mimimemeMIMI - Sayonara Usotsuki

posted
Total Posts
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Topic Starter
Mikii
This beatmap was submitted using in-game submission on Friday, February 17, 2017 at 11:47:19 PM

Artist: mimimemeMIMI
Title: Sayonara Usotsuki
Source: Blade & Soul
Tags: and ブレイドアンドソウル opening full unison square garden yuki takao タカオユキ professionalbox kibbleru fuccho evilelvis toybot
BPM: 182
Filesize: 8382kb
Play Time: 04:10
Difficulties Available:
  1. Collab Hard (3.47 stars, 668 notes)
  2. Collab Normal (2.07 stars, 460 notes)
  3. Easy (1.55 stars, 261 notes)
  4. Elvcho's Insane (5.03 stars, 1065 notes)
  5. Goodbye (5.71 stars, 994 notes)
  6. Insane (4.4 stars, 808 notes)
  7. toybot's Extra (5.36 stars, 1111 notes)


Download: mimimemeMIMI - Sayonara Usotsuki
Information: Scores/Beatmap Listing
---------------
サヨナラ嘘ツキ - Sayonara Usotsuki

Professionalbox - Collab Normal
Kibbleru - Collab Hard
EvilElvis and Fuccho - Collab Insane
toybot - Extra

Please re-download the map before 9/02/17 !
toybot
2015-12-23 19:20 toybot: 02:01:984 (1,2,3,4,1) - lol this was weird since this is the only time you do it
2015-12-23 19:20 Mikii: ACTION is listening to [https://osu.ppy.sh/b/827488 Hana - Sakura no Uta]
2015-12-23 19:20 Mikii: but never disrespect hvick
2015-12-23 19:20 toybot: the jumps don't really look that hard tbh
2015-12-23 19:20 toybot: my right arms just dumb rn
2015-12-23 19:21 Mikii: fixed
2015-12-23 19:21 Mikii: i was trying something there but i never used the technique
2015-12-23 19:21 toybot: 02:59:456 (3,1) - this is pretty stupid
2015-12-23 19:22 toybot: if you want to emphasize the 1/3 then don't put a slider tail on downbeat lol
2015-12-23 19:22 toybot: it'd work as just slider -> circle
2015-12-23 19:22 Mikii: i do it 02:22:094 (1) - as part of a 1/3 trend
2015-12-23 19:22 toybot: thats different
2015-12-23 19:22 toybot: those are drum rolls
2015-12-23 19:23 toybot: like all the way drum rolls
2015-12-23 19:23 Mikii: alright :D
2015-12-23 19:25 toybot: maybe its just personal preference
2015-12-23 19:25 toybot: 00:33:633 (1,2,3) - 00:35:940 (6,1,2) - but when theres vocals on red ticks you rarely make them clickable :o
2015-12-23 19:26 Mikii: yeah the more quiet part i like to emphasise the instrumentals really
2015-12-23 19:26 toybot: huh
2015-12-23 19:26 Mikii: just the drums
2015-12-23 19:27 toybot: 00:36:105 - i'd appreciate at least making the red tick here clickable
2015-12-23 19:27 toybot: for consistency w/ 00:32:973 (3,4,5,6) -
2015-12-23 19:29 Mikii: but the cymbals just tell me not to :C
2015-12-23 19:29 Mikii: rather 00:35:940 (6) - this could be changed instead to keep consistency with those 4 hitcircles
2015-12-23 19:30 toybot: i meant that, just chose to indicate the red tick there with the link
2015-12-23 19:31 Mikii: oh right i think i got it :p
2015-12-23 19:31 Mikii: 00:36:105 (7) - this should be a hitcircle?
2015-12-23 19:31 toybot: ya
2015-12-23 19:32 Mikii: yeh i've added it now, good point
2015-12-23 19:33 toybot: btw
2015-12-23 19:33 toybot: i think 70% is good enough for the kiai
2015-12-23 19:33 toybot: 80% sounded a bit too loud
2015-12-23 19:34 Mikii: the volume? i haven't sorted it out but yeah i'll probably change it to 70%
2015-12-23 19:34 Mikii: well
2015-12-23 19:35 Mikii: probably depends on how it all turns out
2015-12-23 19:35 toybot: mmk
2015-12-23 19:35 Mikii: the sudden shift from 40% to 80% is bad lol :p
2015-12-23 19:35 toybot: ya
2015-12-23 19:35 toybot: 01:06:929 (2) - reverse slider seems kinda
2015-12-23 19:35 toybot: eh, underwhelming?
2015-12-23 19:35 toybot: especially since theres a strong note at 01:07:259 -
2015-12-23 19:37 Mikii: i dont really have reverse sliders anywhere really
2015-12-23 19:37 Mikii: really
2015-12-23 19:37 toybot: yeah
2015-12-23 19:37 Mikii: so yeah fixed
2015-12-23 19:38 toybot: 01:49:374 (1,2) - 01:50:692 (2,3) - 01:54:649 (1,2) - man, even though these are kinda cool
2015-12-23 19:38 toybot: they really threw me off, since the song itself doesn't really follow a 3/4 rhythm that'd allow this
2015-12-23 19:39 toybot: plus spacing made it less impactful
2015-12-23 19:39 toybot: due to the small spacing :d
2015-12-23 19:39 Mikii: unfortunately, when you listen to the music, the drums have the weird doubles, so i do want to map that
2015-12-23 19:39 Mikii: but the small spacing may need changing
2015-12-23 19:40 toybot: eh
2015-12-23 19:40 toybot: vocals are also on the tick before that, so it'd be justified if you make them triples
2015-12-23 19:40 toybot: but yeah spacing would work
2015-12-23 19:41 Mikii: i can play them fine though :^) but yeah if it comes up again, i'll change it, since it is 5.5sr and people can probably handle it at my rank
2015-12-23 19:41 Mikii: i think
2015-12-23 19:42 toybot: yeah its fine as a double on its own
2015-12-23 19:42 toybot: itd just causea little hiccup on first try, but that's fine
2015-12-23 19:42 Mikii: yeah
2015-12-23 19:43 toybot: 02:10:225 (1,2,1,2,3,4) - lol idk how i misread this wtf
2015-12-23 19:43 Mikii: no something IS weird with this section
2015-12-23 19:44 toybot: the one i just linked?
2015-12-23 19:44 Mikii: yeah
2015-12-23 19:44 Mikii: 02:10:720 (3) - this is mapped to a red tick slider now
2015-12-23 19:45 Mikii: http://puu.sh/m6ESu/f33d6314d3.jpg
2015-12-23 19:45 toybot: that looks nice
2015-12-23 19:46 Mikii: i like it because it makes a nice parallel to the disappearing slider by the right
2015-12-23 19:47 toybot: lol
2015-12-23 19:47 toybot: 02:19:621 (2,3) - 02:20:280 (6,7) - if you ctrl+ g these separately it makes a pp jump pattern xd
2015-12-23 19:48 Mikii: lol i dont know what i have is pretty dank anticlickwise flow
2015-12-23 19:48 Mikii: clockwise*
2015-12-23 19:48 Mikii: but its making this weird octagon shape which i dont like
2015-12-23 19:49 toybot: i think the flows a little too circular for this section
2015-12-23 19:50 Mikii: i'll see how this works out, jump patterns can be a lot of things :p
2015-12-23 19:50 Mikii: + i always have room to change this pattern
2015-12-23 19:51 toybot: ye
2015-12-23 19:52 toybot: 02:22:203 (2,2,2,2) - maybe curving these a bit would give them more aesthetic appeal :d
2015-12-23 19:52 toybot: actually it really does lmao
2015-12-23 19:52 Mikii: i'll curve them inwards
2015-12-23 19:53 toybot: mmk thats fine
2015-12-23 19:53 toybot: 02:43:852 (3,4,5,6,1,2,3,4,1) - man
2015-12-23 19:53 toybot: learn how to ctrl+shift+r plz thx
2015-12-23 19:53 Mikii: lol
2015-12-23 19:53 Mikii: how much by
2015-12-23 19:53 toybot: or actually not r
2015-12-23 19:54 toybot: ctrl+shift+f
2015-12-23 19:54 toybot: so you can get a much more perfect circular stream :d
2015-12-23 19:54 Mikii: what does that do :o
2015-12-23 19:54 toybot: changes a slider into a stream
2015-12-23 19:54 toybot: really useful
2015-12-23 19:55 Mikii: i've seen it before, but i've never really used it, i really should
2015-12-23 19:55 toybot: ye
2015-12-23 19:55 toybot: 03:03:962 (2,3) - this looks like it was meant to be ctrl+g
2015-12-23 19:55 Mikii: although this blankets with the hitcircle in the middle imo
2015-12-23 19:56 Mikii: hmmm i wanted flow change there and it might be too clockwise imo
2015-12-23 19:56 toybot: i don't think its really appropriate to change direction there
2015-12-23 19:57 toybot: btw the first m in the artist's name isnt supposed to be capitalized
2015-12-23 19:58 Mikii: http://myanimelist.net/people/33873/MimimemeMIMI
2015-12-23 19:58 Mikii: http://cdn.akamai.steamstatic.com/steam ... b_full.jpg
2015-12-23 19:58 Mikii: weird, japanese names arent usually capitalised
2015-12-23 19:58 toybot: oh
2015-12-23 19:58 toybot: huh, nvm then
2015-12-23 19:58 toybot: i remember seeing it not capitalized
2015-12-23 19:58 Mikii: i'll need to do a metadata check though
2015-12-23 19:58 toybot: or rather
2015-12-23 19:58 Mikii: because its みみめめMIMI
2015-12-23 19:59 toybot: MAL's not really an official source tho
2015-12-23 20:00 Mikii: yeah so i will change it
2015-12-23 20:01 toybot: 03:28:192 (1) - move this so it doesn't overlap with 03:28:687 (1) - =w=
2015-12-23 20:01 Mikii: i'll do a proper data check sometime in a modding queue, i remember seeing one
2015-12-23 20:01 Mikii: yeh sure :D
2015-12-23 20:02 toybot: 03:58:687 (4) - maybe move this closer to 03:58:357 (3) - than to the other slider?
2015-12-23 20:02 toybot: impactu impactu impactu impactu impactu impactu impactu impactu impactu
2015-12-23 20:03 Mikii: S Y M E T R Y
2015-12-23 20:03 Mikii: done :p
2015-12-23 20:03 toybot: s y m e t r y
2015-12-23 20:03 toybot: mmk thats it
2015-12-23 20:04 Mikii: \:D/
Kibbleru
pls use a BnS bg
Topic Starter
Mikii
yes sir

idk, do a 'whatever looks nice bg' with BnS :D

wow 2 kuds
meii18
Mikii:Give kudosu only to modding posting not only to a BG suggestion :(
Sorry for inconvienence
Topic Starter
Mikii
rip
pkk
Goodbye
  1. This song would sound really nice with some whistles in the S:C1 parts, so if you have time and are feeling up to it you can use kicks on some other sample like drum-hitnormal so you can use the default soft-hitwhistles. A lot of parts sound empty because of the lack of whistles, for example 01:06:435 - , 02:45:665 - where you can add a whistle and it'd probably sound nicer, or 01:22:094 - or at any part where a finish hitsound would be too strong to use but using no hitsound makes it feel empty
  2. 00:34:951 (1) - 00:37:589 - for stuff like this where there's the kick and the other sound you can use normal sampleset and soft additions to get both sounds
  3. 00:36:764 - for drum sounds like this you can try additions drum then a clap or finish
  4. 00:49:457 - finish here like at 00:48:138 - ?
  5. 00:54:402 (5) - clap/finish here to map the drum
  6. 01:03:138 (1,2,1) - not sure how to explain but the angle of this jump could be a bit better if you move 01:03:633 (2) - to the right more and down a bit (I suggest around x320 y297)
  7. 01:08:907 (7) - the blanket is cool but the low spacing takes away a lot of the emphasis. If you want a nice looking pattern while still retaining some emphasis, you can try moving this so that it forms a triangle with the next slidertail and previous sliderhead:


    Here's another pattern that might flow better, but you might need to curve slider 1's tail down a little idk
  8. 01:20:775 (5,1) - there's a lot of movement from the end of 5 into the start of 1 since you have to loop around then reposition for linear movement upwards, and 01:21:435 (2,3) - also feels a little underwhelming/awkward to play because of the flow and lack of emphasis. imo you can improve the flow by either moving 01:21:435 (2) - to around x70 y340, or: ctrl+g on 01:21:105 (1) - then stacking 01:21:435 (2) - on the head of 01:20:775 (5) - or somewhere to the left/bottom of that idk xd or just redo this pattern !
  9. 01:22:094 - 01:23:413 - whistle sounds nice here
  10. 01:49:291 - 01:50:610 - since the song here is getting more intense as it's building up to the chorus, having these sections empty really kills the momentum imo. It's also scientifically proven that triplets are more fun to play than doubles (that or no1 likes doubles xd) so unless you think you're ETHANBRADBERRY, I suggest adding notes there to map the vocal instead of just the drums so there's a sense of movement/flow in the rhythm :) 01:54:649 (1,2) - this one seems like less of a problem to me though
  11. 02:01:819 - there's a pretty strong beat here, but starting a stream on a red tick is kind of lame imo. You can try adding a 1/4 slider somewhere in the upper left quadrant and have it point down towards the stream or something, I think that would be pretty fun to play
  12. 02:59:236 (2,3) - might be easier to read if you NC both of these as well. Also, how do you feel about ctrl+g on 02:59:456 (3) - ? I feel like it would slightly flow better from (2) and would be fun to play into the circle (1)

really nice map
cute song
but not as cute as u

goodbye
Ipas
Let me know if it's ready uhh
Topic Starter
Mikii
eyyyy, it'll be a while
ChristieBell
go ranked
Ora
Goodbye

00:51:435 (3,4,5) - I think you need to emphasize this part a little more since it's part of a buildup in the music. Especially the spacing from 00:51:764 (5) - to 00:51:929 (1) -
You do a better job of it in parts like 03:31:984 (3,4,5,1) - and the jumps in the ending

01:18:468 (1,2,3,4) - Not a huge fan of this jump. It's the only large jump you have in this section after the first kiai and it just doesn't fit well with the way you mapped everything else in this part. It's not really emphasizing anything

02:12:863 (4) - I think you need a 1/4 reverse slider here for the beat. My ears might be bad too and there could even be a stream.

02:34:621 (3,4) - The spacing from here to 02:35:280 (1,2) - doesn't make much sense.

I feel like this whole section can me made more appealing to have better flow just like your first one ( 02:33:962 (1,2,3,4) - ) that you did great with.
02:36:599 (1,2,3,4,1,2,3) - looks a bit lazy and rushed to me. Take some time to perfect this part. Eventhough it's aslow and boring, it's still a big part of the map/song.

02:57:533 (5) - Stack it at the slider beginning of 02:58:028 (2) - . The long jump you have now is random for this part (similar to 01:18:468 (1,2,3,4) - ) and it looks similar to 02:59:017 (1,2) - which could throw people off easily
Overall looking good and most of the map is clean/ready to move on. I will look through some of the other diffs tomorrow when I get some sleep, I want this ranked 8-)
CaffeAmericano
M4M from Mod req :3

Goodbye

  • 00:05:116 (1) - I think a bigger flow break would fit well into here, considering the change in the music

    00:10:391 (3,4,5,6,7,8) - 00:17:149 (3,1) - Blanket could be better

    00:35:611 (4,5,6,7) - I think 00:35:775 (5,6) - should have smaller jump than 00:35:611 (4,5) - like 00:32:973 (3,4,5,6) -

    00:36:270 (1,2) - I think it might be better to follow vocal here since 00:36:764 - sounds like an important beat that should be clickable. Consider moving 1 to 00:36:105 -

    00:54:731 (1,2) - 00:56:050 (1,2) - I am not sure if this rhythm is necessary. 00:55:061 - 00:56:380 - Doesn’t sound very strong to me.

    00:56:380 (2,3,4) - I think 00:56:380 (2,3) - should have larger jump than 00:56:545 (3,4) - because of vocal

    00:57:204 (8) - ^

    01:06:929 (2) - Everyone’s favorite: pixel mod! I’d move this few pixels to the left to avoid 01:05:940 (2,2) - being uncomfortably close to each other :D

    01:53:412 (2,5,6,7,8,9) - Blanket could be better, if they are meant to be one ( http://puu.sh/qz7G5/911215892e.jpg )

    02:01:819 (6,1,2,3,4,1) - ^

    02:12:533 (1,2,3,4) - I don’t hear sounds in the blue ticks >< But I do hear sounds in 02:12:533 (1,2,3,4) - 02:13:028 -

    02:59:264 (1,1) - I feel like these should have NC because weird rhythm

    03:33:632 (5,6,7,8,1) - I am not sure if the music justified this kind of zig zaggy stream


Others

  • 01:45:171 - Custom hitsound conflict between timing point and inherited point

    Mp3 file bitrate is too high ><;

    I think soft-hitclap3.wav is never used

    Kibb’s Collab Hard - 00:40:226 (1) - Weird snap

    Insane - Check AI for unsnapped objects


That's it from me. Good luck xD
Akitoshi
idk if it will be m4m but ok
Easy
  1. 00:40:226 (1,2) - starter as blanket lo i don't rly point much nazis but this is pretty obvious even with my first sight
  2. 00:46:819 (3,1) - yes it's still rankable and they're visible but would u mind to put 00:48:138 (1) - on lower part? for whole 47seconds you did some overlaps just only here so yeah
  3. 00:58:687 (3) - touching HP bar
  4. 01:00:995 (1) - remove NC here for consistency?
  5. just some personal preference, drag break to 01:30:336 - would be nice like how your insane diff was
  6. 01:40:226 (4) - so how about change the grey node to make it more accurate for heading to the next slider?
  7. 02:47:149 (1) - moving this to around 318|235 would give nice angle with 02:45:830 (3,4) -
  8. 03:07:588 - another personal preference too, add spinner till here?


Kibb's Collab
  1. 00:05:446 (2) - maybe this can be stacked with 00:04:127 (3) - and for giving more emphasis on 00:05:775 (1) -
  2. 00:22:918 (6,1) - unstack will be nice since 00:22:424 (3,4,5) - used triples so they can mislead it as triples here too
  3. 00:42:863 (1,2,3,4,5) - balance their spacing would nice imo lo
  4. 01:21:105 (1,1) - parallel plez
  5. 02:00:171 (2) - as a strong vocals and instruments, I think you can something more fun than 1/1 reverse here sth like this
  6. 04:05:940 - nice blanks


Insane
  1. 00:43:111 (4) - you can safely remove this one since I'm not sure if there's actual beat that worth for clicks or taps but the vocals completely covers it on 00:43:028 - even there's a sound there imo
  2. 02:12:533 (5,6,7,8,1) - I think you can do same as 01:04:622 (4,5,6,7,1) - maybe it's your variation but current one is strange for me since you mapped 02:12:533 (5,6,7,8) - as streams even there's no strong drums while 02:12:945 - and 02:13:028 - had strong drums but you just skipped with 1/1 slider.
  3. 04:05:280 (5,6) - making them as 1/4 kicks would be nice imo, since there's still something echo sound on 04:05:527 -


toybot
  1. 00:36:929 - add note? there's still strong drum sound so...
  2. 01:01:819 (4,5) - place them further would be nice for emphasizing vocals imo
  3. 03:16:819 (1) - remove whistle on tail?


Goodbye
  1. 00:25:391 (5) - how about move this around 416|256 for emphasizing vocals pitch?
  2. 00:35:611 (4,5,6,7) - maybe scale them up a bit for make it consistent with 00:32:973 (3,4,5,6) -
  3. 00:46:160 (1,2,3,4,5) - blanket 00:45:830 (2) - with that streams?
  4. 01:14:182 (4,5) - kicks would be nice since there's a beat on 01:14:264 - and 01:14:429 -
  5. 02:09:236 (2,3) - unstack them would be nice since you didn't stacked 2notes in a row on 02:08:412 (5,6,7) - with that calm vocals.
  6. 02:12:863 (4) - how about 1/4 reverse here? drums still can be mapped here imo


They're mapped very nice, goodluck!
it will be my map https://osu.ppy.sh/s/480386
one or two diffs will be fine since my mod is shiet lo
Kyuukai
Osu needs more mimimemeMIMI, take my stars dude.
I love your map btw.
I always wanted to map that music, but my mapping is too shitty RIP
Topic Starter
Mikii
Thanks a lot! :)
Topic Starter
Mikii

Ora wrote:

Goodbye

00:51:435 (3,4,5) - I think you need to emphasize this part a little more since it's part of a buildup in the music. Especially the spacing from 00:51:764 (5) - to 00:51:929 (1) -
You do a better job of it in parts like 03:31:984 (3,4,5,1) - and the jumps in the ending
I feel that the emphasis here is fine and I've put enough spacing into it

01:18:468 (1,2,3,4) - Not a huge fan of this jump. It's the only large jump you have in this section after the first kiai and it just doesn't fit well with the way you mapped everything else in this part. It's not really emphasizing anything

02:12:863 (4) - I think you need a 1/4 reverse slider here for the beat. My ears might be bad too and there could even be a stream.
I've left a gap here and that itself is enough as its mapped to the drums

02:34:621 (3,4) - The spacing from here to 02:35:280 (1,2) - doesn't make much sense.

I feel like this whole section can me made more appealing to have better flow just like your first one ( 02:33:962 (1,2,3,4) - ) that you did great with.
02:36:599 (1,2,3,4,1,2,3) - looks a bit lazy and rushed to me. Take some time to perfect this part. Eventhough it's aslow and boring, it's still a big part of the map/song.

02:57:533 (5) - Stack it at the slider beginning of 02:58:028 (2) - . The long jump you have now is random for this part (similar to 01:18:468 (1,2,3,4) - ) and it looks similar to 02:59:017 (1,2) - which could throw people off easily
01:18:468 (1,2,3) - I get why this should be nerfed, but I can definitely feel that having this jump is more effective and plus, it stacks nicely here.
Overall looking good and most of the map is clean/ready to move on. I will look through some of the other diffs tomorrow when I get some sleep, I want this ranked 8-)

CaffeAmericano wrote:

M4M from Mod req :3

Goodbye

  • 00:05:116 (1) - I think a bigger flow break would fit well into here, considering the change in the music
    I quite like the spacing here

    00:10:391 (3,4,5,6,7,8) - 00:17:149 (3,1) - Blanket could be better

    00:35:611 (4,5,6,7) - I think 00:35:775 (5,6) - should have smaller jump than 00:35:611 (4,5) - like 00:32:973 (3,4,5,6) -
    I like the jumps here how it is

    00:36:270 (1,2) - I think it might be better to follow vocal here since 00:36:764 - sounds like an important beat that should be clickable. Consider moving 1 to 00:36:105 -
    I have specifically mapped this section to emphasise the drums rather than the vocals

    00:54:731 (1,2) - 00:56:050 (1,2) - I am not sure if this rhythm is necessary. 00:55:061 - 00:56:380 - Doesn’t sound very strong to me.
    Ah I think this hold slider is pretty nice

    00:56:380 (2,3,4) - I think 00:56:380 (2,3) - should have larger jump than 00:56:545 (3,4) - because of vocal

    00:57:204 (8) - ^

    01:06:929 (2) - Everyone’s favorite: pixel mod! I’d move this few pixels to the left to avoid 01:05:940 (2,2) - being uncomfortably close to each other :D

    01:53:412 (2,5,6,7,8,9) - Blanket could be better, if they are meant to be one ( http://puu.sh/qz7G5/911215892e.jpg )

    02:01:819 (6,1,2,3,4,1) - ^

    02:12:533 (1,2,3,4) - I don’t hear sounds in the blue ticks >< But I do hear sounds in 02:12:533 (1,2,3,4) - 02:13:028 -
    The stream is used to emphasise vocals, even if there is barely audible beats on the blue tick imo. The gap is to emphasise the vocals stopping

    02:59:264 (1,1) - I feel like these should have NC because weird rhythm
    Fixed, good catch

    03:33:632 (5,6,7,8,1) - I am not sure if the music justified this kind of zig zaggy stream


Others

  • 01:45:171 - Custom hitsound conflict between timing point and inherited point

    Mp3 file bitrate is too high ><;

    I think soft-hitclap3.wav is never used

    Kibb’s Collab Hard - 00:40:226 (1) - Weird snap

    Insane - Check AI for unsnapped objects


That's it from me. Good luck xD
Thanks for the technical fixed, really helps! I just need to compress the audio :p

Akitoshi wrote:

idk if it will be m4m but ok
Easy
  1. 00:40:226 (1,2) - starter as blanket lo i don't rly point much nazis but this is pretty obvious even with my first sight
  2. 00:46:819 (3,1) - yes it's still rankable and they're visible but would u mind to put 00:48:138 (1) - on lower part? for whole 47seconds you did some overlaps just only here so yeah
  3. 00:58:687 (3) - touching HP bar
  4. 01:00:995 (1) - remove NC here for consistency?
  5. just some personal preference, drag break to 01:30:336 - would be nice like how your insane diff was
  6. 01:40:226 (4) - so how about change the grey node to make it more accurate for heading to the next slider?
  7. 02:47:149 (1) - moving this to around 318|235 would give nice angle with 02:45:830 (3,4) -
    This is fine tbh, I like the break
  8. 03:07:588 - another personal preference too, add spinner till here?


Thanks for pointing all this out, really helpful

Kibb's Collab
  1. 00:05:446 (2) - maybe this can be stacked with 00:04:127 (3) - and for giving more emphasis on 00:05:775 (1) -
  2. 00:22:918 (6,1) - unstack will be nice since 00:22:424 (3,4,5) - used triples so they can mislead it as triples here too
  3. 00:42:863 (1,2,3,4,5) - balance their spacing would nice imo lo
  4. 01:21:105 (1,1) - parallel plez
  5. 02:00:171 (2) - as a strong vocals and instruments, I think you can something more fun than 1/1 reverse here sth like this
  6. 04:05:940 - nice blanks Wtf Kibb


Insane
  1. 00:43:111 (4) - you can safely remove this one since I'm not sure if there's actual beat that worth for clicks or taps but the vocals completely covers it on 00:43:028 - even there's a sound there imo
  2. 02:12:533 (5,6,7,8,1) - I think you can do same as 01:04:622 (4,5,6,7,1) - maybe it's your variation but current one is strange for me since you mapped 02:12:533 (5,6,7,8) - as streams even there's no strong drums while 02:12:945 - and 02:13:028 - had strong drums but you just skipped with 1/1 slider.
  3. 04:05:280 (5,6) - making them as 1/4 kicks would be nice imo, since there's still something echo sound on 04:05:527 -


Goodbye
  1. 00:25:391 (5) - how about move this around 416|256 for emphasizing vocals pitch?
  2. 00:35:611 (4,5,6,7) - maybe scale them up a bit for make it consistent with 00:32:973 (3,4,5,6) -
  3. 00:46:160 (1,2,3,4,5) - blanket 00:45:830 (2) - with that streams?
  4. 01:14:182 (4,5) - kicks would be nice since there's a beat on 01:14:264 - and 01:14:429 -
    I'd like to leave this part as it is
  5. 02:09:236 (2,3) - unstack them would be nice since you didn't stacked 2notes in a row on 02:08:412 (5,6,7) - with that calm vocals.
  6. 02:12:863 (4) - how about 1/4 reverse here? drums still can be mapped here imo
    Made a gap for emphasis


They're mapped very nice, goodluck!
it will be my map https://osu.ppy.sh/s/480386
one or two diffs will be fine since my mod is shiet lo

lo, thanks for pointing things out, I hope my mod wasnt too bad either, I did two diffs but did check the others
No comment = fixed
Thanks!
MetalSl8
Hello, there is my modest mod)
Why not "Sayonara"? xd
  1. 00:13:770 (6) - are you sure that this circle is needed?
  2. I think that 00:41:133 - 00:41:545 is continuous stream, so at 00:41:462 should be circle
  3. 00:47:479 (1,2) - maybe, ctrl+G (separately ofc) and correct second slider?
  4. 00:52:341 (2,3) - to put it at the end of the previous slider will be fine
  5. 00:55:061 (2) - but in such places (in the chorus or kiai) I think it is better to remove the sliders and make jumps ;) but it, maybe, will have to shorten the sliders. In general for your consideration )
  6. 00:57:204 (8) - x232 y144 ; 00:57:369 (1) - x280 y256
  7. 01:17:479 (2) - this circle is better under the slider, for example x381 y280
  8. 02:02:808 (3) - x408 y200 ; 02:02:973 (4) - x488 y104
  9. 02:46:984 (1) - this can be a more lower
  10. Looks like that 03:00:171 (3) is better at 03:00:116
  11. I'm not sure, but maybe it would be better 04:02:808 http://puu.sh/qRzhv/feacdb63be.jpg

toybot's Extra
  1. 01:08:578 - it's better to shorten slider and put there circle
  2. 01:46:901 - I think there should be something, like circle
  3. 02:53:577 (4,5,1) - mmm I guess that this should be like http://puu.sh/qRO35/f52661a561.jpg
  4. 03:28:357 (1) - oh great distance

Insane
  1. 01:04:457 (3) - x260 y56

Kibb's Collab Hard
  1. 01:46:160 - make as in Goodbye diff
  2. 02:12:698 (5) - x117 y143, don't you think?
  3. 02:23:412 (1) - I want there was a spinner to 02:24:731
  4. 03:24:813 - http://puu.sh/qRQLY/b5c72a02ae.jpg
Affirmation
m4m

[easy]
00:30:336 (6) - ctrl g for flow
02:18:138 (1) - delete Nc
03:35:280 (1) - ^

[Normal]
Where is Normal...?

[hard]
00:05:116 (1) - delete Nc?
01:02:644 (1) - I think you should emphasize 01:02:314 (4,1) - , Not 01:02:644 (1,2) - .
01:27:039 (1) - delete Nc, too
02:13:522 (2) - 0.85x? Ummm, I think it is little bit hard to read,
02:48:797 (2,3,4) - for flow
03:28:357 (5,3) - avoid overlap?

Good luck!
toybot

MetalSl8 wrote:

Hello, there is my modest mod)

toybot's Extra
  1. 01:08:578 - it's better to shorten slider and put there circle
  2. 01:46:901 - I think there should be something, like circle // i'd rather accent piano
  3. 02:53:577 (4,5,1) - mmm I guess that this should be like http://puu.sh/qRO35/f52661a561.jpg // it would ruin the pattern :c
  4. 03:28:357 (1) - oh great distance

Akitoshi wrote:

idk if it will be m4m but ok

toybot
  1. 00:36:929 - add note? there's still strong drum sound so... // i like how this pattern plays tbh
  2. 01:01:819 (4,5) - place them further would be nice for emphasizing vocals imo
  3. 03:16:819 (1) - remove whistle on tail?


They're mapped very nice, goodluck!
it will be my map https://osu.ppy.sh/s/480386
one or two diffs will be fine since my mod is shiet lo
no reply = fixed
thanks!
http://puu.sh/r1gDV/12eab81630.osu
Meg
yo M4M

General

  1. this mp3 is 320kbps. please change to 192kbps. if you need it, please call me xd
  2. remove widescreen support
Easy

  1. 00:29:676 (5) - add NC
  2. 01:19:457 - add finish
  3. 01:26:215 - add circle? i think make clickable on here is better
  4. 01:30:336 - how about to extend start-break timing on here? it will be better xd http://puu.sh/ruFP3.jpg
  5. 02:47:149 (1) - tail on 02:47:973 - ? i think it will be fit
  6. 02:54:401 - add Sampleset-finish?
  7. 03:37:918 (3) - add NC? unify with 03:33:962 (1,2,1,2) -
  8. 03:40:555 (3) - ^
  9. 03:54:566 - add circle?
  10. 03:59:841 - ^
Kibb's Collab Hard

  1. 00:14:182 (2,3) - wrong rhythm. there is not sound on 00:14:759 - . try this http://puu.sh/ruGgM.jpg
  2. 00:39:567 - add clap (and finish?)
  3. 01:16:819 - ^
  4. 01:18:138 - ^
  5. 01:22:094 - ^
  6. 01:23:413 - ^
  7. 01:30:336 - how about to extend start-break timing on here? it will be better xd http://puu.sh/ruFP3.jpg
  8. 01:47:478 - triplet is better
  9. 02:01:984 - how about to use 1/4 reverse slider? http://puu.sh/ruGB3.jpg
  10. 03:17:148 (4,1) - swap NC?
  11. 04:05:280 (3,1) - make more distance? it has a possibility of wrong-reading
Insane

  1. 01:56:709 (4,1) - feels close. i can hear big sound on 01:56:874 - .change placement or 01:56:874 (1) - Ctrl+G?
  2. 02:43:028 (6,1) - too close. to prevent wrond-reading, i recommend to change placement
  3. 03:17:808 (4) - how about to add NC? it will look better
  4. 03:48:137 (4) - Sampleset-Normal or clap or finish
  5. 03:53:412 (4) - ^
  6. 04:05:280 (5) - reverse end on 04:05:527 -
toybot's Extra

  1. OD8? as Extra, 7.6 is low for me
  2. 00:13:028 (2,3,4) - stack perfectly or change pattern on 00:11:709 (2,3,4) - ? looks same but different rhythm... i think distinguishing is better

    02:58:852 (2,3,1,2,3,4,1,2,3) - cool!
GoodBye

  1. 00:59:017 (2) - this stack is weird in kiai. you can make fun flow with making distance. how about to stack on tail of 00:57:369 (1) -
  2. 03:17:808 (3) - add NC?
  3. 03:42:038 (2,3) - in playing, this rhythm is so weird for me, it has risk of breaking flow. so i recommend to put triplet simply.

fun mapset!
good luck :3
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