forum

Supercar - Sunday People

posted
Total Posts
21
Topic Starter
-Xero-
This beatmap was submitted using in-game submission on Samstag, 5. Februar 2011 at 17:13:31

Artist: Supercar
Title: Sunday People
Tags: Magicphoenix Electro JRock J-Rock Jump Up
BPM: 101
Filesize: 5646kb
Play Time: 03:35
Difficulties Available:
  1. Saturday (2,42 stars, 221 notes)
  2. Sunday (4,39 stars, 330 notes)
Download: Supercar - Sunday People
Information: Scores/Beatmap Listing
---------------
Magic is astrosexy :).

Saturday: Magicphoenix
Sunday: -Xero-
Storyboard: -Xero-

Enjoy!
Magicphoenix
IceBeam
4-th custom colour is very similar to 3-rd,how about something like~
Paste and change in notepad:
SPOILER
Combo4 : 240,5,5
I'd reduce hitsounds' volume.
Fairly,claps fit better then whistles,but in general hitsound work is pretty nice.

[Saturday]
Increase HP Drain at least by 1 tick.
01:13:973 (5) - Place it inside (4)-th slider,will look better.

[Sunday]
00:49:468 (6,7) - They aren't stacked well.
01:03:132 (6,7) - ^ Same.
01:53:181 - Clap,and add claps to each similar moment up to 02:00:311 (3).

Not much wrong with it,I just like it.
So my best wishes to you,and have a star~
Sunny Holic
[Sunday]
00:27:042 (1) - 4.0x jump?.. it's distance problem
01:34:171 (2) - turn off grid snap and use 0.0x distance snap to stack well
01:34:765 (3) - ^
02:48:132 (6) - vertically flip would better
lepidopodus
Overall
- When I downloaded this map, there's no Sunday in the .orz file. Would you like to check it, or reupload the mapset?

Saturday
00:22:290 (X) - How about adding a circle here?
00:27:042 (1) - Other sliders in this part have whistle in their body but this one doesn't have whistle in its body.
00:31:795 (1) - How about adding a whistle in the start of the slider?
01:01:498 (3) - There are both whistle and clap in the start of the slider. Is it on purpose?
01:06:844 (X) - How about adding a circle here?
01:09:221 (X) - How about adding a circle here?
01:11:894 (4,5) - Can you move this slider to the midline? I mean, moving a few grid to right?

...Wait, I suddenly feel really bad when I saw the kiai part. Not by the map but that red BG image is awful too me. You Europians might don't know but that... Oh well, I'll just skip this, sorry.
jameskong1
support~
wmfchris
[Sunday]
0:24:072 (4) left 1 grid+up 2 grids?
0:26:448 (8) right 1 grid up 2 grids?
0:35:953 (3) down 2 grids?
0:45:458 (9) left 0.5 grid
0:59:419 (2) maybe too near the upper boundary?
1:11:597 (3,4,5) uneven spacing
1:20:508 (3,4,5) right 1 grid
1:27:339 (7) up 1 grid
2:01:498 (2,3,4) uneven spacing
2:18:132 (5) up 1 grid

[Sunday]
fine.

star~ good SB
Joon
hi

my modding

[Saturday]
00:35:953 (7) - Start Notes add clap
00:55:557 (1) - change finish
01:44:864 (2) - add clap
01:45:458 (3) - remove clap
01:46:052 (4) - add clap
01:47:240 (2) - ^
02:40:112 (1) - Start Notes change finish
02:59:122 (2) - chagne finish
03:03:874 (1) - ^
03:11:894 (1) - End Notes add clap
03:21:399 (1) - ^

[Sunday]
00:55:557 (1) - Start Notes add finish
01:54:369 (5) - add clap
01:56:745 (5) - ^
La Cataline
(=
Soaprman
Sunday
03:18:132 (1,2,3,4) - these two double circles seemed a little out of place to me. (5,6,7 after it slightly less so) maybe just use single circles here?

Nice maps here. I really like what you did with the storyboard and combo colors!
jericho2442
i do advise you to make another diff, 2 diff sets are abit lazy, and for the ppl who play this it gives them more choice when there is 3 diffs to choose from

Saturday
my opinion is i don't like combos longer than 6 in a easy diff

00:22:884 (1,2,3) - (2,3) have more distance than (1,2) but they all have the same timing, these need to have the same spacing

(suggestion) 01:29:716 (2) - these sliders are ok, but they do suit better and play better if you make them 2 ticks longer, so that they end on the white tick, it also lines up with the drums better

01:38:330 (3) - this needs a new combo on it same as you have at 01:43:082 (1) it plays MUCH better that way
02:23:181 (4) - new combo, to be consistant with the pattern you use at 02:30:607
02:42:488 (3) - new combo, to be consistant with the pattern you use at 02:49:617
02:59:716 (1,2) - put the new combo on the (2) rather than the (1), it plays odd atm, and if you do that, it does play and look better
03:11:894 (1) - remove newcombo, i kno you have put it here because of the small vocal what comes in, but it really really does not suit :/
03:21:399 (1) - same again

Sunday

00:54:666 (7,8,9) - spacing, all these notes have the same timing but (8,9) are too far apart, this also does not feel good at all as a jump, so i advise to give them all the same spacing

(suggestion) 01:13:379 (7,1,2,3,4,5,6) - remove (3) and (5), just try it and you will see that it flows better to the music
02:18:429 (6) - the way this looks next to (5) is rather ugly, i advise to line it up better like this
-- --------------

nice maps but it could really do with another diff

anyway at least fix the red stuff before i star ;)
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)

ja ich werde auf Deutsch versuchen....

Sunday

01:48:726 (1) - hier sieht ein hellblauer Slider besser aus :3
02:39:518 (8,9,10) - ich finde sie bisschen steif hier. probier neue Note auf 02:39:369 und lass 9 weg
03:29:716 (3) - von links nach rechts? und 03:31:201 (4,5,6,7) - ctrl+r?

Saturday

01:22:290 - addier eine Note?
01:50:211 (1) - hellblau?
03:05:953 - addier eine Note?
03:15:458 - ^


die Farbeänderung der Circles und des Hintergrunds finde ich ganz cool 8-)
Colin Hou
nothing big to point out :3

about the tags, why Electro and J-Rock? imo rock is rock, electro is electro... and this is not so electro :S

[Sunday]:
  1. 00:54:963 (8) - new combo
  2. 00:55:557 (1) - cancel newcombo //to make the spacing changing more readable
  3. 01:13:379 (7) - new combo this instead of 01:13:528 (1)
  4. 01:47:835 (5) - new combo this instead of 01:48:726 (1)
  5. 03:37:141 (1) - finish is better than normal-whistle imo
[Saturday]:
  1. seems good
stern~
Vass_Bass
Hii~

Saturday
Look on an evenness of sliders
00:26:745 (5) - 2 grids up
01:02:686 (4) - do it simmetrical
01:29:716 (2) - 1 grid up
01:33:577 (1) - do it simmetrical
02:16:349 (1) - copy 02:14:864 (1) and "flip horizontally"
02:31:498 (4) - do it simmetrical
02:33:874 (4) - ^
02:37:438 (5) - ^
02:42:785 (2) - ^
02:52:884 (3) - 1 grid up
03:11:894 (1) - do it simmetrical

Sunday
01:36:547 add circle?

Star
Topic Starter
-Xero-
Sorry Vass_Bass but i don't think your mod is helpful. If Magicphoenix wanted to map the diff. symmetrical he would mapped it totally different, and not the way it is now.
YGOkid8

-Xero- wrote:

Sorry Vass_Bass but i don't think your mod is helpful. If Magicphoenix wanted to map the diff. symmetrical he would mapped it totally different, and not the way it is now.
not exactly true. Vass_Bass was (probably) saying to do it symmetrical because it'd look better. Usually when people say "make this symmetrical" and stuff, you don't say no because it wasn't how the map was meant to be mapped, but you would say no IF you think that it won't make the map better, even a bit.

But anyway, my mod.

General:
- Not, uh, exactly sure what to say about the audio quality. It says it's 192kbps, but I'm not too sure...
Unless the song was made to sound like that, but, eh. :/

Sunday:
- Reduce the volume. Reduce it a lot. Please.
You know where you make it softer? Yeah, normal volume should be around there, 60%. 70% at the absolute maximum.
- IMO, your New Combos need to be more frequent, one combo should go along the length of one "bar", if you know what I mean.

Example:
02:25:854 (1,2,3,4,5,6,7) - Too long, goes over two bars (two big white ticks)
02:40:112 (1,2,3,4,5) - This, good, only over one bar (one big white tick)

Hope that made sense!
Otherwise, there's nothing really wrong about the map. Have a star ~
yongtw123
Sorry for my delay~

Overall:
The kiai time plus yellowish combos really blind my eyes! Just an opinion.

[Saturday]
Use a bit more "finishes" like in [Sunday] to spice up the hitsounds, for example: 00:27:042 (1).

[Sunday]
Hitsonod is generally louder, I'd volume down approx 0.5 to 1 tick.
03:37:141 (1) - different hitsound than [Saturday]? (I like [Saturday]'s better.)


I personally find no technical error in this mapset.
Smooth flow~ and star~
Mianki
Hello~
Didn't find any probs so star~
Gonzvlo
General
  1. Combo colours: Those "Yellows" are too similar, try this It looks quite nice.
  2. I wish breaks were consistent for this map-set, would you try to make them consistent?
  3. The Mp3 sounds noisy, Is the original song like that?
  4. Tags: "Electro" is too generic I'd remove it; "Up" is too short, remove it.
Saturday
  1. 01:50:211 (1,2,3,4) - Add some hitsounds here please.
  2. 02:21:102 (1) - This slider sounds weird. It's too short imo, make it 1/2 longer.
Sunday
  1. 00:27:042 (1,2) - Ohh, this sounds pretty bad, It's not following the correct rhythm, Try this, Also remove the whistle from the end of (1)
  2. 00:50:805 (1,2) - This jump is a bit unexpected, I'd reduce the spacing a bit or remove it completely.
  3. 01:13:528 (1) - This New Combo seems unnecessary, remove it please.
  4. 01:47:835 (5,1) - I guess this kind of patterns is ok when it's used with notes in the same combo, but this one looks really bad, Move (1) away please.
  5. 02:16:795 (2) - This circle feels off, I'd remove it or move it 1/4 forward in the timeline.
  6. 03:04:171 (2,3,4,5) - This pattern was hard to read because the approach circles blend with the BG , so please consider changing these colours for the ones listed in General.
  7. 03:37:141 (1) - Add a finish here too, like you did on Saturday.
I didn't feel that a 3rd diff was needed, That's cool.
Good Job.
Luneko
Muh,

[Saturday]
01:40:706 (2) - Das ende von (2) direkt unter den anfang von (1) bewegen
rest is ok

[Sunday]
00:27:637 (2) - löschen und (1) da enden (passt nicht so wies jez is imo)
00:29:122 (6) - bischen weit unten für meinen geschmack aber is ok wenn dus nicht änderst


Schöne map ^^
Sternchen~
Topic Starter
-Xero-
Danke Killer aber ich hab erstmal nichs geändert. Allerdings werd ich über das 1. bei Sunday nochmal nachdenken.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply