countermeme
manual stacks are cute
thanks for mapping full version of one of my favorite anime openings!
sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo
http://lasse.s-ul.eu/vexcShe4 0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything
f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like
http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean
%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like
http://i.imgur.com/Y57k5V0.jpg ?
ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before
compared to similar sounds like 02:04:422 (1) - which get better fitting spacing
zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like
http://i.imgur.com/8csAzE2.jpg ?
xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo
http://i.imgur.com/BPpFVR8.jpg=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get
ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice
8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better
). 03:16:959 (3,1) - rip manual stacks
/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like
http://i.imgur.com/VabNo7W.jpgiv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd
lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd)
http://i.imgur.com/VLfgeDH.jpg04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way
uuu. 04:33:008 (4) - why only 2x ds, it's so strong
!. 04:33:594 (1,2) - starting the manual stack here already would look better
#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting
$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here
§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice =>
http://i.imgur.com/gvU08yC.jpgagain. 05:53:889 (5,3) - no manual stack here?
finallly done. 06:02:889 (1) - soft sampleset for sliderbody again?
so much minor stuff means it's pretty nice already, lol
gl