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posted
oh boy
posted
oh boi
posted
oh boy
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P O G G E R S
posted
oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Ekoro's Fever]

you should go see a doctor

01:50:313 (2) - slightly offscreen, just place 01:50:313 (2,2) - a bit higher

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays?
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play

[pishi's Extra]

00:21:761 (2) - 00:40:486 (5) - 00:52:175 (1) - pixel offscreens, might wanna fix i suppose
01:14:934 (1) - don't rly see the point of that NC, would fit better on next note instead imo

[Lunatic]

od8 to avoid some notelocking could help a ton here

make sure taiko/mania is ready
posted

Realazy wrote:

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
posted

Realazy wrote:

oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed

[Lunatic]

od8 to avoid some notelocking could help a ton here okay

make sure taiko/mania is ready
thank you! fixed for ekoro's
posted
pogchampion
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Oh boy
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oh I have a taiko diff on this
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holy hell I'm hyped
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gl with this
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hype
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Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
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Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LOL

edit:
posted
posted

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit. :?:?:?
posted
posted

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke now

im quitting mapping

see you tomorrow
posted
wtf isnt this for loved?????
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