forum

Hagumi Nishizawa - My Hero! Up to you!

posted
Total Posts
280
show more
Topic Starter
Xexxar

Fort wrote:

if this not flow how can some people can play this properly, even it with high jumps, notice this thing: the jumps on here is constant compare with other jump patterns in this map it can be easier to read, aim and hit. Adapting for this map is really easy compared with a map with sudden low spacing and sudden high spacing jumps
One of the thing's that I wanted to avoid was this exact line. That is a big reason for how the slower parts are designed, and also why I really take the my time building the jumps into the final climax.
Secretpipe
*popcorn*
those
Hey man, getting maps ranked is a privilege, not a right.
Topic Starter
Xexxar

those wrote:

Hey man, getting maps ranked is a privilege, not a right.
ok?

Like I said, if a QAT tells me that my top difficulty is unacceptable in that it cannot be ranked without major change / remap I will just drop the set.
those
Hey man, you being unable/unwilling to listen to anyone without a title just means you know you're not ready :^)

...especially since being QAT just means they have the ability to physically remove your map from the last part of the ranking process, not that they know better than everyone, or something like that.
Topic Starter
Xexxar

those wrote:

Hey man, you being unable/unwilling to listen to anyone without a title just means you know you're not ready :^)

...especially since being QAT just means they have the ability to physically remove your map from the last part of the ranking process, not that they know better than everyone, or something like that.
I do not wish to see this mapset ranked without the top difficulty, it is my choice. I am not interested in making this mapset boring and generic, even if that's what people want.

I simply say that I want a QAT's final word because they're the ones who will ultimately decide whether or not my mapset will be DQ'd.
iiyo

Secretpipe wrote:

*popcorn*
gracefu

Fantasy wrote:

Secretpipe wrote:

*popcorn*
You latecomers, I've been following this drama since the very first bubble

*grabs new bag of popcorn*
lit120
i can read this forum all day

*eats popcorn*
IamKwaN
Can we keep the discussion afterwards constructive? All the posts which are not productive will be removed.
Topic Starter
Xexxar
but i wanted popcorn :(

anyway i updated the beatmap with some changes from the previous mods and my own opinion
Anxient
Alright i really dont like reading all this, so lets start from the top. I would like for everyone to answer these questions. Please use simple and clear english when responding. dont use any fancy words or anything coz not all of us is good at reading comprehension. id prefer if the answers are like a sentence long, coz alot of people like to give arguments in HUGE paragraphs and most of the time you dont even understand all of it. i mean, who has time to read that? so short answers please.

lets go.

Question 1: why is the "My Hero" diff unrankable?
Question 2: how is a map's rankibility determined? by the community or by the beatmap managers?
Question 3: if a map is unrankable by the community (people not liking it coz of x reasons), would the problems be weighted to determine if a DQ was worth it?
Question 4: is the "My Hero" diff considered unrankable because Xexxar isn't well known enough as a unique mapper?
Question 5: if "My Hero" was remapped in a similar fashion by a well known jump mapper (example: Fycho, Hollow Wings, Skystar, etc (any unique mapper)), would the community complain about it? Predicted Responses: (for Fycho maps: omg another fycho map! all aboard the pp train!, for HW: omg another HW map how to even read lmao, for Skystar maps: typical skystar map, how to acc/rhythm this)
Question 6: if "My Hero" diff is originally unable to be ranked due to "jumps being too hard", then how did this map manage to get past a BN and a QAT?
Question 7: is this kind of treatment fair to new mappers who are trying something new, or would they have to build their reputation as a unique mapper from the ground up? (example: before ranking with "My Hero" diff, Xexxar must make countless normal maps, gradually increasing the hardest diff jumps of said maps before being clear that he is a jump mapper, and then proceed to rank My Hero, or is he able to rank "My Hero" immediately?)
Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?

i hope all these questions get answered with clear answers. no ambiguous words. just english that a 2nd language learner can understand.
forum lock incoming i can smell it.
i hope we can all get equal rights as mappers.
im going to attract loctav arent i
Topic Starter
Xexxar

Anxient wrote:

Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?
This same question applies to if it isn't the community deciding.

Two bn's and a QAT have gave their approval of the map. Is this not enough? How am I expected to please every single differing opinion and still have my own taste and style be present in a map?
Topic Starter
Xexxar

Shad0w1and wrote:

I would like to give some thoughts about the hero diff, I just suggest you nerf some jumps to sliders in claim parts of this song, of course this might impact your SR, but it will present the music better.
00:01:269 (1,1,2) - nerf DS a bit would be fine
00:04:573 (5,1,2,3,4,5,6) - 00:06:448 (2,3,1,2) - nerf DS
00:08:770 (1,2,3,4,1,2,3,4) - these jumps I suggest your nerf them and have some more sliders
00:10:734 (2,3,4,5,6,7,1) - these you could keep imo
00:14:663 (1,2,3,4,5,6,7,8,1,2) - more sliders
00:16:805 (4,5,6,7,1,2,3) - more sliders
00:29:663 (1,2,3,4,1) - nerf DS a bit
00:42:520 (5,6) - 00:43:234 (1,2) - 00:44:663 (1,2) - sliders work better
00:45:555 (1,2) - nerf a bit
00:54:305 (5,6) - 00:56:091 (1,2) - 00:57:520 (1,2) - 00:58:055 (4,5) - slider
00:59:127 (2,3,4,1,2,3,4) - keep
01:02:698 (4,5,6) - nerf ds
the rest seems present music well
I did not like your hero diff only because its overdone in the clam part of the song, the jumps should present the peak of the song, not the pp. and the sliders are the soul of mapping, especially for a eroge op theme
edit: its your choice to make changes or not. I would be happy to see your hero diff get ranked, by making some minor changes. mapping for pp and ignore the music is a sad fact in this community.
Wow nice comment. Really A+

You modded my map telling me to nerf spacing and change out circles for sliders. But apparently I am ignoring the song and mapping for pp.

Nice. Please remind me how well you can hear spacing in music. Oh wait you can't.
Shiirn

Anxient wrote:

Question 1: why is the "My Hero" diff unrankable?
Question 2: how is a map's rankibility determined? by the community or by the beatmap managers?
Question 3: if a map is unrankable by the community (people not liking it coz of x reasons), would the problems be weighted to determine if a DQ was worth it?
Question 4: is the "My Hero" diff considered unrankable because Xexxar isn't well known enough as a unique mapper?
Question 5: if "My Hero" was remapped in a similar fashion by a well known jump mapper (example: Fycho, Hollow Wings, Skystar, etc (any unique mapper)), would the community complain about it? Predicted Responses: (for Fycho maps: omg another fycho map! all aboard the pp train!, for HW: omg another HW map how to even read lmao, for Skystar maps: typical skystar map, how to acc/rhythm this)
Question 6: if "My Hero" diff is originally unable to be ranked due to "jumps being too hard", then how did this map manage to get past a BN and a QAT?
Question 7: is this kind of treatment fair to new mappers who are trying something new, or would they have to build their reputation as a unique mapper from the ground up? (example: before ranking with "My Hero" diff, Xexxar must make countless normal maps, gradually increasing the hardest diff jumps of said maps before being clear that he is a jump mapper, and then proceed to rank My Hero, or is he able to rank "My Hero" immediately?
Question 8: If the community is responsible for deeming what is rankable, how many people are need to justify a map's rankability?
I am not a BN or QAT. I'm just some guy. These are just my opinions and feelings towards mapping in general.

1. It isn't technically unrankable, it's just very poor form and encourages bad quality from other mappers.
2. I think you're confusing "rankability" with "quality standards". This map follows all the ranking rules, but doesn't fit the music. It's unsightly.
3. DQs are done for discussion, not as a punishment. DQs do not mean "your map is unrankable", they mean "there are problems that should be addressed and cleared up before we qualify this".
4. It's not a unique style. There is no style to this. There is little structure or patterning to the map. If there was structure and patterning (yes, possibly using that oh-so-disgusting symmetry Xexxar seems to hate), the spacing would be less of an issue because it would more clearly follow a, well, pattern. As it is right now it is purely about reading the next few approach circles and that alone makes for a map that, while entirely playable, isn't good.
5. This isn't about Xexxar. This is about his map. Quit bringing up other mappers. The only reason I mentioned hollow wings in the mod response post is that even hollow wings constantly fucks up 1/2 stacked doubles and she's known as being fairly good at gameplay theory if nothing else. It was not meant to be a comparison to insult Xexxar.
6. Again, it's not unrankable. DQs are not the same as the old deranks. DQs are fired off first to discuss the map, which is what everyone is doing.
7. The entire point of the ranking system is that newbie mappers don't know what they are doing and modding is used to help share experience. Part of the reason this map is having so much trouble is that as a newer mapper, Xexxar is refusing to listen to most kinds of commentary. It sets a horrible example, regardless of whether he is doing things right or not.
8. The system right now uses two or three BN to set up a map, and then QATs look at the map over the course of the week. Therefore, a handful of people need to at least agree that this kind of map is fine to let through the ranking process, which is clearly not happening.


This map is not being held hostage in any way. When the mapper can respond to input and suggestions without becoming incredibly defensive or aggressive, things move much more smoothly. The reason Xexxar is facing such issues is because he outright refuses to listen to advice from many more experienced mappers and modders. Myself included. He rudely brushed me off and ignored me when I explained in detail why the jumps in My Hero (this is a fairly long paragraph about relative spacing theory that I won't spit out again without being asked) were considered overkill and how to fix them in such a way that he can keep the spirit of the jumpy map.

The mapper is as much a problem, if not more so, than the map.
IamKwaN
Creator being silenced, locked.

Let anyone of the Team know if you still want to move this forward, Xexxar.

EDIT: Alright, the mapper wants to continue with this set, unlocked. Remember to keep the discussion constructive and responses courteous.
ErunamoJAZZ
I just want to point: You will wanna keep your last diff as Optional too, and go a head with your mapset.
Dont drop all mapset only for one diff.
Anxient
https://www.reddit.com/r/osugame/comments/406st3/ranking_questions_regarding_my_hero_up_yo/
relevant reddit post i made to draw more attention to the questions
(because someone fed bancho the same kind of drugs that BSS-chan was eating)

EDIT 1: for the upcoming comments, please keep foul behaviour and language to the absolute minimum. im not the one to say but its pretty obvious aint it?
Topic Starter
Xexxar

ErunamoJAZZ wrote:

I just want to point: You will wanna keep your last diff as Optional too, and go a head with your mapset.
Dont drop all mapset only for one diff.
Shiirn
The thing is, Time Freeze is objectively good. Any problems he had was just from it being a 240bpm streamfest, not because his spacing wasn't up to snuff.
show more
Please sign in to reply.

New reply