forum

UNDEAD CORPORATION - Flowering Night Fever

posted
Total Posts
279
show more
Chaoslitz
M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket)
  2. 00:30:865 (1,1) - ^ as well, the angle
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) )
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm
  4. 01:33:555 - Try something clickable on downbeat?
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2)
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1)
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Topic Starter
Alheak

Chaoslitz wrote:

M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket) fixed
  2. 00:30:865 (1,1) - ^ as well, the angle same
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm removed one repeat from all repeat sliders and rearranged them
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution fixed
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^ same
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice well i understand this, but this would widen the diff spread to unwanted proportions, and i don't want to denature the song too song, keeping a minimal level of difficulty and diversity in rhythmical patterns
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) ) changed all those patterns with more appropriate and intuitive ones
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm well it's Advanced, it should be mid-way between normal and hard, and even if unexpected, those repeat sliders are not hard to play and players of this level should naturally wait before releasing completely
  4. 01:33:555 - Try something clickable on downbeat? i dont think they are any note or beat strong enough to justify this, but I do understand that it'd be more intuitive to play on the downbeat. For the sake of fitting to the song while keeping the rhythm/pattern simple, I believe the current setup is ideal
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC fixed
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2) the guitar is a bit unprecise here and i want to keep it clean instead of bloating the map of repeat sliders
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps fixed
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1) the drum beats are more pronounced on 02:16:589 (1,1,1,1) - , so I believe those repeat sliders are appropriate
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Thank you!
pishifat
02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

thats because it's representing something different :(
xDololow
Why instrumental version? DansGame
Vyander
prob because 70% of the players wouldnt like the metalcore version
_handholding
Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
k3v227

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher.

00:05:003 (1) - Finisher.

00:41:210 (1) - Finisher.

00:48:865 (1,1,1,1,1,1,1,1) - Change to k.

00:54:761 - Add d.

00:55:485 (1,1,1,1,1,1,1,1) - Change to k.

01:36:865 (1) - No finisher.

01:37:692 (1) - No finisher.

01:40:175 (1) - No finisher.

01:41:003 (1) - No finisher.

01:41:106 - 01:41:727 - Add notes; empty space is bad.

01:43:486 (1) - No finisher.

01:44:313 (1) - No finisher.

01:50:675 (1) - Move to 01:50:727 -

01:46:796 (1) - No finisher.

02:03:969 (1) - Finisher.

02:11:623 (1,1,1,1,1,1,1,1,1) - Change to k.

02:17:520 - Add d.

02:18:243 (1,1,1,1,1,1,1,1,1) - Change to k.

02:23:210 - 02:24:348 - Add spinner.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns.

02:47:348 (1) - Delete.

02:50:313 - Add d.

02:50:417 - Add k.

02:50:727 - Add d.

02:51:451 - 03:00:451 - Add spinner.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:

00:13:589 (1,2,3,4,5) - Remove 1/4

00:14:210 (1,2,3,4,5) - Remove 1/4

00:14:520 (1,1,2) - Change to dkkkk 1/4.

00:20:313 (3,4,5,6,1) - Change to ddddk.

00:20:727 (1) - Change to k

00:20:831 (1,2,3,4,5,6,7,8,9) - Change all to d.

00:25:072 - Remove x1.10SV

00:28:485 - Add k.

00:28:589 - Remove x1.10SV

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g

00:30:969 - Add k.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445

00:32:107 - Remove x1.10SV

00:35:624 - Remove x1.10SV

00:35:727 - Add k.

00:40:589 (1) - Change to k

00:41:003 - Add d.

00:41:262 (2,3) - Delete.

00:41:624 - Add d.

00:42:141 - Add k.

00:43:486 (1,1,1,2,1,1,1,2,1) - Change to kkddkkkkd.

00:45:141 (1,2,1) - Ctrl + g.

00:46:279 (4) - Change to d.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561

00:47:313 - Add k.

00:47:624 - Add k.

00:47:934 - Add k.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636

01:00:658 - Add d.

01:00:710 - Add d.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4.

01:07:899 (1) - Change to D finisher.

01:07:899 - 01:08:624 - Change to this: https://osu.ppy.sh/ss/5927592

01:11:210 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - Remove 1/4.

01:13:899 - 01:15:244 - Change to this: https://osu.ppy.sh/ss/5927654

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar.

01:35:210 - 01:38:106 - Remap to a 1/3 stream for the guitar.

01:41:830 - 01:44:727 - Remap to a 1/3 stream for the guitar.

01:50:658 (1,1) - Delete and change to this: 01:50:727 - Add k.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4.

01:54:658 (1,2,3,4,5,6,7) - Remove 1/4.

01:55:692 - 01:58:382 - Remap to a 1/3 stream for the guitar, remove 1/4, remove finisher at 01:58:382 (1)

02:00:865 - 02:01:692 - Change to this: https://osu.ppy.sh/ss/5927697

02:06:244 (1,2,3,4,1,2,3) - Change to kkddkkd.

02:07:382 (2) - Change to d.

02:07:486 - 02:08:313 - Change to this: https://osu.ppy.sh/ss/5927723

02:08:313 (13) - Change to K finisher.

02:09:141 - 02:09:968 - Change to this: https://osu.ppy.sh/ss/5927748

02:21:761 - 02:22:382 - Change to this: https://osu.ppy.sh/ss/5927758

02:27:348 (1,1,1,2,1,1,1,2,1,2,3,4,1) - Remove 1/4.

02:30:658 - 02:31:382 - Change to this: https://osu.ppy.sh/ss/5927780

02:33:969 (1,2,1,2,1,1,1,2,1,1,1,2,1) - Remove 1/4.

02:36:141 (2,1) - Ctrl + g

02:36:348 (2,1) - Change to ddk and remove finisher on k.

02:36:555 - Add k.

02:44:727 (1) - Change to k.

02:37:279 - 02:38:003 - Remove 1/4 and change to 8 1/2 k notes.

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854

02:51:037 - Add d.

02:51:451 - 03:00:451 - Add spinner.


Hopefully this is helpful :)

-Kev
Lunicia
hi
Topic Starter
Alheak
hello
7ambda
Imagine if this and Bloodthirsty Nightmare Lullaby got qualified in the same day.
Ayyri


I-I'm not a STD BN. I swear!
Topic Starter
Alheak
Just a totally normal, Taiko BN, right?
Ayyri
Y-yeah! Hahahahaha..

I didn't mod this or anything!!

ok fr call me sometime soon
puxtu
ayyri lmaori
Topic Starter
Alheak

Ayyri wrote:

ok fr call me sometime soon
when sk answers his mod ;;
Lunicia
rest in peace
Topic Starter
Alheak
not ded, just waiting
Ekoro
yeah yeah
OnosakiHito
not yet
hold it brave warriors, hold it
Shurelia
holy. . .

someone, hold my han
puxtu
H O L D . O N
S T A Y . S T R O N G
Lunicia
I'm addicted to French PP stink. I want to bury my face in Alheak's French PP after he's been reading doujin OP maps all day and inhale the smell of his dirty sweat and precum until my head goes blank. I want to slurp up all that PP and rub it on my face until I reek like French PP maps. I'm sorry for how lewd I am but I really am a worthless PP farmer who goes for stupid smelly French PP. You can punish me by pumping my throat full of sticky, nasty PP. A disgusting PP farmer like me doesn't deserve to be used as anything other than a warm hole for mappers to explode their PP into. So please, don't hold back and use my mouth as your personal French onahole PP dumpster. Let me rub your leaky French PP all over my face. I really need to rub nasty PP slime all over myself. I need to feel PP throb and pulsate as it leaves marks on me like the stupid PP farmer I am. I need you filling my nose with PP until it drips down to my chin. I just really need to be turned into a French PP toilet. Don't hold back. Please pump your smelly PP all over my face. Please treat my face like a Koigokoro map with DT. Please use my wet throat to milk you PP. Fill me up with slimy PP juice. Blow your PP load in me. PLEASE~~.
PP, PP. MESS ME UP WITH PP. DROWN ME IN PP~

dank copypasta
Topic Starter
Alheak
careful with those memes, they're quite potent. Almost 100% pure OC content
Ascendance
Where is the ctb
Topic Starter
Alheak
right there

Ascendance
shieeeeeeeet
Zel
why isn't this map fUC*IN RANK ITS GOD LIKE
Topic Starter
Alheak
i wonder too
7ambda
BNs are probably too scared.
iloveyou4ever
Why will the taiko diff sv 3.6...
Shurelia
the train hasn't arrived yet?
niyuji
easy pp, quality mapping, ranked please
OnosakiHito
People can ignore the SV in the Taiko difficulties. Those are just bugs from the editor which appear when checking the AImod.
OnosakiHito
Took me some time to answer, especially because I lost my draft later on.

k3v227 wrote:

SPOILER

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^ Those are just bugs from the editor which appear when checking the AImod. It's not an attribute from the map itself.

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher. changed

00:05:003 (1) - Finisher. changed

00:41:210 (1) - Finisher. changed

00:48:865 (1,1,1,1,1,1,1,1) - Change to k. dons are very fitting here due to the song, but did it also intentionally so 00:52:175 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - has more impact instead.

00:54:761 - Add d. rest moment purpose, so people can rest for a moment

01:36:865 (1) - No finisher. Those are very fitting pattern and song wise, so I see no reason that would justify to delete those.

02:23:210 - 02:24:348 - Add spinner. It's fine without one as resembles the decay of sound.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns. This could be discussed about, but since this part is very 1/3 heavy, I would rather stick to 1/3 for now.

02:47:348 (1) - Delete. Instead, I used a d.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:


00:25:072 - Remove x1.10SV There is no reason to remove these. This part is still emphasized but is losing a bit of impact due to the 1/2. The SV change prevents that by having aproximately SV 1.4. Changed it to x0.9 tho, since this is closer to SV 1.4.

00:28:589 - Remove x1.10SV ^

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g Oh, you are right. Changed.

00:30:969 - Add k. It makes hitting the finishers just unreasonable harder on a BPM of 290.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445 Higher pitch is on the down beat, so I mapped accordingly to this. But beside that, using ths pattern is rather unforgiving than the one I have since it is naturally pretty odd when starting off with ddk... .

00:35:727 - Add k. Adding one isn't beneficial as I want to acchieve clear disticntion between previous and upcoming part. Break can give their own impact as well and make hence upcoming part have a slight higher emphasis.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561 Doing so contradicts the don placement I had before and make the last stanza inconsistent.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540 Another pattern which is harder than current one as you need to have a steady acc on a monoton stream while suddenly switching once to a single note. But beside that, I'm not agreeing to switch suddenly the main snapping which carries on every down beat a don.

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636 Current dons (even if improvised) resemble the current drums in the background in a fine way and make the lower the emphasis of this part to give upcoming one a higher impact. Beside that, it's another pattern you make harder while you critzised this to be a pp map.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4. Did some own changes here and for the rest.

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar. As I am mostly improvising with following the drums at the background, going suddenly mainly with the guitar would be very odd.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4. Done.

02:36:348 (2,1) - Change to ddk and remove finisher on k. But what about the consistency?

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823 Hm, this isn't actually bad. Will think about it.

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854 Here is pretty much nothing beside the significant drum sounds.

02:51:451 - 03:00:451 - Add spinner. Possible, but I prefer to have none.


Hopefully this is helpful :)

-Kev
As you can see, I applied some of the points, but most has stayed unreplied as you clearly seem to be farily new in Taiko modding since some of your suggestions contradict with what you call as obvious pp mapping even tho it's not. But we will come later to that. Despite the beatmap being already very hard due to the nature of the BPM, some of your suggestions would have made certain patterns harder or more tricky as they actually already are, and which got mentioned above more in specific (red). Additionally what you might refer as pp mapping, which is rather a term for osu! but taiko, is in our term improvised mapping which is a valid stylistic device in Taiko - placing patterns with a recognizable rhythm / beat placement. While I have to agree that some patterns may be improved, which is why I gave Alheak my new update with some own changes combined with yours, the current setting is anything but made for pp. If anything, it is hard due to the nature of the song's speed which is abnormal high. Lastly, what should be also mentioned is that there aren't any unrankable issues in both beatmaps as they follow the RC and current mapping standards. The 1/3 is a bit unorthodox, but that rather due to the song.

Nontheless I am thankful for your mods since you had some good points afterall. 00:28:900 - was something I totally missed. What I would only suggest you for the future is to give more reasons behind your suggestions since saying that something is unrankable but giving no explanation is very vague.

As said, alheak received the update already. Thanks for modding!
Luel Roseline
Nerf this
Ekoro
i didn't map the track at its best so have a buffed version of my diff :^)
-Ran Yakumo-
"you thought promethean kings solo was hard ? watch this"
EphemeralFetish
You need an 8* difficulty now. :^)
_DT3
Ok, will someone tell me when Fever was bumped up to 9*
Caput Mortuum
Holy mazzerin
show more
Please sign in to reply.

New reply