I am not a BN or QAT. I'm just some guy. These are just my opinions and feelings towards mapping in general.
Anxient wrote:Question 1: why is the "My Hero" diff unrankable?
Question 2: how is a map's rankibility determined? by the community or by the beatmap managers?
Question 3: if a map is unrankable by the community (people not liking it coz of x reasons), would the problems be weighted to determine if a DQ was worth it?
Question 4: is the "My Hero" diff considered unrankable because Xexxar isn't well known enough as a unique mapper?
Question 5: if "My Hero" was remapped in a similar fashion by a well known jump mapper (example: Fycho, Hollow Wings, Skystar, etc (any unique mapper)), would the community complain about it? Predicted Responses: (for Fycho maps: omg another fycho map! all aboard the pp train!, for HW: omg another HW map how to even read lmao, for Skystar maps: typical skystar map, how to acc/rhythm this)
Question 6: if "My Hero" diff is originally unable to be ranked due to "jumps being too hard", then how did this map manage to get past a BN and a QAT?
Question 7: is this kind of treatment fair to new mappers who are trying something new, or would they have to build their reputation as a unique mapper from the ground up? (example: before ranking with "My Hero" diff, Xexxar must make countless normal maps, gradually increasing the hardest diff jumps of said maps before being clear that he is a jump mapper, and then proceed to rank My Hero, or is he able to rank "My Hero" immediately?
Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?
1. It isn't technically unrankable, it's just very poor form and encourages bad quality from other mappers.
2. I think you're confusing "rankability" with "quality standards". This map follows all the ranking rules, but doesn't fit the music. It's unsightly.
3. DQs are done for discussion, not as a punishment. DQs do not mean "your map is unrankable", they mean "there are problems that should be addressed and cleared up before we qualify this".
4. It's not a unique style. There is no style to this. There is little structure or patterning to the map. If there was structure and patterning (yes, possibly using that oh-so-disgusting symmetry Xexxar seems to hate), the spacing would be less of an issue because it would more clearly follow a, well, pattern. As it is right now it is purely about reading the next few approach circles and that alone makes for a map that, while entirely playable, isn't good.
5. This isn't about Xexxar. This is about his map. Quit bringing up other mappers. The only reason I mentioned hollow wings in the mod response post is that even hollow wings constantly fucks up 1/2 stacked doubles and she's known as being fairly good at gameplay theory if nothing else. It was not meant to be a comparison to insult Xexxar.
6. Again, it's not unrankable. DQs are not the same as the old deranks. DQs are fired off first to discuss the map, which is what everyone is doing.
7. The entire point of the ranking system is that newbie mappers don't know what they are doing and modding is used to help share experience. Part of the reason this map is having so much trouble is that as a newer mapper, Xexxar is refusing to listen to most kinds of commentary. It sets a horrible example, regardless of whether he is doing things right or not.
8. The system right now uses two or three BN to set up a map, and then QATs look at the map over the course of the week. Therefore, a handful of people need to at least agree that this kind of map is fine to let through the ranking process, which is clearly not happening.
This map is not being held hostage in any way. When the mapper can respond to input and suggestions without becoming incredibly defensive or aggressive, things move much more smoothly. The reason Xexxar is facing such issues is because he outright refuses to listen to advice from many more experienced mappers and modders. Myself included. He rudely brushed me off and ignored me when I explained in detail why the jumps in My Hero (this is a fairly long paragraph about relative spacing theory that I won't spit out again without being asked) were considered overkill and how to fix them in such a way that he can keep the spirit of the jumpy map.
The mapper is as much a problem, if not more so, than the map.