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Suara - Fuantei na Kamisama TV ver. [CatchTheBeat]

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Topic Starter
MoelittleC Hime

alienflybot wrote:

Since you have requested quite a long time ago, I think it is time to get a blast on it o/

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'すあら' , '巽 明子' and 'Akiko Tatsumi' as they are the names of the singer. I don't think it's necessary here. Due to the singer is "Suara". Also the ranked version didn't have them.
  2. Add 'AQUAPLUS'. It is included in the ranked version.Done.
  3. Add '須谷尚子' , '下川直哉' and '小林俊太郎' since they are the music composers and lyricist according to the *official website. ^^

    Combo Colors
  4. Please set the combo colors, right now they are in default. Done

    Background
  5. Resize your background image to the resolution of 1366x768. Done, I used to thought it should be 1024*768 :((

    Preview Point
  6. I suggest changing the point to start at 01:02:816 - since this part is more intense and having a better feel than the original one you put in. Change into this one.

    Timeline
  7. Remove the note at 00:13:201 - , it is delayed and not emphasizing anything in the audio.
  8. 00:13:393 (1) - It sounds better and more complete to end at 00:14:931 - All diff change

    * Some of the points might not be related to the mapset now, since this part is made 4 days ago, so...

[ Cup]

  • Gameplay
  1. 00:13:393 - As you have spinners in the other difficulties, what about adding one here? More spinners, the more happier the Cup beginners are!
  2. 01:08:201 (5,6) - Distance here is a bit high, also the pattern 01:08:008 (4,5) - is static that players may not be able to react quickly after standing for a while here. I suggest moving (6) closer to the right, let's say x:264
  3. 01:26:854 (6,1) - To be honest they are quite close to each other in the timeline, so the players may become hurry to catch the spinner and miss (6), most likely will happen if they are beginner. So I suggest starting the spinner late, for instance 01:27:239 -
All change

[ Salad]

  • Gameplay
  1. 00:01:277 (1,2,3,4,5) - This part confuses players to dash or not, since the distances in between are a bit high, though it is possible to FC without dashing. However you should imagine that Salad players do not always expect not to dash since their sense are still not that precise. What I suggest is to reduce the distances here.
  2. 00:04:354 (1,2,3,4,5) - ^
  3. 00:11:470 (4,1,2,3,4,5,6) - ^, so reduce the distances of them and add a dash at 00:12:816 (4,5) - and (optional) 00:11:470 (4,1) -
  4. 00:18:585 (1,2,3,1) - Reduce the distances as they are confusing players to dash or not to dash. In fact if you want to add a dash here, you can do it at 00:18:970 (3,1) - since (1) sounds prominent in the audio background.
  5. 00:49:931 (1,2,3,4,5,6,7,8) - I see what you tried to do here, however I suggest reducing some of the confusing parts, for example 00:50:316 (2,3) - and 00:51:854 (6,7) - as the players may dash to catch them. Try something like *this.
  6. 01:00:701 (5,1,2,3,4,5,6,7,1,2,3) - The distances in between are fine but it causes confusions to players that they might want to dash in order to catch accurately, thus the dashes are not placed rhythmically at the correct places. I suggest reducing most of the distances and just add dash at what you want, for instance I suggest adding dashes at 01:00:701 (5,1) - , (optional) 01:02:047 (4,5) - and 01:03:393 (3,1) -
  7. 01:08:008 (6,1,2,3,4,1) - This part is also ambiguous and it gives minds to dash while they are actually FC'able without dashing. I suggest doing so: *screenshot.
  8. 01:11:085 (3,1) - If you did the above-suggested point, add a dash here, a soft one would be fine.
  9. 01:13:777 (3,4,5) - This is way too surprising for Salad players, as they may not be able to notice (4) and miss the rest. The best way to solve this is to map 01:13:777 (3,4,5) - into a 3/4 reversed slider.
  10. 01:15:316 (4,5,6,7) - Reduce the distances here, try to use distances same as 01:14:547 (1,2) - . You may consider this: *screenshot.
  11. 01:16:085 (1,2,3) - Ambiguous part, players will dash at (2,3) while it is actually not necessary. Therefore try moving (2) to x:232 instead, so (1,2) is closer and allowing players to set off easily.
  12. 01:18:970 (4,5) - In my opinion a dash here would be nice.
  13. 01:19:739 (1,2,3) - I see what you tried to do here, but it is too hard! Since they are far apart and require multiple dashing in this point. What about removing all dashes here and only keep one at 01:20:316 (3,4) - ? You can move (2) closer to remove all dashes as I suggest.
  14. 01:20:701 (4,5,6,7) - Reduce the distances here too! That's way too confusing for players to play since the distances are ambiguous and players would think of dashing here. Move (5) and (7) closer to middle would solve the problem.
  15. 01:21:854 (7,1) - Add a dash here too.
All change

[ Platter]

  • Gameplay
  1. 00:03:585 (4,1) - The jump here is surprising since (4) is way too static in movement. Hence I suggest slanting (4) slightly to the right in order to allow players for easier jumping.
  2. 00:05:124 (5,1) - I guess you want to add a HDash here, as you did at 00:02:047 (5,1) - ? You may try something like this: *screenshot. Although I would think that reworking on this part would be a better choice.
  3. 00:05:701 (3,4,5) - This is a potential part that players may hold their dashes if they are beginner to Platters. Hence I would say reducing distance of (3,4) and (4,5) would be an option. I see the dash for 00:06:085 (5,6) - is not that essential, what about moving (5) a bit closer to the left, say x:360 and (4) to x:192?
  4. 00:09:739 (6,1) - Hmm, even though (1) is kinda strong-sounded as the singer shouted, I don't think that it is a good thing to add HDash since Platter is supposed to be a HDash-introducing difficulty. I would rather stick to the HDash at only important beats or shouts, usually you will find HDash useful after a few seconds in the timeline, where the HDash usage is also in pattern.
  5. 00:10:893 (5,6) - ^ I remap this part so these two problems will vanish.
  6. 00:11:085 (6,1,2) - HDash is fine, but the distance of (1,2) is a bit large and players will find it surprising after catching the HDash of (6,1). They might miss if they didn't notice (2) coming and not able to dash quickly.
  7. 00:12:239 (4,5,6,7,8) - Just as aforementioned, I think it is better to keep this part without HDashes, firstly the HDashes can be applied on important notes, secondly this also provide a good build-up.
  8. 00:12:816 (7,8) - If you decided to do as I suggested above, what about adding a HDash here? The build-up will be helping this HDash.
  9. 00:18:970 (4,1) - HDash?
  10. 00:19:739 (3,4) - I don't see (4) strong and prominent in the beat, what about removing the HDash here?
  11. 00:20:316 (5,6,1,2) - Hmm, this can be difficult somehow, since the movement here requires dash-holding most likely, and it can cause a lot of troubles to the beginners as if they are not knowing where to time it right. I suggest reworking on this part and try not to use dash-holding patterns.
  12. 00:22:816 (3,4) - Same as 00:20:316 (5,6,1,2) -
  13. 00:21:278 (3,4,5) - Same as 00:20:316 (5,6,1,2) -
  14. 00:21:854 (7,8,1) - It feels like (8,1) can be added with HDash. Therefore consider adding it and maybe you can reduce the distance of (7,8) slightly to make it easier for the backward jumping.
  15. 00:23:777 (1,2) - The distance here is too big in my opinion, also can swipe players away after doing the backward movement because of the big gap.
  16. 00:24:354 (5,6) - ^
  17. 00:24:739 (7,8) - In my opinion the HDash is not at the right place, it feels like you want to emphasize (8) but it is not a prominent note. A better solution is to add HDash at 00:25:124 (9,1) -
  18. 00:26:470 (4,5,6) - Minor issue, what about moving (5) a bit to the left for easier movement of (5,6)?
  19. 00:33:778 (7,1) - Distance is too big! Reduce it please!
  20. 00:34:547 (3,4,5,6) - Reduce the distances here, it is not a good one to add confusing-dashes or letting players to play luck and try to FC here without dashing.
  21. 00:45:316 (5,6,7,8,1,2,3,4) - ^
  22. 00:48:393 (6,7,8,9) - ^, if you really want to add dashes, just reduce all distances and only place them at correct place to emphasize the beat at that moment.
  23. 00:55:701 (1,2) - HDash? I test a lot here and find it's too difficult to add a HDash. So just have a normal dush as before.
  24. 00:58:970 (4,1) - ^
  25. 01:01:470 (1,2,3,4,1,2,3,4) - This is a bit hard since all the 2-circle patterns are static in movement and the players have to jump after the static movements for 4 times, which can be easy for them to miss either one circles from one 2-circle pattern. Please try to fix this. I make them toward the direction the next "double click". I tthink it's better now.
  26. 01:03:008 (1,2) - I know you tried to make it intense so the build-up for the Kiai Time would be perfect, however the HDash here is kinda overworked in my opinion, in which I suggest removing the HDash here and add simple dash instead. The build-up would play nicely too. Let's try moving (2) to x:184, so the HDash won't be too large!
  27. 01:03:777 (1,2,3) - This part can be confusing since someone may dash at (1,2) or (2,3), so the rhythm is not so fitting the audio. What about reducing the distance of (1,2) and keep a dash at (2,3)? The rhythm sense can be shown in a better way.
  28. 01:04:547 (3,4,1) - ^, add dash at (4,1) and keep distance of (3,4).
  29. 01:05:124 (1,2) - Reduce the HDash because (2) is not that strong in beat.
  30. 01:05:508 (2,1,2) - Same as 01:03:777 (1,2,3) -
  31. 01:06:085 (2,3) - Same as 01:03:008 (1,2) -
  32. 01:08:777 (3,4,5,6) - Reduce the HDashes too. You can add one at 01:09:354 (6,7) - if you really want to make this part kinda intense. yup I choose to add HDash 6 and 7 and reduce all others.
  33. 01:12:047 (2,3,4,1) - It feels like adding HDash at (2,3) and (4,1) would do better here, instead of having a HDash at (3,4), right? It fits more to the audio and also the singer. I finally choose the 4,1 HDash and delete that 2 unnecessary dash.
  34. 01:13:777 (3,4,5) - Yea, I know it sounds intense but the jump is a bit surprising comparing to 01:13:008 (1,2,3) - . Therefore it seems better to keep this easy and to make stark contrasts with the upcoming patterns.
  35. 01:15:316 (5,6) - Same as 01:03:008 (1,2) - , you may move (6) closer to the left, say x:320
  36. 01:16:085 (1,2,3) - Same as 01:03:777 (1,2,3) -
  37. 01:16:854 (3,1,2) - ^
  38. 01:17:432 (2,3) - Reduce the HDash here, (3) is not prominent.
  39. 01:18:393 (5,6) - Aww, the distance is way too big! Reduce it please, try moving (6) to x:368
  40. 01:19:162 (1,2) - Same as 01:03:777 (1,2,3) -
  41. 01:23:393 (5,6,1) - HDash at (6,1) instead of (5,6), it feels like the HDash is not matching the prominent beat in the audio.
  42. 01:24:739 (5,6,1) - ^, exactly same as above.
  43. 01:25:316 (1,2,3) - Reduce the distances here, it is confusing to dash or not.
  44. 01:26:085 (4,5,6,7) - Do it same as 00:12:239 (4,5,6,7,8) - helps a lot for the HDash at 01:26:662 (7,8) -

    This difficulty needs some refinement in my opinion.
For no comments' parts, all change

[ Rain]

  • Gameplay
    * Sorry but I don't really want to mod this one
  1. It feels like you add HDash every white ticks, definitely not matching the audio. Also some parts are too dense with dashes and can cause a lot of troubles, for example 00:19:162 (1,2,3,4,5,6,7,8) - The dashes are not really important and help emphasizing the audio, but it becomes a big problem for players and also stressful to them.
  2. Apart from the above-mentioned, be aware of the easy-to-miss distances / dashes, for example 00:45:700 (2,3) - , where the HDash at 00:45:316 (1,2) - leads players away from the next note and missing the triplet.
  3. Also you didn't add HDashes to prominent places in the audio, for instance 01:12:047 (2,3) - , 01:12:816 (4,1) - etc. Pay attention to these.

    In overall I suggest reworking on this difficulty before rushing to push this on the ranking track. It surely require some improvements before so.
Fine, I will find others to mod rain. Also I need to change some same points as you mentioned in other diff and applies them into the rain diff.

Personally think that this mapset still needs a bit of refining in order to have better quality, as the higher difficulties (Platter and Rain) have a messy image to the players, where some patterns suddenly comes out and some parts expecting to include HDashes are not.

I recommend finding some modders to give comments on the higher difficulties first.

Good luck!
AFB
Thank you very much for looking at this map. I do need more changes on this map and learn more about how to map.
Topic Starter
MoelittleC Hime
updated
-Sh1n1-


I like the song, I love the BG, I know that this set is closer to rank but you need to replace some notes, I think structure is ok, but the possition... mmm so, I'll give you advices step by step to avoid bad flows and confusions, as afb said, I'll put more atention at higher diffs, let's start

General


  1. All notes at "Rain" diff are unsnapped (+0,01) and AiMod doesn't detect, I suggest you to Resnap all notes. (Timing > Resnap all notes)
  2. 00:13:393 (1) - I'm sure that such spin should start at 00:13:201 - at all diffs
  3. 01:27:239 (1) - about the last spin, should start at 01:27:047 - and finish at 01:28:777 - at all diffs please. (if you decide to follow my advice I'll give you the code of more green lines to reduce the volume)
  4. I don't like HS on this set because feels random also there isn't consistency between each diff. you need a lot of help here, first of all I recommend you to use Hitsounds copier 2.1.1, copy all HS from Rain to lower diffs, (Uncheck "Copy HS volume (green lines)" and "copy storyboarded samples"), when you are done, feel free to send me a forum PM to help you with green lines and other stuff.
  5. Here is the code of Combo colours because black isn't alowed for rank as I hear, light black could be ok, copy and paste at all diffs please.
    [Colours]
    Combo1 : 81,81,81
    Combo2 : 255,182,108
    Combo3 : 147,147,255
    Combo4 : 255,255,106

Cup


Structure and test seems fine, I'll focus on NC at lower diffs
  1. 00:28:393 (1,2,3,4,5,6,7,8) - combo is too long imo, why not NC at 00:29:931 -?
  2. 01:00:701 - NC here to enphasize the beginning of a new section.
  3. 01:03:008 (1,2) - NC should be at 01:03:777 - not at 01:03:008 -
  4. 01:08:008 - cut the combo here because you have long sliders and the plate are full at testing
  5. 01:14:547 - NC is here not at 01:15:316 -


Salad


Nice salad, as afb said, lower diffs seems ready the problem is with highers, checking NC
  1. Slider Tick Rate 1 please, 2 is too much
  2. 00:06:854 - cut the long combo here.
  3. 00:11:470 (4) - NC here because there is another section, is ok NC only for 1 slider? yes, if it's necessary. in this case I think that is necessary
  4. 00:26:854 - NC, new section and combo is too long
  5. 00:33:008 - NC here too, to keep consistency with your previous NCs
  6. 00:34:547 (2) - NC should be here not at 00:34:162 -
  7. 00:48:008 (4) - NC because this slider is too long
  8. 00:51:470 - it might looks nicer if you cut the combo here
  9. 01:03:008 - NC is her not at 01:02:816 -, 8 notes per combo are fine, if you have a doubt about it, I recommend you to check MBomb's maps to learn more about it.
  10. 01:14:547 - remove the NC because at 01:15:316 - could be better, add NC at 01:15:316 -
  11. 01:17:624 (4,5,1,2,3,4,5,1,2,3,4,5,6,7) - NC on this section is a bit hard, what do you think if you add a NC at 01:19:162 - and remove at 01:19:739 -? also to keep consistency with your previous patterns, NC should be at 01:20:701 -
  12. I'm not sure why you didn't add NC at 01:23:777 - if you did at 01:09:931 (1,2,3,1,2,3) -, consistency pls.

Platter


I really like this platter, not big issues, only a couple of things that could be inproved
  1. 00:49:547 (9,1) - should be a hyperdash here to add more enphasis on the high pitch at 00:49:931 - to make a hyperdash here will be hard because you should use all screen, so I'll give you some suggestions to move 00:49:547 (9) - to the right and 00:49:931 (1) - to the left without break your previous patterns, you could start with 00:48:008 (4,5,6) -, distances between each note could increase a bit, for example: 00:48:201 (5) - should be at x:152 and 00:48:393 (6) - at x:240, now 00:48:777 (7,8,9) - are the main issue at this part so 00:48:777 (7) - should be at x:432, 00:49:162 (8) - at x:256 and 00:49:547 (9) - at x:488, the first part is done now take a look at 00:49:931 (1) - and move to x:40, yes I know that the most part of the slider is out so I'll give you the following suggestion, select 00:49:931 (1) - and press ctrl+shift+R, there is a box now, right? in the box search "Origin" > and click on "Selection Centre" > now click on the bar line and rotate to +40º > and press "OK". (feel free to poke me in game or send me a forum PM if you want a demostration with some pics ok)
  2. Hope you did my previous advice succesfully to inprove the next notes: 00:50:893 (2,3,4,1) - because I think that distances between each note at 00:49:931 (1,2,3) - are too long, consider reduce it a bit, furthermore a jump between 00:51:277 (4,1) - could be added, for example you should move 00:50:893 (2) - to x:256, 00:51:085 (3) - to x:360 and 00:51:277 (4) - to x:464. seems fine.
  3. 00:55:124 (4,5) - this distance are too long and unconfortable at playing, imo, reduce it a bit, move 00:55:316 (5) - to x:416.
  4. there is a high pitch at 00:56:085 - why you skip the hdash between 00:55:701 (1,2) -? also what happen with 00:56:374 (3) -? should be at 00:56:470 - right? and if you fix it the distance between 00:56:374 (3,1) - will be too long, so my following suggestion will fix it, take a look: as I said, first move 00:56:374 (3) - to 00:56:470 -, then 00:56:085 (2) - move to x:360, now you should fix the problem between 00:56:470 (3,1) -, move 00:56:470 (3) - to x:264 and 00:56:662 (1) - to x:152, finally 00:57:431 (2) - move to x:232, to keep balance with 00:56:662 (1,1) -
  5. 01:04:354 (2,3) - distance here is too long, it could be fixed moving 01:04:547 (3) - to x:104 and 01:04:931 (4) - to x:208.

Rain


a wall of text incomming:
  1. I feel this diff overenphasize cause there are random jumps at intro, I recommend you to delete some hyperdashes also to fix spread with lower diffs, for example: I don't know why you added an hdash between 00:01:663 (3,4) -. it should be removed imo. I recommend you to make something like this, keep the hdash between 00:02:046 (5,1) -, make an slider with one point in the midle and add a curve something like my picture, select your slider and then press ctrl+shift+f - beat snap divisor 1/2 please
  2. 00:02:239 (1,2) - there is another example about random hyperdashes, in this case the intro is the calmest part of the song on your map, why your patterns don't reflect that? the strongest pitch at this part is on 00:02:239 -, there isn't another. it could be fixed easily making 00:02:239 (1) - like this to make more confortable for players, if you decided to follow my advice, rearrange the next notes.
  3. 00:03:201 (4,1) - maybe you are thinking that I'm trying to delete all hyperdash at the intro right? No, I only want to keep the necessaries, maybe afb feels the same, so remove the hdash here please.
  4. 00:04:354 (1,2,3) - I saw that you tried to make something like a curve here, nice but I feel that the distance between 00:04:354 (1,2) - are too long, if you are agree take a look into my following advices:
    1.- 00:04:548 (2) - move to x:176
    2.- 00:04:740 (3) - move to x:120
  5. 00:05:894 (2,3) - here is your opportunity to add an hdash without strong sounds, distance between 00:05:317 (1,2) - are too long but is fine, don't increase it more, otherwise if you can reduce the distance, it might looks nicer, one more thing that I want to pointing out, to avoid changes at 00:06:085 (3,4,5,6) - you could reduce the distance between 00:05:125 (5,1) - keeping the hdash because there is a strong sound, 00:05:317 (1) - x:200, 00:05:893 (2) - x:376.
  6. 00:06:085 (3,4,5,6) - I like this kind of patterns but feels a little repetitive on the intro, look: 00:07:047 (2,3,4,5) - 00:09:163 (2,3,4,5) -, I don't know if you follow my previous advice but if you decided to follow, keep the current place of 00:06:085 (3) -, now as I said your current pattern is too repetitive so I suggest you to change into something like 00:04:548 (2,3,4,5) - but without hdash, if you are agree, here is my following advices:
    1.- 00:06:278 (4) - move to x:16
    2.- 00:06:470 (5) - move to x:184
    3.- 00:06:662 (6) - move to x:264
  7. if you follow my previous advice you should rearrange 00:06:854 (1,2,3,4) - right? this part could be something like a rest for players, I can see that on your patterns, so... to add variety, I'll recommend you some advices:
    1.- 00:06:854 (1) - move to x:96, why 96? because I want to keep consistency with this jump: 00:06:278 (4,5) -
    2.- 00:07:047 (2) - move to x:48, now, maybe you can see what I'm trying to do.
    3.- 00:07:239 (3) - move to x:96, sorry for that but I love this kind of patterns, (is like my current style but credits to Spectator)
    4.- to keep the rhythm and continue with your patterns, 00:07:431 (4) - should be moved to x:224
  8. I don't feel that hdash between 00:18:585 (1,2) - is important, there is a jump, yeah, but not hyperdash, to make this diff more clean and ready for rank I recommend you to remove the hyperdash, it could be fixed easily moving 00:18:585 (1) - to x:224
  9. 00:18:970 (4,1) - why you skip this important jump? there is a high pitch on 00:19:162 - that sould be enphasized with hdash imo, here the suggestions:
    1.- 00:19:162 (1) - move to x:280
    2.- 00:19:354 (2) - move to x:360
    3.- 00:19:547 (3) - move to x:168
    4.- 00:19:740 (4) - move to x:88
  10. 00:19:932 (5,6,7,8) - if you follow my previous advice, this part feels too bad right? but jumps are fine... ok I'll try to keep your patterns so, here the suggestions:
    1.- 00:19:932 (5) - move to x:256
    2.- 00:20:125 (6) - move to x:80
    3.- 00:20:316 (7) - move to x:264
    4.- 00:20:508 (8) - move to x:72
  11. 00:22:048 (8,1) - you forgot to add the hyperdash here, because there is a strong sound at 00:22:239 - right? I think that we could reduce the distance between 00:20:702 (1,2) - keeping the hdash to fix the problem. here the suggestions:
    1.- 00:21:086 (2) - move to x:184
    2.- 00:21:278 (3) - move to x:344
    3.- 00:21:471 (4) - move to x:168
    4.- 00:21:662 (5,6,7) - move to x:352
    5.- 00:22:048 (8) - move to x:336
  12. 00:23:009 (3,4,1,2,3,4) - distances of hdashes could decrease a bit between each section, why I suggest? because if you continue with the chain of hdashes, between 00:24:355 (4,5) - should be an hdash as you did, right? but 00:24:548 (5,6,7,8) - are xtremelly hard for Rain, it's playable but it could be considered as a pattern from overdoses, so I suggest you to follow my advices:
    1.- 00:23:009 (3) - move to x:112
    2.- 00:23:394 (4) - move to x:376
    3.- 00:23:778 (1) - move to x:136 and 00:23:971 (2) - move to x:208, keeping your distances
    4.- 00:24:163 (3) - move to x:464 and 00:24:355 (4) - move to x:392
  13. 00:24:548 (5,6,7,8) - I'm a hundred percent certain that this kind of patterns are the main issue of this Rain because the gap between Rain/Platter are too big. I hear that the minimun of hdashes together are 2 or it could be considered as Overdose, furthermore when you want to use this kind of patterns the distance on each noteshould increase or decrease, following the rhythm of your song, distances between each note should increase, not as you did with the same distance between 00:24:548 (5,6) - 00:24:740 (6,7) - 00:24:932 (7,8) -, I will recommend you some advices to inprove this part, feel free to reject all of them if you didn't follow my previous advice or if you want to make another pattern here:
    1.- 00:24:548 (5) - move to x:216
    2.- 00:24:740 (6) - move to x:416
    3.- 00:24:932 (7) - move to x:160
    4.- 00:25:125 (8) - move to x:464
  14. 00:49:931 - here is a strong high pitch that should be enphasize with hdash, same as 00:55:701 (5,1) -, to inprove this part you should inprove 00:48:200 (1) - first. Make something like this, then, take a look at 00:49:547 (2,3) -, you could put the notes wherever you want, but remenber that should be a hdash between 00:49:739 (3,1) -, one posibility could be putting 00:49:547 (2) - at x:304 and 00:49:739 (3) - at x:432
  15. 00:52:239 (3,4,1) - there are too closer imo, Could you move 00:52:624 (4) - a bit to the right? at x:344 looks nicer.
  16. hdash should be between 01:05:124 (3,4) - not between 01:05:316 (4,5) - imo, feels better at test
  17. 01:09:739 (7,1) - where is the hdash? because there is a strong sound at 01:09:931 - right? to fix it, you should remap 01:08:970 (3,4,5,6,7) -, I'll give you my advices:
    1.- 01:08:970 (3) - move to x:176
    2.- 01:09:162 (4) - move to x:96
    3.- 01:09:354 (5) - move to x:256
    4.- 01:09:547 (6) - move to x:336
    5.- 01:09:739 (7) - move to x:136
    6.- 01:09:931 (1) - move to x:392
  18. 01:12:047 (2,3) - here we go again, why you skip important sounds? I was wonder because from 01:16:085 - to the end of kiai have lots of hdashes but the first half of kiai only 2 or 3, I can't see consistency, sorry. But don't give up, you can fix it easily, you should take a look first to the previous notes, maybe you can fix the problem moving some notes, for example what do you think about increase the distance between 01:10:508 (2,3) -? I'm wonder 'cause the distance between 01:10:701 (3,4) - is higher than 01:10:508 (2,3) - but the strong sound is at 01:10:701 -. Also I'm not agree with lots of sliders, make sliders more clean, for example 01:10:701 (3) - could be something like this (head at x:96y:288, point at x:32y:168 and the end at x:136y:104), now a little jump between 01:11:278 (4,1) - could be added, move 01:11:278 (4) - to x:296 and 01:11:470 (1) - to x:112, now the main issue at this part, the hdash between 01:12:047 (2,3) -, 01:12:239 (3) - another ugly slider, make like this, (head x:480y:288, point x:464y:128 and the tail x:360y:80) and don't forget 01:12:047 (2) - because here start the jump so move to x:216.
  19. 01:12:816 (4,1) - another jump that should be enphasized with hdash. I recommend you to move 01:12:816 (4) - to x:488, should be fine now.
  20. 01:14:547 (1,2,3,1) - oh my god! bad flow, weird and unconfortable at playing, at first impresion because I'm mapper too I think that 01:14:931 (3,1) - could be only 1 slider, and 01:14:547 (1,2) - should be something mirrored, take a look at this, ( 01:14:547 (1) - at x:288 (horizontal), 01:14:739 (2) - mirrored at x:176 (horizontal) and the last slider with curve (head x:288y:312, point x:360y:216 and tail at x:376y:216)
  21. jump should be between 01:17:431 (2,3) - not between 01:17:624 (3,4) - I said something similar before, in this case 01:17:624 (3) - move to x:312
    the rest seems fine

Hope to help you, kudosu if it deserve
Topic Starter
MoelittleC Hime

-Sh1n1- wrote:



I like the song, I love the BG, I know that this set is closer to rank but you need to replace some notes, I think structure is ok, but the possition... mmm so, I'll give you advices step by step to avoid bad flows and confusions, as afb said, I'll put more atention at higher diffs, let's start:DDD

General


  1. All notes at "Rain" diff are unsnapped (+0,01) and AiMod doesn't detect, I suggest you to Resnap all notes. (Timing > Resnap all notes) Sorry...I don't know what's "(+0,01)" means and....you mean change the offset or something else? I think I should ask you about this one from forum pm.
  2. 00:13:393 (1) - I'm sure that such spin should start at 00:13:201 - at all diffs Done
  3. 01:27:239 (1) - about the last spin, should start at 01:27:047 - and finish at 01:28:777 - at all diffs please. (if you decide to follow my advice I'll give you the code of more green lines to reduce the volume) Done
  4. I don't like HS on this set because feels random also there isn't consistency between each diff. you need a lot of help here, first of all I recommend you to use Hitsounds copier 2.1.1, copy all HS from Rain to lower diffs, (Uncheck "Copy HS volume (green lines)" and "copy storyboarded samples"), when you are done, feel free to send me a forum PM to help you with green lines and other stuff. Fine, I will send you pm to ask about these parts and now I will copy hs from rain.
  5. Here is the code of Combo colours because black isn't alowed for rank as I hear, light black could be ok, copy and paste at all diffs please. Done
    [Colours]
    Combo1 : 81,81,81
    Combo2 : 255,182,108
    Combo3 : 147,147,255
    Combo4 : 255,255,106

Cup


Structure and test seems fine, I'll focus on NC at lower diffs
  1. 00:28:393 (1,2,3,4,5,6,7,8) - combo is too long imo, why not NC at 00:29:931 -?
  2. 01:00:701 - NC here to enphasize the beginning of a new section.
  3. 01:03:008 (1,2) - NC should be at 01:03:777 - not at 01:03:008 -
  4. 01:08:008 - cut the combo here because you have long sliders and the plate are full at testing
  5. 01:14:547 - NC is here not at 01:15:316 -
All change


Salad


Nice salad, as afb said, lower diffs seems ready the problem is with highers, checking NC
  1. Slider Tick Rate 1 please, 2 is too much
  2. 00:06:854 - cut the long combo here.
  3. 00:11:470 (4) - NC here because there is another section, is ok NC only for 1 slider? yes, if it's necessary. in this case I think that is necessary This self ask and answer xdddddd.
  4. 00:26:854 - NC, new section and combo is too long
  5. 00:33:008 - NC here too, to keep consistency with your previous NCs
  6. 00:34:547 (2) - NC should be here not at 00:34:162 -
  7. 00:48:008 (4) - NC because this slider is too long
  8. 00:51:470 - it might looks nicer if you cut the combo here
  9. 01:03:008 - NC is her not at 01:02:816 -, 8 notes per combo are fine, if you have a doubt about it, I recommend you to check MBomb's maps to learn more about it.
  10. 01:14:547 - remove the NC because at 01:15:316 - could be better, add NC at 01:15:316 -
  11. 01:17:624 (4,5,1,2,3,4,5,1,2,3,4,5,6,7) - NC on this section is a bit hard, what do you think if you add a NC at 01:19:162 - and remove at 01:19:739 -? also to keep consistency with your previous patterns, NC should be at 01:20:701 - Your suggestion is good. I change this part from afb's suggestion and forget to deal with NC part :(. Done as what you said.
  12. I'm not sure why you didn't add NC at 01:23:777 - if you did at 01:09:931 (1,2,3,1,2,3) -, consistency pls. Maybe forgot orz
For no comments, all change.

Platter


I really like this platter, not big issues, only a couple of things that could be inproved
  1. 00:49:547 (9,1) - should be a hyperdash here to add more enphasis on the high pitch at 00:49:931 - to make a hyperdash here will be hard because you should use all screen, so I'll give you some suggestions to move 00:49:547 (9) - to the right and 00:49:931 (1) - to the left without break your previous patterns, you could start with 00:48:008 (4,5,6) -, distances between each note could increase a bit, for example: 00:48:201 (5) - should be at x:152 and 00:48:393 (6) - at x:240, now 00:48:777 (7,8,9) - are the main issue at this part so 00:48:777 (7) - should be at x:432, 00:49:162 (8) - at x:256 and 00:49:547 (9) - at x:488, the first part is done now take a look at 00:49:931 (1) - and move to x:40, yes I know that the most part of the slider is out so I'll give you the following suggestion, select 00:49:931 (1) - and press ctrl+shift+R, there is a box now, right? in the box search "Origin" > and click on "Selection Centre" > now click on the bar line and rotate to +40º > and press "OK". (feel free to poke me in game or send me a forum PM if you want a demostration with some pics ok) loooooooool, your explaination is awesome!!. The final result looks very well! Thanks a lot.
  2. Hope you did my previous advice succesfully to inprove the next notes: 00:50:893 (2,3,4,1) - because I think that distances between each note at 00:49:931 (1,2,3) - are too long, consider reduce it a bit, furthermore a jump between 00:51:277 (4,1) - could be added, for example you should move 00:50:893 (2) - to x:256, 00:51:085 (3) - to x:360 and 00:51:277 (4) - to x:464. seems fine. Done
  3. 00:55:124 (4,5) - this distance are too long and unconfortable at playing, imo, reduce it a bit, move 00:55:316 (5) - to x:416. Done
  4. there is a high pitch at 00:56:085 - why you skip the hdash between 00:55:701 (1,2) -? I will remap this part.also what happen with 00:56:374 (3) -? should be at 00:56:470 - right? Sorry, here I think I put the note at the right place. If you use 25% speed to listen to this part, you will find the vocal is 3/4 here. and if you fix it the distance between 00:56:374 (3,1) - will be too long, so my following suggestion will fix it, take a look: as I said, first move 00:56:374 (3) - to 00:56:470 -, then 00:56:085 (2) - move to x:360, now you should fix the problem between 00:56:470 (3,1) -, move 00:56:470 (3) - to x:264 and 00:56:662 (1) - to x:152, finally 00:57:431 (2) - move to x:232, to keep balance with 00:56:662 (1,1) - I change it into another way so can emphasize the first note you mentioned and remain almost the same for the next 3/4.
  5. 01:04:354 (2,3) - distance here is too long, it could be fixed moving 01:04:547 (3) - to x:104 and 01:04:931 (4) - to x:208. Done

Rain


a wall of text incomming: xdd
  1. I feel this diff overenphasize cause there are random jumps at intro, I recommend you to delete some hyperdashes also to fix spread with lower diffs, for example: I don't know why you added an hdash between 00:01:663 (3,4) -. it should be removed imo. I recommend you to make something like this, keep the hdash between 00:02:046 (5,1) -, make an slider with one point in the midle and add a curve something like my picture, select your slider and then press ctrl+shift+f - beat snap divisor 1/2 please hmm....I do change into something like that and remain the HDash there between 5 and 1.
  2. 00:02:239 (1,2) - there is another example about random hyperdashes, in this case the intro is the calmest part of the song on your map, why your patterns don't reflect that? the strongest pitch at this part is on 00:02:239 -, there isn't another. it could be fixed easily making 00:02:239 (1) - like this to make more confortable for players, if you decided to follow my advice, rearrange the next notes. Done
  3. 00:03:201 (4,1) - maybe you are thinking that I'm trying to delete all hyperdash at the intro right? No, I only want to keep the necessaries, maybe afb feels the same, so remove the hdash here please. After I change the last 2 parts, this HDash gone.
  4. 00:04:354 (1,2,3) - I saw that you tried to make something like a curve here, nice but I feel that the distance between 00:04:354 (1,2) - are too long, if you are agree take a look into my following advices:
    1.- 00:04:548 (2) - move to x:176
    2.- 00:04:740 (3) - move to x:120
    Done
  5. 00:05:894 (2,3) - here is your opportunity to add an hdash without strong sounds, distance between 00:05:317 (1,2) - are too long but is fine, don't increase it more, otherwise if you can reduce the distance, it might looks nicer, one more thing that I want to pointing out, to avoid changes at 00:06:085 (3,4,5,6) - you could reduce the distance between 00:05:125 (5,1) - keeping the hdash because there is a strong sound, 00:05:317 (1) - x:200, 00:05:893 (2) - x:376. Done
  6. 00:06:085 (3,4,5,6) - I like this kind of patterns but feels a little repetitive on the intro, look: 00:07:047 (2,3,4,5) - 00:09:163 (2,3,4,5) -, I don't know if you follow my previous advice but if you decided to follow, keep the current place of 00:06:085 (3) -, now as I said your current pattern is too repetitive so I suggest you to change into something like 00:04:548 (2,3,4,5) - but without hdash, if you are agree, here is my following advices:
    1.- 00:06:278 (4) - move to x:16
    2.- 00:06:470 (5) - move to x:184
    3.- 00:06:662 (6) - move to x:264
    Done
  7. if you follow my previous advice you should rearrange 00:06:854 (1,2,3,4) - right? this part could be something like a rest for players, I can see that on your patterns, so... to add variety, I'll recommend you some advices:
    1.- 00:06:854 (1) - move to x:96, why 96? because I want to keep consistency with this jump: 00:06:278 (4,5) -
    2.- 00:07:047 (2) - move to x:48, now, maybe you can see what I'm trying to do. I think 32 is better, I don't like small move. But this kind of feeling is great.
    3.- 00:07:239 (3) - move to x:96, sorry for that but I love this kind of patterns, (is like my current style but credits to Spectator)
    4.- to keep the rhythm and continue with your patterns, 00:07:431 (4) - should be moved to x:224 I also make 5 and 6 closer to 7. I think the distance is a bit long.
  8. I don't feel that hdash between 00:18:585 (1,2) - is important, there is a jump, yeah, but not hyperdash, to make this diff more clean and ready for rank I recommend you to remove the hyperdash, it could be fixed easily moving 00:18:585 (1) - to x:224 Done
  9. 00:18:970 (4,1) - why you skip this important jump? there is a high pitch on 00:19:162 - that sould be enphasized with hdash imo, here the suggestions:
    1.- 00:19:162 (1) - move to x:280
    2.- 00:19:354 (2) - move to x:360
    3.- 00:19:547 (3) - move to x:168
    4.- 00:19:740 (4) - move to x:88
    Done
  10. 00:19:932 (5,6,7,8) - if you follow my previous advice, this part feels too bad right? but jumps are fine... ok I'll try to keep your patterns so, here the suggestions:
    1.- 00:19:932 (5) - move to x:256
    2.- 00:20:125 (6) - move to x:80
    3.- 00:20:316 (7) - move to x:264
    4.- 00:20:508 (8) - move to x:72
    Done
  11. 00:22:048 (8,1) - you forgot to add the hyperdash here, because there is a strong sound at 00:22:239 - right? I think that we could reduce the distance between 00:20:702 (1,2) - keeping the hdash to fix the problem. here the suggestions:
    1.- 00:21:086 (2) - move to x:184
    2.- 00:21:278 (3) - move to x:344
    3.- 00:21:471 (4) - move to x:168
    4.- 00:21:662 (5,6,7) - move to x:352
    5.- 00:22:048 (8) - move to x:336
    Done
  12. 00:23:009 (3,4,1,2,3,4) - distances of hdashes could decrease a bit between each section, why I suggest? because if you continue with the chain of hdashes, between 00:24:355 (4,5) - should be an hdash as you did, right? but 00:24:548 (5,6,7,8) - are xtremelly hard for Rain, it's playable but it could be considered as a pattern from overdoses, so I suggest you to follow my advices:
    1.- 00:23:009 (3) - move to x:112
    2.- 00:23:394 (4) - move to x:376
    3.- 00:23:778 (1) - move to x:136 and 00:23:971 (2) - move to x:208, keeping your distances
    4.- 00:24:163 (3) - move to x:464 and 00:24:355 (4) - move to x:392
    Done
  13. 00:24:548 (5,6,7,8) - I'm a hundred percent certain that this kind of patterns are the main issue of this Rain because the gap between Rain/Platter are too big. I hear that the minimun of hdashes together are 2 or it could be considered as Overdose, furthermore when you want to use this kind of patterns the distance on each noteshould increase or decrease, following the rhythm of your song, distances between each note should increase, not as you did with the same distance between 00:24:548 (5,6) - 00:24:740 (6,7) - 00:24:932 (7,8) -, I will recommend you some advices to inprove this part, feel free to reject all of them if you didn't follow my previous advice or if you want to make another pattern here:
    1.- 00:24:548 (5) - move to x:216
    2.- 00:24:740 (6) - move to x:416
    3.- 00:24:932 (7) - move to x:160
    4.- 00:25:125 (8) - move to x:464
    Done, however, I choose to move them all 8 left based on yours. I think it's better because 00:25:125 (8,1) here is a bit long with your suggestion.
  14. 00:49:931 - here is a strong high pitch that should be enphasize with hdash, same as 00:55:701 (5,1) -, to inprove this part you should inprove 00:48:200 (1) - first. Make something like this, then, take a look at 00:49:547 (2,3) -, you could put the notes wherever you want, but remenber that should be a hdash between 00:49:739 (3,1) -, one posibility could be putting 00:49:547 (2) - at x:304 and 00:49:739 (3) - at x:432 Done, something like that.
  15. 00:52:239 (3,4,1) - there are too closer imo, Could you move 00:52:624 (4) - a bit to the right? at x:344 looks nicer. Done
  16. hdash should be between 01:05:124 (3,4) - not between 01:05:316 (4,5) - imo, feels better at test yup
  17. 01:09:739 (7,1) - where is the hdash? because there is a strong sound at 01:09:931 - right? to fix it, you should remap 01:08:970 (3,4,5,6,7) -, I'll give you my advices:
    1.- 01:08:970 (3) - move to x:176
    2.- 01:09:162 (4) - move to x:96
    3.- 01:09:354 (5) - move to x:256
    4.- 01:09:547 (6) - move to x:336
    5.- 01:09:739 (7) - move to x:136
    6.- 01:09:931 (1) - move to x:392
    Done
  18. 01:12:047 (2,3) - here we go again, why you skip important sounds? I was wonder because from 01:16:085 - to the end of kiai have lots of hdashes but the first half of kiai only 2 or 3, I can't see consistency, sorry. But don't give up, you can fix it easily, you should take a look first to the previous notes, maybe you can fix the problem moving some notes, for example what do you think about increase the distance between 01:10:508 (2,3) -? I'm wonder 'cause the distance between 01:10:701 (3,4) - is higher than 01:10:508 (2,3) - but the strong sound is at 01:10:701 -. Also I'm not agree with lots of sliders, make sliders more clean, for example 01:10:701 (3) - could be something like this (head at x:96y:288, point at x:32y:168 and the end at x:136y:104), now a little jump between 01:11:278 (4,1) - could be added, move 01:11:278 (4) - to x:296 and 01:11:470 (1) - to x:112, now the main issue at this part, the hdash between 01:12:047 (2,3) -, 01:12:239 (3) - another ugly slider, make like this, (head x:480y:288, point x:464y:128 and the tail x:360y:80) and don't forget 01:12:047 (2) - because here start the jump so move to x:216. For this part, I do get you points and I finally decide to change into another way to make the same emphasize and reput the slider position.
  19. 01:12:816 (4,1) - another jump that should be enphasized with hdash. I recommend you to move 01:12:816 (4) - to x:488, should be fine now. Done
  20. 01:14:547 (1,2,3,1) - oh my god! looool, your reaction...bad flow, weird and unconfortable at playing, at first impresion because I'm mapper too I think that 01:14:931 (3,1) - could be only 1 slider, and 01:14:547 (1,2) - should be something mirrored, take a look at this, ( 01:14:547 (1) - at x:288 (horizontal), 01:14:739 (2) - mirrored at x:176 (horizontal) and the last slider with curve (head x:288y:312, point x:360y:216 and tail at x:376y:216) I finally do slider 1 and 2 as what you said and move 3 left at about x:360. I don't really think 3 and 1 need to combine together to become a now one. I think here are 3 strong beats so 3 short slider is better.
  21. jump should be between 01:17:431 (2,3) - not between 01:17:624 (3,4) - I said something similar before, in this case 01:17:624 (3) - move to x:312 Done
    the rest seems fine

Hope to help you, kudosu if it deserve
This mod really helps me a lot although there are some questions I need to ask you through ingame or forum pm. Thank you very much for the mod. By the way, I like your "speaking style" xdddd.
ZHSteven
我也不知道是怎么找到这张图的。。。反正找到了就看一下吧ORZ

no kds

只说高难度


1. 左右感太严重, 如果你的图玩家感觉就是左右左右红果红果, 往往都是失败的。

虽然说左右左右基本上什么地方都能用,过度使用往往会造成反效果。。

或者这么说,给玩家一个玩下去的理由。

2. 明确图整体的结构。
"Rain"
00:25:316 (1) - 到 00:31:470 (1) -
看看这里。 如果你后面没有比这个更有意义的梗,不建议这里这么摆。 原因很简单,这里是乐曲的舒缓部,如果你摆成这样如何突出高潮部? 再加上我看后面高潮部也没有比这个更出彩的梗,这样使得你的图整体来看不知道讲的是什么,给人的感觉就是想到哪里摆到哪里,没有整体感。

3. hyperdash spam.

尽量让你的每个HD都有意义。 在platter和rain里面我发现了大量的无用HD. 这也可能是你的图层次感不够的另一个原因。

千万不要去HD spam. 这种图只能是让人打一遍就不想打的刷分图。相信我。


先这么多吧=.=
好不容易有个华人mapper,先支持下

PS: 如果真的没梗我建议多看rank,或者grave里面4星到5星的图 (5星以上大部分都是spam,没有参考价值)
CTB的专有梗虽然没有其他3个模式多,但我认为还是够用的0.0

PS2 : 你都哪里找的摸啊啊啊。。。好久不混这里了完全不知道该怎么找摸了。。。分我几个吧 0.0

有什么问题随时问0.0 PM我基本都会看的
Topic Starter
MoelittleC Hime
很抱歉时隔了半个多月才回复 这个图。。怎么说 我知道你们指的是什么问题 但是一直没有那种该怎么改的灵感,所以闲置到现在,我觉得我有一些头绪了。

ZHSteven wrote:

我也不知道是怎么找到这张图的。。。反正找到了就看一下吧ORZ

no kds

只说高难度


1. 左右感太严重, 如果你的图玩家感觉就是左右左右红果红果, 往往都是失败的。

虽然说左右左右基本上什么地方都能用,过度使用往往会造成反效果。。

或者这么说,给玩家一个玩下去的理由。

嗯 我个人是比较追求对称的 但是这样就会导致你说的问题 我会在这方面调整成一些新的梗
2. 明确图整体的结构。
"Rain"
00:25:316 (1) - 到 00:31:470 (1) -
看看这里。 如果你后面没有比这个更有意义的梗,不建议这里这么摆。 原因很简单,这里是乐曲的舒缓部,如果你摆成这样如何突出高潮部? 再加上我看后面高潮部也没有比这个更出彩的梗,这样使得你的图整体来看不知道讲的是什么,给人的感觉就是想到哪里摆到哪里,没有整体感。 我会remap这里的

赞同 有些大同,这也是我之前没有注意到的 关于主次的问题 我会在柔和段做的简单些 然后Kiai段做的更像“Kiai”该有的样子
3. hyperdash spam.

尽量让你的每个HD都有意义。 在platter和rain里面我发现了大量的无用HD. 这也可能是你的图层次感不够的另一个原因。

千万不要去HD spam. 这种图只能是让人打一遍就不想打的刷分图。相信我。


先这么多吧=.=
好不容易有个华人mapper,先支持下
谢谢:)
PS: 如果真的没梗我建议多看rank,或者grave里面4星到5星的图 (5星以上大部分都是spam,没有参考价值)
CTB的专有梗虽然没有其他3个模式多,但我认为还是够用的0.0

好的 我回去参考的
PS2 : 你都哪里找的摸啊啊啊。。。好久不混这里了完全不知道该怎么找摸了。。。分我几个吧 0.0

这个是我从其他的接近rank或者rank的图的这个页面去找有什么人给他们做过mod;游戏里面看到“五颜六色”(来自我cp的形容)的人以及modding queue。 最后一条我去找人的时候对队就不是很多了 现在就更少了
有什么问题随时问0.0 PM我基本都会看的
请问你做那种细致的mod嘛?我希望当我进行了一些调整之后能够请你做一个正式的mod.
总之 感谢看图 :)
Ascendance
As requested from my queue~



General

Tags
  1. Seems fine!
Metadata
  1. Seems fine!
Spread/Other
  1. The star rating between Platter and Rain seems quite high, but since the other 3 difficulties seem fine in distance, I suggest to bring the difficulty of your rain down!
  2. The HP Drain has some variance in values, I suggest to increase the HP in Cup and Salad by 1 to make it 4/5/6/7.
  3. The total amount of objects between Cup and Salad has quite a high gap, consider to fix this slightly, though it is not a big issue.
  4. You have an unused file, an image named "2" in the song folder. Please delete it!
Hitsounds
  1. Seems to be no errors in the files - would suggest to find someone to check hitsounds more closely in-game!

Cup

General



  1. 00:04:931 (5) - I would suggest moving this to x:400 so that way the flow you have isn't interrupted by a sudden pattern change in a cup. It plays much better from 00:05:316 (1,2) - also.
  2. 00:06:854 (3,4) - These objects feel very cramped together, please consider giving (4) some additional distance away!
  3. 00:13:008 (6,1) - The distance between this note and the spinner is unrankable! My suggestion is to remove the following notes: 00:12:431 (3,5,6) - .
  4. 00:21:470 (3,4) - I ould suggest to make these slider + note patterns completely horizontal. It makes them look nicer in game, as you can see here. It will look like this in the editor!
  5. 00:31:470 (1,2) - A double leftward motion could be challenging to new players. I would change (2) to a right direction and rearrange the patterns after it.
  6. 00:36:085 (3,4) - This plays a bit weirdly due to the straight slider. Maybe you can simple turn (3) into a repeat?
  7. 01:15:316 (3,1) - This double movement again :( apply as stated above, if you would!
  8. 01:26:854 (6,1) - The distance between this note and the spinner is unrankable! Please fix as stated before, or perhaps find some other way around this issue.
  9. In general, I would suggest to go through this difficulty and fix some spacing issues. It feels quite cramped when more of the grid could be used, for example in things like this, there is little to no spacing when there is more area that can be used.

Salad

General



  1. 00:19:931 (1,2,3,4,1,2) - This pattern is really hard!! The right + Dash + right pattern at 00:20:316 (3,4,1,2) - is really challenging. I suggest you should rearrange it to a way which 00:20:701 (1,2,3,4) - goes to the left. Perhaps in a curve formation?
  2. 00:23:201 (4,5,6) - I think these stack patterns could be a little less boring, perhaps make them a repeat slider or have some sort of direction to them!
  3. 00:24:931 (6,1) - You could probably add a dash here, as well as some other places in this part.
  4. 00:29:547 (4,5,1) - These notes are a bit too close with the previous slider, I'd suggest moving them to the right to give them the appropriate distance.
  5. 00:41:855 (4,5,1) - Same here. It feels like you copypasted here D:
  6. 01:26:854 (5,1) - The distance between this note and the spinner is unrankable! You can add a bit less distance than the cup, but still, this distance is too low.
  7. I'm not a salad professional, but this diff REALLY needs some more dashing. I got an S without using dash key, which isn't so good. I think there are plenty of parts you can emphasize with dash, so go ahead and add some distance where you see it to be appropriate.

Platter

General



  1. 00:03:585 (4) - I think curving this to the left instead of to the right plays better out of the previous pattern you've made.
  2. 00:06:470 (4) - I think you should tilt this to the left. The vertical slider really breaks the flow here, which can be fixed by tilting it to the left and giving (1) some more distance away from it.
  3. 00:18:777 (2,3,4) - Making this a repeat slider like this makes a nice right-left-right pattern that plays super well into the HDash you already have set up. It emphasizes this much better than the stack that you have currently, as well.
  4. 00:55:701 (1,2) - You have a finish on (2), but no hdash to it? And you hdashed earlier to notes like this, so it's best to do this for the emphasis, and the consistency.

Rain

General



  1. 00:03:008 (3,1) - The distance between these two notes is a bit far, I almost missed it. Honestly, you could reduce the distance here a bit and still give it the emphasis it deserves.
  2. 01:03:585 (5,1) - No HDash here? D: It starts the kiai!! (You should also have a finish on it!)

The last two difficulties are really nice! But, the cup and salad need some work in my opinion. Good luck!
Topic Starter
MoelittleC Hime

Ascendance wrote:

As requested from my queue~


MOE!
General

Tags
  1. Seems fine!
Metadata
  1. Seems fine!
Spread/Other
  1. The star rating between Platter and Rain seems quite high, but since the other 3 difficulties seem fine in distance, I suggest to bring the difficulty of your rain down! I will still adjust some parts of the rain, so maybe the stars for rain will go down xd.
  2. The HP Drain has some variance in values, I suggest to increase the HP in Cup and Salad by 1 to make it 4/5/6/7. Fine, done.
  3. The total amount of objects between Cup and Salad has quite a high gap, consider to fix this slightly, though it is not a big issue. I will try my best to fix it. However, if really couldn't make it comfortable, just leave it. orz
  4. You have an unused file, an image named "2" in the song folder. Please delete it! Oh, I forgot to delete it when changing the size of the bg.
Hitsounds
  1. Seems to be no errors in the files - would suggest to find someone to check hitsounds more closely in-game! Yup

Cup

General



  1. 00:04:931 (5) - I would suggest moving this to x:400 so that way the flow you have isn't interrupted by a sudden pattern change in a cup. It plays much better from 00:05:316 (1,2) - also. Done
  2. 00:06:854 (3,4) - These objects feel very cramped together, please consider giving (4) some additional distance away! Done, rearrange the distance between 00:06:085 (2,3,4) these notes.
  3. 00:13:008 (6,1) - The distance between this note and the spinner is unrankable! My suggestion is to remove the following notes: 00:12:431 (3,5,6) - . Done
  4. 00:21:470 (3,4) - I ould suggest to make these slider + note patterns completely horizontal. It makes them look nicer in game, as you can see here. It will look like this in the editor! After the test, I decide to remain unchange. There are 2 reasons here. First of all, I don't really think the situation or the move changes a lot after changing. The "direction" and the "meaning" are the same as before. Secondly, there are 2 beats at 00:21:085 (2) and 00:21:854 (4) respectively. So I think little move after the short slider is better to lightly emphasize these 2 beats and still with no dash or difficult move.
  5. 00:31:470 (1,2) - A double leftward motion could be challenging to new players. I would change (2) to a right direction and rearrange the patterns after it. Remain unchange. I think the distance between the end of the first slider and the begin of the second slider is just the same to the distance coming next. Also the tilt of the slider is fine, almost vertical to the plate.
  6. 00:36:085 (3,4) - This plays a bit weirdly due to the straight slider. Maybe you can simple turn (3) into a repeat? I change them into 2 sliders and I think it's better now.
  7. 01:15:316 (3,1) - This double movement again :( apply as stated above, if you would! Here I adjust some distance between these sliders and notes in order to make them easier to play xd.
  8. 01:26:854 (6,1) - The distance between this note and the spinner is unrankable! Please fix as stated before, or perhaps find some other way around this issue. Done as mentioned before.
  9. In general, I would suggest to go through this difficulty and fix some spacing issues. It feels quite cramped when more of the grid could be used, for example in things like this, there is little to no spacing when there is more area that can be used. I will increase some of the distance to make them not such "squeeze" :)

Salad

General



  1. 00:19:931 (1,2,3,4,1,2) - This pattern is really hard!! The right + Dash + right pattern at 00:20:316 (3,4,1,2) - is really challenging. I suggest you should rearrange it to a way which 00:20:701 (1,2,3,4) - goes to the left. Perhaps in a curve formation?Fix them in a ....in a ...."temporary" way. But still I think a bit challenging...
  2. 00:23:201 (4,5,6) - I think these stack patterns could be a little less boring, perhaps make them a repeat slider or have some sort of direction to them! Done, a repeat slider is much better.
  3. 00:24:931 (6,1) - You could probably add a dash here, as well as some other places in this part. Done
  4. 00:29:547 (4,5,1) - These notes are a bit too close with the previous slider, I'd suggest moving them to the right to give them the appropriate distance. Done
  5. 00:41:855 (4,5,1) - Same here. It feels like you copypasted here D: Done
  6. 01:26:854 (5,1) - The distance between this note and the spinner is unrankable! You can add a bit less distance than the cup, but still, this distance is too low. ehh...maybe delete 5 is a good way to avoid this problem.
  7. I'm not a salad professional, but this diff REALLY needs some more dashing. I got an S without using dash key, which isn't so good. I think there are plenty of parts you can emphasize with dash, so go ahead and add some distance where you see it to be appropriate.

Platter

General



  1. 00:03:585 (4) - I think curving this to the left instead of to the right plays better out of the previous pattern you've made. Remain unchange. If I curve to left, the end of the slider will be a red note and I think at the beginning of the song, it's unnecessary.
  2. 00:06:470 (4) - I think you should tilt this to the left. The vertical slider really breaks the flow here, which can be fixed by tilting it to the left and giving (1) some more distance away from it. Done
  3. 00:18:777 (2,3,4) - Making this a repeat slider like this makes a nice right-left-right pattern that plays super well into the HDash you already have set up. It emphasizes this much better than the stack that you have currently, as well. Done, more changeable notes arrangement xd.
  4. 00:55:701 (1,2) - You have a finish on (2), but no hdash to it? And you hdashed earlier to notes like this, so it's best to do this for the emphasis, and the consistency. Done ,change it into a HDash.

Rain

General



  1. 00:03:008 (3,1) - The distance between these two notes is a bit far, I almost missed it. Honestly, you could reduce the distance here a bit and still give it the emphasis it deserves. You are right, I reduce the distane here.
  2. 01:03:585 (5,1) - No HDash here? D: It starts the kiai!! (You should also have a finish on it!) Done

The last two difficulties are really nice! But, the cup and salad need some work in my opinion. Good luck!
Thanks for the mod ! I will work more on this map xd.
Equim
刚刚试了下最新版,感觉改进挺大的。
然而好像有些nerf过头了,有时候该跳的地方反而没跳了。
“该跳的地方”:
对称性(前面出现的对应音有跳,后面调子基本不变又遇到了对应音也应该跳)
节奏性(咳咳、例行的大白线红果,虽然也不是什么时候都有必要)


顺便补充一下:
00:22:239 (1,2,3,4) - 前面间距总体比较大,到这个地方又变小了,而相应的音乐并没有渐弱之类的,所以感觉很奇怪。
00:13:201 - 有明显的音,建议还是做出来吧,然后把spinner初始点往后移一点。

有问题可以问我
Topic Starter
MoelittleC Hime

Equim wrote:

刚刚试了下最新版,感觉改进挺大的。
然而好像有些nerf过头了,有时候该跳的地方反而没跳了。
“该跳的地方”:
对称性(前面出现的对应音有跳,后面调子基本不变又遇到了对应音也应该跳)
节奏性(咳咳、例行的大白线红果,虽然也不是什么时候都有必要)


顺便补充一下:
00:22:239 (1,2,3,4) - 前面间距总体比较大,到这个地方又变小了,而相应的音乐并没有渐弱之类的,所以感觉很奇怪。 嗯 我本身是想起到一个过渡的作用 从而引出接下来那段比较柔和的 不过确实有点突然缩小距离造成的不适,所以我增加了下这个距离。
00:13:201 - 有明显的音,建议还是做出来吧,然后把spinner初始点往后移一点。ok

有问题可以问我
StickyPicky
Hello ~ #modrequestqueue

My mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Cup

00:24:547 (3,4) - you could do a better pattern here, I suggest that make (3) a slider with reverse arrow ends at (5), put it at x: 240, then (4) at x: 328
00:58:777 (5,1) - move (1) at x: 296 for distance consistency.

Salad

00:21:663 (2,3,4) - to make this one simpler, could you just make this a slider with reverse one.
00:23:201 (4,5,6) - ^
00:23:201 (4,5,6) - ^
00:31:277 - since you are following the vocal, add a note here at x: 168? it feels weird without it.
00:48:008 (1) - too redundant. it is better if you could cut-out this slider, move it backward on the white tick at 00:48:777 , then add a slider here 00:49:162 - at x: 176
refer
http://puu.sh/nTyXN/796ccb0762.jpg
01:08:393 (1,2,3,4) - what is this? this one doesn't follow anything for a jump, can't see any rhythm following it. you should fix this one, stick on mapping the vocal.
take a look at this pattern

01:08:201 (7) - at x: 208 , 01:09:162 (8) - at x: 336

Platter

00:53:008 (1) - lack of pattern for this one? try this
refer

00:53:585 (2) - x: 440

Rain

pretty good rain, i don't have any problem with this one. maybe some bn's could criticize this more. :)

Goodluck!
Topic Starter
MoelittleC Hime

newtoniorock8 wrote:

Hello ~ #modrequestqueue

My mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Cup

00:24:547 (3,4) - you could do a better pattern here, I suggest that make (3) a slider with reverse arrow ends at (5), put it at x: 240, then (4) at x: 328 Done
00:58:777 (5,1) - move (1) at x: 296 for distance consistency. Nope. I think here the music has a strong beat so I need to change the distance to emphasize it.

Salad

00:21:663 (2,3,4) - to make this one simpler, could you just make this a slider with reverse one. The continue 3 click in the music makes me to do like that. I think my way is better.
00:23:201 (4,5,6) - ^hmm, the style need some different here.
00:23:201 (4,5,6) - ^
00:31:277 - since you are following the vocal, add a note here at x: 168? it feels weird without it. Fine, but I think both ok due to that vocal is a slight one.
00:48:008 (1) - too redundant. it is better if you could cut-out this slider, move it backward on the white tick at 00:48:777 , then add a slider here 00:49:162 - at x: 176 Done
refer
http://puu.sh/nTyXN/796ccb0762.jpg
01:08:393 (1,2,3,4) - what is this? this one doesn't follow anything for a jump, can't see any rhythm following it. you should fix this one, stick on mapping the vocal. They follow the beats in the music, not the vocal XD.
take a look at this pattern

01:08:201 (7) - at x: 208 , 01:09:162 (8) - at x: 336

Platter

00:53:008 (1) - lack of pattern for this one? try this Make some change like what you said.
refer

00:53:585 (2) - x: 440

Rain

pretty good rain, i don't have any problem with this one. maybe some bn's could criticize this more. :)

Goodluck!
Thanks for the mod and sorry for late reply
JBHyperion
Surprise mod because I wanted to mod something random (also I think you asked me to mod this months ago but I was too busy orz...)

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add the following to tags: "The One Being Sung", "The False Faces" (and/or "Mask"), "An Unstable God", (lit. Utawarerumono, Itsuwari no Kamen and Fuantei na Kamisama respectively), "Leaf" (Developer of the games), "すあら" (kanji for Suara) and "巽 明子 Tatsumi Akiko" (Suara's birth name)
  4. Timing: Personally I wouldn't have kiai time between 00:08:393 - 00:13:201 - since it's not really that intense compared to your other kiai time later on
  5. Hitsounds: Both sliderslide hitsounds can be removed as they are not used in CtB. Also, from 01:16:085 - to the end in all diffs seems to be missing or very lacking in hitsounds - better go over the second half of the kiai and add these in as you have been doing in the first half of the kiai
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:393 (1) - Not too keen on having the spinner end here when there's a much stronger sound at 00:16:085 that would fit better. You could easily fit in a longer spinner here, so I'd extend this
  2. 00:24:162 (2) - Move this to x-360 to avoid an odd-looking direction change, but also to give a bit more spacing to 00:24:547 (3) which is a strong sound. Having to stop here feels quite awkward
  3. 00:25:124 (4,1,2) - Very high spacing for this difficulty, Cup players will struggle here. Try moving 00:25:316 (1) - to x-392
  4. 00:25:316 (1) - Whistle on the tail sounds unnecessary to me, you don't use it on similar beats such as 00:28:777 (2) -
  5. 00:26:854 (1,2,3,1,2,3,4,1,2,3,4,1) - This section feels a little repetitive since you don't vary the direction much. To make it more interesting, try reversing the flow once or twice, such as 00:30:316 (2) to x-216 for the strong vocal sound
  6. 00:31:085 (4,1) - This spacing deserves to be higher for the whistle and vocal sound. Perhaps here would make for another good direction change, since antiflow like 00:31:470 (1,2) is very tricky for new players. Ctrl+H this and move it to x-340, then move 00:32:239 (2,3,4,5,6,1,2) - to x-264 to reduced the spacing to more normal levels (00:35:701 (2,3) - is currently too high for such a soft sound imo)
  7. 00:47:624 (5,1,2) - Spacing between (5,1) is quite unexpected, and also (2) would possibly sound better following the vocals, starting 1/2 earlier. Try moving (1) to x-276, then making (2) a 5/2 slider like this: https://osu.ppy.sh/ss/5115015
  8. 00:48:008 (1) - NC is unnecessary here to me, the sound is weak and 00:46:470 (1,2,3,4,5,1,2,3) only makes up a 9-fruit combo which should be fine for a Cup
  9. 00:58:777 (5,1) - Really high spacing here, compare this to 01:00:316 (4,1) - which has half the spacing for the same sound! Try moving (5) to x-240, then move 00:59:162 (1,2,3,4) to x-380
  10. 01:02:624 (5,6,1) - Having to stop here is confusing, since you're trying to build emphasis going into the kiai. Consider Ctrl+H (6) and move to x-152, then move (1) to x-308
  11. 01:08:201 (2,3,1) - Forcing the player to stop here spoils the good flow you have in the kiai, which is supposed to be a more intense section. Try moving the slider to the right and curving a little more - https://osu.ppy.sh/ss/5115055
  12. 01:27:047 (1) - The strong sound here is the cymbal on the downbeat, so the spinner should start there (at 01:26:854 -). Also the song continues to fade out until 01:29:547 - so the spinner can be dragged out to there. A good technique to use here would be a "fading spinner" - use green lines to slowly reduce the volume to match the fade out of the song. Starting at 01:26:854 - set the volume to 40% and each white tick, decrease the volume by 5% until you reach the end. Will look something like this when you're done: https://osu.ppy.sh/ss/5114935
Rhythm choice is fine, just a few odd spacings that hopefully will be fixed with the above.

Salad
  1. 00:08:008 (4,1) - Really needs to be a dash here, this cymbal sound is so strong
  2. 00:12:239 (1) - Unnecessary NC here for just one slider, making 00:11:470 (1,1,2,3,4,5) one combo would be fine
  3. 00:12:816 (4,5) - Could add a dash here, gives a nice emphasis to this last note before the spinner and break
  4. 00:13:393 (1) - As in Cup, extend this spinner to 00:16:085 - for the strong drum sound
  5. 00:19:162 (1,2,3,4) - 00:20:701 (1,2,3,4) - 00:23:777 (1,2,3,4) - Note density is very high here for a Salad and the sounds you're mapping aren't that strong.
    I'd remove these and just use a 1/1 slider for each (4 is especially weak in each case and can be left unmapped imo)
  6. 00:22:047 (5,1) - Dash here would be great for that strong drum sound
  7. 00:46:470 (4) - Making this a 1/2 slider would follow the vocals better and create some variety in this 1/1 section. Also, a direction change between 00:46:470 (4,1) - would highlight the voice pitch change nicely
  8. 00:49:162 (5,1) - This really needs more spacing, the cymbal is so strong and a dash would emphasize it much better
  9. 00:55:701 (1,2) - ^
  10. 00:57:624 (1) - If this is following the vocals, it should be a 3/4 repeating slider like 00:56:085 (2)
  11. 00:58:777 (2,1) - Another dash here would be nice to be consistent if you made the previous changes
  12. 01:06:085 (1,3) - Having a dash to either of these would emphasize the voice very well
  13. 01:08:393 (1,2,3,4,1) - Having 4 dashes back to back is far too hard for a Salad, even if they are only 1/1. The strong drum sounds are to (2,4) and a cymbal sound to (1), so having dashes only to these notes and not (1,3) would fit much better
  14. 01:15:893 (4,1) - Dash here for the cymbal sound, highlights the mid-point of the kiai too
  15. 01:19:547 (2) - Why did you skip this drum sound? You've mapped all similar sounds such as 01:07:239 (4)
  16. 01:26:662 (4,1) - Same suggestion as in Cup, remove (4), make the spinner start at 01:26:854 and end it at 01:29:547 with volume fade
As pointed out in a previous mod, this is quite easy for a Salad without too many dashes. Tried to suggest ways to add some more in above.

Platter
  1. 00:08:393 (1,2) - Why is this mapped in 1/2 for the instrument when the identical sounds 00:09:931 (1,2,3) and 00:11:470 (1,2,3) are mapped to 3/4 vocals? Vocals are more interesting here, so I'd change this to what you have there instead for consistency
  2. 00:13:201 (6,1) - Same suggestions as before extend the spinner to 00:16:085 for the strong drum sound
  3. 00:18:585 (1,2,1) - Antiflow repeat slider here is likely to cause many misses as it requires an awkward direction change. Ctrl+H these and move to x-248 plays much more smoothly
  4. 00:32:624 (4) - 00:38:777 (4) - Make these 1/2 sliders for the vocal sound like you did at 00:41:854 (5) -, allows you to add a jump to the strong beat at 00:33:008 (5) etc.
  5. 00:49:162 (8,9) - Optional, but 1/2 sliders here would give a nice building up effect to the strong cymbal sound at 00:49:931 (1)
  6. 00:59:931 (3,4) - Replacing these with three 3/4 circles would follow the vocals more closely
  7. 01:06:470 (3,1) - 01:12:624 (4,1) - 01:23:585 (6,1) - Hdashes might be nice here for the strong cymbal and vocal sounds, the kiai is mostly simple dashes at present which makes the difficulty gap to the Rain quite high
  8. 01:08:201 (5,3) - Stronger dash to these strong vocal sounds would be really fun to play, try Ctrl+H 01:08:201 (5,1,2) and move to to x-192, then move 01:08:777 (3,4,5,6) to x-152. (3) and (7) are similar sounds, so you should either hdash both of them, or neither.
  9. 01:09:931 (1,3,1) - Not sure whether sliderbody whisltes are intentional here... They sound out of place to me and I don't remember you using them anywhere else so I'd remove them
  10. 01:22:239 (1,2) - Swap these for 3/4 circles to be consistent with 01:23:777 (1,2,3) - 01:25:316 (1,2,3) -
  11. 01:27:047 (1) - As before, extend spinner to 01:29:547 and fade
Just a few minor rhythm choices that could be improved. Otherwise great diff.

Carol
  1. 00:21:662 (5,6,7,8) - Spacing on this triplet is a little uncomfortable, move (6) and (7) a little to the right please
  2. 00:22:048 (8,1) - Missing hyper for the strong drum and cymbal sound
  3. 00:31:085 (4) - 1/2 slider for the vocal? Might make things a bit more interesting
  4. 00:36:854 (2,1,2) - Spacing to (1) is high for a weak beat, but then very low to 00:37:624 (2) - which is really strong. Flow would be much better if (1) was close to 00:36:854 (2) with a hdash to 00:37:624 (2)
  5. 00:39:931 (3,4,1) - ^
  6. 00:43:585 (5,1) - Missing hdash, consistency with previous suggestions
  7. 00:49:931 (1,2,3,4) - Clap on head and tail of all of these is overbearing imo, just having it on the heads would be enough
  8. 00:50:316 (2,3) - 00:51:085 (4,1,2) - Hdashes feel very forced here, this section is very calm. Regular dashes would play better, perhaps with hdash to 00:51:085 (4,1) - only for the strong vocal sound
  9. 00:51:470 (1,2,3,4) - ^ for whistles
  10. 00:58:008 (2) - For following the vocals, this should be snapped to the blue tick at 00:57:912 - as you have been doing previously
  11. 00:58:970 (4,1) - Missing hdash, compare this to 00:57:624 (1,2) - which has hdash but is much weaker
  12. 00:59:931 (3,4) - Same as in the Platter, three 3/4 circles for the vocals please
  13. 01:03:008 (2,3,4,5) - Placement here forces the player to stop and break flow right before the kiai where intensity should be increasing, try adding more movement here - one idea would be something like this - https://osu.ppy.sh/ss/5115582 - though you may still prefer a single stream here
  14. 01:09:931 (1,3,1) - Same as in the Platter, these sliderbody whilstles seem very out of place to me
  15. 01:13:008 (1,2) - 3/4 circles to follow the vocals please
  16. 01:20:701 (1,2,3,4,5,6,1) - Whilst this pattern is really fun to play, it's also a huge difficulty spike. If you want to keep the streams, make hdashes to only (3,5,1) for the strong drum sounds. Alternatively, make 01:20:701 (1,2,3,4) a 1/2 slider and circle and slider pattern, then keep the 1/4 hdashes at 01:21:471 (5,6,1)
  17. 01:22:239 (1,2) - 3/4 circles again to follow the vocals please
  18. 01:24:162 (2,3,4,5,6) - Some more direction changes would allow you to add hdashes here to really emphasize the intense ending to the song. Try dash to (4) and hdash to (6) - idea: https://osu.ppy.sh/ss/5115606
  19. 01:25:894 (4,1,2) - Strong sounds here are (1) and 01:26:854 (5) - the hdash to (2) is unjustified since it's a very weak beat, so a pattern like this would be more fitting - https://osu.ppy.sh/ss/5115526
  20. 01:27:047 (1) - Same as other diffs, extend to 01:29:547 and fade
Very fun diff - a few awkward flows but otherwise really clean.
This set could use a little more polishing, but definitely has potential, and it's impressive to see this is your first ever map. Don't give up! ^^
Topic Starter
MoelittleC Hime

JBHyperion wrote:

Surprise mod because I wanted to mod something random (also I think you asked me to mod this months ago but I was too busy orz...)
This do surprise me XD. Yes, I asked for a mod five months ago and at that time even not finishing the all sets. After oceans of changing and improving, I think it's much better than the time I submitted it.
General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add the following to tags: "The One Being Sung", "The False Faces" (and/or "Mask"), "An Unstable God", (lit. Utawarerumono, Itsuwari no Kamen and Fuantei na Kamisama respectively), "Leaf" (Developer of the games), "すあら" (kanji for Suara) and "巽 明子 Tatsumi Akiko" (Suara's birth name) Done
  4. Timing: Personally I wouldn't have kiai time between 00:08:393 - 00:13:201 - since it's not really that intense compared to your other kiai time later on Why I choose this place to be kiai is that the gongs and drums show up at here just the same as the second kiai part. Although this part belongs to the prelude, I want to emphasize the music changing. So I decide to remian it.
  5. Hitsounds: Both sliderslide hitsounds can be removed as they are not used in CtB. Also, from 01:16:085 - to the end in all diffs seems to be missing or very lacking in hitsounds - better go over the second half of the kiai and add these in as you have been doing in the first half of the kiai
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:393 (1) - Not too keen on having the spinner end here when there's a much stronger sound at 00:16:085 that would fit better. You could easily fit in a longer spinner here, so I'd extend this Done
  2. 00:24:162 (2) - Move this to x-360 to avoid an odd-looking direction change, but also to give a bit more spacing to 00:24:547 (3) which is a strong sound. Having to stop here feels quite awkward Done
  3. 00:25:124 (4,1,2) - Very high spacing for this difficulty, Cup players will struggle here. Try moving 00:25:316 (1) - to x-392 Done
  4. 00:25:316 (1) - Whistle on the tail sounds unnecessary to me, you don't use it on similar beats such as 00:28:777 (2) - I think it's fine and it doesn't affect anything.
  5. 00:26:854 (1,2,3,1,2,3,4,1,2,3,4,1) - This section feels a little repetitive since you don't vary the direction much. To make it more interesting, try reversing the flow once or twice, such as 00:30:316 (2) to x-216 for the strong vocal sound Done, much better.
  6. 00:31:085 (4,1) - This spacing deserves to be higher for the whistle and vocal sound. Perhaps here would make for another good direction change, since antiflow like 00:31:470 (1,2) is very tricky for new players. Ctrl+H this and move it to x-340, then move 00:32:239 (2,3,4,5,6,1,2) - to x-264 to reduced the spacing to more normal levels (00:35:701 (2,3) - is currently too high for such a soft sound imo) Done
  7. 00:47:624 (5,1,2) - Spacing between (5,1) is quite unexpected, and also (2) would possibly sound better following the vocals, starting 1/2 earlier. Try moving (1) to x-276, then making (2) a 5/2 slider like this: https://osu.ppy.sh/ss/5115015 Done
  8. 00:48:008 (1) - NC is unnecessary here to me, the sound is weak and 00:46:470 (1,2,3,4,5,1,2,3) only makes up a 9-fruit combo which should be fine for a Cup Ok, remove NC
  9. 00:58:777 (5,1) - Really high spacing here, compare this to 01:00:316 (4,1) - which has half the spacing for the same sound! Try moving (5) to x-240, then move 00:59:162 (1,2,3,4) to x-380 Done
  10. 01:02:624 (5,6,1) - Having to stop here is confusing, since you're trying to build emphasis going into the kiai. Consider Ctrl+H (6) and move to x-152, then move (1) to x-308 Done, I like this change!
  11. 01:08:201 (2,3,1) - Forcing the player to stop here spoils the good flow you have in the kiai, which is supposed to be a more intense section. Try moving the slider to the right and curving a little more - https://osu.ppy.sh/ss/5115055 Yes, the sudden stop makes uncomfortable so besides changing the slider, I also make some changes to (2) (3).
  12. 01:27:047 (1) - The strong sound here is the cymbal on the downbeat, so the spinner should start there (at 01:26:854 -). Also the song continues to fade out until 01:29:547 - so the spinner can be dragged out to there. A good technique to use here would be a "fading spinner" - use green lines to slowly reduce the volume to match the fade out of the song. Starting at 01:26:854 - set the volume to 40% and each white tick, decrease the volume by 5% until you reach the end. Will look something like this when you're done: https://osu.ppy.sh/ss/5114935 That's the first time I've heard about this way to make fading end of the music XD. Done as you said.
Rhythm choice is fine, just a few odd spacings that hopefully will be fixed with the above.

Salad
  1. 00:08:008 (4,1) - Really needs to be a dash here, this cymbal sound is so strong Done
  2. 00:12:239 (1) - Unnecessary NC here for just one slider, making 00:11:470 (1,1,2,3,4,5) one combo would be fine Done
  3. 00:12:816 (4,5) - Could add a dash here, gives a nice emphasis to this last note before the spinner and break Maybe between 5 and 6 but not 4 and 5?
  4. 00:13:393 (1) - As in Cup, extend this spinner to 00:16:085 - for the strong drum sound Done
  5. 00:19:162 (1,2,3,4) - 00:20:701 (1,2,3,4) - 00:23:777 (1,2,3,4) - Note density is very high here for a Salad and the sounds you're mapping aren't that strong. I'd remove these and just use a 1/1 slider for each (4 is especially weak in each case and can be left unmapped imo) Done, but I decide to remian the last 3 notes to make some different styles and I think it's fine to have only one set of triple.
  6. 00:22:047 (5,1) - Dash here would be great for that strong drum sound Done
  7. 00:46:470 (4) - Making this a 1/2 slider would follow the vocals better and create some variety in this 1/1 section. Also, a direction change between 00:46:470 (4,1) - would highlight the voice pitch change nicely Done ,nice flow
  8. 00:49:162 (5,1) - This really needs more spacing, the cymbal is so strong and a dash would emphasize it much better Done
  9. 00:55:701 (1,2) - ^ Done
  10. 00:57:624 (1) - If this is following the vocals, it should be a 3/4 repeating slider like 00:56:085 (2) Yup, I make some changes here to match the vocal.
  11. 00:58:777 (2,1) - Another dash here would be nice to be consistent if you made the previous changes Done as above
  12. 01:06:085 (1,3) - Having a dash to either of these would emphasize the voice very well Done
  13. 01:08:393 (1,2,3,4,1) - Having 4 dashes back to back is far too hard for a Salad, even if they are only 1/1. The strong drum sounds are to (2,4) and a cymbal sound to (1), so having dashes only to these notes and not (1,3) would fit much better Done, but I do not satisfy with this change from my own, maybe further change after.
  14. 01:15:893 (4,1) - Dash here for the cymbal sound, highlights the mid-point of the kiai too Done
  15. 01:19:547 (2) - Why did you skip this drum sound? You've mapped all similar sounds such as 01:07:239 (4) To be honest, this one maybe a error orz.
  16. 01:26:662 (4,1) - Same suggestion as in Cup, remove (4), make the spinner start at 01:26:854 and end it at 01:29:547 with volume fade Done
As pointed out in a previous mod, this is quite easy for a Salad without too many dashes. Tried to suggest ways to add some more in above.

Platter
  1. 00:08:393 (1,2) - Why is this mapped in 1/2 for the instrument when the identical sounds 00:09:931 (1,2,3) and 00:11:470 (1,2,3) are mapped to 3/4 vocals? Vocals are more interesting here, so I'd change this to what you have there instead for consistency
  2. 00:13:201 (6,1) - Same suggestions as before extend the spinner to 00:16:085 for the strong drum sound Change to 3/4 vocal Done
  3. 00:18:585 (1,2,1) - Antiflow repeat slider here is likely to cause many misses as it requires an awkward direction change. Ctrl+H these and move to x-248 plays much more smoothly Done
  4. 00:32:624 (4) - 00:38:777 (4) - Make these 1/2 sliders for the vocal sound like you did at 00:41:854 (5) -, allows you to add a jump to the strong beat at 00:33:008 (5) etc. Done
  5. 00:49:162 (8,9) - Optional, but 1/2 sliders here would give a nice building up effect to the strong cymbal sound at 00:49:931 (1) hmm, let's agree to disagree XD
  6. 00:59:931 (3,4) - Replacing these with three 3/4 circles would follow the vocals more closely Done
  7. 01:06:470 (3,1) - 01:12:624 (4,1) - 01:23:585 (6,1) - Hdashes might be nice here for the strong cymbal and vocal sounds, the kiai is mostly simple dashes at present which makes the difficulty gap to the Rain quite high I need to figure out a better way to change this, but I think increasing the distance those places is better than becoming HDash. Anyway, I will test it and find out.
  8. 01:08:201 (5,3) - Stronger dash to these strong vocal sounds would be really fun to play, try Ctrl+H 01:08:201 (5,1,2) and move to to x-192, then move 01:08:777 (3,4,5,6) to x-152. (3) and (7) are similar sounds, so you should either hdash both of them, or neither. woooow, I see your style after this change lool.
  9. 01:09:931 (1,3,1) - Not sure whether sliderbody whisltes are intentional here... They sound out of place to me and I don't remember you using them anywhere else so I'd remove them Done
  10. 01:22:239 (1,2) - Swap these for 3/4 circles to be consistent with 01:23:777 (1,2,3) - 01:25:316 (1,2,3) - Done
  11. 01:27:047 (1) - As before, extend spinner to 01:29:547 and fade Done
Just a few minor rhythm choices that could be improved. Otherwise great diff.

Carol
  1. 00:21:662 (5,6,7,8) - Spacing on this triplet is a little uncomfortable, move (6) and (7) a little to the right please Done
  2. 00:22:048 (8,1) - Missing hyper for the strong drum and cymbal sound Done
  3. 00:31:085 (4) - 1/2 slider for the vocal? Might make things a bit more interesting I think this part is the most peaceful part of the song, so I choose not to add some sliders or other funny things. This part is also a transition.
  4. 00:36:854 (2,1,2) - Spacing to (1) is high for a weak beat, but then very low to 00:37:624 (2) - which is really strong. Flow would be much better if (1) was close to 00:36:854 (2) with a hdash to 00:37:624 (2) Done
  5. 00:39:931 (3,4,1) - ^ Done
  6. 00:43:585 (5,1) - Missing hdash, consistency with previous suggestions Done
  7. 00:49:931 (1,2,3,4) - Clap on head and tail of all of these is overbearing imo, just having it on the heads would be enough Done
  8. 00:50:316 (2,3) - 00:51:085 (4,1,2) - Hdashes feel very forced here, this section is very calm. Regular dashes would play better, perhaps with hdash to 00:51:085 (4,1) - only for the strong vocal sound Done
  9. 00:51:470 (1,2,3,4) - ^ for whistles Sorry, but I do not get your point here :(
  10. 00:58:008 (2) - For following the vocals, this should be snapped to the blue tick at 00:57:912 - as you have been doing previously I've change the one before but for this, I listen this part with 25% about 20 times and think the vocal become strong on the white line even if it begins at the blue line. However, it feels weired to put it on blue when playing so I finally choose to remain the same.
  11. 00:58:970 (4,1) - Missing hdash, compare this to 00:57:624 (1,2) - which has hdash but is much weakerI remap this part.
  12. 00:59:931 (3,4) - Same as in the Platter, three 3/4 circles for the vocals please For this place, although there are thre 3/4 vocals, the last two combine as a continue-vocal. I wanna be different from platter and that slider is perfectly transite the music to the next part, so I decide not to change this one.
  13. 01:03:008 (2,3,4,5) - Placement here forces the player to stop and break flow right before the kiai where intensity should be increasing, try adding more movement here - one idea would be something like this - https://osu.ppy.sh/ss/5115582 - though you may still prefer a single stream here Let's make a try for your opinion. To be honest, your opinion is what I made for the first submission of this song lol. I don't know whether a slider or jump or the stream with low distance is better but due to its kiai part, maybe some jumps are "fine".
  14. 01:09:931 (1,3,1) - Same as in the Platter, these sliderbody whilstles seem very out of place to me hmm, I check over and did not find sliderbody whilstles here 0.0. Anyway, no more sliderbody hitsounds for that XD.
  15. 01:13:008 (1,2) - 3/4 circles to follow the vocals please Done
  16. 01:20:701 (1,2,3,4,5,6,1) - Whilst this pattern is really fun to play, it's also a huge difficulty spike. If you want to keep the streams, make hdashes to only (3,5,1) for the strong drum sounds. Alternatively, make 01:20:701 (1,2,3,4) a 1/2 slider and circle and slider pattern, then keep the 1/4 hdashes at 01:21:471 (5,6,1) Done, do reduce the difficulty here. (That really "kills" my brain lol.)
  17. 01:22:239 (1,2) - 3/4 circles again to follow the vocals please Done
  18. 01:24:162 (2,3,4,5,6) - Some more direction changes would allow you to add hdashes here to really emphasize the intense ending to the song. Try dash to (4) and hdash to (6) - idea: https://osu.ppy.sh/ss/5115606 Yup, you are right.
  19. 01:25:894 (4,1,2) - Strong sounds here are (1) and 01:26:854 (5) - the hdash to (2) is unjustified since it's a very weak beat, so a pattern like this would be more fitting - https://osu.ppy.sh/ss/5115526 Done, but a kind of twisting, I will think more about this part.
  20. 01:27:047 (1) - Same as other diffs, extend to 01:29:547 and fade Done
Very fun diff - a few awkward flows but otherwise really clean.
This set could use a little more polishing, but definitely has potential, and it's impressive to see this is your first ever map. Don't give up! ^^
Thanks for the surprising mod and it takes me two days to finish all changes. hmm, this is my second ctb map and I take it seriously. Thanks for encourage and I will do my best ^.^ If you have more suggestions please tell me :)
koliron


JBHyperion wrote:

Don't give up! ^^
well you asked me for a mod and i didnt because i was busy as well, sorry for that, so im here as a random mod because why not :D

General
  1. About HP spread, huhh 4-5-6-7 is a lot imo, why not 3-4-5-6?
  2. You could add "opening" in the tags because this was used in an anime :^)

Cup
  1. Personally i think there are a loot of vertica sliders of this cup, thats the only important thing which i can find, here is some example of them, i dont mean to chage aaall of them, but i think would be better to add some curves:
    00:49:931 (1,3) - 00:53:008 (1) - 01:00:701 (1) - 01:03:008 (6) - 01:03:777 (1) - 01:05:124 (4) - 01:08:585 (3) - 01:17:431 (4) - 01:18:393 (1) -
    specially in 01:03:777 (1) - , an horizontal slider would be nice for the beginning of the kiai, also individually that sound is so strong aaaaa, usually is better to add vertical sliders only when a sound is low/calm/etc, like in 00:36:854 (4) -
  2. 01:01:470 - Another thing to suggest here is about the density of notes, its fine but i think you could add some notes for the spread, here is a good place to do it, with notes in 01:01:662 - 01:02:047 - following the drum, usually is better to add more notes in the kiai to notice the difference, for example in the first one you didnt add 1/2 notes, 00:12:431 - and 00:12:816 - i think you could add here following the vocal
    That's all, one of the best cups tbh

Salad
  1. 00:02:816 (2,3) - ohh why stacked? ): thats weird, i think plays much better with a distance like 00:03:393 (4,5) - , they are the same stanza so i think would feels much better
  2. 00:12:239 (2,3,4,5,6) - The dash its fine but maybe the distance is not sooo noticeable, i think reducing the distances in 00:12:239 (2,3,4,5) - (i mean reduce some grids to each one) that would be easier to notice for salad players, these players deserves readable dash because they are just starting to use the dash button :3
  3. 00:22:047 (5,1) - same here, i guess this is supposed to be a dash, i think would be easier to notice with more distance, the current is evenpossible to catch without dash
  4. 00:31:085 (4,5,1) - same aaaa, but i think here is not necessary a dash, this section is pretty calm, try to reduce those distances in a bit, would be much better imo, same in 00:31:470 (1,2,3) -
  5. 00:53:970 (2,3) - i think here you could add a dash following the vocal and instrument, the current pattern is just 5 notes with the same movement, thats boring ):
  6. 01:01:470 (1,2,3,4,5,6,7,8) - mmh this stream look weird, also the change of the direction in 01:02:047 (4) - has no meaning imo, why not something like this:
    (do not forget to check the next distances)
  7. 01:07:624 (5,6) - 3 stacked? aaa why not (5) more horizontal? (to the right) that would be a nice pattern!
  8. 01:08:393 (1,2,3,4,1) - I understand what you did here, but i think a dash to 01:09:931 - is more important, so i'd suggest to reduce the dash in 01:08:393 (1,2) - 01:09:162 (3,4) - to be walkable and then a dash to 01:09:931 (1) -
  9. 01:12:624 (3,1) - same here about the dash, i think would be much better with more distance following the vocal and instrument :3
  10. 01:25:893 (3,1,2,3) - Hum this looks weird, i wouldn't be sure if is necessary to dash or not, i think you could put 01:26:277 (2) - some grids to the right, then the dash would be possible to notice

Platter
  1. 00:21:662 (5,6,7) - 00:23:970 (2,3,4) - just for aesthetic, i think put the second note closer looks much better :3
  2. 00:34:547 (3,4,5,6) - i think you could add more distance to (5) and (6) to follow beter the vocal, also because is a funnier pattern :D
  3. 00:36:085 (1,2) - uh i cant hear anything in 00:36:277 - 00:36:470 - 00:37:047 - , would be better to remove them as in the rain
  4. 01:02:816 (4,1) - why not a dash here? the vocal is so strong here, even more than in 01:01:470 (1,2,3,4,1,2,3,4) - but you added 3 dash here c.c
  5. 01:06:470 (3,1) - i think a hyper here is better to follow the vocal, i just noticed that this kiai has very few hypers, you could add more! the kiai time should be the most intense section of the map, os its allowed to have more of them :3
  6. 01:08:201 (5,1) - the new combo fits better in (5) following the new stanza of the vocal and the drum imo
  7. 01:12:047 (2,3) - this is even walkable ): i think an hyper or at least a dash is necessary to emphasize that strong sound (btw why not a finish here? also i noticed that 01:09:931 - this note has 3 hitsounds lol and the finish is in whole the slider, i'd suggest to replace them with just a finish, only in the head, i have not enough time this night to check all of these hitsounds, but if you need help with this catch me in game and i will help you)
  8. 01:12:624 (4,1) - same here ^

Carol
  1. 00:11:470 (1,2,3,4) - huh this sounds weird, i'd follow the vocal as the platter, without 00:11:663 (2,3) - these notes and a note in 00:11:758 -
  2. 00:19:932 (5,6,7,8) - mh maybe is a lot of distance, i'd put 00:20:125 (6,8) - some grids to the right, then would plays much better
  3. 00:21:662 (5,6,7) - ok this is fun but same as above, try to reduce just few grids, it would be better
  4. 00:22:239 (1,3) - this is a rain, so i think would be better to have more notes here, even the platter has more D: you could add reverses in 00:22:431 - 00:23:201 -
  5. 00:24:548 (5,6,7,8) - hum this is an important suggestion, this is not fun or enjoyable imo, here is an example of what you could do, follows better the song and i think it plays really nice:
  6. 00:33:008 (1,2,3,4,5) - huh i dont know if this deserves 1/4 hypers.. i mean, is just soo calm around here, and suddely this waaa i'd suggest to remove 00:33:297 (2,4) - to make these easier, or just reduce those distances a lot to not be hypers
  7. 00:54:354 (6,1) - an hyper here would be nice for the vocal!!! :DDD also because you added very few hypersi n this section imo
  8. 00:58:201 (3,4,1) - aaa hard movement D: try to put 00:58:970 (4,1) - some grids to the left, then the dash (3-4) would be easier
  9. 01:04:354 (4) - i think this note is better in x:440 to make a difference between these patterns 01:03:777 (1,2,3,4) - 01:04:547 (1,2,3,4) - , the vocal obviously has a difference in the new stanza (01:04:547 - ) so i think with that fits much better
  10. 01:14:066 (5,6) - woooe we're in the most intense moment, why is this possible to walk!!??!?¡1'!'!'2 waaaaa please!! add a dashhhh the vocal is strong enough to me
    i just want to say that i loved how you increased the difficulty of literally every pattern in the last kiai, nice rain

Good luck :3 c'mon dont give up! is so close to be ranked!!! :)
Topic Starter
MoelittleC Hime

koliron wrote:



JBHyperion wrote:

Don't give up! ^^
YUP. I WILL NOT GIVE UP

well you asked me for a mod and i didnt because i was busy as well, sorry for that, so im here as a random mod because why not :D
To be honest, another "unexpected" mod lol.

General
  1. About HP spread, huhh 4-5-6-7 is a lot imo, why not 3-4-5-6? Really? I don't know the rule about the HP but I think 4567 is fine and this spread do not lead to some situation like continue missing 3 or 4 cause dead. But I will ask for some iformation about HP :D
  2. You could add "opening" in the tags because this was used in an anime :^)
Fine

Cup
  1. Personally i think there are a loot of vertica sliders of this cup, thats the only important thing which i can find, here is some example of them, i dont mean to chage aaall of them, but i think would be better to add some curves:
    00:49:931 (1,3) - 00:53:008 (1) - 01:00:701 (1) - 01:03:008 (6) - 01:03:777 (1) - 01:05:124 (4) - 01:08:585 (3) - 01:17:431 (4) - 01:18:393 (1) -
    specially in 01:03:777 (1) - , an horizontal slider would be nice for the beginning of the kiai, also individually that sound is so strong aaaaa, usually is better to add vertical sliders only when a sound is low/calm/etc, like in 00:36:854 (4) - AAAAA.......Although I know what u said, ....how can i change them... hmm, let's discuss in game orz.
  2. 01:01:470 - Another thing to suggest here is about the density of notes, its fine but i think you could add some notes for the spread, here is a good place to do it, with notes in 01:01:662 - 01:02:047 - following the drum, usually is better to add more notes in the kiai to notice the difference, for example in the first one you didnt add 1/2 notes, 00:12:431 - and 00:12:816 - i think you could add here following the vocal hmmmmm, right!
    That's all, one of the best cups tbh

Salad
  1. 00:02:816 (2,3) - ohh why stacked? ): thats weird, i think plays much better with a distance like 00:03:393 (4,5) - , they are the same stanza so i think would feels much better Done
  2. 00:12:239 (2,3,4,5,6) - The dash its fine but maybe the distance is not sooo noticeable, i think reducing the distances in 00:12:239 (2,3,4,5) - (i mean reduce some grids to each one) that would be easier to notice for salad players, these players deserves readable dash because they are just starting to use the dash button :3 Fine
  3. 00:22:047 (5,1) - same here, i guess this is supposed to be a dash, i think would be easier to notice with more distance, the current is evenpossible to catch without dash Add some distance here.
  4. 00:31:085 (4,5,1) - same aaaa, but i think here is not necessary a dash, this section is pretty calm, try to reduce those distances in a bit, would be much better imo, same in 00:31:470 (1,2,3) - Done
  5. 00:53:970 (2,3) - i think here you could add a dash following the vocal and instrument, the current pattern is just 5 notes with the same movement, thats boring ): I think its fine here bue to there are a lot dashes after this part.
  6. 01:01:470 (1,2,3,4,5,6,7,8) - mmh this stream look weird, also the change of the direction in 01:02:047 (4) - has no meaning imo, why not something like this: Change to someting like that.
    (do not forget to check the next distances)
  7. 01:07:624 (5,6) - 3 stacked? aaa why not (5) more horizontal? (to the right) that would be a nice pattern! I like this change
  8. 01:08:393 (1,2,3,4,1) - I understand what you did here, but i think a dash to 01:09:931 - is more important, so i'd suggest to reduce the dash in 01:08:393 (1,2) - 01:09:162 (3,4) - to be walkable and then a dash to 01:09:931 (1) - I change the order or 3 and 4 and adjust some distance to make it.
  9. 01:12:624 (3,1) - same here about the dash, i think would be much better with more distance following the vocal and instrument :3 Done
  10. 01:25:893 (3,1,2,3) - Hum this looks weird, i wouldn't be sure if is necessary to dash or not, i think you could put 01:26:277 (2) - some grids to the right, then the dash would be possible to notice Fine

Platter
  1. 00:21:662 (5,6,7) - 00:23:970 (2,3,4) - just for aesthetic, i think put the second note closer looks much better :3 lol aethetic, done
  2. 00:34:547 (3,4,5,6) - i think you could add more distance to (5) and (6) to follow beter the vocal, also because is a funnier pattern :D Done
  3. 00:36:085 (1,2) - uh i cant hear anything in 00:36:277 - 00:36:470 - 00:37:047 - , would be better to remove them as in the rain Sry, did not get ur point. Rain?
  4. 01:02:816 (4,1) - why not a dash here? the vocal is so strong here, even more than in 01:01:470 (1,2,3,4,1,2,3,4) - but you added 3 dash here c.c Done
  5. 01:06:470 (3,1) - i think a hyper here is better to follow the vocal, i just noticed that this kiai has very few hypers, you could add more! the kiai time should be the most intense section of the map, os its allowed to have more of them :3 I change it to a dash, but really hard to control the distance to make it a HDash.
  6. 01:08:201 (5,1) - the new combo fits better in (5) following the new stanza of the vocal and the drum imo Hmm, I don't think so. The 01:08:393 (1) corresponding to a strong beat which make sense to be the NC.
  7. 01:12:047 (2,3) - this is even walkable ): i think an hyper or at least a dash is necessary to emphasize that strong sound (btw why not a finish here? also i noticed that 01:09:931 - this note has 3 hitsounds lol and the finish is in whole the slider, i'd suggest to replace them with just a finish, only in the head, i have not enough time this night to check all of these hitsounds, but if you need help with this catch me in game and i will help you) Glad to hear that, the first place, i finally add some distance to make it a dash and that 3 hitsounds is OVER lol. Remove them XD.
  8. 01:12:624 (4,1) - same here ^ ^

Carol
  1. 00:11:470 (1,2,3,4) - huh this sounds weird, i'd follow the vocal as the platter, without 00:11:663 (2,3) - these notes and a note in 00:11:758 - You are right, sounds weird to follow the beat, change to what u said.
  2. 00:19:932 (5,6,7,8) - mh maybe is a lot of distance, i'd put 00:20:125 (6,8) - some grids to the right, then would plays much better Why not :D
  3. 00:21:662 (5,6,7) - ok this is fun but same as above, try to reduce just few grids, it would be better lol. Done
  4. 00:22:239 (1,3) - this is a rain, so i think would be better to have more notes here, even the platter has more D: you could add reverses in 00:22:431 - 00:23:201 - Let's make a try
  5. 00:24:548 (5,6,7,8) - hum this is an important suggestion, this is not fun or enjoyable imo, here is an example of what you could do, follows better the song and i think it plays really nice: Well, let me explain why do I make this. First of all, I regard this part as the end of a "section" which means the middle-strong section is end, so I want player to notice that we are coming to the next part. Secondly, these 4 beats are the strongest in the whole music even stronger than beats in kiai. I want to emphasize them. Finally, I've reduce the distance of this part for several times and I think it can be catched by people who can play rain. I've test about what u suggest and I think it's too smooth and soft. So finally I decide not to change this part.
  6. 00:33:008 (1,2,3,4,5) - huh i dont know if this deserves 1/4 hypers.. i mean, is just soo calm around here, and suddely this waaa i'd suggest to remove 00:33:297 (2,4) - to make these easier, or just reduce those distances a lot to not be hypers hmm, I reduce the distance but still remain the HDash, and I think it do match the singing way for suara here XD.
  7. 00:54:354 (6,1) - an hyper here would be nice for the vocal!!! :DDD also because you added very few hypersi n this section imo Done
  8. 00:58:201 (3,4,1) - aaa hard movement D: try to put 00:58:970 (4,1) - some grids to the left, then the dash (3-4) would be easier Although not make some sense, but move some grids left.
  9. 01:04:354 (4) - i think this note is better in x:440 to make a difference between these patterns 01:03:777 (1,2,3,4) - 01:04:547 (1,2,3,4) - , the vocal obviously has a difference in the new stanza (01:04:547 - ) so i think with that fits much better hmm, I make some combination changes here to get the same result.
  10. 01:14:066 (5,6) - woooe we're in the most intense moment, why is this possible to walk!!??!?¡1'!'!'2 waaaaa please!! add a dashhhh the vocal is strong enough to me that makes me changing for a long time due to the next jumps.
    i just want to say that i loved how you increased the difficulty of literally every pattern in the last kiai, nice rain

Good luck :3 c'mon dont give up! is so close to be ranked!!! :)
Thanks for the mod and I will try my best to make it ranked :DD
Yumeno Himiko
飞之前来个摸好了 tm好久没用中文写摸了 简单写点东西

[General]
粗略看了看没啥问题 skip了

[Cup]
00:02:239 (1,2,3,4) - 好像是关了grid摆的吧,00:04:547 (4,1) - 都不在一个x坐标上,摆的时候细心点
00:07:624 (4) - 往右移1 grid
00:12:816 (5,6) - 5跟3对齐了,6怎么不跟2对齐……
00:21:854 (4) - x = 160
00:49:931 (1,2,3) - 从这里开始ds可以适当加大了,1.0还是偏小,1.2或者1.4可能更好点,这一段给我的明显感觉是移动感还没前面强
01:13:008 (1,2,3,4,5,6) - 这一段让我来摆的话节奏大概是这样,这个节奏应该比你无脑1/1要好的多

cup没什么硬伤,不过也没啥亮点,要再摸也是nazi了,不多写了

[Salad]
00:43:393 (4,1) - 没看懂这里为啥有个dash?
01:02:239 (5,6,7,8) - 虽然我知道你很想在这加个dash,不过我还是建议你这边就照着原来的ds走,因为你后面这个东西01:03:008 (1,2,1) 对salad来说还是有点难的
01:18:393 (1,2,3,4,1) - 这边减一点ds吧,也是没必要dash的地方
01:25:893 (3,1) - 这边ds可以拉大一点强调一下dash,然后后面的ds可以减一点

[Platter]
00:03:585 (4) - 这个slider带了弧度以后flow会变得非常难受,我建议你删了中间那个描点把这个变成直的,改完的话最好跟前后的间距保持一致
00:05:316 (1,2,3) - 这里的ds给人感觉非常的不爽,你可以把2这个circle往左边移,这样1和2的时候不用dash,2和3之间按一个大的dash,配合节奏也比较合理
00:06:085 (3,4,1) - 我觉得这边这个4的slier不太舒服,试试拆成2个circle?
01:06:470 (3,1) - HDash?

[Carol]
00:31:277 - 可以加个note
00:33:008 (1,2,3,4,5) - 有点看不懂这里的1/4节奏,没音啊
00:45:700 (2,3,4,5) - 没有HDash的情况下这里的间距太大了,适当缩小点
00:57:624 (1,2,3) - 如果是我的话会跟vocal弄点3/4 slider,不过不差啦
01:05:508 (6) - 这里可以用1/4 pattern,试试看
01:08:585 (1,2,3,4,5,6,7) - 这一段1/4的节奏非常丰富,试试弄点别的pattern
在kiai part的1/4note可以适当加多一点,不算那几个stream


看起来remap了好多遍,现在整个set看起来已经很好了,加油
Topic Starter
MoelittleC Hime

examination wrote:

飞之前来个摸好了 tm好久没用中文写摸了 简单写点东西
hhh这吐槽 可以的可以的

[General]
粗略看了看没啥问题 skip了

[Cup]
00:02:239 (1,2,3,4) - 好像是关了grid摆的吧,00:04:547 (4,1) - 都不在一个x坐标上,摆的时候细心点 嗯 我会注意的
00:07:624 (4) - 往右移1 grid
00:12:816 (5,6) - 5跟3对齐了,6怎么不跟2对齐…… 想有个小的距离强调下 不过打的时候没啥感觉 嗯 改成对齐
00:21:854 (4) - x = 160
00:49:931 (1,2,3) - 从这里开始ds可以适当加大了,1.0还是偏小,1.2或者1.4可能更好点,这一段给我的明显感觉是移动感还没前面强 嗯 好
01:13:008 (1,2,3,4,5,6) - 这一段让我来摆的话节奏大概是这样,这个节奏应该比你无脑1/1要好的多 尝试的改了一些孤立的note, 效果不错

cup没什么硬伤,不过也没啥亮点,要再摸也是nazi了,不多写了 _(:з」∠)_ nazi是什么鬼。。。

[Salad]
00:43:393 (4,1) - 没看懂这里为啥有个dash?改了。。我也有点懵。。
01:02:239 (5,6,7,8) - 虽然我知道你很想在这加个dash,不过我还是建议你这边就照着原来的ds走,因为你后面这个东西01:03:008 (1,2,1) 对salad来说还是有点难的 嗯 有道理
01:18:393 (1,2,3,4,1) - 这边减一点ds吧,也是没必要dash的地方
01:25:893 (3,1) - 这边ds可以拉大一点强调一下dash,然后后面的ds可以减一点

[Platter]
00:03:585 (4) - 这个slider带了弧度以后flow会变得非常难受,我建议你删了中间那个描点把这个变成直的,改完的话最好跟前后的间距保持一致 改掉了
00:05:316 (1,2,3) - 这里的ds给人感觉非常的不爽,你可以把2这个circle往左边移,这样1和2的时候不用dash,2和3之间按一个大的dash,配合节奏也比较合理 因缺思婷!
00:06:085 (3,4,1) - 我觉得这边这个4的slier不太舒服,试试拆成2个circle?ok
01:06:470 (3,1) - HDash? 其实觉得差不多 不过先改着

[Carol]
00:31:277 - 可以加个note
00:33:008 (1,2,3,4,5) - 有点看不懂这里的1/4节奏,没音啊 嗯 删掉那个1/4
00:45:700 (2,3,4,5) - 没有HDash的情况下这里的间距太大了,适当缩小点
00:57:624 (1,2,3) - 如果是我的话会跟vocal弄点3/4 slider,不过不差啦 我就保持了和前面对称。。暂时先这样吧 觉得挺顺的
01:05:508 (6) - 这里可以用1/4 pattern,试试看 好的
01:08:585 (1,2,3,4,5,6,7) - 这一段1/4的节奏非常丰富,试试弄点别的pattern 改成了stream...感觉微微有点难。。 不过改了前面的距离 还好吧
在kiai part的1/4note可以适当加多一点,不算那几个stream


看起来remap了好多遍,现在整个set看起来已经很好了,加油
谢谢考试君的mod! 我会加油的! :)
DeletedUser_6709840
From my lazy modding queue, only give kudos if helpful. Always take my mods with a grain of salt.

General

- Metadata looks good.

Cup

00:49:931 (1,2,3) – The lack of movement on vertical sliders (1) and (3) doesn't fit because the song is building up a bit here. It feels a little boring to play, too. Make them a bit more horizontal.
00:53:008 (1) - ^ same with this vertical slider.
01:00:701 (1) - ^ Similar, because the “na” part needs emphasis.
01:03:777 (1,3) – I feel this slider should be more horizontal for emphasis.Again, the “na” needs emphasis.
01:08:585 (3) – Feels a little boring to play but Idk how this fix this one.

Salad

00:08:393 (1) – Lacks movement, boring for a part needing emphasis with the vocals.
00:09:931 (1) - ^
00:19:162 (4,5) - ^ not because of the emphasis. Just feels boring to play.
00:28:393 (1) - ^ If you're noticing a pattern, it's because I hate how these vertical sliders that make maps boring to play unless it's a spot that doesn't need emphasis.
Okay, since you make this same thing happen over and over again, I'll just list the points below. All these vertical sliders that could use movement because the slider is supposed to give emphasis in the first place. Make them more horizontal:
00:31:470 (1)
00:37:624 (1)
00:40:701 (1)
00:43:777 (1)
01:22:239 (1)

Platter

00:02:239 (1) – Using vertical sliders right after a jump is very jarring to the player and doesn't flow well. I suggest rotating the slider more horizontal so the player can catch it and flow into the next pattern.
00:03:585 (4) – This issue happened in Salad a lot. The lack of movement is boring to play. Even though it's tilted, it's not enough movement.
^Well, the you repeat it a few more times but it actually works out somehow.
00:49:931 (1) – A bit jarring to catch after a jump.

Good luck with your map, hopefully I was helpful.
Topic Starter
MoelittleC Hime

RoseusJaeger wrote:

From my lazy modding queue, only give kudos if helpful. Always take my mods with a grain of salt.

General

- Metadata looks good.

Cup

00:49:931 (1,2,3) – The lack of movement on vertical sliders (1) and (3) doesn't fit because the song is building up a bit here. It feels a little boring to play, too. Make them a bit more horizontal. Since it's cup, so I think it's fine about the slider position. Also, here is a long vocal and I don't want player to change the position a lot.
00:53:008 (1) - ^ same with this vertical slider. ^
01:00:701 (1) - ^ Similar, because the “na” part needs emphasis. Let's make a try here.
01:03:777 (1,3) – I feel this slider should be more horizontal for emphasis.Again, the “na” needs emphasis. Slightly change.
01:08:585 (3) – Feels a little boring to play but Idk how this fix this one. Remain unchange.

Salad

00:08:393 (1) – Lacks movement, boring for a part needing emphasis with the vocals. You are right, change to 2 notes.
00:09:931 (1) - ^ Not here, it's ajust a connection vocal, no need to emphasize
00:19:162 (4,5) - ^ not because of the emphasis. Just feels boring to play. Due to the fact that after this part, I use some notes to increase the diffuculty, so here the sliders I think is fine.
00:28:393 (1) - ^ If you're noticing a pattern, it's because I hate how these vertical sliders that make maps boring to play unless it's a spot that doesn't need emphasis. This part is the calm part of the song and also I follow th vocal to make this slider.
Okay, since you make this same thing happen over and over again, I'll just list the points below. All these vertical sliders that could use movement because the slider is supposed to give emphasis in the first place. Make them more horizontal: Let's agree to disagree, I really don't think the sliders here need to put in a horizontal way. Let's me talk with other mappers and feed back to u after I done.
00:31:470 (1)
00:37:624 (1)
00:40:701 (1)
00:43:777 (1)
01:22:239 (1)

Platter

00:02:239 (1) – Using vertical sliders right after a jump is very jarring to the player and doesn't flow well. I suggest rotating the slider more horizontal so the player can catch it and flow into the next pattern. Fine, change a bit to fit the flow.
00:03:585 (4) – This issue happened in Salad a lot. The lack of movement is boring to play. Even though it's tilted, it's not enough movement. Sorry, won't change here, due to it's at the biginning of the song. No need to change to some jumps or other stuff.
^Well, the you repeat it a few more times but it actually works out somehow.
00:49:931 (1) – A bit jarring to catch after a jump. Change the following 2 sliders.

Good luck with your map, hopefully I was helpful.
Thanks for modding. :D
Kyuare
mod req

Rain
  1. 00:04:548 (2) - Why not moving it to x:168 like 00:03:970 (4) - , its more consistent imo
  2. 00:04:548 (2,3,4,5) - You should add more distance here, since 00:03:393 (1,2,3,4,5) - have more spacing, you can try something like this: https://osu.ppy.sh/ss/5380728
  3. 00:05:894 (2) - Move it to x:396 for the consistency with the slider tick, if you're agree don't forget to fix 00:06:085 (3,4) - to x:112
  4. 00:09:931 (1,2) - Pretty hard jump, players will probably shitmiss here, you can reduce the spacing by moving 00:10:124 (2,3,4) - to x:320
  5. 00:10:316 (4,5) - Here you add a jump but the jump should be at 00:10:508 (5,6) -, bring closer (5) to (4), you can create a HyperDash to (6)
  6. 00:36:854 (2,1) - This jump is so unexpected so it creates a shitmiss, nerf the spacing please, you can move 00:37:431 (1) - to x:480
    If you're agree don't forget to fix 00:37:624 (2) - , you can curve it like this to keep the hyperdash: https://osu.ppy.sh/ss/5380801
  7. 00:39:931 (3,4) - Same for 00:36:854 (2,1) -, I suggest you to nerf the distance, you can just move 00:40:508 (4,1) - to x: 480 and it will be fixed
  8. 00:48:201 (1) - Ctrl+G ? It will be funnier
  9. 00:49:931 (1,2,3,4) - Why not make it symmetrical ? You can delete 00:50:701 (3,4) - now just select 00:49:931 (1,2) - and Ctrl+C Ctrl+V Ctrl+H (useful trick) the structure will be cleaner
  10. 01:03:777 (1,2,3,4,1,2,3) - Add more distance here please, to make it funnier, plus this is the kiai, you should make something more catchy
  11. 01:08:489 (8,3,4) - Overmapped, delete them please. I made an example for you if you need some ideas: https://osu.ppy.sh/ss/5380869
  12. 01:20:701 (1,2) - Overmapped too, make them 1/2 please
  13. 01:26:086 (1,2,3,4) - Same, make them 1/2 too please
Pretty fun.

Platter
  1. 00:38:201 (2) - You can move it to x:256 to improve the flow
  2. 00:39:547 (6,7) - Add more distance here please, you can move 00:39:932 (7) - to x:328
  3. 00:43:393 (9) - It flows pretty bad imo, I think you should Ctrl+G it and move it to x:456 to improve it, don't forget to move 00:43:777 (1) - to x:120 to keep the hyperdash, you can also fix 00:44:354 (2) - to x:344 to keep the consistency with 00:43:777 (1,2,3) -
  4. 01:12:239 (3,4) - Just repeat (3) 2 times
  5. 01:13:008 (1) - It deserves a hyperdash, you can move it to x:104
  6. 01:13:008 (1,2,3) - Wrong timeline, just do the same thing you've done for 01:13:777 (3,4,5) -
  7. 01:15:316 (5) - move it to x:192 to make is symmetrical with 01:15:701 (6) - it would be cleaner
  8. 01:23:585 (7,1) - It deserves a hyperdash too, you can fix it by moving 01:23:008 (4,5,6,7) - to x:176, it would be great because (4) would be symmetrical with (3) :^)
  9. 01:24:547 (4,5,6) - It flows pretty bad imo, the continuous movement to the left is a bit boring >v< Try something like this: https://osu.ppy.sh/ss/5381051
    If you're agree, you can fix 01:25:316 (1,2,3,4,5,6,7,8) - like this: https://osu.ppy.sh/ss/5381062
Salad
  1. 00:02:431 (1) - This spinner don't really fit the map, I suggest you to delete it, a break will bit better, don't forget to add a note to 00:04:162 -
  2. 00:06:854 (1,2,3,4,5,6,7,8) - Wow this is too much for a salad, I'd use this timeline for a platter, but not for a salad, just use a long slider from 00:06:854 - to 00:08:008 -
  3. 00:24:354 (11,12,13) - The Salad difficulty is here to teach the player how to use the dash button, Hyperdashes of any kind are disallowed. you can check the rules here: https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria
  4. 00:36:854 (7) - Overmapped, delete it please
    Well, I will stop here for the Salad because there are too many mistakes and It will take me too much time to highlight them (I have exams), you must find more modders and fix hyperdashes, and I will probably mod it after this, sorry.
Cup
  1. 00:48:201 (5) - 1/2 slider repeated 6 times o.o This pretty boring and not really creative imo... I made an example to help you https://osu.ppy.sh/ss/5386984
  2. 00:56:085 (2,4) - Same thing, find something differend and more creative please
Pretty neat Cup.
Topic Starter
MoelittleC Hime

Kyuare wrote:

mod req

Rain
  1. 00:04:548 (2) - Why not moving it to x:168 like 00:03:970 (4) - , its more consistent imo 168 feels the same to 176, I can't find their different, so no change.
  2. 00:04:548 (2,3,4,5) - You should add more distance here, since 00:03:393 (1,2,3,4,5) - have more spacing, you can try something like this: https://osu.ppy.sh/ss/5380728 Yup, add some distance but not that much like the image.
  3. 00:05:894 (2) - Move it to x:396 for the consistency with the slider tick, if you're agree don't forget to fix 00:06:085 (3,4) - to x:112 Fine
  4. 00:09:931 (1,2) - Pretty hard jump, players will probably shitmiss here, you can reduce the spacing by moving 00:10:124 (2,3,4) - to x:320 Fine, dut to the change for the next one.
  5. 00:10:316 (4,5) - Here you add a jump but the jump should be at 00:10:508 (5,6) -, bring closer (5) to (4), you can create a HyperDash to (6) Done
  6. 00:36:854 (2,1) - This jump is so unexpected so it creates a shitmiss, nerf the spacing please, you can move 00:37:431 (1) - to x:480
    If you're agree don't forget to fix 00:37:624 (2) - , you can curve it like this to keep the hyperdash: https://osu.ppy.sh/ss/5380801
    I don't think so, from this note, the new part of the song begin with drums and other instruments. So I think it do need a HDash to emphasize.
  7. 00:39:931 (3,4) - Same for 00:36:854 (2,1) -, I suggest you to nerf the distance, you can just move 00:40:508 (4,1) - to x: 480 and it will be fixed Fine
  8. 00:48:201 (1) - Ctrl+G ? It will be funnier Really nice suggestion!
  9. 00:49:931 (1,2,3,4) - Why not make it symmetrical ? You can delete 00:50:701 (3,4) - now just select 00:49:931 (1,2) - and Ctrl+C Ctrl+V Ctrl+H (useful trick) the structure will be cleaner Fine
  10. 01:03:777 (1,2,3,4,1,2,3) - Add more distance here please, to make it funnier, plus this is the kiai, you should make something more catchy hmm , add some distance but I think this part just make it "calm" due to there are some difficult part after and before.
  11. 01:08:489 (8,3,4) - Overmapped, delete them please. I made an example for you if you need some ideas: https://osu.ppy.sh/ss/5380869 Fine, I think better for the flow :D
  12. 01:20:701 (1,2) - Overmapped too, make them 1/2 please Let's agree to disagree. Because I think although I use 1/4, but they are streams same to 1/2.
  13. 01:26:086 (1,2,3,4) - Same, make them 1/2 too please Same to above

Pretty fun.

Platter
  1. 00:38:201 (2) - You can move it to x:256 to improve the flow Fine
  2. 00:39:547 (6,7) - Add more distance here please, you can move 00:39:932 (7) - to x:328 Fine
  3. 00:43:393 (9) - It flows pretty bad imo, I think you should Ctrl+G it and move it to x:456 to improve it, don't forget to move 00:43:777 (1) - to x:120 to keep the hyperdash, you can also fix 00:44:354 (2) - to x:344 to keep the consistency with 00:43:777 (1,2,3) - Nice change
  4. 01:12:239 (3,4) - Just repeat (3) 2 times I test it and feel the same to the origin one.
  5. 01:13:008 (1) - It deserves a hyperdash, you can move it to x:104 Nice change
  6. 01:13:008 (1,2,3) - Wrong timeline, just do the same thing you've done for 01:13:777 (3,4,5) - Yup
  7. 01:15:316 (5) - move it to x:192 to make is symmetrical with 01:15:701 (6) - it would be cleaner Fine
  8. 01:23:585 (7,1) - It deserves a hyperdash too, you can fix it by moving 01:23:008 (4,5,6,7) - to x:176, it would be great because (4) would be symmetrical with (3) :^) Fine
  9. 01:24:547 (4,5,6) - It flows pretty bad imo, the continuous movement to the left is a bit boring >v< Try something like this: https://osu.ppy.sh/ss/5381051
    If you're agree, you can fix 01:25:316 (1,2,3,4,5,6,7,8) - like this: https://osu.ppy.sh/ss/5381062
    Do what u said and just make some distance change here.
    To be honest, u are really an expert in platter. Those changes mentioned above really improves my map a lot. Some of the suggestions are awesome. :D
Salad
  1. 00:02:431 (1) - This spinner don't really fit the map, I suggest you to delete it, a break will bit better, don't forget to add a note to 00:04:162 -
  2. 00:06:854 (1,2,3,4,5,6,7,8) - Wow this is too much for a salad, I'd use this timeline for a platter, but not for a salad, just use a long slider from 00:06:854 - to 00:08:008 -
  3. 00:24:354 (11,12,13) - The Salad difficulty is here to teach the player how to use the dash button, Hyperdashes of any kind are disallowed. you can check the rules here: https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria I watch the auto play and find no HDash in my set lol.
  4. 00:36:854 (7) - Overmapped, delete it please
    Well, I will stop here for the Salad because there are too many mistakes and It will take me too much time to highlight them (I have exams), you must find more modders and fix hyperdashes, and I will probably mod it after this, sorry. Really? There is NO HYPERDASH in the diff according to the auto play loool. So maybe some distance problem need to fix. I will find more modders to do with that.
Cup
  1. 00:48:201 (5) - 1/2 slider repeated 6 times o.o This pretty boring and not really creative imo... I made an example to help you https://osu.ppy.sh/ss/5386984 GJ
  2. 00:56:085 (2,4) - Same thing, find something differend and more creative please I will try.
Pretty neat Cup.
Thanks for the mod.
I really appreciate some of the suggestions :)
autofanboy
Placeholder. Will do it tomorrow.
Topic Starter
MoelittleC Hime

alienflybot wrote:

Placeholder. Will do it tomorrow.
A really tiiiiiiiiiiinnnnnnnnnnnnnyyyyy change in rain and update it :DDD
autofanboy
Hello, as promised!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Combo Color
  1. The combo color for Combo 1 is too dark, for players who are new or using default skin, the dark fruits may blend in the dimmed background so they will miss easily. Please avoid using very dark colors for combo colors. I would suggest changing it to a lighter gray one.

    Inherited Sections
    Remove the followings as they are repeated in your difficulties:
  2. Cup: 00:27:624 - , 00:49:931 - .
  3. Salad: 00:55:701 - , 01:06:085 - .
  4. Platter: 00:33:777 - .
  5. Carol: 01:16:662 - .

[ Cup]

  • Gameplay
  1. 00:12:239 (2,3,4,5,6) - I suggest lowering the distances between the circles here, it can be difficult for beginners to catch because these streams need continuous movements, which is hard to manage by newcomers. Try moving (3,5) to x:264 and (4) to x:312.
  2. 00:20:701 (1,2,3,4) - Not a big problem but I think it is nicer and more lenient to shorten distances between (1,2) and (3,4), let's say moving (2) to x:360 and (4) to x:176.
  3. 00:49:162 (4,1) - The distance here is really large! I already have a mind to dash but I caught that in the last second luckily without dashing. I highly recommend to shorten the distance here, beginners will probably miss if they don't know how to dash properly or cannot time their movements. Try moving (4) to x:320.
  4. 01:01:470 (2,3,4,5,6) - This is similar to the case at 00:12:239 (2,3,4,5,6) - . I suggest having same distances as 00:12:239 (2,3,4,5,6) - so you may try moving (3) to x:232 ; (4) to x:280 ; (5) to x:328 and (6) to x:376. Also, if you want to make it a bit more easier, shorten the distance a bit with my suggestion would be great too. Note that it is just a Cup so precise movements are not so recommended.
  5. 01:12:239 (3,1) - The distance here is a bit difficult because movement of 01:11:470 (1,2,3) - tend to draw players towards the right edge and you add a big leap right here. I suggest shortening the distance here. You may try moving 01:13:008 (1,2,3,4,5) - together to x:256. This will not break distances between the pattern yet making the start and end of the pattern easier and smoother.

    New Combos
  6. 00:33:008 (3) - Add NC like what you did for ''NC'ing every 4 white ticks''.
  7. 00:36:085 (3) - ^
  8. 00:39:162 (5) - ^
  9. 00:45:316 (4) - ^
  10. 00:56:085 (2) - Add NC here instead of 00:55:701 (1) - because the NCs are based of rhythms like what you did (NC'ing every 4 or 8 white ticks). And this NC pattern works well here too.
  11. 01:06:854 (2) - Add NC instead of 01:06:085 (1) - , and remove the NC at 01:08:008 (1) - afterwards.
  12. 01:19:162 (2) - Add NC instead of 01:18:393 (1) - .

[ Salad]

  • Gameplay
  1. 00:02:047 (5,1) - I guess you are trying to place a dash here, but it didn't work so well, I can still catch (1) from the very edge. I think you may want to move 00:01:277 (1,2,3,4,5) - a bit to the left, say x:136 to add one here.
  2. 00:09:739 (4,1) - I don't think this is a good place to add dash. I suggest removing it, it is quite weird to see one going on here. You may move 00:09:931 (1) - to x:152.
  3. 00:18:970 (3,4) - I bet you are trying to add dash, let's try changing 00:18:585 (1,2,3) - easier so it is more smoother to dash. I suggest moving (1) to x:96 ; (2) to x:160 ; (3) to x:224. It doesn't mean players must dash to catch but it will probably give a message to players that they need to dash. If you decided to fix so, I highly recommend to reduce the distance of 00:19:162 (4,5) - , (5) is not really strong in beats but 00:19:162 (4) - so it is better to remove it.
  4. 00:23:008 (3,4) - Distance here should be smaller now, 4 fruits in a linear is going to be difficult to catch, especially for beginners when they can't time movements well. Note that this is also followed by a triplet so movements are quite much. Shortening the distance would definitely help.
  5. 00:56:085 (2,3,4) - Reduce the distance at (2,3) please, it is close to a dash so players will be likely dashing here. If they dash here, that means this part is too dense with dashing movements and it will be too hard. I suggest moving (3,4) to x:320.
  6. 01:00:701 (5,1) - Distance here definitely needed to be smaller, you don't really need to place an absolute dash that everyone must dash to catch. Shortening the distance here by moving 01:00:701 (5) - to x:280 works.
  7. 01:03:393 (2,1) - Now this is a potential spot for including dash, because it is where the intense part of the song begins, adding dash to emphasize it would be great. If you have changed 01:00:701 (5,1,2,3,4,5,6,7,8) - , you may move them all to x:304 and 01:03:777 (1) - to x:16. Dashes are not exactly added but mostly players will dash if they dash in the 1/2 stream part.
  8. 01:06:470 (2,3) - Distance can be smaller here, because movement at 01:06:085 (1,2) - can be slightly difficult and they need to dash after all so it will be too rush for them. I suggest moving (3) to x:72, they still need to dash to catch that but with smaller distance.
  9. 01:12:624 (3,1) - I thought you are going to add dash or with larger distance here but there wasn't. Dash here can emphasize the cymbal so I recommend doing so. Try moving 01:13:008 (1,2,3,4,5,6) - altogether to x:144.

    New Combos
  10. 00:19:162 (4) - Add NC because it is start of a stanza.
  11. 00:21:470 (1) - Remove NC.
  12. 00:54:547 (5,6,7,1) - They should be in single combo because of rhythm. Add NC at 00:56:085 (2) - after fixing.
  13. 01:00:701 (5,1,2,3,4) - In a combo.
  14. 01:02:239 (5,6,7,8,1,2) - ^, you can judge by the building up sounds in the audio background.
  15. 01:06:085 (1) - Remove NC and add NC at 01:06:854 (3) - . You may remove NC at 01:08:393 (1) - as well.
  16. 01:14:547 (4,5,6,1,2,3,4) - In a single combo.
  17. 01:18:393 (1) - Remove NC?
  18. 01:20:701 (1) - Same if you did the change before with the similar rhythm.
  19. 01:26:085 (1) - Remove NC please.

[ Platter]

  • Gameplay
  1. 00:01:277 (1,2,3,4,5) - Movement here is quite large, players can easily miss when they don't dash or move properly, yet some may dash in the middle of (2,3,4,5) so it breaks the rhythm. I suggest shortening distances in between, let's try something like this: *screenshot.
  2. 00:13:201 (6) - Remove the note? You didn't have that in Cup and Salad. For consistency I suggest removing it.
  3. 00:49:931 (1,2,3,4) - This is a really difficult part because players will randomly dash at (2,3,4) so I recommend shortening the distances in between, like what I suggested before at 00:01:277 (1,2,3,4,5) - . You may want to do like this: *screenshot. The HDash will still be maintained.
  4. 00:55:701 (1,2,3) - That is a really difficult section because HDash of (1,2) tends to draw players towards the right edge but the movement of (2,3) requires dashing. Hence I suggest reducing distance between (2,3), let's say moving (3) to x:168.
  5. 00:58:970 (4,1,2) - Same case as above so I suggest moving (2) to x:312.
  6. 01:01:470 (1,2,3,4,1,2,3,4,1,2) - Basically, it is just 01:03:008 (1,2) - that stumbles me because the distances are really strong and it is easy to miss either the tail of previous slider or the head of next slider when jumping. You may want to decrease the distances in overall for this whole pattern, so the gradually increasing difficulty effect can still be implemented yet easier movements.
  7. 01:08:585 (2,3,4) - Better reduce the distance of (3,4) as the HDash at (2,3) will push players towards the left and thus missing (4) easily. Reducing the distance would do well here in my opinion, try moving (4) to x:224.
  8. 01:08:585 (2,3,4) - Same issue so reduce distance of (3,4) please.
  9. 01:24:931 (6,1,2,3) - ^
  10. 01:26:085 (4,5,6,7) - What about bending the circles to a curve? The current one lacks movement between (5,6), and it is an intense ending so I suggest making it with more movements, either curve or wider circle movements would do.

    New Combos
  11. 00:53:970 (1) - Remove NC.
  12. 00:54:547 (1,2,3,4,5,1) - In one combo.
  13. 00:56:085 (2,3,1,2) - ^
  14. 01:00:701 (6,1,2,3,4) - ^
  15. 01:05:893 (1) - Remove NC.
  16. 01:21:470 (1) - ^

[ Carol]

  • Gameplay
  1. 00:05:125 (5,1) - Add a HDash or shorten the distance here please, the one now is quite easy to miss because of the movement of 00:04:932 (4,5) - , which draws players towards the edge.
  2. 00:13:201 (4) - Remove the note with same problem as listed in Platter.
  3. 00:24:548 (5,6,7) - Reduce the distance between (5,6) because it is close to calling a HDash. It is also quite cruel if players miss the dash at (5,6), they will fail because the consecutive parts are with HDashes.
  4. 00:56:086 (1,2) - What about putting a note at 00:56:470 - as well to form a triplet? There is actually a drum beat at 00:56:470 - so I think it is quite good to have a circle there.
  5. 01:08:970 (3,4,5,6,1,2,3) - This is really troubling me. Basically because the distance of (2,3) is quite far away, I have to give at least 5 tries to get that. I suggest changing 01:09:162 (5,6,1,2) - to a curve thing instead, the movement of 01:09:258 (6,1) - is way too static that players cannot get the pre-momentum to dash towards 01:09:547 (3) - .
  6. 01:14:931 (3,1,2) - Better move (1) a bit more to the right, say x:384. The one now turns out that the HDash at (3,1) will be reaching (1) and (2) as well so it will become quite a precise movement.
  7. 01:20:701 (1,2,3,4,5,6) - This is too hard because they are too static in movement, like I can stand to catch all 4 fruits in single stream. I think you should create curves or more movements so it is easier to follow the flow. Also, standing streams can be difficult because players will risk overshooting and miss / fail.
  8. 01:23:778 (1,2,3) - This is consistent with 01:22:239 (3,4,5) - in rhythm so I suggest changing to 3/4 sliders or patterns.
  9. 01:26:086 (1,2) - Distance here is strange because players will be confused of whether dash or not. Judging by the song at this interval, I recommend adding a HDash because there is a new vocal start at 01:26:277 - .

    New Combos
  10. 00:12:624 (1) - Better remove NC because it will be painful to see fruits splashing when catching a stream which can be blocking the view.
  11. 00:28:393 (2) - Add NC here instead of 00:28:201 (1) - to be exact for the rhythm.
  12. 00:34:547 (3) - Add NC here instead of 00:34:162 (1) - .
  13. 00:37:624 (2) - ^, remove the one at 00:37:431 (1) - .
  14. 00:46:854 (3) - ^, remove the one at 00:46:470 (1) - .
  15. 00:50:701 (1) - Remove NC.
  16. 01:09:354 (1) - Remove NC so fruit splashes won't cover the screen and make players miss.
  17. 01:22:239 (3) - Add NC here instead of 01:21:855 (1) - .

The difficulties are much improved in my perspective.
Find me once again for a recheck after the fix!

Good luck!
AFB
Topic Starter
MoelittleC Hime

alienflybot wrote:

Hello, as promised!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Combo Color
  1. The combo color for Combo 1 is too dark, for players who are new or using default skin, the dark fruits may blend in the dimmed background so they will miss easily. Please avoid using very dark colors for combo colors. I would suggest changing it to a lighter gray one. Fine, I change to RGB all 114 to make a lighter gray.

    Inherited Sections
    Remove the followings as they are repeated in your difficulties:
  2. Cup: 00:27:624 - , 00:49:931 - .
  3. Salad: 00:55:701 - , 01:06:085 - .
  4. Platter: 00:33:777 - .
  5. Carol: 01:16:662 - .
    All remove.

[ Cup]

  • Gameplay
  1. 00:12:239 (2,3,4,5,6) - I suggest lowering the distances between the circles here, it can be difficult for beginners to catch because these streams need continuous movements, which is hard to manage by newcomers. Try moving (3,5) to x:264 and (4) to x:312. Done
  2. 00:20:701 (1,2,3,4) - Not a big problem but I think it is nicer and more lenient to shorten distances between (1,2) and (3,4), let's say moving (2) to x:360 and (4) to x:176. Done
  3. 00:49:162 (4,1) - The distance here is really large! I already have a mind to dash but I caught that in the last second luckily without dashing. I highly recommend to shorten the distance here, beginners will probably miss if they don't know how to dash properly or cannot time their movements. Try moving (4) to x:320. Nice, the origin distance is large, i also have such mind to dash when playing :D
  4. 01:01:470 (2,3,4,5,6) - This is similar to the case at 00:12:239 (2,3,4,5,6) - . I suggest having same distances as 00:12:239 (2,3,4,5,6) - so you may try moving (3) to x:232 ; (4) to x:280 ; (5) to x:328 and (6) to x:376. Also, if you want to make it a bit more easier, shorten the distance a bit with my suggestion would be great too. Note that it is just a Cup so precise movements are not so recommended. Change to what you said.
  5. 01:12:239 (3,1) - The distance here is a bit difficult because movement of 01:11:470 (1,2,3) - tend to draw players towards the right edge and you add a big leap right here. I suggest shortening the distance here. You may try moving 01:13:008 (1,2,3,4,5) - together to x:256. This will not break distances between the pattern yet making the start and end of the pattern easier and smoother. Done

    New Combos
  6. 00:33:008 (3) - Add NC like what you did for ''NC'ing every 4 white ticks''.
  7. 00:36:085 (3) - ^
  8. 00:39:162 (5) - ^
  9. 00:45:316 (4) - ^
  10. 00:56:085 (2) - Add NC here instead of 00:55:701 (1) - because the NCs are based of rhythms like what you did (NC'ing every 4 or 8 white ticks). And this NC pattern works well here too.
  11. 01:06:854 (2) - Add NC instead of 01:06:085 (1) - , and remove the NC at 01:08:008 (1) - afterwards.
  12. 01:19:162 (2) - Add NC instead of 01:18:393 (1) - .
    Accept all NC changes and find another one at 01:01:470 (1) - and change it.

[ Salad]

  • Gameplay
  1. 00:02:047 (5,1) - I guess you are trying to place a dash here, but it didn't work so well, I can still catch (1) from the very edge. I think you may want to move 00:01:277 (1,2,3,4,5) - a bit to the left, say x:136 to add one here. Done
  2. 00:09:739 (4,1) - I don't think this is a good place to add dash. I suggest removing it, it is quite weird to see one going on here. You may move 00:09:931 (1) - to x:152. Done
  3. 00:18:970 (3,4) - I bet you are trying to add dash, let's try changing 00:18:585 (1,2,3) - easier so it is more smoother to dash. I suggest moving (1) to x:96 ; (2) to x:160 ; (3) to x:224. It doesn't mean players must dash to catch but it will probably give a message to players that they need to dash. If you decided to fix so, I highly recommend to reduce the distance of 00:19:162 (4,5) - , (5) is not really strong in beats but 00:19:162 (4) - so it is better to remove it. Fine, I make 5 more closer to 4 and can be caught without dash. Another changes are done as u said.
  4. 00:23:008 (3,4) - Distance here should be smaller now, 4 fruits in a linear is going to be difficult to catch, especially for beginners when they can't time movements well. Note that this is also followed by a triplet so movements are quite much. Shortening the distance would definitely help. Reduce the distance.
  5. 00:56:085 (2,3,4) - Reduce the distance at (2,3) please, it is close to a dash so players will be likely dashing here. If they dash here, that means this part is too dense with dashing movements and it will be too hard. I suggest moving (3,4) to x:320. You are right.
  6. 01:00:701 (5,1) - Distance here definitely needed to be smaller, you don't really need to place an absolute dash that everyone must dash to catch. Shortening the distance here by moving 01:00:701 (5) - to x:280 works. Finally change the position of 00:59:547 (2,4) - due to the suggestion u mentioned below.
  7. 01:03:393 (2,1) - Now this is a potential spot for including dash, because it is where the intense part of the song begins, adding dash to emphasize it would be great. If you have changed 01:00:701 (5,1,2,3,4,5,6,7,8) - , you may move them all to x:304 and 01:03:777 (1) - to x:16. Dashes are not exactly added but mostly players will dash if they dash in the 1/2 stream part. Done
  8. 01:06:470 (2,3) - Distance can be smaller here, because movement at 01:06:085 (1,2) - can be slightly difficult and they need to dash after all so it will be too rush for them. I suggest moving (3) to x:72, they still need to dash to catch that but with smaller distance. Done
  9. 01:12:624 (3,1) - I thought you are going to add dash or with larger distance here but there wasn't. Dash here can emphasize the cymbal so I recommend doing so. Try moving 01:13:008 (1,2,3,4,5,6) - altogether to x:144. Done

    New Combos
  10. 00:19:162 (4) - Add NC because it is start of a stanza.
  11. 00:21:470 (1) - Remove NC.
  12. 00:54:547 (5,6,7,1) - They should be in single combo because of rhythm. Add NC at 00:56:085 (2) - after fixing.
  13. 01:00:701 (5,1,2,3,4) - In a combo.
  14. 01:02:239 (5,6,7,8,1,2) - ^, you can judge by the building up sounds in the audio background.
  15. 01:06:085 (1) - Remove NC and add NC at 01:06:854 (3) - . You may remove NC at 01:08:393 (1) - as well.
  16. 01:14:547 (4,5,6,1,2,3,4) - In a single combo.
  17. 01:18:393 (1) - Remove NC? I make some change here.
  18. 01:20:701 (1) - Same if you did the change before with the similar rhythm.
  19. 01:26:085 (1) - Remove NC please.
    No comments means change.

[ Platter]

  • Gameplay
  1. 00:01:277 (1,2,3,4,5) - Movement here is quite large, players can easily miss when they don't dash or move properly, yet some may dash in the middle of (2,3,4,5) so it breaks the rhythm. I suggest shortening distances in between, let's try something like this: *screenshot. Change
  2. 00:13:201 (6) - Remove the note? You didn't have that in Cup and Salad. For consistency I suggest removing it. Fine
  3. 00:49:931 (1,2,3,4) - This is a really difficult part because players will randomly dash at (2,3,4) so I recommend shortening the distances in between, like what I suggested before at 00:01:277 (1,2,3,4,5) - . You may want to do like this: *screenshot. The HDash will still be maintained. Change
  4. 00:55:701 (1,2,3) - That is a really difficult section because HDash of (1,2) tends to draw players towards the right edge but the movement of (2,3) requires dashing. Hence I suggest reducing distance between (2,3), let's say moving (3) to x:168. Done
  5. 00:58:970 (4,1,2) - Same case as above so I suggest moving (2) to x:312. Same change lool.
  6. 01:01:470 (1,2,3,4,1,2,3,4,1,2) - Basically, it is just 01:03:008 (1,2) - that stumbles me because the distances are really strong and it is easy to miss either the tail of previous slider or the head of next slider when jumping. You may want to decrease the distances in overall for this whole pattern, so the gradually increasing difficulty effect can still be implemented yet easier movements. hmm, yup, I decrease the distance between those patterrns.
  7. 01:08:585 (2,3,4) - Better reduce the distance of (3,4) as the HDash at (2,3) will push players towards the left and thus missing (4) easily. Reducing the distance would do well here in my opinion, try moving (4) to x:224. Fine
  8. 01:08:585 (2,3,4) - Same issue so reduce distance of (3,4) please. ? You mentioned above.
  9. 01:24:931 (6,1,2,3) - ^ For this part, I choose to remain the HDash between 6 and 1 and then shorten the distance between 1 (3) and 2
  10. 01:26:085 (4,5,6,7) - What about bending the circles to a curve? The current one lacks movement between (5,6), and it is an intense ending so I suggest making it with more movements, either curve or wider circle movements would do. I change them to an arc to some extent....

    New Combos
  11. 00:53:970 (1) - Remove NC.
  12. 00:54:547 (1,2,3,4,5,1) - In one combo.
  13. 00:56:085 (2,3,1,2) - ^
  14. 01:00:701 (6,1,2,3,4) - ^
  15. 01:05:893 (1) - Remove NC.
  16. 01:21:470 (1) - ^
    All change

[ Carol]

  • Gameplay
  1. 00:05:125 (5,1) - Add a HDash or shorten the distance here please, the one now is quite easy to miss because of the movement of 00:04:932 (4,5) - , which draws players towards the edge. I choose to add a HDash.
  2. 00:13:201 (4) - Remove the note with same problem as listed in Platter. Done
  3. 00:24:548 (5,6,7) - Reduce the distance between (5,6) because it is close to calling a HDash. It is also quite cruel if players miss the dash at (5,6), they will fail because the consecutive parts are with HDashes. Fine
  4. 00:56:086 (1,2) - What about putting a note at 00:56:470 - as well to form a triplet? There is actually a drum beat at 00:56:470 - so I think it is quite good to have a circle there. hmm, ok, I also change some distance here.
  5. 01:08:970 (3,4,5,6,1,2,3) - This is really troubling me. Basically because the distance of (2,3) is quite far away, I have to give at least 5 tries to get that. I suggest changing 01:09:162 (5,6,1,2) - to a curve thing instead, the movement of 01:09:258 (6,1) - is way too static that players cannot get the pre-momentum to dash towards 01:09:547 (3) - . DEFINITELY right point!! I hange this part for thousands of time and can not reach the best way. I still think the part is weird but your suggestion do makes it feel comfortable :D
  6. 01:14:931 (3,1,2) - Better move (1) a bit more to the right, say x:384. The one now turns out that the HDash at (3,1) will be reaching (1) and (2) as well so it will become quite a precise movement. Fine, but still hard at here lol.
  7. 01:20:701 (1,2,3,4,5,6) - This is too hard because they are too static in movement, like I can stand to catch all 4 fruits in single stream. I think you should create curves or more movements so it is easier to follow the flow. Also, standing streams can be difficult because players will risk overshooting and miss / fail. Change to the stream similiar to the next 2.
  8. 01:23:778 (1,2,3) - This is consistent with 01:22:239 (3,4,5) - in rhythm so I suggest changing to 3/4 sliders or patterns. Change to 3 notes with 3/4 here
  9. 01:26:086 (1,2) - Distance here is strange because players will be confused of whether dash or not. Judging by the song at this interval, I recommend adding a HDash because there is a new vocal start at 01:26:277 - . I choose to move 1 to the right and change the curve of 2/3 and 4 to remain the HDash.

    New Combos
  10. 00:12:624 (1) - Better remove NC because it will be painful to see fruits splashing when catching a stream which can be blocking the view.
  11. 00:28:393 (2) - Add NC here instead of 00:28:201 (1) - to be exact for the rhythm.
  12. 00:34:547 (3) - Add NC here instead of 00:34:162 (1) - .
  13. 00:37:624 (2) - ^, remove the one at 00:37:431 (1) - .
  14. 00:46:854 (3) - ^, remove the one at 00:46:470 (1) - . Is there any problem when cb bigger than 8? Because it will be 9 notes in same color.
  15. 00:50:701 (1) - Remove NC.
  16. 01:09:354 (1) - Remove NC so fruit splashes won't cover the screen and make players miss.
  17. 01:22:239 (3) - Add NC here instead of 01:21:855 (1) - .
    All change.

The difficulties are much improved in my perspective. Thank for your appreciate :D
Find me once again for a recheck after the fix! Why not? :DDD

Good luck!
AFB
Thanks for such detailed check :DD
autofanboy
Recheck, no kudosu.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]

  • Gameplay
  1. 00:25:316 (1,2,3,4) - Use full 1/1 patterns at this point please. Considering the later stanzas, which are 00:28:393 (1,2,3,4) - , 00:31:470 (1,2) - , 00:34:547 (1,2) - , they are all having simple 1/1 patterns. So for consistency reason, please change the pattern timeline here.
  2. 00:48:008 (1,2,3) - Strange movement here, maybe it will confuse beginners too because the distance of (1,2) is larger than (3) and it looks pretty weird in overall. I suggest *this so it flows nicely and also easier for beginners to follow.

    New Combos
  3. 00:46:470 (1) - Remove NC here and add the NC back at 00:46:854 (3) - .
  4. 00:48:008 (1) - ^, add it at 00:48:393 (3) - .

    The Cup is pretty solid now! Should be fine.

[ Salad]

  • Gameplay
  1. 00:08:008 (4,1) - In my opinion, (1) is a really prominent sound in this stanza, so I would recommend adding one dash right between the two notes. You may try changing 00:08:008 (4) - to a 1/2 slider so a small dash can be added, if you intended to do so, then reduce distance of 00:08:393 (1,2) - as well so the dash won't coincide movements of jumps among 3 notes.
  2. 00:11:085 (3,1) - It is also suggested to add a dash or at least a big jump to emphasize the strong cymbal. You may move 00:11:470 (1,2,3,4,5,6) - altogether to the left until a notably large distance (can either dash / not to full combo) is found, say x:112.
  3. 00:22:239 (1,2,3,4,5,1,2,3,4) - I really hope that you can minimize the movements going on here, it is very hard for beginners to manage because they require key-holding which players may find it difficult. Smaller distances between the notes in overall would be nice enough.
  4. 01:16:085 (1,2,3) - This is hard because of the distance of (1,2). I suggest lowering it, you may try moving (2,3) together to x:184.

[ Platter]

  • Gameplay
  1. 00:05:893 (2,3) - The distance here is very large! Please fix that! Try maintaining the dash while lowering the distance. In addition, the fix should also lower the difficulty at 00:06:085 (3,4,5) - because it is really easy to miss (4) as (3) tends to push players towards the right side and miss afterwards.
  2. 01:13:585 (3,4) - Distance of these two notes can be slightly enlarged, the one now is quite confusing, that players may or may not dash at that period of time. As to eliminate those hesitations, I suggest moving 01:13:008 (1,2,3) - to x:88.
  3. 01:22:047 (8,1,2) - Shorten the distance of (1,2) please, it requires dashing to catch (2), so this part can be very difficult to play with, as players may miss after dashing to catch (1) and did not notice (2) coming with a need of dash.

    New Combos
  4. 00:34:162 (1) - Remove NC here and add one back at 00:34:547 (3) - .
  5. 01:17:239 (1) - ^ and add it back at 01:17:432 (2) - so consistency can be kept between this and 01:03:777 (1,2,3,4) - .

    Nice Platter.

[ Carol]

  • Gameplay
  1. 00:45:700 (2,3) - The distance should be increased a bit to accommodate a HDash, while 00:46:277 (5,6) - can include a small dash too. Hence you may try moving 00:46:085 (3,4,5) - to x:360.
  2. 00:57:912 - Better add a note here as well to be consistent with 00:56:086 (1,2,3) - . It was not a notable beat there but it looked really awkward without a circle here. Putting this to make it look more consistent and it makes sense too. Put the note at x:360 would be fine.
  3. 01:08:970 (3,4,5,6,7,8,9,10) - The jump at (9,10) is still too difficult, it is really easy to miss. Try this: (5) at x:168 ; (6) at x:136 ; (7) at x:152 ; (8) at x:192 ; (9) at x:312 and (10) at x:152.
  4. 01:23:586 (7,1) - Are you going to place a HDash here? Try moving 01:23:009 (4,5,6,7) - to x:168, and maybe reduce the distance of (4,5,6) a bit by moving (5) to x:280. This part will be more interesting to be played with and HDashes will not be too strong that the dash at (4,5,6) will be easier.

    Good.

This should be good and ready to push forward!
Poke me after the fix.

Good luck! The step is near.

AFB
Topic Starter
MoelittleC Hime

alienflybot wrote:

Recheck, no kudosu.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]

  • Gameplay
  1. 00:25:316 (1,2,3,4) - Use full 1/1 patterns at this point please. Considering the later stanzas, which are 00:28:393 (1,2,3,4) - , 00:31:470 (1,2) - , 00:34:547 (1,2) - , they are all having simple 1/1 patterns. So for consistency reason, please change the pattern timeline here. All change to 1/1 notes here and adjust some distance.
  2. 00:48:008 (1,2,3) - Strange movement here, maybe it will confuse beginners too because the distance of (1,2) is larger than (3) and it looks pretty weird in overall. I suggest *this so it flows nicely and also easier for beginners to follow. You are right :D

    New Combos
  3. 00:46:470 (1) - Remove NC here and add the NC back at 00:46:854 (3) - .
  4. 00:48:008 (1) - ^, add it at 00:48:393 (3) - .
    All fix.
    The Cup is pretty solid now! Should be fine.

[ Salad]

  • Gameplay
  1. 00:08:008 (4,1) - In my opinion, (1) is a really prominent sound in this stanza, so I would recommend adding one dash right between the two notes. You may try changing 00:08:008 (4) - to a 1/2 slider so a small dash can be added, if you intended to do so, then reduce distance of 00:08:393 (1,2) - as well so the dash won't coincide movements of jumps among 3 notes. Fine, I make this try and think it will be better.
  2. 00:11:085 (3,1) - It is also suggested to add a dash or at least a big jump to emphasize the strong cymbal. You may move 00:11:470 (1,2,3,4,5,6) - altogether to the left until a notably large distance (can either dash / not to full combo) is found, say x:112.
  3. 00:22:239 (1,2,3,4,5,1,2,3,4) - I really hope that you can minimize the movements going on here, it is very hard for beginners to manage because they require key-holding which players may find it difficult. Smaller distances between the notes in overall would be nice enough. Done
  4. 01:16:085 (1,2,3) - This is hard because of the distance of (1,2). I suggest lowering it, you may try moving (2,3) together to x:184. Done

[ Platter]

  • Gameplay
  1. 00:05:893 (2,3) - The distance here is very large! Please fix that! Try maintaining the dash while lowering the distance. In addition, the fix should also lower the difficulty at 00:06:085 (3,4,5) - because it is really easy to miss (4) as (3) tends to push players towards the right side and miss afterwards. I move 2 a bit right and 3 a bit left to reduce both the distance of 2/3 and 3/4
  2. 01:13:585 (3,4) - Distance of these two notes can be slightly enlarged, the one now is quite confusing, that players may or may not dash at that period of time. As to eliminate those hesitations, I suggest moving 01:13:008 (1,2,3) - to x:88. Change
  3. 01:22:047 (8,1,2) - Shorten the distance of (1,2) please, it requires dashing to catch (2), so this part can be very difficult to play with, as players may miss after dashing to catch (1) and did not notice (2) coming with a need of dash. Redue about 3-4 grids

    New Combos
  4. 00:34:162 (1) - Remove NC here and add one back at 00:34:547 (3) - .
  5. 01:17:239 (1) - ^ and add it back at 01:17:432 (2) - so consistency can be kept between this and 01:03:777 (1,2,3,4) - .
    All change
    Nice Platter.

[ Carol]

  • Gameplay
  1. 00:45:700 (2,3) - The distance should be increased a bit to accommodate a HDash, while 00:46:277 (5,6) - can include a small dash too. Hence you may try moving 00:46:085 (3,4,5) - to x:360. Fine
  2. 00:57:912 - Better add a note here as well to be consistent with 00:56:086 (1,2,3) - . It was not a notable beat there but it looked really awkward without a circle here. Putting this to make it look more consistent and it makes sense too. Put the note at x:360 would be fine. Add it.
  3. 01:08:970 (3,4,5,6,7,8,9,10) - The jump at (9,10) is still too difficult, it is really easy to miss. Try this: (5) at x:168 ; (6) at x:136 ; (7) at x:152 ; (8) at x:192 ; (9) at x:312 and (10) at x:152. Fine, i struggle with stream curve lol.
  4. 01:23:586 (7,1) - Are you going to place a HDash here? Try moving 01:23:009 (4,5,6,7) - to x:168, and maybe reduce the distance of (4,5,6) a bit by moving (5) to x:280. This part will be more interesting to be played with and HDashes will not be too strong that the dash at (4,5,6) will be easier. I love this change :D

    Good.

This should be good and ready to push forward! Thank you very much!
Poke me after the fix.

Good luck! The step is near.

AFB
autofanboy
Added one NC in Cup after the recheck fix.
The difficulties are now in a good state and is ready to go!

Bubbled!

Good luck!
koliron
Placeholder! \:DD/
JBHyperion
Would have popped since there were some major hitsound inconsistencies, but we managed to get that all cleared up on PM - sadly can't post logs as my client crashed but we also tweaked a few distances slightly on Salad and Carol diffs. Should be ready to go now.

Rebubbled~
koliron


recheck!

General
  1. Nice!

Cup
  1. 00:01:470 - i noticed that you started to add notes here in salad-platter-rain following the vocal but in the cup you followed the instrument, with notes since 00:02:239 - , i think you could add some notes for the spread, the gap cup-salad in the beginning is a lot imo, with 2 circles in 00:01:470 - 00:01:854 - would be fine to me
  2. 00:46:085 (3,4) - i think you could add more distance here, in comparision with other distances in this cup this is pretty close
  3. 01:14:162 (4,5) - this section is pretty strong o.o i think these sliders deserves more movement, specially the second, i'd make at least the second more horizontal
    as i said in my last mod, really nice cup

Salad
  1. 00:08:008 (4,1) - this distance could be confusing for salad players, they could think that this is possible to catch without dash, i think this would be much better if you make (4) more horizontal to notice the difference, something like this:
  2. 00:19:162 (1,2) - i think you should test them, in the editor looks like curves but they are not, try to make them more curved, currently they are like vertical sliders
  3. 00:25:316 (1,2,3,4,5,1,2,3,4) - the density of notes is not consistent here, and that sounds pretty weird o.o i think would be better to have a low density like in 00:26:854 (1,2,3,4) - to be possible to notice that this section is pretty calm, i'd suggest to remove 00:26:277 - 00:26:662 - ,without them would be much better
  4. 00:29:162 (3,4) - aaaa do you think that a dash in this moment fits? not in this sound individually, take in care that this section is pretty calm, basically the same reason as the previous suggestion, i think this would be better if is possible to catch without use the dash
  5. 00:49:931 (1,2,3,4,1,2,3,4) - isn't this too repetitive? i think you could add another movement to vary, for example with 00:51:470 (1,2,3,4) - ctrl+h and around x300
  6. 01:05:893 (5,1,2,1) - mmh ok the dash is to 01:06:085 - and 01:06:854 - , and thats fine but i think it would be better if you reduce the distance between 01:06:085 (1,2) - to make it easier to catch without dash
  7. 01:09:931 (1,1) - in the editor they are the same but if you test it you will notice that 01:11:470 (1) - this has not a curve at all, i think you could make this more curved, blame ctb editor :^)
  8. 01:13:777 (3,1) - oooo a dash here would be nice! that sound is pretty strong, i really expected it :/

Platter
  1. 00:06:854 (1,2,3,4,5,6,7,8) - uh the distance 4-5 is weird, i'd like to see a dash there to improve the movement n this pattern
  2. 00:10:508 (3,4,5) - i thik here you could some dash like in 00:09:162 (4,5,6,7) - for the consistency
  3. 00:12:239 (1,2,3,4) - same here, a dash to 3 would feels buch better following the vocal as you did before, same in 00:20:508 (6,1) - , a dash to emphasize the new stanza and the instrumentwould be nice
  4. 00:36:085 (1,2) - in my mod you said that you didnt get it, so i will explain it again, can you hear sounds here? i mean i only can hear the vocal in 00:36:085 - 00:36:662 - 00:36:854 - 00:37:239 - , there is nothing in 00:36:277 - 00:36:470 - 00:37:047 - , so thats overmap :/ as i see you didnt add notes here in the rain, only 2 long sliders, i think would be better to copy it for the consistency and to not overmap :^)
  5. 00:40:700 (2,3,4) - humm, i think these distances could be improved, i mean is like a dash to (3) and to (4) but is still possible to catch without it, try to put (3) some grids to the left, that would plays much better
  6. 00:48:393 - i think you could add a nc here to keep consistency with the rest diffs
  7. 00:51:470 (5) - this is too vertical imo aaaa that could be boring ): try to add more curve here :3
  8. 01:07:431 (2,3) - a dash here would be nice to emphasize the vocal imo

Carol
  1. 00:09:931 (1,2,3,4,5) - hum i think this pattern could be improved, i stop the dash in 00:10:124 - , thats weird to play :s here is an example to keep the dash in whole the pattern:
  2. 00:29:739 (5,1) - a dash here to emphasize the vocal would be nice aaa
  3. 00:49:931 (1,2,3,4) - 2 anr 4 are possible to catch without dash? )': i really expaected more movement here, this is the beginning of the msot intese section x3 try to put 2 some grids to the right and 4 to the left~
  4. 01:09:931 (1,2) - 01:11:470 (1,2) - ins't these circles too close to the sliders? i think you could add more distance for the flow, specially because this is in the middle of the kiai, do not forget that the kiai deserves more movements and distances \:D/
  5. 01:14:547 (1,2) - ahm, ok i understand that this pattern deserves a hard movement for the music, buuuut cmon this is not comfortable ): pleaaaseee make them a bit more horizontal, that would plays much much much better aaaaa

that's all, i have not much to say after my mod, call me back after this :3
Topic Starter
MoelittleC Hime

koliron wrote:



recheck!

General
  1. Nice!

Cup
  1. 00:01:470 - i noticed that you started to add notes here in salad-platter-rain following the vocal but in the cup you followed the instrument, with notes since 00:02:239 - , i think you could add some notes for the spread, the gap cup-salad in the beginning is a lot imo, with 2 circles in 00:01:470 - 00:01:854 - would be fine to me Fine
  2. 00:46:085 (3,4) - i think you could add more distance here, in comparision with other distances in this cup this is pretty close Add two grids
  3. 01:14:162 (4,5) - this section is pretty strong o.o i think these sliders deserves more movement, specially the second, i'd make at least the second more horizontal change the second one to horizontal.
    as i said in my last mod, really nice cup

Salad
  1. 00:08:008 (4,1) - this distance could be confusing for salad players, they could think that this is possible to catch without dash, i think this would be much better if you make (4) more horizontal to notice the difference, something like this:
    Fine
  2. 00:19:162 (1,2) - i think you should test them, in the editor looks like curves but they are not, try to make them more curved, currently they are like vertical sliders Make them more curve
  3. 00:25:316 (1,2,3,4,5,1,2,3,4) - the density of notes is not consistent here, and that sounds pretty weird o.o i think would be better to have a low density like in 00:26:854 (1,2,3,4) - to be possible to notice that this section is pretty calm, i'd suggest to remove 00:26:277 - 00:26:662 - ,without them would be much better I think the notes or sliders pretty fits the vocal here. Also I find the part before or after have the same density as this one. I doubled this for the next 4 to seconds and the movement do corresponding to the flow. So I choose not to change here. :D
  4. 00:29:162 (3,4) - aaaa do you think that a dash in this moment fits? not in this sound individually, take in care that this section is pretty calm, basically the same reason as the previous suggestion, i think this would be better if is possible to catch without use the dash Yup, I reduce the distance here to make sure player wont want to use the dash to catch 4.
  5. 00:49:931 (1,2,3,4,1,2,3,4) - isn't this too repetitive? i think you could add another movement to vary, for example with 00:51:470 (1,2,3,4) - ctrl+h and around x300 Nice change :D
  6. 01:05:893 (5,1,2,1) - mmh ok the dash is to 01:06:085 - and 01:06:854 - , and thats fine but i think it would be better if you reduce the distance between 01:06:085 (1,2) - to make it easier to catch without dash Fine
  7. 01:09:931 (1,1) - in the editor they are the same but if you test it you will notice that 01:11:470 (1) - this has not a curve at all, i think you could make this more curved, blame ctb editor :^) I think there is a bug....the second one even with ctrl+h of the first one can't get the curve...but the first one can be changed.
  8. 01:13:777 (3,1) - oooo a dash here would be nice! that sound is pretty strong, i really expected it :/ Let me try.

Platter
  1. 00:06:854 (1,2,3,4,5,6,7,8) - uh the distance 4-5 is weird, i'd like to see a dash there to improve the movement n this pattern Reduce the distance between 4 and 5.
  2. 00:10:508 (3,4,5) - i thik here you could some dash like in 00:09:162 (4,5,6,7) - for the consistency The two strong beats here 00:09:931 (1) - and 00:11:085 (6) - . I made the jump for them and I think it's enough to express this part. Also the 3/4 notes follow the vocal. So I think it's fine here although not such consistent.
  3. 00:12:239 (1,2,3,4) - same here, a dash to 3 would feels buch better following the vocal as you did before, same in 00:20:508 (6,1) - , a dash to emphasize the new stanza and the instrumentwould be nice This one I think I will follow the style in other diffs, jump only for the last note to emphasize. I think it's weird to add jump between them.
  4. 00:36:085 (1,2) - in my mod you said that you didnt get it, so i will explain it again, can you hear sounds here? i mean i only can hear the vocal in 00:36:085 - 00:36:662 - 00:36:854 - 00:37:239 - , there is nothing in 00:36:277 - 00:36:470 - 00:37:047 - , so thats overmap :/ as i see you didnt add notes here in the rain, only 2 long sliders, i think would be better to copy it for the consistency and to not overmap :^) Oh, I get that now :D
  5. 00:40:700 (2,3,4) - humm, i think these distances could be improved, i mean is like a dash to (3) and to (4) but is still possible to catch without it, try to put (3) some grids to the left, that would plays much better [/color]
  6. 00:48:393 - i think you could add a nc here to keep consistency with the rest diffs Done
  7. 00:51:470 (5) - this is too vertical imo aaaa that could be boring ): try to add more curve here :3 A little bit curve, but can't add too much due to this is one vocal and the distance to the next note.
  8. 01:07:431 (2,3) - a dash here would be nice to emphasize the vocal imo I decide not to add dash here. First of all, there are several dashes and HDashes in the next part. I don't want make it more difficult. Secondly, this sound is not very strong which makes me want to dash here after several times of test play. So I remian unchange.

Carol
  1. 00:09:931 (1,2,3,4,5) - hum i think this pattern could be improved, i stop the dash in 00:10:124 - , thats weird to play :s here is an example to keep the dash in whole the pattern: I think your suggestion is right but the change below is too difficult for catching. So I add a few grids but not such big. By the way, the image below just like what I did at this part few version ago. lol
  2. 00:29:739 (5,1) - a dash here to emphasize the vocal would be nice aaa I don't want to break the calm here especially this part is the calmest part in the song. Also there are dashes just after 1. It will be hard to catch if I add dash here. So remian unchange.
  3. 00:49:931 (1,2,3,4) - 2 anr 4 are possible to catch without dash? )': i really expaected more movement here, this is the beginning of the msot intese section x3 try to put 2 some grids to the right and 4 to the left~ Fine
  4. 01:09:931 (1,2) - 01:11:470 (1,2) - ins't these circles too close to the sliders? i think you could add more distance for the flow, specially because this is in the middle of the kiai, do not forget that the kiai deserves more movements and distances \:D/ I move 2 grid from the slider, but due to the long distance jump following, I think there's no big problem if they are closing :D
  5. 01:14:547 (1,2) - ahm, ok i understand that this pattern deserves a hard movement for the music, buuuut cmon this is not comfortable ): pleaaaseee make them a bit more horizontal, that would plays much much much better aaaaa Horizontal? They are all horizontal to the waterline now.....that's the most horizontal way I can make orz.

that's all, i have not much to say after my mod, call me back after this :3
Thanks for the recheck, some changes are awesome. I will call you back.
koliron
I really love the style of this rain!

Qualified! congrats for your first map \:D/
June6789
:) :) :)
Topic Starter
MoelittleC Hime

June6789 wrote:

:) :) :)
:) :) :)
>.<
Thanks for helping me through the tough times.
Thanks for encouraging me when I almost want to give up.
My special friend 66-chan~~
Loving you >.<
Topic Starter
MoelittleC Hime
Thx every modder and BN.
Without you, my map won't be qualified :D
rew0825
Congratz!! :)
Underforest
congrats
IamKwaN
Why are the Unicode and Romanised Titles inconsistent? lol

IamKwaN wrote:

Subject: Suara - Fuantei na Kamisama [CatchTheBeat]

有人提醒我這個歌短版有後綴

Unicode Title: 不安定な神様 TV ver.
Romanised Title: Fuantei na Kamisama TV ver.

http://puu.sh/oDA2z/4f07718a51.png from http://fixrecords.com/kica2512-5/?artist=suara

祝好運 o/
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