fuck my mapper spirit is 🅱roke nowMonstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Im quite sure this map was for ranked in the first place, and then it got loved for more attention to be turned it... and now that it has that attention they're going to try to rank it againKawashiro wrote:
wtf isnt this for loved?????
damn you alheak, if this doesn't get ranked i can't have a new HT top playAlheak wrote:
this man is about to become the wrongest man in the world
Just drop everything else and mod my setTofu1222 wrote:
Oh my lol.
I am too busy these days otherwise I would help ;w;
Thank you very much! Don't worry about pointing too much stuff out, the more the better as it helps moving the set forward.fastmarkus wrote:
Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -
The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later; to be fair the guitar is a bit weird here, but I changed this part a bit to better follow the guitar
Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious! not sure what you mean by "a bit after", if it's about 02:46:796 (3,4,5,6) - it's because i'm following the guitar, I could have followed the drums instead and mapped the 1/6 notes like you pointed out but that would have increased the density so much this part would have become indistinguishable from the next one which is more tense
Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279. I think the higher density makes up for it, i don't want to go too crazy with the spacing because the bpm is quite high, but i did change this part a bit
Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
thanks for the mod, it was helpful :>SilverCatalyst wrote:
super nitpicky stuff coming from a 5 digit xd!!!!
ekoro's fever:
00:09:762 (5,6) - i'm intrigued how this has bigger spacing than the similar pattern at 00:11:417 (5,6), they seem to follow the guitar although the second pattern seems more intense than the former. was this intentional? no, arbitrary choice, made it just for patterns purpose
00:16:382 (5,6) and 00:18:038 (5,6) - same situation as above, but the two patterns are almost equally spaced same
00:28:175 (1,2,3,4) - i think this would flow better if 2 was at 4 and 3 was at 2 because of the preceding stream, but that's just me lol i think both works, but i've asked Alheak about it and we decided to make the square simpler; fixed
00:37:072 (5,6) and 00:38:727 (5,6) - you should get the point about these patterns by now lmao same choice
01:35:520 (7) - this circle in the middle of the stream sort of stands out, but i see that it's snapped with 01:36:037 (1), so really to make the stream flow better you'd have to change the subsequent streams, idk if it's that big of a deal tbh i don't get what's wrong with that circle, it looks fine? the flow kind of works here
01:54:141 (5) - move this away from the sliderend since the sliderend-snapped circles preceding it were 3/4 sliders, it might lead to confusion moved it to 01:53:417 (1)'s position instead
02:06:658 (1,2) - d efinitely could be misread as a second 1/4 note, move it farther away from 1 intended to do this 1/2 stack, can't really do anything about it
i'll probably mod more diffs if my mods here were worthy, i just knew the top diff would be the hardest to rank bc controversy
otherwise, this is a phenomenal map, as expected from ekoro. good luck on ur way to rank!!!
goodnight love u sweet dreams
That's it. Thank you for your mod!Arrival wrote:
[Oni]
00:54:761 - why did you skip this one ? not putting a note here doesn't contribute to really reduce the difficulty and it sounds bit weird without it.
if you want something simpler i would do this Changed it.
01:18:244 - add a d here ? it's a bit underwhelming Instead I added one at 01:18:037 (2) - .
01:24:555 - i'd be thinking of making this a dddk to further emphasize on the density increase here Very nice suggestion! Applied.
01:50:417 (2,1,1,2,1) - i can't help but thinking this can be made better, i'd either kill this note 01:50:830 - or move this 01:50:675 (1) - to 01:50:727 - to make a kd kkd Oh, I can understand this. The whole time we have even snappings and then suddenly this. I can agree here. On the otherhand tho, I think it would go more against the guitar, so I would rather stick to it. Maybe we can ask for more opinions. Both ways are very odd. But due to that I would stick more to the one which leans towards the insturment.
[InnerUra]
00:01:693 - no big deal but i'd REALLY see this as K to mark the contrast with the drum roll just before Changed.
i don't have much to say more it would just be meaningless pinpoints, except i'd rather see a 1.4 SV here but that's a choice
call me back
That actually sounds not bad. I didn't consider it back then. We can actually go for OD 7. Alheak, would you mind changing it for me?Midnaait wrote:
Hey Ono do you mind to make your Ura Oni OD6.5 or 7? I think it may cause notelocks at 290 bpm lol