hello ~ from my mod queue
offset+4 on all redlines
Rly? I've never had a timing suggestion from any playtesters, I'll keep it in mind
01:37:259 - this piano timing somehow feels wrong bpm?? especially in elvcho's since its the only diff that mapped this part , might need to revise the timing here
Yuki Takao , タカオユキ to tags (singer name)
Collabs changed with permission from collabers
[Professional collab with Box]
01:07:259 (6) - divide them into 2 slider like you did at 02:14:841 (6,7) -
02:22:753 (3) - end this at white previous white tick? because of vocal
03:20:775 (1) - i think delete and ad a 1/2 slider at 03:21:104 -
03:30:005 (1) - delete this and nc 03:30:335 (2) -
[Kibb collab with leru]
01:46:324 (4) - maybe delete this? fits with the vocal
I think this is fine. It matches with extending her voice
01:51:599 (5,1) - i think it should be like this ?
Changed to something else
02:16:489 (3) - maybe straight movement? since the previous slider is rigid ,it fits the flow
03:18:632 (2,3) -
fits better i think!
I think both scenarios work well so I'd rather just leave it as it is
03:47:643 (2,3) - wonder why u stacked these but not 03:52:918 (3,4) - ?
00:21:682 (6) - maybe delete?
00:32:973 (2,3) - since this stack is 1/2 , better make 00:34:622 (4,1) - as overlap , or add the 1/2
00:41:545 (1,2) - distance too low..
00:51:105 (2,4) - not perfect stack
00:54:731 (1,2) - this overlap , make them consistent ds please , with 00:56:050 (1,2) - and 01:00:006 (1,2) - and so on~ also check on your other kiais as well
01:15:501 (2) - start on previous red tick
01:55:390 (5,1) - avoid minor overlap?
02:39:896 (3) - nc this for consistency
02:56:050 (3) - move it to x372|y100
03:44:181 (2) - same as mentioned earlier
00:00:666 (3) - nc for instrument consistency
00:14:347 - maybe add a circle here?? since the gap kills a little vibe around this part since you didnt skip beat at 00:16:984 (2) -
00:32:314 (1) - ok here to 00:38:907 (1) - im kinda confuse your way of using nc its either vocal or instrument(??)
its better to follow up either vocal or instrument instead of new measure nc to fit the section more ( example should be nc for instrument 00:33:138 (4) -
,00:35:775 (5) - ) for vocals 00:33:468 (6) - 00:36:105 (7) -
Follow the drums
00:46:655 (6,1,2) - hmm suggestion to fit the instrument while doing the vocal https://osu.ppy.sh/ss/6470096
if you dont understand feel free to pm me in game i can explain further~ because im bad at explaining in post mod..
I got you, this works much better
00:54:237 (5,6,7) - strongly recommend you follow vocal here instead would be more consistent , this play fine but the transition feels a little off i think.
00:57:204 (8,1) - change position , 00:57:204 (8) - here fits a slider more because of vocal , 00:57:534 - and here starts a 1/2 vocal which circle fits too!
01:04:457 (3,4) - same as mention above
Not this one, i prefer the rhythm choice on this
01:05:281 (1,1) - o even with the nc the spacing feel a bit low here , if you want to make it very low make them overlap i guess??
01:13:852 (2,3) - ahh this feel kinda random since you didnt do any of these around this part.. unlike in toybot's diff he uses this regularly , a simple suggestion is to switch this to 1 reverse slider or just triple~
01:25:061 - why dont you map this beat out??
Gaps also give emphasis
01:25:308 (2) - not sure if it just me , but i didnt hear any 1/4 sound here ;;
I'll keep this in mind
02:00:830 (5) - nc
02:01:819 (6) - i think this should be at 02:01:654 - and the 1/4 starts at 02:01:819 -
02:20:940 (1) - remove nc??
02:40:720 (2,3,4) - this feel too drag.. since its so large than the rest .. imo 02:41:214 (5,6,7) - this should be larger since the jump sound is dramatically increase intensity
02:46:819 (4,1) - this flow is kinda awkward i think..maybe try http://puu.sh/s3GJj.jpg
02:59:264 (2,2) - 1/3
03:34:621 (1) - not necessary to nc
03:35:940 (1) - same as above
03:37:258 (1) - ^
03:38:577 (1) - ^
and ncs around these part..
03:44:016 - 1/4 should start here~
03:44:841 (2) - distance this out away from (3) so it has same distance with 03:46:159 (2,3) -
03:51:434 (2,3) - refer 03:50:115 (2,3) - spacing
03:58:687 (4) - the violin sound doesnt fit with stack imo.. make a little movement here instead??
the way it play is very nice but some minor inconsistency here and there which i think could be polish more
nice song and map
Hello! M4M as promised :3
- MP3 is on 320kbps Quality and need to be at least 192kbps or lower. Please fix this else, it'll be unrankable. And, its also starts with a number or string in the mp3 file name. Heres the 192kbps quality one. Feel free to rename the file name into "audio" instead as thats the default mp3 file sound of a beatmap
The mp3 you gave me changes the offset and I'd rather have it so that I don't have to do any work with the offset since 666 offset is GODLY
There's nothing much i cant point out stuff in this difficulty rather than nazi things like blanket and minor placement stuff. What i wanted to know is, 00:14:841 (5,1) - does Stacks like this are allowed? i know it has a big gap but might make people/newbies confused since Easy must not has any kind of stacks but yeah... just wanted to know that, else stuff like playability or rhythm is just fine on the diff in my own opinion .
[ProBox's Collab Normal]
- 00:00:666 (2) - It might be better if you shorten the rhythm for this slider into 1/1 00:01:655 - here instead ends it on 1/2 which ignores the strong piano sound on the 1/1. Also remove this 00:03:138 - so it'll be consistent and more good to play. Why using 1/2s too early on the intro anyways ?
- 00:03:303 - 00:05:446 - Try this kind of rhythm? Its a lot better in my opinion. The reason is having 00:03:303 (1) - ended up in 00:04:457 - is it would not give any consistent feeling to the previous rhythm. And the reason i moved 00:04:622 (2) - to 00:04:457 - is to make them consistent too, just like 00:03:303 (1) -.
- 00:14:841 (3,4) - Could avoid this 1/1 Stack so players won't recognize it as 1/2 as the previous objects were 2/1 (00:13:852 (1,2) - ) Which could make people think like that.
- 00:49:457 (4) - NC?
- 00:58:358 (4,5) - 2 Stacks? Its pretty confusing for players with low rank in my opinion. But, if those rhythms were transformed into sliders then they wont represent the vocal... Its up to you i guess what do you wanna do with this stuff. But i highly suggest you to avoid this on Normal since it may make players confuse.
- 01:14:512 (3) - Plz its nto teh usual slidesr u usaully make -_ - lo
- 03:28:687 (1) - NC?
- 03:42:863 (4,5,1) - Almost looks like triplets to me lol change it into repeats instead?
- 03:53:577 (1) - NC?
- 03:58:357 (7,1) - Inconsistent spacing
- 04:02:973 (1,2) - ^.
The reason i jumped from 01:14:512 - to 03:28:687 - is because the things before or after 01:14:512 - to 03:28:687 - has the complex rhythm and repeating rhythm too, i've mentioned the same thing previously so i dont want to mention things that i have mentioned. But the rhythm on that part is fine to me is its pretty okay kay:
Will continue later, i have stuff to do irl lol. Good luck~!
I'll try modding the Extras since you kinda requested those lol
00:33:138 (4,6) - Even though you primarily focus vocals, I feel that it's important to capitalize on significant beats like this to make them stand a little more out, the vocals in this section are pretty calm so make a distinction by making the drums more intense would be really good imo
00:35:775 (5,7) - Emphasis is lost when the adjacent notes are the same spacing
01:20:281 (3,4) - Ctrl + G rhythm maybe? It kinda feels weird that 4 is clickable since it's a somewhat quiet beat, better to make 3 a slider since it stresses the cymbals n stuff more, alternatively you could also just put the two 1/2 sliders where 3,4 are and put the hitcircle at the end, both follow different things in the music so yeah
01:25:061 - Pause here kinda just feels awkward, unlike the pause at 01:25:720 - which doesn't have anything there's still something pretty audible on the downbeat
02:12:863 (4) - mmm this feels really undermapped, the pause is there yeah, but unlike the first chorus this has additional drums and is overall more intense, having a pause kills momentum by a lot imo
02:57:533 (5) - Unnecessarily large amount of emphasis, I feel like there should be a decent amount of space between 5 ->1 since it's the start of a new verse
03:23:412 (1,2) - tbh this stack feels pretty random, if you don't feel 2 is worth clicking or movement (jump-wise or anything) why not just make 1 a slider?
03:34:621 (1,2,3,4,5,1) - This doesn't really feel like it goes with the gradual increase of intensity that the song does, all the spacing is relatively the same so it doesn't make anything feel special in the music, applies to the jumps in this section, most of them just feel like they're equal spacing throughout, and that just makes everything feel boring w/o variation
03:54:236 (3,4) - mm tbh making these 1/4 sliders instead would make it feel a bit more staccato than it is rn, cuz rn it feels like it flows along really well despite the very choppy sounds in the music
03:59:511 (3,4) - Kinda the same as last point, it just feels like it's doing what the maps been doing despite different changes in the music