lol!
Seems like most complaints about this map is that the calmer parts has very high intensity which blends with the later parts that are actually intense. And most reason that with the high spacing used. While i do agree with that partly, i believe that the main contributor to a map's intensity is the timeline object density.
00:14:663 (1,2,3,4,5,6,7,8,1,2) - this for example, 10 circles in a row? what do you have to justify for all those beats being clickable? Okay let's go with your "im follow both vocals and percussion" argument(which i find pretty garbage). 00:14:663 (1) - 00:15:377 (5) - What is it about these that you need to put pressure on them by making them a circle instead of a sliderend?
00:25:020 (2,3,4,5,6,7,1,2,3,4,5,6) - 12 circles nice.
00:42:163 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,3) - good job
Like if I'd turn off the music I'd definitely think the three sections between 00:13:234 - 00:18:948 - ; 00:24:663 - 00:30:377 - ; and 00:36:091 - 00:46:984 - were waaayyyyy more intense than the first half of the kiai, which I can't see in any way possible(but this is subjective right?)
Like during the first half of the kiai before the jumpfest starts, youve mixed in sliders really nicely. The longest jump pattern you have in that section is this 00:56:984 (5,6,7,1,2,3,4,5,6,7) - and that one's nice because there is actually a drum pattern going off there. Just the way it is mapped and the difficulty settings od9 *cough* makes me believe this whole thing is just designed for cookiezi/hvick to hddt fc for 750+ pp!! new world record guys!
Seems like most complaints about this map is that the calmer parts has very high intensity which blends with the later parts that are actually intense. And most reason that with the high spacing used. While i do agree with that partly, i believe that the main contributor to a map's intensity is the timeline object density.
00:14:663 (1,2,3,4,5,6,7,8,1,2) - this for example, 10 circles in a row? what do you have to justify for all those beats being clickable? Okay let's go with your "im follow both vocals and percussion" argument(which i find pretty garbage). 00:14:663 (1) - 00:15:377 (5) - What is it about these that you need to put pressure on them by making them a circle instead of a sliderend?
00:25:020 (2,3,4,5,6,7,1,2,3,4,5,6) - 12 circles nice.
00:42:163 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,3) - good job
Like if I'd turn off the music I'd definitely think the three sections between 00:13:234 - 00:18:948 - ; 00:24:663 - 00:30:377 - ; and 00:36:091 - 00:46:984 - were waaayyyyy more intense than the first half of the kiai, which I can't see in any way possible(but this is subjective right?)
Like during the first half of the kiai before the jumpfest starts, youve mixed in sliders really nicely. The longest jump pattern you have in that section is this 00:56:984 (5,6,7,1,2,3,4,5,6,7) - and that one's nice because there is actually a drum pattern going off there. Just the way it is mapped and the difficulty settings od9 *cough* makes me believe this whole thing is just designed for cookiezi/hvick to hddt fc for 750+ pp!! new world record guys!