Yasuda Rei - Passcode 4854 -TV edit-

posted
Total Posts
5
Topic Starter
Lumael
This map has been deleted on the request of its creator. It is no longer available.
Nao Tomori
Hi.

Not much to say for Easy, just..
00:29:274 (1) - this maybe should be horizontal, looks better.
00:42:988 (1) - this may be confusing

00:15:560 (1,2,3) - maybe this should be the same pattern as the other 5 times or something
00:40:417 (2) - this is off by a pixel or two on the blanket
00:51:560 (1) - i think this should start a 1/2 beat earlier, since thats when the vocal begins and its very prominent
00:58:417 (1) - ^. I see that you're following the instruments, but I think that the voice is so prominent that it's worth following it instead.
01:22:417 (1,2) - based on the other times this pattern was used, the repeat slider should be reversed
00:11:060 (2) - this note is super low, might be under the hit error bar for some people.
00:36:131 (1) - i think this could be flipped, so (2) is in a blanket
00:47:703 (4) - very far to the side, maybe move it a little bit in
01:02:488 (2) - this, i think can be angled the other way, since the note before it is a positive angle and the note after it is as well
01:12:131 (1) - this would be interesting to stack on 01:11:274 (3)
01:19:846 (1,2) - i think this is "hard" to read since that jump is used as a 1/2 other times, and this time it is 1/1. consider moving (1) off of the head of 01:20:488 (1).
01:26:488 (2,3,4,1) - I think 2 should be the slider, since (3,4,1) is a bunch of distinctive notes.

I hope this was helpful - I couldn't find much, maybe because I am not too experienced. Good luck.
XiaofengTiger
Hello, from your queue

[Hard]
  1. 000:37:203 (3,1) - I think it is difficult for play to reverse the direction with a bigger ds and it is misleading as the distance between (4) and (1) looks like the same to (3) and (4) so players will miss the reversal arrow.
  2. 00:47:703 (4) - the red anchor point is out of screen.
  3. 01:19:846 (1,2,1) - the Jump is too big imo. Maybe Ctrl+g (1,2)


[Normal]
  1. 00:24:131 (1,2) - Flow is not good to play
  2. 00:49:417 - miss an important heavy sound.
  3. 00:52:846 - ^
  4. 00:59:703 - same as above but maybe it is ok here


[Easy]
  1. 00:04:846 (3) - It is dangerous to use 1/2 in easy
  2. 00:45:774 (2) - ^
  3. 01:13:203 (4) - ^
  4. 01:01:846 (3,4) - use a 3/2 reverse slider like 01:05:274 (3) - .
[Normal]
  1. 00:42:988 (1) - 3rd point: x365y83

[Easy]
  1. 00:09:988 (2) - 2nd point:x110y199, 3rd point:x153y275
  2. 00:12:131 (1) - 2nd point:x412y301, 3rd point:x473y251
  3. 00:56:703 (1) - 2nd point:x137y302, 3rd point:x57y266
  4. 01:07:846 (2) - 2nd point:x123y349, 3rd point:x66y296

Good luck!
Hollow Wings
m4m

General

  1. why not use custom combo color?
  2. maybe mute the slider track's sounds.
  3. romanised artist should be "Yasuda Rei" for you've mentioned that in original one.

Hard

  1. 00:46:203 (1) - i think do ctrl+g to this slider is better, don't care ds too much because this is the hard level diff... well maybe 00:59:917 (1) - as well if you change it.
  2. 01:19:846 (1,2) - swap them for similar reason as above.
  3. i can say this is a well made map, star.

Normal

  1. 00:03:988 (2,3) - maybe avoid overlap like this in lower diff, try do ctrl+h to 00:01:846 (1,2,1,2,3) - and arrange ds.
  2. 00:34:417 (1,2) - blanket? (nazi
  3. 00:53:060 (3,1) - here, i think you really shall give a tapping tick at 00:53:488 to show that really special vocal beat... try replacing their rhythm into two 1/2 sliders maybe. if you don't wanna do that like you did rhythm style later, note 3 is really a bit unnecessary to force players care about the vocal track, remove it and change the slider previous into a repeating one.
  4. fine.

Lunna's Easy

  1. 01:13:203 (4) - we still have a heavy beat at 01:13:417 which should be followed as well imo. maybe just change it into a 1/2 slider.
  2. fine as well.
i care about the metadata, ask some other mod to those ones or even call staff to check maybe.

good luck.
Topic Starter
Lumael

Hollow Wings wrote:

m4m

General

  1. why not use custom combo color? ops I forgot to add
  2. maybe mute the slider track's sounds. i will think about it
  3. romanised artist should be "Yasuda Rei" for you've mentioned that in original one. i just coppied the metadata from the ranked version: https://osu.ppy.sh/b/637549

Hard

  1. 00:46:203 (1) - i think do ctrl+g to this slider is better, don't care ds too much because this is the hard level diff... well maybe 00:59:917 (1) - as well if you change it.
  2. 01:19:846 (1,2) - swap them for similar reason as above.

    i really don't want to control g them, i didn't care about ds when I did this, I just liked the way it feels
  3. i can say this is a well made map, star. ty \(o.o)/

Normal

  1. 00:03:988 (2,3) - maybe avoid overlap like this in lower diff, try do ctrl+h to 00:01:846 (1,2,1,2,3) - and arrange ds. done
  2. 00:34:417 (1,2) - blanket? (nazi done i think xd
  3. 00:53:060 (3,1) - here, i think you really shall give a tapping tick at 00:53:488 to show that really special vocal beat... try replacing their rhythm into two 1/2 sliders maybe. if you don't wanna do that like you did rhythm style later, note 3 is really a bit unnecessary to force players care about the vocal track, remove it and change the slider previous into a repeating one. i will keep for now, this will take too much effort to remake patterns in order to cover the red tick, and imo it doesn't sound that weird since drums are as strong as the vocals there.
  4. fine.

Lunna's Easy

  1. 01:13:203 (4) - we still have a heavy beat at 01:13:417 which should be followed as well imo. maybe just change it into a 1/2 slider. hmm i think this would make the difficulty too dense for an easy
  2. fine as well.
i care about the metadata, ask some other mod to those ones or even call staff to check maybe.


good luck.
Thank you for mod HW, nice to see you back :3
Please sign in to reply.

New reply