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UNDEAD CORPORATION - Flowering Night Fever

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GoldenWolf

Realazy wrote:

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
Topic Starter
Alheak

Realazy wrote:

oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed

[Lunatic]

od8 to avoid some notelocking could help a ton here okay

make sure taiko/mania is ready
thank you! fixed for ekoro's
Izzywing
pogchampion
Mimiliaa
Oh boy
Nwolf
oh I have a taiko diff on this
fastmarkus
holy hell I'm hyped
YouVayPay
gl with this
fierythrows
hype
Monstrata
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LowAccuracySS

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LOL

edit:
ScubDomino
chainpullz

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit. :? :? :?
pishifat
Topic Starter
Alheak

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke now

im quitting mapping

see you tomorrow
Kawashiro
wtf isnt this for loved?????
-Ran Yakumo-

Kawashiro wrote:

wtf isnt this for loved?????
Im quite sure this map was for ranked in the first place, and then it got loved for more attention to be turned it... and now that it has that attention they're going to try to rank it again :lol:
Shima Rin
Oh my lol.
I am too busy these days otherwise I would help ;w;
fastmarkus
Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -


The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later;


Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious!


Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279.


Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
audinor
0:Yeah
Im squishi yes
Naoise

Alheak wrote:

this man is about to become the wrongest man in the world
damn you alheak, if this doesn't get ranked i can't have a new HT top play
puxtu

Tofu1222 wrote:

Oh my lol.
I am too busy these days otherwise I would help ;w;
Just drop everything else and mod my set ;)
Topic Starter
Alheak

fastmarkus wrote:

Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -


The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later; to be fair the guitar is a bit weird here, but I changed this part a bit to better follow the guitar


Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious! not sure what you mean by "a bit after", if it's about 02:46:796 (3,4,5,6) - it's because i'm following the guitar, I could have followed the drums instead and mapped the 1/6 notes like you pointed out but that would have increased the density so much this part would have become indistinguishable from the next one which is more tense


Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279. I think the higher density makes up for it, i don't want to go too crazy with the spacing because the bpm is quite high, but i did change this part a bit


Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
Thank you very much! Don't worry about pointing too much stuff out, the more the better as it helps moving the set forward.
Topic Starter
Alheak
we reached a new milestone

haha dude weed lmao amirite
Djulus
i support this map with 50 kudosu lol
Topic Starter
Alheak
but that's 51
Warpyc
quick maths
Djulus
quick maths
Nao Tomori
Use my diff name suggestions :¶
SilverCatalyst
super nitpicky stuff coming from a 5 digit xd!!!!

ekoro's fever:
00:09:762 (5,6) - i'm intrigued how this has bigger spacing than the similar pattern at 00:11:417 (5,6), they seem to follow the guitar although the second pattern seems more intense than the former. was this intentional?
00:16:382 (5,6) and 00:18:038 (5,6) - same situation as above, but the two patterns are almost equally spaced
00:28:175 (1,2,3,4) - i think this would flow better if 2 was at 4 and 3 was at 2 because of the preceding stream, but that's just me lol
00:37:072 (5,6) and 00:38:727 (5,6) - you should get the point about these patterns by now lmao
01:35:520 (7) - this circle in the middle of the stream sort of stands out, but i see that it's snapped with 01:36:037 (1), so really to make the stream flow better you'd have to change the subsequent streams, idk if it's that big of a deal
01:54:141 (5) - move this away from the sliderend since the sliderend-snapped circles preceding it were 3/4 sliders, it might lead to confusion
02:06:658 (1,2) - definitely could be misread as a second 1/4 note, move it farther away from 1

i'll probably mod more diffs if my mods here were worthy, i just knew the top diff would be the hardest to rank bc controversy
otherwise, this is a phenomenal map, as expected from ekoro. good luck on ur way to rank!!!
goodnight love u sweet dreams
Vacuous
I find it kinda weird that pishi's lunatic is tick rate 2 on a 290 bpm map. I'd definitely change it to 1
Ekoro

SilverCatalyst wrote:

super nitpicky stuff coming from a 5 digit xd!!!!

ekoro's fever:
00:09:762 (5,6) - i'm intrigued how this has bigger spacing than the similar pattern at 00:11:417 (5,6), they seem to follow the guitar although the second pattern seems more intense than the former. was this intentional? no, arbitrary choice, made it just for patterns purpose
00:16:382 (5,6) and 00:18:038 (5,6) - same situation as above, but the two patterns are almost equally spaced same
00:28:175 (1,2,3,4) - i think this would flow better if 2 was at 4 and 3 was at 2 because of the preceding stream, but that's just me lol i think both works, but i've asked Alheak about it and we decided to make the square simpler; fixed
00:37:072 (5,6) and 00:38:727 (5,6) - you should get the point about these patterns by now lmao same choice
01:35:520 (7) - this circle in the middle of the stream sort of stands out, but i see that it's snapped with 01:36:037 (1), so really to make the stream flow better you'd have to change the subsequent streams, idk if it's that big of a deal tbh i don't get what's wrong with that circle, it looks fine? the flow kind of works here
01:54:141 (5) - move this away from the sliderend since the sliderend-snapped circles preceding it were 3/4 sliders, it might lead to confusion moved it to 01:53:417 (1)'s position instead
02:06:658 (1,2) - d efinitely could be misread as a second 1/4 note, move it farther away from 1 intended to do this 1/2 stack, can't really do anything about it :|

i'll probably mod more diffs if my mods here were worthy, i just knew the top diff would be the hardest to rank bc controversy
otherwise, this is a phenomenal map, as expected from ekoro. good luck on ur way to rank!!!
goodnight love u sweet dreams
thanks for the mod, it was helpful :>
KidGamingTime
why ain't it loved anymore?
Topic Starter
Alheak
because it might be ranked soon
DiceSA
*visibly sweats*
Viosmic
I want to see this ranked so bad, not because I'm good at it, just because I really love the way this map is done. It's easily one of my favorite to play at the moment. Some really unique parts too. Good luck~
Arrival
[Muzukashii]
you've got a 1.47 slider vel
tbh considering the bpm i'd put it at 1.2 or 1.3

diff is cool


[Oni]
00:54:761 - why did you skip this one ? not putting a note here doesn't contribute to really reduce the difficulty and it sounds bit weird without it.
if you want something simpler i would do this

01:18:244 - add a d here ? it's a bit underwhelming

01:24:555 - i'd be thinking of making this a dddk to further emphasize on the density increase here

01:50:417 (2,1,1,2,1) - i can't help but thinking this can be made better, i'd either kill this note 01:50:830 - or move this 01:50:675 (1) - to 01:50:727 - to make a kd kkd

[Inner Ura]

00:01:693 - no big deal but i'd REALLY see this as K to mark the contrast with the drum roll just before

i don't have much to say more it would just be meaningless pinpoints, except i'd rather see a 1.4 SV here but that's a choice

call me back
puxtu
Oshit it's my turn to find bn now
Nwolf
I'm pretty sure my muzukashii used to be 1.2 SV and aimod changed it

@Alheak pls change SliderMultiplier:1.46999997496605 in the .osu file to 1.2
Topic Starter
Alheak
done

now waiting for OnO
OnosakiHito
Mortals! Descending from the heavens, I am here to announce a message to you. Spread the word my childs!

Arrival wrote:

[Oni]
00:54:761 - why did you skip this one ? not putting a note here doesn't contribute to really reduce the difficulty and it sounds bit weird without it.
if you want something simpler i would do this Changed it.

01:18:244 - add a d here ? it's a bit underwhelming Instead I added one at 01:18:037 (2) - .

01:24:555 - i'd be thinking of making this a dddk to further emphasize on the density increase here Very nice suggestion! Applied.

01:50:417 (2,1,1,2,1) - i can't help but thinking this can be made better, i'd either kill this note 01:50:830 - or move this 01:50:675 (1) - to 01:50:727 - to make a kd kkd Oh, I can understand this. The whole time we have even snappings and then suddenly this. I can agree here. On the otherhand tho, I think it would go more against the guitar, so I would rather stick to it. Maybe we can ask for more opinions. Both ways are very odd. But due to that I would stick more to the one which leans towards the insturment.

[Inner Ura]

00:01:693 - no big deal but i'd REALLY see this as K to mark the contrast with the drum roll just before Changed.

i don't have much to say more it would just be meaningless pinpoints, except i'd rather see a 1.4 SV here but that's a choice

call me back
That's it. Thank you for your mod!

Download: https://puu.sh/AgNnz/8a83dd8ea8.7z
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