fd!
all fixedsukiNathan wrote:
yoreally cool map
- 01:10:764 - the red/green lines on this point conflict in volume
- 03:25:429 - sampleset conflict
- 03:14:679 (4,1) - this is the very first 1/4 jump in the entire map; it's pretty unexpected with no setup 3 minutes in and it's also going into a lower spaced stream which makes it pretty weird to play
- 03:54:095 (1,2,3,4,5) - pretty much the same thing as above
- 03:18:429 (1) and 03:18:762 (1) - both have a crash yet they're lacking emphasis since they don't really stand out within the entire pattern... also 03:18:762 (1) - is missing a finish on the head
obviously the red/green line thing is unrankable now, but you'll also have to get rid of the 1/4 jumps if you want me to icon
Skystar wrote:
http://puu.sh/qozho/c3fc116ff6.osu
fixed cya
Down wrote:
http://puu.sh/qp5VL/dc295d496f.osz
imo i dont htink so, theyre both pretty high extras that are both marathon approval time, that each could've just been a separate diff for rankAscendance wrote:
in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
change it. thx.Ascendance wrote:
in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
ehh... I just want deleted break time like a Skystar's diff. Thanks for your suggestion.Okorin wrote:
could consider muting sectionfail.wav and sectionpass.wav
also you can skin section-fail.png and section-pass.png to transparency because they aren't elements showing up while there's actual gameplay so they are allowed to be transparent, basically consider running the same setup file-wise as https://osu.ppy.sh/s/53342
i think lower AR like 9.2 on ascension extra would work too, i don't see the need for 9.5 but that's just my opinion
Ranking Criteria - Skinning wrote:
There must not be any unused files in the map's folder except for the map's .osb file. Unused files add extra file size which is unnecessary.
tyNaxess wrote:
Found this on the offline #modreqs thread.
Since I noticed some things within the difficulty I was looking at, I might as well point them out as well.Ascension Extra
- 03:36:764 - This feels very weird, in my opinion, to skip this sound completely when all the other ones of these are mapped in this section, especially when 03:36:097 - was the same sound and used as an initiation to the phase. Having a sudden pause on a sound mapped just a one or two beats ago like this would be quite counter intuitive, don't you think? I'd suggest doing it like was done at 03:39:431 - . I'll consider about it, because I think more fits well now.
Hitsounds
- 00:42:767 - Wouldn't this beat have all hitsounds on it, just like 00:46:767 - , since a new hypermeasure begins here?
^ 00:50:767 - nah, i don't think so.- 00:56:767 - Looks like whistle and soft addition was missed here, due to the previously enforced pattern. Straying from said pattern randomly like this would make no sense, or am I wrong? Is it not random? Because I can't see the pattern. it's not random. your misunderstanding here.
^ 00:58:101 -
^ 01:04:767 -
^ 01:06:101 -- 01:08:767 - Looks like this is missing a whistle when looking at 01:09:101 - ok
- 01:10:267 - 01:08:934 - Again, these don't look intentional. The second one for example, has a soft addition but no hitsound for said addition to apply on. There are multiple instances of this appearing throughout the map. 01:08:934 - miss added addition. you can hear piano or something else here? no, i don't think so. you are completely misunderstanding this. 01:10:267 - fixed.
- 01:21:599 - I feel like some hitsounds are being forgotten in this section, namely finishes. The hitsounds currently placed do not seem to fully reflect what the song is suggesting. I'm not forgotten here. I just don't added. because not so fits.
^ 01:44:598 -- Well, I'll stop here since the set is already supposed to be ready. If the above were actually mistakes or did not receive sufficient explanations and arguments, then perhaps asking for some hitsound mods before ranking it would be a good idea.
Good luck!
no comment -> fixedLasse wrote:
asc
01:00:767 (1,2,1,2,1) - why the nc spam when you never do it for similar patterns here?
01:09:017 (3,4,5,6) - really awkward to play cause of how forced movement here feels, how about mobing 2-3-4 a bit like http://i.imgur.com/hgtMFH8.jpg or even rotating it a bit http://i.imgur.com/UZhxeDU.jpg ?
01:45:431 (1) - shouuldnt this be placed higher to match the sb? http://i.imgur.com/L5LSnR3.jpg
judging from skystar's diff it's not supposed to do so, but because it's so close, why not adjust the pattern a bit?
02:04:098 (1,2,3,4,5,6,7,8,9,10,11,12) - just feels too much rhythm+spacing wise for what the song offers and makes 02:05:098 (13,14,15,16) - stand out much less, reducing spacing or rhythm (something with less 1/4 clicking like on skystar's diff) both would work better for that
Right now it's like the same as 02:05:764 (5,6,7,8,9,10,11,12,13,14,15,16) - which stands out much more in the song...
02:26:098 (7) - transition into this is really weird and at this sv I always feel like a have to follow these a bit, maybe try something more like http://i.imgur.com/0RlaB4Z.jpg
02:39:098 (1) - buffer? xD
03:18:931 (2) - can you just map this as 1/4 slider? the 1/8 doesnt even stand out much and it becomes stupid to play because this has to held longer than the 1/4 sliders before, but it's in the same pattern, so people will expect similar tapping I think it's really fit for song. I want to keep it. sorry.
04:26:264 (2,3,4) - do you really need a burst that plays like 270 bpm 1/4 90% into the map lol
pop cause of this:
there seems to be a problem with the map caused by the sb
whenever I change something and want to update to latest (no matter which diff) I becomes a 0* map and opening it does
video of the problem:
https://streamable.com/3j0b
if I delete the map and redownload it then doesn't even show up anymore and forces me to process all beatmaps again to get it to appear
confirmed with several other people so it's not just me
let me know once this issue has been fixed