SB updated
let's do dis bwois and grils
let's do dis bwois and grils
i actually remapped that with those sv changes but then came to a conclusion with myself that I didn't like it and reverted it xD-Kanzaki wrote:
01:05:421 (1) - Did you forgot to make SV changes for these parts?
Lasse wrote:
countermeme
manual stacks are cute
thanks for mapping full version of one of my favorite anime openings! - np
map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4 - i tried
0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything - i actually have no idea why it isn't silenced
f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean - ehh i don't really see the problem here. I feel like that the current pattern fits fine and emphasizes the sounds fine
%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ? - did other stuff
ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before compared to similar sounds like 02:04:422 (1) - which get better fitting spacing - those have a higher sv so the spacing is going luls but i have it a bigger jump
zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ? - y
xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg - i like the current more
=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get - i wanted to give some kind of an emphasis to that repeating guitar sound back then and i still feel like it fits. Just so it differs from the others.
ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice - well i'd have to make both 1/2 sliders circles and that would be dumb since i'm following the other sound (i'm being so clear) but i'm hitsounding drums cause drums
8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better - i'll do edit a weaker version of it. if i remember tomorrow
). 03:16:959 (3,1) - rip manual stacks - why did i miss this?
/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg - my sense for visuals prevents me from doing this.
iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd - but i like iiiiitt asäidghäahg
lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way - i tried
uuu. 04:33:008 (4) - why only 2x ds, it's so strong - massive buffings
!. 04:33:594 (1,2) - starting the manual stack here already would look better - k
#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting - p
$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here - p
§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg - tbh i think it would be kinda hard to read. maybe... idk i'll change this if it isn't
again. 05:53:889 (5,3) - no manual stack here? - what's going on
finallly done. 06:02:889 (1) - soft sampleset for sliderbody again? - p
so much minor stuff means it's pretty nice already, lol - thanks for the mod outta nowhere
gl
sb:Sorry, I just don't feel like those drum beats stand out enough, nor do they work for what I wanted like doing for the storyboard. Usually I find that the method I used here works for metal songs like this.
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
you broke there didn't you lol : Dwzxxzw wrote:
06:02:890 (1,2) -
10/10
i actually had a bigger reply but bancho is being a massive asswipe right now so have this insteadBonsai wrote:
oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol
oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf
timingstuff
- nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable ) - not sure if i'm just dumb but if i put the 220bpm-section at 05:11:047 already then it would fuck up the snapping of that sliderend and that circle there.
Wow, haven't done this in a while lol
- 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on) - imo it would be super weird for the snare to be a circle here. Like for me it's more "natural" to emphasize the snares with kicksliders here rather than jumps.
- 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding - i like this random ebin gimmick idk imo it emphasizes the triple stuff nicely for some reason
- 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding? - throw me cool hitsounds for this and i'll do it
- 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno - idk man this flow always felt natural to me
- Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there - i'm not gonna reduce sv cause i suck with slow sv nowadays and i think i reduced the spacing when i mapped this
same, BIER HER, BIER HER, ODER ICH FALL UM!Maakkeli wrote:
i need a beer