1跟1個circle,雖然這樣看起來好像也沒問題就是了
好~拆啦

To Marianna:
Normal

◾00:01:854 (3,1) - this can confuse the most experienced players
hmm...i think this is not hard to read since there are enough space between.. if other modders suggest me to change,i'll take it into consideration~
◾00:06:469 (1) - Finish the slider start?
tried and a bit noisy...
◾00:26:469 (5) - NC
ok~

thanks for modding!

SPOILER
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Mollon's Normal
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:861811
BeatmapSetID:395781

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
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Underforest

DreaM117er wrote:

加油吧 :)

[General]
  1. Easy的寬頻支持關掉喔turned off :)
[Easy]
  1. Nice job :) thanks

這曲子好短... :?
要我摸出什麼東西也難...

Marianna wrote:

Easy

  1. 00:00:316 (1,2) - Bad Blanket I'm not trying to blank this
  2. 00:14:161 (3) - It would be better if you stretch if this slider up 00:15:123 - He does not have much sense the way it is Have sense
  3. 00:26:469 (3,4) - Bad Blanket I'm not trying to blank this
  4. 00:31:084 (1,2) - It would be better and easier if you let the hit in front of the slider, it makes little sense to the music the way it is It still make sense
Of both mods, I only disabled Widescreen Support and one spacing error so pls update

Bakamitai
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Break Periods
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And also, I gave you 3 stars :)
Topic Starter
ceLy

DreaM117er wrote:

加油吧 :)

[Hard]

  • 00:13:008 (2,3,5,6) - 疊好呢 好的
    00:18:969 (2,3) - 建議把這個都換成circle,既然都擺空了,就不用客氣的擺下去 有点犹豫...改单点的话有点没想好怎么放...先不动好了...
    00:21:854 (1,2,3,4) - ^
    00:31:469 - 漏了一個聲音 = =改成了滑条
    00:32:238 (3) - 換成1個circle就好了 把滑条尾消音了 这样应该可以?
[Insane]

  • 00:08:585 (4) - 這是故意的還是?? 疊好吧 :? 我也不知道为什么没叠好...改了
    00:18:969 (2,3) - 同理Hard :roll: 这个可以有
    00:21:084 (7,8,1,2,3) - 全部都可以換成circle

這曲子好短... :?
要我摸出什麼東西也難...
谢谢小m~ ;)

Marianna wrote:

Easy

Hard

  1. 00:18:008 (1) - this can confuse the most experienced players NC here, it's able to read ;)
thx mod~

Underforest wrote:

And also, I gave you 3 stars :)
:) thx forest~

Update~! :)
EncoreW
。。这么短的歌能写点什么呢

[La La La]

开头那段太特么吵了,吵的不行

00:18:777 (1,2,3) - 00:19:546 (4,5,6) - 这两段建议用一样的摆法,或者像Hard那样

00:21:854 (1,2,3,4,5,6) - ^

音效少的可怜,音量全程80%,都不知道从哪里开始讲起,看样子滑条消音也是没有的

[Hard]

建议滑条变速的话,幅度比较小的就不要变速了,对我就是在说这里00:24:931 (1) -

音效方面和住难度一样

[Mollon's Normal & Forest's Easy]

排列这种还不错

还是音效,你们作图都不放音效的吗?
Topic Starter
ceLy

T-Mac wrote:

。。这么短的歌能写点什么呢

[La La La]

开头那段太特么吵了,吵的不行

00:18:777 (1,2,3) - 00:19:546 (4,5,6) - 这两段建议用一样的摆法,或者像Hard那样 唔 可以

00:21:854 (1,2,3,4,5,6) - ^

音效少的可怜,音量全程80%,都不知道从哪里开始讲起,看样子滑条消音也是没有的 讲道理啊 sliderslide还是消音了的

[Hard]

建议滑条变速的话,幅度比较小的就不要变速了,对我就是在说这里00:24:931 (1) - :roll: 然后看了看感觉改起来好麻烦啊...我觉得有一点变速也还不错...

音效方面和住难度一样

[Mollon's Normal & Forest's Easy]

排列这种还不错

还是音效,你们作图都不放音效的吗?
:roll: 其实有给whistle 既然这么说 那我重新做下音效好啦

thx mod~

To Mollon and Forest
i changed some hitsounds in GDs :)
so don't be surprised when you find it need updating :)
Setz
m4m

[Easy]
  1. looks ok, just maybe reconsider the rhythms here 00:18:777 (1,2,1,2,3) - these dont really seem to follow anything in the music
  2. 00:21:854 (1,2) - but if you keep your current rhythm, fix this blanket
[Normal]
  1. 00:21:084 (4,5) - reduce or remove the curve on these sliders, this looks and plays kinda bad honestly
  2. 00:28:777 (3) - spacing
  3. 00:32:238 (3,4) - ^
[Hard]
  1. 00:18:008 (1) - this slow down is pretty random, doesn't fit in my opinion, best to remove it.
  2. 00:31:084 (1,2) - some hitsounds on the tails would be nice, to follow the drums in the music
[La]
  1. 00:18:008 (1) - same as hard
Underforest

Setz wrote:

m4m

[Easy]
  1. looks ok, just maybe reconsider the rhythms here 00:18:777 (1,2,1,2,3) - these dont really seem to follow anything in the music Exists so much ranked mapsets with this kind of sliders in easy, it doesn't affect the rhythm
  2. 00:21:854 (1,2) - but if you keep your current rhythm, fix this blanket not trying to blank this
No fix
Anyway, give kudos to Setz cause help with the rest
Topic Starter
ceLy

IamKwaN wrote:

Unicode Title: 颯爽登場!寧子さん
Romanised Title: Sassou Toujou!Neko-san
Unicode Artist: 黒羽寧子(CV 種田梨沙)
Romanised Artist: Kuroha Neko (CV Taneda Risa)
Source: 極黒のブリュンヒルデ

References:
http://puu.sh/meosH/68cb1ef990.jpg from https://www.vap.co.jp/gokukoku/release/box01.html
http://puu.sh/meoHu/65c18f973e.png from http://www.vap.co.jp/goods/1396422943782/
:) thx kwan for metadata checking
Mollon
[quote="Setz"]m4m

[Normal]
  1. 00:21:084 (4,5) - reduce or remove the curve on these sliders, this looks and plays kinda bad honestly fixed~
  2. 00:28:777 (3) - spacing fixed a bit with DS
  3. 00:32:238 (3,4) - ^


thx~

SPOILER
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Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Mollon's Normal
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:861811
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[Difficulty]
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[Events]
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Topic Starter
ceLy

Setz wrote:

m4m

[Hard]
  1. 00:18:008 (1) - this slow down is pretty random, doesn't fit in my opinion, best to remove it. ok imo as it's the end of this part and has a space of one beat to next note, and NC makes it not that hard to read. maybe will change in future. :)
  2. 00:31:084 (1,2) - some hitsounds on the tails would be nice, to follow the drums in the music fixed
[La]
  1. 00:18:008 (1) - same as hard
thx for modding:)

Update
Yohanes
Hi, m4m

General
Honestly, imo your BG is quite NSFW lol

La La La
- Why CS 3.5? Makes it CS 4 to differ this diff with Hard, and try AR 8.5
- 00:02:239 (2,3,4,5,6,1) - this doesn't flow very well. notice how (2) and (3) has 0,88x ds and (3) to (4) has 1,66x even though they both has equally strong music. Try http://puu.sh/mfuOp/d7b540a51b.jpg this way, every notes are properly emphasized and have better flow. Anyway, that's just an example, try to make even better pattern yourself :D
- 00:18:008 - For me, this slowdown doesn't fit too well with the map, which makes it quite awkward when playing, better remove it
- 00:19:546 (4) - NC
- 00:32:238 (3,4,5) - tons better if you make it like this http://puu.sh/mftJV/1a8ca4a8a0.jpg

Hard
- AR 7 for better spread, I think
- 00:15:123 (4) - rhythm like this fits better http://puu.sh/mftUv/2f232717f2.jpg
- 00:18:008 - same as Insane
- 00:22:623 (3,4) - swap rhythm http://puu.sh/mftXF/0110013afb.jpg

Mollon
basically nothing, good job

Underforest
- 00:00:316 (1) - Ctrl+G would be better imo. don't forget to re-adjust the ds
- 00:21:854 (1,2,3) - Please, fix those blanket. It looks rlly ugly ._.

For me, this set need more improvement to take it into rankable state. Mostly because of odd patterns and overall cleanliness of two higher diff.
Well, good luck and Happy New Year :D
Underforest

Yohanes wrote:

Hi, m4m

General
Honestly, imo your BG is quite NSFW lol i know

Underforest
- 00:00:316 (1) - Ctrl+G would be better imo. don't forget to re-adjust the ds fixed
- 00:21:854 (1,2,3) - Please, fix those blanket. It looks rlly ugly ._. wut?

For me, this set need more improvement to take it into rankable state. Mostly because of odd patterns and overall cleanliness of two higher diff.
Well, good luck and Happy New Year :D
Code is here
osu file format v14

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BeatDivisor: 4
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[Metadata]
Title:Sassou Toujou! Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko(CV:Taneda Risa)
ArtistUnicode:黒羽寧子(CV:种田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
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SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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@cHelli

Title should be 颯爽登場!寧子さん
Romanised Title should be Sassou Toujou!Neko-san
Artist should be 黒羽寧子(CV 種田梨沙)
Romanised Artist should be Kuroha Neko (CV Taneda Risa)
Topic Starter
ceLy
Final these weeks and little spare time I have
continue after exams :roll:
Topic Starter
ceLy

Yohanes wrote:

Hi, m4m

General
Honestly, imo your BG is quite NSFW lol oh pls, it is nothing NSFW lol

La La La
- Why CS 3.5? Makes it CS 4 to differ this diff with Hard, and try AR 8.5 AR 8 is ok for me, CS change to 3.7 to make a difference
- 00:02:239 (2,3,4,5,6,1) - this doesn't flow very well. notice how (2) and (3) has 0,88x ds and (3) to (4) has 1,66x even though they both has equally strong music. Try http://puu.sh/mfuOp/d7b540a51b.jpg this way, every notes are properly emphasized and have better flow. Anyway, that's just an example, try to make even better pattern yourself :D fixed
- 00:18:008 - For me, this slowdown doesn't fit too well with the map, which makes it quite awkward when playing, better remove it well, I like that
- 00:19:546 (4) - NC fixed
- 00:32:238 (3,4,5) - tons better if you make it like this http://puu.sh/mftJV/1a8ca4a8a0.jpg ok take a try

Hard
- AR 7 for better spread, I think doesn't make much difference so no change
- 00:15:123 (4) - rhythm like this fits better http://puu.sh/mftUv/2f232717f2.jpg I think it's ok
- 00:18:008 - same as Insane same?
- 00:22:623 (3,4) - swap rhythm http://puu.sh/mftXF/0110013afb.jpg same rhythm with the part before so I prefer current one

For me, this set need more improvement to take it into rankable state. Mostly because of odd patterns and overall cleanliness of two higher diff.
Well, good luck and Happy New Year :D
:) thx for modding~!

Underforest wrote:

@cHelli

Title should be 颯爽登場!寧子さん
Romanised Title should be Sassou Toujou!Neko-san
Artist should be 黒羽寧子(CV 種田梨沙)
Romanised Artist should be Kuroha Neko (CV Taneda Risa)
cant believe I forgot that, fixed ofc~ :)

Update :D
Pata-Mon
M4M

[Easy]
  1. 00:08:008 (3,4) - I prefer return slider.
  2. 00:10:700 -
  3. 00:20:315
  4. 00:21:854 (1,2) - blanket
  5. maybe a spinner in the end
[Normal]
  1. 00:29:354 加个东西吗
  2. 考虑在结尾扔个转盘
[Hard]
  1. 00:18:008 (1) - 我个人觉得50%的变速在hard还是有点不太好。用80%扭一扭什么的?
[La La La]
  1. 没问题
这歌太有毒了,shoot
Underforest

Pata-Mon wrote:

[Easy]
  1. 00:08:008 (3,4) - I prefer return slider. It's fine current slider
  2. 00:10:700 - it's fine
  3. 00:20:315 same
  4. 00:21:854 (1,2) - blanket fine too
  5. maybe a spinner in the end I don't find this song with place for a spinner
@cHelli: Please change HP 3 to HP 2
Topic Starter
ceLy

Pata-Mon wrote:

[Hard]
  1. 00:18:008 (1) - 我个人觉得50%的变速在hard还是有点不太好。用80%扭一扭什么的? 唔 我考虑下...
[La La La]
  1. 没问题 :)
这歌太有毒了,shoot
thx for modding~!
Mollon
[Normal]
◾00:29:354 加个东西吗
这里因为全部不是跟的vocal,bgm在这个点没有额外音了,所以就不跟啦
◾考虑在结尾扔个转盘
结尾不放转盘啦

THX for your mod~
Doormat
oh hey from my queue- sorry this is sort of late
dat background bait though lol
[]
[Forest's Easy]
  1. 00:00:316 (1,2) - why not just use the same sliders here for better aesthetics? the (2) blankets the (1), and the (1) looks like it can blanket the (2) but it isn't and it looks a bit off as a result
  2. 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate
  3. 00:03:008 (4) - ^same
  4. 00:21:854 (1) - this shape is pretty off; it's not blanketing the following (2). i recommend using the same shape as 00:23:392 (3) - for this slider
  5. 00:26:469 (3,4) - similar issue to the first thing i pointed out
  6. 00:29:546 (4) - maybe try reversing the direction of the curve? i feel like this'll help the player ease into the next slider more nicely
  7. 00:29:546 (4,1) - some snap distance issues between these notes; it's not consistent with the 1.05x you used throughout the map
[Mollon's Normal]
  1. 00:06:469 (1,2) - similarly with what I pointed out for Forest, these two shapes are slightly different and it looks a bit weird; why not just use the same shape? i recommend using the shape you used for (2)
  2. the whistle on 00:14:738 (4) -'s slider end doesn't sound right in my opinion. try removing this whistle?
  3. missed a pretty strong note at 00:15:315. why not try adding a circle here? this is where the whistle should go, if you decide to take this suggestion
[Hard]
  1. 00:00:316 (1,2) - i can see what you're trying to do with the (2) being a 45 degree rotation of (1), but they're not even the same shape here. i recommend using the shape you used for (2), since the (1) looks too curved
  2. 00:08:777 (4,5) - maybe blanket these or something?
  3. 00:25:315 (2,3) - i suggest moving the (3) upwards so that the (2) blankets it; it looks a bit odd as it does right now
[La La La]
  1. 00:08:777 (5) - move this upwards by a bit until it blankets the (4) more nicely
  2. 00:18:969 (2,3) - this stack --> jump thing you have plays a bit weird, because the shift in momentum is pretty sudden. maybe try reversing these notes (Ctrl + G)? this way, they're back-and-forth jumps and momentum is better preserved. remember to readjust the hitsounds
  3. ^i recommend the same thing at 00:19:738 (2,3) -, 00:22:046 (2,3) - and 00:22:816 (2,3) -. remember to readjust the hitsounds
[]
hope this helps!
Underforest

Doormat wrote:

oh hey from my queue- sorry this is sort of late
dat background bait though lol
[Forest's Easy]
  1. 00:00:316 (1,2) - why not just use the same sliders here for better aesthetics? the (2) blankets the (1), and the (1) looks like it can blanket the (2) but it isn't and it looks a bit off as a result I'm not trying to blank these
  2. 00:01:085 (2) - why no whistle on this slider end? i think it's appropriate ask to chelli, hitsounded my diff
  3. 00:03:008 (4) - ^same same
  4. 00:21:854 (1) - this shape is pretty off; it's not blanketing the following (2). i recommend using the same shape as 00:23:392 (3) - for this slider fixed
  5. 00:26:469 (3,4) - similar issue to the first thing i pointed out not trying to blank it
  6. 00:29:546 (4) - maybe try reversing the direction of the curve? i feel like this'll help the player ease into the next slider more nicely it's fine
  7. 00:29:546 (4,1) - some snap distance issues between these notes; it's not consistent with the 1.05x you used throughout the map fixed
hope this helps!
diff
osu file format v14

[General]
AudioFilename: =v=.mp3
AudioLeadIn: 0
PreviewTime: 4931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Sassou Toujou!Neko-san
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa)
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:cHelli
Version:Forest's Easy
Source:极黒のブリュンヒルデ
Tags:character song Gokukoku no Brynhildr Mollon Underforest
BeatmapID:864883
BeatmapSetID:395781

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,384.610453712132,4,2,1,60,1,0


[Colours]
Combo1 : 219,219,219
Combo2 : 179,179,255
Combo3 : 79,158,255
Combo4 : 247,179,202

[HitObjects]
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32,176,31084,6,2,L|61:42,2,120
120,192,32623,1,6,0:0:0:0:
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