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Memme - Happy Solo Christmas

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Starrodkirby86
Toybickler!

Hope my Normal is not too antiquated for this modern mapping world. ;)

In general, add the following tags into your song:
ParkMemme Xilver Starrodkirby86 Christmas

If you want you can add chiptune as a tag too. Would you like to add Xiltoy, the ultimate OTP, as well? LMAO

(You probably want to especially add Christmas because of the deliberate misspelling)

[Hard]
00:00:474 (1,1) - Make a consideration of whether or not that might be too sudden for a player at that skill level to react to after a spinner. After all, it is a pretty short spinner to begin with!

Otherwise, smooth sailing so far with this difficulty! Remember that for the Kiai sections, things will pick up, and because of that, you can use that opportunity to try to not only have increased spacing, but some slight tricks. Being a Hard difficulty, we can slowly introduce a few more challenges that can break general distance snap guidelines, which you do already in sections like 00:04:760 (4,1) - . But remember that your end-goal is to make a Hard, and not necessarily an Insane. :)

I also gave general hitsound suggestions regarding this beatmap via IRC and video recording. In summary, you have plenty of opportunities to make some fun hitsounds. The slow parts have a nice jingle bells sort of thing on the quarter beat, and you can incorporate Normal beats if you'd like as well. In addition, there's that sick drum beat such as 00:14:617 (1,2,3,4,5,6) - (on Insane) that can work with the drum sampleset, if you'd like.

Best of luck on this map! Merry Christmas! <3
Topic Starter
Toy

Starrodkirby86 wrote:

Toybickler!

Hope my Normal is not too antiquated for this modern mapping world. ;)

In general, add the following tags into your song:
ParkMemme Xilver Starrodkirby86 Christmas

If you want you can add chiptune as a tag too. Would you like to add Xiltoy, the ultimate OTP, as well? LMAO

(You probably want to especially add Christmas because of the deliberate misspelling)

[Hard]
00:00:474 (1,1) - Make a consideration of whether or not that might be too sudden for a player at that skill level to react to after a spinner. After all, it is a pretty short spinner to begin with!

Otherwise, smooth sailing so far with this difficulty! Remember that for the Kiai sections, things will pick up, and because of that, you can use that opportunity to try to not only have increased spacing, but some slight tricks. Being a Hard difficulty, we can slowly introduce a few more challenges that can break general distance snap guidelines, which you do already in sections like 00:04:760 (4,1) - . But remember that your end-goal is to make a Hard, and not necessarily an Insane. :)

I also gave general hitsound suggestions regarding this beatmap via IRC and video recording. In summary, you have plenty of opportunities to make some fun hitsounds. The slow parts have a nice jingle bells sort of thing on the quarter beat, and you can incorporate Normal beats if you'd like as well. In addition, there's that sick drum beat such as 00:14:617 (1,2,3,4,5,6) - (on Insane) that can work with the drum sampleset, if you'd like.

Best of luck on this map! Merry Christmas! <3
Thanks a lot Kirby! You've been a massive help thus far with everything!

For the spinner, I wanted to keep it consistent with the length of the spinner in the Insane but I might consider lengthening both of them because for now it is a bit of a short spinner. I'll see what the feedback is on it.
Enon
why don't i have girl friend
Sonnyc

[Toy] wrote:

Normal by Starrodkirby86
Xilver15
report toy for editing my parts without permission : oOooOoO

being serious however i learned something from your mod broc, thanks a bunch :D
PossessedRabbit
First mod I guess? I'll try my best, I'm pretty new to this. :<

Kirby's Normal
00:48:760 (1) - I feel this is timed a little awkwardly. Maybe move it back one tick?
00:56:188 (7) - Just a circle seems a little unfitting there. Maybe something like this is a bit more fitting in my opinion.

Other than that I feel this is pretty well made. Good one, Kirby!

Insane
00:19:903 (1) - Maybe you can move this closer to 00:18:796 (8) - for better flow?
00:43:546 (3) - You could move this note to the right a little. Not sure if a jump is necessary.
01:31:438 (2) - Put a reverse arrow on this slider and delete 01:32:081 (3) - because I feel it could go smoothly as the song gets to the end.

Again, that's all I can suggest. Good map overall.

I like this mapset, but unfortunately I couldn't find too many suggestions for you. Maybe that's a good thing? Anyways, good luck with it!
Topic Starter
Toy

PossessedRabbit wrote:

First mod I guess? I'll try my best, I'm pretty new to this. :<

Insane
00:19:903 (1) - Maybe you can move this closer to 00:18:796 (8) - for better flow? I like the separation but I moved it a tad closer.
00:43:546 (3) - You could move this note to the right a little. Not sure if a jump is necessary. Yeah this section is a bit awkward. Made it more of a triangle shape.
01:31:438 (2) - Put a reverse arrow on this slider and delete 01:32:081 (3) - because I feel it could go smoothly as the song gets to the end. Good idea

Again, that's all I can suggest. Good map overall.

I like this mapset, but unfortunately I couldn't find too many suggestions for you. Maybe that's a good thing? Anyways, good luck with it!
Thanks a lot for modding!
Starrodkirby86

Sonnyc wrote:

[Toy] wrote:

Normal by Starrodkirby86
AND THE CROWD GOES WILD!!!!

(Hey Sonnyc it's great to see you!)

PossessedRabbit wrote:

First mod I guess? I'll try my best, I'm pretty new to this. :<

Kirby's Normal
00:48:760 (1) - I feel this is timed a little awkwardly. Maybe move it back one tick?
00:56:188 (7) - Just a circle seems a little unfitting there. Maybe something like this is a bit more fitting in my opinion.

Other than that I feel this is pretty well made. Good one, Kirby!
For 00:48:760 (1) - , I'm confused, as it doesn't land on any particular note (48:760 is somewhere in between the slider of 00:48:474 (2) - ). But you know, I think I'll add a 1/2 note here to make some better flow and not leave some weird rhythm middle ground like this chiptune melody does to begin with. Otherwise, balancing between making it reasonable in rhythm to this tough melody is challenging, ahaha!

As for 00:56:188 (7) - , hmm... This part really did drive me crazy when mapping it. I am really hesitant to put a jump since it's a Normal. But I think I found a way to revise the notes to make it work. AND it's symmetrical. So hooray!

Done. Thanks for the feedback, and I'm glad you liked it!
Doyak
IRC mod
08:32 [Toy]: doyak!
08:32 [Toy]: you make maps right c:
08:32 Doyak: yup
08:32 [Toy]: could you try mine :o
08:32 Doyak: Sure :D
08:33 *[Toy] is listening to [https://osu.ppy.sh/b/859857 Memme - Happy Solo Christmas]
08:33 [Toy]: c:
08:36 [Toy]: never tried making a Hard diff either, hopefully it turned out alright
08:37 [Toy]: nice :3
08:37 Doyak: hmm
08:37 Doyak: not bad
08:38 Doyak: it's kina hard to read, I should say
08:38 [Toy]: really?
08:38 [Toy]: awkward rhythms?
08:38 Doyak: rhythms are okay
08:39 Doyak: on Insane
08:39 Doyak: 00:15:474 (1,2,3,4) - would be better to make these distance equal
08:39 Doyak: since there are no outstanding beats
08:40 [Toy]: oh wow i didnt realize how poorly spaced they were
08:40 [Toy]: was supposed to be equal
08:40 [Toy]: fixed
08:40 Doyak: 00:16:331 (4,5,1) - this is something a little hard to read, since they're same 1/4s but very different
08:41 Doyak: 00:18:474 (7,8,1) - This kind of pattern is not used much these days I guess
08:41 Doyak: They would rather put 8 closer to 1
08:41 Doyak: or just make them equal
08:41 Doyak: it's because 00:18:796 (8,1) - it's not slider end
08:42 [Toy]: i changed the 4,5,1
08:42 Doyak: while slider ends are considered to be easy to leave earlier
08:42 [Toy]: but i like the spacing on 8,1
08:42 Doyak: but it's hard to play
08:43 Doyak: your decision though
08:43 Doyak: 00:19:760 (4,5,6) - This spacing isn't very good too
08:43 [Toy]: if i get more complaints ill change it
08:43 Doyak: make them equal I guess
08:43 Doyak: also it would be better if you can 00:19:760 (4,5) - blanket those
08:44 Doyak: 00:23:188 (4,5,1) - These too, 1/4 spacings are pretty much random
08:44 Doyak: try to keep it same as 00:19:760 (4,5,6) -
08:45 [Toy]: blanket just means make the circle fit the curve?
08:45 Doyak: yup
08:45 Doyak: 00:17:617 (2,3) - This is a bit overmapped
08:46 Doyak: actually the sound at 00:17:617 - is not 1/4
08:46 Doyak: almost like 1/8? or even shorter
08:46 Doyak: and 00:17:831 (3) - this 1/4 doesn't fit at all, so maybe change that
08:47 Doyak: 00:24:474 (3,4) - Same for these
08:48 [Toy]: i dont know if a 1/8 will work well
08:48 [Toy]: but i removed the second 1/4
08:48 Doyak: good
08:48 Doyak: 00:27:260 (1,2) - The 1 doesn't need to be extended imo
08:48 Doyak: since no sound ends before 2
08:49 Doyak: I would just remove 2 and end the slider there
08:49 [Toy]: so extend the 1 and remove the 2?
08:49 [Toy]: okay
08:49 Doyak: Yup
08:49 [Toy]: sounds good like that too
08:50 [Toy]: hmm well
08:50 [Toy]: i wanted to make it consistent with the other 3/4 sliders before
08:50 Doyak: 00:30:367 (5) - This would be better to be 1/2 too
08:50 Doyak: Listen to the sound, it ends on 1/2
08:51 Doyak: ah I mean
08:51 Doyak: 1/4
08:51 Doyak: 1/4 slider
08:52 Doyak: 00:33:796 (6) - Same for this
08:53 [Toy]: :o
08:53 Doyak: 00:34:117 (1) - This looks to be overmapped too
08:54 Doyak: actually I would recommend to do the same thing for many other notes
08:54 Doyak: 00:37:224 (2) - like this
08:54 Doyak: there is a strong sound on 00:37:331 -
08:55 Doyak: and the melody sound also ends there
08:55 Doyak: so no really need to extend it
08:56 [Toy]: okay
08:56 Doyak: There are many, if you'll fix them
08:57 [Toy]: i might remap the kiai
08:57 Doyak: 00:41:831 (1,2,3,4,5,6,7,1) - For this kind of pattern, it's more prefered to the start the stream at 00:42:367 -
08:59 Doyak: 00:48:046 (1,3) - would be more consistent if you use same slider for these
08:59 [Toy]: i would but the music still plays right before :s
08:59 Doyak: hmm
09:00 Doyak: but the current state makes it even number stream
09:00 Doyak: because streams 1/4 after a slider are started with the secondary finger for most players
09:00 [Toy]: theres other even streams in that part
09:00 [Toy]: 1,2,3,4
09:00 [Toy]: just fits the music for that part
09:01 Doyak: yup but those aren't that hard to read
09:01 [Toy]: hmm i guess
09:01 Doyak: at least the current mapping meta is like that
09:01 Doyak: and players are adapted to it
09:01 [Toy]: what if i changed the NC to make it easier to read
09:02 Doyak: NC would kinda work
09:02 Doyak: or you can put more distance
09:02 Doyak: between the slider and the stream
09:03 Doyak: 00:49:331 (1,2,1,2,3) - If you see this
09:03 [Toy]: http://puu.sh/m5n4p/c2ef2a5ccb.jpg like this kinda?
09:03 Doyak: the gap between 00:49:331 (1,2) - is only 1/4
09:03 Doyak: that's pretty alright
09:03 [Toy]: okay cool
09:03 Doyak: 00:49:974 (1,2,3) - and now these are 1/2 gaps
09:03 [Toy]: the 1,2 spacing is consistent with the 1,2,3 right before it
09:04 [Toy]: i could make it smaller
09:04 Doyak: yeah but there are no borders between 1/2s and 1/4s
09:05 Doyak: 00:56:081 - There is a sound if you want to map everything
09:05 Doyak: 00:56:188 (3,1,2) - these too
09:06 Doyak: Those make this map hard to read honestly
09:06 [Toy]: oo youre right
09:06 Doyak: at least the AR isn't very high to compensate that
09:06 [Toy]: no borders/
09:06 [Toy]: ?
09:06 Doyak: I mean, the distance seems to be too equal
09:06 Doyak: so it's not clearly noticable if that's an 1/4 or and 1/2
09:06 [Toy]: ahh i see
09:07 [Toy]: okay i removed the jump and made it a triple under the slider
09:07 Doyak: 01:01:010 (6) - This is overmapped I think
09:07 [Toy]: going into the kiai
09:09 Doyak: 01:02:081 (2,3,4,5,6,7) - I don't think all these 1/4s doesn't really match the song honestly
09:09 Doyak: don't->do
09:09 Doyak: it's not like there's a stream on the song
09:10 [Toy]: yeah
09:10 [Toy]: this part was mapped by xilver
09:10 [Toy]: the second kiai
09:11 [Toy]: im thinking a jump pattern like a star or something would look nice there
09:11 Doyak: Nice
09:12 Doyak: 01:05:081 - Even though there's a sound there, I would prefer just a circle for 01:04:974 (7) -
09:13 Doyak: 01:13:546 (1,2,3,4) - These spacing seems to be too random
09:14 Doyak: 01:14:188 (2,3) - the big distance doesn't make sense imo, and 01:13:546 (1,2) - and 01:14:403 (3,4) - are also different
09:15 [Toy]: yeah thatll get changed
09:15 Doyak: The flow is very good, nice
09:15 [Toy]: thanks c:
09:15 Doyak: I still can't make nice flows D:
09:15 [Toy]: i think your maps are really nice ♥
09:15 Doyak: Thanks :D
09:16 Doyak: lol I just saw that
09:16 Doyak: Kirby's Normal
09:16 Doyak: dat OLD MAPPER LOL
09:16 [Toy]: YEE
09:16 [Toy]: LOL
09:16 [Toy]: hes teaching me mapping basics
09:16 [Toy]: and made me a GD without me asking
09:16 Doyak: so legendary
09:17 Doyak: ok anyways
09:17 Doyak: the Hard
09:17 Doyak: This has too big jumps I think
09:17 Doyak: 00:04:760 (4,1) -
09:17 Doyak: Hards nowadays are required to be a bit strict
09:18 Doyak: so the (1) isn't very necessarily to be emphasized
09:18 Doyak: with that much spacing
09:19 Doyak: This applies to the whole map, you should check them
09:19 Doyak: 00:09:688 (3,4,5) - this is a bit weird, since the melodies you represented with 4 and 5
09:19 Doyak: it is actually started at the end of 3
09:20 Doyak: and the sound of the 1/4s you used with the reverse sliders are still there, on 4 and 5
09:21 Doyak: So just maybe, 00:09:688 (3) - divide this into 2 1/2 circles
09:21 Doyak: 00:10:331 (5,1) - also these doesn't deserve to have a larger distance I guess
09:22 Doyak: well it's same for 00:08:617 (7,1) - too
09:22 Doyak: or at least
09:22 Doyak: make them equal
09:22 Doyak: 00:08:617 (7,1) - is clearly further than 00:10:331 (5,1) -
09:22 Doyak: which is inconsistent
09:23 Doyak: and same for 00:11:403 (3) -
09:23 [Toy]: yeah
09:23 [Toy]: fixed
09:23 Doyak: 00:15:260 (6,1) - too big jump too
09:24 Doyak: 00:15:260 (6,5) - It would be nice if you can stack these
09:24 Doyak: 00:18:260 (4,1) - These would better be distance fixed
09:24 Doyak: not very strong to be a jump
09:25 Doyak: need to make most of the jumps smaller too
09:25 Doyak: also use distance snap
09:25 Doyak: 00:56:403 (1,2,3) - when it's like this
09:25 Doyak: "a little bit more distance" barely works honestly
09:26 Doyak: it's only hard to read and seem to be random spacing
09:28 [Toy]: okay
09:28 [Toy]: i was using small jumps at the starts of new combos
09:28 Doyak: Just keep it small
09:28 Doyak: more than 2x jump is too much for a Hard difficulty
09:29 Doyak: also you are using 1.1x as the basic distance
09:29 Doyak: so the jumps feel even bigger
09:29 Doyak: and too sudden
09:29 [Toy]: right
09:29 [Toy]: okay
09:30 Doyak: and you don't need to put jumps on every new combos
09:30 Doyak: when it's not very strong, just fixing the distance is better
09:30 Doyak: 00:47:510 (3,4) - this kind of 1/4 jumps are also hard to read
09:30 Doyak: on Hard
09:31 Doyak: I would recommend to use just one 1/4 distance
09:31 Doyak: for the whole map
09:31 Doyak: It's hard itself, and the AR cannot compensate it
09:33 Doyak: 00:43:760 (3,4,1) - like this, how hard to read this
09:33 Doyak: the rhythm is hard, reading stacked 1/4 is hard, and there's a jump
09:35 Doyak: 00:45:046 (3,4,1,2,3,4,5,6,7) - putting a long chain of 1/4s is considered to be really hard too
09:37 Doyak: I would just say, to use more consistent spacing for the map
09:37 Doyak: and consistent NC term too
09:37 Doyak: the rhythm is mostly fine
09:38 Doyak: and make the patterns cleaner I guess
09:38 [Toy]: awesome
09:38 [Toy]: youve been a massive help
09:39 Doyak: now I'll post this on the thread and get a kudosu xD
09:39 Doyak: also you'll need an Easy to rank this
09:39 Doyak: since Kirby's Normal is over 2 stars

AND with Kirby
09:42 Doyak: Hi Kirby~
09:42 Doyak: You've seen me on ask.fm
09:42 Starrodkirby86: Wow! Just as [Toy] prophesied!
09:42 Doyak: and Toy has asked me to mod your diff on the map
09:43 Starrodkirby86: Hey there, hope you're well :)
09:43 Doyak: I wonder if you know this, but current Ranking Criteria states that the easiest difficulty should be under 2.00 stars
09:43 Doyak: and it also need to be Easy-like diff
09:44 Starrodkirby86: Yeah, I didn't realize that it had to be oriented like that exactly
09:44 Doyak: so I wonder, if you'll just nerf your diff or let Toy to make an Easy diff as well
09:44 Starrodkirby86: Mhm. I'm talking with [Toy] about it at the moment. I think a lot of the 1/2 would have to be simplified in order for that to work.
09:45 Doyak: Toy's Hard is already pretty hard, so I'm kinda worried if the gap would be too big if you nerf your Normal though
09:45 Doyak: Making an Easy is definitely safer
09:45 Starrodkirby86: Yeah, so it might be healthier to make an easy
09:45 Starrodkirby86: healthier for the entire spread that is
09:46 Starrodkirby86: 2.05 -> 3.12 is healthier in a jump than 1.5-1.8 -> 3.12
09:46 Doyak: oh also you used an SV change on your diff
09:47 Doyak: it's not really recommended on Normal diffs these days
09:47 Doyak: at least cannot be on the easiest diff
09:47 Doyak: so yeah definitely gotta make an Easy
09:47 Starrodkirby86: [Toy] seems to be willing to create an Easy
09:47 Starrodkirby86: So that's great :)
09:48 Doyak: also on your diff
09:48 Starrodkirby86: Hmm, as for the SV change -- OK. I'm not very accustomed to using SV changes to begin so I just stuck with Toy's inherited section settings for consistency.
09:48 Doyak: 00:27:474 (1,1) - This gap is considered to be too small for a Normal diff
09:48 Starrodkirby86: ooh really?
09:48 Doyak: They require a good amount of recovery time after a spinner
09:48 Starrodkirby86: OK I thought 1/1 was around the range
09:49 Doyak: yeah the recommend gap is at least 2 beats
09:49 Doyak: and the next note to be around the center
09:50 Starrodkirby86: Hmmm... OK. :x
09:50 Doyak: Your diff is still awesome
09:51 Doyak: Nothing more to say really, but
09:51 Starrodkirby86: That's great to hear, thank you! I appreciate your comments, especially since I still need to adapt to the new standards these days too
09:51 Doyak: The rhythm is a bit hard for a standard Normal these days, I should say
09:51 Starrodkirby86: I'm never going to stray away from symmetry either too haha
09:51 Starrodkirby86: I think so too
09:52 Doyak: yeah this symmetry is so wonderful
09:52 Starrodkirby86: The melody certainly doesn't make it easy for 1/1 patterns to go around
09:52 Doyak: 00:26:617 (2,3,4) - like this could be very hard
09:52 Doyak: and maybe some modder would like to point that out
09:53 Starrodkirby86: Yeah, that's definitely one section that comes out to me
09:53 Starrodkirby86: the 2nd kiai section also amps up the difficulty too
09:54 Doyak: 00:48:474 (2,3) - this is a little hard too, since 5/4 gap isn't really an Easy one to read and plus, it's on the opposite direction of where the 2 is going
09:54 Doyak: lol I capitalized E on easy
09:54 Doyak: 00:49:760 (1) - this bothers me a little, since the strong beat is 1/4 before than that
09:55 Starrodkirby86: lool, I thought you were talking about [Easy] for a moment haha. That section was really challenging, and I personally don't like it
09:56 Doyak: 00:53:188 (2,3) - a 3/4 gap isn't easy as well, and it's stacked to 1 so it might be a little hard to read as well
09:56 Starrodkirby86: yeah, that's part of the same discomfort I had back with 48s
09:57 Doyak: 00:54:688 (5,6,7) - for these too, yeah
09:57 Doyak: since 7 seems to be close to 5 and players might be confused a little
09:57 Starrodkirby86: mhm
09:58 Doyak: 01:15:046 (1) - also considering the rhythmic difficulty you used, this might be better at 1/4 earlier too
09:59 Doyak: and keep in mind that, successive clicks are considered to be really hard, because of the star difficulty
09:59 Starrodkirby86: oh true
10:00 Starrodkirby86: ... i misread that as dicks
10:00 Starrodkirby86: yeah, the stack was a poor solution to keep the symmetry there
10:01 Doyak: dicks lol
10:01 Starrodkirby86: I'll make compromises~
10:02 Starrodkirby86: Seems the section starting 48s is the most challenging to keep a clean and understandable rhythm
10:02 Starrodkirby86: hm
10:02 Doyak: 5/4 gap would be fine
10:03 Doyak: just maybe, if you can put it on the way along 2
10:03 Starrodkirby86: just that it's placed in a tricky way right?
10:03 Doyak: hmm yeah
10:03 Doyak: 00:51:474 (4,5,1) - also inconsistent spacing
10:05 Starrodkirby86: haaah, that was there because I wanted to put it on the stack... lol i'm being silly
10:05 Starrodkirby86: np
10:05 Doyak: Great symmetry mappers has quit sadly D:
10:06 Doyak: like ykcarrot, who changed nickname into Sure
10:06 Doyak: is barely mapping anymore
10:06 Starrodkirby86: OH i forgot he changed his name to Sure
10:07 Doyak: There is a fun story about the nickname Sure
10:07 Doyak: In Korean sure is 당연하지
10:08 Doyak: but for some reason we uses it as 당근이지 for fun
10:08 Doyak: which means "It's carrot"
10:08 Doyak: so ykcarrot and Sure are actually related nickname
10:08 Starrodkirby86: oooh, so it's not actually random x)
10:10 Doyak: It's good see some legendary mappers are coming back, like you and Louis Cyphre
10:10 Doyak: Could you add me? I already did xD
10:10 Starrodkirby86: Oh! Whoops, I totally forgot :P
10:10 Starrodkirby86: There, mutual!
10:10 Doyak: Thanks!
10:11 Doyak: and I'll post the chatlog on the thread
Topic Starter
Toy
Thanks for the in-depth mod, Doyak!
Voli
Random mod for your insane and timing!


Timing

  1. The offset for every difficulty should be around 1766 rather than 46, to start on the first downbeat.
    It's easily adjustable by going to the timing setup panel, hitting ctrl+A and moving all the timing points by 1720.

Insane


  1. 00:00:474 (1) - extend this spinner to 00:01:546 - and remove the note there so that the rhythm you're mapping to is more consistent at the start and so that the spinner covers the entire fade-in sound
  2. 00:04:974 (6,1) - increase the spacing between these two to keep consistency with what you did here 00:03:046 (6,1) - and 00:06:474 (4,1) - here, personally I'd move the entire pattern so that it is spaced correctly
  3. 00:12:046 (1,1,1,1) - why the NC spam here? you didnt do it 00:05:188 (1,2,3,4) - here either
  4. 00:17:617 (2,3,4) - this plays kind of choppy and doesnt look that pretty, what about this instead?
  5. 00:18:474 (7,8,1) - up to you if you want to keep this 1/4 jump (imo it doesnt play well) but you can do something cool with it like this instead (made with ctrl h+j on 00:18:474 (7) -
  6. 00:27:903 (2,3,4,5,6,7,8) - k lets make this a cool symmetrical pattern: move this stack 00:28:546 (5,6,7) - to x177 y160 and move 00:28:974 (8) - to x177 y295 - both the pattern and the jump to 00:29:188 (1) - 1 will be better!
  7. 00:33:474 (5) - either move it down or blanket it with 00:33:796 (6) - right now looks like a failed blanket :p
  8. 00:41:831 (4) - move to around x7 y269 for better flow into the stream
  9. 00:44:617 (4) - this looks kinda ugly imo, i'd just use the shape from 00:45:046 (5) - and make cool symmetry why not?
  10. 00:53:188 (4,1,2,1,2) - why not make a triangular slider pattern like this? In my opinion it would fit perfectly and it's less random theyre made by rotating 00:53:188 (4) - by 120 degrees.
  11. 00:52:331 (6,4) - kinda ugly overlap I suggest moving 00:52:331 (6) - to the left
  12. 01:30:903 (1) - 2 notes would be more fitting ^^

well, thats all from me right now, I might mod the other diffs later. cute song, some patterning can be improved, but nice job and good luck! :D
Playboy
Well being that i'm not an experienced mapper or anything. Sorry ahead of time if these things seem pointless or whatever, but these things stick out to me and I want to try and be of assistance :3 ( Also most things that I notice are note placements )

Insane

00:17:831 (3,4) -

For me I feel it needed to be spaced out a little bit like so ( spacing felt wrong ) http://osu.ppy.sh/ss/4192818

01:19:760 (4) -

This note is really really close to the slider and is differently spaced than notes for the remaining of that section. Maybe something like : https://osu.ppy.sh/ss/4192833

Hard

00:21:903 (5) -

This note sticks out to me spacing wise. The same single notes in the same combo before it don't match : https://osu.ppy.sh/ss/4192908
Topic Starter
Toy

Voli wrote:

Random mod for your insane and timing!


Timing

  1. The offset for every difficulty should be around 1766 rather than 46, to start on the first downbeat.
    It's easily adjustable by going to the timing setup panel, hitting ctrl+A and moving all the timing points by 1720.
Changed to 1760

Insane


  1. 00:00:474 (1) - extend this spinner to 00:01:546 - and remove the note there so that the rhythm you're mapping to is more consistent at the start and so that the spinner covers the entire fade-in sound Done
  2. 00:04:974 (6,1) - increase the spacing between these two to keep consistency with what you did here 00:03:046 (6,1) - and 00:06:474 (4,1) - here, personally I'd move the entire pattern so that it is spaced correctly both changed
  3. 00:12:046 (1,1,1,1) - why the NC spam here? you didnt do it 00:05:188 (1,2,3,4) - here either you're right, removed
  4. 00:17:617 (2,3,4) - this plays kind of choppy and doesnt look that pretty, what about this instead? just wondering if the 3 is too close to the kick slider, but it may play nicer now
  5. 00:18:474 (7,8,1) - up to you if you want to keep this 1/4 jump (imo it doesnt play well) but you can do something cool with it like this instead (made with ctrl h+j on 00:18:474 (7) - ive had a few complaints about the jump so I put them together
  6. 00:27:903 (2,3,4,5,6,7,8) - k lets make this a cool symmetrical pattern: move this stack 00:28:546 (5,6,7) - to x177 y160 and move 00:28:974 (8) - to x177 y295 - both the pattern and the jump to 00:29:188 (1) - 1 will be better! very true! still need to work on making nicer jump patterns
  7. 00:33:474 (5) - either move it down or blanket it with 00:33:796 (6) - right now looks like a failed blanket :p moved it down a bit
  8. 00:41:831 (4) - move to around x7 y269 for better flow into the stream good flow and still keeps the separation, i like it
  9. 00:44:617 (4) - this looks kinda ugly imo, i'd just use the shape from 00:45:046 (5) - and make cool symmetry why not? i agree, changed
  10. 00:53:188 (4,1,2,1,2) - why not make a triangular slider pattern like this? In my opinion it would fit perfectly and it's less random theyre made by rotating 00:53:188 (4) - by 120 degrees. very cool, i like it
  11. 00:52:331 (6,4) - kinda ugly overlap I suggest moving 00:52:331 (6) - to the left fixed
  12. 01:30:903 (1) - 2 notes would be more fitting ^^
it was originally 3 ending notes but the awkward timing makes it weird. ill see what i can do for that part
it was originally 3 ending notes but the awkward timing makes it weird. ill see what i can do for that part

well, thats all from me right now, I might mod the other diffs later. cute song, some patterning can be improved, but nice job and good luck! :D
Thanks a ton for modding!
Setz
asfjlaksfjlksafjkl
lazy mod cuz im lazy

[General]
  1. ctrl + alt + a and check tags, conflict with easy
  2. also the thing pointed out about timing in an earlier post is not really necessary. as long as you aren't using a negative offset for no reason.
  3. you might want to get a timing god to check the ending, i feel like there is a bpm decrease.
    [Easy]
  4. 00:06:046 (2,3) - could make this part look better with a neato overlap like this you will have to re arrange the following objects, but it will help the map aesthetics.
  5. 00:12:903 (2,3) - in lower diffs, you can use these things called blankets, well instead of me trying to explain, its better if i show you, in the following image, i ctrl +g 'd 2 so you can see what I mean, you use the approach circle like this so that you are certain they are a perfect circle. this improves the map's aesthetics and makes them more interesting for newbies to play, rather than having flat sliders everywhere.
  6. 00:24:903 (4) - remove this reverse, and use a circle instead, you have the strong downbeat on a slider end.
  7. not much to say about the rhythm, what you have works, its just really boring because it pretty much is just a metronome clicker. honestly, the easy was probably not needed, the normal could have been toned down and ranked as a 3 diff set, since the rhythm is kind of complex for easy. for example, the kiai starts here 00:56:402 - and not on the white tick following after, you are having the player click on nothing pretty much.
  8. 01:16:760 (1,1) - the thing i told you about recovery time, this is def unrankable.
[Kirby]
  1. check AI mod
  2. 00:16:331 (2) - this is pretty random tbh, something like this plays and sounds much better
  3. 00:19:760 (2,3) - here you can use the example above and do something similar, the reason that this plays uncomfortably is that you are going from a red tick slider end to a white tick circle, it is usually best in low diffs to maintain the polarity ( red to red, white to white) unless the music doesnt allow for it, in this case, you can do something.
  4. 00:06:046 (2) - spacing
  5. 00:16:331 (2) - ^
  6. well there's alot of spacing errors, you may want to double check the entire diff, i usually dont nazi about this unless they are 0.5 or greater.
  7. you are going to want to double check the rhythms in the whole diff, its quite confusing honestly, at points you have players clicking on nothing in the music, and ignoring the important sounds. example : 00:41:831 -
  8. 00:53:188 (2) - blue tick to white plays really badly, easily solved by adding a reverse this slider.
  9. 00:54:045 (3) - ^
    needs a lot of work in my opinion :\
[Hard]
  1. 00:02:188 (4) - sir pls, what is this, you have the slider return and tail on nothing. slow down to 25% and listen carefully. wait wtf is going on, i guess you moved the timing point and all sorts of things got fucked up, uhhhh yeah, this is why i said this wasnt necessary. this diff is un mod-able as it is, fix that mess pls lol
[Insane]
  1. 00:34:117 (1,2,3) - while this probably is fun to play, I dont think this fits with the music, at all.
  2. 00:37:331 - try not to ignore the drum
  3. 00:53:617 ^
  4. looks alright without nitpicking
uhhh yeah, fix that thing with the hard at least, moving the red timing point fucked alot of things up.

Sadly I think the easy and normal need a great amount of work. good luck, and have fun mapping!
Topic Starter
Toy

[ Saturn ] wrote:

Well being that i'm not an experienced mapper or anything. Sorry ahead of time if these things seem pointless or whatever, but these things stick out to me and I want to try and be of assistance :3 ( Also most things that I notice are note placements )

Insane

00:17:831 (3,4) -

For me I feel it needed to be spaced out a little bit like so ( spacing felt wrong ) http://osu.ppy.sh/ss/4192818
pattern changed
01:19:760 (4) -

This note is really really close to the slider and is differently spaced than notes for the remaining of that section. Maybe something like : https://osu.ppy.sh/ss/4192833
spacing is the same, i changed the slider curve to make it seem more spaced
Hard

00:21:903 (5) -

This note sticks out to me spacing wise. The same single notes in the same combo before it don't match : https://osu.ppy.sh/ss/4192908
you're right, it was wrong, fixed
Thanks for modding c:
Aeril
I expect great things from [Xiltoy]. B) (Most of these will be aesthetic and flow things)
Keep in mind all of these will just be suggestions

General

AiMod says hi (All the diffs have the kiai snap problem)

Insane

00:04:331 (4,5,6) - feels and looks awkward for me, maybe tilt it a bit like this https://osu.ppy.sh/ss/4194596
00:32:617 (3,4) - curve slider 3 towards the next one because flow maybe like this https://osu.ppy.sh/ss/4194618
00:33:474 (5,6,1) - make the spacing equal between 5-6-1
00:34:331 (2) - change slider to hit circle? i don't hear any reason for a kick slider
00:39:474 (3,4) - move slider 4 up a bit to x:478 and y:256, looks weird imo
00:40:331 (1,2,1) - make spacing equal again
00:41:617 (3,4) - angle slider 3 to the start of 4 like this https://osu.ppy.sh/ss/4194643
00:45:046 (5,1) - move slider 5 to x:117 y:90 because flow
00:53:831 (1,2) - move circle 1 to x:170 y:277 because flow
00:54:688 (1,2) - move circle 1 to x:307 y:25 because flow
01:00:903 (5,6,7) - stream why? only 1 note played here on circle 5, would probably be better as a slider
01:08:188 (1,2) - curve slider 1 towards the next because flow maybe like this https://osu.ppy.sh/ss/4194675
Would mod the other diffs but I'm pretty sketchy on mapping anything below Insane sooo.... ¯\_(ツ)_/¯
I look forward to the extent of this map :)
Topic Starter
Toy

Setz wrote:

asfjlaksfjlksafjkl
lazy mod cuz im lazy

[General]
  1. ctrl + alt + a and check tags, conflict with easy capitalization error, fixed
  2. also the thing pointed out about timing in an earlier post is not really necessary. as long as you aren't using a negative offset for no reason. it's done anyways :P
  3. you might want to get a timing god to check the ending, i feel like there is a bpm decrease. there might be, idk any other charles445s
    [Easy]
  4. 00:06:046 (2,3) - could make this part look better with a neato overlap like this you will have to re arrange the following objects, but it will help the map aesthetics. i remember you generally telling me to avoid overlaps, but i tried to mimic your image
  5. 00:12:903 (2,3) - in lower diffs, you can use these things called blankets, well instead of me trying to explain, its better if i show you, in the following image, i ctrl +g 'd 2 so you can see what I mean, you use the approach circle like this so that you are certain they are a perfect circle. this improves the map's aesthetics and makes them more interesting for newbies to play, rather than having flat sliders everywhere. still need to improve upon making my maps look pretty, added a blanket
  6. 00:24:903 (4) - remove this reverse, and use a circle instead, you have the strong downbeat on a slider end. oopsie, fixed
  7. not much to say about the rhythm, what you have works, its just really boring because it pretty much is just a metronome clicker. honestly, the easy was probably not needed, the normal could have been toned down and ranked as a 3 diff set, since the rhythm is kind of complex for easy. for example, the kiai starts here 00:56:402 - and not on the white tick following after, you are having the player click on nothing pretty much. not sure if it's a problem that should be fixed or if I should change the kiai entrance
  8. 01:16:760 (1,1) - the thing i told you about recovery time, this is def unrankable.spinner shortened
[Kirby]
  1. check AI mod
  2. 00:16:331 (2) - this is pretty random tbh, something like this plays and sounds much better
  3. 00:19:760 (2,3) - here you can use the example above and do something similar, the reason that this plays uncomfortably is that you are going from a red tick slider end to a white tick circle, it is usually best in low diffs to maintain the polarity ( red to red, white to white) unless the music doesnt allow for it, in this case, you can do something.
  4. 00:06:046 (2) - spacing
  5. 00:16:331 (2) - ^
  6. well there's alot of spacing errors, you may want to double check the entire diff, i usually dont nazi about this unless they are 0.5 or greater.
  7. you are going to want to double check the rhythms in the whole diff, its quite confusing honestly, at points you have players clicking on nothing in the music, and ignoring the important sounds. example : 00:41:831 -
  8. 00:53:188 (2) - blue tick to white plays really badly, easily solved by adding a reverse this slider.
  9. 00:54:045 (3) - ^
    needs a lot of work in my opinion :\
[Hard]
  1. 00:02:188 (4) - sir pls, what is this, you have the slider return and tail on nothing. slow down to 25% and listen carefully. wait wtf is going on, i guess you moved the timing point and all sorts of things got fucked up, uhhhh yeah, this is why i said this wasnt necessary. this diff is un mod-able as it is, fix that mess pls lol fug, major oversight, fixed now
[Insane]
  1. 00:34:117 (1,2,3) - while this probably is fun to play, I dont think this fits with the music, at all. i'm not liking it too much either but I'm torn as to what else I could put here. for now it fits the funky bass groove in the background
  2. 00:37:331 - try not to ignore the drum i had removed these before but on second thought I like it better with the note
  3. 00:53:617 ^ didnt even have them here previously but i like it better with them
  4. looks alright without nitpicking
uhhh yeah, fix that thing with the hard at least, moving the red timing point fucked alot of things up.

Sadly I think the easy and normal need a great amount of work. good luck, and have fun mapping!
Thanks a ton for modding Setz! You've been a big help/motivation for me c: My lower difficulty mapping definitely needs work but I'll work on it!
Topic Starter
Toy

Aeril wrote:

I expect great things from [Xiltoy]. B) (Most of these will be aesthetic and flow things)
Keep in mind all of these will just be suggestions

General

AiMod says hi (All the diffs have the kiai snap problem)
oh wow i goofed, fixed

Insane

00:04:331 (4,5,6) - feels and looks awkward for me, maybe tilt it a bit like this https://osu.ppy.sh/ss/4194596 not entirely sure what you meant here :s
00:32:617 (3,4) - curve slider 3 towards the next one because flow maybe like this https://osu.ppy.sh/ss/4194618 fixed
00:33:474 (5,6,1) - make the spacing equal between 5-6-1 moved
00:34:331 (2) - change slider to hit circle? i don't hear any reason for a kick slider okay i finally changed this awful looking pattern
00:39:474 (3,4) - move slider 4 up a bit to x:478 and y:256, looks weird imo err changed a bit, hopefully looks better
00:40:331 (1,2,1) - make spacing equal again fixed
00:41:617 (3,4) - angle slider 3 to the start of 4 like this https://osu.ppy.sh/ss/4194643 forgot to do that when i moved the slider, done
00:45:046 (5,1) - move slider 5 to x:117 y:90 because flow okay
00:53:831 (1,2) - move circle 1 to x:170 y:277 because flow yes
00:54:688 (1,2) - move circle 1 to x:307 y:25 because flow flow god omg
01:00:903 (5,6,7) - stream why? only 1 note played here on circle 5, would probably be better as a slider ive mentioned it, xilver likes it as a stream, ill ask him about it
01:08:188 (1,2) - curve slider 1 towards the next because flow maybe like this https://osu.ppy.sh/ss/4194675 done
Would mod the other diffs but I'm pretty sketchy on mapping anything below Insane sooo.... ¯\_(ツ)_/¯
I look forward to the extent of this map :)
Don't worry, thanks a ton for the mod! Really helped with the flow c:
Starrodkirby86

Setz wrote:

[Kirby]
  1. check AI mod
  2. 00:16:331 (2) - this is pretty random tbh, something like this plays and sounds much better
  3. 00:19:760 (2,3) - here you can use the example above and do something similar, the reason that this plays uncomfortably is that you are going from a red tick slider end to a white tick circle, it is usually best in low diffs to maintain the polarity ( red to red, white to white) unless the music doesnt allow for it, in this case, you can do something.
  4. 00:06:046 (2) - spacing
  5. 00:16:331 (2) - ^
  6. well there's alot of spacing errors, you may want to double check the entire diff, i usually dont nazi about this unless they are 0.5 or greater.
  7. you are going to want to double check the rhythms in the whole diff, its quite confusing honestly, at points you have players clicking on nothing in the music, and ignoring the important sounds. example : 00:41:831 -
  8. 00:53:188 (2) - blue tick to white plays really badly, easily solved by adding a reverse this slider.
  9. 00:54:045 (3) - ^
    needs a lot of work in my opinion :\
I think you in summary you got at a lot of the things that I was nagging or had some difficulty trying to do regarding the song. It was a hard time trying to balance between my way of mapping, the melody, and what sort of rhythmical things I could really do. We'll have to see what sort of compromises I can make. :o

For the most part, especially as I'm looking back into it, this has alleviated a lot more discomfort I've had trying to map the rhythm. Here's hoping it's at a more understandable state now! Also, some of the spacing was a bit more than I expected at parts. I used Distance Snap for the most part, so that confused me too. :< Oh well, I think it's pretty consistent for the most part now.

Thanks~
Battle
i saw this in the christmas queue and I don't really want to the ones in my queue rn so .-.
since this is a random mod i'm only gonna mod your diffsss

[Easy]
00:05:188 (1,2) - Personally, when I map an easy I usually try to maintain a constant, easy to read flow, this is kind of awkward since 1 has an upward motion but then the player has to go back down to hit 2, you don't have to change if you want to keep the overlap for 2,3, besides, if you do decide to improve here there's a lot of things you'd have to reposition and stuff so that's your call
00:06:903 (3,4,1) - I would make the curve for 3 less upward (real bad grammar) mainly due to the face that it's pointing at 1, making it somewhat confusing for new players. So maybe it would look something like this?
00:08:617 (1) - You can flip the 2nd and 3rd anchor points so that way at the end it curves downward, more toward 2
00:13:760 (3,4,1) - I suggest to reposition the notes here so that 3 flows more into 4 and not into 1
00:19:760 (1,2) - The flow for here kinda goes more to the end of 2 rather that to the head of 2, so try to improve it. If however, you do decide to keep this, you should try to improve the flow from 2,3 since the slider motion for 2 is heading toward the right but 3 is upward and a little to the left
00:49:331 (4) - I would maybe suggest changing this into two circles instead, since the slider ends on a downbeat (00:49:760 - ), which is significantly stronger than the beat on 00:49:331 -
00:49:331 (4,1,2) - Maybe slight repositioning of notes here since the curve for 4 isn't really pointing toward a specific direction, but making the flow clear is always pretty cool
01:16:760 (1) - For easy difficulties, you generally need a whole downbeat of recovery time for a spinner, so since 1 downbeat = 4 white ticks the notes would start again at 01:19:760 - but that's kinda awkward so you can decide to map the spinner instead have just have the short pause where the music stops and the continue on with mapping
01:27:474 (3,4,1) - The flow for 3 is more toward 1 than 4, so you may want to make it more clear

[Hard]
00:06:475 (4,1) - You might want to make the spacing here a little bigger since for something like 00:03:046 (6,1) - , you made it so there's greater distance when the downbeat is clicked
00:07:546 (3,4) - Stacking here kinda seems inconsistent since you do it nowhere else during this section (besides the triplet but that's a given), it's kinda awkward for the flow to have a short pause with this
00:08:617 (7,1) - Maybe flip NCs here, since typically ncs go on downbeats (usually the case for things hard and below), also you may want to have the larger spacing inbetween the current 6,7 since 7 is the down beat, the increased spacing between the current 7,1 is kinda unjustified imo
00:10:331 (6,1) - Same as ^
00:14:188 (4,5) - Maybe blanket?
01:29:188 (2,3) - Maybe fix overlap between these notes?

I don't really have a problem with the Insane difficulty, but there's a pretty big jump in terms of rhythm between Hard and Insane but idk, it might be fine~

Also since the Insane is a collab, you should probably indicate it in the title, maybe with something like "Xiltoy's Insane"

Anyways, good luck with this map, and have a nice Christmas~
Xilver15
TOY

mfw im modding our collab
mfw i dont know what im saying
mfw im saying mfw too much
mfw lets go


[Insane]

Remember what I told you about slider curves, keep them consistent. it will make your map have structure and visually better.
00:02:188 (2) - x201 y57 for a better lead from 1
00:03:045 (4,5) - ctrl g?
00:07:331 (2,3) - ^
00:09:260 (4,5,6) - how about stacking 4 and 5 on 6 for better consistency with the pattern you had before?
00:17:402 (2,3,4,5) - kinda dull, maybe something like this? https://osu.ppy.sh/ss/4200217
00:18:260 (6,7,8,9,1) - you could make this look nicer :p https://osu.ppy.sh/ss/4200224
00:25:546 (1,2,3) - same as 00:09:260 (4,5,6) for better consistency imo
00:26:938 (7) - curve here is too small, either increase it or get rid of the anchor
00:31:546 (1,2,3,4,5,6) - you could do more with this pattern imo https://osu.ppy.sh/ss/4200235
00:34:546 (3,4) - ctrl g?
00:49:331 (1,2,1) - you could make 2 a slider that can lead to the second 1 note https://osu.ppy.sh/ss/4200253
00:50:617 (4) - inconsistent curve, increase it a bit to fit with the rest of the sliders
00:52:331 (6) - same here, but you can blanket this with 00:53:188 (4) -
01:20:188 (6) - ctrl j?
01:31:438 (2) - increase the spacing on this slider since it's on a later beat than one would normally expect

enjoy cancer mod xd
Topic Starter
Toy

Battle wrote:

i saw this in the christmas queue and I don't really want to the ones in my queue rn so .-.
since this is a random mod i'm only gonna mod your diffsss

[Easy]
00:05:188 (1,2) - Personally, when I map an easy I usually try to maintain a constant, easy to read flow, this is kind of awkward since 1 has an upward motion but then the player has to go back down to hit 2, you don't have to change if you want to keep the overlap for 2,3, besides, if you do decide to improve here there's a lot of things you'd have to reposition and stuff so that's your call I ctrl+g,d the 1
00:06:903 (3,4,1) - I would make the curve for 3 less upward (real bad grammar) mainly due to the face that it's pointing at 1, making it somewhat confusing for new players. So maybe it would look something like this? changed
00:08:617 (1) - You can flip the 2nd and 3rd anchor points so that way at the end it curves downward, more toward 2 done
00:13:760 (3,4,1) - I suggest to reposition the notes here so that 3 flows more into 4 and not into 1 cool
00:19:760 (1,2) - The flow for here kinda goes more to the end of 2 rather that to the head of 2, so try to improve it. If however, you do decide to keep this, you should try to improve the flow from 2,3 since the slider motion for 2 is heading toward the right but 3 is upward and a little to the left
00:49:331 (4) - I would maybe suggest changing this into two circles instead, since the slider ends on a downbeat (00:49:760 - ), which is significantly stronger than the beat on 00:49:331 - I agree
00:49:331 (4,1,2) - Maybe slight repositioning of notes here since the curve for 4 isn't really pointing toward a specific direction, but making the flow clear is always pretty cool changed to circles anyways
01:16:760 (1) - For easy difficulties, you generally need a whole downbeat of recovery time for a spinner, so since 1 downbeat = 4 white ticks the notes would start again at 01:19:760 - but that's kinda awkward so you can decide to map the spinner instead have just have the short pause where the music stops and the continue on with mapping I guess that spinner needs to go then
01:27:474 (3,4,1) - The flow for 3 is more toward 1 than 4, so you may want to make it more clear fixed

[Hard]
00:06:475 (4,1) - You might want to make the spacing here a little bigger since for something like 00:03:046 (6,1) - , you made it so there's greater distance when the downbeat is clicked woops, fixed
00:07:546 (3,4) - Stacking here kinda seems inconsistent since you do it nowhere else during this section (besides the triplet but that's a given), it's kinda awkward for the flow to have a short pause with this youre right, changed
00:08:617 (7,1) - Maybe flip NCs here, since typically ncs go on downbeats (usually the case for things hard and below), also you may want to have the larger spacing inbetween the current 6,7 since 7 is the down beat, the increased spacing between the current 7,1 is kinda unjustified imo i kinda moved everything around to make it all evenly spaced
00:10:331 (6,1) - Same as ^ done
00:14:188 (4,5) - Maybe blanket? i tried, hopefully its not too ugly
01:29:188 (2,3) - Maybe fix overlap between these notes? oo thats ugly, fixed

I don't really have a problem with the Insane difficulty, but there's a pretty big jump in terms of rhythm between Hard and Insane but idk, it might be fine~

Also since the Insane is a collab, you should probably indicate it in the title, maybe with something like "Xiltoy's Insane"

Anyways, good luck with this map, and have a nice Christmas~
Thanks a bunch for modding the map!
Topic Starter
Toy

Xilver wrote:

TOY

mfw im modding our collab
mfw i dont know what im saying
mfw im saying mfw too much
mfw lets go


[Insane]

Remember what I told you about slider curves, keep them consistent. it will make your map have structure and visually better. yee
00:02:188 (2) - x201 y57 for a better lead from 1 shifted
00:03:045 (4,5) - ctrl g? the circles? probably changed it since then
00:07:331 (2,3) - ^ oh i see what you mean, i dont really want to add any jumps at the start since it's like a buildup
00:09:260 (4,5,6) - how about stacking 4 and 5 on 6 for better consistency with the pattern you had before? good idea
00:17:402 (2,3,4,5) - kinda dull, maybe something like this? https://osu.ppy.sh/ss/4200217 changed a bit
00:18:260 (6,7,8,9,1) - you could make this look nicer :p https://osu.ppy.sh/ss/4200224 don't want to increase the distance to the next combo again but i cleaned it up
00:25:546 (1,2,3) - same as 00:09:260 (4,5,6) for better consistency imo sukiNathan actually complimented that part because both triples are mapped to different sounds and are differentiated by their spacing
00:26:938 (7) - curve here is too small, either increase it or get rid of the anchor curve increased
00:31:546 (1,2,3,4,5,6) - you could do more with this pattern imo https://osu.ppy.sh/ss/4200235 i like it, edited
00:34:546 (3,4) - ctrl g? i dislike this pattern, but you made it play kinda nicely, hopefully that jump isnt too killer
00:49:331 (1,2,1) - you could make 2 a slider that can lead to the second 1 note https://osu.ppy.sh/ss/4200253 i would but the music has that sort of sudden stop that I want to keep with the circle
00:50:617 (4) - inconsistent curve, increase it a bit to fit with the rest of the sliders made it more curvular
00:52:331 (6) - same here, but you can blanket this with 00:53:188 (4) - did done it
01:20:188 (6) - ctrl j? again dont want jumps in the slow section
01:31:438 (2) - increase the spacing on this slider since it's on a later beat than one would normally expect done

enjoy cancer mod xd
ty cancr mod from cancr plyur
Broccoly
Sorry toy i caught a really bad cold.. ill try to mod hard tmrw ;_;
Topic Starter
Toy
That's okay brocc <3 feel better! Merry Christmas!
Monstrata
hi please stop this joke circlejerk and focus your attention on other great mappers rather than repetitive triangle jumps thanks

[Tari's Insane]

  1. 00:06:474 (4,1) - The lack of object density here really makes the imperfect blanket stand out xP.
  2. 00:20:724 - Would have been cool if you did something with the note here.
  3. 00:32:617 (1,2) - I'm not really getting this jump. 2 isn't well emphasized in the music so i think a 1/2 slider is more fitting.
  4. 00:41:188 (1,2) - You could make this spacing a bit smaller in order to emphasize the jumps on 00:41:617 (3,4) - .
  5. 00:47:188 (3,1,2,3,1) - Dude the spacing here is quite unusual because the same visual distance is being mapped to both 1/2 and 1/1 gaps.
  6. 00:54:902 (1,2,3) - Quite hard to read. It doesn't help that you also switch polarity here. You should make the pattern easier to discern if you want to keep with the blue-tick rhythm, or make the rhythm more straightforward
nice!

[Xiltoy's Insane]

  1. 00:05:188 (1,2,3,4) - I can tell you probably mapped or placed each slider manually. Here's where copy-pasta is really useful.
    Easy copy/pasta stacking stuff just if you're interested, you probably already know this idk anyways...
    So first, you make a slider. Slider 1. Next lets copy slider 1. Paste it. and Rotate it say.. 40 degrees. Blanket it, and bam, it should look like this.

    Now what you do is copy and paste both sliders 1 and 2. now you have two sets. (yellow is the duplicate set).

    Now lets select both sliders and rotate them by 40 degrees.

    Now lets stack the yellow 1 on top of the red 2 (this is not stacked properly for example).

    Now delete the duplicated slider, and you're left with a neat slider pattern that will perfectly blanket every time.
  2. 00:10:117 (1) - I would make this two circles instead. It's quite important to map the downbeat (00:10:331 - ) to something clickable as that is the beginning of a new measure.
  3. 00:12:046 (1,2,3,4) - You could apply that copy/pasta method here too. Except, instead of rotating by 40 degrees, Ctrl+H both sliders and then stack them.
  4. 00:14:188 (3,4) - Okay, A jump here i can understand, but then, I feel you should increase the spacing for 00:15:046 (5,6) - because 00:15:260 (6) - feels even stronger to me.
  5. 00:21:795 - How about adding a circle here for a triplet? Right now you have a bunch of 1/2 circles in a row that don't really have any specific rhythm that they are following.
  6. 00:24:474 (3) - 00:17:617 (3) - Seems a bit inconsistent in terms of snapping. I think the 1/8 slider is more appropriate
  7. 00:26:617 (6,7,1) - It would be nice if you kept spacing a bit more consistent like 00:23:188 (4,5,1) - It just keeps the map tidy.
  8. 00:33:796 (6,1,2) - The way you angle slider 1 makes the flow here not as ideal, visually anyways (gameplay wise, yea it works). Visual flow is part of what makes patterns simple to read.
  9. 00:34:760 (4,1,2,3) - This jump is unfitting. Generally triplets are used in order to emphasize the 3rd beat. In this case 00:35:188 (3) - . This is how like 95% of triplets will function just from a music standpoint. And this is why you almost always see triplets beginning on red ticks and ending on white ticks since they emphasize the stronger beat (white). The jump here creates emphasis on the red tick 00:34:974 (1) - which isn't actually highlighted in the song.
  10. 00:40:331 (1) - Remove the NC here to agree with 00:33:474 (5) - .
  11. 00:46:331 (8) - NC on downbeats.
  12. 00:49:653 (2,1,2) - This will confuse a lot of people because the same visual spacing is being associated with both 1/2's and 3/4 spacing. I would increase the spacing between 00:49:653 (2,1) - to reflect the 3/4 gap.
  13. 01:00:367 (2) - This 1/4 doesn't seem that necessary imo.
  14. 01:02:081 (2) - Same here.
  15. 01:03:474 (10) - NC
  16. 01:05:831 (5,1) - You could put a larger jump here for emphasis imo.
[Hard]

  1. 00:05:188 (1,2) - Would be nice if you could make them blanket perfectly lol.
  2. 00:08:403 (6,1) - No jump here? 00:03:046 (6,1) - 00:04:760 (4,1) - You seem to put emphasis on the downbeat so you could do it here too for consistency.
  3. 00:09:260 (3,4) - Keep the spacing even though, in places that you aren't emphasizing.
  4. 00:11:831 (6,1) - Larger spacing here too, and other places.
  5. 00:13:760 (1,2) - I think using a 1/2 slider is more appropriate (and a bit easier too)
  6. 00:48:796 (3,4) - You might want to avoid jumps this big on a Hard. especially when it's breaking flow.
  7. 00:57:902 (4,1) - Same here. You generally don't see these large jumps + flowbreaks on Hard maps because ironically, they're too hard lol. Typically on a Hard you use either Spacing, or Flowbreaks to create emphasis, using both in tandem is a bit overkill. These techniques are more common in high Insanes/Extras +.
  8. 01:02:617 (4,5) - Spacing is a bit different from the other objects, visually.
  9. 01:06:474 - I think you're missing a circle here.
Poke me in game for clarification and stuff :D
Broccoly
late mod (and no kds)

[Hard]
00:05:188 (1,2,3) - (nazi) although the distance is consistent, the gap between sliders doesn't look so. It's up to you whether you choose to keep the distance or the aesthetics (personally I'd go for aesthetics since that little of a distance change shouldn't matter)

to
00:06:475 (4) - same for this
00:57:902 (4,1) - might be too big of a jump for a hard diff
01:04:760 (4,5) - a bit better but still kinda big
01:26:188 - nice pause! good idea
00:42:260 (4,5,6) - Although the pattern works, I would look for a better design, since right now it looks unpolished. I tried something so feel free to refer to it :)

Consider this NC pattern
01:06:688 (10) - NC
01:07:331 (1) - Cancel NC
01:07:546 (3) - NC
01:08:188 (1) - Cancel NC
01:08:403 (3) - NC
01:09:260 (3) - NC

Lastly, I wanted to point out that your notes are rotating around too close to the center.
Try pressing Ctrl+A and you'll see what I'm talking about c:
Some players might feel constricted, so I recommend utilizing more of the editor space for your next map.

Hope this helps, and sorry for the late mod!!
GL on rank :)
Topic Starter
Toy

Broccoly wrote:

late mod (and no kds)

[Hard]
00:05:188 (1,2,3) - (nazi) although the distance is consistent, the gap between sliders doesn't look so. It's up to you whether you choose to keep the distance or the aesthetics (personally I'd go for aesthetics since that little of a distance change shouldn't matter)

to
00:06:475 (4) - same for this moved a bit, looks nicer
00:57:902 (4,1) - might be too big of a jump for a hard diff changed a tad, hope the slider doesnt throw off the flow
01:04:760 (4,5) - a bit better but still kinda big also made a bit smaller
01:26:188 - nice pause! good idea thanks c:
00:42:260 (4,5,6) - Although the pattern works, I would look for a better design, since right now it looks unpolished. I tried something so feel free to refer to it :) orz i messed around with it a bit, i think it's better now

Consider this NC pattern
01:06:688 (10) - NC
01:07:331 (1) - Cancel NC
01:07:546 (3) - NC
01:08:188 (1) - Cancel NC
01:08:403 (3) - NC
01:09:260 (3) - NC I like it, fixed

Lastly, I wanted to point out that your notes are rotating around too close to the center.
Try pressing Ctrl+A and you'll see what I'm talking about c:
Some players might feel constricted, so I recommend utilizing more of the editor space for your next map.

Hope this helps, and sorry for the late mod!!
GL on rank :)
Thanks a lot for the mod Brocc c:
Topic Starter
Toy

Monstrata wrote:

hi please stop this joke circlejerk and focus your attention on other great mappers rather than repetitive triangle jumps thanks

[Tari's Insane]

  1. 00:06:474 (4,1) - The lack of object density here really makes the imperfect blanket stand out xP.
  2. 00:20:724 - Would have been cool if you did something with the note here.
  3. 00:32:617 (1,2) - I'm not really getting this jump. 2 isn't well emphasized in the music so i think a 1/2 slider is more fitting.
  4. 00:41:188 (1,2) - You could make this spacing a bit smaller in order to emphasize the jumps on 00:41:617 (3,4) - .
  5. 00:47:188 (3,1,2,3,1) - Dude the spacing here is quite unusual because the same visual distance is being mapped to both 1/2 and 1/1 gaps.
  6. 00:54:902 (1,2,3) - Quite hard to read. It doesn't help that you also switch polarity here. You should make the pattern easier to discern if you want to keep with the blue-tick rhythm, or make the rhythm more straightforward
nice!

[Xiltoy's Insane]

  1. 00:05:188 (1,2,3,4) - I can tell you probably mapped or placed each slider manually. Here's where copy-pasta is really useful. That's really cool. I changed it around, I think it plays nicely
    Easy copy/pasta stacking stuff just if you're interested, you probably already know this idk anyways...
    So first, you make a slider. Slider 1. Next lets copy slider 1. Paste it. and Rotate it say.. 40 degrees. Blanket it, and bam, it should look like this.

    Now what you do is copy and paste both sliders 1 and 2. now you have two sets. (yellow is the duplicate set).

    Now lets select both sliders and rotate them by 40 degrees.

    Now lets stack the yellow 1 on top of the red 2 (this is not stacked properly for example).

    Now delete the duplicated slider, and you're left with a neat slider pattern that will perfectly blanket every time.
  2. 00:10:117 (1) - I would make this two circles instead. It's quite important to map the downbeat (00:10:331 - ) to something clickable as that is the beginning of a new measure. you're right, changed
  3. 00:12:046 (1,2,3,4) - You could apply that copy/pasta method here too. Except, instead of rotating by 40 degrees, Ctrl+H both sliders and then stack them. I thought i'd done that here. Fixed
  4. 00:14:188 (3,4) - Okay, A jump here i can understand, but then, I feel you should increase the spacing for 00:15:046 (5,6) - because 00:15:260 (6) - feels even stronger to me.I made the spacing equal.
  5. 00:21:795 - How about adding a circle here for a triplet? Right now you have a bunch of 1/2 circles in a row that don't really have any specific rhythm that they are following. i like it better, i'm just not sure if the triangle plays well here
  6. 00:24:474 (3) - 00:17:617 (3) - Seems a bit inconsistent in terms of snapping. I think the 1/8 slider is more appropriate oops mistake, fixed
  7. 00:26:617 (6,7,1) - It would be nice if you kept spacing a bit more consistent like 00:23:188 (4,5,1) - It just keeps the map tidy. I spent too long trying to make this blanket not bad lol
  8. 00:33:796 (6,1,2) - The way you angle slider 1 makes the flow here not as ideal, visually anyways (gameplay wise, yea it works). Visual flow is part of what makes patterns simple to read. pointed the slider towards the next note
  9. 00:34:760 (4,1,2,3) - This jump is unfitting. Generally triplets are used in order to emphasize the 3rd beat. In this case 00:35:188 (3) - . This is how like 95% of triplets will function just from a music standpoint. And this is why you almost always see triplets beginning on red ticks and ending on white ticks since they emphasize the stronger beat (white). The jump here creates emphasis on the red tick 00:34:974 (1) - which isn't actually highlighted in the song. Yeah i can see that, I swapped around the order of the notes and it makes more sense like this.
  10. 00:40:331 (1) - Remove the NC here to agree with 00:33:474 (5) - .done
  11. 00:46:331 (8) - NC on downbeats. true
  12. 00:49:653 (2,1,2) - This will confuse a lot of people because the same visual spacing is being associated with both 1/2's and 3/4 spacing. I would increase the spacing between 00:49:653 (2,1) - to reflect the 3/4 gap. hooray for triangles \o/
  13. 01:00:367 (2) - This 1/4 doesn't seem that necessary imo.
  14. 01:02:081 (2) - Same here.
  15. 01:03:474 (10) - NC
  16. 01:05:831 (5,1) - You could put a larger jump here for emphasis imo.
[Hard]

  1. 00:05:188 (1,2) - Would be nice if you could make them blanket perfectly lol. done
  2. 00:08:403 (6,1) - No jump here? 00:03:046 (6,1) - 00:04:760 (4,1) - You seem to put emphasis on the downbeat so you could do it here too for consistency. man i had a jump here in the past but multiple people told me not to.
  3. 00:09:260 (3,4) - Keep the spacing even though, in places that you aren't emphasizing. woops
  4. 00:11:831 (6,1) - Larger spacing here too, and other places. fixed
  5. 00:13:760 (1,2) - I think using a 1/2 slider is more appropriate (and a bit easier too) i agree, changed
  6. 00:48:796 (3,4) - You might want to avoid jumps this big on a Hard. especially when it's breaking flow. I know, but I want to keep the emphasis
  7. 00:57:902 (4,1) - Same here. You generally don't see these large jumps + flowbreaks on Hard maps because ironically, they're too hard lol. Typically on a Hard you use either Spacing, or Flowbreaks to create emphasis, using both in tandem is a bit overkill. These techniques are more common in high Insanes/Extras +. I changed this from Brocc's mod, it's a bit better now.
  8. 01:02:617 (4,5) - Spacing is a bit different from the other objects, visually. fixed
  9. 01:06:474 - I think you're missing a circle here. i think you're right :oops:
Poke me in game for clarification and stuff :D
Thanks a lot for the mod Monstrata ♥
Tari

Monstrata wrote:

hi please stop this joke circlejerk and focus your attention on other great mappers rather than repetitive triangle jumps thanks

[Tari's Insane]

  1. 00:06:474 (4,1) - The lack of object density here really makes the imperfect blanket stand out xP.
  2. 00:20:724 - Would have been cool if you did something with the note here. The trumpet sound is not strong enough imo, and a note there would be really faint to fit, trying to emphasize strong sounds
  3. 00:32:617 (1,2) - I'm not really getting this jump. 2 isn't well emphasized in the music so i think a 1/2 slider is more fitting. I want some rhythm variation than starting all the combo's with a slider.
  4. 00:41:188 (1,2) - You could make this spacing a bit smaller in order to emphasize the jumps on 00:41:617 (3,4) - .There is nothing wrong with how I spaced this, the shapes formed are nice
  5. 00:47:188 (3,1,2,3,1) - Dude the spacing here is quite unusual because the same visual distance is being mapped to both 1/2 and 1/1 gaps. The pattern is quite easy to read, you could see I am forming a triangle here, so spacing shouldn't be a problem.
  6. 00:54:902 (1,2,3) - Quite hard to read. It doesn't help that you also switch polarity here. You should make the pattern easier to discern if you want to keep with the blue-tick rhythm, or make the rhythm more straightforward Disagree, if players looked at the approach circle, they would notice, the rhythm here is intuitive so I don't think a slight change in spacing is bad.
nice!


Poke me in game for clarification and stuff :D
Thank you for modding.

tari's diff
osu file format v14

[General]
AudioFilename: Happy+Solo+Chrismas_238096041_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 55974
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48688,60902,90046
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Happy Solo Christmas
TitleUnicode:Happy Solo Christmas
Artist:Memme
ArtistUnicode:Memme
Creator:[Toy]
Version:Tari's Insane
Source:O2Jam U
Tags:Xilver Starrodkirby86 ParkMemme Chiptune Chrismas Xiltoy Tari
BeatmapID:867288
BeatmapSetID:395127

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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336,252,28974,1,4,3:0:0:0:
504,356,29188,6,0,P|448:364|388:344,1,112.5,2|0,0:0|0:0,0:0:0:0:
152,204,29617,2,0,P|205:198|263:215,1,112.5,8|0,0:0|0:0,0:0:0:0:
332,304,30045,2,0,P|360:236|336:132,1,168.75,2|0,0:0|0:0,0:0:0:0:
343,144,30474,1,8,0:0:0:0:
428,40,30688,6,0,L|440:164,1,112.5,0|2,0:0|0:0,0:0:0:0:
200,200,31117,2,8,L|189:88,1,112.5,0|8,0:0|0:0,0:0:0:0:
189,88,31438,1,0,0:0:0:0:
189,88,31545,1,0,0:0:0:0:
320,236,31760,1,2,0:0:0:0:
104,268,31974,1,0,0:0:0:0:
104,268,32081,1,0,0:0:0:0:
104,268,32188,1,8,0:0:0:0:
328,340,32402,1,0,0:0:0:0:
328,340,32510,1,0,0:0:0:0:
328,340,32617,5,2,0:0:0:0:
200,200,32831,1,0,0:0:0:0:
164,372,33045,1,8,0:0:0:0:
320,236,33260,1,0,0:0:0:0:
104,268,33474,2,0,P|88:196|104:92,1,168.75,2|0,0:0|0:0,0:0:0:0:
160,60,33902,2,0,L|284:72,1,112.5,8|0,0:0|0:0,0:0:0:0:
468,240,34331,5,2,0:0:0:0:
428,36,34545,1,0,0:0:0:0:
304,204,34760,1,8,0:0:0:0:
264,188,34867,1,0,0:0:0:0:
220,184,34974,1,0,0:0:0:0:
176,188,35081,1,0,0:0:0:0:
136,208,35188,1,2,0:0:0:0:
224,296,35402,1,0,0:0:0:0:
20,176,35617,2,0,L|20:320,1,112.5,8|0,0:0|0:0,0:0:0:0:
20,288,35938,1,0,0:0:0:0:
20,288,36045,6,0,P|76:299|136:287,1,112.5,2|0,0:0|0:0,0:0:0:0:
337,93,36474,2,0,P|281:81|221:93,1,112.5,8|0,0:0|0:0,0:0:0:0:
284,216,36902,2,0,L|292:388,1,168.75,2|0,0:0|0:0,0:0:0:0:
320,376,37331,2,0,L|332:256,1,112.5,8|0,0:0|0:0,0:0:0:0:
180,172,37760,5,2,0:0:0:0:
352,168,37974,1,0,0:0:0:0:
200,80,38188,1,8,0:0:0:0:
256,236,38402,1,0,0:0:0:0:
312,60,38617,2,2,L|432:56,1,112.5,2|0,0:0|0:0,0:0:0:0:
424,56,38938,1,0,0:0:0:0:
424,56,39045,1,8,0:0:0:0:
504,240,39260,2,0,L|432:232,1,56.25
396,172,39474,6,0,L|208:184,1,168.75,2|0,0:0|0:0,0:0:0:0:
152,216,39902,2,0,P|136:280|168:336,1,112.5,8|0,0:0|0:0,0:0:0:0:
32,204,40331,2,0,P|52:108|28:36,2,168.75,2|0|0,0:0|0:0|0:0,0:0:0:0:
172,76,41188,5,2,0:0:0:0:
256,244,41402,1,0,0:0:0:0:
336,76,41617,1,8,0:0:0:0:
164,160,41831,1,0,0:0:0:0:
376,232,42045,1,2,0:0:0:0:
196,312,42260,1,0,0:0:0:0:
156,296,42367,1,0,0:0:0:0:
112,296,42474,1,8,0:0:0:0:
76,324,42581,1,0,0:0:0:0:
60,280,42688,1,0,0:0:0:0:
48,236,42795,1,0,0:0:0:0:
36,204,42902,6,0,L|44:68,1,135,2|0,0:0|0:0,0:0:0:0:
112,8,43331,2,0,P|128:44|128:100,1,90,2|0,0:0|0:0,0:0:0:0:
132,232,43760,1,2,0:0:0:0:
240,128,43974,1,0,0:0:0:0:
276,148,44081,1,0,0:0:0:0:
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512,108,44402,2,0,L|467:114,1,45
299,78,44617,6,0,L|311:198,1,90,2|0,0:0|0:0,0:0:0:0:
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184,148,45260,1,0,0:0:0:0:
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192,272,45688,1,0,0:0:0:0:
220,296,45795,1,0,0:0:0:0:
256,300,45902,1,2,0:0:0:0:
292,288,46010,1,0,0:0:0:0:
324,272,46117,1,0,0:0:0:0:
360,280,46224,1,0,0:0:0:0:
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440,176,46760,2,0,P|480:212|496:256,1,90,2|0,0:0|0:0,0:0:0:0:
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377,56,48795,2,0,L|296:164,1,135,4|0,0:0|0:0,0:0:0:0:
508,180,49331,6,0,L|450:61,1,90
449,58,49652,1,4,0:0:0:0:
449,58,49760,1,0,0:0:0:0:
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249,135,50938,1,0,0:0:0:0:
249,135,51045,1,2,0:0:0:0:
376,192,51260,1,0,0:0:0:0:
368,228,51367,1,0,0:0:0:0:
360,264,51474,5,2,0:0:0:0:
184,304,51688,1,0,0:0:0:0:
249,135,51902,1,2,0:0:0:0:
272,272,52117,2,0,L|284:336,1,45
192,208,52331,2,0,P|128:212|40:192,1,135,2|0,0:0|0:0,0:0:0:0:
58,198,52760,1,2,0:0:0:0:
24,48,52974,1,0,0:0:0:0:
24,48,53081,1,0,0:0:0:0:
24,48,53188,6,0,P|88:43|176:63,1,135,2|0,0:0|0:0,0:0:0:0:
199,118,53617,2,0,L|191:210,1,90,2|0,0:0|0:0,0:0:0:0:
312,48,54045,2,0,L|332:188,1,135,2|0,0:0|0:0,0:0:0:0:
289,258,54474,2,0,P|302:216|330:181,1,90,2|0,0:0|0:0,0:0:0:0:
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511,252,55652,2,0,P|516:300|508:336,1,45
376,376,55867,2,0,P|376:353|381:331,1,45
472,368,56081,1,0,0:0:0:0:
472,368,56188,1,0,0:0:0:0:
336,176,56402,6,0,P|260:188|200:144,1,112.5,2|0,0:0|0:0,0:0:0:0:
44,68,56831,1,0,0:0:0:0:
44,68,57045,2,0,P|97:51|150:66,1,112.5,8|0,0:0|0:0,0:0:0:0:
100,196,57474,2,0,P|93:279|96:368,2,168.75,2|0|0,0:0|0:0|0:0,0:0:0:0:
100,196,58224,1,0,0:0:0:0:
100,196,58331,5,2,0:0:0:0:
260,280,58545,1,0,0:0:0:0:
260,280,58652,1,0,0:0:0:0:
260,280,58760,1,8,0:0:0:0:
16,256,58974,1,0,0:0:0:0:
204,140,59188,2,0,L|204:28,1,112.5,2|0,0:0|0:0,0:0:0:0:
100,83,59510,2,0,L|100:195,1,112.5
164,280,59831,2,0,L|96:288,1,56.25
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299,358,60474,2,0,P|302:302|280:252,1,112.5,8|0,0:0|0:0,0:0:0:0:
100,83,60902,2,0,P|76:151|116:251,1,168.75,2|0,0:0|0:0,0:0:0:0:
192,264,61331,2,0,L|188:336,1,56.25,8|0,0:0|0:0,0:0:0:0:
280,252,61545,2,0,L|296:324,1,56.25
356,240,61760,5,2,0:0:0:0:
88,344,61974,1,0,0:0:0:0:
356,240,62188,1,8,0:0:0:0:
88,344,62402,1,0,0:0:0:0:
132,80,62617,1,2,0:0:0:0:
240,328,62831,1,0,0:0:0:0:
12,200,63045,1,8,0:0:0:0:
288,96,63260,1,0,0:0:0:0:
288,96,63367,1,0,0:0:0:0:
288,96,63474,6,0,P|340:112|400:96,1,112.5,2|0,0:0|0:0,0:0:0:0:
288,288,63902,2,0,P|340:272|400:288,1,112.5,8|0,0:0|0:0,0:0:0:0:
176,196,64331,2,0,L|4:196,2,168.75,2|0|0,0:0|0:0|0:0,0:0:0:0:
376,104,65188,5,2,0:0:0:0:
372,276,65402,1,0,0:0:0:0:
372,276,65510,1,0,0:0:0:0:
372,276,65617,1,8,0:0:0:0:
272,136,65831,1,0,0:0:0:0:
464,208,66045,2,0,P|484:276|460:372,1,168.75,2|0,0:0|0:0,0:0:0:0:
388,368,66474,2,0,L|276:356,1,112.5,8|0,0:0|0:0,0:0:0:0:
152,208,66902,2,0,L|268:220,1,112.5,2|0,0:0|0:0,0:0:0:0:
380,112,67331,5,8,0:0:0:0:
464,224,67545,2,0,L|456:304,1,56.25
412,344,67760,2,0,L|272:328,1,112.5,2|0,0:0|0:0,0:0:0:0:
132,112,68188,5,8,0:0:0:0:
48,224,68402,2,0,L|56:304,1,56.25
100,344,68617,2,0,L|240:328,1,112.5,2|0,0:0|0:0,0:0:0:0:
380,112,69045,5,8,0:0:0:0:
256,248,69260,1,0,0:0:0:0:
132,112,69474,2,0,L|12:124,1,112.5,2|0,0:0|0:0,0:0:0:0:
32,364,69902,2,0,L|143:352,1,112.5,8|0,0:0|0:0,0:0:0:0:
232,200,70331,6,0,L|32:220,1,168.75,2|0,0:0|0:0,0:0:0:0:
12,156,70760,2,0,P|0:88|12:40,1,112.5,8|0,0:0|0:0,0:0:0:0:
140,100,71188,1,2,0:0:0:0:
136,324,71402,1,0,0:0:0:0:
12,156,71617,1,8,0:0:0:0:
264,280,71831,1,0,0:0:0:0:
264,280,71938,1,0,0:0:0:0:
264,280,72045,6,0,P|324:288|384:272,1,112.5,2|0,0:0|0:0,0:0:0:0:
432,96,72474,2,0,P|372:88|312:104,1,112.5,8|0,0:0|0:0,0:0:0:0:
136,240,72902,2,0,P|128:304|144:360,1,112.5,2|0,0:0|0:0,0:0:0:0:
139,349,73224,1,0,0:0:0:0:
139,349,73331,1,8,0:0:0:0:
208,108,73545,6,0,L|4:120,1,168.75
39,117,73974,1,0,0:0:0:0:
136,240,74188,2,0,L|252:232,1,112.5,8|0,0:0|0:0,0:0:0:0:
468,108,74617,6,0,L|476:220,1,112.5,2|0,0:0|0:0,0:0:0:0:
396,348,74938,2,0,L|388:236,1,112.5
312,132,75260,2,0,P|208:100|100:168,1,225
16,332,75902,5,8,0:0:0:0:
64,352,76010,1,0,0:0:0:0:
116,356,76117,1,0,0:0:0:0:
164,348,76224,1,0,0:0:0:0:
200,312,76331,1,2,0:0:0:0:
248,292,76439,1,0,0:0:0:0:
300,288,76546,1,0,0:0:0:0:
348,296,76653,1,0,0:0:0:0:
392,324,76760,6,0,L|404:252,1,56.25,8|0,0:0|0:0,0:0:0:0:
280,128,76974,2,0,L|270:183,1,56.25
392,324,77188,5,0,0:0:0:0:
412,336,78474,5,0,0:0:0:0:
344,264,78688,1,0,0:0:0:0:
280,184,78902,6,2,L|288:76,1,90,0|0,0:0|0:0,0:0:0:0:
388,152,79331,1,2,0:0:0:0:
268,284,79545,2,0,L|164:280,1,90,0|2,0:0|0:0,0:0:0:0:
40,196,79974,1,0,0:0:0:0:
184,200,80188,1,2,0:0:0:0:
40,288,80402,1,0,0:0:0:0:
113,151,80617,6,0,P|103:107|112:64,1,90,2|0,0:0|0:0,0:0:0:0:
400,64,81045,2,0,P|408:107|398:151,1,90,2|0,0:0|0:0,0:0:0:0:
184,236,81474,2,2,P|248:284|320:232,1,180,0|0,0:0|0:0,0:0:0:0:
252,112,82117,1,0,0:0:0:0:
84,164,82331,6,0,L|-12:244,1,90,2|0,0:0|0:0,0:0:0:0:
172,256,82760,2,0,L|156:352,1,90,2|0,0:0|0:0,0:0:0:0:
340,256,83188,2,0,L|354:344,1,90,2|0,0:0|0:0,0:0:0:0:
428,164,83617,2,0,L|497:221,1,90,2|0,0:0|0:0,0:0:0:0:
333,85,84045,6,2,P|250:55|167:86,1,180
167,297,84688,1,0,0:0:0:0:
167,297,84902,2,2,P|250:328|333:298,1,180
256,192,85545,1,0,0:0:0:0:
100,144,85760,6,0,P|92:192|100:252,1,90,2|0,0:0|0:0,0:0:0:0:
256,296,86188,1,2,0:0:0:0:
256,88,86402,1,0,0:0:0:0:
188,216,86617,1,2,0:0:0:0:
336,212,86831,1,0,0:0:0:0:
156,100,87045,1,2,0:0:0:0:
348,104,87260,1,0,0:0:0:0:
256,296,87474,6,2,P|184:332|88:284,1,180
256,88,88331,2,2,P|328:48|420:100,1,180
332,144,88974,1,0,0:0:0:0:
172,240,89188,5,2,0:0:0:0:
348,240,89402,1,0,0:0:0:0:
168,144,89617,1,2,0:0:0:0:
368,328,89831,1,0,0:0:0:0:
192,344,90045,6,0,L|88:328,1,90,2|0,0:0|0:0,0:0:0:0:
0,196,90474,2,0,L|104:180,1,90,2|0,0:0|0:0,0:0:0:0:
256,76,90902,2,0,L|112:56,1,135.000005149842
88,182,91760,6,0,L|216:202,1,101.250003862381
Xilver15

Monstrata wrote:

hi please stop this joke circlejerk and focus your attention on other great mappers rather than repetitive triangle jumps thanks SORRY IM GAY NO BEEF PLS


[*]01:00:367 (2) - This 1/4 doesn't seem that necessary imo. Done
[*]01:02:081 (2) - Same here. The drum in the background kinda supports it so I'd like to keep that, it offers a better playing experience too.
[*]01:03:474 (10) - NC Done when I remapped it :p
[*]01:05:831 (5,1) - You could put a larger jump here for emphasis imo. I like that
I also changed 01:06:688 (3,4,5) - a little bit pls tell me if rhythm is stupid or not

T H A N K

http://puu.sh/miQiW/3f88397158.osu
Xilver15
HappyRocket88
Hellow Osu! Champions. I was told to mod this so here I am.
[ General] Let's check the most important things of the map before digging the difficulties themselves:
Metadata
  • This was honestly one of the issues which gave me more troubles. Could you please provide the site where the song comes from even it's not the official? I found such as different sites which I'd like to discuss with you since I'm unsure what the correct artist and title might be:
    Soundcloud

    According to soundcloud, the correct artist name is: ParkMemme and the title seems the be: Happy Solo Chrismas respectively. Here's the picture.
    BlogNaver

    It shows the correct tittle should be: Happy X Mas shows as it is shown in this picture:
Folder
  1. The background size is fine, but I think if you scale it to 800x600 would be better to keep it in 4:3 resolutions in my opinion. In addition, try to keep in a .jpg extension to reduce the weight of the folder itself. This is only for the sake of letting players download the beatmap faster because it has the minimum weight possible. Here I did it both things, you'll only need to replace it in the folder and set it in all the difficulties in the design bar or editing the .osu of each difficulty manually.
General
  1. It's just a personal preference but you could've chosen custom combo color to fit the better the colorful background you just have there. I've chosen some of them that might probably match with some parts of the video better because of the colors. One of them with a custom orangish sliderborder. Here some screenshots:

    Here's the code in case you decide to use them.
    [Colours]
    Combo1 : 250,37,37
    Combo2 : 109,186,105
    Combo3 : 176,206,255
    Combo4 : 247,100,122
    Combo5 : 40,43,123
    Combo6 : 255,255,128
    SliderBorder: 192,157,137
    SliderTrackOverride: 126,113,139
    And another with White sliderborder just as well as as the hitcircle-overlay. Some pictures of that can be founded below:

    Here I provided the code in case you opt for this style.
    [Colours]
    Combo1 : 250,37,37
    Combo2 : 109,186,105
    Combo3 : 176,206,255
    Combo4 : 247,100,122
    Combo5 : 40,43,123
    Combo6 : 255,255,128
    SliderTrackOverride: 126,113,139
    Remember to copy and paste it under the last line of timing.

  2. Remember to uncheck: Enable Countdown and Widescreen Support from Song Setup Options -> Design in all the difficulties, since you don't plan to add a storyboard for this beatmap. In addition, countdown seems to be unfitting according to the mapset itself. that's the reason why players don't ever like to see that "3,2,1, GO!".
[ Easy] Overall, a really nice Easy. The aspect I must to highlight is that you kept the rhythm over the whole difficulty which is one of the things which worries me the most modding Easy difficulties, but I do see you did a good job here. I believe you can make this easy more friendly to beginner by following some suggestions about flows and patterning you'll find here, so try to follow them as your concern to improve the difficulty itself:
  1. The Distance Snap should be the same among all the objects. This imply to use 1.0x as the current DS to all the objects. However, there are some few inconsistencies among the objects that must be fixed before proceeding. They're listed in the below box:
    1. 00:04:760 (4,1) -
    2. 00:05:188 (1,2) -
    3. 00:28:760 (5,1) -
Flows
Avoid creating such as forced flows between objects: The main reason is to keep this difficulty friendly to beginner with intuitive flows among the objects. Being that said, let's go over some of the:
  1. 00:04:760 (4,1) - Here the flow is kinda creepy because of the angle the cursor might need to do by following the (1) It would be better if you try to Ctrl + G 00:05:188 (1) and blanket (1) to (4) properly. Like this.
  2. 00:06:046 (2) Same issue of the previous slider. It would be more fluent if you tried something more perceptive to newbies. For example.
  3. 00:15:474 (1,2,3) the angle that the cursors need to do here is way forced for an Easy difficulty. It would be better if you tried a smoother flow for newbies. Like this:
    Consider applying something similar here 00:19:760 (1,2) - 00:22:331 (1,2) - 00:26:617 (2,3) - 00:29:188 (1,2) - etc
  4. 00:40:331 (2) The slider-tail of (2) isn't redirecting properly the next slider which might probably make a stuck flow due the inverted shape. It would be better if you blanket 3 here to make a neater pattern. Like this. Consider blanketing some other objects to make a cleaner visual pattern in these 00:47:188 (2,3) - 01:01:760 (3,4) - 01:10:331 (1,2) - etc.
NewCombos
Despite it's almost cleanest in the whole difficulty, there are some few mistakes while placing New combos over some objects which break the consistency you managed in the whole diff. For example you could've swapped NC here 00:49:760 (5,1) for consistency. Or here 00:18:046 (4,5)
Rhythm
The main rhythm over the whole difficulty is 1/1 objects which makes totally sense for an Easy difficulty. And I do see you managed consistency that, so good job. However, there are somethings to avoid while placing new objects:
  1. Do not put a slider-tail over a downbeat. We know a downbeat as the bigger white ticks of the timeline. The reason is to avoid creating offbeat which probably don't highlight or give the priority a beat needs due ending a slider over them. Some cases should've been avoided to improve significantly the rhythm. For example: 00:18:046 (4) or 00:42:046 (4) Consider to put a circle or starting a new slider 00:18:902 and 00:42:902 respectively.
  2. 00:48:045 (3) I know you wanted to keep consistency with the 1/1 slider with the reverse but honestly this slider sounds off in comparison with how the instruments give emphasis to the segment. It would be better if you tried a rhythm that doesn't skip this important beat 00:48:795. Here's the idea:
[]
The difficulty itself isn't so bad. But please, consider getting more mods.
[ Kirby's Normal] Well, it's easy to realize you're an old mapper because of the shapes of some sliders and the symmetry. Overall a nice difficulty! After testing it many times, I got some concerns I'd like to discuss with you:
Settings
  1. OD - 1. Even though is allowed to use such as that OD over Normal, I guess it's unfitting due the patterning you just managed in this diff. I do believe reducing it to 4 would make more sense in the diffs itself. Moreover, in this way it will kepp consisntecy in the way the
  1. There are some inconsistencies in the NC'ing over the beginning and some parts of the kiai. I think you managed NC every two measures of combo taking a reference of what you did in the kiai. Being that said, was the purpose of placing NC here 00:06:902 (1) while it's almost the same part of the previous pattern? I do believe placing NC there would keep consistency in the way you used NC in the beginning. If that's so, consider adding NC here 00:12:046 (3) and removing it here 00:13:760 (1)
  2. There's a inconsistency ins the spacing of these objects 00:38:188 (53,54) - is minor, but better to be fixed. Placing 00:38:617 (54) - here 292|268 would hurt no one.
  3. 00:08:617 (1,2) I'm not really sure if this kind of slider with two reverses play good over this pattern. Players aren't aware these sliders are going to repeat 3 three times each the sliderball touches the slider-tail / head. It would make more sense if you removed one reverse and place a circle to give more variety to the pattern. In addition, players would find more comfortable to follow that slider shape without troubles imo. Consider applying the same over the similar cases like 00:30:903 (3) -
  4. 00:14:617 (3,4,5) I found this triplet a bit misleading the strong beat. I do believe turning it to a 1/2 slider would make stuff easier. Consider doing the same here 00:28:331 (1,2,3)
  5. 00:30:046 (2) Ctrl + G this to develop a fluent flow here. I guess the current flow is a bit stuck due the slider-tail of (2) which isn't really intuitive here. Consider doing the same here 00:33:474 (2)
  6. 00:32:403 (4,1) Minor but consider improving the blanket. They looks a bit untidy and ugly compared to the previous patterns.
  7. 00:30:903 (3) A lot of misleading claps here. /w\ Consider removing the clap from these parts 00:30:902 - 00:31:760 - to avoid creating an overusing of hitsounding here.
  8. 00:37:545 (3,4) Ctrl + G here. The slider (2) is skipping such as an important drum beat which's really prominent over the segment. I highly suggest to do ctrl +g here to improve the patterning and the rhythm.
  9. 00:39:474 (1,2) After testing this pattern so much, I found it very weird the gap these two objects do by following the sound of the instruments. It would make more sense if you used a 1/1 slider as well as you did in the previous patterns to improve the rhythm here and avoid that uncomfortable gap.
  10. 00:41:402 (1) Remoce NC here to keep consistency. Consider doing the same here 00:48:046 (1) -
  11. 00:56:403 (2) Add NC here just as well as you did here 01:18:903 (1) with the previous double.
It's not my style of mapping but still readable nowadays
Topic Starter
Toy

HappyRocket88 wrote:

Hellow Osu! Champions. I was told to mod this so here I am.
[ General] Let's check the most important things of the map before digging the difficulties themselves:
Metadata
  • This was honestly one of the issues which gave me more troubles. Could you please provide the site where the song comes from even it's not the official? I found such as different sites which I'd like to discuss with you since I'm unsure what the correct artist and title might be:

    This was something I was struggling with very early on. I initially had the metadata match the soundcloud, but this video made me change it: https://www.youtube.com/watch?v=sesVueDZDJs
    Soundcloud

    According to soundcloud, the correct artist name is: ParkMemme and the title seems the be: Happy Solo Chrismas respectively. Here's the picture.
    BlogNaver

    It shows the correct tittle should be: Happy X Mas shows as it is shown in this picture:
Folder
  1. The background size is fine, but I think if you scale it to 800x600 would be better to keep it in 4:3 resolutions in my opinion. In addition, try to keep in a .jpg extension to reduce the weight of the folder itself. This is only for the sake of letting players download the beatmap faster because it has the minimum weight possible. Here I did it both things, you'll only need to replace it in the folder and set it in all the difficulties in the design bar or editing the .osu of each difficulty manually. Thanks!
General
  1. It's just a personal preference but you could've chosen custom combo color to fit the better the colorful background you just have there. I've chosen some of them that might probably match with some parts of the video better because of the colors. One of them with a custom orangish sliderborder. Here some screenshots: Didn't fiddle with this much because I was trying to focus on the mapping. These are pretty, thanks!

    Here's the code in case you decide to use them.
    [Colours]
    Combo1 : 250,37,37
    Combo2 : 109,186,105
    Combo3 : 176,206,255
    Combo4 : 247,100,122
    Combo5 : 40,43,123
    Combo6 : 255,255,128
    SliderBorder: 192,157,137
    SliderTrackOverride: 126,113,139
    And another with White sliderborder just as well as as the hitcircle-overlay. Some pictures of that can be founded below:

    Here I provided the code in case you opt for this style.
    [Colours]
    Combo1 : 250,37,37
    Combo2 : 109,186,105
    Combo3 : 176,206,255
    Combo4 : 247,100,122
    Combo5 : 40,43,123
    Combo6 : 255,255,128
    SliderTrackOverride: 126,113,139
    Remember to copy and paste it under the last line of timing.

  2. Remember to uncheck: Enable Countdown and Widescreen Support from Song Setup Options -> Design in all the difficulties, since you don't plan to add a storyboard for this beatmap. In addition, countdown seems to be unfitting according to the mapset itself. that's the reason why players don't ever like to see that "3,2,1, GO!". Fixed
[ Easy] Overall, a really nice Easy. The aspect I must to highlight is that you kept the rhythm over the whole difficulty which is one of the things which worries me the most modding Easy difficulties, but I do see you did a good job here. I believe you can make this easy more friendly to beginner by following some suggestions about flows and patterning you'll find here, so try to follow them as your concern to improve the difficulty itself:
  1. The Distance Snap should be the same among all the objects. This imply to use 1.0x as the current DS to all the objects. However, there are some few inconsistencies among the objects that must be fixed before proceeding. They're listed in the below box:
    1. 00:04:760 (4,1) -
    2. 00:05:188 (1,2) -
    3. 00:28:760 (5,1) -
Flows
Avoid creating such as forced flows between objects: The main reason is to keep this difficulty friendly to beginner with intuitive flows among the objects. Being that said, let's go over some of the:
  1. 00:04:760 (4,1) - Here the flow is kinda creepy because of the angle the cursor might need to do by following the (1) It would be better if you try to Ctrl + G 00:05:188 (1) and blanket (1) to (4) properly. Like this.
  2. 00:06:046 (2) Same issue of the previous slider. It would be more fluent if you tried something more perceptive to newbies. Fixed! For example.
  3. 00:15:474 (1,2,3) the angle that the cursors need to do here is way forced for an Easy difficulty. It would be better if you tried a smoother flow for newbies. Like this:Did some funky overlap, hopefully doesn't play poorly.
    Consider applying something similar here 00:19:760 (1,2) - 00:22:331 (1,2) - 00:26:617 (2,3) - 00:29:188 (1,2) - etc
  4. 00:40:331 (2) The slider-tail of (2) isn't redirecting properly the next slider which might probably make a stuck flow due the inverted shape. It would be better if you blanket 3 here to make a neater pattern. Like this. Consider blanketing some other objects to make a cleaner visual pattern in these 00:47:188 (2,3) - 01:01:760 (3,4) - 01:10:331 (1,2) - etc. Changed
NewCombos
Despite it's almost cleanest in the whole difficulty, there are some few mistakes while placing New combos over some objects which break the consistency you managed in the whole diff. For example you could've swapped NC here 00:49:760 (5,1) for consistency. Or here 00:18:046 (4,5) My mistake, fixed
Rhythm
The main rhythm over the whole difficulty is 1/1 objects which makes totally sense for an Easy difficulty. And I do see you managed consistency that, so good job. However, there are somethings to avoid while placing new objects:
  1. Do not put a slider-tail over a downbeat. We know a downbeat as the bigger white ticks of the timeline. The reason is to avoid creating offbeat which probably don't highlight or give the priority a beat needs due ending a slider over them. Some cases should've been avoided to improve significantly the rhythm. For example: 00:18:046 (4) or 00:42:046 (4) Consider to put a circle or starting a new slider 00:18:902 and 00:42:902 respectively. Changed
  2. 00:48:045 (3) I know you wanted to keep consistency with the 1/1 slider with the reverse but honestly this slider sounds off in comparison with how the instruments give emphasis to the segment. It would be better if you tried a rhythm that doesn't skip this important beat 00:48:795. Here's the idea: I'm unsure whether I like that, I'd like to see what others think.
[]
The difficulty itself isn't so bad. But please, consider getting more mods.
[ Kirby's Normal] Well, it's easy to realize you're an old mapper because of the shapes of some sliders and the symmetry. Overall a nice difficulty! After testing it many times, I got some concerns I'd like to discuss with you:
Settings
  1. OD - 1. Even though is allowed to use such as that OD over Normal, I guess it's unfitting due the patterning you just managed in this diff. I do believe reducing it to 4 would make more sense in the diffs itself. Moreover, in this way it will kepp consisntecy in the way the
  1. There are some inconsistencies in the NC'ing over the beginning and some parts of the kiai. I think you managed NC every two measures of combo taking a reference of what you did in the kiai. Being that said, was the purpose of placing NC here 00:06:902 (1) while it's almost the same part of the previous pattern? I do believe placing NC there would keep consistency in the way you used NC in the beginning. If that's so, consider adding NC here 00:12:046 (3) and removing it here 00:13:760 (1)
  2. There's a inconsistency ins the spacing of these objects 00:38:188 (53,54) - is minor, but better to be fixed. Placing 00:38:617 (54) - here 292|268 would hurt no one.
  3. 00:08:617 (1,2) I'm not really sure if this kind of slider with two reverses play good over this pattern. Players aren't aware these sliders are going to repeat 3 three times each the sliderball touches the slider-tail / head. It would make more sense if you removed one reverse and place a circle to give more variety to the pattern. In addition, players would find more comfortable to follow that slider shape without troubles imo. Consider applying the same over the similar cases like 00:30:903 (3) -
  4. 00:14:617 (3,4,5) I found this triplet a bit misleading the strong beat. I do believe turning it to a 1/2 slider would make stuff easier. Consider doing the same here 00:28:331 (1,2,3)
  5. 00:30:046 (2) Ctrl + G this to develop a fluent flow here. I guess the current flow is a bit stuck due the slider-tail of (2) which isn't really intuitive here. Consider doing the same here 00:33:474 (2)
  6. 00:32:403 (4,1) Minor but consider improving the blanket. They looks a bit untidy and ugly compared to the previous patterns.
  7. 00:30:903 (3) A lot of misleading claps here. /w\ Consider removing the clap from these parts 00:30:902 - 00:31:760 - to avoid creating an overusing of hitsounding here.
  8. 00:37:545 (3,4) Ctrl + G here. The slider (2) is skipping such as an important drum beat which's really prominent over the segment. I highly suggest to do ctrl +g here to improve the patterning and the rhythm.
  9. 00:39:474 (1,2) After testing this pattern so much, I found it very weird the gap these two objects do by following the sound of the instruments. It would make more sense if you used a 1/1 slider as well as you did in the previous patterns to improve the rhythm here and avoid that uncomfortable gap.
  10. 00:41:402 (1) Remoce NC here to keep consistency. Consider doing the same here 00:48:046 (1) -
  11. 00:56:403 (2) Add NC here just as well as you did here 01:18:903 (1) with the previous double.
It's not my style of mapping but still readable nowadays
Thank you so much for modding!
Bonsai
Hoy, I kinda promised a mod so here I am! :D (I should've waited three more days for more kudosu! though :^))
Keep in mind that I put very much emphasis on proper emphasis, differentiating between different things and keeping consistency, so these are mostly just suggestions from someone who cares a lot about these things ^^

Tari's Insane
  1. 00:02:188 (2,3) - There is no particularly important note at the head of (3) while there is ofc the downbeat on its tail, so I don't the reason it being an offbeat-slider neither for the spacing between (2,3) being so high
  2. 00:05:188 (1,2,3,4) - Is (3,4) spaced less than all the others on purpose? I see that you wanted to stack some things, so to keep that and make it more balanced I'd suggest copying (3,4) and replacing (1,2) with them so it looks like this
  3. 00:06:902 (1,2) - That seems unreasonably high - Since you probably made it like that to stack 00:06:902 (1,4) how about something like this?
  4. 00:10:974 (2,3) - While the spacing is okay, this is an extremely uncomfortable flow because coming from the tail of (1) you have to make a 180°-turn on (2) and then a 90°-turn on (3) which is combined with the spacing too much for this note imo
  5. 00:11:617 (4) - How about making this two circles to show that there's a melody-note on the tail too, unlike the other sliders here
  6. 00:13:760 (1,2,3) - While stacking circles directly under slidertails is ofc a matter of taste, (3) gets why too much emphasis imo as it adds relatively big spacing to the transition from full-stop to go, so spacing (1,2) with around x0,9 would make this part more even - After all, (4) would theoretically deserve more emphasis than (3), and now it's the other way round
  7. 00:15:902 (2,3) - The flow from (2) to (3) and its body is extremely smooth /easy so I think it should compensate that with a bit higher spacing, so I'd suggest moving (2) a bit to the right/up
  8. 00:20:831 (2,3) - I don't see a reason for (2) being off-beat, how about ctrl-g'ing this rhythm
  9. 00:26:617 (3,4,1) - The spacing and the flow between those could be more even
  10. 00:29:617 (2,3) - Blanket could be neater
  11. 00:31:117 (2) - Again no reason for off-beat
  12. 00:33:474 (5,6,1) - Just a suggestion: Since the melody stops at 00:33:688 and has a note at 00:33:795 again how about this rhythm? It plays perfectly right now too, but since you generally focus on the melody very much I thought this would fit nice too, it would also make 00:34:117 clickable
  13. 00:42:902 (1,2,3,4,5,6,7) - rhythm-suggestion for this combo to follow melody closer again - Also, I feel like 00:44:188 (6,7,1) is a bit too much spaced for this section - Even in the Kiai and prior to it, 1/4-jumps have only been spaced that one follow-point could merely fit between with some luck, and here it's three o:
  14. 00:48:045 (1,2) - That might be too much too, sliderbreaking here is most likely
  15. 00:49:760 (3) - Uhmm I don't really understand why you mapped this, there isn't really anything here, while there is melody again at 00:49:974 so how about this, maybe even with lowered slider velocity for stylistic purposes, to emphasize this nicely?
  16. 00:50:617 (2,3,4) - This doesn't give emphasis to the syncopated melody at all, and you're leaving out 00:51:152 so how about making (3,4) a slider again and adding a circle there?
  17. 00:51:474 (1,2) - Could be a slider for better emphasis
  18. 00:52:117 (4,5) - Depending on how you spaced those I pointed out previously, this might be a bit too big too
  19. 00:52:331 (5,6,7,8,1) - Suggesting the same rhythm I suggested around 00:50:617 -, it feels weird to leave out notes of the melody
  20. 00:54:902 (1,2,3,4,5) - Slidertails have weird stacking-behaviour, perfect stacks like (1,2) never occured before I think, at least not 1/4s, so you better move (2) manually by 3x3 or 4x4 (I never know which one is right x.x) Also, since 00:55:867 (3) is a very weird-to-play / unreasonable offbeat-slider again I suggest extending (2) to 1/2 and adding a circle at 00:55:974
  21. 01:01:331 (4,5) - To differentiate between one slider having a melody-note on its head and the other one not, I'd suggest replacing the second one with circles
  22. 01:07:331 (1,2) and 01:08:188 (1,2) - Uhmm to emphasize these really strong melody-notes you'd have to ctrl-g these rhythms, dunno what you're going for here - There isn't a particularly strong note at 01:08:510 and you could still just add a circle at 01:07:652 when you swapped the rhythm
  23. 01:14:617 (1,2) - kinda much again
  24. 01:15:902 (1,2,3,4,5,6,7,8) - I think you could differentiate a bit more in this rhythm by playing a kickslider at 01:15:902 (1,2) and 01:16:331 (5,6) - Those notes are not all the same in the music, so mapping them all the same seems a bit off. Also, 01:16:653 (8) is overmapped so you better remove that one
  25. 01:16:974 (2,1) - There is no active note at (1), only a passive one, so it doesn't really deserve to be clickable, much less a jump, so I'd just let (2) reverse once
  26. 01:19:545 (3) - Again no reason for this to be offbeat
  27. 01:20:617 (1,2) - That's pretty huge!
  28. 01:24:045 (1,2) - Again too high spacing for this calm part imo
  29. 01:28:117 - This really calls for a circle imo
  30. 01:29:402 (2,4) - Those notes don't deserve jumps, why not make sliders there too, consistency 'n stuff
  31. Since all the other diffs have it I'd recommend you to add a spinner at the very end too for consistency within the set
Xiltoy's Insane
  1. 00:00:474 (1) - This spinner isn't bad but it's the only diff in the whole set where it exists so that's kinda inconsistent and should rather be avoided if there aren't good reasons for it
  2. I mean the aesthetics aren't that great generally but at least ugly overlaps like 00:04:331 (4,1) could be avoided eh ^^
  3. 00:05:188 (1,2,3,4) - To express the changing keynote at 00:06:045 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever
  4. 00:10:331 - NC makes more sense here
  5. 00:17:617 (3,4) - This might be a bit too much spacing considering that you're introducing the 1/8-slider here for the first time - 00:24:474 (3,4) isn't that big either so it would also be for consistency's sake - 00:18:046 (5,6) seems unreasonably huge too so how about ctrl-g'ing 00:17:831 (4,5) to solve both issues at once? :D
  6. 00:22:331 (1,2) and 00:23:188 (4,5,1) are rather similarly spaced which might be confusing to read for players at this level - How about moving 00:22:760 (2) to ~x:155,y:50 ? Generally in such a calm part of a rather easy Insane I'd advise to space 1/4s only so much that no follow-point is visible between them though - Starting at the Kiai you kinda spaced all of them like I suggested, so it would also be really good to make that consistent lol, there's no reason to make it bigger in the intro than in the Kiai is there
  7. 00:31:653 (2) - Making a triplet at these barely audible sounds takes away the emphasis from the triplets that are mapped to actually strong sounds like 00:31:974 (4,5,6) and 00:32:403 (1,2,3) so I feel like adding one there isn't beneficial when there are so many other ones around already
  8. 00:35:403 (4,1) - Almost touching, lewd!
  9. 00:35:188 (3,4,5) - Those seem unreasonably huge again
  10. 00:41:617 (3,4) - Whoa lol, tone it down
  11. I'm pretty sure 00:42:581 (4) is overmapped and it's not nice to put so many different sounds into one giant streams of circles even if it weren't overmapped - 00:42:474 (3) is a really strong note, emphasizing that with a 1/2-slider would fit imo! (And if (4) weren't overmapped, a 1/4-slider would do the trick too, as it already differentiates between all those notes here, while now they're all the same in one big chain - 00:45:367 (1,2,3,4,5,6,7,1) is great because it's all melody without any other special sounds in-between, but that's not the case here)
  12. 00:48:046 (1,2,3) - Seems a bit much spacing compared to all the other 1/4s having one follow-point between them at max - Oh, is this where Xilver's part starts? If so, when you collab you should always look at how the other mapper did certain things, and Toy spaced almost all 1/4s with zero follow-points in-between them, only the ones in the intro are a bit higher spaced for some reason but I pointed them out so maybe that'll be changed too - The point is, starting to space them higher 50% into the map doesn't make much sense so I highly suggest lowering their spacings to only one follow-point. This also concerns for example 00:57:474 (5,6) and 00:58:117 (7,1) and basically all the other 1/4s you mapped : \
  13. 00:49:653 (2,1) - imo (1) gets too much emphasis and (2) doesn't get enough, so, as in Tari's diff, I'd suggest making it a slider and maybe lower the SV to emphasize it even more
  14. 00:55:331 (3) - This is overmapped :(
  15. 00:55:973 (2,3,4) - As mentioned in previous points, I think it would be nice to differentiate between different sounds a bit, and the melody is really prominent here but doesn't really get any emphasis at all, so I'd suggest making (2,3) a short slider
  16. 01:02:081 (2) - Pseudo-overmapped, there is no note here that is in any way prominent, only the sound that is almost permanently in the whole song, so mapping it here doesn't make much sense - If you want to emphasize the next note more, try something like this which gives a lot of emphasis since it's a very sharp turn on the head of (2), and it would make sense to map these two strong, similar sounds in a similar way -> sliders. Also, there would fit a triplet at 01:02:510 if you want since the melody kinda has a blurry 'scratch' there
  17. 01:08:188 (7) - Since you emphasized this strong sound here I'd also do this 1/4-slider at 01:07:331 (2)
  18. 01:08:617 (1,2,3,4,5,6,7) - All those 1/4s seem a bit much though lol, they're all pseudo-overmapped anyways
  19. 01:15:902 (1,2) - Just as in Tari's diff I suggest differentiating a bit here by making this a slider so it doesn't appear like the melody has five consecutive notes there when it's only four
  20. 01:16:652 - Overmapped again - Even if it weren't I would have suggested to make this a circle to emphasize the break of all instruments at this point. Also 01:16:331 (5,6) is waaay to big but I hope you reconsidered that along with all the other 1/4-jumps already after would I said about collabing ^^
  21. 01:16:974 (8,1) - There is no active note at (1), only a passive one, so it doesn't really deserve to be clickable, so I'd just let (2) reverse once
  22. 01:17:295 (1,1) - Again about consistency / collabing: Toy ended the spinner at 00:00:474 (1) on the red tick so it would be nice if you did that too (it doesn't make much sense to make 01:18:688 clickable when 01:18:474 isn't anyways)
  23. copied from Toy's part:
  24. 01:22:331 (1,2,3,4) - To express the changing keynote at 01:23:188 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever
  25. 01:27:046 (4) - How about making this circles since both notes have a melody-note as opposed to all the other sliders
  26. 01:27:474 (1,2) - Again for the sake of differentiating between 01:27:474 having that high note (=the one that is on the previous slider too) and only a very low, barely audible note of the sound that is at 01:27:688 (2,3,4,5,6,7,8) I'd make this a slider
  27. 01:30:046 (1) - NC is rather unnecessary imo
  28. 01:30:903 (1) - This already snaps to 1/3 ^^
Whoa this is quite long already, sorry for not modding the Hard too, at least HappyRocket already modded the lower two diffs ^^ Good luck to all of you! :D
Topic Starter
Toy

Bonsai wrote:

Hoy, I kinda promised a mod so here I am! :D (I should've waited three more days for more kudosu! though :^))
Keep in mind that I put very much emphasis on proper emphasis, differentiating between different things and keeping consistency, so these are mostly just suggestions from someone who cares a lot about these things ^^

Xiltoy's Insane
  1. 00:00:474 (1) - This spinner isn't bad but it's the only diff in the whole set where it exists so that's kinda inconsistent and should rather be avoided if there aren't good reasons for it I used to have a spinner on each diff, but slowly people kept telling me to remove them and I'm not sure if I should do that for the Insane as well.
  2. I mean the aesthetics aren't that great generally but at least ugly overlaps like 00:04:331 (4,1) could be avoided eh ^^ True, Fixed
  3. 00:05:188 (1,2,3,4) - To express the changing keynote at 00:06:045 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever The keynote change here isn't as significant as the change from (4,1). I'll keep this as is.
  4. 00:10:331 - NC makes more sense here I agree, changed.
  5. 00:17:617 (3,4) - This might be a bit too much spacing considering that you're introducing the 1/8-slider here for the first time - 00:24:474 (3,4) isn't that big either so it would also be for consistency's sake - 00:18:046 (5,6) seems unreasonably huge too so how about ctrl-g'ing 00:17:831 (4,5) to solve both issues at once? :D I like the direction changes here, I made the first pattern a bit smaller and Ctrl+G'd the second for consistency. I like how this plays and the jump puts more emphasis on the triple though I agree the first one was a big large.
  6. 00:22:331 (1,2) and 00:23:188 (4,5,1) are rather similarly spaced which might be confusing to read for players at this level - How about moving 00:22:760 (2) to ~x:155,y:50 ? Generally in such a calm part of a rather easy Insane I'd advise to space 1/4s only so much that no follow-point is visible between them though - Starting at the Kiai you kinda spaced all of them like I suggested, so it would also be really good to make that consistent lol, there's no reason to make it bigger in the intro than in the Kiai is there Sounds good, changed
  7. 00:31:653 (2) - Making a triplet at these barely audible sounds takes away the emphasis from the triplets that are mapped to actually strong sounds like 00:31:974 (4,5,6) and 00:32:403 (1,2,3) so I feel like adding one there isn't beneficial when there are so many other ones around already It's mapped to the same sound as (4,5,6) so I'm not sure what the issue is here.
  8. 00:35:403 (4,1) - Almost touching, lewd! >~< Leave room for Jesus
  9. 00:35:188 (3,4,5) - Those seem unreasonably huge again Trying to add emphasis here but looks like I went a bit overboard
  10. 00:41:617 (3,4) - Whoa lol, tone it down I guess you meant make that jump smaller? Done
  11. I'm pretty sure 00:42:581 (4) is overmapped and it's not nice to put so many different sounds into one giant streams of circles even if it weren't overmapped - 00:42:474 (3) is a really strong note, emphasizing that with a 1/2-slider would fit imo! (And if (4) weren't overmapped, a 1/4-slider would do the trick too, as it already differentiates between all those notes here, while now they're all the same in one big chain - 00:45:367 (1,2,3,4,5,6,7,1) is great because it's all melody without any other special sounds in-between, but that's not the case here) Oooo I gotcha, fixed
  12. 00:48:046 (1,2,3) - Seems a bit much spacing compared to all the other 1/4s having one follow-point between them at max - Oh, is this where Xilver's part starts? If so, when you collab you should always look at how the other mapper did certain things, and Toy spaced almost all 1/4s with zero follow-points in-between them, only the ones in the intro are a bit higher spaced for some reason but I pointed them out so maybe that'll be changed too - The point is, starting to space them higher 50% into the map doesn't make much sense so I highly suggest lowering their spacings to only one follow-point. This also concerns for example 00:57:474 (5,6) and 00:58:117 (7,1) and basically all the other 1/4s you mapped : \ The first part was still me actually, I spaced it a little extra because that's the part with the most emphasis in the whole song (imo). The rest is part of the second kiai and a bit faster paced in general so I think Xilver's idea is justified thought I'll have him take a look.
  13. 00:49:653 (2,1) - imo (1) gets too much emphasis and (2) doesn't get enough, so, as in Tari's diff, I'd suggest making it a slider and maybe lower the SV to emphasize it even more I was playing around with this and I'm not sure I liked how it turned out
  14. 00:55:331 (3) - This is overmapped :( But it follows the drums? :c
  15. 00:55:973 (2,3,4) - As mentioned in previous points, I think it would be nice to differentiate between different sounds a bit, and the melody is really prominent here but doesn't really get any emphasis at all, so I'd suggest making (2,3) a short slider I see what you mean from before, hopefully the SV changes here aren't too hard to read but I think it emphasizes it correctly in my head.
  16. 01:02:081 (2) - Pseudo-overmapped, there is no note here that is in any way prominent, only the sound that is almost permanently in the whole song, so mapping it here doesn't make much sense - If you want to emphasize the next note more, try something like this which gives a lot of emphasis since it's a very sharp turn on the head of (2), and it would make sense to map these two strong, similar sounds in a similar way -> sliders. Also, there would fit a triplet at 01:02:510 if you want since the melody kinda has a blurry 'scratch' there
  17. 01:08:188 (7) - Since you emphasized this strong sound here I'd also do this 1/4-slider at 01:07:331 (2)
  18. 01:08:617 (1,2,3,4,5,6,7) - All those 1/4s seem a bit much though lol, they're all pseudo-overmapped anyways
  19. 01:15:902 (1,2) - Just as in Tari's diff I suggest differentiating a bit here by making this a slider so it doesn't appear like the melody has five consecutive notes there when it's only four
  20. 01:16:652 - Overmapped again - Even if it weren't I would have suggested to make this a circle to emphasize the break of all instruments at this point. Also 01:16:331 (5,6) is waaay to big but I hope you reconsidered that along with all the other 1/4-jumps already after would I said about collabing ^^
  21. 01:16:974 (8,1) - There is no active note at (1), only a passive one, so it doesn't really deserve to be clickable, so I'd just let (2) reverse once
  22. 01:17:295 (1,1) - Again about consistency / collabing: Toy ended the spinner at 00:00:474 (1) on the red tick so it would be nice if you did that too (it doesn't make much sense to make 01:18:688 clickable when 01:18:474 isn't anyways) Me again, I fixed it c:
  23. copied from Toy's part:
  24. 01:22:331 (1,2,3,4) - To express the changing keynote at 01:23:188 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever
  25. 01:27:046 (4) - How about making this circles since both notes have a melody-note as opposed to all the other sliders I started mapping the background instead of the melody here as a sort of outro. I guess it doesn't fit?
  26. 01:27:474 (1,2) - Again for the sake of differentiating between 01:27:474 having that high note (=the one that is on the previous slider too) and only a very low, barely audible note of the sound that is at 01:27:688 (2,3,4,5,6,7,8) I'd make this a slider Not entirely sure what you're saying for this :c sorry
  27. 01:30:046 (1) - NC is rather unnecessary imo True, changed
  28. 01:30:903 (1) - This already snaps to 1/3 ^^ If you slow it down, it's snapped to 1/4 and then 1/3 oddly
Whoa this is quite long already, sorry for not modding the Hard too, at least HappyRocket already modded the lower two diffs ^^ Good luck to all of you! :D
Thanks you so much for the mod!
Tari
Bonsai

Bonsai wrote:

Hoy, I kinda promised a mod so here I am! :D (I should've waited three more days for more kudosu! though :^))
Keep in mind that I put very much emphasis on proper emphasis, differentiating between different things and keeping consistency, so these are mostly just suggestions from someone who cares a lot about these things ^^

Tari's Insane
  1. 00:02:188 (2,3) - There is no particularly important note at the head of (3) while there is ofc the downbeat on its tail, so I don't the reason it being an offbeat-slider neither for the spacing between (2,3) being so high Keeping the jump, I want to make sure this part is harder than the easier diffs to prevent difficulty spread issues.
  2. 00:05:188 (1,2,3,4) - Is (3,4) spaced less than all the others on purpose? I see that you wanted to stack some things, so to keep that and make it more balanced I'd suggest copying (3,4) and replacing (1,2) with them so it looks like this
  3. 00:06:902 (1,2) - That seems unreasonably high - Since you probably made it like that to stack 00:06:902 (1,4) how about something like this?
  4. 00:10:974 (2,3) - While the spacing is okay, this is an extremely uncomfortable flow because coming from the tail of (1) you have to make a 180°-turn on (2) and then a 90°-turn on (3) which is combined with the spacing too much for this note imo I'd keep because the rhythm here is intuitive and emphasis is fine.
  5. 00:11:617 (4) - How about making this two circles to show that there's a melody-note on the tail too, unlike the other sliders here
  6. 00:13:760 (1,2,3) - While stacking circles directly under slidertails is ofc a matter of taste, (3) gets why too much emphasis imo as it adds relatively big spacing to the transition from full-stop to go, so spacing (1,2) with around x0,9 would make this part more even - After all, (4) would theoretically deserve more emphasis than (3), and now it's the other way round I introduced 1/4 rhythms first and then made them more challenging with spaced streams.
  7. 00:15:902 (2,3) - The flow from (2) to (3) and its body is extremely smooth /easy so I think it should compensate that with a bit higher spacing, so I'd suggest moving (2) a bit to the right/up
  8. 00:20:831 (2,3) - I don't see a reason for (2) being off-beat, how about ctrl-g'ing this rhythm No, that would ruin circular flow.
  9. 00:26:617 (3,4,1) - The spacing and the flow between those could be more even They're all even, only 1 has a slight spacing increase but that's due to the power and hold of the instrument.
  10. 00:29:617 (2,3) - Blanket could be neater
  11. 00:31:117 (2) - Again no reason for off-beat There is nothing offbeat here, the song has strong beats even in red ticks.
  12. 00:33:474 (5,6,1) - Just a suggestion: Since the melody stops at 00:33:688 and has a note at 00:33:795 again how about this rhythm? It plays perfectly right now too, but since you generally focus on the melody very much I thought this would fit nice too, it would also make 00:34:117 clickable I'd prefer to keep mines, there's to much to show in this song. I want to create difficulty spikes by emphasizing more.
  13. 00:42:902 (1,2,3,4,5,6,7) - rhythm-suggestion for this combo to follow melody closer again - Also, I feel like 00:44:188 (6,7,1) is a bit too much spaced for this section - Even in the Kiai and prior to it, 1/4-jumps have only been spaced that one follow-point could merely fit between with some luck, and here it's three o: erm, this plays really nice. Kick sliders after a stream really build up the momentum!
  14. 00:48:045 (1,2) - That might be too much too, sliderbreaking here is most likely Please look at the pattern I'm trying to form, it's a triangle here.
  15. 00:49:760 (3) - Uhmm I don't really understand why you mapped this, there isn't really anything here, while there is melody again at 00:49:974 so how about this, maybe even with lowered slider velocity for stylistic purposes, to emphasize this nicely? There a huge pause after that explosive note at 2, and ending at the blue tick is strangely awkward. A pause fits nicely with that sound at 2.
  16. 00:50:617 (2,3,4) - This doesn't give emphasis to the syncopated melody at all, and you're leaving out 00:51:152 so how about making (3,4) a slider again and adding a circle there?
  17. 00:51:474 (1,2) - Could be a slider for better emphasis
  18. 00:52:117 (4,5) - Depending on how you spaced those I pointed out previously, this might be a bit too big too
  19. 00:52:331 (5,6,7,8,1) - Suggesting the same rhythm I suggested around 00:50:617 -, it feels weird to leave out notes of the melody
  20. 00:54:902 (1,2,3,4,5) - Slidertails have weird stacking-behaviour, perfect stacks like (1,2) never occured before I think, at least not 1/4s, so you better move (2) manually by 3x3 or 4x4 (I never know which one is right x.x) Also, since 00:55:867 (3) is a very weird-to-play / unreasonable offbeat-slider again I suggest extending (2) to 1/2 and adding a circle at 00:55:974 Seems fine, rhythms are fitting here. I want a build up
  21. 01:01:331 (4,5) - To differentiate between one slider having a melody-note on its head and the other one not, I'd suggest replacing the second one with circles wuh? that is entirely awkward to play. No.
  22. 01:07:331 (1,2) and 01:08:188 (1,2) - Uhmm to emphasize these really strong melody-notes you'd have to ctrl-g these rhythms, dunno what you're going for here - There isn't a particularly strong note at 01:08:510 and you could still just add a circle at 01:07:652 when you swapped the rhythm Won't make sense since start of 2 and 3 can be equally as strong.
  23. 01:14:617 (1,2) - kinda much again What? 01:14:617 (1) - is nearly identical spacing as 01:13:545 (1) - 2.24, 2.23 and 2.24 are disputably the same.
  24. 01:15:902 (1,2,3,4,5,6,7,8) - I think you could differentiate a bit more in this rhythm by playing a kickslider at 01:15:902 (1,2) and 01:16:331 (5,6) - Those notes are not all the same in the music, so mapping them all the same seems a bit off. Also, 01:16:653 (8) is overmapped so you better remove that one Please look at players intentional patterns when you suggest changes. I am making a stream blanket and building up to spaced kick sliders, as build-up of momentum.
  25. 01:16:974 (2,1) - There is no active note at (1), only a passive one, so it doesn't really deserve to be clickable, much less a jump, so I'd just let (2) reverse once One starts the pause, but i reduced the volume! Also there is an echo, if you listen carefully :)
  26. 01:19:545 (3) - Again no reason for this to be offbeat already explained.
  27. 01:20:617 (1,2) - That's pretty huge!
  28. 01:24:045 (1,2) - Again too high spacing for this calm part imo
  29. 01:28:117 - This really calls for a circle imo I did exactly same reason as start as of the song, let's keep consistency.
  30. 01:29:402 (2,4) - Those notes don't deserve jumps, why not make sliders there too, consistency 'n stuff erm, no the bells get stronger each white tick.
  31. Since all the other diffs have it I'd recommend you to add a spinner at the very end too for consistency within the set
Xiltoy's Insane
  1. 00:00:474 (1) - This spinner isn't bad but it's the only diff in the whole set where it exists so that's kinda inconsistent and should rather be avoided if there aren't good reasons for it
  2. I mean the aesthetics aren't that great generally but at least ugly overlaps like 00:04:331 (4,1) could be avoided eh ^^
  3. 00:05:188 (1,2,3,4) - To express the changing keynote at 00:06:045 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever
  4. 00:10:331 - NC makes more sense here
  5. 00:17:617 (3,4) - This might be a bit too much spacing considering that you're introducing the 1/8-slider here for the first time - 00:24:474 (3,4) isn't that big either so it would also be for consistency's sake - 00:18:046 (5,6) seems unreasonably huge too so how about ctrl-g'ing 00:17:831 (4,5) to solve both issues at once? :D
  6. 00:22:331 (1,2) and 00:23:188 (4,5,1) are rather similarly spaced which might be confusing to read for players at this level - How about moving 00:22:760 (2) to ~x:155,y:50 ? Generally in such a calm part of a rather easy Insane I'd advise to space 1/4s only so much that no follow-point is visible between them though - Starting at the Kiai you kinda spaced all of them like I suggested, so it would also be really good to make that consistent lol, there's no reason to make it bigger in the intro than in the Kiai is there
  7. 00:31:653 (2) - Making a triplet at these barely audible sounds takes away the emphasis from the triplets that are mapped to actually strong sounds like 00:31:974 (4,5,6) and 00:32:403 (1,2,3) so I feel like adding one there isn't beneficial when there are so many other ones around already
  8. 00:35:403 (4,1) - Almost touching, lewd!
  9. 00:35:188 (3,4,5) - Those seem unreasonably huge again
  10. 00:41:617 (3,4) - Whoa lol, tone it down
  11. I'm pretty sure 00:42:581 (4) is overmapped and it's not nice to put so many different sounds into one giant streams of circles even if it weren't overmapped - 00:42:474 (3) is a really strong note, emphasizing that with a 1/2-slider would fit imo! (And if (4) weren't overmapped, a 1/4-slider would do the trick too, as it already differentiates between all those notes here, while now they're all the same in one big chain - 00:45:367 (1,2,3,4,5,6,7,1) is great because it's all melody without any other special sounds in-between, but that's not the case here)
  12. 00:48:046 (1,2,3) - Seems a bit much spacing compared to all the other 1/4s having one follow-point between them at max - Oh, is this where Xilver's part starts? If so, when you collab you should always look at how the other mapper did certain things, and Toy spaced almost all 1/4s with zero follow-points in-between them, only the ones in the intro are a bit higher spaced for some reason but I pointed them out so maybe that'll be changed too - The point is, starting to space them higher 50% into the map doesn't make much sense so I highly suggest lowering their spacings to only one follow-point. This also concerns for example 00:57:474 (5,6) and 00:58:117 (7,1) and basically all the other 1/4s you mapped : \
  13. 00:49:653 (2,1) - imo (1) gets too much emphasis and (2) doesn't get enough, so, as in Tari's diff, I'd suggest making it a slider and maybe lower the SV to emphasize it even more
  14. 00:55:331 (3) - This is overmapped :(
  15. 00:55:973 (2,3,4) - As mentioned in previous points, I think it would be nice to differentiate between different sounds a bit, and the melody is really prominent here but doesn't really get any emphasis at all, so I'd suggest making (2,3) a short slider
  16. 01:02:081 (2) - Pseudo-overmapped, there is no note here that is in any way prominent, only the sound that is almost permanently in the whole song, so mapping it here doesn't make much sense - If you want to emphasize the next note more, try something like this which gives a lot of emphasis since it's a very sharp turn on the head of (2), and it would make sense to map these two strong, similar sounds in a similar way -> sliders. Also, there would fit a triplet at 01:02:510 if you want since the melody kinda has a blurry 'scratch' there
  17. 01:08:188 (7) - Since you emphasized this strong sound here I'd also do this 1/4-slider at 01:07:331 (2)
  18. 01:08:617 (1,2,3,4,5,6,7) - All those 1/4s seem a bit much though lol, they're all pseudo-overmapped anyways
  19. 01:15:902 (1,2) - Just as in Tari's diff I suggest differentiating a bit here by making this a slider so it doesn't appear like the melody has five consecutive notes there when it's only four
  20. 01:16:652 - Overmapped again - Even if it weren't I would have suggested to make this a circle to emphasize the break of all instruments at this point. Also 01:16:331 (5,6) is waaay to big but I hope you reconsidered that along with all the other 1/4-jumps already after would I said about collabing ^^
  21. 01:16:974 (8,1) - There is no active note at (1), only a passive one, so it doesn't really deserve to be clickable, so I'd just let (2) reverse once
  22. 01:17:295 (1,1) - Again about consistency / collabing: Toy ended the spinner at 00:00:474 (1) on the red tick so it would be nice if you did that too (it doesn't make much sense to make 01:18:688 clickable when 01:18:474 isn't anyways)
  23. copied from Toy's part:
  24. 01:22:331 (1,2,3,4) - To express the changing keynote at 01:23:188 I'd suggest making (3,4) different from the first two in some way, just like 00:06:474 (4,1) aren't the same, some sort of change in flow / orientation / whatever
  25. 01:27:046 (4) - How about making this circles since both notes have a melody-note as opposed to all the other sliders
  26. 01:27:474 (1,2) - Again for the sake of differentiating between 01:27:474 having that high note (=the one that is on the previous slider too) and only a very low, barely audible note of the sound that is at 01:27:688 (2,3,4,5,6,7,8) I'd make this a slider
  27. 01:30:046 (1) - NC is rather unnecessary imo
  28. 01:30:903 (1) - This already snaps to 1/3 ^^
Whoa this is quite long already, sorry for not modding the Hard too, at least HappyRocket already modded the lower two diffs ^^ Good luck to all of you! :D

I fixed some things. Thank you!

Tari's Insane
osu file format v14

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[Metadata]
Title:Happy Solo Christmas
TitleUnicode:Happy Solo Christmas
Artist:Memme
ArtistUnicode:Memme
Creator:[Toy]
Version:Tari's Insane
Source:O2Jam U
Tags:Xilver Starrodkirby86 ParkMemme Chiptune Chrismas Xiltoy Tari
BeatmapID:867288
BeatmapSetID:395127

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
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Lucy Deer
this is great :D
BanchoBot
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