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Ensiferum - March of War / Axe of Judgement

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Kagetsu
random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo
  2. 00:20:905 (3) - extend to 00:21:147 -
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change
pretty much all... i couldn't find much more... gl
Topic Starter
Makeli

Kagetsu wrote:

random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo - makes zero sense to me since the sound doesn't extend there
  2. 00:20:905 (3) - extend to 00:21:147 - ^
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change - lol asd
pretty much all... i couldn't find much more... gl
thanks for the check! :)
Cryptic
Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is.
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220).
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one.
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th.
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders.
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me.
  8. 05:11:686 (1) - Shorten the spinner a bit.

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank!
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else.
Topic Starter
Makeli

CrypticMech wrote:

Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is. - eh i'll just change it then
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220). - changed this twice already gonna keep it 9.7 for now
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one. - get me one i don't know how to keysound
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th. - ah yea tru i forgot to fix this when i noticed this lol
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders. - i like this a lot as a pattern but moved that triple a bit
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me. - looks like i have to ask Bonsai or someone about this
  8. 05:11:686 (1) - Shorten the spinner a bit. - dood this is a ~6.5 star map and if i can't have my spinners ending on blue ticks then i'm deleting the map

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank! - whee thanks. Tengaku back and forths
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else. - gotta summon those timing experts but imo the doublebass streampart thing offsets seem fine
Thanks! :)
Nerova Riuz GX
meh.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons.

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here.

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them.

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes.

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo.

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) -
Topic Starter
Makeli

Nerova Riuz GX wrote:

meh. - hem.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons. - k i'll change it

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here. - The main point with this intro is that it's supposed to be boring and super repetitive but I'll see if I do something

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them. - sooo much work

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.
- THANK YOU! I knew that this flowed like shit but couldn't come up with any pattern and I have no idea why

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes. - i have no idea why i never thought of this

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo. - since you're the second person suggesting this i'll change it

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao - how is this disrespectful?? But not changing cause I like them LOL

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) - ok should be better
Thanks!
Milan-
01:26:712 (2) - should be 1/4 early i think, makes more sense to end on something than nothing. same 01:28:679 -
02:38:232 (1,4) - my ocd tells me it should be like http://puu.sh/nsnI6/04a94926cb.jpg
02:54:868 (3,5) - x283y189
03:26:232 (5) - nc ;(
03:56:572 (4,5) - stack when music is building up for a moment is kinda awkward, try to notstack
04:16:036 - you could use more 1/1 sliders from here, or some pauses. the drums arent really 1/2 all the time like before. instances like 04:16:036 (1,2) - could be slider, and 04:17:207 (1,2) - can be just circle with a 1/1 gap, sounds cooler than 1/2spam
05:11:060 (1) - i was surprised that it wasnt extended, like you do other extended stuff but here is where it fits the most lul saem with the lastslider
i dunno what's going onplz
Topic Starter
Makeli
fixed all except 04:16:036 - things cause I like them and yes

score v2 that's what's going on
Xantaria
Love this map so much!
Topic Starter
Makeli

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Xantaria

Maakkeli wrote:

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Think this will be in my all time top 5, seriously man, amazing work! Playing it nonstop :')
Shohei Ohtani
H A R D
R O C K

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol)
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns.
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find.

Overall this is a gr8 map go get it approved tbh
Topic Starter
Makeli

Reditum wrote:

H A R D F O L K
R O C K M E T A L

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears - ye good idea
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls - but that's the idea
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol) - idk about the pulsing ask ComfyWolf but combocolors are explained on my first post
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns. - but i want to do that kind of overlaps. I'll check them and try to make them a bit cleaner though
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find. - i'm trying but i have no idea on how to hitsound. I have no idea what that sound even is. I can only read guitar tabs and this is getting annyoing

Overall this is a gr8 map go get it approved tbh - trying my best to do that after ComfyWolf is done with SB
Thanks for the mod and thanks Xantaria for your support! Really appreciated! :D
Spaghetti

[Metadata]
  1. Artist: Check!
  2. Title: Check!
  3. Diff Name: Check!
  4. Tags: Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points: Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish.
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too.
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution.
  5. 05:24:163 (5) - Missing clap.
  6. 05:26:618 (5) - What I said above about the red tick.
  7. 05:26:890 (1) - Missing whistle.
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool.
[Difficulty]
  1. HP: Check!
  2. CS: Check!
  3. AR: Check!
  4. OD: Check!
[NC's]
  1. Check!
[Relentless Brutality]
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer.
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?

General Thoughts

rank pls. /
.
Good luck!
Topic Starter
Makeli

Spaghetti wrote:


[Metadata]
  1. Artist: Check! - Check!
  2. Title: Check! - Check!
  3. Diff Name: Check! - Check!
  4. Tags: Check! - Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check! - Check!
  2. Offset: Check! - Check!
  3. Red Points: Check! - Check!
  4. Green Points: Check! - Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish. - Check!
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too. - Check!
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution. - Check!
  5. 05:24:163 (5) - Missing clap. - Check!
  6. 05:26:618 (5) - What I said above about the red tick. - Check!
  7. 05:26:890 (1) - Missing whistle. - Check!
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool. - nononononononononnonono stupid hitsounding nonononononononon
[Difficulty]
  1. HP: Check! - Check!
  2. CS: Check! - Check! this is subjective
  3. AR: Check! - Check!
  4. OD: Check! - Check!
[NC's]
  1. Check!
[Relentless Brutality] - omg
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^ - slider sounds better?
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
    - you are right but you forgot the timestamp lol. Either way I fixed these by hand so lol i'm too lazy to start using these fancy editor rotation things
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
    - ok i'll trust you
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer. - i don't want to ctrl+g all of these since this is my trademark LOL
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^ - vikings don't care and hey at least i introduce it with sliders and even have orange combocolor for that
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^ - i have not yet seen anyone missread this but i'll change it if people seriously come knocking on my door and acting like vikings
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?
    - I don't really like that flow you have in your picture and if I remove that slider I would be following something random instead of that guitar. And I'd be overmapping a triple

General Thoughts

rank pls. /
.
Good luck!
Thanks for the mod my favorite food! :)
ComfyWolf
Apologies for the wait on the SB, it was my second time doing one in this perfected craft for my style (although it takes longer, it looks far nicer).

The SB is completely in code, and anyone wanting to mod it while looking at the code can go ahead and read it with no problems :)

(just wait for Maakkeli to upload the SB is all)
ComfyWolf
(Ignore this, server double posted)
Topic Starter
Makeli
SB updated
let's do dis bwois and grils
Underforest
nice pp map lolz
-Kanzaki
01:05:421 (1) - Did you forgot to make SV changes for these parts?
Topic Starter
Makeli

-Kanzaki wrote:

01:05:421 (1) - Did you forgot to make SV changes for these parts?
i actually remapped that with those sv changes but then came to a conclusion with myself that I didn't like it and reverted it xD
idk i'll think about it again
blue zenith lol
Ranked pls
Lasse
countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings!

sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ?

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ?

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :(

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better

). 03:16:959 (3,1) - rip manual stacks :(

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :(

!. 04:33:594 (1,2) - starting the manual stack here already would look better

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg

again. 05:53:889 (5,3) - no manual stack here?

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again?

so much minor stuff means it's pretty nice already, lol
gl
Topic Starter
Makeli

Lasse wrote:

countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings! - np

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4 - i tried

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything - i actually have no idea why it isn't silenced

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean - ehh i don't really see the problem here. I feel like that the current pattern fits fine and emphasizes the sounds fine

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ? - did other stuff

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing - those have a higher sv so the spacing is going luls but i have it a bigger jump

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ? - y

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg - i like the current more

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :( - i wanted to give some kind of an emphasis to that repeating guitar sound back then and i still feel like it fits. Just so it differs from the others.

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice - well i'd have to make both 1/2 sliders circles and that would be dumb since i'm following the other sound (i'm being so clear) but i'm hitsounding drums cause drums

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better - i'll do edit a weaker version of it. if i remember tomorrow

). 03:16:959 (3,1) - rip manual stacks :( - why did i miss this?

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg - my sense for visuals prevents me from doing this.

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd - but i like iiiiitt asäidghäahg

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way - i tried

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :( - massive buffings

!. 04:33:594 (1,2) - starting the manual stack here already would look better - k

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting - p

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here - p

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg - tbh i think it would be kinda hard to read. maybe... idk i'll change this if it isn't

again. 05:53:889 (5,3) - no manual stack here? - what's going on

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again? - p

so much minor stuff means it's pretty nice already, lol - thanks for the mod outta nowhere
gl
Xantaria
/summon people who can rank this
Topic Starter
Makeli
p
ComfyWolf
sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
Sorry, I just don't feel like those drum beats stand out enough, nor do they work for what I wanted like doing for the storyboard. Usually I find that the method I used here works for metal songs like this.
Topic Starter
Makeli
P

/believe
Sound Voltex_DELETED
I fucking love this map, have my stars
Kyu96
Amazing song, hopefully this will get ranked! ^^
Mekki


the memeturtle has visited this map xd
FCL


the memeturtle has visited this map
ComfyWolf


the memeturtle has visited this map
Topic Starter
Makeli
Updated to prevent graveyard.

Did some minimal changes that no one will probably ever notice.
Also removed the finishes from 03:01:141 (1) - part (since making a weaker ver was too much work xD) like Lasse suggested.

Yea still /believe
Ciyus Miapah
maakkeli is the new mazzerin?

or Mazzerin's boy?
Underforest


the memeturtle has visited this map
Chiswell
06:02:890 (1,2) -

10/10
Xantaria


the memeturtle has visited this map
Topic Starter
Makeli
This map has literally become a memefest. Creating memeturtle was a mistake. But bubbling this map is not a mistake!!!
!!!
!!!
P
EDIT: PS. I don't really know about tha mazzerin's reincarnation or son thing so pls aaaaaaaaaaa
I Must Decrease


good map (first try!)

EDIT: looking in editor please stop spamming the ding sound in the last chorus everywhere it literally gives me a headache
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