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Ensiferum - March of War / Axe of Judgement

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Topic Starter
Makeli
SB updated
let's do dis bwois and grils
Underforest
nice pp map lolz
-Kanzaki
01:05:421 (1) - Did you forgot to make SV changes for these parts?
Topic Starter
Makeli

-Kanzaki wrote:

01:05:421 (1) - Did you forgot to make SV changes for these parts?
i actually remapped that with those sv changes but then came to a conclusion with myself that I didn't like it and reverted it xD
idk i'll think about it again
blue zenith lol
Ranked pls
Lasse
countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings!

sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ?

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ?

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :(

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better

). 03:16:959 (3,1) - rip manual stacks :(

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :(

!. 04:33:594 (1,2) - starting the manual stack here already would look better

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg

again. 05:53:889 (5,3) - no manual stack here?

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again?

so much minor stuff means it's pretty nice already, lol
gl
Topic Starter
Makeli

Lasse wrote:

countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings! - np

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4 - i tried

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything - i actually have no idea why it isn't silenced

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean - ehh i don't really see the problem here. I feel like that the current pattern fits fine and emphasizes the sounds fine

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ? - did other stuff

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing - those have a higher sv so the spacing is going luls but i have it a bigger jump

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ? - y

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg - i like the current more

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :( - i wanted to give some kind of an emphasis to that repeating guitar sound back then and i still feel like it fits. Just so it differs from the others.

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice - well i'd have to make both 1/2 sliders circles and that would be dumb since i'm following the other sound (i'm being so clear) but i'm hitsounding drums cause drums

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better - i'll do edit a weaker version of it. if i remember tomorrow

). 03:16:959 (3,1) - rip manual stacks :( - why did i miss this?

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg - my sense for visuals prevents me from doing this.

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd - but i like iiiiitt asäidghäahg

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way - i tried

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :( - massive buffings

!. 04:33:594 (1,2) - starting the manual stack here already would look better - k

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting - p

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here - p

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg - tbh i think it would be kinda hard to read. maybe... idk i'll change this if it isn't

again. 05:53:889 (5,3) - no manual stack here? - what's going on

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again? - p

so much minor stuff means it's pretty nice already, lol - thanks for the mod outta nowhere
gl
Xantaria
/summon people who can rank this
Topic Starter
Makeli
p
ComfyWolf
sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
Sorry, I just don't feel like those drum beats stand out enough, nor do they work for what I wanted like doing for the storyboard. Usually I find that the method I used here works for metal songs like this.
Topic Starter
Makeli
P

/believe
Sound Voltex_DELETED
I fucking love this map, have my stars
Kyu96
Amazing song, hopefully this will get ranked! ^^
Mekki


the memeturtle has visited this map xd
FCL


the memeturtle has visited this map
ComfyWolf


the memeturtle has visited this map
Topic Starter
Makeli
Updated to prevent graveyard.

Did some minimal changes that no one will probably ever notice.
Also removed the finishes from 03:01:141 (1) - part (since making a weaker ver was too much work xD) like Lasse suggested.

Yea still /believe
Ciyus Miapah
maakkeli is the new mazzerin?

or Mazzerin's boy?
Underforest


the memeturtle has visited this map
Chiswell
06:02:890 (1,2) -

10/10
Xantaria


the memeturtle has visited this map
Topic Starter
Makeli
This map has literally become a memefest. Creating memeturtle was a mistake. But bubbling this map is not a mistake!!!
!!!
!!!
P
EDIT: PS. I don't really know about tha mazzerin's reincarnation or son thing so pls aaaaaaaaaaa
I Must Decrease


good map (first try!)

EDIT: looking in editor please stop spamming the ding sound in the last chorus everywhere it literally gives me a headache
Topic Starter
Makeli
good score!!
but the ding dings giving you a headache is not my problem asdglöj4weräpghjsadfhkasd
tl:dr keeping them for now

EDIT: /believe
EDIT EDIT:

wzxxzw wrote:

06:02:890 (1,2) -

10/10
you broke there didn't you lol : D

EDIT EDIT EDIT: thanks for all the support from everyone
Razor Sharp
Good for ctb

Seriously. Thia plays too good in ctb
headphonewearer
good luck with rank! :) +1 star
Bonsai
oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol

oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf


timing
  1. 01:26:712 - add 88BPM here and snap the slidertail to that
  2. 01:28:238 - delete pls, kds pls, thx! (slidertails snap more correctly if you just keep the 74BPM, kinda sounds like it's even faster but that's neglegible lolz)
  3. 01:29:134 - move this to like :120 (which is where your original previous BPM landed on lol)
    ok ye starting with the next section there's quite some fixing to do which will take me some time, so I'll just come back to this whenever xd
  4. nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable :( )
stuff
  1. Have you thought about mapping 00:26:308 etc? would fit really good imo, just stacking them onto the next object
  2. 00:02:196 (3) - Maybe NC lol dunno, seems cool imo
  3. 00:03:486 (6,7) - 00:06:066 (4) etc - Maybe it's just bc high AR makes me nervous but for me there's a big difference between reverse-slider and slider+circle, thus I find it a bit unsettling that you just switch between them randomly, like, imo it would be much cooler if the first four were all just sliders, but then all those with flute playing two sliders (00:18:970 (4) is the only exception for that) (only counting until 00:34:454 bc from there on it's consistent \o/)
    Also, I'd personally find it cool if 00:16:389 (5,6) - 00:21:550 (5,6) - etc were simply 1/1 sliders bc rn the tail always seems so overmapped :( Also 00:44:131 (8,9) kinda
    Also my differentiation-sense is tingeling at 00:51:228 (4,5,6) bc 00:52:034 doesn't have a note, maybe make 00:51:873 (6,7) one slider too? xd
  4. 01:33:877 (1) until 01:39:331 (1) - I don't see much sense in how you set the sliders, at all of the other stream-sections in the whole rest of the map they made very much sense to me, but they don't really do that here, maybe have a look at that again
  5. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on)
  6. 02:21:331 (7,10) - Those are really heavy beats + heavy storyboard, seems a bit weird to not have it emphasized in the map tbh :( same at 03:31:141 (7,10) -
  7. 02:22:967 (5) - NC pl0x
  8. 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding
  9. 02:41:777 (2,3) - iirc you didn't do any stacks until here but start doing many in the next section, putting one here already seems random to me
  10. 03:03:459 - tbh sliderticks sounds superweird to me, sure you don't wanna silence them?
    03:13:345 - 03:16:072 - cool green lines, would be even cooler if they actually did something, like, perhaps, lower volume, just a suggestion though :^)
  11. 03:26:232 (1,2,3,4,5,6,7,8,9,10,11,12,13) - just pointing this out in case being-curved-at-the-start-but-then-straight-(?) was not your intention, dunno lol
  12. 03:28:686 (2,3,1) - (1) could be like somewhat in the middle of (2,3) in case you care about (3,1) being pretty close rn
  13. 03:41:779 (5,4,5,1) - barely noticeable but I think this 'overlap' could be easily avoided ^^
  14. 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding?
  15. 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno
  16. Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there
    Also these are sections where the sliderticks seem kinda annoying to me lol
  17. 05:14:753 - silence end maybe xd
  18. 05:25:117 (1) etc - Those are places where I understand people getting headaches from the hitsound bc having it on both head and tail of 1/4-sliders is really op lol
    I mean other than that they don't really fit metal imo but w/e lol
  19. I kinda miss emphasis for 05:40:389 and 05:40:798 so I'd make them sliders and then also map 05:41:071 (1) with circles instead bc rn the 'emphasis' on 05:41:344 (2) seems random and makes 05:41:617 (6,7) not stand out as much as it should imo
    Actually that's the same as 01:44:786 (1,2,3,4,5,6,7) which is mapped nicely too, so yeah maybe map it like that again, w/e ^^
  20. 05:55:799 (4,5) - not enough emphasis for (5) imo, maybe ctrl-g (5)?
  21. 06:03:436 (2) - tbh I feel like the final beat of such a song could have more emphasis, for example maybe placing it around the head of (1) bc it's the same tone twice?)
  22. Also, that last note is the only time where it's extremely audible that your hitsound just cuts out at some point so maybe edit it to make it fade out or smth lol
Wow, haven't done this in a while lol
Deppyforce


so sad life
illg ive u 3 stars
Topic Starter
Makeli

Bonsai wrote:

oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol

oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf


timing
  1. nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable :( ) - not sure if i'm just dumb but if i put the 220bpm-section at 05:11:047 already then it would fuck up the snapping of that sliderend and that circle there.
stuff
  1. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on) - imo it would be super weird for the snare to be a circle here. Like for me it's more "natural" to emphasize the snares with kicksliders here rather than jumps.
  2. 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding - i like this random ebin gimmick idk imo it emphasizes the triple stuff nicely for some reason
  3. 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding? - throw me cool hitsounds for this and i'll do it
  4. 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno - idk man this flow always felt natural to me
  5. Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there - i'm not gonna reduce sv cause i suck with slow sv nowadays and i think i reduced the spacing when i mapped this
Wow, haven't done this in a while lol
i actually had a bigger reply but bancho is being a massive asswipe right now so have this instead
everything else fixed... i think

i need a beer

EDIT: i removed most of those ding sounds. I kept some where I thought that those fit the most so there might be some inconsistencies that I missed.
wajinshu
This page visited hentai yuri yaoi cute girl
Hi~
Topic Starter
Makeli
!!!
Bonsai
[relentless timing]
  1. 01:29:134 (1) - I'd move this one like -20ms bc some instruments play pretty early and I think players will thus hit it pretty early instinctively
  2. Make a section at 01:36:058 -; move the one at 01:33:877 by +19ms and make it 222,0BPM

hahaha ok I thought I would just be a few sections so that listing them is actually worth it but no.
here's my timing-diff, maybe before you let the SBer resnap the SB tell me or give this map to Doomsday yourself for a testplay to see whether there are any parts where he's consistently significantly off or smth, idk, it's late, I sat on this for two hours now, I don't wanna anymore lolz
just on a sidenote, I moved 05:12:708 back by one measure bc that makes the beats in Nightcore more appropriate :^)


also @ the map itself: 01:33:877 (1,2,3,4) - just suggesting to make these a slider bc I imagine it pretty frustrating when you play 1:30 of intro and then get shitacc on the first few notes bc you don't get the tempo right away; you put sliders at other major downbeats too like 01:38:240 (1) so imo it would fit but ye whatever you want, just wanted to mention it


Maakkeli wrote:

i need a beer
same, BIER HER, BIER HER, ODER ICH FALL UM!
Topic Starter
Makeli
MOOSE
  1. ok hopefully i resnapped all greenlines correctly and stuff and yea
  2. will ask dooms for a testplay when i actually manage to catch him online
  3. will inform comfywolf about timing changes (soon)
  4. i'm not gonna be home for the end of the week i'm going to a metal festival
Bonsai


( ͡° ͜ʖ ͡°)⊃━☆゚

I've never set a star-icon before bc they're useless but heyho, take me virginity I guess ᕦ( ✿ ⊙ ͜ʖ ⊙ ✿ )━☆゚.*・。゚
Topic Starter
Makeli
im ded
fleshgod apocalypse and equilibrium have been the best bands live so far
C00L



damn nic m3me
Topic Starter
Makeli
my own memes are turning against me
Bonsai
oh how the memes have memed
Topic Starter
Makeli
the whole 5th page is a meme
http://puu.sh/pRAEk/448f296747.png
Kiirin
Are you going to rank it or not? Because it's a fun map and i dont know what it would stop to become ranked.
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