mimimemeMIMI - Sayonara Usotsuki

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Rumia- wrote:

hello ~ from my mod queue

00:00:666 (3) - nc this for instrument consistency?? // dont really need to, those notes are the anacrusis and thus p connected
00:14:841 (5) - i feel this should be further away from 4 and closer to 1 because the vocal here is kinda strong , would help to emphasis it better imo // emphasizing piano more
00:19:786 (4,5) - maybe do overlaps here? to be consistent with 00:17:314 (4,5) - or either way is fine too~ // think its fine
00:21:765 (5) - better make this a 1/2 slider i think .. the gap with the next slider spacing could be misleading somehow , recommended a low sv slider would make it nice // made it a little further instead
00:25:226 (5) - ctrl g? it has the same vibe as 00:24:072 (6) - imo
00:27:534 (4) - move this up a little so it has the same spacing as 00:28:028 (6,1) -
00:32:644 (2,3) - somehow this kind of antijump feels better with overlaps but that is subjective i guess. // ?
00:36:600 (3) - o? is this a mistake or intentional.. since you were constantly do 1/1 beats on this section and suddenly feel out of pace // i liked the drum on 4, so i chose to do it this way
00:50:281 (4,5) - imo this should be equal strength with 00:48:468 (2,3) - so maybe increase some spacing?? // mimics 00:50:281 (4,5) -
01:22:094 (1) - i think this nc is unnecessary ? // i repeated it at 01:23:413 (1) - , should be fine tbh
01:28:687 (3) - this is fine but i think circle is better? looks more consistent too! // you could hear the little hold in that sound for a beat or so
02:09:896 (6,1) - distance out a little to avoid minor overlap
02:15:006 (4) - hmm feels better with a littler larger jumps i think.. since the vocal strengh is the same.. // 02:14:841 (3,4,5) - all have same vocal intensity, so its fine to connect them like this
02:22:423 (1,2) - make the same distance as the next one?? could be confusing imo since its 1/3 // i think its clearer now if i reverse the first one to indicate 1/3 better
02:45:171 (4,5) - stack? or the otherwise on 2 and 3
02:59:456 (3,4,1) - why dont you make overlaps like 02:58:852 (2,3,1) - ? isnt it the same? // wanted to differentiate between 1/3 and 1/4

sorry for lots of question =O,im a curious mapper and i wanted to understand your map so please reply me with detail (if possible) so i can improve my understanding)towards your future maps/gd!

nice song and map
good luck!!

Battle wrote:

I'll try modding the Extras since you kinda requested those lol

[Toybot] // wtf is this shitty map
00:11:874 (3,4) - Ctrl + G rhythm? It kinda threw me off and took me a while to figure out what you were mapping, but the combos following this one follow vocals so I'm just assuming it goes along with vocals. The slider 4 goes over prominent piano beats although starts on a piano beat so that's the reason why I'm confused lol // gud idea
nvm I'm still confused on what you're following at the start lol but I hope it's to something consistent
01:10:555 (1,2,1,2,1,2,1,2,1) - I kinda expected for the biggest jump to be at the end since it kinda resets itself on the last beat highlighted, also the second portion of it you made it so it gradually increases in spacing to reflect the build up so I feel you should do it for this section too // eh i like the receding pattern more tbh
01:18:138 (7,1) - mm I feel like you shouldcalm down the section instead of doing it immediately (if that's what you want to do), cuz the last combo emphasized the sounds on 01:17:149 (1) - 01:17:644 (5) - which are also hitsounded with cymbals to make it feel even more stronger. Making spacing very low on the very next combo // placed 2 closer to 3 to emphasize cymbal more
01:25:556 (1,1) - Maybe silence slider ends?
02:11:214 (3,1) - Stacking these doesn't make a whole lot of sense to me, you're giving more emphasis to 3 here when the vocals are heavily stressed //
02:12:863 (1) - tbh you could hitsound this by having a clap at the started and following it with two drum finishes cuz having it have no hitsounds feels awkward when there's thing you could be doing with it // put drum finish on the head
02:18:138 - This is the only kiai that doesn't stress jumps, feels a bit inconsistent // they're geometric jumps
I don't really know if you're the one who hitsounded it, but keep in mind that if you have a drum sampleset in a custom skin or something that makes putting it sound good, there's nothing in the default skin to make it sound good, making places where it's place such as 02:17:973 (3) - feel empty // i'm not the one who hitsounded it
02:47:973 (3) - I find it weird that you mapped a triplet on 02:46:984 (5,6,7) - and not a triplet here, where the 1/4 is very-much audible // removed triplet
02:59:017 (1,2,3,4,1,2,3) - Cute
03:01:489 (2,1,2,2) - Purposely not perfectly stacked? // editor shit
03:10:225 (1) - I feel it would be better to end on the white tick before instead, since the pause is naturally since "hontou" is two syllablesss //
03:35:280 (1,2,1,2,1,2,1,2,3,1) - mmm since you probably won't change the time I pointed it out, maybe make it so that this one also gradually gets more spacing like 01:11:874 (1,2,1,2,1,2,1,2) - did? // same as before
03:54:236 (1,1) - Why are there timing points when they're the same volume and not silencing the slider ends ;A; // blame hitsoundcopier
03:59:511 (1,1) - Like the samplesets aren't even changeddd aaaaaaaaa // blame hitsound copier

thx! forgot to reply to rumia's -- https://0paste.com/10415.txt

00:08:600 (1,2,3,4) - Emphasis on 4 better than 2.
01:54:918 (3,4) - Ctrl+G is better imo, to give the player some leniency after the double.
02:41:401 (2,3) - This could probably be a bit smaller, and 02:41:731 (4,1) - bigger.


00:13:133 (3) - spacing on this triplet kinda got messed up.
03:27:555 (2,3,4) - Three different kickslider patterns just looks a bit odd imo. But if you want the variety im cool with that.


00:34:314 (4,7) - I don't think these are snapped correctly.
00:36:951 (4,7) - ^
00:38:600 (2,2) - ^
01:30:358 - Inconsistent red/green line


01:45:193 - Inconsistent red/green line

Kibb's Hard

HP 5 Instead? HP 6 is quite high considering the spread.

Probox Normal

HP 3 or 4? Easy is HP 2, and Hard is HP 6.


Got metadata? Link me.
Topic Starter
How did i not notice this reply, one sec

Agreed with all except 01:54:918 (3,4) - Where I feel changing the structure of this now wouldn't be great
The site you linked wasn't official, so I just checked metadata individually.



Seems like your metadata is fine so thats good! You can maybe add "ブレイドアンドソウル" to tags since that's the Japanese version of the anime name. Other than that, call me back when people have applied and stuff.
Please do the fixes for me and elvis!
Topic Starter
Changes to tag and diffs applied!
Fixed some snaps. Bubbled!
btw can we change the diff name to something like Mikiib's hard or something lul

btw toybot: i think 00:36:951 - its kinda random to just skip this drum sound when u seem to focus on drums all through this section 00:32:666 (2,3,1,2,3,4,5) -
Topic Starter
No :)

unless you want kuaib or son
omg is my boy miKII going to get his FIRST ranked map ???

also i think you should definitely rename kibb's collab hard to pkuaib's tragic love normal+++
Topic Starter
I'm unfriending you
Nao Tomori
hi guys popping over some subjective issues in the top diff and toybot's extra.

01:30:358 - ur breaks rnt snapped cuz u changed offset or something

00:07:775 (3,4,5) - this really sounds like the same thing as 00:07:281 (1) - but its differently represented, kinda weird imo

00:25:083 (4) - i know you're following vocals but 2 stronger notes could be better as 2 circles.

00:26:237 (3,4,5) - doesn't sound like anything major to emphasize with the overmapped triple, since the stronger notes are on the next slider.

00:44:204 (1,5) - inconsistent nc here imo

01:14:122 - sounds like it could be a quint instead, dunno.

02:03:984 (2) - u could like move this 3 px to the left and it might look better cuz it follows the slider path

02:43:379 (1) - these are pretty major sounds to put under slider end imo.

03:00:193 (3) - sound weird cuz vocal is on blue tick but w/e

03:44:038 - should at least be kickslider imo, drum sound pretty clear here

[toybots extra]

00:07:940 (5,6,7) - really weird note to emphasize with overmapped triple.

00:36:457 - drum, like kibb said

00:42:885 - the kickslider placement in this stream was weird. it seems like it was on vocals, with this 00:44:039 (7) but then 00:44:369 - gets ignored and 00:44:534 - has it instead. 00:44:863 (3,4) - not sure why these are there either.

the next half of the stream then has kicksliders right before the vocals, to make a jump on those, but that isn't used in the first half, and both of them start with 16 note streams which ignore the vocals entirely by nature of being pure circles. i think this should be changed to be more consistent overall, using one concept for when to place kicksliders.

00:54:094 (1) - you put streams on this earlier.

01:47:088 - weird ignoring this too

02:11:731 (2) - 02:17:006 (2) - meh looks kinda bad, better to put it in line with slider track. you do it consistently but ehh

02:53:599 (4,5,1) - feels like 4 is the stronger note that you would overmap a triple on, not 1.

03:44:615 - super anticlimatic spinner lol

[other shit]
can u change the collab names to actually have your name on them i got confused wondering who kibb and probox collabbed with >.>

like.. mikiibb or mikiibox or something idk

ok pm me when respond
Topic Starter

I'll get the issues checked out tomorrow, thanks for checking it out after all
00:54:094 (1) - you put streams on this earlier. // tbh i'd like to keep a simple contrast to the previous stream heavy section
02:11:731 (2) - 02:17:006 (2) - meh looks kinda bad, better to put it in line with slider track. you do it consistently but eh // i think i changed most of these in the map now, hate them
03:44:615 - super anticlimatic spinner lol // i'd like to keep this just bc, its not a big deal anyway

thanks! https://0paste.com/10730.txt
Topic Starter
03:44:038 (1) - is pretty consistent 01:15:358 (1) - 02:01:841 (1) -
01:13:874 (2,1) - more vocals imo

other than these, i'm pretty sure i have changed the rest. I'll sort out the collabing issue
Nao Tomori

Monstrata wrote:

Fixed some snaps. Bubbled!
changed a slider on easy go me
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