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Feint Ft Laura Brehm - We Won't Be Alone

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Topic Starter
A d r i a n

Strategas wrote:

sup, from my queue

[Alone]

I can see you're rather a new mapper so I'll try to talk about more general things than cover up all of your paterns.

offset like ~+15 don't forget to readjust greenlines after! Done

Add hitsounds. Generally you'll want claps on snares 01:07:789 - 01:08:475 (2) - 01:09:160 - 01:09:846 (5) - etc. in this song it repeats at 2nd and 4th white ticks. Use finishes on strong beats of section or something like that like 01:07:446 (8) - slider head. For whistles they can be used on a lot of different beats it very depends what instrument you follow. Done

00:01:618 (1) - in these calm parts try using lower SV. It's much calmer yet you use the same as in kiai. Done

Next, you'll want to stick with constant NCs(new combo). Generally, the easiest way to do it is just new combo on every downbeat( big white tick ) 00:02:989 (3) - 00:04:360 (4) - 00:05:732 - etc Done

Then, try avoiding slider ends on strong beats especially downbeats like 00:05:560 (2) - 00:09:503 (4) - 00:15:160 (1) -

Try to use stronger beats on bigger jumps and not so strong beats with close spacing. 00:07:103 (1) - this is stronger than the rest so you could space it more than the rest. 00:07:446 (2) - this for example is too spaced since it's just a regular beat. <-wow this tip was really helpful owo!

00:22:875 (7,1) - this empty space here is really random rather fill it until you reach 00:23:560 (1) - then you can start your new paterning, but don't just cut off randomly Done

00:27:675 (5) - doesn't really fit, rather use the same thing as 00:27:161 (3,4) - Done

00:40:018 (1,2,3,4) - visually this looks kinda bad even though the idea was good try to make them look more even using DS or you can copy the first two and paste then rotate around a bit Done

01:04:703 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - make streams using stream convertion tool or atleast using ds, don't try to make them manually by just placing the notes randomly. btw 01:05:989 (7,1) - this is a stream jump I'm sure you didn't want lol xDD Done so... jumping streams new way to map(? :B

01:07:446 (8) - you can increase sv here Done
01:09:160 (2) - you don't really want objects close like that also considering the beat is quite strong Done
01:51:503 (1) - should add a green line with lower volume here Done
02:35:218 (8) - well here you kinda did the oposite and reduced the sv instead of increasing lol xDD Done
02:44:646 (6) - this is really a poor choice of rhythm Done
02:56:904 (1) - delete it and map the strong beats here Done
03:06:075 (6,7,8,9,10) - better use 5note bursts starting here 03:05:903 (5) - Done
03:35:303 (9) - uh don't put objects like that on blue ticks make it on the red one instead Done

About aesthetics I can't really teach it it will come with practice but good thing to start with would be using the same DS(distance snap) for sections and visually having objects in the same distance between them. You might want to check monstratas maps to understand it better.

Have fun mapping ! :)
wow really thank you, all of this was very useful, i'm learning things that perhaps are basic, but i like to learn -w- xDD
i hate pp
Hello

Alone

I hope you know since this is below 5 mins you're going to have to at least make 2 more diffs for this

Okay so first off about overmapping, the map really should start 00:23:918 - here.
Another thing i'm noticing is the spacing is really inconsistent and funny

00:40:547 (4) - Put this somewhere else that fits the spacing for these jumps
01:01:290 (3) - Again about the spacing
01:11:061 (6) - This doesnt follow the rhythm or the beat
02:39:004 (5) - This slider velocity is out of place
02:51:861 (2,3) - Don't stack a hit on this if you didn't before. Try this instead

03:35:404 (9) - Either extend it to the red tick or retract it to the white tick. Don't end on a blue one

Really the only problem your map has is the spacing. Try to keep it consistent especially through jumps.

:D Good luck with your map
Topic Starter
A d r i a n
Hey!, first to all thanks for your time owo

i hate pp wrote:

Hello

Alone

I hope you know since this is below 5 mins you're going to have to at least make 2 more diffs for this I did not know it ;w;, but i'll try to make other difficulties -w-

Okay so first off about overmapping, the map really should start 00:23:918 - here. I think i'll leave it, but i'll take it into consideration to make a lower difficulty

Another thing i'm noticing is the spacing is really inconsistent and funny Fixed, now the jumps looks less randomly

00:40:547 (4) - Put this somewhere else that fits the spacing for these jumps Fixed
01:01:290 (3) - Again about the spacing Fixed
01:11:061 (6) - This doesnt follow the rhythm or the beat Fixed
02:39:004 (5) - This slider velocity is out of place Fixed
02:51:861 (2,3) - Don't stack a hit on this if you didn't before. Try this instead
Fixed
03:35:404 (9) - Either extend it to the red tick or retract it to the white tick. Don't end on a blue one Fixed

Really the only problem your map has is the spacing. Try to keep it consistent especially through jumps.

:D Good luck with your map
Thanks :D
...and sorry for my bad english XD
i hate pp
Hello

Ingayne


00:37:290 (1) - Why so many points?
00:40:375 (3) - ^

00:42:947 - Everything up to this part feels overmapped. Try to use sliders more and find a pattern.
00:43:118 (1) - Doesn't give enough time after the spinner to recover
01:28:033 (1,2) - Place these closer together
01:28:718 (1,2,3,4,5,6,7,8,9) - Curve this
01:29:490 (1) - More recovery time
01:53:404 (8) - Too many points
01:59:575 (1) - ^
02:07:461 (5) - ^
03:30:090 - Why Kiai time here?

Just apply what I said about my last mod.
Map is still a mess in terms of jumps and overmap but its much better than your Alone diff.

Good luck
Topic Starter
A d r i a n

i hate pp wrote:

Hello

Ingayne


00:37:290 (1) - Why so many points? Fixed
00:40:375 (3) - ^ Fixed

00:42:947 - Everything up to this part feels overmapped. Try to use sliders more and find a pattern. Working on x.x
00:43:118 (1) - Doesn't give enough time after the spinner to recover Fixed
01:28:033 (1,2) - Place these closer together Fixed
01:28:718 (1,2,3,4,5,6,7,8,9) - Curve this Fixed
01:29:490 (1) - More recovery time Fixed
01:53:404 (8) - Too many points Fixed
01:59:575 (1) - ^ Fixed
02:07:461 (5) - ^ Fixed
03:30:090 - Why Kiai time here? Fixed lol

Just apply what I said about my last mod.
Map is still a mess in terms of jumps and overmap but its much better than your Alone diff. yeah, i think it is better XD

Good luck
Thanks!
Spagett
Chatlog [Light Insane]
SPOILER
18:37 Spagett: So, on light insane
18:37 Spagett: 01:45:518 (5,1,2,3) - the flow gets kind of thrown off here.
18:37 Spagett: You jump back to the slider, and it's slightly disorienting
18:38 Spagett: 01:04:718 (1) - make this kickslider kick on the blue notes, not just the reds
18:40 Spagett: 01:27:347 (5,6,1,2,1) - each new combo, rotate them by thirty, under the edit tab, or Control + Shift + R
18:41 Spagett: 02:03:690 (1) - The velocity change may or may not throw a player off. I would advise changing it.
18:42 Spagett: You're mapping is great, by the way :)
18:42 Spagett: Just little things, y'know?
18:43 A d r i a n: XD thanks man, im just mapping fou fun
18:43 Spagett: 02:45:347 (3,4,5) - 02:48:090 (2,3,4) - again with the slider velocity change :3
18:45 Spagett: My last little tidbit is, when you're mapping the song, just put on the hitsound then. It'll avoid having to go back and put on the hitsounds later :(
Topic Starter
A d r i a n

Spagett wrote:

Chatlog [Light Insane]
SPOILER
18:37 Spagett: So, on light insane
18:37 Spagett: 01:45:518 (5,1,2,3) - the flow gets kind of thrown off here. Fixed
18:37 Spagett: You jump back to the slider, and it's slightly disorienting Fixed
18:38 Spagett: 01:04:718 (1) - make this kickslider kick on the blue notes, not just the reds Fixed
18:40 Spagett: 01:27:347 (5,6,1,2,1) - each new combo, rotate them by thirty, under the edit tab, or Control + Shift + R Fixed
18:41 Spagett: 02:03:690 (1) - The velocity change may or may not throw a player off. I would advise changing it. Fixed
18:42 Spagett: You're mapping is great, by the way :) :3333 xD
18:42 Spagett: Just little things, y'know?
18:43 A d r i a n: XD thanks man, im just mapping fou fun
18:43 Spagett: 02:45:347 (3,4,5) - 02:48:090 (2,3,4) - again with the slider velocity change :3
i think i'll leave this part like this

18:45 Spagett: My last little tidbit is, when you're mapping the song, just put on the hitsound then. It'll avoid having to go back and put on the hitsounds later :(
thanks, i'll try to put hitsounds or someone to help me xD
Osuology
[Easy]
00:18:090 (1) - Could you maybe like make this the same spacing as previous note pls?
00:45:518 (1) - Pls just make symmetrical.
01:10:547 (4) - Why not map beats in between 3 and 4?
01:15:690 (1) - Just properly stack pls.
01:24:261 (1,2) - Space the 2 further pls.
02:09:861 (7,8) - Why the heck you change how the rhythm is all of a sudden?
02:29:061 (6,7) - WHY SO CLOSE WTH
02:30:775 (1,2,3,4,5,6) - I understand it's hard to map but this probably shouldn't be this way. maybe use more sliders?
02:35:233 (1) - Kiai time isn't snapped, fix it.
03:46:204 (1,2,3,4) - What is this mapped to?

[Normal]
whoa SV is way too high pls nerf
00:11:575 (1,2,3,4) - Why anti jumps all of a sudden? No need for these.
00:15:347 (8,9) - Jump? Why?
00:19:118 (1,1,1,1,1,1) - Why NC? You can't just squander NC's everywhere for sake of reading, that's not how it works. Without these, it's unreadable by most normal players, and thus isn't a pattern you should be putting in a normal.
00:26:661 (4,5,6,7) - Why random DS? It's barely even changing but it is. Keep it the same for this diff.
00:34:547 (6,1) - JEEZ THAT JUMP IS 2.1x DS. ARE YOU KIDDING ME?!? ON A NORMAL!??!?!?
00:45:518 (1) - Again, make this symmetrical pls, and the blanket properly blanketed.
00:50:318 (5) - Is it really that hard to stack something under a slider.
00:51:347 (8,9) - Jump again?????
01:00:604 (1,1,1,1,1) - With this again, the NC.
01:27:690 (1,1,1) - ^
01:35:233 (1,2,3,4) - That confused me as to what it actually is 'sposed to be. I don't understand the rhythm because of stack.
01:37:633 (8) - This not only overlaps with slider, but also with 5. Ugly to me.
02:28:375 (1,1,1,1,1) - you should already know hopefully
02:46:204 (6) - almost 2.0x DS jump in normal.
02:48:604 (4) - virtually unreadable by normal players.

[Light Insane]
00:50:318 (5,6) - Blanket pls?
Overlaps happen way too much and too many stacks are wrong to tell you, so look out for them.
01:18:432 (1,2) - Why jump?
01:24:947 (5,6) - ^ just in general make sure your jumps make sense.
02:03:347 (5) - 4x DS jump is a bit much dude
02:09:518 (2,3) - WTH jump

[Insane]
same as hard.
Lumin
NM from queue~
Okay I'm too lazy right now to mod any other diffs but there are few things I wan't to point out for you
1)Check aimods in all diffs
2)And all things I pointed out in this diff pretty much applies to other diffs too

[Alone]
  1. Check your aimod, lot of unsnapped objects
  2. I don't know if my computer is lagging or something but this shows that you don't have combo colors set
  3. 00:13:633 (6) - move this the way that this would be equally between 00:13:118 (3,4) -
  4. 00:18:604 (4,5) - copypaste sliders?
  5. 00:19:290 (6,2) - slight overlap
  6. 00:19:975 (3,4) - bad blanket, good blanket
  7. 00:22:890 (5,8,2) - slight overlapping
  8. 00:29:404 (3,5) - copypaste and same y-coordinate
  9. 00:31:290 (7) - make curve less
  10. 00:32:661 (5,1) - overlap
  11. 00:34:204 (6,1) - you can do better blanket
  12. 00:35:404 (4) - pretty strong vocal in the sliderend, I'd make that note Do it like this and you instantly notice the difference
  13. 00:42:433 (6) - I would make this last to 00:43:633 and spinner starting at 00:43:804
  14. 01:04:718 (1,2,3,4,5,6,7,8,9,1,2,3) - inconsistent spacing bro
  15. 01:07:461 (8) - definitely NC
  16. 01:16:890 (9,2) - overlap
  17. 01:20:318 (1,1) - NC on red tick wut? And don't give me explanations about emphaziting drums or something just no
  18. 01:23:918 (1) - make curve less for better blanket
  19. 01:28:975 why no note?
  20. 01:29:490 (1) - make spinner start at red tick
  21. 01:35:747 (5,1) - copypaste
  22. 01:51:347 (1,3) - better blanket
  23. 01:52:718 (6) - NC
  24. 01:52:718 (6,7) - I'd make these 1/1 slider
  25. 01:59:575 (1) - just never, NEVER do simply curved sliders with more than one foking anchor :x (Unrankable)
  26. 02:07:118 (3) - ^ these are first ones I noticed so if you have more of these fix them immediately, won't point them out anymore
  27. 02:08:660 (6,1) - just slightly acceptable (consider to fix) but 02:09:346 (2,4) - bad overlap
  28. 02:26:147 (4,6) - overlap
  29. 02:33:433 (1) - you never start NC on blue tick, start this on 9
  30. 02:35:233 (1) - this surprise of Slider velocity here, good :D
  31. 02:39:690 (7) - NC
  32. 02:43:461 (1,3) - bad blanket
  33. 02:56:747 note here
  34. 02:57:175 (1,2,3,4) - smaller jumps then bigger between these 02:58:033 (4,5) - for emphatizing the strong beat
  35. 03:11:233 (3,5) - overlap
  36. 03:12:261 (1,3) - slightly bad blanket, make 3 curve bit more
  37. 03:17:748 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - inconsistent spacing
  38. 03:32:490 (7) - NC and make some shape for this, this long slider with only one curve is pretty boring
  39. 03:42:775 (2) - no sound at the start of this slider
  40. 03:43:718 (1) - make this spinner start at white spike
  41. 03:47:918 (1,2,3) - better like this
Good luck!
Topic Starter
A d r i a n

Osuology wrote:

[Easy]
00:18:090 (1) - Could you maybe like make this the same spacing as previous note pls?
00:45:518 (1) - Pls just make symmetrical.
01:10:547 (4) - Why not map beats in between 3 and 4?
01:15:690 (1) - Just properly stack pls.
01:24:261 (1,2) - Space the 2 further pls.
02:09:861 (7,8) - Why the heck you change how the rhythm is all of a sudden?
02:29:061 (6,7) - WHY SO CLOSE WTH
02:30:775 (1,2,3,4,5,6) - I understand it's hard to map but this probably shouldn't be this way. maybe use more sliders?
02:35:233 (1) - Kiai time isn't snapped, fix it.
03:46:204 (1,2,3,4) - What is this mapped to?

[Normal]
whoa SV is way too high pls nerf
00:11:575 (1,2,3,4) - Why anti jumps all of a sudden? No need for these.
00:15:347 (8,9) - Jump? Why?
00:19:118 (1,1,1,1,1,1) - Why NC? You can't just squander NC's everywhere for sake of reading, that's not how it works. Without these, it's unreadable by most normal players, and thus isn't a pattern you should be putting in a normal.
00:26:661 (4,5,6,7) - Why random DS? It's barely even changing but it is. Keep it the same for this diff.
00:34:547 (6,1) - JEEZ THAT JUMP IS 2.1x DS. ARE YOU KIDDING ME?!? ON A NORMAL!??!?!?
00:45:518 (1) - Again, make this symmetrical pls, and the blanket properly blanketed.
00:50:318 (5) - Is it really that hard to stack something under a slider.
00:51:347 (8,9) - Jump again?????
01:00:604 (1,1,1,1,1) - With this again, the NC.
01:27:690 (1,1,1) - ^
01:35:233 (1,2,3,4) - That confused me as to what it actually is 'sposed to be. I don't understand the rhythm because of stack.
01:37:633 (8) - This not only overlaps with slider, but also with 5. Ugly to me.
02:28:375 (1,1,1,1,1) - you should already know hopefully
02:46:204 (6) - almost 2.0x DS jump in normal.
02:48:604 (4) - virtually unreadable by normal players.

[Light Insane]
00:50:318 (5,6) - Blanket pls?
Overlaps happen way too much and too many stacks are wrong to tell you, so look out for them.
01:18:432 (1,2) - Why jump?
01:24:947 (5,6) - ^ just in general make sure your jumps make sense.
02:03:347 (5) - 4x DS jump is a bit much dude
02:09:518 (2,3) - WTH jump

[Insane]
same as hard.
Normal, and easy fixed, working on Insane and light insane. thanks for your time dude! o/
Yahuri
From my queue~

General
Change combo colors. I suggest: variations of blue and green
Add in some custom hitsounds?

Alone
00:03:004 (1,2) - blanket
00:03:861 (1) - personally i think this note and this note 00:04:718 (2) are too close together
00:06:090 (2,3,4) - make DS larger
00:13:118 (3,4,6) - really close together
00:19:290 (6,2) - ^
00:22:890 (5,8) - ^
00:27:861 (2,3) - blanket
00:31:290 (7,8) - ^
00:32:661 (5,1) - too close
00:33:175 (1,2,4) - ^
00:33:861 (4,6) - ^
00:34:033 (6,1) - blanket
00:35:918 (1,2) - ^
00:36:947 (6,1,2) - blanket at least one of these?
00:37:804 (2,5) - too close
00:38:833 (2,3) - blanket?
00:38:833 (2,5) - too close
00:42:433 (6) - i just dont think this kind of slider is suitable for this spot because its awk looking and theres nothing for it to blanket. I would change it into a backwards C shape.
02:10:204 (6) - ^
00:43:118 (1) - end this at 00:45:518?
02:10:890 (1) - end this at 02:13:290?
00:56:490 - the hitsounding is way too loud compared to the previous section. it jumps from 10-80% (8 times as loud) so yeah I would boot up the hitsounding in the previous section (especially because it is barely audible) and also tone down this section. Recommended: minimum 20% then maximum 70% (70% for kiai only) If you change hitsounds, the volume might need to change again sooo yeah. The hitclaps right now are just really loud.
01:47:575 (1,2) - blanket
02:36:775 (2,3,4,6) - ^
02:37:975 (1,3) - ^
02:39:004 (5,7) - ^
02:39:004 (5,8) - too close
02:40:033 (1) - NC here?
02:43:461 (1,3) - blanket
02:44:833 (1,3) - too close
02:46:204 (1,2) - blanket
03:04:718 (5,6) - blanket

Good luck!
Topic Starter
A d r i a n

Lumin wrote:

NM from queue~
Okay I'm too lazy right now to mod any other diffs but there are few things I wan't to point out for you
1)Check aimods in all diffs
2)And all things I pointed out in this diff pretty much applies to other diffs too

[Alone]
  1. Check your aimod, lot of unsnapped objects yeah i havent used DS :/ but i already fixed the other difficulties
  2. I don't know if my computer is lagging or something but this shows that you don't have combo colors set
    no, but now are configured
  3. 00:13:633 (6) - move this the way that this would be equally between 00:13:118 (3,4) -
  4. 00:18:604 (4,5) - copypaste sliders?
  5. 00:19:290 (6,2) - slight overlap
  6. 00:19:975 (3,4) - bad blanket, good blanket
  7. 00:22:890 (5,8,2) - slight overlapping
  8. 00:29:404 (3,5) - copypaste and same y-coordinate fixed
  9. 00:31:290 (7) - make curve less fixed
  10. 00:32:661 (5,1) - overlap
  11. 00:34:204 (6,1) - you can do better blanket
  12. 00:35:404 (4) - pretty strong vocal in the sliderend, I'd make that note Do it like this and you instantly notice the difference changed
  13. 00:42:433 (6) - I would make this last to 00:43:633 and spinner starting at 00:43:804 fixed
  14. 01:04:718 (1,2,3,4,5,6,7,8,9,1,2,3) - inconsistent spacing bro
  15. 01:07:461 (8) - definitely NC fixed
  16. 01:16:890 (9,2) - overlap fixed
  17. 01:20:318 (1,1) - NC on red tick wut? And don't give me explanations about emphaziting drums or something just no xD Fixed
  18. 01:23:918 (1) - make curve less for better blanket fixed
  19. 01:28:975 why no note?
  20. 01:29:490 (1) - make spinner start at red tick Fixed
  21. 01:35:747 (5,1) - copypaste
  22. 01:51:347 (1,3) - better blanket fixed
  23. 01:52:718 (6) - NC fixed
  24. 01:52:718 (6,7) - I'd make these 1/1 slider
  25. 01:59:575 (1) - just never, NEVER do simply curved sliders with more than one foking anchor :x (Unrankable) fixed
  26. 02:07:118 (3) - ^ these are first ones I noticed so if you have more of these fix them immediately, won't point them out anymore fixed
  27. 02:08:660 (6,1) - just slightly acceptable (consider to fix) but 02:09:346 (2,4) - bad overlap
  28. 02:26:147 (4,6) - overlap
  29. 02:33:433 (1) - you never start NC on blue tick, start this on 9 fixed
  30. 02:35:233 (1) - this surprise of Slider velocity here, good :D xD
  31. 02:39:690 (7) - NC fixed
  32. 02:43:461 (1,3) - bad blanket
  33. 02:56:747 note here
  34. 02:57:175 (1,2,3,4) - smaller jumps then bigger between these 02:58:033 (4,5) - for emphatizing the strong beat
  35. 03:11:233 (3,5) - overlap
  36. 03:12:261 (1,3) - slightly bad blanket, make 3 curve bit more Fixed
  37. 03:17:748 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - inconsistent spacing
  38. 03:32:490 (7) - NC and make some shape for this, this long slider with only one curve is pretty boring
  39. 03:42:775 (2) - no sound at the start of this slider added
  40. 03:43:718 (1) - make this spinner start at white spikefixed
  41. 03:47:918 (1,2,3) - better like this
changed

Good luck! Thanks for the tips o/ working on the spacing xD
Topic Starter
A d r i a n

Yahuri wrote:

From my queue~

General
Change combo colors. I suggest: variations of blue and green Changed
Add in some custom hitsounds? i'll see what I can do :<
or i hope someone can help me with this =w=


Alone
00:03:004 (1,2) - blanket
00:03:861 (1) - personally i think this note and this note 00:04:718 (2) are too close together yeah bad spacing ;w;
00:06:090 (2,3,4) - make DS larger
00:13:118 (3,4,6) - really close together
00:19:290 (6,2) - ^
00:22:890 (5,8) - ^
00:27:861 (2,3) - blanket
00:31:290 (7,8) - ^
00:32:661 (5,1) - too close
00:33:175 (1,2,4) - ^
00:33:861 (4,6) - ^
00:34:033 (6,1) - blanket
00:35:918 (1,2) - ^
00:36:947 (6,1,2) - blanket at least one of these?
00:37:804 (2,5) - too close
00:38:833 (2,3) - blanket?
00:38:833 (2,5) - too close
00:42:433 (6) - i just dont think this kind of slider is suitable for this spot because its awk looking and theres nothing for it to blanket. I would change it into a backwards C shape.
02:10:204 (6) - ^
00:43:118 (1) - end this at 00:45:518?
02:10:890 (1) - end this at 02:13:290?
00:56:490 - the hitsounding is way too loud compared to the previous section. it jumps from 10-80% (8 times as loud) so yeah I would boot up the hitsounding in the previous section (especially because it is barely audible) and also tone down this section. Recommended: minimum 20% then maximum 70% (70% for kiai only) If you change hitsounds, the volume might need to change again sooo yeah. The hitclaps right now are just really loud.
01:47:575 (1,2) - blanket
02:36:775 (2,3,4,6) - ^
02:37:975 (1,3) - ^
02:39:004 (5,7) - ^
02:39:004 (5,8) - too close
02:40:033 (1) - NC here?
02:43:461 (1,3) - blanket
02:44:833 (1,3) - too close
02:46:204 (1,2) - blanket
03:04:718 (5,6) - blanket

Good luck! thanks! working on it~~~
TehTotalPwnage
I've been waiting on a beatmap for this song for a while. Glad to see that there are people working on it. Anyways...

Easy
  1. Personal opinion, but it feels like even for an easy, the slider velocity is a little bit slow. Remember, easy difficulty doesn't always mean a slow slider velocity! Just set it to one that's fairly reasonable for this difficulty.
  2. The notes in a lot of places are directly next to each other, despite their distance on the timeline. Try spacing them out more. For a newer player, close buttons usually lead people to think "Must immediately click."
  3. 00:12:604 (5) - More of a minor annoyance, but it took me a moment to realize that flashing red on the slider skin means go back. Just a minor note.
  4. 00:29:404 (1) - Just another opinion, but that feels like a rather strange place to put a spinner. It'd probably be better to leave spinners for the leadups.
  5. 00:41:404 (8) - Stacks are something a little confusing for newer players. Try to space them apart instead of stacking them. There's a lot of stacking I noticed, but I'll only point out a few examples.
  6. 00:41:404 (8) - To me, this feels like a strange place for a Kiai.
  7. 01:04:033 (6) - That spinner I referenced earlier probably fits better here.
  8. 01:15:690 (1,2) - Stacked slider and button. Probably confusing to a new player. Also space out buttons 2, 3, and 4 for better clarity.
  9. 01:24:261 (5) - More stacked notes that'll throw someone off.
  10. 01:42:775 - It's a little hard to tell the color difference between these two combos.
  11. 02:09:861 (7) - Rhythm suddenly thrown off from every two notes to one note.
  12. 02:29:747 (7) - That's a whole lot of stacking o.0
  13. 02:35:233 (1) - It feels rather weird for the slider velocity to drop even slower than it already is. The effect makes sense, but woah, this is seriously slow.

Normal
  1. 00:12:604 (4,5) - Slider number 4 ends on the opposite side of number 5. That's weird at the safest and is going to throw someone off at the worst.
  2. 00:29:061 (1) - Weird spinner has not gone away.
  3. 01:03:347 (1,2,3) - This part is a little bit misleading. It makes me think I go from slider 1 to slider 3, forgetting about the existence of button 2.
  4. 01:24:261 (3) - Everything in this combo from 3 to 8 is really hard to follow. I've continued to drop my combo at this consistent point.
  5. 01:39:690 (1) - This one is probably just me, but this chain feels a bit long for normal and hard to follow.
  6. 02:51:690 (3) - Appearance of slider makes this a little bit hard to read/follow.

I can tell there's a lot of effort you've put into this though! Keep up the good work!
Domi200
Hey here is my mod <3

[General]
  1. Filesize of the mapset exceeds 10MB without video
  2. This map may need an epilepsy warning, as it contains frequently toggled storyboards. //Not sure if you still need this but its in the AiMod
  3. No preview points
  4. Conflictings tags - The tags on the diffs should be the same on all diffs
[Easy]
  1. The tags conflicht with the tags on the Insane
  2. 00:28:033 (5,6) - You want to keep a constant Distance Spacing on an Easy diff
  3. 00:59:918 (6,1) - ^
  4. 01:08:833 (1,2,3) - ^ Maybe Im wrong informed but Im pretty sure you shouldnt change the DS in an Easy (I just assume for the rest you know what I mean and ignore the rest of the DS because I guess you made it on purpose)
  5. Aswell as the Slider Velocity you did at several points 01:07:461 (1) - 02:21:175 (1) - 02:35:233 (1) - 03:30:090 (1) -
  6. 02:49:633 (3) - Sliderend isnt snapped
  7. 01:51:347 (4,5) - the overlap doesnt look good
  8. 01:56:147 (4) - Too short
  9. 02:10:204 (3) - Slider goes too far of the editor and will reach into the hiterror bar
  10. In case you wont change to a constant SV - Why did you slow down on the Kiai? Doesnt make sense
  11. 02:51:004 (4) - Overlapping too

    Its a solid diff but the patterns arent really appealing. Try to use some nice blankets here and there and general some nice looking patterns instead of the same looking linear "flow". Its a bit boring to watch/play. And yea DS and SV should be constant on Easy and Normal diffs AFAIK
[Normal]
  1. 00:08:147 (5) - I guess I can skip the DS again since its on purpose
  2. 00:16:718 (1,2,3) - Bad looking overlap
  3. 00:15:347 (8,9,1,2,3,4,5) - general flow suffers a bit on this part
  4. 00:21:175 (4,5,6) - I see what you tried here but the music isnt suggesting anything like that so its unnecessary for a pattern like this and you can avoid the overlap with a better DS
  5. 00:18:090 (5,1,2,3,4,5,6) - The new rythm starts at the Slider(5) so NC there and you get out off sync because of the repeater as you see at the end after (6) you will have this break in your map. Can be avoid by using 8 1/1 sliders or some variotions like 3 sliders 4 singles 3 sliders doesnt matter just make sure you keep the rythm
  6. 00:29:061 (1) - No need for a spinner you can map this
  7. Timing section at 00:45:690 not needed
  8. 00:53:918 (1) - I would remove this - Correct timimg would be from 00:55:118 to 00:56:490 But I prefer starting at 00:56:490 (1) - with the way you did
  9. 01:04:375 (3) - You can repeat this one to the beat
  10. 01:12:261 (5,6) - swap 5 and 6 delete the single and extend the repeater | Like you did here 01:17:747 (8) -
  11. 01:29:747 (1) - Too short - Better off removing it
  12. 01:39:690 (1,2,3,4,5) - Overmapped for this diff
  13. 01:49:290 (5,6,7,8,9) - Overmapped in general
  14. 01:56:147 (3) - ^
  15. 02:01:633 (2,3) - weird flow
  16. 02:10:204 (7) - You can extend this one till 02:11:575 and add Sof Sampleset on the sliderend
  17. 02:21:175 (1) - Remove - Same as with the last spinner
  18. 02:25:633 (4) - Slider end isnt snapped
  19. 02:35:233 (1) - SV change doesnt fit | Same as in Easy I dont think you should use SV changes in the Normal diff
  20. 02:35:233 (1,2,3) - and following.. - You get out off sync a lot here with sliders ending on a strong beat and such. You have to pay more attention to the strong beats in the song and map those instead of the small ones
  21. 02:41:404 (12) - you should hear that this is offbeat - shorten it
  22. 02:52:375 (5) - Overlap
  23. 02:54:433 (1,2,3,4,5,6,7) - This is a good pattern
  24. 03:07:118 (4,5,6,7) - if you listen to the strong beats here its not what you mapped its the "stream" where you mapped nothing | !Doesnt mean you should map a stream - Just make it a repeatslider !
  25. 03:32:833 (1) - remove and make (3) a slider
  26. 03:38:661 (1) - remove make (5) a slider
  27. Remove the last 2 timing sections you added they're useless
  28. 03:48:947 (1) - Not a fan of this one either

    Wish there were more patterns in it like in the easy this one has too many linear chains of singles. You get offbeat at some points better pay more attention to that. If it helps you keep an eye on the timeline usually the long white lines are the strong beats. Ofc its depending on the song etc but its a good indicator.
[Hard]
  1. Why is the beginning not mapped? The mapset should start with the same beat and end on the same. Maybe there are exceptions for GDs idk
  2. 00:24:947 (1,2,3,4) - What is this mapped on? Feels awkward and doesnt sound good
  3. 00:30:433 (1,3) - Slow SV doesnt flow well here
  4. Remove timing section at 00:39:690
  5. 00:43:118 (1) - If you want to use it use it starting at 00:43:804 until 00:45:518 and remove all those timing sections in the break BUT In my opinion you are better off removing both spinners 00:43:118 (1,1) - and map this part. It seems lazy like this
  6. 01:30:775 (2,3,4,5,6) - Offbeat - Slider (4) and the way you hitsounded it makes it even more audible that its off
  7. 01:51:690 (1) - This would be a good pint to add a slower SV - Since the music drops off after the stream
  8. 01:58:890 (4,5) - missing some beats between those
  9. 01:59:575 (6) - NC
  10. 02:02:490 (2,3) - missed a beat
  11. 02:05:061 (1,1) - Remove the repating on the slider and start the spinner att 02:05:575 and end it at 02:07:290
  12. 02:10:204 (5) - closed circle slider like this isnt appealing at all and confusing to read at some points so you're better off with opening it a bit
  13. 02:35:233 (1) - Remove the Timing section before this note
  14. 02:39:004 (5) - Here again for example. You started mapping it and prob realized afterwards that something is off. You can even see it in the way you set the combo. Slider (5) is ending on a strong beat shorten it back to the red tick make it a soft sampleset on the end and Either put (6) on the strong beat on the white tick or remove it and add 2 note you dont want to have that slider (6) starting on a red tick. | Add NC after (5)
  15. 02:57:347 (2) - Overmapped
  16. 03:17:918 (1) - Remove and map the beat please
    The end part after the break doesnt look appealing at all. It looks all kind of rushed and the sliders arent in any good shape nor did you use any visible patterns on the singles
Im sitting on this for quite some time already haha

Okay what I can tell you is that you should get down and think more on the patterns and where you put sliders. Emphazise the song more instead of just folloing something in your head. Also clean up your timing sections if you dont need them anymore it looks like you just took all of them from an other difficulty but if you dont need them especially SV changes remove them. You can transfer the timingsections for the KIAI or BPM changes but the rest is up to the map itself and should be created right when you need them. Also try to figure out how to use a proper Distance Spacing to get a better flow just look at some other maps that are already ranked. Songs like this with a more or less repetitve beat live from the flow of the map if you dont get this done the entire maps suffers from it and its not enjoyable.

Keep up the work and good luck!
Kryptogram
Anexo el SB + la Easy terminada (Cualquier cambio o adicion que quieras hacer en el SB me avisas por pm), agrega te amo a los tags y agrega la epilepsy warning en todas las diff's.

http://puu.sh/o2mIu/b799604b35.rar
Topic Starter
A d r i a n

[Te][Amo] wrote:

Anexo el SB + la Easy terminada (Cualquier cambio o adicion que quieras hacer en el SB me avisas por pm), agrega te amo a los tags y agrega la epilepsy warning en todas las diff's.

http://puu.sh/o2mIu/b799604b35.rar

cool!
Listo
Doctor Flippers
My End of the M4M
My Map: https://osu.ppy.sh/b/959442

SPOILER
TeA's Easy
Seems all good to me.

SPOILER
Normal
00:04:375 (7) - These sliders seem to repeat one too many times. It works functionally, but the song is in four so having it repeat 5 times feels odd. Try making it like this http://puu.sh/p5eDU/5cc8499a1f.jpg or do what you did at 00:18:090 (1,2) as these feel much more natural
00:09:861 (1) - ^
00:12:604 (4) - ^
00:29:575 (1,2,3,1,2) Should look like this if you do all the below http://puu.sh/p5eZQ/0070b722ff.jpg
- 00:30:090 (2) - The space after this note is odd. Try making it a circle and then a slider that goes to the next note.
- 00:30:775 (3) - Should be on the red tick after
- 00:31:804 (2) - Should be on the red tick before but end at the same place
00:41:747 (6) - Too long. Try making it repeat once then having a spinner that ends at 00:45:518 (http://puu.sh/p5f8z/cc470f6492.jpg)
00:55:118 (1) - Spinner is too short for this difficulty. Have it start at 00:53:747 and end in the same place
01:22:890 (2) - This slider should be shorter (Just like this one 01:12:261 (5) )
01:22:890 (2,3,4,5,6) - Perfect Overlap may be too hard for this difficulty. Try unstacking at least (4) and (6). Also make it so the slider does not overlap 4
01:28:375 (4) - Try not to overlap in this easy of a difficulty
01:54:775 (5,1) - Move each back one beat to match other sections (such as 01:59:918 (4,5) )
02:01:975 (2) - Should start on the red tick http://puu.sh/p5fM7/5de7eb81b3.jpg
02:00:947 (1,2,3) - I would try fillinf in the gap by changing it to a circle and a slider then a circle (Like this http://puu.sh/p5fSc/577233b1bc.jpg&#41;
02:10:204 (7) - Would work better as a spinner that ends at 02:13:290
02:44:147 (3,4,5,6,1) - Distance snap change seems out of place.
02:52:033 (4) - Unstack note
03:16:375 (1,2,3,4,5,6) - I`d say this is too hard for the difficulty, and would do a spinner, but it does fit the intensity of the song. If you really want the difficulty, try something more like this http://puu.sh/p5gcM/a347f9adf3.jpg
03:42:947 (4) - Should be on the red tick before
03:43:461 (5,1,2,3,4) - Slider is too short and the offbeats do not fit. Try this http://puu.sh/p5gt9/a514ea3171.jpg

SPOILER
Hard
Overall, the Approach Rate seems a little high. I'd drop it from 8.5 to 8
00:15:004 (6,1) - Remove (1) and extend slider (6) to the beat http://puu.sh/p5gBU/d67b4fb499.jpg
00:18:433 (1) - New Combo
00:29:061 (1,2,3,4,5) - Inconsistent Distance Spacing for no reason. Make it as small as the notes before it.
00:41:060 (2,3) - Inconsistent Distance Spacing make this spacing as long as the other notes around it
01:29:061 (2,3) - Put in the center of the sliders to make it look better (around x:252 y:196)
01:29:404 (1) - I would say this spinner is too hard for the difficulty as its almost too short for autopilot (which only gets 3000) I would just delete the spinner and put another circle at 01:30:261
01:45:861 (1,2,3,4) - Reverse the positions of (1,3) and (2) so that it goes back and forth ( http://puu.sh/p5he7/67cd7d8ee0.jpg (1 and 3 are on the left, 2 and 4 are on the right))
02:02:318 (1,2,3) - Replace with this http://puu.sh/p5hkm/71a7659e1e.jpg
02:04:718 (3,1) - Replace with this http://puu.sh/p5hps/5b550960c6.jpg
02:10:204 (5) - Make this slider end one beat later ( 02:11:918 ) or Put a spinner at 02:11:918 that goes until 02:13:290
02:56:147 (1) - Make this sliders curve the opposite of 02:56:490 (2)
03:07:975 (5) - Add a circle here
03:47:918 (1,2,3,4,5) - Replace with this http://puu.sh/p5hFo/b398f49a50.jpg
03:49:118 (1) - Make spinner start at 03:49:633 and end at 03:52:033

SPOILER
Insane
Overall, this difficulty needs more work. There are some really odd/ugly jumps. Try using more shapes (Ctrl+Shift+D in editor!) or symmetry!
Also, there are some odd two note stacks that would be better served as jumps.

00:00:000 In the very beginning, the whistle hitsound does not fit.
00:30:947 (4) - Remove finish hitsound
00:33:518 (3,4) - Stack 3 and 4 to match 1 and 2
00:43:118 (1) - Make Spinner end at 00:45:518
00:57:861 (1,2,3,4,5,6,7,8) - Try making a more regular shape or pattern (Maybe two squares or an octagon with cross jumps?)
01:04:375 (7,8) - Unstack. (8) would be better as a jump.
01:05:403 (9) - New combo
01:05:490 (1) - Remove New Combo
01:05:918 - Fill this gap in with notes. http://puu.sh/p5i23/dcc53470a0.jpg
01:06:089 (1,2,3,4,5,6,7,8) - Note placement is odd. Try making it symmetrical.
01:07:975 - Slider Velocity change would be good here
01:29:490 (1) - This spinner is REALLY HARD Autopilot only barely gets 1000. Save that for 6* or higher. Delete it. Maybe put a slider with really slow Velocity there in stead!
01:33:518 (1) - Straighten slider to match (2)
01:49:975 (1,2,3,4,5,6,7,8,9,10) - Add a note at 01:51:175 or carry the stream all the way to 01:51:347
01:54:261 (1) - End Spinner at 01:56:833
02:10:890 (1) - End Spinner at 02:13:290
02:20:490 (1) - Start Spinner at 02:21:518
02:29:747 (1) - Straighten slider to match other sliders
02:33:175 (9) - New Combo
02:33:261 (1) - Remove New Combo
02:33:775 (7) - Add note here
02:34:033 (2,3) - Unstack and make a jump
02:56:747 (6) - Add note here
03:18:433 (9) - New Combo
03:18:518 (1) - Remove New Combo
03:19:118 (8) - New Combo
03:19:290 (1) - Remove New Combo
03:19:975 (1) - Remove New Combo
03:20:489 (4) - New Combo
03:20:832 (1) - Remove New Combo
03:28:718 (5) - New Combo
03:29:061 (1) - Remove New Combo
03:29:747 (1) - Remove New Combo
03:30:090 (3) - New Combo
03:34:890 (9) - New Combo
03:36:947 (1) - Remove New Combo
03:42:775 (2) - Move to next red tick (03:42:947)
03:48:261 (3) - Remove this note
03:49:118 (1) - Make spinner start at 03:49:633 and end at 03:52:033

SPOILER
Alone
This map has similar problems to Insane
Overall, make the jumps more consistent with shapes or symmetry.

00:11:404 (2,3) - Unstack 2 and 3 or stack 4 and 5
00:19:975 (4,5) - Inconsistent Distance Spacing. Make this jump as long as the notes before it.
00:24:947 (1,2) - ^
00:31:290 (7,8) - ^
00:42:433 (6) - Make this slider end at 00:43:804
00:43:804 (1) - Make this spinner start at 00:44:147 and end at 00:45:518
01:00:604 (1,2,3,4) - Make these jumps the same size as 00:59:233 (1,2,3,4)
01:05:833 (6,7,8) - Make the stream go right out to the beat http://puu.sh/p5j9v/467cf9b5d2.jpg
01:29:575 (1) - This spinner is really hard. Even on this difficulty i'd change it to a slider with a really slow velocity.
01:54:261 (1) - End spinner at 01:56:833
02:04:718 (3,1) - Replace with something more like this http://puu.sh/p5jny/36a119088d.jpg
02:05:747 (2,1,2,3) - Consider making this a spinner instead (starting at 02:05:747 and ending at 02:07:461)
02:07:804 (1,2,3,4,5,6,7,8) - Either make all notes stacked in twos or make all notes jumps.
02:10:204 (6) - Delete slider and make spinner start here and end at 02:13:290
02:20:661 (1) - Make spinner start at 02:21:175 and end at 02:23:918
02:29:918 (2) - Straighten slider to match (3)
02:33:175 (9) - New Combo
02:33:347 (1) - Remove New Combo
02:35:233 (1) - I'd make the jumps here the largest in the song as it's the climax.
02:54:433 (1,2,3,4,5,6,7,8) - Make into a shape (Ctrl+Shift+D)
02:56:661 (6) - Move to x:240 y:272 (Where (1) is)
02:57:861 (3,4,5,6) - Make into a perfect square (Ctrl+Shift+D)
03:18:433 (9) - New Combo
03:18:691 (1) - Remove New Combo
03:42:775 (2,3) - Change to this http://puu.sh/p5jQG/6a3f87a3fd.jpg
03:43:804 (1) - End spinner at 03:46:204
03:46:204 (1) - Remove this circle
03:49:118 (1) - Start spinner at 03:49:633 and end it at 03:52:033

I like the map, but there are quite a few little details that need to be tweaked.
Good luck on ranking and thanks for the M4M. Can't wait to play the finished product! :)
Personelll0
Mod for Alone from modreq's


Overall points - The start of the map isnt neccessarily overmapped, but is certainly overspaced. Theres not too much difference in spacing between the beginning and the majority of the first chorus despite the 2 contrasting heavily in intensity. It would also allow you an avenue to add some variety to the map despite the song being relatively simple.

00:04:375 (1,2,3,4,5) - its pretty common to avoid angle bent sliders and use curved sliders for calmer sections of music and i feel that would work quite well for the 2 sliders in this section and a couple others in the intro of the song. By changing these but keeping the bent sliders you have in the chorus this would be another way of differentiating the beginning from the more intense sections
03:48:604 (2) - same here at the end, but the end reflects the calm nature of the section much better due to curved sliders

00:16:718 (1,2,3,4,5) - you break circular and linear flow on 4 here when its not a very strong sound, by moving for to fit this flow and keeping 5 where it is youd get much better flow and emphasis. I could suggest moving 4 to form a rhombus/diamond with the 1,2 and 3, if you wanted to maintain the somewhat uncomfortable linear flow while fixing the circular flow

01:05:747 (5) - i think this would work much better as a slider since theres a breath drawn (or some other sound) through the gap in the timeline that would be filled well by a slider

02:07:804 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this entire section, while rhythmically dense in the music is still much less intense than the chorus and spacing should mirror that

The section between 01:51:347 and 02:13:290 is good because its much calmer and reflects the music, but could do with the rhythms within it being expressed a little more consistently
For example: 01:54:261 (1) - and 01:59:575 (1,2,3,1,2,3,1) - are the same sound and rhythm and are mapped completely differently

02:55:804 (1,2,3,4,5,6,7,8,1) - this is the final "fill" of the most intense part of the song and isnt really mapped to reflect this, increasing spacing and perhaps using some linear flow with no circular component could really highlight this section. You can also put a triple or 1/4 slider instead of just a note on 6 to try and and some real meat to this section


Overall the map is pretty fun but you need to work on emphasis, both on a map wide and object based level.
My suggestions would be using non-linear but comfortable flow in the beginning, so spacing will be low and then more linear and circular flow with higher spacing for the chorus, emphasising the more important sounds through high spacing between the previous note and the more powerful note.
You can also achieve this by lowering spacing on some of the weaker sounds.
Also, take advantage of this songs really powerful buildups and drops and make them feel more intense than just 1 long spaced stream by increasing spacing in the notes associated with it and mapping them in a somewhat easily recognizable pattern (you did this for a star in the second Kiai i think)

Sorry i cant mod the other difficulties, i could try mod the insane but the rest are certainly out of my ability and understanding :(
Good luck if you're going for rank, i look forward to playing the finished product, this song has needed a full length map for a while now!
LimePixel
Hi, request from my modding queue. Hope it helps :)
Something from the start, the skin blends in with the Storyboard. Especially the slider bodies. Make them some other bright colors instead of gray.


For the Normal, in general I think you should space things out, for example 00:09:518 (2,1). Hard reading for a Normal diff is out of place and confusing for players.

00:29:575 (1,2,3,1,2,3) - Here, you're mapping most words from the singing portion of the song, but previously you just had long sliders over these sounds. Pick one, I suggest the long sliders (00:23:575 (1,2,1) )

01:12:261 (5) - Consider making it repeat once less. There are only 4 strong sounds here but you emphasize the 5th the same way as the other 4, which is very out of place. Same with 01:17:747 (8) and other instances

01:35:233 (1,2,3) - If you must put objects to emphasize these 3 sounds, add a 1/4th slider that repeats. These bursts of 3 objects for a Normal is ok but hard to hit especially when it comes out of nowhere.

For the Hard, in general try fixing the hitsounds. Somewhere they're overused, somewhere they're needed more.

00:14:661 (4,5,6) - You can't just throw this randomly after so many slow single sliders. Especially in the calm section of the song, at the start.

02:58:890 (3) - Move lower, between 02:59:233 (4,5) -

There will be a few of these following spinners that I think are unnecessary, and should be replaced with hit objects:
00:37:804 (1) - 01:54:261 (1) - 02:05:404 (1) .

Other diffs look fine to me, just the things I pointed out above should be taken into consideration for these diffs as well.
If this mod isn't helpful, please ignore it :)
Topic Starter
A d r i a n

Personelll0 wrote:

Mod for Alone from modreq's


Overall points - The start of the map isnt neccessarily overmapped, but is certainly overspaced. Theres not too much difference in spacing between the beginning and the majority of the first chorus despite the 2 contrasting heavily in intensity. It would also allow you an avenue to add some variety to the map despite the song being relatively simple. yeah! i didn't feel that it was overmapper since it is an extra diff, but you're right it was over spaced. Fixed

00:04:375 (1,2,3,4,5) - its pretty common to avoid angle bent sliders and use curved sliders for calmer sections of music and i feel that would work quite well for the 2 sliders in this section and a couple others in the intro of the song. By changing these but keeping the bent sliders you have in the chorus this would be another way of differentiating the beginning from the more intense sections.
03:48:604 (2) - same here at the end, but the end reflects the calm nature of the section much better due to curved sliders i changed those into normal sliders (curved) it feels better. Fixed

00:16:718 (1,2,3,4,5) - you break circular and linear flow on 4 here when its not a very strong sound, by moving for to fit this flow and keeping 5 where it is youd get much better flow and emphasis. I could suggest moving 4 to form a rhombus/diamond with the 1,2 and 3, if you wanted to maintain the somewhat uncomfortable linear flow while fixing the circular flow

01:05:747 (5) - i think this would work much better as a slider since theres a breath drawn (or some other sound) through the gap in the timeline that would be filled well by a slider

02:07:804 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this entire section, while rhythmically dense in the music is still much less intense than the chorus and spacing should mirror that Remapped. Fixed

The section between 01:51:347 and 02:13:290 is good because its much calmer and reflects the music, but could do with the rhythms within it being expressed a little more consistently
For example: 01:54:261 (1) - and 01:59:575 (1,2,3,1,2,3,1) - are the same sound and rhythm and are mapped completely differently i know what are you saying it sounded weird. Fixed


02:55:804 (1,2,3,4,5,6,7,8,1) - this is the final "fill" of the most intense part of the song and isnt really mapped to reflect this, increasing spacing and perhaps using some linear flow with no circular component could really highlight this section. You can also put a triple or 1/4 slider instead of just a note on 6 to try and and some real meat to this section Remapped. Fixed


Overall the map is pretty fun but you need to work on emphasis, both on a map wide and object based level.
My suggestions would be using non-linear but comfortable flow in the beginning, so spacing will be low and then more linear and circular flow with higher spacing for the chorus, emphasising the more important sounds through high spacing between the previous note and the more powerful note.
You can also achieve this by lowering spacing on some of the weaker sounds.
Also, take advantage of this songs really powerful buildups and drops and make them feel more intense than just 1 long spaced stream by increasing spacing in the notes associated with it and mapping them in a somewhat easily recognizable pattern (you did this for a star in the second Kiai i think)

Sorry i cant mod the other difficulties, i could try mod the insane but the rest are certainly out of my ability and understanding :(
Good luck if you're going for rank, i look forward to playing the finished product, this song has needed a full length map for a while now!

thanks for your mod!, ill do my best in order to rank it!
Topic Starter
A d r i a n

LimePixel wrote:

Hi, request from my modding queue. Hope it helps :)
Something from the start, the skin blends in with the Storyboard. Especially the slider bodies. Make them some other bright colors instead of gray.


For the Normal, in general I think you should space things out, for example 00:09:518 (2,1). Hard reading for a Normal diff is out of place and confusing for players. Fixed

00:29:575 (1,2,3,1,2,3) - Here, you're mapping most words from the singing portion of the song, but previously you just had long sliders over these sounds. Pick one, I suggest the long sliders (00:23:575 (1,2,1) ) i put sliders. Fixed

01:12:261 (5) - Consider making it repeat once less. There are only 4 strong sounds here but you emphasize the 5th the same way as the other 4, which is very out of place. Same with 01:17:747 (8) and other instances Fixed. now those sliders only repeat 4 times, i think it sounds better

01:35:233 (1,2,3) - If you must put objects to emphasize these 3 sounds, add a 1/4th slider that repeats. These bursts of 3 objects for a Normal is ok but hard to hit especially when it comes out of nowhere. Fixed. i added a slider instead

For the Hard, in general try fixing the hitsounds. Somewhere they're overused, somewhere they're needed more.

00:14:661 (4,5,6) - You can't just throw this randomly after so many slow single sliders. Especially in the calm section of the song, at the start. Fixed.

02:58:890 (3) - Move lower, between 02:59:233 (4,5) - Fixed.

There will be a few of these following spinners that I think are unnecessary, and should be replaced with hit objects:
00:37:804 (1) - 01:54:261 (1) - 02:05:404 (1) . Fixed, but i think that the 2nd spinner is ok, so ill left it.

Other diffs look fine to me, just the things I pointed out above should be taken into consideration for these diffs as well.
If this mod isn't helpful, please ignore it :)
Thanks for your mod!, it was useful!
Einja
Yo this is from my queue

[General]
What a difficulty spike between normal and hard LOL
You also need to check AiMod (ctrl + shift + a) a lot, a preview point isn't set, and the tags conflict in the insane diff. There are also a TON of unsnapped objects and kiai times. You also need to fix DS issues on normal as well.


[alone]
00:06:347 (3) - You're overmapping stuff placing 1/4 beats in the beginning. There aren't any, and even if they were, they are barely audible, so there's no need to emphasize them at all.

00:19:290 (6,7,1) - ^

00:29:918 (5,6) - stack properly please

00:36:947 (6,2) - ^

00:43:804 (1) - spinner should end on the pervious white tick because that's where lyrics begin.

00:57:518 (6,3,4) - overlap 3 and 4 with slider 6's end

01:05:747 (5) - putting a circle there and ending a stream doesn't feel right. NC it and replace it with a 3/4 slider

01:17:061 (1,2) - why the 1/1 beats, the music barely changes.

01:31:975 (6,2) - blanket

01:33:518 (1,2) - stack slider 1 head perfectly with 2 please

01:46:718 (4) - the slider end needs to be clickable, since a strong drum is there. Replace slider with 2 circles. There are also a TON of other situations like this in your map, please take a look at them.

02:20:661 (1) - spinner should be extended by 3 1/2 white ticks to fit with 02:24:261 (1) -

that's all i have to say
good luck!
Topic Starter
A d r i a n

Einja wrote:

Yo this is from my queue

[General]
What a difficulty spike between normal and hard LOL
You also need to check AiMod (ctrl + shift + a) a lot, a preview point isn't set, and the tags conflict in the insane diff. There are also a TON of unsnapped objects and kiai times. You also need to fix DS issues on normal as well.


[alone]
00:06:347 (3) - You're overmapping stuff placing 1/4 beats in the beginning. There aren't any, and even if they were, they are barely audible, so there's no need to emphasize them at all.

00:19:290 (6,7,1) - ^

00:29:918 (5,6) - stack properly please

00:36:947 (6,2) - ^

00:43:804 (1) - spinner should end on the pervious white tick because that's where lyrics begin.

00:57:518 (6,3,4) - overlap 3 and 4 with slider 6's end

01:05:747 (5) - putting a circle there and ending a stream doesn't feel right. NC it and replace it with a 3/4 slider

01:17:061 (1,2) - why the 1/1 beats, the music barely changes.

01:31:975 (6,2) - blanket

01:33:518 (1,2) - stack slider 1 head perfectly with 2 please

01:46:718 (4) - the slider end needs to be clickable, since a strong drum is there. Replace slider with 2 circles. There are also a TON of other situations like this in your map, please take a look at them.

02:20:661 (1) - spinner should be extended by 3 1/2 white ticks to fit with 02:24:261 (1) -

that's all i have to say
good luck!
Hey! I fixed all those problems it seems ill need to remap hard diff
Thanks for your mod it was very helpful!!
Silicon-Based
Alone:

General:
- AR is too high for this star rating, I suggest 9.1 to 9.3. The very first jumps, where the music is quiet, feel odd because of this.
- OD is too low. Consider 8.0-8.8.
- The map does not seem to have any major mechanical errors, so it's definitely rankable.
- I fail to sense any underlaying concept. Most of the patterns seem just random, and there aren't any unique elements about the map. Thus, it will be difficult to catch the attention of a BN. The map needs variety. Having a storyboard and custom skinning is an advantage, but mapping itself is still the most crucial element.
- The spacing generally seems quite inconsistent, which is very likely to impede the ranking of your mapset.
- I like the hitsounding.
- The map isn't pleasing in an aesthetical way. This is closely linked with the lack of a concept.

Specific:
- First 23 seconds: You decided to use jumps at resonably sharp angles. I feel the song is too static for such patterns at this section. I would have preferred a more circular flow.
00:12:090 (5) - Is there a reason why this isn't as curved as your other sliders. The beat doesn't seem to be special here.
01:21:175 (1) - Increase spacing.
01:29:404 (5) - NC for the finisher?
03:19:119 (6) - ^
01:31:290 (4) - Increase spacing.
- Starting at 01:51:347 (1) - Spacing the same as in the previous section, while the music is visibly quieter.
02:32:918 (6) - Difficulty spike.
02:35:233 (1) - Increase spacing.
The second kiai section corresponds to a unique part of the song. The design of the map needs to standout as well. I'd recommend larger spacing or some fancier patterns. Both could be used to form an identity for this part of the map, and the whole map overall too. I like your idea of the slow sliders. Combine them with much larger spacing of the jumps for contrast, for instance.
02:39:004 (5) - The strong beat should be on the slider start
03:00:090 (2) - ^
03:01:461 (2) - ^ (this is quite common so I'm not going to quote every single time this was done)
02:56:490 (1,2,3,4) - I feel like these should be spaced farther apart to emphasize the buildup in the song.
03:04:718 (5) - missing the beat on the red tick
03:18:519 (10,11) - inconsistent spacing
03:48:604 (2) - make that one smooth
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