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Camellia - Fastest Crash [Taiko]

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Topic Starter
DeletedUser_6637817
@Taco, added, sloppiness ^_^
@Ayyri also added :p
Hata-tan
Very mega fun patterns (`・ω・´)ゞ
zigizigiefe
Re-mod boiz
no kd

[General]
  1. 00:01:137 - Why there is offset start?There is no any bgm/rhythm/vocal/something like that sound :o 00:02:279 - Make here offset
Blue=Just suggestion,not an major issue
Black=Exactly modding

[Crash]

  1. 00:10:279 - change to k....just kidding,i don't do bad modding anymore.Let me say "I couldn't understand what did you follow here.I heard 1/6 sound.Try something like that.
  2. 00:11:279 - I heard 1/6 sound here,too.But this 1/4 triplet is not bad.
  3. 00:14:994 - There is 1/6 sound at start of the stream,that could be better.
  4. 00:20:565 - 00:24:422 - There is too many strong and low pitch sound,so make them don finisher for better emphasis.
  5. 00:47:494 - 00:47:494 - Why did you ignore this sounds?
  6. 01:00:279 (405) - This note seems unnecessary,there is no sound.
  7. 01:18:779 (13) -(that's suggestion,i can't add color because i used color already for show pattern) ddkdkkd-k flow is better imo,so you can delete this.
  8. 01:21:065 (28) - ^
  9. 01:23:351 (13) - I guess you got it :o pls dont kill me
  10. 01:26:565 - First and second note is 1/4 but rest of the stream is totally 1/6.
  11. 02:19:351 (35) - There is no sound :(
  12. 02:35:422 - Wow,dat monostream..nightmare of ddkk players,like me xd but..02:36:494 - You must leave 1/2 space between a note and slider.
ye i love re-modding atone to my bad moddings
Topic Starter
DeletedUser_6637817

zigizigiefe wrote:

Re-mod boiz
no kd

[General]
  1. 00:01:137 - Why there is offset start?There is no any bgm/rhythm/vocal/something like that sound :o 00:02:279 - Make here offset // because volume problem
Blue=Just suggestion,not an major issue
Black=Exactly modding

[Crash]

  1. 00:10:279 - change to k....just kidding,i don't do bad modding anymore.Let me say "I couldn't understand what did you follow here.I heard 1/6 sound.Try something like that. //no 1/6 eee
  2. 00:11:279 - I heard 1/6 sound here,too.But this 1/4 triplet is not bad. //i didnt want a lot of 1/6 here, not justified tbh
  3. 00:14:994 - There is 1/6 sound at start of the stream,that could be better. //same
  4. 00:20:565 - 00:24:422 - There is too many strong and low pitch sound,so make them don finisher for better emphasis.
  5. 00:47:494 - 00:47:494 - Why did you ignore this sounds? //there is no sound? :o
  6. 01:00:279 (405) - This note seems unnecessary,there is no sound. //filler for the k's that show the vocals
  7. 01:18:779 (13) -(that's suggestion,i can't add color because i used color already for show pattern) ddkdkkd-k flow is better imo,so you can delete this. //would break my structure tbh, and id say it does flow very well
  8. 01:21:065 (28) - ^ //same
  9. 01:23:351 (13) - I guess you got it :o pls dont kill me //same
  10. 01:26:565 - First and second note is 1/4 but rest of the stream is totally 1/6. //no 1/6 spam please xD
  11. 02:19:351 (35) - There is no sound :( //changed! Put a finisher on the downbeat!
  12. 02:35:422 - Wow,dat monostream..nightmare of ddkk players,like me xd but..02:36:494 - You must leave 1/2 space between a note and slider. //not needed to be honest
ye i love re-modding atone to my bad moddings
Dw dude :3
Thanks a lot for remodding!
HomieLove
some irc + discord voice stuff
20:11 Greenshell: jo
20:11 *Greenshell is editing [https://osu.ppy.sh/b/1000101 Camellia - Fastest Crash [Crash]]
20:12 Nepuri: o/
20:12 Greenshell: 00:10:351 - da vllt ein kat adden? klingt recht leer wenn du die 1/6 sowieso schon ignorierst
20:16 Greenshell: 00:13:565 (45,46,47,48,49,50,51,52) - klingt komisch tbh, vllt statt 5-plet triplet und danach 5-plet?
20:17 Greenshell: nvm
20:20 Greenshell: 00:27:137 (121,122) - dkkkd oder kkkkd für den pitch?
20:26 Greenshell: 01:43:994 (140,141,142,143,144) - ctrl+g, mit don aufm downbeat kannst du den bass emphasizen und die kats klingen auch ok
20:27 Greenshell: sollte der 5plet danach vllt anders gemacht werden für den flow
20:30 Nepuri: 01:51:137 -
20:31 Greenshell: 01:45:137 (153) - don, wieder für den bass
20:34 Greenshell: 01:38:280 (111,112,113,114,115) -
20:35 Nepuri: http://puu.sh/uBBeI/67c58dc0ac.jpg
20:38 Greenshell: 03:30:994 (78,79,80,81,82,83,84,85,86,87,88,89,90) -
20:41 Greenshell: 03:50:637 (205) -
20:48 Nepuri: benisOk
20:56 Greenshell: 03:47:137 (98) -
21:00 Greenshell: 00:33:637 -
21:02 Greenshell: 01:35:279 (168) -
Topic Starter
DeletedUser_6637817

Greenshell wrote:

some irc + discord voice stuff
20:11 Greenshell: jo
20:11 *Greenshell is editing [https://osu.ppy.sh/b/1000101 Camellia - Fastest Crash [Crash]]
20:12 Nepuri: o/
20:12 Greenshell: 00:10:351 - da vllt ein kat adden? klingt recht leer wenn du die 1/6 sowieso schon ignorierst
20:16 Greenshell: 00:13:565 (45,46,47,48,49,50,51,52) - klingt komisch tbh, vllt statt 5-plet triplet und danach 5-plet?
20:17 Greenshell: nvm
20:20 Greenshell: 00:27:137 (121,122) - dkkkd oder kkkkd für den pitch?
20:26 Greenshell: 01:43:994 (140,141,142,143,144) - ctrl+g, mit don aufm downbeat kannst du den bass emphasizen und die kats klingen auch ok
20:27 Greenshell: sollte der 5plet danach vllt anders gemacht werden für den flow
20:30 Nepuri: 01:51:137 -
20:31 Greenshell: 01:45:137 (153) - don, wieder für den bass
20:34 Greenshell: 01:38:280 (111,112,113,114,115) -
20:35 Nepuri: http://puu.sh/uBBeI/67c58dc0ac.jpg
20:38 Greenshell: 03:30:994 (78,79,80,81,82,83,84,85,86,87,88,89,90) -
20:41 Greenshell: 03:50:637 (205) -
20:48 Nepuri: benisOk
20:56 Greenshell: 03:47:137 (98) -
21:00 Greenshell: 00:33:637 -
21:02 Greenshell: 01:35:279 (168) -
Details over discord, changed Crash, Inner, Oni and Muzu
Jonarwhal
not mod just little helps
no kd no kd
[general]
i checked metadata and tags, found nothing, good job there!
[kantan]
  1. 02:37:565 - all of your green lines from 02:19:565 - / 02:37:565 - there to there are unnecessary because they don't affect any notes in the music
    you can remove them if you want to be more organized, but nothing's required here
  2. 04:09:137 - consider having the spinner end here as it does in the other difficulties
  3. other than that awesome kantan!
[Muzu]
00:30:851 (7,8,9,10,11) - / 00:35:422 (34,35,36,37,38) - make these rows of 5 the same, they're the same in the music and making them different sounds off
i hope this wasnt a waste of space here
Topic Starter
DeletedUser_6637817

Jonawaga wrote:

not mod just little helps
no kd no kd
[general]
i checked metadata and tags, found nothing, good job there!
[kantan]
  1. 02:37:565 - all of your green lines from 02:19:565 - / 02:37:565 - there to there are unnecessary because they don't affect any notes in the music
    you can remove them if you want to be more organized, but nothing's required here //In silent part when you press buttons its loud, so i lowered the volume there!
  2. 04:09:137 - consider having the spinner end here as it does in the other difficulties //too much hits for a kantan player to endure if it was longer, so ill stay with shorter
  3. other than that awesome kantan!
[Muzu]
00:30:851 (7,8,9,10,11) - / 00:35:422 (34,35,36,37,38) - make these rows of 5 the same, they're the same in the music and making them different sounds off //different pitch variation, i know for a fact this section is unique all the way through with different variations, else the top diffs would have repetitions they dont have ^^
i hope this wasnt a waste of space here
HomieLove
btw add KamelCamellia and Cametek to the tags :^)
also od7 on crash wtf
xtrem3x
that crash diff seems a bit overmapped but have solution ... I hope mod this in some time
HomieLove
Get that +50 SP my friend :^)
Lumenite-
...hm
Topic Starter
DeletedUser_6637817
Hm = Thinking = Bubble?
Lumenite-
inner oni note: please find a way to not spam ddk for a large portion of this difficulty, it gets kind of boring... otherwise the difficulty and structure itself is fine. just add some color variation

[oni]
01:08:137 (14,15,16,17,18,19,20,21) - try alternating between this rhythm and 01:12:708 (22,23,24,25,26,27,28,29) - this rhythm to keep the interpretations fresh
01:27:137 (127,128) - ctrl+g sounds like this, clearly descends in pitch rather than ascends
note: in the 2nd kiai, i recommend keeping the breaks down to a minimum of 1/1, 3/2 at most. the frequent 2/1 breaks don't coincide well with the intensity of this section, and feel a tiny bit awkward to play as well. 01:49:708 (232,233,234,235,236,237) - stuff like this ends up feeling like awkward, randomly placed bursts without much connection or flow to the rest of the section. 01:47:422 (225) - places like this however are okay for 2/1 breaks, the hits here are a little more worthy of emphasis, needing space from other notes. perhaps smth like this could help out a lil

also why is the part after the kiai not a kiai when they're the same thing...?
i really like the rest of the oni though :)

[muzukashii]
a large majority of this difficulty is missing 3/2 breaks. in this bpm, 2/1 is more preferable than 3/2, but either way, neither are present from 00:29:708 (1) - to 01:24:565 (69) - , and from 02:37:137 (29) - to 03:50:851 (146) - . please re-structure these areas to have these breaks every 16/1 or 20/1 phrases. i will avoid those section for the time being as they are subject to great change.
01:28:851 (79,80,81) - you could delete note 79 here to show the difference between this and 01:26:565 (73,74,75) - this, the sound that starts on note 73 doesn't start here until note 80.
01:37:708 (104,105,106,107,108,109,110,111,112,113,114,115,116,117,118) - i'd prefer if you connected this all together without any breaks, because it's a build up it feels kind of weird leaving certain sounds out and emphasizing others.

lower diffs are fine for me :) and geez i really like tasuke's diff :heart_eyes:
Topic Starter
DeletedUser_6637817

incandescence wrote:

inner oni note: please find a way to not spam ddk for a large portion of this difficulty, it gets kind of boring... otherwise the difficulty and structure itself is fine. just add some color variation

Yes, i did some pattern changes that switch up the 1/2 singletap rhythm, aswell as the 1/4 placement in general, which does break the structure, but makes it less stale because of it, and creates a new, better structure. Wtf did i do a year ago...

[oni]
01:08:137 (14,15,16,17,18,19,20,21) - try alternating between this rhythm and 01:12:708 (22,23,24,25,26,27,28,29) - this rhythm to keep the interpretations fresh Yus, applied!
01:27:137 (127,128) - ctrl+g sounds like this, clearly descends in pitch rather than ascends Agreed, applied!
note: in the 2nd kiai, i recommend keeping the breaks down to a minimum of 1/1, 3/2 at most. the frequent 2/1 breaks don't coincide well with the intensity of this section, and feel a tiny bit awkward to play as well. 01:49:708 (232,233,234,235,236,237) - stuff like this ends up feeling like awkward, randomly placed bursts without much connection or flow to the rest of the section. 01:47:422 (225) - places like this however are okay for 2/1 breaks, the hits here are a little more worthy of emphasis, needing space from other notes. perhaps smth like this could help out a lil

also why is the part after the kiai not a kiai when they're the same thing...?
i really like the rest of the oni though :) I applied what you said (i came up with the same pattern ideas as you did pretty much) And made it so theres only 1/1 breaks now and the rest is included into a more freer mapped way and doesnt sound too sudden/tacky. Also the fact that the nonkiai portion of the wub part is nonkiai, because there come the vocal samples into the fray which kind of takes it away as a chorus for me.

[muzukashii]
a large majority of this difficulty is missing 3/2 breaks. in this bpm, 2/1 is more preferable than 3/2, but either way, neither are present from 00:29:708 (1) - to 01:24:565 (69) - , and from 02:37:137 (29) - to 03:50:851 (146) - . please re-structure these areas to have these breaks every 16/1 or 20/1 phrases. i will avoid those section for the time being as they are subject to great change.
01:28:851 (79,80,81) - you could delete note 79 here to show the difference between this and 01:26:565 (73,74,75) - this, the sound that starts on note 73 doesn't start here until note 80.
01:37:708 (104,105,106,107,108,109,110,111,112,113,114,115,116,117,118) - i'd prefer if you connected this all together without any breaks, because it's a build up it feels kind of weird leaving certain sounds out and emphasizing others. Basically applied everything.

lower diffs are fine for me :) and geez i really like tasuke's diff :heart_eyes:
Other undocumented changes and their reasons:
I made finishers in all diffs largely consistent, consistency cant hurt
Futsuu end spinner shortened to 04:04:565 - , too straining for newer players otherwise.
HP 5 set in Oni. It was too lenient currently.
Changed Artist to かめりあ and Romanized Artist to Camellia. Cuz metadata.

Thank you so much for the mod!
HomieLove
sooooo this is finally going somewhere and I owe you a mod anyway so here I am

overall the set looks good so take my mod as a bunch of shitty suggestions xd


[General]

yo resize your BG pls it's 1365x768 atm so 1366x768 would do the trick

as I said on Discord you can add Speedcore to the tags cuz even if it's only 210bpm the song still goes apeshit p much everywhere (similar to trickl4sh). also add かめるかめりあ to the tags (unicode for KamelCamellia)

you could use OD4 on Kantan and OD4.5 on Futsuu to make the OD spread more linear and stuff


I know you'd like to keep the spinners shorter on Kantan and Futsuu but consistency is probably better here since the a bit more of spinner length doesn't make that much of a difference really, once the player knows how spinners function in Taiko they should be able to complete it anyway


[Kantan]

00:27:137 - 00:28:279 - to make the spread to Futsuu and the other diffs more linear you can add a note on both timestamps due to how you introduced respective rhythms for each difficulty level there

01:13:708 (32) - why is this placed here and not on 01:14:279 - , small inconsistency in how you structured the kiai

01:15:422 (35) - stanza-wise this could totally be a finish considering you did that consistently each 16/1 measure

01:24:565 (51,52,53,54,1,2,3,4,5) - maybe I'm just a bit off the loop but perhaps kat only on these notes would work better due to how you mapped the intro

01:51:994 (24) - same thing as above, shouldn't be too hard to hit since you manage breaks really well

02:10:279 (7) - similar to the stuff above, if you apply this you might also want to delete 02:10:851 (8) - for consistency purposes

[Futsuu]

01:54:708 - on this spot or within any other dkk pattern in the second half there's definitely room for an additional note to match with 01:45:422 (8,9,10) - with how you introduced it there and didn't continue this patterning consequently. alternatively you can split up that 1/2 triplet, would have the same consistency effect the other way around

02:03:137 (58,59) - I'd do something like ctrl+g here and change 02:03:994 (60) - to kat to keep emphasis on the snare kick and the higher-pitched wub consistent, currently it kinda stands out as a rather odd pattern sound-wise

02:45:994 (147,148) - with how you emphasized 02:44:851 (143,144) - this good ol' wub as a 1/2 doublet the same would work here too, shouldn't be too awkward for the player (similar to what you did 02:53:994 (20,21,22,23,24) - here). goes for 03:04:279 (52,53) - too :v


[Muzukashii]

00:18:137 (42) - I can see you're emphasizing the buzz sound too but I believe the standalone doublet can be kinda awkward and after all the melody itself seems to be the main focus here so you could delete this note. for instance 01:01:565 (13,14) - in this part of the song it sounds more appropiate and with the 3/2 breaks it is introduced well enough while at aforementioned spot that isn't the case

00:38:065 (46) - move this to 00:38:208 - perhaps since the buzz sound is occuring here?

00:56:851 - any particular reason this is the only diff of yours that doesn't have a note here?

02:46:279 (79) - similar as to what I mentioned in Futsuu, the extra note sounds kinda awkward without the melody wub occuring. because of that I'd either delete this note or move it to 02:46:565 -

03:04:279 (174,175) - blah :v

03:14:279 - why is there no 2/1 break until the final buildup unlike the kiais despite being much less intense? you could easily remove 03:21:279 (20) - and related notes to create these without losing too much emphasis


[Oni]

00:34:351 (130) - move this note to 00:34:494 - ? starting the triplet on the downbeat sounds a bit odd and there's a 1/4 guitar sound which'd support moving the note and create a triplet there

uh idk how to feel about the first kiai having p much only ddk triplets mixed with a few kdk 1/4 to be honest, I'm sure there is some space to create a little more variety cause imo it's getting stale pretty quickly

same thing with the second kiai and the wub part after, it's getting stale after the first half of the kiai (first quarter of the stanza) due to the patterns repeating themselves over and over.

02:44:279 (66) - seeing this as the only dkd triplet or anything off-beat oriented pattern appearing this late in the song feels quite odd despite sounding accurate, just something I as a player wouldn't expect out of blue. kkd should work better here

03:47:137 (438,443) - boi why are these finishers as in the only diff of the set? might be better to remove them for spread consistency


[Inner Oni]

00:28:279 (84,85,86,87,88) - are you sure you want to use 1/4 finishers in a sub-5* diff already? it works well in the top diff cause there are more such 1/4 finish patterns but I'm not sure this is really suitable in this diff. (same deal with 03:58:565 (154,155,156,157,158) - )

00:42:565 (33) - kat maybe? six 1/2 dons in a row feel kinda awkward coming out of a kkd, the pattern would flow a bit better as kkd k ddd d d

01:10:279 (38,39,40,41,42,43) - nice finishers :weary: :sweat_drops:

01:40:565 (253,254,255,256,257) - I think you could use a similar SV increase like in the top diff, but slightly nerfed

03:19:922 - 03:29:065 - 03:38:208 - you could add a note on each timestamp to show a bit more progression in spread, using the same part across 3 diffs looks kinda boring


[tasuke's Inner Oni]

with the overall density in this diff, OD6.5 seems more appropiate. this would also support a more linear spread

01:41:708 (45,46) - blanket could be improved Kappa

03:01:565 (13,14) - ctrl+g? sounds and flows a bit better to me

really love this diff, great job tasuke!


[Crash]

00:22:565 (92) - 00:24:851 (97) - 03:52:851 (210) - 03:55:137 (215) - to be honest these sounds don't feel intense enough to make them finish notes like the strong kick ass cymbals, should be more like filler notes like the dons, especially with 00:33:994 (161) - this and everything related as normal notes in mind

00:27:422 (110) - 03:57:708 (228) - since you don't hesitate using 1/4 + finish patterns elsewhere in the map this should be fine as kdkkD as well honestly

01:53:137 (217,218,219) - kdd is pretty counter-intuitive and anti-flow here, I'd ctrl+g that to make it play a little better. alternatively dkk works fine too

02:11:423 (161,162,163) - yea same as above


[]

That's it from my side, hope the mod was helpful in any way and that the set is actually being pushed now

Good luck!╭( ・ㅂ・)و
Topic Starter
DeletedUser_6637817

Greenshell wrote:

sooooo this is finally going somewhere and I owe you a mod anyway so here I am

overall the set looks good so take my mod as a bunch of shitty suggestions xd Dem


[General]

yo resize your BG pls it's 1365x768 atm so 1366x768 would do the trick Done~

as I said on Discord you can add Speedcore to the tags cuz even if it's only 210bpm the song still goes apeshit p much everywhere (similar to trickl4sh). also add かめるかめりあ to the tags (unicode for KamelCamellia)

you could use OD4 on Kantan and OD4.5 on Futsuu to make the OD spread more linear and stuff Done under consideration of the BPM xD


I know you'd like to keep the spinners shorter on Kantan and Futsuu but consistency is probably better here since the a bit more of spinner length doesn't make that much of a difference really, once the player knows how spinners function in Taiko they should be able to complete it anyway I dont want a kantan player having to do 60 hits in 10 seconds, when there are only 300 hits in the entire map which is 4 mins long. I prefer to not strain player too much at lower difficulties...


[Kantan]

00:27:137 - 00:28:279 - to make the spread to Futsuu and the other diffs more linear you can add a note on both timestamps due to how you introduced respective rhythms for each difficulty level there Gotcha

01:13:708 (32) - why is this placed here and not on 01:14:279 - , small inconsistency in how you structured the kiai You are right, that down beat has gotta be mapped in some way! Changed!

01:15:422 (35) - stanza-wise this could totally be a finish considering you did that consistently each 16/1 measure Done!

01:24:565 (51,52,53,54,1,2,3,4,5) - maybe I'm just a bit off the loop but perhaps kat only on these notes would work better due to how you mapped the intro nah you got me there, changed intro to k d alternating to introduce this early in the map already.

01:51:994 (24) - same thing as above, shouldn't be too hard to hit since you manage breaks really well Done, seems i forgot looking at kantan for finishers...

02:10:279 (7) - similar to the stuff above, if you apply this you might also want to delete 02:10:851 (8) - for consistency purposes Done!

[Futsuu]

01:54:708 - on this spot or within any other dkk pattern in the second half there's definitely room for an additional note to match with 01:45:422 (8,9,10) - with how you introduced it there and didn't continue this patterning consequently. alternatively you can split up that 1/2 triplet, would have the same consistency effect the other way around Did the delet on the first triplet, i prefer not to make this too 1/2 heavy, due to this part being relatively light in difficulty in other diffs too.

02:03:137 (58,59) - I'd do something like ctrl+g here and change 02:03:994 (60) - to kat to keep emphasis on the snare kick and the higher-pitched wub consistent, currently it kinda stands out as a rather odd pattern sound-wise Done!

02:45:994 (147,148) - with how you emphasized 02:44:851 (143,144) - this good ol' wub as a 1/2 doublet the same would work here too, shouldn't be too awkward for the player (similar to what you did 02:53:994 (20,21,22,23,24) - here). goes for 03:04:279 (52,53) - too :v I can clearly hear the synth playing at a 1/1 interval here instead of a 1/2, which was the reason i placed that doublet there. No change for now.


[Muzukashii]

00:18:137 (42) - I can see you're emphasizing the buzz sound too but I believe the standalone doublet can be kinda awkward and after all the melody itself seems to be the main focus here so you could delete this note. for instance 01:01:565 (13,14) - in this part of the song it sounds more appropiate and with the 3/2 breaks it is introduced well enough while at aforementioned spot that isn't the case Changed for smth else, doesnt have a weird break, focuses more on the melody.

00:38:065 (46) - move this to 00:38:208 - perhaps since the buzz sound is occuring here? yus, 8 month old me was dumb

00:56:851 - any particular reason this is the only diff of yours that doesn't have a note here? This is fitting within the difficulties context;
In this section i did not (especially under the break placement problem it had) want to create longer 1/1 chains without 3/2 or 2/2 breaks. This spot was a candidate for it so i took the chance to place a note here.


02:46:279 (79) - similar as to what I mentioned in Futsuu, the extra note sounds kinda awkward without the melody wub occuring. because of that I'd either delete this note or move it to 02:46:565 - It relates to a high synth note that is very much audible imo.

03:04:279 (174,175) - blah :v f i x e d

03:14:279 - why is there no 2/1 break until the final buildup unlike the kiais despite being much less intense? you could easily remove 03:21:279 (20) - and related notes to create these without losing too much emphasis Should be okay with 3/2 as its less intense, and the music really, really offers you to place 3/2 here, so i feel no need to make more breaks.


[Oni]

00:34:351 (130) - move this note to 00:34:494 - ? starting the triplet on the downbeat sounds a bit odd and there's a 1/4 guitar sound which'd support moving the note and create a triplet there Done!

uh idk how to feel about the first kiai having p much only ddk triplets mixed with a few kdk 1/4 to be honest, I'm sure there is some space to create a little more variety cause imo it's getting stale pretty quickly o shit u right, built in some kkd's and ddd's together with the ddk's

same thing with the second kiai and the wub part after, it's getting stale after the first half of the kiai (first quarter of the stanza) due to the patterns repeating themselves over and over. Slipped in some things here and there, changed baserhythm 1/2 blabla, should be better now, not much more i can do about the stanzas length/variety

02:44:279 (66) - seeing this as the only dkd triplet or anything off-beat oriented pattern appearing this late in the song feels quite odd despite sounding accurate, just something I as a player wouldn't expect out of blue. kkd should work better here Dang gotcha, fixed!

03:47:137 (438,443) - boi why are these finishers as in the only diff of the set? might be better to remove them for spread consistency


[Inner Oni]

00:28:279 (84,85,86,87,88) - are you sure you want to use 1/4 finishers in a sub-5* diff already? it works well in the top diff cause there are more such 1/4 finish patterns but I'm not sure this is really suitable in this diff. (same deal with 03:58:565 (154,155,156,157,158) - ) Beep Boop fixed.

00:42:565 (33) - kat maybe? six 1/2 dons in a row feel kinda awkward coming out of a kkd, the pattern would flow a bit better as kkd k ddd d d Changed to kkd d kdd d d for drum rhythm emphasis.

01:10:279 (38,39,40,41,42,43) - nice finishers :weary: :sweat_drops:

01:40:565 (253,254,255,256,257) - I think you could use a similar SV increase like in the top diff, but slightly nerfed :WOKE: YES

03:19:922 - 03:29:065 - 03:38:208 - you could add a note on each timestamp to show a bit more progression in spread, using the same part across 3 diffs looks kinda boring added a kat there ^^


[tasuke's Inner Oni]

with the overall density in this diff, OD6.5 seems more appropiate. this would also support a more linear spread

01:41:708 (45,46) - blanket could be improved Kappa

03:01:565 (13,14) - ctrl+g? sounds and flows a bit better to me

really love this diff, great job tasuke!


[Crash]

00:22:565 (92) - 00:24:851 (97) - 03:52:851 (210) - 03:55:137 (215) - to be honest these sounds don't feel intense enough to make them finish notes like the strong kick ass cymbals, should be more like filler notes like the dons, especially with 00:33:994 (161) - this and everything related as normal notes in mind aye, unfinished!

00:27:422 (110) - 03:57:708 (228) - since you don't hesitate using 1/4 + finish patterns elsewhere in the map this should be fine as kdkkD as well honestly Fi x ed!

01:53:137 (217,218,219) - kdd is pretty counter-intuitive and anti-flow here, I'd ctrl+g that to make it play a little better. alternatively dkk works fine too did the ctrlg :D

02:11:423 (161,162,163) - yea same as aboveDone!


[]

That's it from my side, hope the mod was helpful in any way and that the set is actually being pushed now

Good luck!╭( ・ㅂ・)و
Thank you so much for the mod! Helped a lot weeding out those shitty inconsistencies!
tasuke912

Greenshell wrote:

[tasuke's Inner Oni]

with the overall density in this diff, OD6.5 seems more appropiate. this would also support a more linear spread You are right

01:41:708 (45,46) - blanket could be improved Kappa LMAO

03:01:565 (13,14) - ctrl+g? sounds and flows a bit better to me changed to kkdkd instead.

really love this diff, great job tasuke! Thanks!

Good luck!╭( ・ㅂ・)و
Update: http://puu.sh/zcbkH/3b02b6c528.osu
Nao Tomori
[crash]
why am i modding this is about to get bubbled - _ -

00:20:994 (89) - pitch relevance for these finishers?

00:32:065 (142) - i dont think there's much point in breaking the triple based structure here, there's nothing unique happening in the song at this beat?

00:37:994 (198,199,200,201,202,203) - oww - why not dd(kkkd) (i know why not but im still suggesting it)

[oni]
ok maybe a diff i can play
00:03:422 (3,4) - why not just do the same intro as top diff lol

00:31:565 (109,110,111,112) - structurally this feels really weird to play since you ignore the end of the musical phrase 00:31:708 - to map the transition stuff - i think skipping that would be better.

00:37:994 - i think this buzzy sound could be represented somehow since it starts on the white tick

00:41:137 - how come this one has no 1/1 break? it's actually pretty noticeable in game play and there isn't a real difference to the earlier ones

01:14:708 (37,38,39,40,41) - i guess following the melody with the triple would play more intuitively? just move to 01:14:779 - instead

01:20:351 - mapping this and putting a 1/1 break at 01:20:708 - would be nice too imo.

01:55:137 - shouldnt it be kkk d to follow the structure of where you put ds

02:00:565 - i think d d d d d would follow the drum better, might be kind of straining to play tho lol

03:17:994 - i feel like you could fill in some additional melody notes, like d k 03:18:422 - d k, or 03:19:779 - ddk etc. atm it just feels really low density even though the song is still quite intense... i know it's for contrast but i think the constant 1/1 gaps are more than enough.

[inner]

01:05:994 (60,61,62) - i get why this is like this but i feel like you can represent the upwards motion of the song and it would be more interesting - ddddkkk or something.

01:10:851 (41,42,43,44) - i don't see why this is finishers tbh. well i do, but i dont think it works too well because the melody focus is lost and the drums arent really THAAAT much stronger imo

01:33:994 (219,220,221,222,223,224,225,226,227,228,229,230,231,232,233) - nice back and forths disgusting pp mapper

02:00:565 (379,380,381,382) - same as oni, i think d d d d d fits better here with the drums

03:15:708 - i feel like you definitely should fill in this part, it's so empty >.> at least the really obvious ones 03:16:137 - 03:17:994 - etc...

03:19:779 - d?

btw the fact that tasuke mapped a ful on kiai with 1/4 spam and u mapped 1/1 everywhere is kind of weird.........
Topic Starter
DeletedUser_6637817

Naotoshi wrote:

[crash]
why am i modding this is about to get bubbled - _ - Incan asked me to get more opinions :o

00:20:994 (89) - pitch relevance for these finishers? Wanted to create contrast to the more lower and longer lasting sound at 00:28:565 (118) - which is a don.

00:32:065 (142) - i dont think there's much point in breaking the triple based structure here, there's nothing unique happening in the song at this beat? The song is playing quite a noticeable synth 7-let consistently at this spot every few measures, thats why ive decided to map it as such.

00:37:994 (198,199,200,201,202,203) - oww - why not dd(kkkd) (i know why not but im still suggesting it) I believe the beep noise should also be a kat xD

[oni]
ok maybe a diff i can play
00:03:422 (3,4) - why not just do the same intro as top diff lol Sure!

00:31:565 (109,110,111,112) - structurally this feels really weird to play since you ignore the end of the musical phrase 00:31:708 - to map the transition stuff - i think skipping that would be better. Added a note to make it better!

00:37:994 - i think this buzzy sound could be represented somehow since it starts on the white tick Made it stand out with a kkkkd pattern a bit more.

00:41:137 - how come this one has no 1/1 break? it's actually pretty noticeable in game play and there isn't a real difference to the earlier ones Its the combo with the weird end of the musical phrase which you suggested me fixing, now its consistent with those other cases and its fine now imo

01:14:708 (37,38,39,40,41) - i guess following the melody with the triple would play more intuitively? just move to 01:14:779 - instead that triplet doesnt belong to the melody, it belongs as an improvisation to the strong kick drums and i dont wanna mix it up with the melody for clarity.

01:20:351 - mapping this and putting a 1/1 break at 01:20:708 - would be nice too imo. Would break my kick drum emphasis completely and a break wont be needed since its placed well enough in diff spread.

01:55:137 - shouldnt it be kkk d to follow the structure of where you put ds Youre right, changed!

02:00:565 - i think d d d d d would follow the drum better, might be kind of straining to play tho lol Listened to the trap-ish drums here which clearly have a pitch relevance.

03:17:994 - i feel like you could fill in some additional melody notes, like d k 03:18:422 - d k, or 03:19:779 - ddk etc. atm it just feels really low density even though the song is still quite intense... i know it's for contrast but i think the constant 1/1 gaps are more than enough. Will work on it soon enough!

[inner]

01:05:994 (60,61,62) - i get why this is like this but i feel like you can represent the upwards motion of the song and it would be more interesting - ddddkkk or something. I want the K finisher at the start of kiai to stand out more tho :(

01:10:851 (41,42,43,44) - i don't see why this is finishers tbh. well i do, but i dont think it works too well because the melody focus is lost and the drums arent really THAAAT much stronger imo Unfinished, though i kept the notes as is, i emphasize them in every difficulty.

01:33:994 (219,220,221,222,223,224,225,226,227,228,229,230,231,232,233) - nice back and forths disgusting pp mapper Fuck time to run he got me.

02:00:565 (379,380,381,382) - same as oni, i think d d d d d fits better here with the drums

03:15:708 - i feel like you definitely should fill in this part, it's so empty >.> at least the really obvious ones 03:16:137 - 03:17:994 - etc... Will be working on it on the whole spread soon

03:19:779 - d? Nah, wanted some spread progression to crash diff.

btw the fact that tasuke mapped a ful on kiai with 1/4 spam and u mapped 1/1 everywhere is kind of weird.........
Thanks for the mod! Will work on the piano part a bit to buff it c:

//Buffed!
hikiko-
hi hello
[General]
00:02:279 - redline should start here, not at 00:01:137 -
also is there any chance of finding a higher res bg?
[Kantan]
00:34:851 - 00:39:422 - you could fill these gaps in so that the rhythmic density matches what you have at the start of the kiai @ 00:29:708 (16,17,18,19,20,21) - .
there’s similar gaps throughout the diff; any part where you have alternating sections of 1 bar of notes then 1 bar of rest could be filled in strategically. random example as i continue looking through: 00:59:994 - would work well as a k to go with the chopped vocal thing
if i were to continue pointing stuff out throughout the kantan it would be similar stuff to even out note density so i trust your judgement on the rest of it (:
[Futsuu]
00:44:279 (18) - change to d to create a bit of progression with 00:45:422 (21) -
03:50:422 (15,16) - change these both to k, since the change would increase the impact of 03:50:851 (1) - and the song buildup is increasing in pitch anyways
[Muzukashii]
00:03:851 (4,8,12) - why not have these be k like they are in oni + top diff? (and while we’re on this note, why are these also not k in the inner)
00:20:565 - you might also want to make this finisher stuff consistent across your diffs unless there’s some explicit reason for them not being so
00:37:994 - could delete this so that 00:38:137 (46,47,48) - has a bit more impact; that would be similar to what you do with 00:42:279 - and other triplets in this section that start off pattern constellations
03:50:851 - finishers here should also be consistent with higher diffs
[Oni]
00:40:137 (175,176) - switching these notes would alleviate a bit of the “too much k d k d k” syndrome going on
02:31:994 - this buildup could probably be made a bit smoother - start with 2/1 in the first bar, 1/1 in the next, play around with adding 1/2 and 1/4 in the last two bars
02:54:851 (146) - change to d so that the 5let playing into the finisher doesn’t feel abrupt, same @ 03:13:137 (292) -
03:15:708 - , 03:17:994 - fill in these two notes so that you can balance following both the 1/1 beat and the top melody. same @ 03:24:851 - and 03:27:137 - and a couple other subsequent parts
03:41:708 - patterning here can definitely be diversified
[Crash]
00:17:708 (73) - consider moving this note to 00:17:851 - since the rest of the 1/1 breaks in the section are placed halfway through the second beat (i.e. 00:15:279 (54,63) - and before). this is something that threw me off when i first played through; it doesn’t rly highlight the erratic beeps in the background either
i’m just going to post this for now since i have to go -- let me know if you need me to look at the inners
good luck!
Topic Starter
DeletedUser_6637817

hikikochan wrote:

hi hello
[General]
00:02:279 - redline should start here, not at 00:01:137 - Fixed!
also is there any chance of finding a higher res bg? I dont know, i feel kind of nostalgic of this BG and its kind of grown on to me, wanna keep to be honest!
[Kantan]
00:34:851 - 00:39:422 - you could fill these gaps in so that the rhythmic density matches what you have at the start of the kiai @ 00:29:708 (16,17,18,19,20,21) - .
there’s similar gaps throughout the diff; any part where you have alternating sections of 1 bar of notes then 1 bar of rest could be filled in strategically. random example as i continue looking through: 00:59:994 - would work well as a k to go with the chopped vocal thing
if i were to continue pointing stuff out throughout the kantan it would be similar stuff to even out note density so i trust your judgement on the rest of it (: I tried my best at adding some notes in the kiais! xD
[Futsuu]
00:44:279 (18) - change to d to create a bit of progression with 00:45:422 (21) - Fixed!
03:50:422 (15,16) - change these both to k, since the change would increase the impact of 03:50:851 (1) - and the song buildup is increasing in pitch anyways Fixed!
[Muzukashii]
00:03:851 (4,8,12) - why not have these be k like they are in oni + top diff? (and while we’re on this note, why are these also not k in the inner) Made them alternate on every diff!
00:20:565 - you might also want to make this finisher stuff consistent across your diffs unless there’s some explicit reason for them not being so All kat for all of my diffs now!
00:37:994 - could delete this so that 00:38:137 (46,47,48) - has a bit more impact; that would be similar to what you do with 00:42:279 - and other triplets in this section that start off pattern constellations Its not the same as those though. Here theres a very sharp beep audible and itd sound wrong not to emphasize it here. Its the beep that should get more impact, not the triplet imo.
03:50:851 - finishers here should also be consistent with higher diffs Done!
[Oni]
00:40:137 (175,176) - switching these notes would alleviate a bit of the “too much k d k d k” syndrome going on Aye, fixed!
02:31:994 - this buildup could probably be made a bit smoother - start with 2/1 in the first bar, 1/1 in the next, play around with adding 1/2 and 1/4 in the last two bars Did a thing to fix this!
02:54:851 (146) - change to d so that the 5let playing into the finisher doesn’t feel abrupt, same @ 03:13:137 (292) - Ouch youre right that plays painfully. Fixed!
03:15:708 - , 03:17:994 - fill in these two notes so that you can balance following both the 1/1 beat and the top melody. same @ 03:24:851 - and 03:27:137 - and a couple other subsequent parts Aight, fixed!
03:41:708 - patterning here can definitely be diversified Brought some multicolor patterns with the piano pitch, but keeping 1/1 rhythm for the snares!
[Crash]
00:17:708 (73) - consider moving this note to 00:17:851 - since the rest of the 1/1 breaks in the section are placed halfway through the second beat (i.e. 00:15:279 (54,63) - and before). this is something that threw me off when i first played through; it doesn’t rly highlight the erratic beeps in the background either Done!
i’m just going to post this for now since i have to go -- let me know if you need me to look at the inners
good luck!
Thanks for helping me clean up the lower diffs a bit!
Thanks for modding c:
Lumenite-
okay so i got him to fix the tiny spread issue between the futsuu and muzu, the futsuu was a lil bit too similar to the kantan in some places (fixed by adding 1/2 and 1/1 to the futsuu where needed)

now i only have to ask that you change the kantan od to 3 and the futsuu od to 4, otherwise we're almost there
Lumenite-
finna crash the party the fastest that i can :^)
hikiko-
was the first barline always omitted or was i blind when i checked this set initially
either way just fix it at some point, the first two notes aren't pickups so the barline shouldn't be removed
Topic Starter
DeletedUser_6637817
Fixed said barline Problem, should be good to go!
hikiko-
qualified after two and a half years in the making! congrats and good luck with everything
HomieLove
ok I really hate to break in but uhh why is 00:28:136 (113) - a finish in crash diff while 03:58:421 (253) - isn't; especially when it's the only diff with this property, is there some sort of intention behind it or was that by accident? just noticed that when I was playing the map for funsies, though DQ'ing the map over it would be sad :o
Aurele
Disqualify requested by the mapper to fix the post above
Topic Starter
DeletedUser_6637817
00:28:137 (113) - Has been unfinished; shouldnt be a finisher anyways, thanks!
Aurele
you should recheck AiMod, because there are unsnapped notes and timing points on all difficulties.
Topic Starter
DeletedUser_6637817
Really no idea how those slipped in wtf
Anyways, fixed unsnapped kiais and unsnapped notes, The rest of the unsnapped greenlines are for Volume mostly so they have tolerance concerning being unsnapped.
Aurele
She's back!
Lumenite-
i already did a pun for this i'm not doing 2
Gemu-
Congrats!! :33
Aloda
Finisher stuff again

Talked to Nepuri and agreed that 03:53:137 (3) - in the Futsuu should have a finisher like all other diffs.

I'll follow up with further modding tomorrow
Nardoxyribonucleic
Apart from the inconsistencies of finishes Aloda mentioned, I would also like to point out that it is a bit strange to have the end spinner in Kantan and Futsuu stopped at a different spot compared to the rest of the set. You may want to make that consistent as well.
Topic Starter
DeletedUser_6637817
It was intentional to make them end earlier.
Putting a kantan player subject to around 50 hits in that time to complete the spinner i can imagine as being strenouos.
The same would apply for futsuu, though extended a bit to adapt to the difficulty.

For me its a kind of playability concern that im willing to pay consistency for to make it better to play.
Nardoxyribonucleic
Hitting spinners do not require higher techniques as it is not related to bpm and the time to finish it is generally abundant. Given the time allowed to do the dk spam is directly proportional to the spinner length itself, it is not really as strenuous as you imagined and not worthwhile to impair consistency across the set using different lengths of spinner.
Aloda
Follow up modding.

[Kantan]
The breaks in the 00:29:707 - 00:47:993 - section could be shifted a bit for a more intuitive structure that's more consistent with that of the following section. 00:30:279 (17) - 00:34:850 (26) - 00:39:421 (35) - could be shifted to 00:32:564 - 00:37:136 - 00:41:707 - respectively.

[Futsuu]
The structure you've used in the first kiai section feels kind of random, mapping to similar rhythms in very different ways. Variety is great to some extent, but a cleaner, more consistent structure would be much more fitting here. Try switching the structure to something like this (blue line on kiai start) continued similarly from here on, keeping the breaks at a consistent part of the rhythm throughout the section. If you need more specific suggestions please let me know.

[Muzukashii]

01:08:137 (20) - 01:12:708 (1) - 01:17:279 (25) - 01:21:851 (49) - I assume you've placed these notes where they are to ensure 3/2 gaps between them and the following notes, which is great, but they honestly feel kind of awkward to play here and you're probably better off just removing them, leaving a larger gap and making for a more natural, intuitive structure.

[Inner Oni]

00:11:279 (17) - this note feels pretty out of place and could be removed.


Also I do agree with Nardo about the spinners and I recommend you extend them to match those of the other diffs.


Please let me know once you've applied the mod.
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