Thank you very much for looking at this map. I do need more changes on this map and learn more about how to map.alienflybot wrote:
Since you have requested quite a long time ago, I think it is time to get a blast on it o/█ Optional to change --- █ Suggested to change --- █ Unrankable [ General]
Tags
- Add 'すあら' , '巽 明子' and 'Akiko Tatsumi' as they are the names of the singer. I don't think it's necessary here. Due to the singer is "Suara". Also the ranked version didn't have them.
- Add 'AQUAPLUS'. It is included in the ranked version.Done.
- Add '須谷尚子' , '下川直哉' and '小林俊太郎' since they are the music composers and lyricist according to the *official website. ^^
Combo Colors- Please set the combo colors, right now they are in default. Done
Background- Resize your background image to the resolution of 1366x768. Done, I used to thought it should be 1024*768 (
Preview Point- I suggest changing the point to start at 01:02:816 - since this part is more intense and having a better feel than the original one you put in. Change into this one.
Timeline- Remove the note at 00:13:201 - , it is delayed and not emphasizing anything in the audio.
- 00:13:393 (1) - It sounds better and more complete to end at 00:14:931 - All diff change
* Some of the points might not be related to the mapset now, since this part is made 4 days ago, so...[ Cup]All change
Gameplay
- 00:13:393 - As you have spinners in the other difficulties, what about adding one here? More spinners, the more happier the Cup beginners are!
- 01:08:201 (5,6) - Distance here is a bit high, also the pattern 01:08:008 (4,5) - is static that players may not be able to react quickly after standing for a while here. I suggest moving (6) closer to the right, let's say x:264
- 01:26:854 (6,1) - To be honest they are quite close to each other in the timeline, so the players may become hurry to catch the spinner and miss (6), most likely will happen if they are beginner. So I suggest starting the spinner late, for instance 01:27:239 -
[ Salad]All change
Gameplay
- 00:01:277 (1,2,3,4,5) - This part confuses players to dash or not, since the distances in between are a bit high, though it is possible to FC without dashing. However you should imagine that Salad players do not always expect not to dash since their sense are still not that precise. What I suggest is to reduce the distances here.
- 00:04:354 (1,2,3,4,5) - ^
- 00:11:470 (4,1,2,3,4,5,6) - ^, so reduce the distances of them and add a dash at 00:12:816 (4,5) - and (optional) 00:11:470 (4,1) -
- 00:18:585 (1,2,3,1) - Reduce the distances as they are confusing players to dash or not to dash. In fact if you want to add a dash here, you can do it at 00:18:970 (3,1) - since (1) sounds prominent in the audio background.
- 00:49:931 (1,2,3,4,5,6,7,8) - I see what you tried to do here, however I suggest reducing some of the confusing parts, for example 00:50:316 (2,3) - and 00:51:854 (6,7) - as the players may dash to catch them. Try something like *this.
- 01:00:701 (5,1,2,3,4,5,6,7,1,2,3) - The distances in between are fine but it causes confusions to players that they might want to dash in order to catch accurately, thus the dashes are not placed rhythmically at the correct places. I suggest reducing most of the distances and just add dash at what you want, for instance I suggest adding dashes at 01:00:701 (5,1) - , (optional) 01:02:047 (4,5) - and 01:03:393 (3,1) -
- 01:08:008 (6,1,2,3,4,1) - This part is also ambiguous and it gives minds to dash while they are actually FC'able without dashing. I suggest doing so: *screenshot.
- 01:11:085 (3,1) - If you did the above-suggested point, add a dash here, a soft one would be fine.
- 01:13:777 (3,4,5) - This is way too surprising for Salad players, as they may not be able to notice (4) and miss the rest. The best way to solve this is to map 01:13:777 (3,4,5) - into a 3/4 reversed slider.
- 01:15:316 (4,5,6,7) - Reduce the distances here, try to use distances same as 01:14:547 (1,2) - . You may consider this: *screenshot.
- 01:16:085 (1,2,3) - Ambiguous part, players will dash at (2,3) while it is actually not necessary. Therefore try moving (2) to x:232 instead, so (1,2) is closer and allowing players to set off easily.
- 01:18:970 (4,5) - In my opinion a dash here would be nice.
- 01:19:739 (1,2,3) - I see what you tried to do here, but it is too hard! Since they are far apart and require multiple dashing in this point. What about removing all dashes here and only keep one at 01:20:316 (3,4) - ? You can move (2) closer to remove all dashes as I suggest.
- 01:20:701 (4,5,6,7) - Reduce the distances here too! That's way too confusing for players to play since the distances are ambiguous and players would think of dashing here. Move (5) and (7) closer to middle would solve the problem.
- 01:21:854 (7,1) - Add a dash here too.
[ Platter]For no comments' parts, all change
Gameplay
- 00:03:585 (4,1) - The jump here is surprising since (4) is way too static in movement. Hence I suggest slanting (4) slightly to the right in order to allow players for easier jumping.
- 00:05:124 (5,1) - I guess you want to add a HDash here, as you did at 00:02:047 (5,1) - ? You may try something like this: *screenshot. Although I would think that reworking on this part would be a better choice.
- 00:05:701 (3,4,5) - This is a potential part that players may hold their dashes if they are beginner to Platters. Hence I would say reducing distance of (3,4) and (4,5) would be an option. I see the dash for 00:06:085 (5,6) - is not that essential, what about moving (5) a bit closer to the left, say x:360 and (4) to x:192?
- 00:09:739 (6,1) - Hmm, even though (1) is kinda strong-sounded as the singer shouted, I don't think that it is a good thing to add HDash since Platter is supposed to be a HDash-introducing difficulty. I would rather stick to the HDash at only important beats or shouts, usually you will find HDash useful after a few seconds in the timeline, where the HDash usage is also in pattern.
- 00:10:893 (5,6) - ^ I remap this part so these two problems will vanish.
- 00:11:085 (6,1,2) - HDash is fine, but the distance of (1,2) is a bit large and players will find it surprising after catching the HDash of (6,1). They might miss if they didn't notice (2) coming and not able to dash quickly.
- 00:12:239 (4,5,6,7,8) - Just as aforementioned, I think it is better to keep this part without HDashes, firstly the HDashes can be applied on important notes, secondly this also provide a good build-up.
- 00:12:816 (7,8) - If you decided to do as I suggested above, what about adding a HDash here? The build-up will be helping this HDash.
- 00:18:970 (4,1) - HDash?
- 00:19:739 (3,4) - I don't see (4) strong and prominent in the beat, what about removing the HDash here?
- 00:20:316 (5,6,1,2) - Hmm, this can be difficult somehow, since the movement here requires dash-holding most likely, and it can cause a lot of troubles to the beginners as if they are not knowing where to time it right. I suggest reworking on this part and try not to use dash-holding patterns.
- 00:22:816 (3,4) - Same as 00:20:316 (5,6,1,2) -
- 00:21:278 (3,4,5) - Same as 00:20:316 (5,6,1,2) -
- 00:21:854 (7,8,1) - It feels like (8,1) can be added with HDash. Therefore consider adding it and maybe you can reduce the distance of (7,8) slightly to make it easier for the backward jumping.
- 00:23:777 (1,2) - The distance here is too big in my opinion, also can swipe players away after doing the backward movement because of the big gap.
- 00:24:354 (5,6) - ^
- 00:24:739 (7,8) - In my opinion the HDash is not at the right place, it feels like you want to emphasize (8) but it is not a prominent note. A better solution is to add HDash at 00:25:124 (9,1) -
- 00:26:470 (4,5,6) - Minor issue, what about moving (5) a bit to the left for easier movement of (5,6)?
- 00:33:778 (7,1) - Distance is too big! Reduce it please!
- 00:34:547 (3,4,5,6) - Reduce the distances here, it is not a good one to add confusing-dashes or letting players to play luck and try to FC here without dashing.
- 00:45:316 (5,6,7,8,1,2,3,4) - ^
- 00:48:393 (6,7,8,9) - ^, if you really want to add dashes, just reduce all distances and only place them at correct place to emphasize the beat at that moment.
- 00:55:701 (1,2) - HDash? I test a lot here and find it's too difficult to add a HDash. So just have a normal dush as before.
- 00:58:970 (4,1) - ^
- 01:01:470 (1,2,3,4,1,2,3,4) - This is a bit hard since all the 2-circle patterns are static in movement and the players have to jump after the static movements for 4 times, which can be easy for them to miss either one circles from one 2-circle pattern. Please try to fix this. I make them toward the direction the next "double click". I tthink it's better now.
- 01:03:008 (1,2) - I know you tried to make it intense so the build-up for the Kiai Time would be perfect, however the HDash here is kinda overworked in my opinion, in which I suggest removing the HDash here and add simple dash instead. The build-up would play nicely too. Let's try moving (2) to x:184, so the HDash won't be too large!
- 01:03:777 (1,2,3) - This part can be confusing since someone may dash at (1,2) or (2,3), so the rhythm is not so fitting the audio. What about reducing the distance of (1,2) and keep a dash at (2,3)? The rhythm sense can be shown in a better way.
- 01:04:547 (3,4,1) - ^, add dash at (4,1) and keep distance of (3,4).
- 01:05:124 (1,2) - Reduce the HDash because (2) is not that strong in beat.
- 01:05:508 (2,1,2) - Same as 01:03:777 (1,2,3) -
- 01:06:085 (2,3) - Same as 01:03:008 (1,2) -
- 01:08:777 (3,4,5,6) - Reduce the HDashes too. You can add one at 01:09:354 (6,7) - if you really want to make this part kinda intense. yup I choose to add HDash 6 and 7 and reduce all others.
- 01:12:047 (2,3,4,1) - It feels like adding HDash at (2,3) and (4,1) would do better here, instead of having a HDash at (3,4), right? It fits more to the audio and also the singer. I finally choose the 4,1 HDash and delete that 2 unnecessary dash.
- 01:13:777 (3,4,5) - Yea, I know it sounds intense but the jump is a bit surprising comparing to 01:13:008 (1,2,3) - . Therefore it seems better to keep this easy and to make stark contrasts with the upcoming patterns.
- 01:15:316 (5,6) - Same as 01:03:008 (1,2) - , you may move (6) closer to the left, say x:320
- 01:16:085 (1,2,3) - Same as 01:03:777 (1,2,3) -
- 01:16:854 (3,1,2) - ^
- 01:17:432 (2,3) - Reduce the HDash here, (3) is not prominent.
- 01:18:393 (5,6) - Aww, the distance is way too big! Reduce it please, try moving (6) to x:368
- 01:19:162 (1,2) - Same as 01:03:777 (1,2,3) -
- 01:23:393 (5,6,1) - HDash at (6,1) instead of (5,6), it feels like the HDash is not matching the prominent beat in the audio.
- 01:24:739 (5,6,1) - ^, exactly same as above.
- 01:25:316 (1,2,3) - Reduce the distances here, it is confusing to dash or not.
- 01:26:085 (4,5,6,7) - Do it same as 00:12:239 (4,5,6,7,8) - helps a lot for the HDash at 01:26:662 (7,8) -
This difficulty needs some refinement in my opinion.[ Rain]Fine, I will find others to mod rain. Also I need to change some same points as you mentioned in other diff and applies them into the rain diff.
Gameplay
* Sorry but I don't really want to mod this one
- It feels like you add HDash every white ticks, definitely not matching the audio. Also some parts are too dense with dashes and can cause a lot of troubles, for example 00:19:162 (1,2,3,4,5,6,7,8) - The dashes are not really important and help emphasizing the audio, but it becomes a big problem for players and also stressful to them.
- Apart from the above-mentioned, be aware of the easy-to-miss distances / dashes, for example 00:45:700 (2,3) - , where the HDash at 00:45:316 (1,2) - leads players away from the next note and missing the triplet.
- Also you didn't add HDashes to prominent places in the audio, for instance 01:12:047 (2,3) - , 01:12:816 (4,1) - etc. Pay attention to these.
In overall I suggest reworking on this difficulty before rushing to push this on the ranking track. It surely require some improvements before so.
Personally think that this mapset still needs a bit of refining in order to have better quality, as the higher difficulties (Platter and Rain) have a messy image to the players, where some patterns suddenly comes out and some parts expecting to include HDashes are not.
I recommend finding some modders to give comments on the higher difficulties first.
Good luck!
AFB