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Hagumi Nishizawa - My Hero! Up to you!

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Mazzerin

Natsu wrote:

Your My Hero! diff is the same as your Extra, just with higher spacing, Extra diff is fine (even I would agree to move this set forward with that),
this looks like a contradiction to me.. if the extra is a good diff and the top one is like the extra but with consistently larger spacing, where's the problem? hell i can't even call some of these "jumps" "jumps" like broccoly said, i bet skystar could pull off a 6.3* star diff off of this if he wanted to and it would be completely fine.
also 10/10 at shrin not even watching the explanation video yet commenting about how the explanations "aren't right" and even trying to "convince" the mapper into thinking that he's lying??
this really did get unranked for no reason, 2 bns qualified this, d-kun said it's fine, broccoly said it's fine, dozens of people said it's fine, natsu's mod honestly seems more like a personal attack than a mod to me, same "spacing" issues are mentioned like in the mods before the qualification which were denied.
Natsu

Mazzerin wrote:

Natsu wrote:

Your My Hero! diff is the same as your Extra, just with higher spacing, Extra diff is fine (even I would agree to move this set forward with that),
this looks like a contradiction to me.. if the extra is a good diff and the top one is like the extra but with consistently larger spacing, where's the problem? hell i can't even call some of these "jumps" "jumps" like broccoly said, i bet skystar could pull off a 6.3* star diff off of this if he wanted to and it would be completely fine.
also 10/10 at shrin not even watching the explanation video yet commenting about how the explanations "aren't right" and even trying to "convince" the mapper into thinking that he's lying??
this really did get unranked for no reason, 2 bns qualified this, d-kun said it's fine, broccoly said it's fine, dozens of people said it's fine, natsu's mod honestly seems more like a personal attack than a mod to me, same "spacing" issues are mentioned like in the mods before the qualification which were denied.

I don't see what are you reading lol, my mod wasn't an attack at any point, see maps rating check people opinion at discuss thing, check the map. I just did open the discussion again, because of the big amount of people complaining at the low quality of Hero diff


Contradiction?

Extra diff is fine > Hero diff seems a copy past + Scale by.... , which doesn't compliment the song imo.

DQ for no reason?

There is a Discuss on going, if you don't know that's how things work now, DQ first then Discuss
People that say is fine are not even the half of the people complaining at this map (not saying who is wrong and who is right)
Any mapper can do a 6 or 7 + star diff for this song, that doesn't mean it fit the song.
And yes you cant even call those jumps, cause the whole map doesn't follow a relative spacing, is all a jump, check the post that Axient did on reddit and see what most of people are saying.


2 bns qualified this, d-kun said it's fine

not everyone is the same person and has the same standards (that's why test time (qualify section) exist

Anyways at this point I think is better to call QATs or Loctav, because not agreement has been done so far.
HappyRocket88

Xexxar wrote:

At this point I'm more or less done with this set.

I am willing to do any minor changes deemed necessary to rank this map. I am not interested in deleting it for the sake of rank however.
"minor changes" be like: "blancket" "add a note" "move this node to x|y"

i guess you're not willingly to reduce the spacing of the jumps from my hero diff because you still believe you've done a great job mapping them, but this game is built by the community. You can't be narrow minded denying what most people have disagreed with QATs don't have the last word if more issues arose to discuss.
jawns
First off I want to point out I'm not an experienced mapper at all.

Second off, that shouldn't matter at all, my opinion is as important as anybody else's. Remember, the map is supposed to be played by "players" not just "mappers" or "BNs/QATs".

So, I've been following the discussion a bit, and after playing the map, I think it's quite enjoyable. In fact, I think it is great, and I feel like this should be ranked.

But apparently a lot of other people feel different about this. Apparently a lot of people feel like a major problem is, that they think the spacing is overkill, and that the map is overall too difficult. I completely disagree...

While I'm not experienced in mapping, that shouldn't mean I shouldn't be able to judge the intensity of the song. And this song is pretty intense, I don't see how anybody disagrees with that. It's got distorted guitars and aggressive drums/drum fills throughout the entire song, that honestly wouldn't be too out of place in a heavy metal song. So the difficulty seems appropriate to me.

While I do agree, that it is important to listen to mods, I also think it's important to not necessarily make any changes you disagree with, since even a bunch of experienced mappers can be biased, or simply wrong.

I have a lot of respect for Xexxar for sticking to his guns, and wish him the best of luck on this map, as well as future ones! :)
Slayed
in the insane diff

01:11:270 (4) - here should be a NC due to SV changes

01:18:575 (2) - here also (probably instead of NC 01:18:396 (1) - here)
mithew
anyone else here hyped for hvicks new top rank?
Topic Starter
Xexxar

Slayed wrote:

in the insane diff

01:11:270 (4) - here should be a NC due to SV changes This timing point can simply be removed because it's function is from the previous difficulty, not this.

01:18:575 (2) - here also (probably instead of NC 01:18:396 (1) - here) This is done for readability since it's changing from 1/1 to 1/2. I don't see the problem.

mithew wrote:

anyone else here hyped for hvicks new top rank?
please refrain from posting off topic comments.


Bonsai wrote:

Something unrelated to everything here, Okoratu mentioned it in his first post but for a different reason:
01:15:913 - The bpm of this timing point is incorrect: It makes the measure start one 1/2 before the downbeat but end on the downbeat, which is messed up. It is intended to shift the offset by -16ms over the course of a whole measure, lowering it by 17,25bpm can't be right for that lol - What you want to do is make this timing point 169,7bpm.

@those questions: Please don't start the "If the mapper were famous nobody would dare to question it"-thing orz
thank you! seems much more logical now. I also added a red tick on the final kiai end to reset Nightcore cymbal crash to be in tune with the music.
Strategas
Saying things like "this difficulty doesn't support the song" isn't very logical considering the current ranking system. If that was the case, then delete all the easy/ normal diffs on more intense mapsets lol... isn't the point of the spread to have more difficulties so more players could choose the difficulty that seems more appropriate to them?

The my hero difficulty itself seems fine, but my only concern is that some beats are not emphasized that well ( too lazy to check them now ).

I also checked on the more recently ranked maps and those have the same problems that some people pointed out. The current ranking criteria is really old and needs renewing, but that's how it is atm so have to deal with it. However I still agree that map can be improved, but dqing the map to discuss is really painful and stupid imo. A lot of new mappers can't take it / don't understand it even if it was aimed at helping them improve their maps and end up abandoning their map instead of trying to put it back to qualified.

Just my thoughts, bye.
Ciyus Miapah
- find a Composer who can remix this song, Remix it to Dubstep or hardcore, or breakcore genre song, then rank it immediately, so nobody complains about song again lol.

probably [My Hero!] diff is OKAY, dont insult xexxar for low quality terms of mapping please. The standard of mappings is like this at all

but yeah the song choice is the key of this thing at all

Strategas wrote:

Saying things like "this difficulty doesn't support the song" isn't very logical considering the current ranking system. If that was the case, then delete all the easy/ normal diffs on more intense mapsets lol... isn't the point of the spread to have more difficulties so more players could choose the difficulty that seems more appropriate to them?
i hope this thing can be allowed for higher diffs, in opposite way
Topic Starter
Xexxar

Fort wrote:

Strategas wrote:

Saying things like "this difficulty doesn't support the song" isn't very logical considering the current ranking system. If that was the case, then delete all the easy/ normal diffs on more intense mapsets lol... isn't the point of the spread to have more difficulties so more players could choose the difficulty that seems more appropriate to them?
i hope this thing can be allowed for higher diffs, in opposite way
Of course you would :P
Kunino Sagiri
You don't see people complaining about decent 6 star maps filled with jumps. Maybe they bash it by "lol pp jump maps again" "RSI map huhu" but that's as far as it goes.

The last diff's 01:06:305-01:16:832 is filled with patterns that forces you to miss that it puts most of Skystar's diffs and maps to shame if that's who you want to compare with. I could mention some maps with higher star/jump difficulties than this with 0 complaints but I think that's unnecessary.
deetz
Your concerns are irrelevant. We're talking about this map alone, and not any other map. Maps are considered on case-by-case. It's just a bit disappointing that people only get up in arms about this map.

Kunino Sagiri wrote:

The last diff's 01:06:305-01:16:832 is filled with patterns that forces you to miss
Or maybe you just can't aim them? A lot of people would find these easy, so that's completely down to the player. They definitely don't force you to miss.
Kinshara
Wow this thread blew up.

Well, I think we should stop commenting on the difficulty of the map. Xexxar doesn't seem to be yielding to any of the reasons anyway. The original DQ reason was unused hitsounds, and that has been fixed. If you wanna mod, go ahead.

Let's move this map forward instead of holding it back.
Kunino Sagiri

deetz wrote:

Maps are considered on case-by-case
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.
Okoratu
Maps are pretty much considered on a case by case basis.

Anything else is nonsense
Topic Starter
Xexxar

Kunino Sagiri wrote:

deetz wrote:

Maps are considered on case-by-case
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.
Bpm is lower. Pattern fits the beat of the song.

What is your complaint? It's too hard? That's subjective as deetz said.
DahplA

Kunino Sagiri wrote:

deetz wrote:

Maps are considered on case-by-case
Nah, it's pretty identical to Bearizm's Kneesocks ebin pattern at 01:17:338-01:22:359 but literally 2x longer and the funny thing here is that this has a lower star rating.
Fuck are you on about? He literally just said maps are looked at individually...
Kunino Sagiri
"I am free to put totally-not-Kneesocks patterns for as long as I like for as long as the song permits it and I happen to made the patterns fit the beat of the song"

So, if this song hypothetically got extended by 20 seconds filled with 01:06:305-01:16:832 music and those same kind of patterns you hypothetically made now last from 01:06:305-01:36:832, it's still justifiable? The patterns would indeed fit the song and as deetz had said, difficulty really is subjective so no matter who'd try to complain they would be just brushed off.

I'm curious, please answer this question and I'll go away at once regardless.
Topic Starter
Xexxar

Kunino Sagiri wrote:

"I am free to put totally-not-Kneesocks patterns for as long as I like for as long as the song permits it and I happen to made the patterns fit the beat of the song" many other maps have similar patterns so idk why you refer to this diff only, not only that but what is your points implication? are you simply stating that because i am not skystar / bearizm im not capable of utilizing patterns such as these?

So, if this song hypothetically got extended by 20 seconds filled with 01:06:305-01:16:832 music and those same kind of patterns you hypothetically made now last from 01:06:305-01:36:832, it's still justifiable? The patterns would indeed fit the song and as deetz had said, difficulty really is subjective so no matter who'd try to complain they would be just brushed off.

I'm curious, please answer this question and I'll go away at once regardless.
if the section was doubled in length id simply start the section at a lower intensity with more sliders and slowly rebuild to the peak jump intensity. idk why you ask this tho since its not...
Topic Starter
Xexxar
I modified the map slightly for some jumps in the slower section that I felt were somewhat excessive. I also changed out 2 groups of 2 1/2 jumps for 1/2 sliders.

If there are still complaints regarding the spacing of this difficulty. I'd like for specific and constructive comments. At this point there is literally just so much confusion, disarray and differing opinions that I'd just like to start with a fresh mind as for the rest of this maps's ranking process.
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