;$
That's the spirit!Alheak wrote:
If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.
We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
Thank you for the mod!TheOnlyLeon wrote:
Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.
EXTRA
00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less. I think the "break" in the curved flow is enough emphasis for this beat, I want to keep a constant spacing because of the very high BPM, and also because this small part is quite "calm" relatively speaking, we're strongly losing in intensity for the small break coming right after
00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay. I dont understand what you're finding wrong here, the pattern begins like the previous ones on a strong downbeat (big white tick), which helps keeping the rhythm intuitive
01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here. what kind of skin are you using, I really don't see how this turn can be confounded for anything else than a stream, so I can't really fix that
01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting. The thing is the guitar track is way too complex and imprecise to be properly map, you have to consider the fact that for the difficulty spread, this has to fit properly between the quite "easy" Lunatic and the quite hard Wolf's Night. This difficulty has to be both intuitive and easy to read while still being challenging to play in a practical way, so I need to map following the most easily recognizable rhythmical patterns. Try to listen closely to the guitar track and try to make sense of it rhythmically, it's just not possible and even if I tried really hard, I'd just be an absolute mess to map and play
01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here. the guitar is shredding 1/3s notes constantly for the whole section. Sometimes imprecisely I agree, but it's a fairly recognizable rhythmical pattern and relatively easy/intuitive to play
02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed. you have a point here, I may change this but I want to break the repetitiveness here since the previous patterns are quite dull to play
INSANE
00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance. changed
00:34:072 - (2,3,4) ^^^^^^ same
01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself. As I said for Extra, this is all 1/3s, the illusion of acceleration comes from the impreciseness of the guitar and the raise in intensity and tone. I did change some things here
Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
- Rules:
- Pick one of the maps above
- You mod first
- Total drain time < 15 minutes
- No diffs above 6.5*
Thank you!Chaoslitz wrote:
M4M (Sorry for delay)
well as i have said...
- Rules:
- Pick one of the maps above
- You mod first
- Total drain time < 15 minutes
- No diffs above 6.5*
[Normal][Advanced]
- 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket) fixed
- 00:30:865 (1,1) - ^ as well, the angle same
- Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm removed one repeat from all repeat sliders and rearranged them
- 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution fixed
- 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^ same
- As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice well i understand this, but this would widen the diff spread to unwanted proportions, and i don't want to denature the song too song, keeping a minimal level of difficulty and diversity in rhythmical patterns
[Hard]
- 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) ) changed all those patterns with more appropriate and intuitive ones
- 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
- yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm well it's Advanced, it should be mid-way between normal and hard, and even if unexpected, those repeat sliders are not hard to play and players of this level should naturally wait before releasing completely
- 01:33:555 - Try something clickable on downbeat? i dont think they are any note or beat strong enough to justify this, but I do understand that it'd be more intuitive to play on the downbeat. For the sake of fitting to the song while keeping the rhythm/pattern simple, I believe the current setup is ideal
- 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC fixed
[Insane]
- It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2) the guitar is a bit unprecise here and i want to keep it clean instead of bloating the map of repeat sliders
- 01:34:175 (4,5,6) - It is better to avoid overlaps fixed
[pishi's Lunatic]
- 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1) the drum beats are more pronounced on 02:16:589 (1,1,1,1) - , so I believe those repeat sliders are appropriate
- 00:16:692 (2) - You don't need this finish
- 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction
Good Luck!
this^^^^^^^Kisses wrote:
Change SV of all taiko diffs to 1.4
At first I thought I had HR on when I first tested the Oni diff xdddd
when sk answers his mod ;;Ayyri wrote:
ok fr call me sometime soon