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Koji Kondo & Mahito Yokota & Toru Minegishi & Yasuaki Iwata

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Topic Starter
1425720626
This map has been deleted on the request of its creator. It is no longer available.
N i M a Z i
我真的不太懂Easy和Normal,所以大概说一下吧,你凑合着看看。。

Easy:

首先,Hard以下的难度好像都必须开DS来作图,就是Distance Snap,编辑器里的快捷键是Y。你的好多note之间距离都在变,这应该是不行的。00:18:567 (2,3,4) - 比如这段,明显就是间距不固定,我觉得你可能得开DS重新摆一遍。
00:10:568 (2) - 和 00:14:567 (5) - ,为什么要弄到那么角落的地方呢,我觉得所有note平均的重心位置应该在中间,不要太往边上去,打起来不舒服的。
另外就是滑条速度,感觉有点太快。
00:48:565 (1,2) - 这两个滑条还是放在更中间的位置吧,这种偏离感觉没什么意义。
02:33:556 (1) - 像这种转盘,开始和结束都没落在音乐自然的分节上,感觉有些不太合适。

Normal:

DS的问题仍然存在。
此外就是下节奏的问题了,你现在下的节奏点有些不太合理。比如说00:20:567 (1,2,3,4) - 这一段其实你漏了很多音,不过由于难度低,可以选择性地忽略一些红线,不过大部分白线的音都忽略还是不太好,另外00:21:567 (2,3) - 为什么会这么放呢?感觉节奏感不是很鲜明。
我建议你多看看别人rank的图,学习一下点该摆在哪些节奏上。另外,当一个音乐有不同的层次时,比如有人声,有吉他,有鼓这种的,你最好选择一种声音作为主要的节奏依据。你的这张图,所有白线都是有鼓点的,其实可以以这个为框架来作图。
另外,如果想做简单的图你可以放多一些滑条,即容易把握节奏,又不会使难度很高。

Hard:

基本的问题和上面差不多,比如节奏。
另外就是排版,你的note摆得太过于零散,基本上是随手放的,建议你看看别人怎么摆note,或者简单地先从摆成多边形开始。我建议你先开DS一段时间,稍微习惯一下排版。

=====

这音乐的节奏不错,多改改应该能成为一张好图。
Electoz
Hi, from my modding queue~ This map needs a lot of work to be honest.

[Easy]

  1. Try to use more sliders, this part 00:36:537 (1,2,3,4,5,6,1,2,1,2,3,4,5) for example, contains 13 circles. Try to have a variable use of sliders and circles.
  2. To be honest, I don't understand what rhythm you're following. Like this 00:57:035 there's a strong audible sound and you just skipped it. Try to focus on what instruments/sounds in dominant at that time and try to follow them. Follow what's actually in the song, not just create your own rhythm. (You can use 25% speed to hear the instruments better.)
  3. 01:40:532 (1) - Also, kicksliders with 2 or more kicks aren't recommend in Easy & Normal. I won't spam a few more of these in the map so make sure to fix them.
  4. Be more creative with placing. Try to make objects look appealing, this could be combined with how you use circles and sliders. Try downloading some other beginners' map and see how they did.
  5. These are basic problems that you need to fix first.
[Normal & Hard]

  1. Try to apply whatever I mentioned in Easy.
Basically the main problem is you're putting too much circles which is kinda boring while playing. Well, the mod is kinda short but I want to give the problems as short as possible so it'd be easier to understand, if you have any questions you can ask me in game.
Good luck~
Down
Hi! from #modreqs channel

Easy

  1. Will need a regular NewCombo.
  2. 00:12:539 (5) - NC
  3. 00:20:538 (4) - ^
  4. 01:08:534 (5) - ^
  5. 01:32:532 (6) - NC and 01:33:532 (1) - NC Release
  6. 01:36:532 (4) - NC and 01:37:532 (1) - NC Release
  7. 01:48:531 (6) - NC and 01:50:531 (1) - NC Release
  8. 01:52:531 (3) - NC and 01:53:530 (1) - NC Release
  9. 02:24:528 (7) - NC

  10. 02:07:529 (5,1) - Leading difficult to overlap that way. Especially in easy, don't make it overlaps.
  11. 02:10:529 (4,5) - ^
  12. 02:24:028 (6,7) - Please check the distance

Normal

  1. 00:54:535 (7,8) - Please make parallel this 00:53:035 (4,5,6) -
  2. 01:03:534 (4,5) - Please check the distance. Too short
  3. 02:07:029 (2,3) - ^
  4. 02:09:529 (2,3) - ^
  5. 01:09:534 (4,5) - Please check the distance. Too long

Hard

  1. cs is so high.. cs6 are not used in insane.
  2. 01:42:531 (6) - x:371, y:63 is better
  3. 02:16:529 (1) - copy and 02:17:029 (2) - remove and paste, That slider check distance after the click and ctrl+j, ctrl+g

Please put Normal and Hard newcombo well ;)
Good luck!
Lily Bread
在别人的queue里看到的,简要说几点吧

Easy最多CS3,N最多CS4,H也是最多CS4
老图才会OD=AR..现在一般OD=AR-1或2
Hard OD7也太高了..6吧,HP也是

音量100%太大了。60%差不多了

song setup -> Design里关掉倒计时和宽屏支持

[Easy]
看一下AImod。(ctrl+shift+A)
图片
http://puu.sh/mK6Zs/c764d23080.png
记得勾上上面那个勾,可以自动检查DS。e和n要完全DS才行

01:01:535 (2,3) - easy里不要挡

低难度可以多用用blanket,你现在这样感觉有点11年老图,贪吃蛇排版的味道..
how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.

[Hard]
01:41:031 (2) - 02:18:528 (5) - 长滑条多次折返不管在什么难度都是很坑的
Endaris
Hi, from my queue.
Please notice that I will only mod your map if I see that you properly reply to mods:
Which things did you change?
If you didn't change something, explain why you didn't change it. This includes looking at every suggestion made by the modder and checking whether it makes sense or not.

This gives feedback to the modder and he might take a look at the things you denied with reasons. This gives the modder the chance to learn something.
On the other hand it gives feedback to me as a modder that you finished working through a certain mod. That way I can be certain that I won't mention things again that a previous modder already adressed and save time for me and you in the process.

For now:

Your offset is slightly early, I recommend adjusting it to 547.

I'll check back on this map and mod it when there are no recent unreplied mods left(Lily Bread's mod and possible mods incoming after that).

No kudosu.
Topic Starter
1425720626
I forgot to read the rules until today, sorry.
Thanks to Ni-ma, Electoz, Down & Lily Bread.
I applied all changes to first 3 modders.
I'll apply the changes to the remaining 2.
Topic Starter
1425720626
All right, remaining changes have applied and re-uploaded.
Endaris
General
Your Easy- and your Normal-Diff are almost the same in terms of gameplay-elements, especially in the first part of the loop. I would make the Easy-Diff a bit easier by including more 2/1 sliders and removing some odd 1/2 to get a nice difficulty spread.
Shortening your Kiai is an option but not mandatory.

Easy
First thing I would do here is increasing the distance snap from 0,5 to 0,75(you can get decimal values by holding shift+alt at the same time and using your scrollwheel) and lower the slidervelocity from 1,4 to 1,2(you can find that one in the Timing Tab).
The reason for this is that right now the circles that are 1 white tick apart are overlapping and it is generally more pleasant to look at the map when there's a bit of space between circles. Additionally the movement required for sliders is very fast right now compared with how fast you have to move for circles. Lowering the SV in favor of DS evens this out a bit while keeping the sliders noticeably faster which is a good choice imo.

Next thing up is structure. As this is the Easy-Difficulty you don't want to make this very complicated and keep things simple and intuitive.
The theme is looped, you got basically 5 different parts based on the instrumentalisation of the song:
bass: 00:00:547 - till 00:08:546 - and 01:20:540 - 01:28:539 -
bass+synthesizer: 00:08:546 - till 00:24:545 - and 01:28:539 - till 01:44:538 -
bass+guitar: 00:24:545 - till 00:40:543 - and 01:44:538 - till 02:00:537 -
bass+guitar+strings : 00:40:543 - till 00:56:542 - and 02:00:537 - till 02:16:536 -
bass+guitar+strings+synthesizer: 00:56:542 - till 01:12:541 - and 02:16:536 - till 02:32:534 -
Additionally drums and that highpitched sound pattern are playing throughout the whole song, including the unmapped parts.
The only thing that really changes between the two loops is the bassline but as the bassline gets rather funky in the second part it can't be used for the easy-difficulty.

The reason why I gave you that instrumentalisation-structure is that right now your variations in rhythm are rather random, they don't follow any coherent concept which is desirable for easy-difficulties.

What you basically want to do is finding a pattern that fits one section and possibly make small variations where it fits but only based on the already known pattern.
The pattern you made here is relatively good I think: 00:08:546 (1,2,3,4) - one could consider replacing 00:09:546 (2,3) - with another slider but generally speaking this fits this parts nicely and you could use this pattern for this entire part(until 00:24:545 -) with minor variations and it would play out well.
To give an example:

What all of the combos have in common is that they have a note to click on the downbeat(=big white tick). The first three patterns also all have a note to click on the third beat. The fourth one is different because there is a quite audible pitch-change for the synthesizer on the red tick. Due to that reason all of the patterns are still very intuitive to play despite having variations.

Once you decided on a rhythmic pattern for a certain part it is time to give it some looks. I'm actually pretty bad at making such stuff but this is just an example for the first pattern 00:08:546 (1,2,3,4) - (I used the DS/SV mentioned at the beginning):
You generally want to arrange your circles and sliders in a way that you get symmetry, aligning borders(also referred to as blanketing), individually shaped sliders that flow perfectly into each other, equal distances between hitcircles, equal steps of rotations for sliders(ctrl+shift+r to rotate your selection) and so on. Any kind of matching structure.

Another thing I'd advise for this difficulty is to not use 1/2 repeatsliders unless the music really calls for it:
00:18:545 (4,5) -
00:57:542 (2) -
02:10:036 (3) -

These all don't sound bad but they're unnecessary and make this difficulty more similar to your Normal-Difficulty.

Summary:
Plan/map each part for itself. Choose some elements of the music you want to focus on. Make some varying pattern as fit while keeping the chosen elements dominant in all of them. Arrange each single pattern in a nice-looking way. Rinse and repeat. This is basically the same for the normal, just that you have bigger freedom regarding the used pattern and the arrangement.

Good luck with your map and don't hesitate to message me if you're having trouble understanding something!
Topic Starter
1425720626

Endaris wrote:

General
Your Easy- and your Normal-Diff are almost the same in terms of gameplay-elements, especially in the first part of the loop. I would make the Easy-Diff a bit easier by including more 2/1 sliders and removing some odd 1/2 to get a nice difficulty spread.
Shortening your Kiai is an option but not mandatory.

Easy
First thing I would do here is increasing the distance snap from 0,5 to 0,75(you can get decimal values by holding shift+alt at the same time and using your scrollwheel) and lower the slidervelocity from 1,4 to 1,2(you can find that one in the Timing Tab).
The reason for this is that right now the circles that are 1 white tick apart are overlapping and it is generally more pleasant to look at the map when there's a bit of space between circles. Additionally the movement required for sliders is very fast right now compared with how fast you have to move for circles. Lowering the SV in favor of DS evens this out a bit while keeping the sliders noticeably faster which is a good choice imo.

Next thing up is structure. As this is the Easy-Difficulty you don't want to make this very complicated and keep things simple and intuitive.
The theme is looped, you got basically 5 different parts based on the instrumentalisation of the song:
bass: 00:00:547 - till 00:08:546 - and 01:20:540 - 01:28:539 -
bass+synthesizer: 00:08:546 - till 00:24:545 - and 01:28:539 - till 01:44:538 -
bass+guitar: 00:24:545 - till 00:40:543 - and 01:44:538 - till 02:00:537 -
bass+guitar+strings : 00:40:543 - till 00:56:542 - and 02:00:537 - till 02:16:536 -
bass+guitar+strings+synthesizer: 00:56:542 - till 01:12:541 - and 02:16:536 - till 02:32:534 -
Additionally drums and that highpitched sound pattern are playing throughout the whole song, including the unmapped parts.
The only thing that really changes between the two loops is the bassline but as the bassline gets rather funky in the second part it can't be used for the easy-difficulty.

The reason why I gave you that instrumentalisation-structure is that right now your variations in rhythm are rather random, they don't follow any coherent concept which is desirable for easy-difficulties.

What you basically want to do is finding a pattern that fits one section and possibly make small variations where it fits but only based on the already known pattern.
The pattern you made here is relatively good I think: 00:08:546 (1,2,3,4) - one could consider replacing 00:09:546 (2,3) - with another slider but generally speaking this fits this parts nicely and you could use this pattern for this entire part(until 00:24:545 -) with minor variations and it would play out well.
To give an example:

What all of the combos have in common is that they have a note to click on the downbeat(=big white tick). The first three patterns also all have a note to click on the third beat. The fourth one is different because there is a quite audible pitch-change for the synthesizer on the red tick. Due to that reason all of the patterns are still very intuitive to play despite having variations.

Once you decided on a rhythmic pattern for a certain part it is time to give it some looks. I'm actually pretty bad at making such stuff but this is just an example for the first pattern 00:08:546 (1,2,3,4) - (I used the DS/SV mentioned at the beginning):
You generally want to arrange your circles and sliders in a way that you get symmetry, aligning borders(also referred to as blanketing), individually shaped sliders that flow perfectly into each other, equal distances between hitcircles, equal steps of rotations for sliders(ctrl+shift+r to rotate your selection) and so on. Any kind of matching structure.

Another thing I'd advise for this difficulty is to not use 1/2 repeatsliders unless the music really calls for it:
00:18:545 (4,5) -
00:57:542 (2) -
02:10:036 (3) -

These all don't sound bad but they're unnecessary and make this difficulty more similar to your Normal-Difficulty.

Summary:
Plan/map each part for itself. Choose some elements of the music you want to focus on. Make some varying pattern as fit while keeping the chosen elements dominant in all of them. Arrange each single pattern in a nice-looking way. Rinse and repeat. This is basically the same for the normal, just that you have bigger freedom regarding the used pattern and the arrangement.

Good luck with your map and don't hesitate to message me if you're having trouble understanding something!
Big thanks. I'll change these soon.
SoySauce
Your mod have arrived :D

Normal
  1. First off, I think you should just use 1.0x DS in this map as the current DS causes some bad overlaps. Example: 00:14:545 (4,5) - 00:22:045 (3,4) - 00:28:544 (1,2) -
  2. 00:16:545 (1) - Two things here. First, you should try to avoid overlaps as much as you can in easier diffs such as this 00:15:545 (6,1) - Second, it flows badly. Generally, you want smooth movement most of the time in the map in easier difficulties. Like in your pattern here, the flow is bad. A better one would be something like this Same thing goes with 00:18:545 (4,5) - and 00:50:543 (4,5) -
  3. 00:35:544 (6,7) - Do not overlap
  4. 00:47:043 (5,2) - ^
  5. 00:57:542 (2,3) - You can make them parallel for better looks
  6. 00:59:042 (4,5) - Allign the borders here (called blanketing) Here's an example of one. See how it looks neater with the borders of the circle and the slider perfectly alligned? You could try to use more of that in your maps for a better overall shape and look
  7. 01:11:541 (6,7) - Blanket this too
  8. 01:24:540 (1) - More than 1 repeat in a Normal diff is not recommended and can be somewhat awkward and repetitive to play
  9. 01:31:289 (4) - Delete this circle
  10. 01:50:038 (4,5,6) - This pattern is just bad. The flow is bad, it overlaps and is confusing for newer players to play. Place (6) somewhere else where it doesn't overlap and doesn't disrupt the flow
  11. 01:55:037 (6) - No more than 1 repeat
  12. 01:57:037 (7) - Just a straight long slider can get boring and doesn't look very good. Whenever you have a long slider you should try to mix up curves and corners to create a more varied shape such as this. Note that it's just an example. You can also do varied shapes on other sliders instead of just curves and straights to freshen things up and to make the map look better
  13. 02:02:537 (5,6) - Don't overlap
  14. 02:08:536 (1,2,3) - Pattern is quite flawed here and it doesn't flow well. Try this or something else that looks better
  15. 02:13:536 (3,5) - Don't overlap and 02:14:536 (5) - should be placed somewhere else on the right
  16. 02:25:035 (2) - End this slider at 02:25:535 -

Try to map with more patterns and different sliders as it makes a map looks better overall. Don't forget to blanket where possible and maintain the flow in your map. That's all from me. Anyways good luck with your map :D
Topic Starter
1425720626

Cagrux wrote:

Your mod have arrived :D

Normal
  1. First off, I think you should just use 1.0x DS in this map as the current DS causes some bad overlaps. Example: 00:14:545 (4,5) - 00:22:045 (3,4) - 00:28:544 (1,2) -
  2. 00:16:545 (1) - Two things here. First, you should try to avoid overlaps as much as you can in easier diffs such as this 00:15:545 (6,1) - Second, it flows badly. Generally, you want smooth movement most of the time in the map in easier difficulties. Like in your pattern here, the flow is bad. A better one would be something like this Same thing goes with 00:18:545 (4,5) - and 00:50:543 (4,5) -
  3. 00:35:544 (6,7) - Do not overlap
  4. 00:47:043 (5,2) - ^
  5. 00:57:542 (2,3) - You can make them parallel for better looks
  6. 00:59:042 (4,5) - Allign the borders here (called blanketing) Here's an example of one. See how it looks neater with the borders of the circle and the slider perfectly alligned? You could try to use more of that in your maps for a better overall shape and look
  7. 01:11:541 (6,7) - Blanket this too
  8. 01:24:540 (1) - More than 1 repeat in a Normal diff is not recommended and can be somewhat awkward and repetitive to play
  9. 01:31:289 (4) - Delete this circle
  10. 01:50:038 (4,5,6) - This pattern is just bad. The flow is bad, it overlaps and is confusing for newer players to play. Place (6) somewhere else where it doesn't overlap and doesn't disrupt the flow
  11. 01:55:037 (6) - No more than 1 repeat
  12. 01:57:037 (7) - Just a straight long slider can get boring and doesn't look very good. Whenever you have a long slider you should try to mix up curves and corners to create a more varied shape such as this. Note that it's just an example. You can also do varied shapes on other sliders instead of just curves and straights to freshen things up and to make the map look better
  13. 02:02:537 (5,6) - Don't overlap
  14. 02:08:536 (1,2,3) - Pattern is quite flawed here and it doesn't flow well. Try this or something else that looks better
  15. 02:13:536 (3,5) - Don't overlap and 02:14:536 (5) - should be placed somewhere else on the right
  16. 02:25:035 (2) - End this slider at 02:25:535 -

Try to map with more patterns and different sliders as it makes a map looks better overall. Don't forget to blanket where possible and maintain the flow in your map. That's all from me. Anyways good luck with your map :D
Thanks
Vovan
From my queue !

[Easy]

00:09:546 (2) - Make the circle in front of the slider for make a linear flow.
+ make a triangle with 3.

00:13:545 (2,3) - Bad overlap. Change this.

00:20:545 (1,2) - Same

00:36:544 (1,2) - Make a blanket

00:37:544 (2,3) - Overlap

00:40:543 (1,2,3) - Make blankets

00:44:543 (1,2,3) - Make the circle in front of the slider for make a linear flow.
+ make a triangle with 3.

00:46:543 (4,5) - Bad overlap

00:49:543 (2,4) - ^

01:02:542 (4,5) - ^

01:10:541 (4) - Linear flow

02:02:537 (3,1) - Overlap

02:04:537 (1,2) - Make symmetry

02:12:536 (1,2) - Overlap

02:18:536 (3,1) - ^

02:20:536 (1,2) - Make symmetry

02:28:535 (1,2) - Overlap

Don't make the same patterns, that's repetitive & very boring for the player.

[Normal]

00:15:545 (6,1) - Overlap

00:35:544 (6,7) - ^

01:11:541 (6,7) - Blanket

01:23:040 (6) - Add reverse

02:02:537 (5,6) - Overlap

That's all for my mod !
Good luck for your map !
Topic Starter
1425720626

Dono027 wrote:

From my queue !

[Easy]

00:09:546 (2) - Make the circle in front of the slider for make a linear flow.
+ make a triangle with 3.

00:13:545 (2,3) - Bad overlap. Change this.

00:20:545 (1,2) - Same

00:36:544 (1,2) - Make a blanket

00:37:544 (2,3) - Overlap

00:40:543 (1,2,3) - Make blankets

00:44:543 (1,2,3) - Make the circle in front of the slider for make a linear flow.
+ make a triangle with 3.

00:46:543 (4,5) - Bad overlap

00:49:543 (2,4) - ^

01:02:542 (4,5) - ^

01:10:541 (4) - Linear flow

02:02:537 (3,1) - Overlap

02:04:537 (1,2) - Make symmetry

02:12:536 (1,2) - Overlap

02:18:536 (3,1) - ^

02:20:536 (1,2) - Make symmetry

02:28:535 (1,2) - Overlap

Don't make the same patterns, that's repetitive & very boring for the player.

[Normal]

00:15:545 (6,1) - Overlap

00:35:544 (6,7) - ^

01:11:541 (6,7) - Blanket

01:23:040 (6) - Add reverse

02:02:537 (5,6) - Overlap

That's all for my mod !
Good luck for your map !
Thanks a lot
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