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Camellia - Fastest Crash [Taiko]

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Topic Starter
DeletedUser_6637817

Naotoshi wrote:

[crash]
why am i modding this is about to get bubbled - _ - Incan asked me to get more opinions :o

00:20:994 (89) - pitch relevance for these finishers? Wanted to create contrast to the more lower and longer lasting sound at 00:28:565 (118) - which is a don.

00:32:065 (142) - i dont think there's much point in breaking the triple based structure here, there's nothing unique happening in the song at this beat? The song is playing quite a noticeable synth 7-let consistently at this spot every few measures, thats why ive decided to map it as such.

00:37:994 (198,199,200,201,202,203) - oww - why not dd(kkkd) (i know why not but im still suggesting it) I believe the beep noise should also be a kat xD

[oni]
ok maybe a diff i can play
00:03:422 (3,4) - why not just do the same intro as top diff lol Sure!

00:31:565 (109,110,111,112) - structurally this feels really weird to play since you ignore the end of the musical phrase 00:31:708 - to map the transition stuff - i think skipping that would be better. Added a note to make it better!

00:37:994 - i think this buzzy sound could be represented somehow since it starts on the white tick Made it stand out with a kkkkd pattern a bit more.

00:41:137 - how come this one has no 1/1 break? it's actually pretty noticeable in game play and there isn't a real difference to the earlier ones Its the combo with the weird end of the musical phrase which you suggested me fixing, now its consistent with those other cases and its fine now imo

01:14:708 (37,38,39,40,41) - i guess following the melody with the triple would play more intuitively? just move to 01:14:779 - instead that triplet doesnt belong to the melody, it belongs as an improvisation to the strong kick drums and i dont wanna mix it up with the melody for clarity.

01:20:351 - mapping this and putting a 1/1 break at 01:20:708 - would be nice too imo. Would break my kick drum emphasis completely and a break wont be needed since its placed well enough in diff spread.

01:55:137 - shouldnt it be kkk d to follow the structure of where you put ds Youre right, changed!

02:00:565 - i think d d d d d would follow the drum better, might be kind of straining to play tho lol Listened to the trap-ish drums here which clearly have a pitch relevance.

03:17:994 - i feel like you could fill in some additional melody notes, like d k 03:18:422 - d k, or 03:19:779 - ddk etc. atm it just feels really low density even though the song is still quite intense... i know it's for contrast but i think the constant 1/1 gaps are more than enough. Will work on it soon enough!

[inner]

01:05:994 (60,61,62) - i get why this is like this but i feel like you can represent the upwards motion of the song and it would be more interesting - ddddkkk or something. I want the K finisher at the start of kiai to stand out more tho :(

01:10:851 (41,42,43,44) - i don't see why this is finishers tbh. well i do, but i dont think it works too well because the melody focus is lost and the drums arent really THAAAT much stronger imo Unfinished, though i kept the notes as is, i emphasize them in every difficulty.

01:33:994 (219,220,221,222,223,224,225,226,227,228,229,230,231,232,233) - nice back and forths disgusting pp mapper Fuck time to run he got me.

02:00:565 (379,380,381,382) - same as oni, i think d d d d d fits better here with the drums

03:15:708 - i feel like you definitely should fill in this part, it's so empty >.> at least the really obvious ones 03:16:137 - 03:17:994 - etc... Will be working on it on the whole spread soon

03:19:779 - d? Nah, wanted some spread progression to crash diff.

btw the fact that tasuke mapped a ful on kiai with 1/4 spam and u mapped 1/1 everywhere is kind of weird.........
Thanks for the mod! Will work on the piano part a bit to buff it c:

//Buffed!
hikiko-
hi hello
[General]
00:02:279 - redline should start here, not at 00:01:137 -
also is there any chance of finding a higher res bg?
[Kantan]
00:34:851 - 00:39:422 - you could fill these gaps in so that the rhythmic density matches what you have at the start of the kiai @ 00:29:708 (16,17,18,19,20,21) - .
there’s similar gaps throughout the diff; any part where you have alternating sections of 1 bar of notes then 1 bar of rest could be filled in strategically. random example as i continue looking through: 00:59:994 - would work well as a k to go with the chopped vocal thing
if i were to continue pointing stuff out throughout the kantan it would be similar stuff to even out note density so i trust your judgement on the rest of it (:
[Futsuu]
00:44:279 (18) - change to d to create a bit of progression with 00:45:422 (21) -
03:50:422 (15,16) - change these both to k, since the change would increase the impact of 03:50:851 (1) - and the song buildup is increasing in pitch anyways
[Muzukashii]
00:03:851 (4,8,12) - why not have these be k like they are in oni + top diff? (and while we’re on this note, why are these also not k in the inner)
00:20:565 - you might also want to make this finisher stuff consistent across your diffs unless there’s some explicit reason for them not being so
00:37:994 - could delete this so that 00:38:137 (46,47,48) - has a bit more impact; that would be similar to what you do with 00:42:279 - and other triplets in this section that start off pattern constellations
03:50:851 - finishers here should also be consistent with higher diffs
[Oni]
00:40:137 (175,176) - switching these notes would alleviate a bit of the “too much k d k d k” syndrome going on
02:31:994 - this buildup could probably be made a bit smoother - start with 2/1 in the first bar, 1/1 in the next, play around with adding 1/2 and 1/4 in the last two bars
02:54:851 (146) - change to d so that the 5let playing into the finisher doesn’t feel abrupt, same @ 03:13:137 (292) -
03:15:708 - , 03:17:994 - fill in these two notes so that you can balance following both the 1/1 beat and the top melody. same @ 03:24:851 - and 03:27:137 - and a couple other subsequent parts
03:41:708 - patterning here can definitely be diversified
[Crash]
00:17:708 (73) - consider moving this note to 00:17:851 - since the rest of the 1/1 breaks in the section are placed halfway through the second beat (i.e. 00:15:279 (54,63) - and before). this is something that threw me off when i first played through; it doesn’t rly highlight the erratic beeps in the background either
i’m just going to post this for now since i have to go -- let me know if you need me to look at the inners
good luck!
Topic Starter
DeletedUser_6637817

hikikochan wrote:

hi hello
[General]
00:02:279 - redline should start here, not at 00:01:137 - Fixed!
also is there any chance of finding a higher res bg? I dont know, i feel kind of nostalgic of this BG and its kind of grown on to me, wanna keep to be honest!
[Kantan]
00:34:851 - 00:39:422 - you could fill these gaps in so that the rhythmic density matches what you have at the start of the kiai @ 00:29:708 (16,17,18,19,20,21) - .
there’s similar gaps throughout the diff; any part where you have alternating sections of 1 bar of notes then 1 bar of rest could be filled in strategically. random example as i continue looking through: 00:59:994 - would work well as a k to go with the chopped vocal thing
if i were to continue pointing stuff out throughout the kantan it would be similar stuff to even out note density so i trust your judgement on the rest of it (: I tried my best at adding some notes in the kiais! xD
[Futsuu]
00:44:279 (18) - change to d to create a bit of progression with 00:45:422 (21) - Fixed!
03:50:422 (15,16) - change these both to k, since the change would increase the impact of 03:50:851 (1) - and the song buildup is increasing in pitch anyways Fixed!
[Muzukashii]
00:03:851 (4,8,12) - why not have these be k like they are in oni + top diff? (and while we’re on this note, why are these also not k in the inner) Made them alternate on every diff!
00:20:565 - you might also want to make this finisher stuff consistent across your diffs unless there’s some explicit reason for them not being so All kat for all of my diffs now!
00:37:994 - could delete this so that 00:38:137 (46,47,48) - has a bit more impact; that would be similar to what you do with 00:42:279 - and other triplets in this section that start off pattern constellations Its not the same as those though. Here theres a very sharp beep audible and itd sound wrong not to emphasize it here. Its the beep that should get more impact, not the triplet imo.
03:50:851 - finishers here should also be consistent with higher diffs Done!
[Oni]
00:40:137 (175,176) - switching these notes would alleviate a bit of the “too much k d k d k” syndrome going on Aye, fixed!
02:31:994 - this buildup could probably be made a bit smoother - start with 2/1 in the first bar, 1/1 in the next, play around with adding 1/2 and 1/4 in the last two bars Did a thing to fix this!
02:54:851 (146) - change to d so that the 5let playing into the finisher doesn’t feel abrupt, same @ 03:13:137 (292) - Ouch youre right that plays painfully. Fixed!
03:15:708 - , 03:17:994 - fill in these two notes so that you can balance following both the 1/1 beat and the top melody. same @ 03:24:851 - and 03:27:137 - and a couple other subsequent parts Aight, fixed!
03:41:708 - patterning here can definitely be diversified Brought some multicolor patterns with the piano pitch, but keeping 1/1 rhythm for the snares!
[Crash]
00:17:708 (73) - consider moving this note to 00:17:851 - since the rest of the 1/1 breaks in the section are placed halfway through the second beat (i.e. 00:15:279 (54,63) - and before). this is something that threw me off when i first played through; it doesn’t rly highlight the erratic beeps in the background either Done!
i’m just going to post this for now since i have to go -- let me know if you need me to look at the inners
good luck!
Thanks for helping me clean up the lower diffs a bit!
Thanks for modding c:
Lumenite-
okay so i got him to fix the tiny spread issue between the futsuu and muzu, the futsuu was a lil bit too similar to the kantan in some places (fixed by adding 1/2 and 1/1 to the futsuu where needed)

now i only have to ask that you change the kantan od to 3 and the futsuu od to 4, otherwise we're almost there
Lumenite-
finna crash the party the fastest that i can :^)
hikiko-
was the first barline always omitted or was i blind when i checked this set initially
either way just fix it at some point, the first two notes aren't pickups so the barline shouldn't be removed
Topic Starter
DeletedUser_6637817
Fixed said barline Problem, should be good to go!
hikiko-
qualified after two and a half years in the making! congrats and good luck with everything
HomieLove
ok I really hate to break in but uhh why is 00:28:136 (113) - a finish in crash diff while 03:58:421 (253) - isn't; especially when it's the only diff with this property, is there some sort of intention behind it or was that by accident? just noticed that when I was playing the map for funsies, though DQ'ing the map over it would be sad :o
Aurele
Disqualify requested by the mapper to fix the post above
Topic Starter
DeletedUser_6637817
00:28:137 (113) - Has been unfinished; shouldnt be a finisher anyways, thanks!
Aurele
you should recheck AiMod, because there are unsnapped notes and timing points on all difficulties.
Topic Starter
DeletedUser_6637817
Really no idea how those slipped in wtf
Anyways, fixed unsnapped kiais and unsnapped notes, The rest of the unsnapped greenlines are for Volume mostly so they have tolerance concerning being unsnapped.
Aurele
She's back!
Lumenite-
i already did a pun for this i'm not doing 2
Gemu-
Congrats!! :33
Aloda
Finisher stuff again

Talked to Nepuri and agreed that 03:53:137 (3) - in the Futsuu should have a finisher like all other diffs.

I'll follow up with further modding tomorrow
Nardoxyribonucleic
Apart from the inconsistencies of finishes Aloda mentioned, I would also like to point out that it is a bit strange to have the end spinner in Kantan and Futsuu stopped at a different spot compared to the rest of the set. You may want to make that consistent as well.
Topic Starter
DeletedUser_6637817
It was intentional to make them end earlier.
Putting a kantan player subject to around 50 hits in that time to complete the spinner i can imagine as being strenouos.
The same would apply for futsuu, though extended a bit to adapt to the difficulty.

For me its a kind of playability concern that im willing to pay consistency for to make it better to play.
Nardoxyribonucleic
Hitting spinners do not require higher techniques as it is not related to bpm and the time to finish it is generally abundant. Given the time allowed to do the dk spam is directly proportional to the spinner length itself, it is not really as strenuous as you imagined and not worthwhile to impair consistency across the set using different lengths of spinner.
Aloda
Follow up modding.

[Kantan]
The breaks in the 00:29:707 - 00:47:993 - section could be shifted a bit for a more intuitive structure that's more consistent with that of the following section. 00:30:279 (17) - 00:34:850 (26) - 00:39:421 (35) - could be shifted to 00:32:564 - 00:37:136 - 00:41:707 - respectively.

[Futsuu]
The structure you've used in the first kiai section feels kind of random, mapping to similar rhythms in very different ways. Variety is great to some extent, but a cleaner, more consistent structure would be much more fitting here. Try switching the structure to something like this (blue line on kiai start) continued similarly from here on, keeping the breaks at a consistent part of the rhythm throughout the section. If you need more specific suggestions please let me know.

[Muzukashii]

01:08:137 (20) - 01:12:708 (1) - 01:17:279 (25) - 01:21:851 (49) - I assume you've placed these notes where they are to ensure 3/2 gaps between them and the following notes, which is great, but they honestly feel kind of awkward to play here and you're probably better off just removing them, leaving a larger gap and making for a more natural, intuitive structure.

[Inner Oni]

00:11:279 (17) - this note feels pretty out of place and could be removed.


Also I do agree with Nardo about the spinners and I recommend you extend them to match those of the other diffs.


Please let me know once you've applied the mod.
Topic Starter
DeletedUser_6637817

Aloda wrote:

Follow up modding.

[Kantan]
The breaks in the 00:29:707 - 00:47:993 - section could be shifted a bit for a more intuitive structure that's more consistent with that of the following section. 00:30:279 (17) - 00:34:850 (26) - 00:39:421 (35) - could be shifted to 00:32:564 - 00:37:136 - 00:41:707 - respectively. Yea, this lines them up better with the measures and start of the phrases, fixed!

[Futsuu]
The structure you've used in the first kiai section feels kind of random, mapping to similar rhythms in very different ways. Variety is great to some extent, but a cleaner, more consistent structure would be much more fitting here. Try switching the structure to something like this (blue line on kiai start) continued similarly from here on, keeping the breaks at a consistent part of the rhythm throughout the section. If you need more specific suggestions please let me know. I redid break placement so there is a 2/1 every 2nd repetition of the melody, with the exception of the strong basskicks which i cant ignore, where i place the break 2 beats later, which coincidentally serves as variety imo. Hope that fixed the issue!

[Muzukashii]

01:08:137 (20) - 01:12:708 (1) - 01:17:279 (25) - 01:21:851 (49) - I assume you've placed these notes where they are to ensure 3/2 gaps between them and the following notes, which is great, but they honestly feel kind of awkward to play here and you're probably better off just removing them, leaving a larger gap and making for a more natural, intuitive structure. Was honestly a bit worried about these breaks being enough in a dense kiai like this. Gladly applied!

[Inner Oni]

00:11:279 (17) - this note feels pretty out of place and could be removed. 2 Year old mapping relic LOL. Fixed!


Also I do agree with Nardo about the spinners and I recommend you extend them to match those of the other diffs. Fixed aswell!


Please let me know once you've applied the mod.
Aloda
Looking good 'w')b
Lumenite-
hi gabe! :^)
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