forum

Park Shin Hye - Lovely Day

posted
Total Posts
53
Topic Starter
WORSTPOLACKEU
This beatmap was submitted using in-game submission on den 13 februari 2016 at 23:53:07

Artist: Park Shin Hye
Title: Lovely Day
Source: 미남이시네요
Tags: Go Mi Nam 고미남 Minamisineyo A.N.Jell Angel Beautiful Kdrama K-drama K-pop Kpop Kyshiro Cinia Pacifica Aia
BPM: 127
Filesize: 2830kb
Play Time: 01:33
Difficulties Available:
  1. Aia's Easy (1,29 stars, 95 notes)
  2. Hard (2,58 stars, 171 notes)
  3. Kyshiro's Normal (1,95 stars, 133 notes)
  4. Saranghae, Jagiya! (3,43 stars, 225 notes)
Download: Park Shin Hye - Lovely Day
Information: Scores/Beatmap Listing
---------------
For you, love.

Thank you Emma, for everything you've ever done, you made me who I am.

Thank you Kyshiro and Aia for the guest diffs!
Thank you Cinia Pacifica for helping me out with Korean!

Park Shin Hye - Lovely Day

살며시 날 깨워줘요 My sunshine
동화 속 공주처럼 눈을감고 기다릴거예요.
눈 뜨면 내 곁에 함게 할 love shot
동화 속 왕자처럼 나를보며 웃어줄거죠.
나도 몰래 두 눈이 너만 그리고
또 몰래 두근거린 가슴이 소리치네요.

I wanna love you I wanna with you
그대도 느기나요. 내 맘을
내게와요 조금 더 다가와요. 내 맘을 가져요
Everyday lovely day 매일 속삭여 줄게요.
캔디보다 달콤한 사랑을 줄거예요.

마법에 주문을 걸어 샬랄라
따듯한 햇살같은 너의 미소 나를 들추긴
나도 몰래 가슴이 또 두근거려
두 눈에 아릇거려 이제는 말해볼래요.

I wanna love you I wanna with you
그대도 느기나요. 내 맘을
내게와요, 조금 더 다가와요. 내 맘을 가져요.
Everyday lovely day 매일 속삭여 줄게요.
캔디보다 달콤한 사랑을 줄거예요.

Wanna love you wanna with you
안아줄래요. lovely day 내 맘을 느껴봐요.
영원히 함께 해.
랄라랄라 랄라랄라 매일 행복만 줄거야.
캔디보다 달콤한 사랑을 줄거예요
Kyshiro
modderino
00:35 *WORSTPOLACKEU is listening to [http://osu.ppy.sh/b/858703 Park Shin Hye - Lovely Day]
00:37 Kyshiro: 00:32:650 (1,2) -
00:37 Kyshiro: blanket
00:37 WORSTPOLACKEU: okay
00:37 Kyshiro: 00:36:429 (1,2) - ^
00:37 Kyshiro: looks shite right now
00:37 WORSTPOLACKEU: done
00:37 Kyshiro: 00:45:701 (1,1) - too close to eachother
00:37 Kyshiro: compared to the difficulty it is
00:37 Kyshiro: should be like 2/1 in between
00:37 Kyshiro: best is to just map it
00:38 Kyshiro: instead of slider
00:38 WORSTPOLACKEU: which
00:38 Kyshiro: 00:53:201 (4,5) - FUCKING BLANKET
00:38 WORSTPOLACKEU: ah the spinner
00:38 Kyshiro: the spinner yes
00:38 WORSTPOLACKEU: kk blanketting
00:38 Kyshiro: 01:00:996 (1,2,3) - what happened to triangles
00:38 WORSTPOLACKEU: uh I don't know how to map that but well
00:38 WORSTPOLACKEU: it's not a triangle
00:38 Kyshiro: well make it a triangle then
00:39 WORSTPOLACKEU: ok done
00:39 Kyshiro: 01:32:414 (1,1,1) - t r i a n g l e
00:40 Kyshiro: ''i cant map easier diffs''
00:40 Kyshiro: my ass
00:40 Kyshiro: this is good lol
00:40 WORSTPOLACKEU: how to make triangle there
00:40 WORSTPOLACKEU: this is good ? oO
00:40 WORSTPOLACKEU: I did this in like 45 min
00:40 WORSTPOLACKEU: wtf
00:40 Kyshiro: dude pls
00:40 Kyshiro: more to the right and up
00:40 Kyshiro: http://kshro.s-ul.eu/kqaAQn4M.png
00:40 Kyshiro: yes
00:40 Kyshiro: its good lol
00:41 WORSTPOLACKEU: k then
00:41 WORSTPOLACKEU: updated
00:41 WORSTPOLACKEU: in a sec
00:41 WORSTPOLACKEU: now look
00:42 Kyshiro: also
00:42 Kyshiro: do the same as i did
00:42 *Kyshiro is editing [http://osu.ppy.sh/b/860894 Park Shin Hye - Lovely Day [Kyshiro's Normal]]
00:42 Kyshiro: 01:33:123 (1) -
00:42 Kyshiro: with the hitsound volume decrease
00:43 WORSTPOLACKEU: okay
00:43 Kyshiro: 00:45:701 (1,1) - you didnt map
00:43 Kyshiro: actually
00:44 Kyshiro: 01:31:469 (1,1,1,1,1) - > http://kshro.s-ul.eu/CoySzM1s.png it's 1/4 after all, in a hard diff it should have small spacing
00:46 WORSTPOLACKEU: hm
00:46 WORSTPOLACKEU: cause I don't know
00:46 WORSTPOLACKEU: how to map that spinner
00:46 WORSTPOLACKEU: I will make it
00:46 WORSTPOLACKEU: too hard lol
00:47 Kyshiro: let me map it
00:47 WORSTPOLACKEU: k I'll do that spacing
00:47 Kyshiro: also check aimod
00:47 Kyshiro: 00:12:571 (6) - unsnapped
00:47 Kyshiro: move it in the timeline back n forth
00:47 Kyshiro: then its snapped
00:48 WORSTPOLACKEU: snapped now
00:48 WORSTPOLACKEU: k updated
00:48 Kyshiro: 00:47:768 (1) - finish on head
00:48 Kyshiro: and uh, map it yourself, i will show you what i did
00:49 Kyshiro: http://kshro.s-ul.eu/kVmxfCdM.png really simple lol
00:49 WORSTPOLACKEU: there is a finish
00:50 Kyshiro: to me there isnt
00:50 Kyshiro: well w/e as long as its there
00:51 WORSTPOLACKEU: wait on head
00:51 WORSTPOLACKEU: u mean on the big white tick ?
00:51 WORSTPOLACKEU: it is there
00:51 WORSTPOLACKEU: owell
00:51 Kyshiro: start of the slider = head
00:51 WORSTPOLACKEU: it is there
00:51 WORSTPOLACKEU: updating now
00:51 Kyshiro: okay
00:51 WORSTPOLACKEU: with mapeed
00:51 WORSTPOLACKEU: so is this set ranked quality now ?
00:51 WORSTPOLACKEU: or do I need to go through 15555 mods
00:51 Kyshiro: definitely
00:51 Kyshiro: few mods will do
00:51 Kyshiro: just make sure you get +12 priority
00:51 Kyshiro: then ask BNs
00:51 WORSTPOLACKEU: how 2 get modz
00:51 WORSTPOLACKEU: last time
00:51 WORSTPOLACKEU: it took me
00:51 WORSTPOLACKEU: 2 months
00:51 WORSTPOLACKEU: to get 14 priority
00:52 *Kyshiro is editing [http://osu.ppy.sh/b/858703 Park Shin Hye - Lovely Day [Neroeul wihae, nae Saranga!]]
00:52 Kyshiro: 01:18:476 - starting from here, add whistles that follow the guitar
00:52 Kyshiro: if you need examples check my normal
00:52 Kyshiro: it feels empty atm
00:52 WORSTPOLACKEU: I have no idea
00:52 WORSTPOLACKEU: how to use whistles
00:52 Kyshiro: check
00:52 Kyshiro: normal
00:53 Kyshiro: same in your hard btw
00:53 WORSTPOLACKEU: like
00:53 WORSTPOLACKEU: every guitar
00:53 WORSTPOLACKEU: sound
00:53 WORSTPOLACKEU: I have no idea
00:53 Kyshiro: the stronger ones
00:53 WORSTPOLACKEU: uh
00:53 WORSTPOLACKEU: I can't
00:53 WORSTPOLACKEU: do that
00:53 WORSTPOLACKEU: xD
00:53 WORSTPOLACKEU: lol
00:53 Kyshiro: 01:18:477 (1,2,3,4,1) - listen here
00:53 Kyshiro: 01:18:949 (2,3) - up up
00:53 Kyshiro: 01:19:421 (4) -
00:53 Kyshiro: down
00:53 Kyshiro: 01:19:658 (1) - up
00:54 Kyshiro: up = whistle
00:54 Kyshiro: get what i mean?
00:54 WORSTPOLACKEU: um
00:54 WORSTPOLACKEU: 2 3 4 ?
00:54 Kyshiro: 01:20:839 (3,4,5,1) - up up down up
00:54 WORSTPOLACKEU: 2 +3 + 1 *
00:54 Kyshiro: yes
00:54 Kyshiro: listen to the way they sound
00:54 Kyshiro: 01:22:729 (3,4,5,1) - up up up up
00:54 WORSTPOLACKEU: I have to go now tho <.< for like 1 h
00:54 Kyshiro: 01:23:910 (2) - down
00:54 Kyshiro: 01:24:382 (3) -
00:54 Kyshiro: up
00:54 WORSTPOLACKEU: but I understand
00:54 WORSTPOLACKEU: what you mean
00:54 Kyshiro: yeah okay
00:55 WORSTPOLACKEU: every up
00:55 Kyshiro: then go work bitch
00:55 WORSTPOLACKEU: go whistle?
00:55 Kyshiro: yes
00:55 WORSTPOLACKEU: oaky np
00:55 WORSTPOLACKEU: ill od
Spiraler
Kyshiro's Normal
00:21:312 (1) - I would angle it more right so it doesn't go on top of the next slider
The part at 32:650 after the spinner maybe some notes should start a bit earlier, kind of a weird pause as is (maybe start at 33:359)
same at 47:768
00:51:312 (4) - I don't like the look of overlapping 00:52:493 (4) like that

Hard
00:06:193 (1) - Probably wouldn't have only one note in a combo
00:21:075 (7) - I don't like the overlap
00:30:878 (1) - maybe start this on the red tick right after, follows the music
00:36:429 (1) - same as 00:06:193 (1)
00:39:736 (6) - probably angle the slider down so its tail overlaps only the head and not the track of the next slider
00:45:642 (6) - x:244 y:88 is where I would put this, it overlaps 00:46:351 (2) awkwardly but would be gone by the time the next slider shows up (which is what it overlaps at the location I mentioned)

Saranghae, jagi!
00:51:075 (1) - remove NC and put it on the next slider, as that follows the same NC pattern as the previous combo
00:56:745 (5,1) - don't like the way they overlap (maybe try to blanket instead?)
01:14:225 (1) - one note combo seems strange
01:17:768 (1) - ^

really good maps, so there wasn't much I could see that should be changed!

oh almost forgot, you said in #modreqs m4m, so maybe if you like this song you could mod? t/392209
I know the song is longer so I wouldn't make you do all 3 diffs
Topic Starter
WORSTPOLACKEU

Spiral527 wrote:

Hard
00:06:193 (1) - Probably wouldn't have only one note in a comboFixed
00:21:075 (7) - I don't like the overlap I do :P
00:30:878 (1) - maybe start this on the red tick right after, follows the music Fixed
00:36:429 (1) - same as 00:06:193 (1) Fixed
00:39:736 (6) - probably angle the slider down so its tail overlaps only the head and not the track of the next slider I like the overlap
00:45:642 (6) - x:244 y:88 is where I would put this, it overlaps 00:46:351 (2) awkwardly but would be gone by the time the next slider shows up (which is what it overlaps at the location I mentioned)Fixed it but differently


Saranghae, jagi!
00:51:075 (1) - remove NC and put it on the next slider, as that follows the same NC pattern as the previous combo Fixed
00:56:745 (5,1) - don't like the way they overlap (maybe try to blanket instead?) I like it :D
01:14:225 (1) - one note combo seems strange Fixed
01:17:768 (1) - ^Fixed


really good maps, so there wasn't much I could see that should be changed!

oh almost forgot, you said in #modreqs m4m, so maybe if you like this song you could mod? t/392209
I know the song is longer so I wouldn't make you do all 3 diffs

Thank you!

Will mod your map tomorrow ! Poke me ingame or send PM ! :)
nhlx
some suggestions lol

Saranghae, jagi!
00:53:201 (1) - i'd curve this by a bit so you can do something like this https://osu.ppy.sh/ss/4297314 later on

01:00:760 (4,5,1) - a bit to the left so it looks nicer: https://osu.ppy.sh/ss/4297330

01:07:138 (2,3,4) - DS seems sliiiiiiightly off

01:17:768 (5) - https://osu.ppy.sh/ss/4297344

01:22:256 (2) - make it less curvy
Topic Starter
WORSTPOLACKEU

Raikozen wrote:

some suggestions lol

Saranghae, jagi!
00:53:201 (1) - i'd curve this by a bit so you can do something like this https://osu.ppy.sh/ss/4297314 later on

01:00:760 (4,5,1) - a bit to the left so it looks nicer: https://osu.ppy.sh/ss/4297330

01:07:138 (2,3,4) - DS seems sliiiiiiightly off

01:17:768 (5) - https://osu.ppy.sh/ss/4297344

01:22:256 (2) - make it less curvy
Thank you, changed nr 2,4 and 5 !
Dilectus
Saranghae, jagi?:
- 00:00:524 - 00:01:941 - Spinner?
- HP=4? Det är lite lågt för att vara en insane skulle jag tycka. Höj den antingen till 5 eller 6
- Unchecka ''Letterbox during breaks''
- 00:02:414 (1,2,3,4,1) - Inte ett så bra flow du skapat här. Byt plats på 3 och 4 så ska det vara bra.
- 00:21:311 (1) - Böj denna uppåt istället. Det flowar bättre och spelar bättre.
- 00:30:997 (2,3) - Unstack
- 00:41:627 (3,4) - ^
- 00:48:713 (3) - Böj denna slider neddåt. Men inte för mycket.
- 00:51:312 (1,2) - ^ https://osu.ppy.sh/ss/4310063
- 01:02:650 (5,1) - Jädrar vilket stort hopp. Även om det är ett bra beat att ha ett sådant hopp på. Nerfa det liiite iallafall?
- 01:33:122 (1) - Snyggt!

Jävligt bra diff får jag säga! Donerar en stjärna.
Topic Starter
WORSTPOLACKEU

DavidEd wrote:

Saranghae, jagi?:
- 00:00:524 - 00:01:941 - Spinner? Bra idé men gillar inte att börja låtar med en spinner.
- HP=4? Det är lite lågt för att vara en insane skulle jag tycka. Höj den antingen till 5 eller 6 Fixed
- Unchecka ''Letterbox during breaks''
- 00:02:414 (1,2,3,4,1) - Inte ett så bra flow du skapat här. Byt plats på 3 och 4 så ska det vara bra. No probls with flow there.
- 00:21:311 (1) - Böj denna uppåt istället. Det flowar bättre och spelar bättre. Spelar inte bättre för att låten ändrar chord -> ändra flow riktning :)
- 00:30:997 (2,3) - Unstack Nej, märkerar samma ljudet som är mest märkvärdigt i den situationen
- 00:41:627 (3,4) - ^ I would but no idea how to place it to make it good so I keep it that way, it fits anyway
- 00:48:713 (3) - Böj denna slider neddåt. Men inte för mycket. Yes
- 00:51:312 (1,2) - ^ https://osu.ppy.sh/ss/4310063 Chord change again, switching direction!
- 01:02:650 (5,1) - Jädrar vilket stort hopp. Även om det är ett bra beat att ha ett sådant hopp på. Nerfa det liiite iallafall? Vet inte hur... gillar hoppet men kanske för big men vet inte hur jag ska ändra så jag ändrar ingenting för det funkar som det är imop
- 01:33:122 (1) - Snyggt! xD

Jävligt bra diff får jag säga! Donerar en stjärna.
Tack :D Verkligen :)
Topic Starter
WORSTPOLACKEU
Everything is updated, all diffs done.
Ready I guess?
rEdo
Mainly spacing nazis.
[Aia's Easy]
00:51:075 (5,1) - That jump is outright bad. You need to move these notes a little bit closer to each other, just like (4,5) are.
00:52:493 (1) - Unnecessary new combo.
01:33:123 (1) - R.I.P. reversed heart :'( You might want to silence its end as there's nothing in the song to follow that.

Speaky generally, you might want to take a look at either POLACK's or Kyshiro's difficulties to catch the way they hitsound their notes. Some of your hitsounded notes seem quite unintuitive.
[Kyshiro's Normal]
00:59:107 (1) - I would give that repeat a finish, but I guess that's left how it is intentional to stay consistent with the spinner that appears a few seconds later.
01:33:122 (1) - Silence that thing's end.

Solid stuff.
[Hard]
00:06:902 (2,3,1) - Man, that transition seems half-assed. I would try giving a curve to (2) and moving (3) just to keep the distance in (2,3) and (3,1) equal.
00:32:650 (1) - Probably missing a finish here.
01:33:122 (1) - Silence that thing's end.

Solid stuff, just that note at the beginning that really irked me.
[Saranghae, Emma!]
00:08:319 (1) - Move that to x:478 y:310 so the distance between 00:08:083 (5,2) and 00:08:319 (1,2) is the same.
00:13:753 (1,2) - I know these are meant to form a square together with (3, 4), but what about increasing the distance between these notes a little to give them a little jumping flavour? They'll form a nice rhombus, too.
00:19:422 (5) - New combo.
00:25:091 (1) - That jump kinda comes out of nowhere. Ctrl+G? Could give that slider some curve, too.
00:29:579 (3,4,1) - I kinda don't like how (1) is placed there. I think if you gave (4) a repeat and rearranged the notes a bit, this part would play a little bit better, as the (1,2) would give emphasis on drums.
00:37:138 (1) - That's a new combo out of nowhere.
00:39:028 (5) - Add a new combo here.
00:45:169 (2) - You could move that little bit to the right, the distance between 00:45:169 (2,1) seems kinda too short.
00:59:107 (1,2) - Decide if you want to these combos in a single segment or two one-notes, like in 01:14:225 (1,1)­.
01:11:390 (3,5) - That seems to be breaking the flow. You might want to play around with that slider like in 01:08:319 (1,2,3) so there's no anti-jump as this seems really counterintuitive.
01:15:878 (3,4,1) - Distance between (3,4) and (4,1) ain't the same.
01:22:729 (3,4,5) - Them notes seem to close to each other.
01:25:564 (1) - Missing a finish.
01:33:122 (1) - Silence that thing's end.

I don't think that's ready for a bubble yet. You might want to get some more mods for the Saranghae, Emma! difficulty. The rest of the set seems fine, it's just some of the patterns on the hardest difficulty that don't seem as pretty as on easier ones.


Good luck.
Topic Starter
WORSTPOLACKEU
Thank you for mod rEdo.

Fixed everything and I don't bother noting what I agree with because I agreed with most of the stuff except 2 or 3 suggestions in the Emma diff!

Everything else fixed! :)

Thank you very much !
Aia

rEdo wrote:

[Aia's Easy]
00:51:075 (5,1) - That jump is outright bad. You need to move these notes a little bit closer to each other, just like (4,5) are.
00:52:493 (1) - Unnecessary new combo.

Something apparently messed up with these two first things you mentioned, they were totally fine before upload, don't know what went wrong.


01:33:123 (1) - R.I.P. reversed heart :'( You might want to silence its end as there's nothing in the song to follow that.

HR makes it go the right way :). Also the sliderend is already 5%. Can't go any lower than that.

Speaky generally, you might want to take a look at either POLACK's or Kyshiro's difficulties to catch the way they hitsound their notes. Some of your hitsounded notes seem quite unintuitive. Funny, because POLACK hitsounded this, not me.
Marianna
Short IRC with Aia
2016-01-16 19:46 Marianna: Meow Aia ♥
2016-01-16 19:46 Aia: hi o3o/
2016-01-16 19:46 Marianna: ACTION is editing [http://osu.ppy.sh/b/879432 Park Shin Hye - Lovely Day [Aia's Easy]]
2016-01-16 19:46 Marianna: o3o7
2016-01-16 19:47 Marianna: 00:02:414 (1) - This slider is too intense for a song so quiet it could be only a line or a curve to leave him more like the music
2016-01-16 19:47 Aia: Yes :o
2016-01-16 19:48 Marianna: 00:04:304 (3) - Like this slider
2016-01-16 19:48 Marianna: 00:06:193 (4,1) - Snap NC
2016-01-16 19:48 Marianna: 00:09:973 (4) - And put one NC here
2016-01-16 19:49 Marianna: 00:09:973 (1) - Make more sense this slider end here 00:10:682 -
2016-01-16 19:49 Marianna: Oh excuse not to have these errors before is that I actually saw them now
2016-01-16 19:50 Marianna: 00:21:312 (5,1) - Snap NC
2016-01-16 19:50 Aia: You mean swap? ^^
2016-01-16 19:50 Marianna: yes xDDDD
2016-01-16 19:51 Marianna: lol I always said snap
2016-01-16 19:51 Marianna: 00:30:760 (4) - The beginning of this slider whistle does not make much sense already that her voice begins in a red tick
2016-01-16 19:52 Marianna: 00:35:957 (4) - Maybe clap?
2016-01-16 19:52 Marianna: 00:51:075 (5,1) - Snap erro?
2016-01-16 19:53 Aia: I didn't do hitsounding
2016-01-16 19:53 Marianna: 00:52:493 (1) - Remove NC
2016-01-16 19:53 Marianna: Oh ok
2016-01-16 19:53 Aia: is already fixed
2016-01-16 19:53 Aia: I don't know what caused it
2016-01-16 19:53 Marianna: oh
2016-01-16 19:53 Marianna: 01:02:886 (3,1) - Swap NC
2016-01-16 19:54 Marianna: 01:06:666 (5) - NC
2016-01-16 19:55 Marianna: Ok its this
2016-01-16 19:56 Marianna: Oh so far I'm the one who finds more errors in easy lol
2016-01-16 19:56 Aia: mmm
2016-01-16 19:57 Aia: Well not really errors
2016-01-16 19:57 Aia: Just I didn't put much thinking into NC
2016-01-16 19:57 Marianna: Yes >.<
2016-01-16 19:57 Marianna: 01:08:556 (1) - End this here 01:09:264 -
2016-01-16 19:58 Aia: no, works better like it is now
2016-01-16 19:58 Marianna: Ok '3'
2016-01-16 19:58 Marianna: now its this xD
2016-01-16 19:58 Marianna: I can post?
2016-01-16 19:58 Aia: Others I fixed
2016-01-16 19:58 Aia: Except hitsounds
2016-01-16 19:58 Marianna: ok o3o7
2016-01-16 19:58 Aia: Of course
Wafu
[General]
  1. Artist apparently doesn't have a website and her company's site doesn't mention her song anywhere. I found only TV website, which owns the movie, therefore you should stick to it as it's only official source we have so far. Use lovely day for a title as mentioned there.
  2. Artist is Korean, so you must use her Korean name. Therefore artist is 박신혜 and romanized artist is Park Shin Hye
  3. Don't mix up source and its romanization. Put only 미남이시네요 to source and move the rest to tags, it's pointless to use something what's not part of source in the source.
[Saranghae, Emma!]
  1. 00:07:847 (3,4,5) - Is 1/6, I'd recommend you to use 1/6 slider with repeats as you did on 00:22:965 (3) - There's also another reason for using slider over circles here, describe just below.
  2. 00:31:941 (5) - Replace this slider with 3 circles to give drums more emphasis. That is firstly to distinguish 1/6 rhythms as above and these drums, which are really worth being clickable, just as you did on 00:47:060 (5,6,7) - . It gives more emphasis to the strong beat. Soft rhythm as those 1/6 shouldn't be clickable as they don't give any lively expression, but these are strong enough to highlight the song's mood by active clicking.
  3. 01:16:114 (5) - Should have new combo to be consistent with 01:00:996 (1) - .
  4. Most players will have no idea what does the difficulty name. Try to make up something proper and clear to everyone.
[Hard]
  1. 00:54:382 (3) - I think the jump doesn't make any sense with the song in comparison with others. On the other hand 00:59:106 (1) - is using a cymbal thus being quite strong, but no jump is put on it, so the difference between emphasis of this and previous part seems quite unreasonable.
  2. Probably shouldn't have new combo to fit schema you're using for rest of map. Unless there's some special reason, but I didn't notice it. //Oh, seems like many parts break it anyway. Try to make new combos reasonable and sensible to the song. There's way too much of unexplained inconsistency.
[Aia's Easy]
  1. Fix your new combos. Make it consistent and sensible. 7-combo for an Easy difficulty is obviously not proper.
My main concern however are hitsounds. For easy and normal, there's a plenty of slider ticks which could use hitsounding quite well. All diffs then should definitely use more hitsounds and use them in a little bit different way. There are many rims in the song, but you use default clap to hitsound it or even a whistle. Then there are snares, which are again hitsounded with a clap. Piano and guitar are hitsounded with whistles, same as some rims. I'd like you to use your own creativity, so I won't point out exact places, but for rims, get a rim, for snares, get a snare, for kicks, get a soft kick and for piano or guitar, you may use the default whistle, why not. Current hitsounding seems very random to me because of this, the pick is poor, but it's really easy to improve it.
Topic Starter
WORSTPOLACKEU

Wafu wrote:

[General]
  1. Artist apparently doesn't have a website and her company's site doesn't mention her song anywhere. I found only TV website, which owns the movie, therefore you should stick to it as it's only official source we have so far. Use lovely day for a title as mentioned there.
  2. Artist is Korean, so you must use her Korean name. Therefore artist is 박신혜 and romanized artist is Park Shin Hye
  3. Don't mix up source and its romanization. Put only 미남이시네요 to source and move the rest to tags, it's pointless to use something what's not part of source in the source.
[Saranghae, Emma!]
  1. 00:07:847 (3,4,5) - Is 1/6, I'd recommend you to use 1/6 slider with repeats as you did on 00:22:965 (3) - There's also another reason for using slider over circles here, describe just below.
  2. 00:31:941 (5) - Replace this slider with 3 circles to give drums more emphasis. That is firstly to distinguish 1/6 rhythms as above and these drums, which are really worth being clickable, just as you did on 00:47:060 (5,6,7) - . It gives more emphasis to the strong beat. Soft rhythm as those 1/6 shouldn't be clickable as they don't give any lively expression, but these are strong enough to highlight the song's mood by active clicking.
  3. 01:16:114 (5) - Should have new combo to be consistent with 01:00:996 (1) - .
  4. Most players will have no idea what does the difficulty name. Try to make up something proper and clear to everyone.
[Hard]
  1. 00:54:382 (3) - I think the jump doesn't make any sense with the song in comparison with others. On the other hand 00:59:106 (1) - is using a cymbal thus being quite strong, but no jump is put on it, so the difference between emphasis of this and previous part seems quite unreasonable.
  2. Probably shouldn't have new combo to fit schema you're using for rest of map. Unless there's some special reason, but I didn't notice it. //Oh, seems like many parts break it anyway. Try to make new combos reasonable and sensible to the song. There's way too much of unexplained inconsistency.
[Aia's Easy]
  1. Fix your new combos. Make it consistent and sensible. 7-combo for an Easy difficulty is obviously not proper.
My main concern however are hitsounds. For easy and normal, there's a plenty of slider ticks which could use hitsounding quite well. All diffs then should definitely use more hitsounds and use them in a little bit different way. There are many rims in the song, but you use default clap to hitsound it or even a whistle. Then there are snares, which are again hitsounded with a clap. Piano and guitar are hitsounded with whistles, same as some rims. I'd like you to use your own creativity, so I won't point out exact places, but for rims, get a rim, for snares, get a snare, for kicks, get a soft kick and for piano or guitar, you may use the default whistle, why not. Current hitsounding seems very random to me because of this, the pick is poor, but it's really easy to improve it.
Fixed stuff on Saranghae, Emma! and General!
Thank you for the help! Will fix rest tonight.
I would like to keep the title though as it is related to the song, there are songs with diff names that don't relate at all so I think this is sufficient.
If it really isn't I'll just change the name to something else but for now I'll stick with it.

Thank you!!!
Kyshiro
mod was too long to fit in the savelog
21:13 Kyshiro: so up until 00:17:532 (1) -
21:13 Kyshiro: is ok
21:13 Kyshiro: 00:18:949 (2) -
21:13 WORSTPOLACKEU: ye
21:13 Kyshiro: here is where it starts with ''claps''
21:13 Kyshiro: so make an educated guess
21:13 Kyshiro: what should go there
21:13 WORSTPOLACKEU: 00:18:949 (2) -
21:13 WORSTPOLACKEU: clap
21:13 Kyshiro: yes
21:13 Kyshiro: 00:20:839 (4) -
21:13 Kyshiro: 00:21:312 (5) - end
21:14 Kyshiro: 00:24:619 (2) -
21:14 Kyshiro: etc
21:14 WORSTPOLACKEU: u sure
21:14 WORSTPOLACKEU: isnt that snare
21:14 WORSTPOLACKEU: 00:24:619 (2) -
21:14 WORSTPOLACKEU: there is no note here
21:14 Kyshiro: THERE IS
21:14 Kyshiro: are you deaf
21:14 Kyshiro: thers this
21:14 Kyshiro: ''tick''
21:14 WORSTPOLACKEU: no note
21:14 WORSTPOLACKEU: in map
21:14 WORSTPOLACKEU: lol
21:14 Kyshiro: wha
21:14 *Kyshiro is editing [http://osu.ppy.sh/b/879432 Park Shin Hye - Lovely Day [Aia's Easy]]
21:14 WORSTPOLACKEU: yeye in song yes
21:15 WORSTPOLACKEU: ye
21:15 WORSTPOLACKEU: there is no note there
21:15 WORSTPOLACKEU: in the map
21:15 Kyshiro: http://kshro.s-ul.eu/bqE5ywzc.png there is for me
21:15 Kyshiro: update it?
21:15 WORSTPOLACKEU: wtf
21:15 Kyshiro: mines up to date
21:15 WORSTPOLACKEU: okay where is it
21:15 WORSTPOLACKEU: on the map
21:15 WORSTPOLACKEU: u sure?
21:15 Kyshiro: 00:24:619 -
21:15 Kyshiro: lol
21:15 WORSTPOLACKEU: update it
21:15 WORSTPOLACKEU: lol
21:15 Kyshiro: im up to date
21:15 WORSTPOLACKEU: same?
21:16 *WORSTPOLACKEU is listening to [http://osu.ppy.sh/b/858703 Park Shin Hye - Lovely Day]
21:16 WORSTPOLACKEU: u fucking sure
21:16 Kyshiro: dude
21:16 *Kyshiro is editing [http://osu.ppy.sh/b/879432 Park Shin Hye - Lovely Day [Aia's Easy]]
21:16 Kyshiro: http://kshro.s-ul.eu/8RMC3vaC.png
21:16 WORSTPOLACKEU: NMVM
21:16 WORSTPOLACKEU: I MEANT
21:16 WORSTPOLACKEU: 00:26:508 -
21:16 WORSTPOLACKEU: here
21:16 WORSTPOLACKEU: lol
21:16 WORSTPOLACKEU: fuck me
21:16 Kyshiro: i never linked that
21:16 WORSTPOLACKEU: yeah I dont know
21:16 WORSTPOLACKEU: I clicked url ink
21:16 Kyshiro: theres no note indeed
21:16 WORSTPOLACKEU: ur link
21:16 Kyshiro: so nothing goes there
21:16 WORSTPOLACKEU: and it went there
21:16 WORSTPOLACKEU: yeah
21:16 WORSTPOLACKEU: okay
21:16 Kyshiro: 00:30:288 - here again tho
21:17 Kyshiro: instead of whistle
21:17 Kyshiro: add clap
21:17 Kyshiro: 00:35:957 (4) -
21:17 Kyshiro: clap
21:17 WORSTPOLACKEU: 00:31:705 -
21:17 WORSTPOLACKEU: what
21:17 WORSTPOLACKEU: here?
21:17 WORSTPOLACKEU: nothing there?
21:17 Kyshiro: no
21:17 WORSTPOLACKEU: kk
21:17 Kyshiro: why did you add a clap here 00:33:831 (2) - but not the rest that sounds the same
21:18 WORSTPOLACKEU: 00:38:083 (3) -
21:18 WORSTPOLACKEU: ?
21:18 WORSTPOLACKEU: here then
21:18 WORSTPOLACKEU: I did add in others
21:18 WORSTPOLACKEU: now
21:18 WORSTPOLACKEU: xd
21:18 Kyshiro: i wasnt there yes
21:18 Kyshiro: yet*
21:18 WORSTPOLACKEU: ah
21:18 WORSTPOLACKEU: 00:37:611 -
21:18 WORSTPOLACKEU: clap too
21:18 Kyshiro: tyes
21:18 Kyshiro: 00:39:264 (4) - clap on end
21:19 Kyshiro: 00:43:989 (1) - remove finish
21:19 Kyshiro: 00:47:768 (1) - add finish
21:19 WORSTPOLACKEU: All diffs then should definitely use more hitsounds and use them in a little bit different way. There are many rims in the song, but you use default clap to hitsound it or even a whistle.
21:19 WORSTPOLACKEU: wafu wrote
21:19 WORSTPOLACKEU: I don't want to add custom hitsounds
21:19 WORSTPOLACKEU: wth
21:19 WORSTPOLACKEU: is that necessary
21:19 Kyshiro: its not
21:19 Kyshiro: standard hitsounds sound fine here
21:19 WORSTPOLACKEU: okay
21:19 WORSTPOLACKEU: Then there are snares, which are again hitsounded with a clap.
21:19 WORSTPOLACKEU: uh
21:20 WORSTPOLACKEU: Piano and guitar are hitsounded with whistles, same as some rims. I'd like you to use your own creativity, so I won't point out exact places, but for rims, get a rim, for snares, get a snare, for kicks, get a soft kick and for piano or guitar, you may use the default whistle, why not.
21:20 Kyshiro: ignore
21:20 WORSTPOLACKEU: Current hitsounding seems very random to me because of this, the pick is poor, but it's really easy to improve it.
21:20 WORSTPOLACKEU: he is BN tho
21:20 WORSTPOLACKEU: <.
21:20 Kyshiro: jusdt
21:20 Kyshiro: let me finish
21:20 Kyshiro: fuck
21:20 Kyshiro: continue
21:20 WORSTPOLACKEU: kk
21:20 WORSTPOLACKEU: yes
21:20 Kyshiro: did you fix finish?
21:20 WORSTPOLACKEU: ye
21:20 Kyshiro: ok then now
21:20 Kyshiro: listen
21:20 Kyshiro: on every big white tick in the kiai
21:20 Kyshiro: theres this sound whatever the fuck they wanna call it
21:21 WORSTPOLACKEU: ye
21:21 WORSTPOLACKEU: chord change
21:21 Kyshiro: you wanna select the START OF THE SLIDER only here 00:49:658 (3) -
21:21 Kyshiro: and then click Sampleset on the left
21:21 WORSTPOLACKEU: ye
21:21 WORSTPOLACKEU: I know
21:21 Kyshiro: and click normal
21:21 WORSTPOLACKEU: okay
21:21 Kyshiro: listen to that
21:21 Kyshiro: gives a nice kick to it
21:21 WORSTPOLACKEU: this whistle
21:21 WORSTPOLACKEU: sound
21:21 Kyshiro: do this to every big white tick EXCEPT where the finishes are
21:21 Kyshiro: dont whistle
21:21 WORSTPOLACKEU: ah just normal
21:21 Kyshiro: never use normal sample whistles
21:21 Kyshiro: just ''normal''
21:21 WORSTPOLACKEU: oh yes
21:21 Kyshiro: nothing else
21:22 WORSTPOLACKEU: it sounds nice with that kick yes
21:22 WORSTPOLACKEU: 00:56:272 (2) -
21:22 Kyshiro: 00:55:327 (1) - add finish here, this is where the next part of the chorus begins
21:22 WORSTPOLACKEU: ehre too ?
21:22 Kyshiro: no
21:22 Kyshiro: oh on the end
21:22 WORSTPOLACKEU: thought so
21:22 Kyshiro: yes
21:22 Kyshiro: yes on the end
21:22 WORSTPOLACKEU: oh
21:22 WORSTPOLACKEU: rly
21:22 Kyshiro: yes
21:22 WORSTPOLACKEU: ok
21:22 Kyshiro: 00:59:107 (4) - remove finish, add normal
21:23 Kyshiro: 01:00:997 (1) - finish
21:23 Kyshiro: then continue with normals
21:23 Kyshiro: 01:09:973 (2) - here you did the finish correct
21:23 Kyshiro: 01:11:390 (4) - wtf is this sudden random whistle LOL
21:23 Kyshiro: remove
21:23 Kyshiro: 01:16:115 (2) - finish
21:24 Kyshiro: then now after the kiai
21:24 WORSTPOLACKEU: there is
21:24 WORSTPOLACKEU: no whistle there
21:24 WORSTPOLACKEU: lol
21:24 WORSTPOLACKEU: at 1.11
21:24 Kyshiro: back to claps on 01:19:422 (2) - these
21:24 WORSTPOLACKEU: ah there
21:24 WORSTPOLACKEU: XD
21:24 Kyshiro: there is on the end of the slider
21:24 Kyshiro: lol
21:24 Kyshiro: after the kiai we're back to claps you know where
21:24 Kyshiro: 01:19:422 (2) - 01:20:839 (4) - on the repeat
21:25 Kyshiro: what happened to the sb dude
21:25 WORSTPOLACKEU: yes
21:25 WORSTPOLACKEU: I added
21:25 WORSTPOLACKEU: what
21:25 Kyshiro: http://kshro.s-ul.eu/HugMwvio.png
21:25 WORSTPOLACKEU: ?
21:25 WORSTPOLACKEU: it works for me
21:25 WORSTPOLACKEU: uh
21:25 WORSTPOLACKEU: dunno
21:25 WORSTPOLACKEU: its only yours
21:25 Kyshiro: maybe just on my end
21:25 Kyshiro: if its not there for you its ok
21:26 WORSTPOLACKEU: okay
21:26 Kyshiro: rest is fine imo
21:26 WORSTPOLACKEU: here then
21:26 WORSTPOLACKEU: 01:31:233 (3) -
21:26 Kyshiro: upload when you're done
21:26 WORSTPOLACKEU: clap?
21:26 WORSTPOLACKEU: I wouldnt do
21:26 Kyshiro: yes
21:26 Kyshiro: 01:30:760 (2) - here as well
21:26 Kyshiro: 01:32:178 (4) - and here
21:26 Kyshiro: on the ends
21:27 WORSTPOLACKEU: så
21:27 Kyshiro: upload when done so i can check
21:27 WORSTPOLACKEU: done
21:27 WORSTPOLACKEU: u can upd
21:27 WORSTPOLACKEU: but the whistles
21:27 WORSTPOLACKEU: are random apparently
21:27 Kyshiro: i'll be the judge of that
21:27 Kyshiro: actually
21:27 Kyshiro: in the intro, add normal to all big white ticks too
21:28 Kyshiro: remove the whistles
21:28 WORSTPOLACKEU: okay
21:28 Kyshiro: 00:03:831 (2) - whistle
21:28 WORSTPOLACKEU: but
21:28 WORSTPOLACKEU: ye
21:28 WORSTPOLACKEU: I thoughjt so
21:28 WORSTPOLACKEU: kk
21:28 Kyshiro: 00:04:304 (3) - whistle on end
21:28 Kyshiro: 00:07:611 (5) - whistle
21:28 Kyshiro: 00:08:083 (1) - whistle on end
21:28 Kyshiro: 00:11:390 (4) - whistle
21:28 Kyshiro: 00:11:863 (5) - whistle on end
21:29 Kyshiro: 00:16:823 (4) - make the start a drum clap, and the end a drum finish
21:29 Kyshiro: if you do that ^ put sampleset as well as additions to drum
21:30 Kyshiro: 00:17:532 (1) - wheres the finish
21:30 WORSTPOLACKEU: I have no idea
21:30 WORSTPOLACKEU: what is the shit u said
21:30 WORSTPOLACKEU: if you do that ^^ --
21:30 WORSTPOLACKEU: I put finish now
21:30 Kyshiro: WHERES ALL THE NORMAL SAMPLESETS
21:30 WORSTPOLACKEU: what?
21:30 Kyshiro: THERES STILL WHISTLES
21:30 Kyshiro: EVERYWHERE
21:30 WORSTPOLACKEU: I did them
21:30 WORSTPOLACKEU: in kiai
21:30 WORSTPOLACKEU: oh
21:31 Kyshiro: 00:21:312 (5,1,3,1) - etc etc
21:31 WORSTPOLACKEU: I have to change it beforek iai too ?
21:31 Kyshiro: if i said
21:31 Kyshiro: do it in intro
21:31 Kyshiro: that means rest as well
21:31 Kyshiro: cause thats stronger than intro
21:31 Kyshiro: yes
21:31 WORSTPOLACKEU: yo
21:31 WORSTPOLACKEU: u said it
21:31 WORSTPOLACKEU: after i uploaded
21:31 Kyshiro: sorry i wasnt clear with that
21:31 Kyshiro: lol
21:31 WORSTPOLACKEU: xD
21:31 Kyshiro: yeah
21:31 WORSTPOLACKEU: I am doing it now
21:31 WORSTPOLACKEU: lol
21:31 Kyshiro: okay
21:31 WORSTPOLACKEU: I was confused now
21:31 WORSTPOLACKEU: like
21:31 WORSTPOLACKEU: wat
21:31 Kyshiro: fix all then ill recheck
21:31 Kyshiro: and with drum thing
21:31 Kyshiro: same as normal
21:31 Kyshiro: but then you click drum
21:31 Kyshiro: lol
21:32 Kyshiro: sampleset + additions on DRUM
21:32 Kyshiro: then add clap on start, finish on end
21:32 WORSTPOLACKEU: okay I did
21:32 WORSTPOLACKEU: also
21:32 WORSTPOLACKEU: NCs
21:32 WORSTPOLACKEU: suck apparently
21:33 Kyshiro: yes they do
21:33 Kyshiro: i figured
21:33 Kyshiro: on the easy at least
21:33 WORSTPOLACKEU: ye
21:33 WORSTPOLACKEU: mine is good
21:33 WORSTPOLACKEU: 00:38:083 (3) -
21:33 WORSTPOLACKEU: what here
21:33 Kyshiro: just same as everywhere else
21:34 Kyshiro: never fucking end sliders on big white ticks
21:34 WORSTPOLACKEU: okay
21:34 WORSTPOLACKEU: check now
21:34 WORSTPOLACKEU: well
21:34 WORSTPOLACKEU: it's still ok according to wafu as far as mapping goes
21:34 WORSTPOLACKEU: so
21:34 WORSTPOLACKEU: but I agree
21:34 WORSTPOLACKEU: sliders sending on big white is bad
21:34 Kyshiro: yes
21:34 Kyshiro: 00:02:414 (1) - finish on start forgot this one
21:35 Kyshiro: dude i said WHISTLE 00:03:831 (2) -
21:35 WORSTPOLACKEU: did
21:35 Kyshiro: 00:19:422 (3) - ...dude pls
21:35 WORSTPOLACKEU: there is whislle
21:35 WORSTPOLACKEU: wtf
21:35 WORSTPOLACKEU: OKAY
21:35 Kyshiro: 00:26:508 (4) - ?????????????????????????????????????
21:35 WORSTPOLACKEU: WAIT
21:35 Kyshiro: 00:28:871 (2) -
21:36 Kyshiro: dude
21:36 WORSTPOLACKEU: I ADDED THE NOTE
21:36 Kyshiro: p l s
21:36 Kyshiro: you didnt do shit
21:36 Kyshiro: i was like ''damn hes fast''
21:36 Kyshiro: but no you just skip shit
21:36 WORSTPOLACKEU: I SWEAR
21:36 Kyshiro: LOL
21:36 WORSTPOLACKEU: I DID ?
21:36 Kyshiro: FIX EVERYTHING
21:36 Kyshiro: NOW
21:36 WORSTPOLACKEU: DUDE
21:36 WORSTPOLACKEU: I TOOK EVERY NOTE
21:36 WORSTPOLACKEU: AND DID WHAT U SAID
21:36 WORSTPOLACKEU: ARE U SRS
21:36 Kyshiro: THEN WHERE ARE THE NORMALS ON ALL BIG WHITE TICKS
21:36 WORSTPOLACKEU: it didnt save
21:36 Kyshiro: YOU SKIPPED HALF
21:36 WORSTPOLACKEU: WTF
21:36 WORSTPOLACKEU: IS WRONG
21:36 WORSTPOLACKEU: DUDE
21:36 WORSTPOLACKEU: I DIDNT
21:36 WORSTPOLACKEU: I SWEAR
21:36 WORSTPOLACKEU: I DID IT
21:36 Kyshiro: YOUR FACE IS WRONG
21:36 WORSTPOLACKEU: WHAT THE FUCK
21:36 WORSTPOLACKEU: IT JUST
21:36 WORSTPOLACKEU: DIDNT SAVE
21:36 Kyshiro: FIX AGAIN AND REUPLOAD
21:36 Kyshiro: LOL
21:36 WORSTPOLACKEU: UR ASS IS WRONG
21:36 WORSTPOLACKEU: LOL
21:36 WORSTPOLACKEU: PLS
21:36 Kyshiro: YES
21:37 WORSTPOLACKEU: 00:26:508 (4) -
21:37 Kyshiro: http://kshro.s-ul.eu/hLYakCSW.png yes, shooting games
21:37 WORSTPOLACKEU: whats wrong
21:37 WORSTPOLACKEU: about this
21:37 Kyshiro: CLAP FOR FUCK SAKE
21:37 WORSTPOLACKEU: XD
21:37 WORSTPOLACKEU: suc hshooting gafmes
21:37 WORSTPOLACKEU: xd
21:37 WORSTPOLACKEU: CLAP?
21:37 WORSTPOLACKEU: YES
21:37 WORSTPOLACKEU: OMG
21:37 WORSTPOLACKEU: I ADDE WHISTLE
21:37 WORSTPOLACKEU: XXDXDXD
21:37 Kyshiro: RETARD LOL
21:37 WORSTPOLACKEU: u are retard
21:37 WORSTPOLACKEU: ;_
21:37 Kyshiro: no u
21:37 WORSTPOLACKEU: but u tech map
21:37 WORSTPOLACKEU: so ok
21:38 Kyshiro: LOL
21:38 Kyshiro: ok
21:38 WORSTPOLACKEU: xD
21:38 WORSTPOLACKEU: OK NOW
21:38 WORSTPOLACKEU: UPDATE
21:38 WORSTPOLACKEU: THE FUKIN MAP
21:38 Kyshiro: what if i say no
21:38 WORSTPOLACKEU: to what
21:38 WORSTPOLACKEU: well
21:38 WORSTPOLACKEU: then
21:38 WORSTPOLACKEU: u wont see
21:38 WORSTPOLACKEU: my sounds
21:38 WORSTPOLACKEU: xd
21:38 Kyshiro: do i want to
21:39 WORSTPOLACKEU: yes
21:39 Kyshiro: will i see dumb shit again?
21:39 Kyshiro: yes indeed
21:39 Kyshiro: yes i will
21:39 Kyshiro: 00:15:170 (2) -
21:39 Kyshiro: fuck sake dude
21:39 WORSTPOLACKEU: U SAID TO REMOVE
21:39 Kyshiro: 00:30:052 (3) - .
21:39 WORSTPOLACKEU: lol
21:39 WORSTPOLACKEU: ok im dumb
21:39 WORSTPOLACKEU: i added
21:39 WORSTPOLACKEU: whistle nowe
21:39 WORSTPOLACKEU: what
21:40 Kyshiro: why
21:40 Kyshiro: is
21:40 Kyshiro: there
21:40 Kyshiro: a
21:40 Kyshiro: fuCKIGNi
21:40 WORSTPOLACKEU: WHY IS THERE WHISTLE
21:40 Kyshiro: whistle
21:40 WORSTPOLACKEU: wtf
21:40 WORSTPOLACKEU: FIX
21:40 WORSTPOLACKEU: T
21:40 WORSTPOLACKEU: DONE
21:40 WORSTPOLACKEU: now everything good
21:40 WORSTPOLACKEU: not ncs
21:40 WORSTPOLACKEU: xd
21:40 Kyshiro: what happened to the clap that was SUPPOSED TO FUCKING BE HERE
21:40 Kyshiro: AND HERE ON THE END
21:40 WORSTPOLACKEU: wat
21:40 WORSTPOLACKEU: where
21:41 WORSTPOLACKEU: WHAT
21:41 WORSTPOLACKEU: THE FUK
21:41 WORSTPOLACKEU: XD
21:41 Kyshiro: AND WHAT FUCKING HAPPENED TO THE NORMAL SAMPLESET HERE I WISH I COULD WRITE IN BIGGER FUCKING TEXT
21:41 WORSTPOLACKEU: I DID EVERYWHERE
21:41 WORSTPOLACKEU: I SWEAR OSUJ
21:41 WORSTPOLACKEU: IS CUTTING
21:41 WORSTPOLACKEU: SOME SHIT
21:41 WORSTPOLACKEU: CAUSE I AM DOING IT
21:41 Kyshiro: NO ITS NOT
21:41 Kyshiro: 01:16:115 (2) - FINISH
21:41 WORSTPOLACKEU: watafak wqhere
21:41 WORSTPOLACKEU: okay
21:41 Kyshiro: 01:22:729 (1) - whistle on end
21:41 Kyshiro: 01:27:453 (2) - finish
21:41 WORSTPOLACKEU: ye
21:42 Kyshiro: or wait
21:42 Kyshiro: no
21:42 Kyshiro: ignore last one
21:42 WORSTPOLACKEU: kk
21:42 WORSTPOLACKEU: I was doubting that one
21:42 WORSTPOLACKEU: but
21:42 WORSTPOLACKEU: I didnt doubt u
21:42 WORSTPOLACKEU: so I put it ther
21:42 WORSTPOLACKEU: now removed
21:42 WORSTPOLACKEU: xd
21:42 Kyshiro: LOL
21:42 Kyshiro: ok
21:42 Kyshiro: RECHECK
21:42 Kyshiro: AND THEN UPLOAD
21:42 Kyshiro: if i find dumb shit again
21:42 Kyshiro: i will delete map and never dl again
21:42 WORSTPOLACKEU: oh
21:42 WORSTPOLACKEU: kk
21:42 WORSTPOLACKEU: wáti
21:44 WORSTPOLACKEU: done
21:44 WORSTPOLACKEU: it should be good
21:44 WORSTPOLACKEU: srsly
21:44 WORSTPOLACKEU: lol
21:45 Kyshiro: 00:02:414 (1) - remove the normal from this finish
21:45 WORSTPOLACKEU: oki
21:46 Kyshiro: 00:57:926 (3) - ..........................................................................
21:47 Kyshiro: ok well, thats all
21:47 Kyshiro: time for NC
21:47 Kyshiro: because its a fucking mess
21:47 WORSTPOLACKEU: what about
21:47 WORSTPOLACKEU: that
21:47 WORSTPOLACKEU: 57
21:47 Kyshiro: 00:06:193 (4) - add nc
21:47 Kyshiro: dude
21:47 Kyshiro: listen to it
21:47 Kyshiro: start to end
21:47 Kyshiro: specially end because theres NO FUCKING CLAP THERE
21:48 WORSTPOLACKEU: clap
21:48 WORSTPOLACKEU: XD
21:48 WORSTPOLACKEU: hahahaha
21:48 WORSTPOLACKEU: hahahhahahahahaha
21:48 WORSTPOLACKEU: UR EXPLANATION IS 10 / 10
21:48 WORSTPOLACKEU: xd
21:48 WORSTPOLACKEU: XD
21:48 WORSTPOLACKEU: k ncs
21:48 WORSTPOLACKEU: http://puu.sh/mzqi0/37f87ca9e4.jpg
21:48 WORSTPOLACKEU: xd
21:48 Kyshiro: if i dont you'll never fucking remember
21:48 Kyshiro: ok i'll just write where to add and remove
21:48 Kyshiro: 00:06:193 (4) - add
21:48 Kyshiro: 00:08:083 (1) - remove
21:49 WORSTPOLACKEU: ye
21:49 Kyshiro: 00:09:973 (4) - add
21:49 Kyshiro: 00:21:312 (5) - add
21:49 Kyshiro: 00:23:201 (1) - remove
21:49 Kyshiro: 00:25:091 (4) - add
21:49 Kyshiro: 00:26:981 (3) - remove
21:49 Kyshiro: 00:28:871 (4) - add
21:50 Kyshiro: 00:59:107 (4) - add
21:50 Kyshiro: 01:00:997 (1) - remove
21:50 Kyshiro: 01:02:886 (6) - add
21:50 Kyshiro: 01:03:831 (1) - remove
21:50 Kyshiro: 01:06:666 (5) - add
21:50 Kyshiro: 01:08:556 (1) - remove
21:50 Kyshiro: 01:10:918 (6) - add
21:51 WORSTPOLACKEU: 01:09:973 (5,1) -
21:51 WORSTPOLACKEU: this should
21:51 WORSTPOLACKEU: be inverted
21:51 WORSTPOLACKEU: jesus christ
21:51 WORSTPOLACKEU: like ctrl + g
21:51 Kyshiro: yea its cause she lets sliders end on big white ticks
21:51 Kyshiro: it's w/e
21:51 WORSTPOLACKEU: kk
21:51 Kyshiro: 01:25:564 (4) - nc
21:51 Kyshiro: 01:26:508 (1) - remove
21:51 Kyshiro: thats it
21:52 Kyshiro: update when done
21:52 WORSTPOLACKEU: kk good
21:52 WORSTPOLACKEU: så
21:52 WORSTPOLACKEU: done
21:52 Kyshiro: sa
21:52 Kyshiro: 00:06:193 (4) - nc
21:53 WORSTPOLACKEU: btw
21:53 WORSTPOLACKEU: look
21:53 WORSTPOLACKEU: https://www.youtube.com/watch?v=jAa4BOwHdRI
21:53 WORSTPOLACKEU: this sound they do there after every vocal part
21:53 WORSTPOLACKEU: would repeat slider be good there
21:53 WORSTPOLACKEU: or am I thinking wrong
21:53 WORSTPOLACKEU: this
21:53 WORSTPOLACKEU: back n forth tone
21:53 Kyshiro: could be
21:53 Kyshiro: why not
21:53 WORSTPOLACKEU: I just wonder
21:54 WORSTPOLACKEU: if I thought wrong
21:54 WORSTPOLACKEU: or not
21:54 WORSTPOLACKEU: kk
21:54 WORSTPOLACKEU: k updating
21:55 WORSTPOLACKEU: lkk
21:55 Kyshiro: ok should be good now
21:56 Kyshiro: you better give me kd for this
Topic Starter
WORSTPOLACKEU

Wafu wrote:

[General]
  1. Artist apparently doesn't have a website and her company's site doesn't mention her song anywhere. I found only TV website, which owns the movie, therefore you should stick to it as it's only official source we have so far. Use lovely day for a title as mentioned there.
  2. Artist is Korean, so you must use her Korean name. Therefore artist is 박신혜 and romanized artist is Park Shin Hye
  3. Don't mix up source and its romanization. Put only 미남이시네요 to source and move the rest to tags, it's pointless to use something what's not part of source in the source.
[Saranghae, Emma!]
  1. 00:07:847 (3,4,5) - Is 1/6, I'd recommend you to use 1/6 slider with repeats as you did on 00:22:965 (3) - There's also another reason for using slider over circles here, describe just below.
  2. 00:31:941 (5) - Replace this slider with 3 circles to give drums more emphasis. That is firstly to distinguish 1/6 rhythms as above and these drums, which are really worth being clickable, just as you did on 00:47:060 (5,6,7) - . It gives more emphasis to the strong beat. Soft rhythm as those 1/6 shouldn't be clickable as they don't give any lively expression, but these are strong enough to highlight the song's mood by active clicking.
  3. 01:16:114 (5) - Should have new combo to be consistent with 01:00:996 (1) - .
  4. Most players will have no idea what does the difficulty name. Try to make up something proper and clear to everyone.
[Hard]
  1. 00:54:382 (3) - I think the jump doesn't make any sense with the song in comparison with others. On the other hand 00:59:106 (1) - is using a cymbal thus being quite strong, but no jump is put on it, so the difference between emphasis of this and previous part seems quite unreasonable.
  2. Probably shouldn't have new combo to fit schema you're using for rest of map. Unless there's some special reason, but I didn't notice it. //Oh, seems like many parts break it anyway. Try to make new combos reasonable and sensible to the song. There's way too much of unexplained inconsistency.
[Aia's Easy]
  1. Fix your new combos. Make it consistent and sensible. 7-combo for an Easy difficulty is obviously not proper.
My main concern however are hitsounds. For easy and normal, there's a plenty of slider ticks which could use hitsounding quite well. All diffs then should definitely use more hitsounds and use them in a little bit different way. There are many rims in the song, but you use default clap to hitsound it or even a whistle. Then there are snares, which are again hitsounded with a clap. Piano and guitar are hitsounded with whistles, same as some rims. I'd like you to use your own creativity, so I won't point out exact places, but for rims, get a rim, for snares, get a snare, for kicks, get a soft kick and for piano or guitar, you may use the default whistle, why not. Current hitsounding seems very random to me because of this, the pick is poor, but it's really easy to improve it.
¨


Fixed everything except the diff name, I think it relates to the song + description + SB.
Also most people will know what it means.

Thank you for mod, helped a lot ! :)
Fixed hitsounds but not the way you told me, I am not at that advanced level of hitsounding that I could do this, I improved it as much as I could also got told it's sufficient to be ranked!
Wafu
I'll take a look tomorrow, but I see title (song title, not difficulty) is unchanged.
Topic Starter
WORSTPOLACKEU

Wafu wrote:

I'll take a look tomorrow, but I see title (song title, not difficulty) is unchanged.
Should it be lowercase?
Also why denied kudosu for Kyshiro there?
Kyshiro
why deny kudosu? no one says that a second mod on a map doesnt deserve kd, i literally spent just as much time on the first mod as i did on this + it's something completely different. This happened before on one of my maps and it's totally ok to have 2x kd lol
Wafu
Double kd has been useless abusal a long time already. It's just that if this was supposed to work like this, we could rate modding on scale 1-10, resulting in kd received. This would be unfair if someone posted one 3 A4s mod and got only one kd and someone else would post 3 little mods gaining kd for each. For example I modded p/4525878 3 times. Am I eligible 4 kudosu for it? Because I check every map twice, it would mean I'd be eligible 2-3 kd for each map. You just helped or didn't. Unless a complete remap is done, I don't see reason for multiple kd.
Wafu
I rechecked the map, it seems really fine, but I'm not satisfied with quality of hitsounds and believe it can be improved. If hitsounds are somehow enhanced, you may let me know.
Topic Starter
WORSTPOLACKEU
Thanks for help with the hitsounds Wafu.
I fixed most of it.

Kyshiro stands by his hitsounding, I agree it's more than ok since his hitsounding is really good!
Okoratu
favoriting your own map seems somewhat narcissistic if you ask me
Topic Starter
WORSTPOLACKEU

Okoratu wrote:

favoriting your own map seems somewhat narcissistic if you ask me
I didnt even know I did xd
btw the title should be lovely day, Wafu found a site somewhere and the title wasn't capital !
Sonnyc
Hello

The site wafu provided is just a random news post, which shouldn't be a reliable source for an accurate metadata.
Instead, I'm bringing something more reliable here.

http://music.naver.com/album/index.nhn?albumId=163333
Artist is fine. Title should be "Lovely Day". Source is correct.

However, there's a good news for you!

There used to be an official site for the drama http://tv.sbs.co.kr/anjell/ which also contains OST information, but it is gone for whatever reason.
Technically you are free to use whatever you like between "lovely day" or "Lovely Day" since it is nearly impossible to earn an official information.
Still I'd suggest you to use "Lovely Day" since it is the commonly used title for several albums. (and those albums are pretty reliable enough)
[]
[Saranghae]
  1. 00:20:130 (2,3,4) - 00:25:800 (2,3) - Since (1,2) was a jump, keeping the spacing a consistent 1.4x will make this more organized.
  2. 00:28:871 (1,2) - Minor spacing.
  3. 00:32:650 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The music feels pretty calm than the previous parts, but pattern has got even intensified than previous. It felt pretty awkward.
  4. 00:59:815 (1) - 01:14:934 (1) - Removing NC feels much more natural, especially when the pattern is interacting with the previous object.
Topic Starter
WORSTPOLACKEU

Sonnyc wrote:

Hello

The site wafu provided is just a random news post, which shouldn't be a reliable source for an accurate metadata.
Instead, I'm bringing something more reliable here.

http://music.naver.com/album/index.nhn?albumId=163333
Artist is fine. Title should be "Lovely Day". Source is correct.

However, there's a good news for you!

There used to be an official site for the drama http://tv.sbs.co.kr/anjell/ which also contains OST information, but it is gone for whatever reason.
Technically you are free to use whatever you like between "lovely day" or "Lovely Day" since it is nearly impossible to earn an official information.
Still I'd suggest you to use "Lovely Day" since it is the commonly used title for several albums. (and those albums are pretty reliable enough)
[]
[Saranghae]
  1. 00:20:130 (2,3,4) - 00:25:800 (2,3) - Since (1,2) was a jump, keeping the spacing a consistent 1.4x will make this more organized.
  2. 00:28:871 (1,2) - Minor spacing.
  3. 00:32:650 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The music feels pretty calm than the previous parts, but pattern has got even intensified than previous. It felt pretty awkward.
  4. 00:59:815 (1) - 01:14:934 (1) - Removing NC feels much more natural, especially when the pattern is interacting with the previous object.
I do not understand your first point aboout the spacing consistent but I don't see the problem in any of the other stuff you mentioned, I like fact that it's intensified there, it's not really awkward imo and plays well.

Changed NC on those sliders.

I will use the Lovely Day !! Thanks for digging :)
Thanks for helping!
Okoratu
I kudo'd sonnyc's post because you actually did something from it

[general]
the hp settings are wayy to forgiving for their diffnames, Hard could use HP 5 at least and insane HP 6.5
none of the diffs factor in that ingame and in edit positions are not the same for the positioning of the text emma:
http://puu.sh/mYD9Z/062212be05.jpg
http://puu.sh/mYDaG/50e286ce50.jpg

it looks pretty weird ingame, actually only insane does manage to not completely overlap everything, i listed it in kyshiro's diff separately before noticing this and am too lazy to take that out

[korean diffname]
if you want to avoid any possible issue with this diffname and the name of a person in it you might just want to rename it to insane
but you can of course insist on keeping it given that it relates to the theme of the song


00:21:075 (4) - moving this further to the right like http://puu.sh/mYBr5/42612a1d5f.jpg felt more natural in combination with 00:21:312 (1) - to me
00:26:508 (3) - 00:30:288 (4) - i'd vote for more spacing simply because of that strong instrument on that sliderhead, just look at how you spaced 00:28:398 (3) - 00:18:949 (4) - 00:24:619 (5) -
00:34:540 (2,3,4,5) - i agree with sonnyc that this pattern seems to be more intense than most of the stuff you use in kiai, especially spacing between 00:34:540 (2,3) - 00:35:249 (4,5) - these 2 bits of the pattern seem unsupported and a bit uncalled for in this part
00:38:319 (6) - that this plays a normal-sliderslide looks like a mistake, doubleclick the sliderbody like http://puu.sh/mYBEz/d64e8dd6f2.jpg and you will see http://puu.sh/mYBFB/879a8830fd.jpg, set that to auto, then doubleclick the sliderhead until http://puu.sh/mYBHW/3a7962d250.jpg and set it to normal and you will see that it stopped sounding like random sandpaper~
01:25:563 (1) - 01:30:996 (5,1,1,1,1) - 00:30:288 (4) - are these whistles on sliderbodies intentional o.o within the context of their respective parts they sound pretty much random

[hard]
the jumps in the beginning of this diff seem rather random considering that everything past 00:17:532 - follows distancesnap more or less with just sliderjumps being the exception
00:58:634 (3,1,1) - seem prett exaggerated and combos , can you nerf this down to like 2.2 x evenly snapped?, what wait nvm 01:14:225 (1,1) - doesn't even do any unusual spacing, please decide on one way to map this same thing :x
01:30:996 (1,1,1,1,1,1) - this is rather misleading, the time between 01:30:996 (1,1) - isn't predictable nor is the time between 01:32:886 (1,1) -
can you like end 01:30:996 (1) - on the white tick and uhh
i think not going for the guitar which does unevenly paced and divided rhythms and instead ofcus drums like http://puu.sh/mYCsA/51008736e9.jpg would really be more intuitive for this difficulty level
01:28:162 (2,3,1,2,1,2) - i know you want to stress these a lot but can you like present more fair clues for these that they aren't 1/1, almost doubling the spacing completely doesn't really make for a nicely readable pattern

[kyshiro]
can you please place the emma in this diff that way that it doesn't touch the heart slider, thank you!
00:23:674 (2) - having this as a circle goes against the structure of this part, a bit and it's not really strong enough to deserve a circle of its own in a normal i think. going for a rhythm like 00:26:981 (1,2,3) - would follow the important stuff in the music better i think
00:46:115 (1) - not really a fan of this one because it basically forces you to leave 4/1 unmapped in the chorus and that leads to a drastic density increase after a drastic density drop, it's something which is hard to prepare for and can take beginners by surprise, i think mapping this out would make the beginning of the kiai more balanced and predictable
01:08:556 (1) - you never do sliders that go partly back over their own path, why does this one deserve to be edgier than the rest cant you jsut like uhh unedge it x)
01:19:894 - layering in this part is really weird imo, if you decided to follow either cymbals only which land on whites or guitars only which land on reds but mixing both makes for a rhythm concept where noone is sure what you're doing which makes this unpredictable to a certain degree

[aia]
00:28:398 (4) - is missing a hitsound
00:43:989 (1) - i like how this leaves a smaller break to the next objects than what normal does (4/1) <that doesn make too much sense?
01:16:115 (1) - can you remove this new combo so that there's a ofllow point leading to this slider?
Sonnyc
Oh and better remove Cinia Pacifica from tags. Helping with Korean does not worth inserting as a tag.
Topic Starter
WORSTPOLACKEU
[quote="Okoratu"]I kudo'd sonnyc's post because you actually did something from it

[general]
the hp settings are wayy to forgiving for their diffnames, Hard could use HP 5 at least and insane HP 6.5
none of the diffs factor in that ingame and in edit positions are not the same for the positioning of the text emma:
http://puu.sh/mYD9Z/062212be05.jpg
http://puu.sh/mYDaG/50e286ce50.jpg

it looks pretty weird ingame, actually only insane does manage to not completely overlap everything, i listed it in kyshiro's diff separately before noticing this and am too lazy to take that out

[korean diffname]
if you want to avoid any possible issue with this diffname and the name of a person in it you might just want to rename it to insane
but you can of course insist on keeping it given that it relates to the theme of the song


00:21:075 (4) - moving this further to the right like http://puu.sh/mYBr5/42612a1d5f.jpg felt more natural in combination with 00:21:312 (1) - to me
00:26:508 (3) - 00:30:288 (4) - i'd vote for more spacing simply because of that strong instrument on that sliderhead, just look at how you spaced 00:28:398 (3) - 00:18:949 (4) - 00:24:619 (5) -
00:34:540 (2,3,4,5) - i agree with sonnyc that this pattern seems to be more intense than most of the stuff you use in kiai, especially spacing between 00:34:540 (2,3) - 00:35:249 (4,5) - these 2 bits of the pattern seem unsupported and a bit uncalled for in this part
00:38:319 (6) - that this plays a normal-sliderslide looks like a mistake, doubleclick the sliderbody like http://puu.sh/mYBEz/d64e8dd6f2.jpg and you will see http://puu.sh/mYBFB/879a8830fd.jpg, set that to auto, then doubleclick the sliderhead until http://puu.sh/mYBHW/3a7962d250.jpg and set it to normal and you will see that it stopped sounding like random sandpaper~
01:25:563 (1) - 01:30:996 (5,1,1,1,1) - 00:30:288 (4) - are these whistles on sliderbodies intentional o.o within the context of their respective parts they sound pretty much random

Fixed everything there you were right about the intensity.
I'll fix the rest when I have the time.
Aia

Okoratu wrote:

[aia]
00:28:398 (4) - is missing a hitsound
00:43:989 (1) - i like how this leaves a smaller break to the next objects than what normal does (4/1) <that doesn make too much sense?
01:16:115 (1) - can you remove this new combo so that there's a ofllow point leading to this slider?
Fixed all mentioned problems :)

Update
osu file format v14

[General]
AudioFilename: Park_Shin_Hye-Lovely_Day.mp3
AudioLeadIn: 0
PreviewTime: 45650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Lovely Day
TitleUnicode:Lovely Day
Artist:Park Shin Hye
ArtistUnicode:박신혜
Creator:WORSTPOLACKEU
Version:Aia's Easy
Source:미남이시네요
Tags:Go Mi Nam 고미남 Minamisineyo A.N.Jell Angel Beautiful Kdrama K-drama K-pop Kpop Kyshiro Cinia Pacifica Aia
BeatmapID:879432
BeatmapSetID:394567

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2.5
ApproachRate:2.8
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_ntq8hf34AL1siqvhio1_1280.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Emma.png",320,240
M,0,93122,93123,189,228,396,308
R,0,93122,93123,-0.2094549,0.2327271
F,1,93122,95012,0,1
S,1,93122,95012,0.1,0.5014547
F,0,95012,96902,1
F,0,96902,98791,1,0
Sprite,Foreground,Centre,"korean.png",320,240
S,0,93122,,0.36
R,0,93122,,-0.2909088
M,0,93122,93123,439,365,193,160
F,1,93122,94539,0,1
F,0,94539,96902,1
F,0,96902,98791,1,0
//Storyboard Sound Samples

[TimingPoints]
2414,472.44094488189,4,2,2,20,1,0
17532,-100,4,2,2,30,0,0
30996,-100,4,2,1,30,0,0
40209,-100,4,2,1,50,0,0
47768,-100,4,2,1,40,0,1
78004,-100,4,2,1,40,0,0
93123,-133.333333333333,4,2,1,40,0,0
93595,-133.333333333333,4,2,1,35,0,0
94067,-133.333333333333,4,2,1,30,0,0
94539,-133.333333333333,4,2,1,25,0,0
94540,-133.333333333333,4,2,1,25,0,0
95012,-133.333333333333,4,2,1,20,0,0
95484,-133.333333333333,4,2,1,15,0,0
95485,-133.333333333333,4,2,1,15,0,0
95957,-133.333333333333,4,2,1,10,0,0
96429,-133.333333333333,4,2,1,5,0,0
96430,-133.333333333333,4,2,1,5,0,0
96902,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 216,202,255
Combo2 : 147,201,255
Combo3 : 247,183,249
Combo4 : 249,172,174

[HitObjects]
368,336,2414,6,0,B|361:276|378:230|378:230|372:180|372:180|377:122,1,200,4|0,0:0|0:0,0:0:0:0:
352,52,3831,1,2,0:0:0:0:
268,80,4304,2,0,B|229:78|195:84|195:84|154:73|101:74,2,150,0|2|2,1:0|1:2|0:0,0:0:0:0:
334,140,6193,6,0,P|343:216|286:285,1,150,0|2,1:0|1:2,0:0:0:0:
169,259,7611,1,2,0:0:0:0:
89,217,8083,2,0,L|251:182,2,150,0|2|2,1:0|1:2|0:0,0:0:0:0:
15,164,9973,6,0,P|14:105|29:43,1,100,0|0,1:0|0:0,0:0:0:0:
112,68,10918,1,0,0:0:0:0:
196,40,11390,1,2,0:0:0:0:
272,87,11863,2,0,P|348:101|428:87,2,150,0|2|2,1:0|1:2|0:0,0:0:0:0:
204,136,13753,6,0,B|199:209|199:209|230:296,1,150,0|2,1:0|1:2,0:0:0:0:
356,316,15170,1,2,0:0:0:0:
418,247,15642,2,0,P|438:176|413:85,1,150,0|2,1:0|1:2,0:0:0:0:
333,111,16823,2,0,P|303:112|268:109,1,50,8|12,3:3|3:3,0:0:0:0:
196,60,17532,6,0,P|124:93|170:188,1,200,4|0,0:0|0:0,0:0:0:0:
252,192,18949,1,10,0:2:0:0:
309,261,19422,2,0,L|478:236,1,150,0|2,1:0|1:2,0:0:0:0:
386,353,20839,1,10,0:0:0:0:
295,356,21312,6,0,P|226:322|212:245,2,150,0|2|10,1:0|1:2|0:0,0:0:0:0:
370,307,23201,2,0,L|393:138,1,150,0|2,1:0|1:2,0:0:0:0:
311,48,24619,1,10,0:0:0:0:
237,99,25091,6,0,P|163:98|109:42,1,150,0|2,1:0|1:2,0:0:0:0:
76,176,26508,1,10,0:0:0:0:
96,264,26981,2,0,B|164:254|164:254|260:260,1,150,0|2,1:0|1:2,0:0:0:0:
332,360,28398,1,10,0:0:0:0:
458,344,28871,6,0,P|488:275|474:192,1,150,0|2,1:0|1:2,0:0:0:0:
392,184,30052,2,0,L|337:179,1,50,0|10,0:0|0:0,0:0:0:0:
256,208,30760,2,0,P|265:302|350:271,1,200,0|2,1:0|1:2,0:0:0:0:
340,105,32650,6,0,B|279:63|279:63|185:44,1,150,4|0,2:0|1:0,0:0:0:0:
132,102,33831,1,10,0:0:0:0:
213,210,34540,2,0,P|193:288|124:332,1,150,0|0,1:0|1:0,0:0:0:0:
78,207,35957,1,8,0:0:0:0:
144,148,36430,6,0,P|221:116|289:156,1,150,0|0,1:0|1:0,0:0:0:0:
275,232,37611,1,10,0:0:0:0:
345,287,38083,2,0,L|406:277,1,50,0|0,0:0|1:0,0:0:0:0:
491,127,39264,2,0,L|380:113,1,100,2|8,0:0|0:0,0:0:0:0:
304,138,40209,6,0,P|256:156|190:155,1,100,4|8,0:0|0:0,0:0:0:0:
119,139,41154,2,0,P|101:188|105:253,1,100,0|8,0:0|0:0,0:0:0:0:
144,314,42099,2,0,B|243:295|243:295|350:310,1,200,0|0,1:0|0:0,0:0:0:0:
425,278,43516,1,8,0:0:0:0:
256,192,43989,12,8,45642,3:0:0:0:
315,225,47768,6,0,P|265:236|200:226,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
359,146,49186,1,8,0:0:0:0:
436,192,49658,2,0,L|444:299,1,100,0|8,1:0|0:0,0:0:0:0:
382,358,50603,1,0,0:0:0:0:
295,334,51075,1,8,0:0:0:0:
219,383,51548,6,0,P|204:325|228:272,1,100,0|8,1:0|0:0,0:0:0:0:
274,220,52493,2,0,P|288:172|278:124,1,100,0|8,0:0|0:0,0:0:0:0:
200,168,53438,2,0,L|93:163,1,100,0|8,1:0|0:0,0:0:0:0:
36,100,54382,1,0,0:0:0:0:
72,16,54855,1,8,0:0:0:0:
160,40,55327,6,0,L|272:33,1,100,4|8,1:0|0:0,0:0:0:0:
345,61,56272,2,0,P|377:145|290:166,1,200,0|0,0:0|1:0,0:0:0:0:
159,140,57926,2,0,P|87:173|66:252,1,150,0|8,1:0|0:0,0:0:0:0:
111,312,59107,6,0,P|162:320|224:311,1,100,4|8,0:0|0:0,0:0:0:0:
291,276,60052,1,0,0:0:0:0:
379,294,60524,1,0,1:0:0:0:
462,260,60997,2,0,P|468:211|446:152,1,100,4|8,1:0|0:0,0:0:0:0:
365,143,61942,2,0,L|251:134,1,100,0|8,0:0|0:0,0:0:0:0:
180,165,62886,5,4,0:0:0:0:
148,342,63831,2,0,P|239:322|237:224,1,200,0|0,0:0|1:0,0:0:0:0:
180,165,65249,1,8,0:0:0:0:
224,87,65721,2,0,B|288:78|288:78|341:85,1,100,0|8,0:0|0:0,0:0:0:0:
397,133,66666,6,0,P|403:184|395:246,1,100,0|8,1:0|0:0,0:0:0:0:
348,307,67611,1,0,0:0:0:0:
260,286,68083,1,8,0:0:0:0:
180,329,68556,2,0,P|185:235|272:196,1,200,0|0,1:0|0:0,0:0:0:0:
354,233,69973,2,0,P|405:237|460:229,1,100,8|4,0:0|1:0,0:0:0:0:
497,152,70918,5,8,0:0:0:0:
450,75,71390,2,0,P|399:71|344:79,1,100,0|8,0:0|0:0,0:0:0:0:
280,132,72335,2,0,L|295:241,1,100,0|8,1:0|0:0,0:0:0:0:
250,310,73280,1,0,0:0:0:0:
162,289,73753,1,8,0:0:0:0:
77,319,74225,6,0,P|78:253|150:200,1,150,4|4,0:0|0:0,0:0:0:0:
340,302,76115,2,0,P|391:294|435:250,1,100,4|8,0:0|0:0,0:0:0:0:
459,179,77060,1,0,0:0:0:0:
412,102,77532,1,10,0:0:0:0:
325,77,78004,6,0,P|268:138|351:192,1,200,4|2,0:0|0:0,0:0:0:0:
407,258,79422,1,8,0:0:0:0:
353,330,79894,2,0,L|242:319,1,100,0|8,0:0|0:0,0:0:0:0:
181,265,80839,2,0,P|176:216|187:150,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
253,320,82256,1,8,0:0:0:0:
300,243,82729,6,0,L|512:215,1,200,2|0,0:0|1:0,0:0:0:0:
481,305,84146,1,8,0:0:0:0:
410,361,84619,2,0,P|362:367|294:355,1,100,0|10,0:0|0:0,0:0:0:0:
236,309,85564,5,6,0:0:0:0:
376,196,86508,2,0,P|384:148|376:95,1,100,2|8,0:0|0:0,0:0:0:0:
310,37,87453,1,0,0:0:0:0:
225,69,87926,1,8,0:0:0:0:
140,38,88398,2,0,P|137:96|175:146,1,100,2|8,0:0|0:0,0:0:0:0:
232,184,89343,6,0,P|238:262|176:328,1,150,0|6,0:0|0:0,0:0:0:0:
52,236,90760,1,8,0:0:0:0:
120,168,91233,2,0,L|104:54,1,100,0|10,0:0|0:0,0:0:0:0:
188,32,92178,2,0,P|239:29|300:52,1,100,2|2,1:2|1:2,0:0:0:0:
383,77,93123,6,4,B|377:137|393:172|420:208|460:238|477:249|472:344|404:378|336:361|317:294|317:294|300:311|248:342|198:318|171:262|172:182|249:179|291:166|304:132,1,712.500027179719,4|0,0:0|0:0,0:0:0:0:
Topic Starter
WORSTPOLACKEU
Fixed stuff on Hard diff.
Okoratu
things
stuff

so kyshiro is not gonna do anything? at least tell me why xd

[hard]
ar 6.5? diffs density works better with that i think, if you do this increase Stack leniency to 8 to still have the same behaviour for 1/1 notes
00:59:106 (1) - combo
01:28:870 (3,1,2,1,2,3) - i think flow in this pattern is pretty awkward considering the distance and that both sliders are basically requiring 0 movement to complete, can you at least somehow nerf the distances of 01:28:870 (3,1) - 01:29:815 (2,1) - ?
01:31:469 (1,2,3,4,5) - is kinda weird because 01:31:469 (1,2,3) - go at the same distance and then sudden 01:32:177 (4) - 2.6x jump to then calm down
uhh can you do something more equidistant?
Kyshiro

Okoratu wrote:

[kyshiro]
can you please place the emma in this diff that way that it doesn't touch the heart slider, thank you! WOULD BE COOL IF PEOPLE COULD STOP TOUCHING THE SB SO I WOULDNT HAVE TO FIX IT
00:23:674 (2) - having this as a circle goes against the structure of this part, a bit and it's not really strong enough to deserve a circle of its own in a normal i think. going for a rhythm like 00:26:981 (1,2,3) - would follow the important stuff in the music better i thinkhonestly I don't see what's wrong with this, what's wrong with variation + there's an open space right after this pattern so I think it should be good
01:19:894 - layering in this part is really weird imo, if you decided to follow either cymbals only which land on whites or guitars only which land on reds but mixing both makes for a rhythm concept where noone is sure what you're doing which makes this unpredictable to a certain degree well really, 2 things, either l2p or l2read if you can't follow this lol, I'm following the guitar as well as the cymbals, cause the cymbals can't be skipped and the guitar is too cool to just map 1/1 over, i really don't see why this would be weird tho
fixed the rest
thank4mod
Okoratu
ehh i touched it so that it doesn't overlap the heartslider ingame

it will overlap it in edit because sb's are dum when interacting with objects, if you changed it please view it in test before doing so lol
show more
Please sign in to reply.

New reply