forum

ClariS - Anemone -TV MIX-

posted
Total Posts
50
show more
Topic Starter
Affirmation
[Easy]
00:27:522 (4,1) - 1번 살짝 내리셔서 흐름 맞춰주시면 좋을듯?
01:04:165 - 이쪽에도 비트가 있었으면 좋을것 같긴 한데...
01:17:236 (1,2) - ^
Elasia
m4m입니다~

[General]
비디오 오프셋 +250ms정도 해야될거같아요

[Normal]
00:38:879 (5) - 반복슬라로 놓기엔 보컬음이 조금 아쉬운데 음... 저는 잘 모르겠네요..
00:43:808 (2) - 00:44:236 - 여기까지 늘려주는건 어떨까요? 00:44:022 - 이쪽에 피아노소리가 크긴한데 늘려주는게 보컬쪽하고 더 어울린다고 생각됩니다.

[Hard]
00:09:950 (3) - 무난하게 1/4 반복슬라는 어떨까요. 하드인데 1/6 반복슬라가 괜찮을지..
00:11:879 (5) - 이거는 정말 헷갈릴거같아요
00:15:093 (5) - 저는 이거 정말 읽기 힘든거 같은데 어떻게 생각하시나요?
00:21:950 (5) - ^
01:16:593 (4) - http://puu.sh/r1PPk/8f4dc49825.jpg 이런 박자는 어떨까요
01:22:379 (1) - 서클로 강조해주는건 어떨까요?

[Insane]
00:41:665 (2,3,4,5,6,7,8,9,10,11,12,13) - 모양을 좀 바꿔보실 생각은..?
00:47:236 (3,4,5) - 좀 조용한구간인데 여기만 박자가 이러니까 어색한거같네요.
Shmiklak
m4m. where are hitsounds?


[general]
  1. what about adding more colors? like green and maybe... hm... pink?


[doyak's easy]
  1. 00:07:808 (4,1) - you didn't use 1/2 distance between two objects ever more in this diff. that's not right. also it's easy it's also hardest part in map, it's harder then kiai lol. what about end (4) on 00:08:129 - ? i don't think that ending slider on 1/4 for 140 bpm will be too hard.
  2. fix blanket xd 00:41:236 (3,4) -
  3. the sound seems really strong 00:56:236 - what about ctrl+g (rythm) these 00:55:379 (4,5) - ? this sound will be clickable
    nice diff but fixing of these issues can make it much better owo


[normal]
  1. 00:09:522 - i think this should be clickable. it's strong. what about this rythm here? http://shmiklak.s-ul.eu/3CMchJiQ
  2. i would like to suggest you change rythm here 00:20:665 - to http://shmiklak.s-ul.eu/lvEI4J2C i wanted to distinguish these viola sounds, that it's same instrument. your current rythm shows make me feel like 00:20:879 - and 00:21:093 - 00:21:308 - 00:21:522 - are difrent. please try my suggestion and tell me your opinion.
  3. uh very ugly overlap ;w; 00:30:950 (4,5) -
    not bad


[hard]
  1. why did you put whistles here: 00:05:665 (2,3,4) - and didn't put here: 00:05:236 (1) - ? remove them, or put it to 00:05:236 (1) -
    ok


[insane]
  1. didnt find anything important. grats xd
good luck
Doyak

Neoskylove wrote:

[Easy]
00:27:522 (4,1) - 1번 살짝 내리셔서 흐름 맞춰주시면 좋을듯? 저도 아주 썩 마음에 들진 않는데 그걸 내렸다간 이후가 전부 노답이 되서... 그리고 깔끔하게 들어가는 것보단 조금 엇나가게 하는 게 분위기 전환에 좋다고 생각했어요.
01:04:165 - 이쪽에도 비트가 있었으면 좋을것 같긴 한데... 그럴려면 1/2박을 쓰던지 아니면 01:03:950 - 를 무시하는 리듬을 써야 되는데 1/2은 가능하면 안 쓰려고 하고 둘 다 중요한 보컬인데 드럼이 좀 더 뒷받침 해주는 흰 틱이 더 중요하다고 생각해서 이렇게 썼습니다.
01:17:236 (1,2) - ^

Shmiklak wrote:

[doyak's easy]
  1. 00:07:808 (4,1) - you didn't use 1/2 distance between two objects ever more in this diff. that's not right. also it's easy it's also hardest part in map, it's harder then kiai lol. what about end (4) on 00:08:129 - ? i don't think that ending slider on 1/4 for 140 bpm will be too hard. It's true that this is the only 1/2 in the map, but I think it's okay for these reasons: 1. This song is not fast so some 1/2s are pretty much playable for beginners. 2. Considering how 00:06:950 (3,4,1) - are played they're just 2-beat clicks, so they have enough time to react to this irregular rhythm. 3. This slider covers all the 3 sounds so disconnecting it suddenly on the blue tick doesn't represent the music well. Also I think the last one is more important than the middle one. 4. Ending it on the blue tick makes very special rhythm that's even harder than 3/2+1/2 to recognize/read.
  2. fix blanket xd 00:41:236 (3,4) - Okay
  3. the sound seems really strong 00:56:236 - what about ctrl+g (rythm) these 00:55:379 (4,5) - ? this sound will be clickable aaaaa people care too much about clicks but here's my logic on this: 1. 00:54:950 - 00:55:379 - 00:55:808 - are melodies but the last one is not. 2. There's a dragging(?) sound on the 00:55:808 - so holding the button feels great with it. 3. Not clicking on the previous beat can emphasize the kiai start better, because it makes more difference between them.
    nice diff but fixing of these issues can make it much better owo
Thanks for your mod~

담요 한 개 수정
osu file format v14

[General]
AudioFilename: anemone.mp3
AudioLeadIn: 0
PreviewTime: 56236
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14236,22379,29236
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Anemone -TV MIX-
TitleUnicode:アネモネ
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's Easy
Source:クラスルーム☆クライシス
Tags:classroom Crisis ED TVsize Doyak
BeatmapID:856919
BeatmapSetID:393754

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1808,428.571428571429,4,2,1,30,1,0
56665,-100,4,2,1,30,0,1
70165,-100,4,2,1,30,0,0
70379,-100,4,2,1,30,0,1
83879,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 128,255,255

[HitObjects]
178,192,1808,6,0,P|229:258|347:236,1,200
392,75,3522,2,0,P|328:3|233:20,1,200
161,71,4808,1,0,0:0:0:0:
242,109,5236,6,0,L|256:308,1,200
338,346,6522,1,0,0:0:0:0:
412,295,6950,1,0,0:0:0:0:
322,138,7808,2,0,L|335:304,1,150
300,318,8665,6,0,L|197:310,1,100
144,239,9522,1,0,0:0:0:0:
75,297,9950,1,0,0:0:0:0:
17,228,10379,2,0,L|25:115,1,100
92,70,11236,2,0,L|191:77,1,100
245,149,12093,6,0,P|319:185|270:68,1,300
191,77,13808,1,0,0:0:0:0:
156,160,14236,1,0,0:0:0:0:
210,231,14665,1,0,0:0:0:0:
365,139,15522,6,0,L|464:146,1,100
457,235,16379,2,0,L|358:228,1,100
267,219,17236,2,0,P|277:269|315:307,2,100
276,129,18522,1,0,0:0:0:0:
193,165,18950,6,0,L|94:158,1,100
22,214,19808,2,0,L|15:313,1,100
80,377,20665,1,0,0:0:0:0:
149,324,21093,2,0,L|156:225,1,100
163,134,21950,1,0,0:0:0:0:
237,185,22379,6,0,P|252:138|241:89,2,100
156,224,23665,1,0,0:0:0:0:
205,299,24093,2,0,L|304:306,1,100
386,268,24950,2,0,L|485:261,1,100
476,171,25808,6,0,L|377:178,1,100
293,142,26665,1,0,0:0:0:0:
304,232,27093,1,0,0:0:0:0:
222,198,27522,2,0,P|208:107|371:96,1,300
450,139,29236,6,0,L|443:238,1,100
381,304,30093,2,0,L|282:297,1,100
206,247,30950,1,0,0:0:0:0:
152,319,31379,2,0,P|122:279|116:229,2,100
227,368,32665,5,0,0:0:0:0:
282,297,33093,2,0,L|381:304,1,100
471,313,33950,1,0,0:0:0:0:
433,230,34379,2,0,L|440:131,1,100
350,121,35236,2,0,L|343:220,1,100
256,244,36093,6,0,L|263:343,2,100
249,154,37379,1,0,0:0:0:0:
306,84,37808,2,0,P|259:65|209:72,1,100
159,145,38665,2,0,L|60:138,1,100
54,227,39522,6,0,L|153:234,1,100
210,304,40379,2,0,L|309:297,1,100
383,245,41236,1,0,0:0:0:0:
463,284,41665,2,0,P|471:232|451:186,2,100
389,335,42950,6,0,B|291:304|291:366|193:335,1,200
64,208,44665,2,0,L|71:109,1,100
154,141,45522,2,0,L|161:42,1,100
242,78,46379,6,0,B|287:50|341:52|387:84|412:131|412:131|365:157|342:206|356:262|409:296,1,400
496,289,48522,1,0,0:0:0:0:
447,214,48950,1,0,0:0:0:0:
321,343,49808,6,0,L|222:336,1,100
164,265,50665,2,0,L|171:166,1,100
242,108,51522,2,0,L|341:115,1,100
399,186,52379,2,0,L|392:285,1,100
388,375,53236,5,0,0:0:0:0:
311,327,53665,2,0,L|212:320,2,100
391,285,54950,1,0,0:0:0:0:
398,195,55379,1,0,0:0:0:0:
405,105,55808,2,0,L|412:6,1,100
327,35,56665,6,0,L|228:42,1,100
192,125,57522,2,0,L|93:118,1,100
49,197,58379,2,0,P|10:157|19:60,2,150
133,229,60093,6,0,L|140:328,1,100
230,325,60950,2,0,L|223:226,1,100
173,149,61808,1,0,0:0:0:0:
251,104,62236,1,0,0:0:0:0:
299,179,62665,1,0,0:0:0:0:
222,225,63093,1,0,0:0:0:0:
270,300,63522,6,0,L|369:293,2,100
193,348,64808,1,0,0:0:0:0:
145,271,65236,2,0,L|46:264,2,100
222,225,66522,1,0,0:0:0:0:
299,179,66950,6,0,L|398:186,1,100
404,95,67808,2,0,L|305:88,1,100
225,130,68665,2,0,P|152:140|95:94,1,150
176,54,69736,1,0,0:0:0:0:
304,87,70379,6,0,L|311:186,1,100
400,198,71236,2,0,L|393:297,1,100
482,306,72093,2,0,L|494:145,2,150
428,378,73808,6,0,L|329:371,1,100
291,288,74665,2,0,L|192:295,1,100
133,364,75522,1,0,0:0:0:0:
63,306,75950,1,0,0:0:0:0:
122,237,76378,1,0,0:0:0:0:
52,179,76808,1,0,0:0:0:0:
111,110,77236,6,0,L|104:11,2,100
179,168,78522,1,0,0:0:0:0:
247,226,78950,2,0,L|254:325,2,100
306,157,80237,1,0,0:0:0:0:
387,194,80665,6,0,L|486:187,1,100
478,97,81522,2,0,L|379:104,1,100
306,157,82379,2,0,L|294:306,1,150
230,370,83450,1,0,0:0:0:0:
173,299,83879,1,0,0:0:0:0:
256,192,84093,12,0,85808,0:0:0:0:
Beomsan
ok

[Normal]
  1. ds스냅 1.3x~4정도로 늘릴 수 없나요? 00:02:665 (3,4) - 00:17:236 (4,5) - 00:30:950 (4,5) - 01:08:665 (3,4) - 01:12:093 (3,4) - 아주 약간 겹치는 ds로 구성된 노말이 본인 매핑이랑은 안맞으시다고 저는 생각하는데 그 중에서도 가장 이상한것들로 꼽아봤습니다. 아마도 공간이 없다던지 디스턴스를 그렇게 늘리면 갭이 커진다던지 뭐 이유가 많이 나오겠지만 제가 보기엔 그냥 변명일 것 같습니다. 해결법 분명히 찾을 수 있는 것들입니다.
[Hard]
  1. 01:06:950 (1,2,3,4,5,6,7,8) - 여기까진 괜찮았는데 01:10:379 (1,2,3,4) - 이거 보고나니까 이 부분 전체적으로 참 그렇네요 01:13:808 (1,2,3,4) - 여기도 그렇고 반복하는건 좋은데 그게 좋은 방법으로써 쓰여진 반복이라기보단 그냥 아이디어가 없어서 막 갖다 박은거처럼 보입니다. 저번에도 한 번 말하고 싶었던건데 혹시라도 이런것들을 의도라며 넘어가는 일이 없었으면 좋겠습니다. 그것만으로는 절대 설명이 안돼요. 물론 이걸 어떻게 해서든 지켜야겠다 하신다면 저는 더 할 말은 없습니다
[Insane]
  1. 00:46:379 (1,2) - 안티점프 이후에 오는 00:47:236 (3,4,5) - 이 다소 복잡한 박자는 그냥 보기에도 불편합니다. 00:46:379 (1,2) - 여기는 안티점프 포기를 하셔야 할 부분이라고 생각됩니다.
Topic Starter
Affirmation

Yuria wrote:

m4m입니다~

[General]
비디오 오프셋 +250ms정도 해야될거같아요xxdeathxx 멥셋에서 가져온 거긴 한데.... 걔꺼 보고 다시 맞춰볼게요

[Normal]
00:38:879 (5) - 반복슬라로 놓기엔 보컬음이 조금 아쉬운데 음... 저는 잘 모르겠네요..조금 바꿔봤습니다
00:43:808 (2) - 00:44:236 - 여기까지 늘려주는건 어떨까요? 00:44:022 - 이쪽에 피아노소리가 크긴한데 늘려주는게 보컬쪽하고 더 어울린다고 생각됩니다.리버스 처리

[Hard]
00:09:950 (3) - 무난하게 1/4 반복슬라는 어떨까요. 하드인데 1/6 반복슬라가 괜찮을지..잘 들어보시면 1/6이 맞는 박자입니다.
00:11:879 (5) - 이거는 정말 헷갈릴거같아요^, 거리 조금 둬서 리딩 할수 있게씀 맞춰봤어요.
00:15:093 (5) - 저는 이거 정말 읽기 힘든거 같은데 어떻게 생각하시나요?
00:21:950 (5) - ^
01:16:593 (4) - http://puu.sh/r1PPk/8f4dc49825.jpg 이런 박자는 어떨까요그쪽도 명백하게 1/6입니다.
01:22:379 (1) - 서클로 강조해주는건 어떨까요?생각해 보겠습니다

[Insane]
00:41:665 (2,3,4,5,6,7,8,9,10,11,12,13) - 모양을 좀 바꿔보실 생각은..?
00:47:236 (3,4,5) - 좀 조용한구간인데 여기만 박자가 이러니까 어색한거같네요.고치긴 할건데 생각중입니다. 어떻게 고칠지.

Shmiklak wrote:

m4m. where are hitsounds?WIP


[general]
  1. what about adding more colors? like green and maybe... hm... pink?I don't know well about combo color, I'll call someone who can recommend me good combocolors.
[normal]
  1. 00:09:522 - i think this should be clickable. it's strong. what about this rythm here? http://shmiklak.s-ul.eu/3CMchJiQ
  2. i would like to suggest you change rythm here 00:20:665 - to http://shmiklak.s-ul.eu/lvEI4J2C i wanted to distinguish these viola sounds, that it's same instrument. your current rythm shows make me feel like 00:20:879 - and 00:21:093 - 00:21:308 - 00:21:522 - are difrent. please try my suggestion and tell me your opinion.
  3. uh very ugly overlap ;w; 00:30:950 (4,5) -
    not bad


[hard]
  1. why did you put whistles here: 00:05:665 (2,3,4) - and didn't put here: 00:05:236 (1) - ? remove them, or put it to 00:05:236 (1) - My mistake lol, I didn't added hitsounds, I think I had a mistake.
    ok


[insane]
  1. didnt find anything important. grats xd
good luck

Beomsan wrote:

ok

[Normal]
  1. ds스냅 1.3x~4정도로 늘릴 수 없나요? 00:02:665 (3,4) - 00:17:236 (4,5) - 00:30:950 (4,5) - 01:08:665 (3,4) - 01:12:093 (3,4) - 아주 약간 겹치는 ds로 구성된 노말이 본인 매핑이랑은 안맞으시다고 저는 생각하는데 그 중에서도 가장 이상한것들로 꼽아봤습니다. 아마도 공간이 없다던지 디스턴스를 그렇게 늘리면 갭이 커진다던지 뭐 이유가 많이 나오겠지만 제가 보기엔 그냥 변명일 것 같습니다. 해결법 분명히 찾을 수 있는 것들입니다.오버랩을 완전히 띄우는게 노멀 플레이에 어렵기도 하고 DS를 고치려면 전체적으로 또 손대야 해서,,, 이거는 클레임이 많이 들어오면 고쳐보겠습니다/[color]
[Hard]
  1. 01:06:950 (1,2,3,4,5,6,7,8) - 여기까진 괜찮았는데 01:10:379 (1,2,3,4) - 이거 보고나니까 이 부분 전체적으로 참 그렇네요 01:13:808 (1,2,3,4) - 여기도 그렇고 반복하는건 좋은데 그게 좋은 방법으로써 쓰여진 반복이라기보단 그냥 아이디어가 없어서 막 갖다 박은거처럼 보입니다. 저번에도 한 번 말하고 싶었던건데 혹시라도 이런것들을 의도라며 넘어가는 일이 없었으면 좋겠습니다. 그것만으로는 절대 설명이 안돼요. 물론 이걸 어떻게 해서든 지켜야겠다 하신다면 저는 더 할 말은 없습니다[color=#00FF00]01:10:379 (1,2,3,4) - 이건 진짜 제가봐도 좋은 패턴은 아니네요. 근데 01:13:808 (1,2,3,4) - 이거는 나름 나뿌지는 않은 패턴인것 같습니다. 01:10:379 (1,2,3,4) - 얘는 고쳐보겠습니다
[Insane]
  1. 00:46:379 (1,2) - 안티점프 이후에 오는 00:47:236 (3,4,5) - 이 다소 복잡한 박자는 그냥 보기에도 불편합니다. 00:46:379 (1,2) - 여기는 안티점프 포기를 하셔야 할 부분이라고 생각됩니다.완전히 다른 패턴 할건데 생각중.....
No comment=fixed.
blue=fixed the other way
green=I'll consider about it.
red=No
Thanks
Mikii
General

  • Doyak's beatmap ID is -1, change that to 393754

Doyak's Easy

  1. 00:08:665 (1) - Give this slider curvature? Just to make it interesting or just give 00:07:808 (4) - an interesting shape
  2. 01:13:808 (1) -Slider off edge of map

Normal

  1. 00:20:665 (4,5) - Ctrl+g this rhythm?
  2. 00:36:736 (2) - Slider off edge
  3. 00:42:093 (6) - ^ Just be careful of these

Hard

  1. 00:22:379 (1,2) - Give these two sliders curves?
  2. 00:49:593 - Add a hitcircle here?

Insane

  1. You can increase some of the jumps here to give some nice emphasis for an insane map, its not needed though. Some examples below
    00:57:522 (3,4,5,6) -
    01:00:950 (3,4,5,6) -
    01:03:950 (2,3) -
    01:08:665 (1,2) -
  2. 00:14:022 (2) - Ctrl+g? and/or space further away? the kicksliders are too close
  3. 00:18:522 (4,1) - Can you make the 1 slider curve more symmetrical to 4?
  4. 00:54:093 (7) - NC?

Nice mapset, good luck!
Log Off Now
m4m

[Easy]

00:41:236 (3,4) - nazi blanket im sorry slider middle x471 y232 slider end x451 Y187
00:55:808 (5) - Would prefer it if the end of this was clickable since this beat is really strong, and since you've used 4 circles in a row after this part in the map, I can't the harm in doing it here aswell

noice

[Normal]

00:14:236 (5) - Consider removing the repeat and adding a circle where the slider currently ends, since the beat you end on is really strong and introduces a new section
01:00:950 (2) - This might be a bit awkward to play for new players because of the flow, maybe change the slider direction to point downwards? (something similar to this 00:57:522 (2) - )
01:14:665 (2) - ^
01:23:450 (5) - Same comment as 00:14:236 (5) -

[Hard]

00:14:236 (4) - Same comment as normal, emphasis on the end note can be improved
00:39:308 (5) - Consider lowering this down a little bit to create a curve instead of a sharp flow?
00:54:950 (1,2,3) - Maybe try to be a bit more creative here, this works but isn't very interesting or fun to play, maybe a cross pattern or triangle?

[Insane]

00:27:522 (1) - Maybe map this part? Simple sliders to follow the vocals will fill this in nicely, maybe a rhythm like this?
00:30:950 (1) - Make this curve a little less sharp for a better flow from (5)
00:54:093 (7) - NC?
01:11:879 (6) - Increase the spacing on this note since the pitch gets higher
01:15:307 (6) - ^ (Maybe stack it onto (3)?)

[]

Nice mapset, gl!
Vespirit
Hi, for the m4m
[ Doyak's Easy]
  1. 00:29:236 (1) - could move it so that the lead in from (4) is better
other than this, very nice easy diff :)
[ Normal]
  1. 00:30:522 - feels weird to skip this very prominent beat?
another very polished diff! :D
[ Hard]
  1. 00:35:879 - here you did not map this, however, you did put a circle at 00:35:022 (2). I feel like removing (2) would help emphasize (3) more, as it should because the vocals get louder there
  2. 01:06:522 (3,1) - spacing increase? as you did here 01:20:665 (1,2)
  3. 01:20:236 (3,1) - ^
  4. 01:06:950 (1,2) - ^
[ Insane]
  1. 00:47:558 (4) - the slider runs over a white tick that I don't think you should ignore (but maybe it is just me)
  2. 01:01:593 (6,1) - spacing increase like you did between 01:01:808 (1,2)
  3. 01:08:665 (1,2,3) - consistent spacing? idk why you made the gap between (2,3) larger than (1,2)
  4. 01:10:236 and 01:10:308 - there are 2 1/6 notes that are unmapped, however, you did map them at 01:09:308 (3)

That is everything I can find, very well done map :) (and I love the song as well :P)

Good luck!!
Topic Starter
Affirmation

Log Off Now wrote:

m4m

[Easy]

00:41:236 (3,4) - nazi blanket im sorry slider middle x471 y232 slider end x451 Y187
00:55:808 (5) - Would prefer it if the end of this was clickable since this beat is really strong, and since you've used 4 circles in a row after this part in the map, I can't the harm in doing it here aswell

noice

[Normal]

00:14:236 (5) - Consider removing the repeat and adding a circle where the slider currently ends, since the beat you end on is really strong and introduces a new section
01:00:950 (2) - This might be a bit awkward to play for new players because of the flow, maybe change the slider direction to point downwards? (something similar to this 00:57:522 (2) - )
01:14:665 (2) - ^It is Not bad, I think.
01:23:450 (5) - Same comment as 00:14:236 (5) -

[Hard]

00:14:236 (4) - Same comment as normal, emphasis on the end note can be improved
00:39:308 (5) - Consider lowering this down a little bit to create a curve instead of a sharp flow?00:39:093 (4,5,1) - It has straight flow.
00:54:950 (1,2,3) - Maybe try to be a bit more creative here, this works but isn't very interesting or fun to play, maybe a cross pattern or triangle?I think It's Not bad, Now.

[Insane]

00:27:522 (1) - Maybe map this part? Simple sliders to follow the vocals will fill this in nicely, maybe a rhythm like this?No, It doesn't have ant strong drum.
00:30:950 (1) - Make this curve a little less sharp for a better flow from (5)
00:54:093 (7) - NC?
01:11:879 (6) - Increase the spacing on this note since the pitch gets higher01:11:236 (3,4,5,6,1) - for polygon pattern.
01:15:307 (6) - ^ (Maybe stack it onto (3)?)No.

[]

Nice mapset, gl!

HydroCannon13 wrote:

Hi, for the m4m
[ Doyak's Easy]
  1. 00:29:236 (1) - could move it so that the lead in from (4) is better
other than this, very nice easy diff :)
[ Normal]
  1. 00:30:522 - feels weird to skip this very prominent beat?I think It don'e matter,
another very polished diff! :D
[ Hard]
  1. 00:35:879 - here you did not map this, however, you did put a circle at 00:35:022 (2). I feel like removing (2) would help emphasize (3) more, as it should because the vocals get louder there
  2. 01:06:522 (3,1) - spacing increase? as you did here 01:20:665 (1,2)No.
  3. 01:20:236 (3,1) - ^^
  4. 01:06:950 (1,2) - ^^,It has Its own pattern.
[ Insane]
  1. 00:47:558 (4) - the slider runs over a white tick that I don't think you should ignore (but maybe it is just me)fixed to all anti jump pattern.
  2. 01:01:593 (6,1) - spacing increase like you did between 01:01:808 (1,2)little bit./
  3. 01:08:665 (1,2,3) - consistent spacing? idk why you made the gap between (2,3) larger than (1,2)I think 01:09:308 (3) - shoule stressed.
  4. 01:10:236 and 01:10:308 - there are 2 1/6 notes that are unmapped, however, you did map them at 01:09:308 (3)? I can't understand what you saying.

That is everything I can find, very well done map :) (and I love the song as well :P)

Good luck!!
No comment=\Fixed
blue= changed another way
red=No
Thanks
Doyak

Mikii wrote:

General

  • Doyak's beatmap ID is -1, change that to 393754 Oh I'll tell NeoSL to fix it.

Doyak's Easy

  1. 00:08:665 (1) - Give this slider curvature? Just to make it interesting or just give 00:07:808 (4) - an interesting shape Okay
  2. 01:13:808 (1) -Slider off edge of map It's far from offscreen in actual gameplay, so it doesn't matter.

Log Off Now wrote:

[Easy]

00:41:236 (3,4) - nazi blanket im sorry slider middle x471 y232 slider end x451 Y187 dat blanket okay fixed
00:55:808 (5) - Would prefer it if the end of this was clickable since this beat is really strong, and since you've used 4 circles in a row after this part in the map, I can't the harm in doing it here aswell https://osu.ppy.sh/forum/p/5461685

Doyak wrote:

aaaaa people care too much about clicks but here's my logic on this: 1. 00:54:950 - 00:55:379 - 00:55:808 - are melodies but the last one is not. 2. There's a dragging(?) sound on the 00:55:808 - so holding the button feels great with it. 3. Not clicking on the previous beat can emphasize the kiai start better, because it makes more difference between them.
noice

HydroCannon13 wrote:

Hi, for the m4m
[ Doyak's Easy]
  1. 00:29:236 (1) - could move it so that the lead in from (4) is better okay you're the second to point that out, so I fixed, which made me adjust notes of like 15 seconds after lol
other than this, very nice easy diff :)
Thanks all of you~

@Neoskylove: 1. 힛사 언제 넣으실 거? 2. Mikii 모딩에 제너럴에 써있는 거 고쳐서 업로드 해보세요. 저대로 바꾼다고 해서 되는건지 잘 모르겠는데 제 쪽에서 실험해볼 수가 없으니...

Doyak's Easy
osu file format v14

[General]
AudioFilename: anemone.mp3
AudioLeadIn: 0
PreviewTime: 56236
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14236,22379,29236
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Anemone -TV MIX-
TitleUnicode:アネモネ
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's Easy
Source:クラスルーム☆クライシス
Tags:classroom Crisis ED TVsize Doyak
BeatmapID:856919
BeatmapSetID:393754

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1808,428.571428571429,4,2,1,30,1,0
56665,-100,4,2,1,30,0,1
70165,-100,4,2,1,30,0,0
70379,-100,4,2,1,30,0,1
83879,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 128,255,255

[HitObjects]
172,189,1808,6,0,P|223:255|341:233,1,200
386,72,3522,2,0,P|322:0|227:17,1,200
155,68,4808,1,0,0:0:0:0:
236,106,5236,6,0,L|250:305,1,200
332,343,6522,1,0,0:0:0:0:
406,292,6950,1,0,0:0:0:0:
316,135,7808,2,0,L|329:301,1,150
294,315,8665,6,0,P|248:299|200:310,1,100
144,239,9522,1,0,0:0:0:0:
75,297,9950,1,0,0:0:0:0:
17,228,10379,2,0,L|25:115,1,100
92,70,11236,2,0,L|191:77,1,100
245,149,12093,6,0,P|319:185|270:68,1,300
191,77,13808,1,0,0:0:0:0:
156,160,14236,1,0,0:0:0:0:
210,231,14665,1,0,0:0:0:0:
365,139,15522,6,0,L|464:146,1,100
457,235,16379,2,0,L|358:228,1,100
267,219,17236,2,0,P|277:269|315:307,2,100
276,129,18522,1,0,0:0:0:0:
193,165,18950,6,0,L|94:158,1,100
22,214,19808,2,0,L|15:313,1,100
80,377,20665,1,0,0:0:0:0:
149,324,21093,2,0,L|156:225,1,100
163,134,21950,1,0,0:0:0:0:
237,185,22379,6,0,P|252:138|241:89,2,100
156,224,23665,1,0,0:0:0:0:
202,300,24093,2,0,L|301:307,1,100
386,277,24950,2,0,L|485:270,1,100
476,180,25808,6,0,L|377:187,1,100
326,112,26665,1,0,0:0:0:0:
286,193,27093,1,0,0:0:0:0:
236,121,27522,2,0,P|273:37|416:116,1,300
326,112,29236,6,0,L|333:211,1,100
387,283,30093,2,0,P|342:301|287:287,1,100
218,239,30950,1,0,0:0:0:0:
164,311,31379,2,0,P|134:271|128:221,2,100
237,363,32665,5,0,0:0:0:0:
292,290,33093,2,0,L|391:297,1,100
481,306,33950,1,0,0:0:0:0:
443,223,34379,2,0,L|450:124,1,100
360,114,35236,2,0,L|353:213,1,100
268,243,36093,6,0,L|275:342,2,100
261,153,37379,1,0,0:0:0:0:
318,83,37808,2,0,P|271:61|221:71,1,100
171,144,38665,2,0,L|72:137,1,100
66,226,39522,6,0,L|165:233,1,100
212,309,40379,2,0,L|311:302,1,100
383,245,41236,1,0,0:0:0:0:
463,284,41665,2,0,P|471:232|451:187,2,100
389,335,42950,6,0,B|291:304|291:366|193:335,1,200
64,208,44665,2,0,L|71:109,1,100
154,141,45522,2,0,L|161:42,1,100
242,78,46379,6,0,B|287:50|341:52|387:84|412:131|412:131|365:157|342:206|356:262|409:296,1,400
496,289,48522,1,0,0:0:0:0:
447,214,48950,1,0,0:0:0:0:
321,343,49808,6,0,L|222:336,1,100
164,265,50665,2,0,L|171:166,1,100
242,108,51522,2,0,L|341:115,1,100
399,186,52379,2,0,L|392:285,1,100
388,375,53236,5,0,0:0:0:0:
311,327,53665,2,0,L|212:320,2,100
391,285,54950,1,0,0:0:0:0:
398,195,55379,1,0,0:0:0:0:
405,105,55808,2,0,L|412:6,1,100
327,35,56665,6,0,L|228:42,1,100
192,125,57522,2,0,L|93:118,1,100
49,197,58379,2,0,P|10:157|19:60,2,150
133,229,60093,6,0,L|140:328,1,100
230,325,60950,2,0,L|223:226,1,100
173,149,61808,1,0,0:0:0:0:
251,104,62236,1,0,0:0:0:0:
299,179,62665,1,0,0:0:0:0:
222,225,63093,1,0,0:0:0:0:
270,300,63522,6,0,L|369:293,2,100
193,348,64808,1,0,0:0:0:0:
145,271,65236,2,0,L|46:264,2,100
222,225,66522,1,0,0:0:0:0:
299,179,66950,6,0,L|398:186,1,100
404,95,67808,2,0,L|305:88,1,100
225,130,68665,2,0,P|152:140|95:94,1,150
176,54,69736,1,0,0:0:0:0:
304,87,70379,6,0,L|311:186,1,100
400,198,71236,2,0,L|393:297,1,100
482,306,72093,2,0,L|494:145,2,150
428,378,73808,6,0,L|329:371,1,100
291,288,74665,2,0,L|192:295,1,100
133,364,75522,1,0,0:0:0:0:
63,306,75950,1,0,0:0:0:0:
122,237,76378,1,0,0:0:0:0:
52,179,76808,1,0,0:0:0:0:
111,110,77236,6,0,L|104:11,2,100
179,168,78522,1,0,0:0:0:0:
247,226,78950,2,0,L|254:325,2,100
306,157,80237,1,0,0:0:0:0:
387,194,80665,6,0,L|486:187,1,100
478,97,81522,2,0,L|379:104,1,100
306,157,82379,2,0,L|294:306,1,150
230,370,83450,1,0,0:0:0:0:
173,299,83879,1,0,0:0:0:0:
256,192,84093,12,0,85808,0:0:0:0:
Doyak
IRC mod
2016-09-09 21:34 Neoskylove: 다됐쪄염
2016-09-09 21:34 Doyak: 자 인센 봅시다
2016-09-09 21:35 Neoskylove: 지옥의 타임인건가
2016-09-09 21:36 Doyak: 00:02:665 (5,1) - 이것도 나쁘진 않은데
2016-09-09 21:36 Doyak: 다 거리를 고정하기에는 00:03:308 - 00:03:522 - 여기의 드럼 소리가 아깝다고 생각되지 않나요
2016-09-09 21:36 Doyak: 너무 비좁은 곳에서 뱅뱅 돌기만 하는 느낌이고 패턴의 구분도 불명확해지고요
2016-09-09 21:37 Doyak: 00:07:808 (2,3,4) - 나름 강한 소리들인데 디스턴스가 너무 좁아서 아쉬운데
2016-09-09 21:37 Neoskylove: 잠만여
2016-09-09 21:37 Neoskylove: 00:03:557 - 여기 어째 고칠지 생각중
2016-09-09 21:37 Doyak: 천천히 하세요
2016-09-09 21:37 Doyak: 전 그냥 쭉 이야기할 테니까
2016-09-09 21:38 Doyak: 중간에 질문 있으면 바로 하시고
2016-09-09 21:39 Doyak: 좀 더 스케일 있게 https://osu.ppy.sh/ss/6050535 이런식으로
2016-09-09 21:39 Doyak: 4는 2 뒤에 스택
2016-09-09 21:40 Doyak: 00:09:950 (4,1) - 이런 것들이 스택이 되면 보기가 좀 그런 게 워낙 슬라이더가 짧다 보니까 좀 답답해 보여요
2016-09-09 21:41 Doyak: 여기 말고 다른 부분들도 겹침으로 처리하는 걸 더 추천
2016-09-09 21:41 Neoskylove: http://osu.ppy.sh/ss/6050545
2016-09-09 21:41 Neoskylove: 이거 리딩 어려우려나요
2016-09-09 21:42 Doyak: 00:08:129 (3,1) - 이거 2개는 스택을 안 하는 게 좋아요
2016-09-09 21:42 Doyak: 3-4랑 4-1의 박자가 다르게 때문에
2016-09-09 21:42 Doyak: 다르기*
2016-09-09 21:42 Doyak: 서로 다른 곳에 놓는 것이 더 의미가 있어요
2016-09-09 21:43 Doyak: 00:10:808 (2,3) - 3을 너무 애매한 위치에 놓지 말고
2016-09-09 21:43 Neoskylove: 00:09:950 (4,1) - http://osu.ppy.sh/ss/6050563
2016-09-09 21:43 Neoskylove: 00:11:879 (5,1) - ^
2016-09-09 21:43 Doyak: http://puu.sh/r5co1/fdcf31cad4.jpg 좀 더 확실하게
2016-09-09 21:44 Doyak: 저거 오른쪽보다는 아래쪽에 놓는 게 보기 좋을 거 같은데
2016-09-09 21:44 Doyak: 00:09:093 (2) - 랑은 안 겹치게요
2016-09-09 21:44 Neoskylove: 뭐가 다른거에여?
2016-09-09 21:44 Doyak: 너무 많은 노트랑 동시에 겹쳐놓으면 걸리적거려요
2016-09-09 21:45 Neoskylove: 00:11:236 (3) - 이거
2016-09-09 21:45 Doyak: 아
2016-09-09 21:45 Doyak: 지금은 뭐랄까
2016-09-09 21:46 Doyak: 각이 너무 느슨해요
2016-09-09 21:46 Doyak: 아예 평행도 아니고
2016-09-09 21:46 Neoskylove: 뭔진 몰라도
2016-09-09 21:46 Doyak: 그럴 바에야 차라리 더 깊숙하게 들어가게
2016-09-09 21:46 Neoskylove: 일단 옆으로 옮겨봤어염
2016-09-09 21:46 Doyak: 00:12:522 (2,3,4,5,6,1) - 이거 패턴이 너무 하드같음
2016-09-09 21:48 Neoskylove: 00:13:379 (5,6) - 위치 바꿔봄
2016-09-09 21:48 Doyak: 00:14:450 (5,6) - 소리 없음
2016-09-09 21:48 Neoskylove: 00:13:808 (1,2,3,4,5,6,7) - 여기 힛사 추천좀
2016-09-09 21:48 Doyak: 힛사는 나중에 할래요
2016-09-09 21:48 Neoskylove: ?
2016-09-09 21:49 Doyak: 00:13:808 (1,2,3,4,5,6,7) - 이거 패턴 통째로
2016-09-09 21:49 Neoskylove: 네
2016-09-09 21:49 Doyak: http://puu.sh/r5cBB/6c9148ca93.jpg
2016-09-09 21:49 Doyak: 그냥 이렇게 써요
2016-09-09 21:49 Doyak: 굳이 1을 슬라로 할 이유가 없는 듯
2016-09-09 21:50 Neoskylove: 00:13:915 - 여기 약해도 있는것처럼 들리는데
2016-09-09 21:50 Neoskylove: 저만 그런건가요
2016-09-09 21:50 Doyak: 아
2016-09-09 21:50 Doyak: 있기는 있는데
2016-09-09 21:50 Doyak: 그러면요
2016-09-09 21:50 Doyak: 굳이 그 소리를 쓰고 싶다면
2016-09-09 21:50 Doyak: 00:14:129 - 라도 서클로 바꿔요
2016-09-09 21:50 Neoskylove: 아 필요 없으려나
2016-09-09 21:51 Doyak: 00:14:129 - 이 소리가 훨씬 명백히 세고 저건 아예 멜로디의 일부인데
2016-09-09 21:51 Neoskylove: 작은음 전부 다 무시한 맵이라
2016-09-09 21:51 Doyak: ㅇㅇ
2016-09-09 21:52 Doyak: 00:18:522 (4) - 이런 건 사소한 건데
2016-09-09 21:52 Neoskylove: 00:14:022 (2,3,4,5,6,7,8) - 디스턴스
2016-09-09 21:52 Neoskylove: 0.67로 했는데
2016-09-09 21:52 Doyak: 앞에 3의 대칭 모양 비슷하게 있으면서도 굴곡이 달라서 좀 어색해보임
2016-09-09 21:52 Neoskylove: 괜찮으려나...
2016-09-09 21:52 Doyak: 다른 데랑 비슷하게 맞춰요
2016-09-09 21:53 Doyak: 그 간격도 일정하게 하는 게 일관성의 일종이고
2016-09-09 21:53 Neoskylove: 4에 약간 굴곡을 줘봤습니다
2016-09-09 21:53 Doyak: 노래에 따라 변화시키시려면 좀 더 확실하게 해주고
2016-09-09 21:53 Doyak: 굴곡 고쳤으면 00:18:950 (1) - 이쪽도 서로 마주보는 모양이니까
2016-09-09 21:53 Doyak: 대량 마주보는 느낌이 되게 해주면 좋고
2016-09-09 21:53 Doyak: 대략*
2016-09-09 21:54 Neoskylove: 네 걔도 살짝 굴곡 줘봤어여
2016-09-09 21:54 Doyak: 00:20:879 (2,3,4) - 이거 스택시키는 거 보기가 안 좋아요
2016-09-09 21:54 Doyak: 00:20:022 (4) - 랑 첫 노트 위치가 어긋나버려서
2016-09-09 21:54 Doyak: 그리고 여긴 1보다는 2쪽에 강조점을 줘야 할 곳인데
2016-09-09 21:54 Neoskylove: 반만 스택했어얌
2016-09-09 21:55 Doyak: 5-1은 가깝게 하고 1-2를 더 멀리 떨어뜨리는 게 나을 듯해요
2016-09-09 21:55 Doyak: 반도 하지 않는 게 나을 거 같아요
2016-09-09 21:55 Doyak: 노트끼리 꼭 붙여놔야만 배치가 나오는 게 아니고
2016-09-09 21:55 Doyak: 괜히 너무 뭉쳐놓는 느낌 나서 별로임
2016-09-09 21:55 Doyak: 스택 연타를 딴 거랑 겹쳐놓는 거 읽기 어렵기도 하고요
2016-09-09 21:55 Neoskylove: http://osu.ppy.sh/ss/6050655
2016-09-09 21:56 Doyak: ㄱㅊ
2016-09-09 21:56 Doyak: 00:21:522 (6,7) - 이것도 연타 쓰시죠 왜
2016-09-09 21:57 Doyak: 아니면 서클-서클-1/4슬라-서클 하시던지
2016-09-09 21:58 Doyak: 00:26:879 (4,5,6,1) - 일직선 기차가 그냥 가다가 뚝 멈춘 느낌이라 별론데 1은 강조도 좀 해줄 겸 http://puu.sh/r5cY5/b122898bf9.jpg 이런 식으로 하셔도 괜찮고
2016-09-09 21:58 Doyak: 물론 다음 노트가 좀 문제겠지만요
2016-09-09 21:59 Neoskylove: 00:21:629 - 뭔가 약해요
2016-09-09 21:59 Doyak: 약해도 저게 통째로 한 소리 패턴인데
2016-09-09 21:59 Doyak: 갑자기 싹 다 무시하고 슬라로 떄우는 건 좀 아닌 듯해요
2016-09-09 22:00 Doyak: 그리고 그 뭐랄까 점점 약해지는 느낌이니까
2016-09-09 22:00 Doyak: 앞에서 1/4 슬라로 점프들 만들었으니
2016-09-09 22:00 Doyak: 이젠 간격 좁은 연타로 가다가
2016-09-09 22:00 Neoskylove: 키보드소리? 그게 없어서 일부러 안했던...
2016-09-09 22:00 Doyak: 00:21:736 - 에서 다시 1/4슬라로 마무리 한다는 느낌
2016-09-09 22:01 Neoskylove: http://osu.ppy.sh/ss/6050695근데 또 이렇게 해버리면
2016-09-09 22:01 Doyak: 아니 7까지 할 필요는 없어요
2016-09-09 22:01 Doyak: 거긴 진짜 거의 안 들리고
2016-09-09 22:01 Doyak: 보컬 표현 해줄 필요도 있어서
2016-09-09 22:01 Neoskylove: 7은
2016-09-09 22:01 Neoskylove: 서클 2개 할까염?
2016-09-09 22:02 Doyak: 서클 2개 하던지 아니면 1/2 슬라 하던지 네
2016-09-09 22:02 Neoskylove: 스클 2개
2016-09-09 22:02 Doyak: 저 잠깐 큰거 좀 싸러...
2016-09-09 22:02 Doyak: 10분만 기다려주세요
2016-09-09 22:02 Doyak: 00:26:879 (4,5,6,1) - 이거 이야기한 것도 생각해보시고
2016-09-09 22:02 Neoskylove: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-09-09 22:03 Neoskylove: 아찌 기여어
2016-09-09 22:26 Doyak: 후 됐다
2016-09-09 22:26 Doyak: 오래 걸려서 ㅈㅅ
2016-09-09 22:26 Neoskylove: 헐
2016-09-09 22:26 Neoskylove: 모딩하고있었는데
2016-09-09 22:27 Doyak: 님아 저도 다른 거 모딩하던 중이었던 부분이구요
2016-09-09 22:27 Neoskylove: ㅋㅋㅋ
2016-09-09 22:27 Neoskylove: 다시 갑시다
2016-09-09 22:27 Doyak: 00:37:165 (4,5) -
2016-09-09 22:27 Doyak: 제일 중요한 소리는 00:37:379 - 에 있음
2016-09-09 22:28 Neoskylove: 00:37:165 (4,5) - 스왑?
2016-09-09 22:28 Doyak: 그러니까 서클 슬라 순으로 배치하는 게 더 좋음
2016-09-09 22:28 Doyak: ㅇㅇ
2016-09-09 22:28 Doyak: 서클을 3에 가깝게 놓고
2016-09-09 22:28 Doyak: 그 다음 슬라로 점프시키는 게 나음
2016-09-09 22:28 Doyak: 00:38:879 (4,5) - 여기도요
2016-09-09 22:30 Doyak: 00:41:665 (2,3,4,5,6,7,8,9,10,11,12,13,1) - 이거 너무 밋밋함
2016-09-09 22:30 Doyak: 완전 연타로 할거면 좀 더 맛깔나게 모양을 만들던가 해야되는데 그거 자신 없으시면
2016-09-09 22:30 Neoskylove: 이거 어쩔수 없...
2016-09-09 22:30 Doyak: 중간에 1/4 2회 왕복 슬라 같은 것을 껴넣는 거 추천
2016-09-09 22:30 Neoskylove: 00:38:879 (4,5) - 일단 여기 비트부터
2016-09-09 22:30 Neoskylove: 배치 생각중
2016-09-09 22:31 Doyak: http://puu.sh/r5eug/a050df909e.jpg 이런 식으로
2016-09-09 22:31 Doyak: 잘 생각해보세요
2016-09-09 22:31 Doyak: 그리고 연타간격 너무 좁아요
2016-09-09 22:31 Doyak: 앞에 비해서도 좁고
2016-09-09 22:31 Doyak: 노래 분위기를 생각해도 좁고
2016-09-09 22:32 Doyak: 00:42:950 (1,2,3,4) - 이거 00:44:022 - 이게 클릭 되게끔
2016-09-09 22:33 Doyak: http://puu.sh/r5ezZ/61836fd55a.jpg
2016-09-09 22:33 Doyak: 이렇게 해보세요
2016-09-09 22:33 Doyak: 00:47:879 - 이 소리 안 빠뜨리고 강조도 좀 해줄겸
2016-09-09 22:34 Doyak: http://puu.sh/r5eCH/c67cf8715a.jpg
2016-09-09 22:34 Doyak: 제자리 서클은 부드럽게 흘러가는 노래에는 좀 별로임
2016-09-09 22:35 Neoskylove: 00:44:665 (1,2,3) - 아맞다
2016-09-09 22:35 Doyak: 00:53:022 (6) - 오른쪽보단 왼쪽에 놓아주는 게 패턴이 한쪽으로 쏠리는 것도 막을 수 있고 다음 패턴과의 구분도 확실해짐
2016-09-09 22:35 Neoskylove: http://osu.ppy.sh/ss/6050894
2016-09-09 22:36 Neoskylove: 00:44:022 - 이건 그렇게 큰것 같자는 않아서 패쓰
2016-09-09 22:36 Doyak: ?? 저게 제일 큰 소린데... 보컬 빼면
2016-09-09 22:36 Doyak: 제가 쓴 박자 쓰면 잡을 거 다 잡을 수 있는데요
2016-09-09 22:37 Doyak: 거길 클릭 안 하고 00:44:236 - 에 서클 두는 것보단 훨씬 느낌이 좋음
2016-09-09 22:37 Neoskylove: ?
2016-09-09 22:37 Neoskylove: 00:44:236 (4) - 그러면 여기 클릭 포기해도 되나염
2016-09-09 22:37 Doyak: 그리고 저 1/6은 안 넣는 게 나을 거 같은데 소리가 좀 불명확해보여요
2016-09-09 22:37 Neoskylove: 00:44:236 (4) - 여기는 뭔가 빼고싶지 않아서
2016-09-09 22:37 Neoskylove: 00:43:379 -
2016-09-09 22:38 Doyak: 아무리 들어도 거기에 비해선 그 앞에 피아노 소리가 훨씬 센데
2016-09-09 22:38 Doyak: 그쪽도
2016-09-09 22:38 Doyak: 솔직히 보컬이 강하게 끌고 나가고 있어서
2016-09-09 22:38 Doyak: 그 드럼 소리 때문에 끊어줘야 할 정도는 아니라고 보는데요
2016-09-09 22:38 Doyak: 사실 원래 하신대로 해도 상관은 없는데
2016-09-09 22:39 Doyak: 그렇게 하면 클릭할 소리 다 클릭하는 게 너무 연속적으로 클릭이 되서
2016-09-09 22:39 Doyak: 앞쪽 박자를 좀 줄여본 거
2016-09-09 22:39 Doyak: 조용한 구간에서 막 1/2 단위로 클릭하는 건 느낌이 안 좋으니까요
2016-09-09 22:39 Neoskylove: http://puu.sh/r5eSo/bdcf4e99bc.jpg
2016-09-09 22:40 Doyak: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-09-09 22:40 Neoskylove: 00:43:593 (2,3,4,5) - 일단 전부 서클로 바꿔볼까요]
2016-09-09 22:40 Doyak: 전부 서클은 이상하죠
2016-09-09 22:40 Doyak: 뭐를 강조하려는 건지 흐려지니까
2016-09-09 22:40 Doyak: 그리고 아무리 들어도 00:44:236 - 는 딱히 중요한 소리가 아닌데 흠...
2016-09-09 22:41 Doyak: 그냥 허전해서 슬라 끝으로 메워주는 정도로도 충분한...
2016-09-09 22:42 Neoskylove: 00:44:236 - 걍 슬라끝으로 할게염
2016-09-09 22:42 Doyak: 네
2016-09-09 22:43 Doyak: 말했듯이 00:47:879 - 여기도 클릭되게 위에 적은 것처럼 하시는 게 좋을 듯
2016-09-09 22:43 Doyak: 일단 위에거 아직 안 읽으신 거 다 보고 오세요
2016-09-09 22:47 Neoskylove: http://osu.ppy.sh/ss/6050973
2016-09-09 22:47 Neoskylove: 이거 뭔가 이상한데
2016-09-09 22:48 Doyak: http://puu.sh/r5eCH/c67cf8715a.jpg
2016-09-09 22:48 Doyak: 위에 이거 링크 걸어놨잖
2016-09-09 22:48 Doyak: 저거 서클들 스택하는 거 부드러운 노래에선 좀 별로라고 이야기도 했고...
2016-09-09 22:48 Neoskylove: 안티점프 포기해야하는?ㅠ
2016-09-09 22:48 Doyak: 뚝뚝 끊어지는 느낌이 있는데
2016-09-09 22:49 Doyak: 그보다는 물 흐르듯이 흘러가는 게 더 나을걸요
2016-09-09 22:51 Neoskylove: http://osu.ppy.sh/ss/6050997
2016-09-09 22:51 Neoskylove: 이거 이래되 되려나
2016-09-09 22:52 Doyak: 일단 적당히 해두세요 저것도 괜찮을 듯
2016-09-09 22:52 Doyak: 어차피 여기는 박자를 우겨넣기 좀 어려운 구간이라
2016-09-09 22:54 Neoskylove: 00:53:236 (1,2,3,4) - 문제는 이부분인데
2016-09-09 22:57 Doyak: 솔직히 1,2는 그냥 1/2 서클로 쓰라고 하고 싶은데
2016-09-09 22:58 Neoskylove: 1.2?
2016-09-09 22:58 Neoskylove: 그래도 전제적으로 16개 비트 다 넣는게 좋을것 같아셔..
2016-09-09 22:59 Doyak: 근데 문제가
2016-09-09 22:59 Doyak: 3부터 연타 끝까지는 멜로디 소리가 다 있는데
2016-09-09 22:59 Doyak: 1,2에는 파란 틱에 굉장히 약한 드럼 소리밖에 없다는 거죠
2016-09-09 22:59 Doyak: 이거에 대한 구분이 너무 없음
2016-09-09 23:01 Neoskylove: http://puu.sh/r5fUk/2f9516d517.png 망함
2016-09-09 23:02 Doyak: ? 아무것도 안 뜨는
2016-09-09 23:03 Neoskylove: 걍 에니스님한테 신사력 없다고 욕먹는 얘기
2016-09-09 23:03 Neoskylove: ㅋㅋㅋㅋㅋ
2016-09-09 23:03 Neoskylove: http://puu.sh/r5fZP/0e5636dd10.jpg
2016-09-09 23:04 Neoskylove: 자 다시 공부합시다
2016-09-09 23:04 Doyak: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-09-09 23:05 Doyak: 저건 뭐 알아서 고쳐보시고
2016-09-09 23:05 Doyak: 전반적으로 키아이에서
2016-09-09 23:05 Doyak: 너무 점프를 아껴쓰셨다는 느낌이 드네요
2016-09-09 23:05 Doyak: 00:57:522 (3,4,5,6) - 이런 건 좀 더 과감하게 점프로 써도 괜찮은데
2016-09-09 23:06 Neoskylove: 00:57:950 (5) - 여기 쩜프 올림
2016-09-09 23:06 Doyak: 거기만 하고 말지 말고
2016-09-09 23:07 Doyak: 00:57:522 (3) - 이거부터 들어갈 수 있게
2016-09-09 23:09 Doyak: 00:59:022 (3,4,5,6) - 이런 것도 배치가 좀 어색해요
2016-09-09 23:09 Doyak: 일단 00:58:379 (1,3) - 이게 균형이 전혀 안 잡힌 모양이고
2016-09-09 23:11 Doyak: https://osu.ppy.sh/ss/6051158
2016-09-09 23:11 Doyak: 이런 식으로 점프 넣어주면 깔끔하게 되는데
2016-09-09 23:11 Neoskylove: 갑자기 그렇게 큰 점프가 나오면...ㄷ
2016-09-09 23:12 Doyak: 제가 제 맵들이 다 저렇게 쓰는데요
2016-09-09 23:12 Doyak: 맵들에*
2016-09-09 23:12 Neoskylove: 일단은 다른 패턴 생각해볼게요
2016-09-09 23:15 Neoskylove: 딴건 괜찮나염
2016-09-09 23:15 Doyak: 01:03:950 (2,3) - 여기 점프좀요 01:05:236 (1,2) - 여기처럼
2016-09-09 23:15 Doyak: 01:06:736 (5) - 이거 3에 너무 가까이 붙지 않게
2016-09-09 23:15 Doyak: 3-4 거리만큼 3-5가 떨어져있으면 보기 좋음
2016-09-09 23:16 Doyak: 01:08:665 (1) - 소리가 딱딱 끊어지는 느낌이니 올서클에 점프로 강조해줄 만도 해요
2016-09-09 23:16 Doyak: 01:13:379 (5,1) - 맵 자체가 그다지 오버랩 컨셉이 아니라서 갑자기 이렇게 겹쳐놓는 건 미적으로 좀 그런 듯
2016-09-09 23:16 Neoskylove: 했어염
2016-09-09 23:17 Doyak: 좀 더 확실하게 점프시켜요
2016-09-09 23:17 Doyak: 01:17:665 (2,3) - 01:19:379 (2,3) - 여기 아까랑 마찬가지
2016-09-09 23:17 Neoskylove: 01:12:736 (3,1) - 단순 대칭이었긴 한데
2016-09-09 23:17 Neoskylove: 좀 떨어뜨릴게염
2016-09-09 23:17 Doyak: 아 대칭이었군 그래도 겹침이 좀 보기 그러니 ㅇㅇ
2016-09-09 23:18 Doyak: 01:16:593 (4,1) - 스택 해제
2016-09-09 23:18 Doyak: 01:23:022 (4) - 흠 잘 안 들리지만 다른 것들과 같게 1/6이 아닐까 싶은
2016-09-09 23:20 Doyak: 나머진 됐음
2016-09-09 23:20 Doyak: 다른 난이도는
2016-09-09 23:20 Doyak: 나중에 븡 부를 때쯤 되면 그 때 보죠
FCL
  • [insane]
  1. it needs hitsounds if you want to rank the map seems you added their when i had modding it
  2. Also you must to make something with hitsounds volume in intensive parts, the hitsounds sounds pretty quiet there
  3. 00:07:808 (2,3,4) - since the rhythm there is pretty hard (3/4 jumps not so easy thing as we know) I would suggest you to make constant spacing between these notes to do it more readable
  4. 00:13:808 (1,2,3,4,5,6,7) - I don't this that your preference of the rhythm here is true. If you try to follow to melody, the melody was started from 00:14:129 (blue tick), but if you start the stream from blue tick it will be pretty confusing for playing. I want to recommend you follow to drums which were started from red tick, so then it will work properly. Finally the rhythm will be like http://puu.sh/r5ehY/81c1bf8326.jpg
  5. 00:27:522 (1) - more spacing to emphasize the downbeat?
  6. 00:37:165 (4) - the vocal was ended at white, so the slider doesn't work so good, as he works at 00:30:308 (4) -
  7. 00:45:308 - you could make a triple here, cuz guitar sounds like a triple
  8. 00:47:879 - pretty strong piano sound, I'd map it
  9. 00:49:700 - also there's a strong guitar sound. You could add a note there and stack it with 00:49:808 (1) - , this pattern should be ok I guess, cuz it's low bpm
  10. 01:08:665 (1,2) - as you can hear the song, there're 3 strong beats, but you have mapped two two of them like a slider. So in my opinon they should be mapped like a circles, or kick-slider, as you. Also some EvilElvis's pattern could work there as well http://puu.sh/r5f0y/bc4f0c0a41.jpg
  11. 01:20:236 (4) - I'd map it like a circles, cuz vocal
  12. 01:23:450 (5) - nc since you put nc there 01:09:736 (1) -

  • [hard]
  1. 00:09:950 (3) - I think you have to delete a one repeat cuz this breack before new pattern is pretty little and may be hard for playing
  2. 00:34:379 (1) - I'd prefer same rhythm here as you used in insane cuz the beat at white tick is pretty strong and should be clickable
  3. 00:29:236 (1,2) - about these stacks: it's kinda odd that you used spacing for 1/4 patterns in hard, but in insane these were just stacked. It's bad influences on the spread I think and to the spread would properly if you will stack 1/4 notes in hard as well. Or add some 1/4 spaced notes in insane
  4. 00:56:236 (1) - the autostack here looks kinda dirty imo, you could make custom stack instead or change the place of the slider

  • [normal]
  1. 00:54:950 (5) - I'd add nc since the combo is pretty long there

  • [easy]
  1. 00:06:522 (2,4) - 00:06:950 (3,4) - probably it would more neat if you avoid that overlap
Hazu-
In-game request. I can't mod Insane, If you copied the hitsounds fix in all difficulties xD
Doyak's Easy
  1. The hitsounds (Especially claps) are quite low, I could not hear well, I think it would be better to turn up the volume a bit. (not everywhere)
  2. 00:14:665 (4) - It is just a detail, but considering the spacing between 2 and 3 relative to 1, it would be better to have 4 in x:200 | y:240.
    beautiful.
Normal
  1. Same as Easy about hitsounds.
  2. 00:46:593 (1) - I do not agree with this spinner, there are some very important sounds unmapped.
  3. After kiai, I became very boring and monotonous because the same objects all the time xD I think it would be prudent to change some, but this is very personal, it is not necessary.
  4. 01:13:808 (1) - Ctrl+H and Ctrl+J? Something similar to what was done in 00:59:450 (5,1) -
Hard
  1. 00:44:022 (4) - Whistle? xd
  2. 00:40:165 (2) - It's a similar sound to 00:39:522 (1) - , perhaps SampleSet Normal?
  3. 00:40:379 (3) - Remove Sampleset
  4. 00:45:522 (3,1) - Whistle?
  5. 00:46:593 (1) - Same as Normal.

All from me, Good Luck~
GugUCorn
힛사 모딩~~ :D

  1. 00:08:665 (1) - '타앙(?)'하는 소리에 맞춰서 노말 피니쉬 넣어보세요. 커스텀 힛사 안 쓰신다고는 하셨지만, 만약 추천한다면 제 맵(COOLEST)에서 normal-hitfinish7.wav 힛사 넣는거 추천합니다.
  2. 00:13:808 (1,8) - 샘플셋을 노말
  3. 00:15:522 (1) - 노말 피니쉬
  4. 00:21:522 (6) - 1/4박자 보단 1/6박자로 하는게 맞을 거에요 그리고 뉴콤보
  5. 00:27:522 (1) - 샘플셋 노말
  6. 00:33:736 (4) - '히토츠모 나이떼'할때 '떼' 부분을 강조시키려고 클랩 넣으신것같은데, 클랩은 슬라이더 끝에다가 넣으시고, 앞에는 노말 샘플셋 넣어보세요
  7. 00:40:165 (3,4) - (3)에 샘플셋 노말, (4)슬라이더 처음에 들어간 노말 샘플셋 지우고 뒤부분에다가 노말 샘플셋 넣어보세요. 한 소절 끝나는 부분이라 이렇게 하는것도 나쁘지 않아요
  8. 00:44:022 (4) ~ 00:48:522 (2) - 이 파트 노래에서 클랩 소리 나와요. 클랩 추가!
  9. 00:48:950 (3) - 아래 첨부한 그림처럼 볼륨을 서서히 낮춰보세요
  10. 00:53:236 (1,2,3,4,1,2,3,4,5,6,7,8) - 클랩만 있으니까 뭔가 아쉬운 느낌이 드는데, 노말 샘플셋에 소프트 애디션으로 해서 해보는 건 어떻까요?
  11. 01:09:308 (4) - 이건 뭐 어디까지나 제 의견이긴 한데, 볼륨은 30%으로 갔다가 맨 마지막에 다시 50%으로 가는 것도 좋다고 생각해요 아니면 30% -> 20% ->50% 이렇게도 좋고요
  12. 01:15:950 (2) - 노말 샘플셋, 소프트 애디션
  13. 01:21:522 (3,4,5,6,7,8,9,10) - 키아이 님한테서 얻은 팁인데, 01:21:629에 30%, 01:21:950 50%, 01:22:058 30% 그리고 다시 01:22:379에 50%으로 하는 것도 좋아요
  14. 01:23:022 (4) - 이건 아까 앞에 꺼하고 같고요
Edit : 난이도명 적는거 잊었는데 인새인입니다~ :D
Topic Starter
Affirmation

FCL wrote:

  • [insane]
  1. it needs hitsounds if you want to rank the map seems you added their when i had modding it
  2. Also you must to make something with hitsounds volume in intensive parts, the hitsounds sounds pretty quiet there
  3. 00:07:808 (2,3,4) - since the rhythm there is pretty hard (3/4 jumps not so easy thing as we know) I would suggest you to make constant spacing between these notes to do it more readablechanged little bit
  4. 00:13:808 (1,2,3,4,5,6,7) - I don't this that your preference of the rhythm here is true. If you try to follow to melody, the melody was started from 00:14:129 (blue tick), but if you start the stream from blue tick it will be pretty confusing for playing. I want to recommend you follow to drums which were started from red tick, so then it will work properly. Finally the rhythm will be like http://puu.sh/r5ehY/81c1bf8326.jpgI think it's okay enough.
  5. 00:27:522 (1) - more spacing to emphasize the downbeat?fixed verrry little.
  6. 00:37:165 (4) - the vocal was ended at white, so the slider doesn't work so good, as he works at 00:30:308 (4) - but 00:37:593 - has no vocal...
  7. 00:45:308 - you could make a triple here, cuz guitar sounds like a tripleIf I add a not 00:45:308 - , maybe reading could be difficult.
  8. 00:47:879 - pretty strong piano sound, I'd map it
  9. 00:49:700 - also there's a strong guitar sound. You could add a note there and stack it with 00:49:808 (1) - , this pattern should be ok I guess, cuz it's low bpm
  10. 01:08:665 (1,2) - as you can hear the song, there're 3 strong beats, but you have mapped two two of them like a slider. So in my opinon they should be mapped like a circles, or kick-slider, as you. Also some EvilElvis's pattern could work there as well http://puu.sh/r5f0y/bc4f0c0a41.jpgI don't want to make kick slider, So I changed just to circles.
  11. 01:20:236 (4) - I'd map it like a circles, cuz vocal
  12. 01:23:450 (5) - nc since you put nc there 01:09:736 (1) -

  • [hard]
  1. 00:09:950 (3) - I think you have to delete a one repeat cuz this breack before new pattern is pretty little and may be hard for playingbut sounds has....
  2. 00:34:379 (1) - I'd prefer same rhythm here as you used in insane cuz the beat at white tick is pretty strong and should be clickable
  3. 00:29:236 (1,2) - about these stacks: it's kinda odd that you used spacing for 1/4 patterns in hard, but in insane these were just stacked. It's bad influences on the spread I think and to the spread would properly if you will stack 1/4 notes in hard as well. Or add some 1/4 spaced notes in insane
  4. 00:56:236 (1) - the autostack here looks kinda dirty imo, you could make custom stack instead or change the place of the sliderIdK what is auto stack...?

  • [normal]
  1. 00:54:950 (5) - I'd add nc since the combo is pretty long thereNo

  • [easy]
  1. 00:06:522 (2,4) - 00:06:950 (3,4) - probably it would more neat if you avoid that overlap

Hazu- wrote:

In-game request. I can't mod Insane, If you copied the hitsounds fix in all difficulties xD
Doyak's Easy
  1. The hitsounds (Especially claps) are quite low, I could not hear well, I think it would be better to turn up the volume a bit. (not everywhere)
  2. 00:14:665 (4) - It is just a detail, but considering the spacing between 2 and 3 relative to 1, it would be better to have 4 in x:200 | y:240.
    beautiful.
Normal
  1. Same as Easy about hitsounds.
  2. 00:46:593 (1) - I do not agree with this spinner, there are some very important sounds unmapped.followed vocal.
  3. After kiai, I became very boring and monotonous because the same objects all the time xD I think it would be prudent to change some, but this is very personal, it is not necessary.
  4. 01:13:808 (1) - Ctrl+H and Ctrl+J? Something similar to what was done in 00:59:450 (5,1) -
Hard
  1. 00:44:022 (4) - Whistle? xd
  2. 00:40:165 (2) - It's a similar sound to 00:39:522 (1) - , perhaps SampleSet Normal?
  3. 00:40:379 (3) - Remove Sampleset
  4. 00:45:522 (3,1) - Whistle?
  5. 00:46:593 (1) - Same as Normal.

All from me, Good Luck~
No comment=fixed.
I didn't replied about hitsounds. Thanks
Kalibe
late as always \:d/

*General:


* In tags u should separate TVsize -> TV size cause of reasons.
- probably add in tags ending too, cause i don't think ppl using more ED than this.

[Doyak's Easy]

- I guess you don't want raise AR to 2,5 or 3 to fit with spread settings? // Uncheck widescreen =w=
- 00:14:665 (4) - Add normal sample, beat here is really strong tho.
- 00:15:522 (1) - Also finish on head will be great!
- 01:18:950 (3) - Really minor, but how about rotating slider end to get that direction? https://osu.ppy.sh/ss/6058467

[Normal]

- I'm really against having lower OD than HP in Normals.. I would just change it to: OD : 4 and HP : 3,5 though.
- 00:15:522 (1) - Finish on head?
- 00:20:879 (5,6) - Rhythm could be better in this case, try this instead? http://puu.sh/r6fVD/42da658b39.jpg
- 01:13:808 (1,2) - Minor, but how about making 01:14:665 (2) - the same direction like 01:13:165 (5) - looks pretty neat :3

[Hard]

- 00:18:522 (3,1) - Personal suggestions about flow here, that one works better for me c: -> https://osu.ppy.sh/ss/6058540
- 00:55:808 (3) - x:151, y:158 ? Idk why but plays funny xd

[Insane]

- 00:13:808 (1,2,3,4,5,6,7,8) - Don't reallly like the spacing emphasis u have here. 00:13:594 (6,1) - should be much bigger than actual 00:13:808 (1,2) - so i'd ctrl g 00:13:808 (1,2) - and replace stream in good position imo.
- 00:57:736 (4,1) - Stack is off.
- 01:09:736 (1) - Add normal sample + soft addition with finish to sound emphasis?

good luck c:
Topic Starter
Affirmation

TaMul wrote:

힛사 모딩~~ :D

  1. 00:08:665 (1) - '타앙(?)'하는 소리에 맞춰서 노말 피니쉬 넣어보세요. 커스텀 힛사 안 쓰신다고는 하셨지만, 만약 추천한다면 제 맵(COOLEST)에서 normal-hitfinish7.wav 힛사 넣는거 추천합니다.
  2. 00:13:808 (1,8) - 샘플셋을 노말
  3. 00:15:522 (1) - 노말 피니쉬
  4. 00:21:522 (6) - 1/4박자 보단 1/6박자로 하는게 맞을 거에요 그리고 뉴콤보이건 잘 모르겠네요. 4박이 맞는듯한뎁
  5. 00:27:522 (1) - 샘플셋 노말
  6. 00:33:736 (4) - '히토츠모 나이떼'할때 '떼' 부분을 강조시키려고 클랩 넣으신것같은데, 클랩은 슬라이더 끝에다가 넣으시고, 앞에는 노말 샘플셋 넣어보세요뭔가 이상해요.
  7. 00:40:165 (3,4) - (3)에 샘플셋 노말, (4)슬라이더 처음에 들어간 노말 샘플셋 지우고 뒤부분에다가 노말 샘플셋 넣어보세요. 한 소절 끝나는 부분이라 이렇게 하는것도 나쁘지 않아요^
  8. 00:44:022 (4) ~ 00:48:522 (2) - 이 파트 노래에서 클랩 소리 나와요. 클랩 추가! 클랩은 너무 시끄러운 느낌이 듭니다. 그냥 휘슬로 할게요
  9. 00:48:950 (3) - 아래 첨부한 그림처럼 볼륨을 서서히 낮춰보세요ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ
  10. 00:53:236 (1,2,3,4,1,2,3,4,5,6,7,8) - 클랩만 있으니까 뭔가 아쉬운 느낌이 드는데, 노말 샘플셋에 소프트 애디션으로 해서 해보는 건 어떻까요?님...ㄷㄷ
  11. 01:09:308 (4) - 이건 뭐 어디까지나 제 의견이긴 한데, 볼륨은 30%으로 갔다가 맨 마지막에 다시 50%으로 가는 것도 좋다고 생각해요 아니면 30% -> 20% ->50% 이렇게도 좋고요
  12. 01:15:950 (2) - 노말 샘플셋, 소프트 애디션
  13. 01:21:522 (3,4,5,6,7,8,9,10) - 키아이 님한테서 얻은 팁인데, 01:21:629에 30%, 01:21:950 50%, 01:22:058 30% 그리고 다시 01:22:379에 50%으로 하는 것도 좋아요
  14. 01:23:022 (4) - 이건 아까 앞에 꺼하고 같고요
Edit : 난이도명 적는거 잊었는데 인새인입니다~ :D
Janpai
As requested

General
  1. Doyak's Easy and Insane has still have their widescreen support on. Please double check it.
  2. Imo this song is capable of having a custom hitsound :v maybe use this if you'd like http://puu.sh/r7dsc/96936a8d7b.rar
  3. Add more combo colors, two seems too boring

Doyak's Easy
  1. Why all volumes are in 30% xD
  2. 00:06:522 (2,3,4) - Could you avoid this overlap? Even though it doesn't affect the gameplay and 00:06:522 (2) - fades before 00:07:808 (4) - appears, 00:06:950 (3,4) - are nearly overlapping is kinda meh imo
  3. 00:26:665 (2,4) - The blanket could be improved a litttle by moving the slider's node to 275|37 and adjust the rest
  4. 00:33:950 (3) - Clap

Normal
  1. I think you should use OD & HP 4 and AR 4 since easy is using 2 for every setup
  2. 00:02:665 (3) - Idk if 3/4s are beginner friendly :<
  3. 00:46:593 (1) - The spinner is kinda non-sense here, it's only a hold vocal and spinner and not really necessry for parts like this but it's just my personal preference
  4. 01:08:665 (3,4) - Well you could split this to two 1/2 sliders since vocals are strong, I'm doubting why you use so many 1/2s at 00:41:665 (5,6,7) - while here you did just a simplified rhythm but this part is much stronger than that :v
  5. 01:22:379 (3,4) - ^^

Hard
  1. 00:07:808 (2) - Where are the drum claps here?
  2. 00:20:879 (2,3,4) - Rhythm is awkward imo cuz 00:21:308 changes it's pitch so suggesting that this rhythm http://puu.sh/r7eaD/6131705307.jpg would fit better (the first one is a 1/4 with 2 reverses and the next is 1/4 with only 1 reverse)
  3. 00:46:593 (1) - Yeah spinner is still weird
  4. 01:08:665 (1,2,3,4) - I was expecting to have a jump here. If you're going to say that's it fine then you should have maintain the DS at 00:56:665 (1,2,3,4) - because this part is much exciting than the introduction of chorus
  5. 01:09:308 (4) - I think there should be like a 1/4 reverse here cuz put one at 01:16:593 (4) -

Insane
  1. HP 7 is kinda irrelevant imo use 6 instead since it's only a 140 BPM song with few streams.
  2. 00:06:521 (7) - You could NC here so combo wouldn't go to 10
  3. 00:13:808 (1) - This should be more spaced than previous notes put it somewhere near 338|93
  4. 00:33:736 (4) - Clap should be at the tail
  5. 00:42:307 (8) - NC here same reason about combo count
  6. 00:45:308 - why not put some triples here for the guitar, it would be nice imo since this is the highest diff
  7. 01:21:950 (7) - NC
goodluck :3
Topic Starter
Affirmation

Kalibe wrote:

late as always \:d/

*General:


* In tags u should separate TVsize -> TV size cause of reasons.
- probably add in tags ending too, cause i don't think ppl using more ED than this.

[Doyak's Easy]

- I guess you don't want raise AR to 2,5 or 3 to fit with spread settings? // Uncheck widescreen =w=
- 00:14:665 (4) - Add normal sample, beat here is really strong tho.
- 00:15:522 (1) - Also finish on head will be great!
- 01:18:950 (3) - Really minor, but how about rotating slider end to get that direction? https://osu.ppy.sh/ss/6058467

[Normal]

- I'm really against having lower OD than HP in Normals.. I would just change it to: OD : 4 and HP : 3,5 though.
- 00:15:522 (1) - Finish on head?
- 00:20:879 (5,6) - Rhythm could be better in this case, try this instead? http://puu.sh/r6fVD/42da658b39.jpg
- 01:13:808 (1,2) - Minor, but how about making 01:14:665 (2) - the same direction like 01:13:165 (5) - looks pretty neat :3idk, It hink it's okay now.

[Hard]

- 00:18:522 (3,1) - Personal suggestions about flow here, that one works better for me c: -> https://osu.ppy.sh/ss/6058540I think it's better, I made it for slider parallel
- 00:55:808 (3) - x:151, y:158 ? Idk why but plays funny xd

[Insane]

- 00:13:808 (1,2,3,4,5,6,7,8) - Don't reallly like the spacing emphasis u have here. 00:13:594 (6,1) - should be much bigger than actual 00:13:808 (1,2) - so i'd ctrl g 00:13:808 (1,2) - and replace stream in good position imo.I'll think about it.
- 00:57:736 (4,1) - Stack is off.
- 01:09:736 (1) - Add normal sample + soft addition with finish to sound emphasis?

good luck c:

Janpai wrote:

As requested

General
  1. Doyak's Easy and Insane has still have their widescreen support on. Please double check it.
  2. Imo this song is capable of having a custom hitsound :v maybe use this if you'd like http://puu.sh/r7dsc/96936a8d7b.rar
  3. Add more combo colors, two seems too boring

Doyak's Easy
  1. Why all volumes are in 30% xD
  2. 00:06:522 (2,3,4) - Could you avoid this overlap? Even though it doesn't affect the gameplay and 00:06:522 (2) - fades before 00:07:808 (4) - appears, 00:06:950 (3,4) - are nearly overlapping is kinda meh imo
  3. 00:26:665 (2,4) - The blanket could be improved a litttle by moving the slider's node to 275|37 and adjust the rest
  4. 00:33:950 (3) - Clap

Normal
  1. I think you should use OD & HP 4 and AR 4 since easy is using 2 for every setup
  2. 00:02:665 (3) - Idk if 3/4s are beginner friendly :<It don't matter.
  3. 00:46:593 (1) - The spinner is kinda non-sense here, it's only a hold vocal and spinner and not really necessaryWhere is 'A' for parts like this but it's just my personal preference It's okay.
  4. 01:08:665 (3,4) - Well you could split this to two 1/2 sliders since vocals are strong, I'm doubting why you use so many 1/2s at 00:41:665 (5,6,7) - while here you did just a simplified rhythm but this part is much stronger than that :vI'll think about it.
  5. 01:22:379 (3,4) - ^^

Hard
  1. 00:07:808 (2) - Where are the drum claps here?
  2. 00:20:879 (2,3,4) - Rhythm is awkward imo cuz 00:21:308 changes it's pitch so suggesting that this rhythm http://puu.sh/r7eaD/6131705307.jpg would fit better (the first one is a 1/4 with 2 reverses and the next is 1/4 with only 1 reverse)Think about it.
  3. 00:46:593 (1) - Yeah spinner is still weirdlike as normal
  4. 01:08:665 (1,2,3,4) - I was expecting to have a jump here. If you're going to say that's it fine then you should have maintain the DS at 00:56:665 (1,2,3,4) - because this part is much exciting than the introduction of chorusJust circles could be emphasize, because I use too many sliders
  5. 01:09:308 (4) - I think there should be like a 1/4 reverse here cuz put one at 01:16:593 (4) -Thank about it

Insane
  1. HP 7 is kinda irrelevant imo use 6 instead since it's only a 140 BPM song with few streams.
  2. 00:06:521 (7) - You could NC here so combo wouldn't go to 10NCd 00:06:093 (1) - .
  3. 00:13:808 (1) - This should be more spaced than previous notes put it somewhere near 338|93Think about it.
  4. 00:33:736 (4) - Clap should be at the tail
  5. 00:42:307 (8) - NC here same reason about combo count00:42:093 (1) - here.
  6. 00:45:308 - why not put some triples here for the guitar, it would be nice imo since this is the highest diffI could be weird.
  7. 01:21:950 (7) - NCI think it's okay.
goodluck :3
No comment=fixed.
Thanks
Cellina

Insane

  1. 00:08:129 (3) - 이렇게 배치하는건 어떤가요?
  2. 00:13:165 (4,5,6) - 흐름이 좀 나쁘다고 느껴졌습니다.
  3. 00:27:522 (1) - 좀 위에 놔두시는게 좋을거같아요.
  4. 00:32:022 (4,5,6) - 모양도 주고 점점 디스턴스를 늘려가는 건 어떨까요?
  5. 00:59:022 (3,4) - 디스턴스를 좀 더 늘리는게 좋을거같습니다.
  6. 01:15:522 (1,2) - 슬라이더 말고 노트를 넣는게 보컬에 강조가 될거 같습니다.
__Hatsune_Miku
[노말]
  1. 00:46:593 (1) - 노말은 못해도 스피너 끝에 흰틱 3개정도 공간 확보해야함.
  2. 00:05:879 (2) - 00:30:736 (3) - 00:38:879 (5) - 00:40:165 (2) - 스택 ㄴ
  3. 00:57:308 - 00:58:165 - 01:00:736 - 01:01:593 - 노드 추가 고려해보셈. <- 01:10:379 (1,2,3,4,5,1,2,3) 이 파트도
[하드]
  1. 00:14:236 (4) - 1번째 3번째 머리에 휘슬 추가 (효과음들어가는게 더 나아보임.)
  2. 00:21:093 (4) - 3번째 머리에 휘슬 추가
  3. 00:56:236 (1) - 뉴콤 헤제
Starset
[Insane]
-00:08:665 (1,2) - 00:09:950 (4,1) - 00:11:879 (5,1) - how about making consistent spacing for all 1/4 transitions
-01:01:379 (5,6) - ctrl+g

[Normal]
-00:23:022 (2) - end on 00:23:450 - and put circle here 00:23:665 -
-00:27:522 - i really want this note clickable so maybe remove the reverse and put circle
-00:30:736 (3) - this note is unecessary better remove it and put circle here 00:30:522 - instead to follow the clap

[Easy]
-00:03:522 (2) - touching hp bar
-00:33:950 (3) - clap
-00:41:665 (4) - clap
-01:03:093 (6) - are u sure about this stack tho, it kinda appears under the slider could confusing
lolia
Poor modding

  • Easy
  1. 00:46:379 (1) - 1비트 줄이고 00:48:093 - 여기에 1/1 슬라 놓는건 어떠신가요? 끝부분이 앞보단 뒤의 00:48:522 - 얘랑 이어지는 느낌이라..
  2. 00:48:950 (3) - 상당히 강한 음인데 아무것도 없어서 좀 아쉽네요. 피니시 정도가 어울릴것같습니다.
  3. 00:53:665 (2) - 슬라 끝이 좀 허전...
  4. 00:55:808 (5) - 끝비트를 죽이는것보단 노트 2개로 바꿔서 좀 살리는게 나아보이네요.
  5. 01:09:736 (4) - 최소한 휘슬정도는 넣어두는게 나을것같습니다.

  • Normal
  1. 00:08:665 (1,2,3) - 지금 리듬보다는 00:10:379 (4,5,6) - 이거랑 같이 맞춰주는게 더 나아보이네요.
  2. 00:30:736 (3) - 살짝 억지로 보컬을 따라가는 느낌이 강합니다. 차라리 얘를 1/2비트 앞으로 옮겨서 00:30:950 - 이 강한비트를 살려주는게 더 나을것같습니다.
  3. 00:46:593 (1) - 스피너 끝에 힛사 넣는게 낫지 않을까 합니다.
  4. 01:08:236 (2) - 앞의 슬라가 보컬을 따라가지 않아서 딱히 1/2로 둘 필요는 없어보입니다. 차라리 얘를 서클로 두고 뒤의 01:08:665 (3,4) - 얘들을 1/2 두 개로 바꾸는게 더 어울리지 않을까 하네요. (뒤의 01:21:950 (2,3,4) - 여기도...

  • Hard
  1. 00:06:950 (1) - 음량이 너무 낮지 않나 싶네요. 좀 위험한듯..
  2. 01:16:593 (4) - 그냥 흰 틱에 서클 놓는게 가장 낫지 않을까 해요.
  3. 01:20:665 (1) - 보컬이 여기에서부터 바뀌는데 컨 g 해서 흐름 구분해주는건 어떠신가요?

  • Insane
  1. 00:06:950 - 하드와 동일
  2. 00:33:736 (4) - 갑자기 힛사가 보컬을 따라가네요. 00:30:308 (4) - 여기선 안따라갔는데..
  3. 00:53:879 (4) - 컨 g 해줘서 앞의 (1,2) 패턴이랑 속도를 비슷하게 맞춰주는건 어떠신가요?
  4. 00:55:808 (3,1) - 살짝 안어울리는 스택같습니다.

GL~
sahuang
안녕~~

M4M map: https://osu.ppy.sh/s/505415
Seriously, how did you guys come up with so long mods....It's a pretty solid map for me.

[General]
  1. Video offset in Doyak's Easy is inconsistent with other diffs. Also pls set combo colours.

[Easy]
  1. 00:03:522 (2) - is it ok to touch hp bar in easy?
  2. 00:44:665 (2,3) - back and forth flow here is pretty hard,how about g 00:45:522 (3) - ?

[Normal]
  1. 00:03:950 (5,6) - stack them? to keep consistency with others like 00:30:736 (3,4) -
  2. 01:21:950 (2,3) - ds

Hard and Insane are very safe imo.

Respond to previous mods and call me back.
Topic Starter
Affirmation

Karia wrote:

Poor modding

  • Normal
  1. 00:08:665 (1,2,3) - 지금 리듬보다는 00:10:379 (4,5,6) - 이거랑 같이 맞춰주는게 더 나아보이네요.앞에는 00:09:308 - 얘가 강한음인것 같아서요
  2. 00:30:736 (3) - 살짝 억지로 보컬을 따라가는 느낌이 강합니다. 차라리 얘를 1/2비트 앞으로 옮겨서 00:30:950 - 이 강한비트를 살려주는게 더 나을것같습니다.다른방법으로 수정
  3. 00:46:593 (1) - 스피너 끝에 힛사 넣는게 낫지 않을까 합니다.
  4. 01:08:236 (2) - 앞의 슬라가 보컬을 따라가지 않아서 딱히 1/2로 둘 필요는 없어보입니다. 차라리 얘를 서클로 두고 뒤의 01:08:665 (3,4) - 얘들을 1/2 두 개로 바꾸는게 더 어울리지 않을까 하네요. (뒤의 01:21:950 (2,3,4) - 여기도...

  • Hard
  1. 00:06:950 (1) - 음량이 너무 낮지 않나 싶네요. 좀 위험한듯..음악상 약한 부분이고 고작 2초만 저런데 괜찮을것 같습니다
  2. 01:16:593 (4) - 그냥 흰 틱에 서클 놓는게 가장 낫지 않을까 해요.
  3. 01:20:665 (1) - 보컬이 여기에서부터 바뀌는데 컨 g 해서 흐름 구분해주는건 어떠신가요?

  • Insane
  1. 00:06:950 - 하드와 동일^
  2. 00:33:736 (4) - 갑자기 힛사가 보컬을 따라가네요. 00:30:308 (4) - 여기선 안따라갔는데..
  3. 00:53:879 (4) - 컨 g 해줘서 앞의 (1,2) 패턴이랑 속도를 비슷하게 맞춰주는건 어떠신가요?00:53:879 (4,1) - 인세인 초보들 지못미, 고쳤습니다
  4. 00:55:808 (3,1) - 살짝 안어울리는 스택같습니다.저는 괜찮은것 같습니다.

GL~

sahuang wrote:

안녕~~XD
[General]
  1. Video offset in Doyak's Easy is inconsistent with other diffs. Also pls set combo colours.@Doyak 아재 업뎃좀
[Normal]
  1. 00:03:950 (5,6) - stack them? to keep consistency with others like 00:30:736 (3,4) -
  2. 01:21:950 (2,3) - ds

Hard and Insane are very safe imo.

Respond to previous mods and call me back.

HB24 wrote:

[Insane]
-00:08:665 (1,2) - 00:09:950 (4,1) - 00:11:879 (5,1) - how about making consistent spacing for all 1/4 transitions00:09:950 (4,1) - 00:11:879 (5,1) -they are 1/6
-01:01:379 (5,6) - ctrl+g

[Normal]
-00:23:022 (2) - end on 00:23:450 - and put circle here 00:23:665 -
-00:27:522 - i really want this note clickable so maybe remove the reverse and put circle
-00:30:736 (3) - this note is unecessary better remove it and put circle here 00:30:522 - instead to follow the clap

Cellina wrote:

Insane

  1. 00:08:129 (3) - 이렇게 배치하는건 어떤가요?뭐가 다른건지 모르겠네얌....ㅠ
  2. 00:13:165 (4,5,6) - 흐름이 좀 나쁘다고 느껴졌습니다.저는 나쁘지 않은것 같아요.
  3. 00:27:522 (1) - 좀 위에 놔두시는게 좋을거같아요.00:27:522 (1,1) - 스택한거지만 상대적으로 위에 있는것 처럼 하기 위해 00:27:308 (6) - 얘를 아주 살짝 낮췄습니다.
  4. 00:32:022 (4,5,6) - 모양도 주고 점점 디스턴스를 늘려가는 건 어떨까요?일자패턴
  5. 00:59:022 (3,4) - 디스턴스를 좀 더 늘리는게 좋을거같습니다.
  6. 01:15:522 (1,2) - 슬라이더 말고 노트를 넣는게 보컬에 강조가 될거 같습니다 .강조될 필요가 있는 부분은 01:15:522 - 01:15:950 - 인것 같습니다. 다른부분은 그닥....
No comment=fixed.
Thanks
Doyak

FCL wrote:

  • [easy]
  1. 00:06:522 (2,4) - 00:06:950 (3,4) - probably it would more neat if you avoid that overlap Fixed both.

Hazu- wrote:

Doyak's Easy
  1. The hitsounds (Especially claps) are quite low, I could not hear well, I think it would be better to turn up the volume a bit. (not everywhere) I let NeoSL to do everything with the hitsounds, and yeah seems he increased it to 50% (which I still think is too low)
  2. 00:14:665 (4) - It is just a detail, but considering the spacing between 2 and 3 relative to 1, it would be better to have 4 in x:200 | y:240. That makes sense, but what I'm doing here is to make the spacing same with where the start position of 1, so that we have a perfect diamond shape. http://puu.sh/raQBx/ffa91c4a46.jpg
    beautiful. Thx :D

Kalibe wrote:

late as always \:d/

*General:

I expected NeoSL to fix general things about my diff, but seems he didn't care at all D: So I'll fix it myself...

[Doyak's Easy]

- I guess you don't want raise AR to 2,5 or 3 to fit with spread settings? // Uncheck widescreen =w= Actually 3-5-7 is not really linear if you know how AR is related to actual approaching speed (Think if 5-7.5-10 AR would be linear lol) but well people will complain anyways so I'll go with 2.5. Widescreen Support is really doesn't matter but well fixed xD
- 00:14:665 (4) - Add normal sample, beat here is really strong tho.
- 00:15:522 (1) - Also finish on head will be great! I'm letting NeoSL to fix everything related to hitsounds, and seems he did!
- 01:18:950 (3) - Really minor, but how about rotating slider end to get that direction? https://osu.ppy.sh/ss/6058467 Okay~

Janpai wrote:

As requested

General
  1. Doyak's Easy and Insane has still have their widescreen support on. Please double check it. It doesn't matter unless it has a storyboard, but fixed it.
  2. Imo this song is capable of having a custom hitsound :v maybe use this if you'd like http://puu.sh/r7dsc/96936a8d7b.rar I'd really love to use custom ones but I'm letting NeoSL to do hitsounds on my diff, and seems he doesn't want to at all? lol
  3. Add more combo colors, two seems too boring idk what happened but seems he deleted all combo colors!

Doyak's Easy
  1. Why all volumes are in 30% xD
  2. 00:06:522 (2,3,4) - Could you avoid this overlap? Even though it doesn't affect the gameplay and 00:06:522 (2) - fades before 00:07:808 (4) - appears, 00:06:950 (3,4) - are nearly overlapping is kinda meh imo Okay, fixed both.
  3. 00:26:665 (2,4) - The blanket could be improved a litttle by moving the slider's node to 275|37 and adjust the rest Fixed.
  4. 00:33:950 (3) - Clap Added it for now, but I told NeoSL to copy&paste the hitsounds from his diff so it will eventually be overwritten anyway...

HB24 wrote:

[Easy]
-00:03:522 (2) - touching hp bar Using the default skin it doesn't really overlap though D: https://osu.ppy.sh/ss/6090845 but moved like 3 pixels, would be better now?
-00:33:950 (3) - clap
-00:41:665 (4) - clap I'll let NeoSL to check all these hitsound things damn
-01:03:093 (6) - are u sure about this stack tho, it kinda appears under the slider could confusing 4-beat gap in 130bpm is more than safe. Unless the bpm is like more than 180 the hitburst already goes away before it appears.

Karia wrote:

  • Easy
  1. 00:46:379 (1) - 1비트 줄이고 00:48:093 - 여기에 1/1 슬라 놓는건 어떠신가요? 끝부분이 앞보단 뒤의 00:48:522 - 얘랑 이어지는 느낌이라.. 음 그래도 그 전까진 직전 빨간 틱을 제외하곤 이렇다 할 강한 소리가 없어서 슬라이더를 그다지 끊고 싶지 않습니다. (아트를 망치고 싶지 않기도 하고요)
  2. 00:48:950 (3) - 상당히 강한 음인데 아무것도 없어서 좀 아쉽네요. 피니시 정도가 어울릴것같습니다. 힛사는 모두 네오님께 맡기겠습니다.
  3. 00:53:665 (2) - 슬라 끝이 좀 허전...
  4. 00:55:808 (5) - 끝비트를 죽이는것보단 노트 2개로 바꿔서 좀 살리는게 나아보이네요.
  5. 01:09:736 (4) - 최소한 휘슬정도는 넣어두는게 나을것같습니다.

sahuang wrote:

안녕~~
[General]
  1. Video offset in Doyak's Easy is inconsistent with other diffs. Also pls set combo colours. Fixed.

[Easy]
  1. 00:03:522 (2) - is it ok to touch hp bar in easy? idk why people are saying it's touching, it doesn't seem to be touching it for me. https://osu.ppy.sh/ss/6090845 Anyway I pulled it down like 3 pixels, so it's fine for now I think?
  2. 00:44:665 (2,3) - back and forth flow here is pretty hard,how about g 00:45:522 (3) - ? It's just doing same move twice, idk how it can be hard for beginners. Also it's not really a back and forth but more like a zigzag.
Thanks everyone for mods!

@Neoskylove: 1. 앞으로 님 맵셋에 제너럴이 들어오면 제 난이도에 대한 내용이 써있더라도 기본적으로 님이 직접 고쳐주시면 돼요. 제너럴이라는 건 맵셋 전체적인 내용이기 때문에 맵셋 주인이 한번에 관리해주는 게 더 안정성이 있고 겟난러들은 언제나 최신 버전으로 업뎃한 후에 모딩을 고칠 거기 때문에 걱정 안 하셔도 돼요. 2. 힛사는 님께 다 부탁해놓은 거니까 제 난이도에 들어온 힛사 모딩이라도 님이 직접 고쳐주세요. 그 전에 님 난이도부터 고쳐서 다시 복사해넣고 시작하는 거 잊지 마시고요. 3. sahuang 모딩에 콤보 컬러 왜 안 넣느냐는 이야기 나왔는데 왜 언급이 없으신

Doyak's Easy
osu file format v14

[General]
AudioFilename: anemone.mp3
AudioLeadIn: 0
PreviewTime: 56236
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14236,22379,29236
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Anemone -TV MIX-
TitleUnicode:アネモネ
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's Easy
Source:クラスルーム☆クライシス
Tags:classroom Crisis ED TVsize Doyak
BeatmapID:856919
BeatmapSetID:393754

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,141,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1808,428.571428571429,4,2,0,30,1,0
56665,-100,4,2,0,50,0,1
70165,-100,4,2,0,50,0,0
70379,-100,4,2,0,50,0,1
81629,-100,4,2,0,30,0,1
81950,-100,4,2,0,50,0,1
82058,-100,4,2,0,30,0,1
82379,-100,4,2,0,50,0,1
83879,-100,4,2,0,50,0,0


[HitObjects]
170,192,1808,6,0,P|221:258|339:236,1,200,4|0,0:3|0:0,0:0:0:0:
384,76,3522,2,0,P|320:4|225:21,1,200,4|0,0:3|0:0,0:0:0:0:
153,72,4808,1,0,0:0:0:0:
234,110,5236,6,0,L|248:309,1,200,4|4,0:3|0:3,0:0:0:0:
330,345,6522,1,0,0:0:0:0:
404,294,6950,1,0,0:0:0:0:
316,139,7808,2,0,P|279:192|305:290,1,150,0|0,1:0|1:0,0:0:0:0:
287,317,8665,6,0,L|178:317,1,100,4|8,1:2|0:0,0:0:0:0:
141,241,9522,1,0,1:0:0:0:
73,300,9950,1,8,0:0:0:0:
17,228,10379,2,0,L|25:115,1,100,0|8,1:0|0:0,0:0:0:0:
92,70,11236,2,0,L|191:77,1,100,0|8,1:0|0:0,0:0:0:0:
245,149,12093,6,0,P|319:185|270:68,1,300,0|8,1:0|0:0,0:0:0:0:
191,77,13808,1,0,1:0:0:0:
156,160,14236,1,0,0:0:0:0:
210,231,14665,1,0,1:0:0:0:
365,139,15522,6,0,L|464:146,1,100,4|2,0:0|0:0,0:0:0:0:
457,235,16379,2,0,L|358:228,1,100,0|2,0:0|0:0,0:0:0:0:
267,219,17236,2,0,P|277:269|315:307,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
276,129,18522,1,2,0:0:0:0:
193,165,18950,6,0,L|94:158,1,100,2|2,0:0|0:0,0:0:0:0:
22,214,19808,2,0,L|15:313,1,100,0|2,0:0|0:0,0:0:0:0:
80,377,20665,1,2,0:0:0:0:
149,324,21093,2,0,L|156:225,1,100,2|2,0:0|0:0,0:0:0:0:
163,134,21950,1,2,0:0:0:0:
237,185,22379,6,0,P|252:138|241:89,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
156,224,23665,1,2,0:0:0:0:
202,300,24093,2,0,L|301:307,1,100,2|2,0:0|0:0,0:0:0:0:
386,277,24950,2,0,L|485:270,1,100,0|2,0:0|0:0,0:0:0:0:
476,180,25808,6,0,L|377:187,1,100,2|2,0:0|0:0,0:0:0:0:
326,112,26665,1,0,0:0:0:0:
286,193,27093,1,2,0:0:0:0:
236,121,27522,2,0,P|275:37|415:127,1,300,4|0,1:3|0:0,0:0:0:0:
326,112,29236,6,0,L|333:211,1,100,4|8,1:2|0:0,0:0:0:0:
387,283,30093,2,0,P|342:301|287:287,1,100,0|8,0:0|0:0,0:0:0:0:
218,239,30950,1,0,1:0:0:0:
164,311,31379,2,0,P|134:271|128:221,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
237,363,32665,5,0,1:0:0:0:
292,290,33093,2,0,L|391:297,1,100,8|0,0:0|0:0,0:0:0:0:
481,306,33950,1,8,0:0:0:0:
443,223,34379,2,0,L|450:124,1,100,0|8,1:0|0:0,0:0:0:0:
360,114,35236,2,0,L|353:213,1,100,0|8,1:0|0:0,0:0:0:0:
268,243,36093,6,0,L|275:342,2,100,0|8|0,1:0|0:0|0:0,0:0:0:0:
261,153,37379,1,8,0:0:0:0:
318,83,37808,2,0,P|271:61|221:71,1,100,0|8,1:0|0:0,0:0:0:0:
171,144,38665,2,0,L|72:137,1,100,0|8,0:0|0:0,0:0:0:0:
66,226,39522,6,0,L|165:233,1,100,0|8,1:0|0:0,0:0:0:0:
212,309,40379,2,0,L|311:302,1,100,0|8,1:0|0:0,0:0:0:0:
383,245,41236,1,0,1:0:0:0:
463,284,41665,2,0,P|471:232|451:187,2,100
389,335,42950,6,0,B|291:304|291:366|193:335,1,200,4|0,0:3|0:0,0:0:0:0:
64,208,44665,2,0,L|71:109,1,100,0|2,0:0|0:0,0:0:0:0:
154,141,45522,2,0,L|161:42,1,100,0|2,0:0|0:0,0:0:0:0:
242,78,46379,6,0,B|287:50|341:52|387:84|412:131|412:131|365:157|342:206|356:262|409:296,1,400
496,289,48522,1,2,0:0:0:0:
447,214,48950,1,0,0:0:0:0:
321,343,49808,6,0,L|222:336,1,100,12|8,0:0|0:0,0:0:0:0:
164,265,50665,2,0,L|171:166,1,100,8|8,0:0|0:0,0:0:0:0:
242,108,51522,2,0,L|341:115,1,100,8|8,0:0|0:0,0:0:0:0:
399,186,52379,2,0,L|392:285,1,100,8|8,0:0|0:0,0:0:0:0:
388,375,53236,5,8,0:0:0:0:
311,327,53665,2,0,L|212:320,2,100,8|8|0,0:0|0:2|0:0,0:0:0:0:
391,285,54950,1,8,1:2:0:0:
398,195,55379,1,0,1:0:0:0:
405,105,55808,2,0,L|412:6,1,100,0|4,1:0|1:2,0:0:0:0:
327,35,56665,6,0,L|228:42,1,100,4|8,1:2|0:0,0:0:0:0:
192,125,57522,2,0,L|93:118,1,100,0|8,1:0|0:0,0:0:0:0:
49,197,58379,2,0,P|10:157|19:60,2,150,0|0|8,1:0|0:0|0:0,0:0:0:0:
133,229,60093,6,0,L|140:328,1,100,0|8,1:0|0:0,0:0:0:0:
230,325,60950,2,0,L|223:226,1,100,0|8,1:0|0:0,0:0:0:0:
173,149,61808,1,0,1:0:0:0:
251,104,62236,1,8,0:2:0:0:
299,179,62665,1,0,1:0:0:0:
222,225,63093,1,8,0:2:0:0:
270,300,63522,6,0,L|369:293,2,100,0|8|0,1:0|0:0|0:0,0:0:0:0:
193,348,64808,1,8,0:0:0:0:
145,271,65236,2,0,L|46:264,2,100,0|8|0,1:0|0:0|0:0,0:0:0:0:
222,225,66522,1,8,0:0:0:0:
299,179,66950,6,0,L|398:186,1,100,0|8,1:0|0:0,0:0:0:0:
404,95,67808,2,0,L|305:88,1,100,0|8,1:0|0:0,0:0:0:0:
225,130,68665,2,0,P|152:140|95:94,1,150,0|0,1:0|1:0,0:0:0:0:
176,54,69736,1,0,0:0:0:0:
304,87,70379,6,0,L|311:186,1,100,4|8,1:2|0:0,0:0:0:0:
400,198,71236,2,0,L|393:297,1,100,0|8,1:0|0:0,0:0:0:0:
482,306,72093,2,0,L|494:145,2,150,0|0|8,1:0|0:0|0:0,0:0:0:0:
428,378,73808,6,0,L|329:371,1,100,0|8,1:0|0:0,0:0:0:0:
291,288,74665,2,0,L|192:295,1,100,0|8,1:0|0:0,0:0:0:0:
133,364,75522,1,0,1:0:0:0:
63,306,75950,1,8,1:2:0:0:
122,237,76378,1,0,1:0:0:0:
52,179,76808,1,12,0:0:0:0:
111,110,77236,6,0,L|104:11,2,100,4|8|0,1:2|0:0|0:0,0:0:0:0:
179,168,78522,1,8,0:0:0:0:
247,226,78950,2,0,L|240:325,2,100,0|8|0,1:0|0:0|0:0,0:0:0:0:
306,157,80237,1,8,0:0:0:0:
387,194,80665,6,0,L|486:187,1,100,0|8,1:0|0:0,0:0:0:0:
478,97,81522,2,0,L|379:104,1,100,0|0,1:0|1:0,0:0:0:0:
306,157,82379,2,0,L|294:306,1,150,0|0,1:0|1:0,0:0:0:0:
230,370,83450,1,0,1:0:0:0:
173,299,83879,1,4,0:0:0:0:
256,192,84093,12,0,85808,0:0:0:0:
Topic Starter
Affirmation
I think default combo color doesn't matter.
Topic Starter
Affirmation

Doyak wrote:

1. 앞으로 님 맵셋에 제너럴이 들어오면 제 난이도에 대한 내용이 써있더라도 기본적으로 님이 직접 고쳐주시면 돼요. 제너럴이라는 건 맵셋 전체적인 내용이기 때문에 맵셋 주인이 한번에 관리해주는 게 더 안정성이 있고 겟난러들은 언제나 최신 버전으로 업뎃한 후에 모딩을 고칠 거기 때문에 걱정 안 하셔도 돼요. 저번에 업뎃이랑 살짝 꼬여서...
2. 힛사는 님께 다 부탁해놓은 거니까 제 난이도에 들어온 힛사 모딩이라도 님이 직접 고쳐주세요. 그 전에 님 난이도부터 고쳐서 다시 복사해넣고 시작하는 거 잊지 마시고요. 예압.
3. sahuang 모딩에 콤보 컬러 왜 안 넣느냐는 이야기 나왔는데 왜 언급이 없으신콤보컬러 어떻게 처리해야할지 모르겠...
sahuang
???????????????

http://puu.sh/rrR5e/7b0fe7516c.png

wtf
wtf
wtf

did you even check the map yourself before you wanna a recheck......
Topic Starter
Affirmation

sahuang wrote:

???????????????

http://puu.sh/rrR5e/7b0fe7516c.png

wtf
wtf
wtf

did you even check the map yourself before you wanna a recheck......
??????What's That....?
sahuang
When you're copying hitsound you made green lines into red lines as far as i can tell.
There are a bunch of problems in AiMod, please fix them.
Also please check everything before calling me...

sahuang wrote:

Make sure the map is fully ready for BN check.
edit: set up combo colour and rest are fine to me. bubbled.
Kagetsu
[General]
  1. the metadata is wrong, you're missing the tv mix thing on the title field, also, according to this guide, we should priorize the artist's official website,so the title should be:

    アネモネ(TV MIX)

    note that those parenthesis are full size characters, so make sure to copy them
    for the romanised title, i think it should be:

    Anemone(TV MIX)
[Normal]
  1. the general distance makes all 1/2 gaps to look unattractive?... for example 00:49:808 (1,2) -
    example


    vs




    i personally think that the second one looks a lot better, so i would use 0,9 instead of 1,1 for all the diff

  2. 00:02:665 (3) - nothing specially wrong here, it's just that the angle (using the Y axis as reference) used for this specific object looks out of place compared to similar ones, so maybe try something like this?
  3. 00:03:950 (5) - not sure what is this following,there's barely a beat here so it shouldn't be mapped in a normal diff, i'd personally go with something like this for the first measures, mainly because those rhythms are easier to arrange and they also sound better imo
  4. 00:11:022 (5) - considering that the previous 00:08:665 (1,2,3) - pattern is following the synth, this is just unexpected, i'd recommend to remove it
  5. 00:13:808 (4,5,6) - how about something like this instead? it emphasizes the synth a lot better, your current 1/2 pattern kinda outshines the important beats imo
  6. 00:59:450 (5,1,2) - i don't really get the 1/2 reverse spam here, it feels so random ): how about trying some like this?

the other diffs are fine i think... the only thing that triggers me a lot is the general distance used for the normal diff, i truly believe that your diff will improve a lot if you change it

i guess you can call me back for qualify/rebubble xd
Doyak
But what about this? http://www.classroom-crisis.com/music/ed.html as stated on xxdeathx's mapset



edit: Ah okay, so the artist's website is first. But idk, it's literally stating the tracks of the CD, so I think there's one correct title that's written on the CD anyway...?

edit2: Okay I think this is it?


It's hard to see but it looks like '-' on both sides... lel

edit3: So as I brought this up on the BN channel, we can use the current one. It's official, written on the CD, consistent with previous ranked maps.

@NeoSL: 일단 제목란에 アネモネ –TV MIX- 라고 꼭 제대로 쓰세요.
Kagetsu

Doyak wrote:

But what about this? http://www.classroom-crisis.com/music/ed.html as stated on xxdeathx's mapset



edit: Ah okay, so the artist's website is first. But idk, it's literally stating the tracks of the CD, so I think there's one correct title that's written on the CD anyway...?

edit2: Okay I think this is it?


It's hard to see but it looks like '-' on both sides... lel
artist's website is still above in the table, so i'd prefer to use that tbh nevermind, just change the japanese title to
アネモネ –TV MIX-

for the source field... i think we could also use
Classroom☆Crisis
as the same guide says that we should try to find official english sources, which can be found in the anime official website but i guess that's just personal preference
from http://www.classroom-crisis.com/


just make sure to at least add the tv mix thing to the japanese title and ask kwan for a metadata check
IamKwaN
ok sahuang makes me here

we don't apply hierarchy/priority on metadata references, i.e. as long as they are official, you have the right to use it

http://media.vgm.io/albums/99/52999/529 ... 134111.jpg (you can use アネモネ -TV MIX- according to this pic)
http://media.vgm.io/albums/99/52999/529 ... 134036.jpg (or this)
http://www.classroom-crisis.com/music/ed.html
http://www.clarismusic.jp/disco/archive/?SECL-1740
http://www.sonymusic.co.jp/artist/clari ... /SECL-1740

just make sure you copy and paste things correctly

be consistent in both unicode and romanised title too
Topic Starter
Affirmation

Kagetsu wrote:

[General]
  1. the metadata is wrong, you're missing the tv mix thing on the title field, also, according to this guide, we should priorize the artist's official website,so the title should be:

    アネモネ(TV MIX)

    note that those parenthesis are full size characters, so make sure to copy them
    for the romanised title, i think it should be:

    Anemone(TV MIX)
[Normal]
  1. the general distance makes all 1/2 gaps to look unattractive?... for example 00:49:808 (1,2) -
    example


    vs




    i personally think that the second one looks a lot better, so i would use 0,9 instead of 1,1 for all the diff
    It looks unattractive, but I think it is okay now.
  2. 00:02:665 (3) - nothing specially wrong here, it's just that the angle (using the Y axis as reference) used for this specific object looks out of place compared to similar ones, so maybe try something like this?for avoid overlap
  3. 00:03:950 (5) - not sure what is this following,there's barely a beat here so it shouldn't be mapped in a normal diff, i'd personally go with something like this for the first measures, mainly because those rhythms are easier to arrange and they also sound better imo
  4. 00:11:022 (5) - considering that the previous 00:08:665 (1,2,3) - pattern is following the synth, this is just unexpected, i'd recommend to remove it
  5. 00:13:808 (4,5,6) - how about something like this instead? it emphasizes the synth a lot better, your current 1/2 pattern kinda outshines the important beats imoI want to expreess all beats.
  6. 00:59:450 (5,1,2) - i don't really get the 1/2 reverse spam here, it feels so random ): how about trying some like this?It's okay.

the other diffs are fine i think... the only thing that triggers me a lot is the general distance used for the normal diff, i truly believe that your diff will improve a lot if you change itI said before, It doesn't matter. I'll try 1.0x DS next time.

i guess you can call me back for qualify/rebubble xd
No comment=fixed.
Thanks
sahuang
reb
Kagetsu
q
Topic Starter
Affirmation
참 조용한 쓰레드...
show more
Please sign in to reply.

New reply