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UNDEAD CORPORATION - Flowering Night Fever

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Xilver15
hello o/ m4m from my queue

[Ekoro]

oh my

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS
00:21:968 (5) - would NC this personally
00:41:106 (4) - could try to blanket this with 1 if you wanted to
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming
01:31:072 (1) - pretty sure i hear a triple that can be mapped here
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here
01:54:658 (1,2,3,4) - isn't this a 1/3rd?
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) -
01:58:382 (1) - doesn't this slider end at 01:59:003 - ?
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) -
02:30:244 (3,4,5,6) - same here^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o

EDIT:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats)
01:00:761 (2) - why not start the stream at 01:00:658 - instead?
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) -
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - )
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced?
01:32:175 (1) - i'd nc this because major spacing change
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3?
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better
02:14:934 (1) - i dont think 2 anchors are necessary :(
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis

[Extra]

00:21:969 (1) - would NC this personally
00:24:244 (1) - same here to differentiate between the 2 squares
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ?
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) -
02:46:796 (1,2) - why not make the same spacing as the ones before?

here you go, gl c:
Mazzerin
general
  1. 00:16:692 - shouldn't have a finish hitsound here
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure
  2. 02:16:899 (2,3,4,5) - ^
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now)
pishi
  1. 00:27:347 (1,2,1,2) - not sure if these are fine or not anymore, they used to be bad cause reverse arrows are covered by objects that were just there (it's pretty bad to do either way, especially awful with hidden) gonna use p/3399029 as a reference point
  2. 00:33:555 (3) - curve this slider more to the left so the follow points on 00:33:555 (3,4) - match with 00:33:451 (2,3) -
  3. 01:10:382 (1,1,3,1) - just noticed how all these 1/1 sliders miss all the claps cause they're on the slider ticks, could easily add a slidertick with the clap sound to fix this
  4. 02:49:279 (3,4,5,6) - hitsounds broken here should be finish on white ticks
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc.
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw)
  8. 02:16:175 (5,7) - they're awkwardly close
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight
wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something
  4. 02:12:037 (5,7) - sliderheads missing claps
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) -
ekoro
  1. well, there's not much to say here since it's not meant to be played anyways
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3)
  3. 01:49:279 (3) - slider tick 2 would work good for things like this
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good)
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that
Topic Starter
Alheak

Mazzerin wrote:

general
  1. 00:16:692 - shouldn't have a finish hitsound here yes
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything ^
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure yes
  2. 02:16:899 (2,3,4,5) - ^ same
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now) yea i guess so
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees agree
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT don't really agree here, this is supposed to be like the previous pattern but longer with a slight angle
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to sure it's relatively easier than the rest but i don't think this part needs hard patterns, but your suggestion is interesting
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other yes
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst mhh good idea, changed
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc. good point
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw) i hope people are fast then, changed
  8. 02:16:175 (5,7) - they're awkwardly close less awkward now maybe
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight changed
thanks a lot mazz!
GoldenWolf

Mazzerin wrote:

wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly ur faec is ugly xd (changed)
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR changed a bit
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - Well it is slightly more spaced out than the 1/4 before, more spaced than that and it will look ugly and won't fit or play as well , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something wait what? the high guitar note is on the 6, moving that circle with the stack wouldn't make sense
  4. 02:12:037 (5,7) - sliderheads missing claps fixed
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) - wtf why did a bunch of hitsounds randomly get deleted??? there were others missing in this section aswell ._.
pishifat
rather just not have feedback on a sound that im ignoring (the sliderticks)
did the other ones

https://dl.dropboxusercontent.com/u/751 ... tic%5D.osu
Topic Starter
Alheak

Xilver wrote:

hello o/ m4m from my queue heya

[Extra]

00:21:969 (1) - would NC this personally yes
00:24:244 (1) - same here to differentiate between the 2 squares ^
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change true, but this helps contrasting with the previous notes, and those streams are only 1/3s so i don't think spacing is a bit problem here
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ? actually im gonna change the shape because it looks like ass
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways WELP
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others i like a bit of diversity, it's not too exotic either, it fits and makes the map a bit more fresh imo
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent here yes
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) - changed this section a bit, should look better and more consistent
02:46:796 (1,2) - why not make the same spacing as the ones before? ^

here you go, gl c:
thanks a lot! :3
OnosakiHito
This time I was productive: http://puu.sh/pCVBq/ca5ea598ee.7z

I changed a lot of things in Oni and refined the patterns as well. The spread should be fine by now and rankable since the SR dropped from 5.6 to 4.66. Will do further changes today and look for mods afterwards!
Topic Starter
Alheak
good to hear :3

lets rank this
Ekoro
yahoo let's go

CXu

CXu wrote:

[Ekoro's Fever]

  1. Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward. i didn't want to do 100% flow because of the bpm, i kinda did what i wanted to do, without going too much overboard except the goddamn spaced streams

  2. 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this. i do feel like there's a little sound here, but removing it isn't that bad (no notes to move around here) so i'll apply it
  3. 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc. i would change pretty much the whole map if i did so, i think they are fine the way they are :(
  4. 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix. nah, i think that (1) (2,3) (4,5) (1) [...] fits perfectly the track, no need to change here
  5. 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump. changed a little bit this part and adjusted next notes, looks better i guess
  6. 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this. changed
  7. 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here. wanted to emphasize the other instrument here, the one who goes like constant note until the slider (which is why i didn't use sliders here)
  8. 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well. i would, but it's kinda impossible without changing the whole next part. and i didn't focus on increasing the spacing with guitar, i just used a "global" increase (which is the square itself) which is fine to me. i focused more on design/gameplay instead of really following the music beat by beat
  9. 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before. actually the spacing here is bigger
  10. 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming :P not really, i didn't focus on keeping the same spacing, but more like "filling" the space remaining between those sliders. sometimes it's high, sometimes it's low, i didn't focus on regularity at all here EDIT: fixed because i just realized it was very easy to increase the spacing of the two first jumps
  11. 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted. i didn't want to have constant 1/2 so the sliders are "directing the cursor" toward the square tornados. also i think it's fine, the square is good where it is (it makes a pattern with the previous sliderend, which was my intent), i don't think it's too harsh here
  12. 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise. i do think the 1/2 sounds fine though. the 1/3 slider was the only place where it really "sounds" 1/3.
  13. 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong. changed, this looks better now! (stacked (4) and moved (1) so it's symetrical
  14. 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - . changed + remapped next part
  15. 02:04:589 (1,2,1,2) - 1/16 repeat sliders oh please
  16. 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - . remapped this part anyway, i think two circles are fine
  17. 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - . the beat is to keep continuity, it would be weird to have 1/1 gap in such an intense map
  18. 02:36:399 - Add note? done + remapped the end part
I'll look at the rest later.
i remapped some parts in the map because i didn't really like them. those parts are:

02:03:141 - 02:11:624
02:18:244 - 02:19:899 (+ moved every note to adjust this part, up to spinner)
02:36:348 - 02:51:348 (end)

i believe those parts look better now. thanks for the mod, shoemaster!

Xilver

Xilver wrote:

hello o/ m4m from my queue

[Ekoro]

oh my :')

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS changed this part so i kinda forgot what was there LOL
the new combos seems helpful for me, it helps to separate those patterns which can be a pain to read if there's only one combo
00:21:968 (5) - would NC this personally i understand, but i think this is fine as it is :<
00:41:106 (4) - could try to blanket this with 1 if you wanted to it has a complicated double "blanket", i think it's fine atm
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before four circles seems fine to me, outside the fact that it would be a pain to rearrange everything after
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg i wanted to emphasize the 1/1 beats here, which is why i didn't map like earlier (where there was only claps on red ticks, almost nothing else tho' lol)
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long first part has something like (1,2,3)(4) while the second has (1,2,3,4,5) (all 1/4). in order to not make 4*5-circle stream pattern, i emphasized the "1" and the "3". here i do think full circle is good here ; i tried to do one slider and two circles but it ended very awkward to play. hope you understood what i meant though ;_;
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming was about to say the same thing as above until i realized i could fix this easily
01:31:072 (1) - pretty sure i hear a triple that can be mapped here ah i see what you mean, however the slider looks fine to me and consider it as a break before the hardest part huehue
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale thought about it but it would be a mess, could be confusing imo
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here ^
01:54:658 (1,2,3,4) - isn't this a 1/3rd? you can hear "somehow" four 1/2 notes here, if you play with playback rate 25%
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) - same, thought about it too but i think it's fine as it is (the whole last streams have a big impact here, which seems fine to me)
01:58:382 (1) - doesn't this slider end at 01:59:003 - ? just realized it, yes. but looking at it, a 2/1 slider seems more easier to understand than 3/1. i can attempt to fix it if it's really necessary though
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) - are they consistent now? (fixed the previous suggestion). and anyway, ran out of place in the grid here :<
02:30:244 (3,4,5,6) - same here^ ^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o i mapped it according to the remaining space, i didn't want to overlap the sliders here
sorry to overkill the world, but i really feel like some parts fit the powerful intensity of the track, my difficulty was mapped according to the track itself (who cares about fullscreen 200 BPM jumps :^))

thank you for your mod, Xilver!

Mazzerin

Mazzerin wrote:

ekoro
  1. well, there's not much to say here since it's not meant to be played anyways rude
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3) thought about it too, but i had absolutely no idea about how i could do this without making it look ugly as fuck. i guess i'll keep this, it seems ok atm :c
  3. 01:49:279 (3) - slider tick 2 would work good for things like this yeah but some sliders (like the 1/3 one) would totally mess up :<
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good) didn't have inspiration to place good back&forths here so i did a square-flow pattern
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that glad i can increase easily this spacing too. increased a little bit!
that third suggestion actually helped me a lot, thanks!

(and thanks for the mod, hihi)

finally done asdf
puxtu
Raediaufar
[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there

01:08:106 (2) - big D

02:17:520 - you're missing a d here

[Nwolf Muzukashii]
click
02:21:968 - pattern over here isn't it too difficult? since there triplets 02:22:796 (58,59,60) - after the long stream. Suggest to delete 02:22:486 (56) -

other is fine

[Puxtu SHD]
click
00:25:485 - on this part, I suggest you to map doubles on every guitar emphasis such as in 00:26:106 - , 00:26:727 - , 00:29:003 - I guess you can find the other

00:31:693 (31693|2,31745|1) - move one column to the left, uhh trillnya less friendly

00:48:555 (48555|0,48606|1,48658|0) - personally this one hand trill can be a problem on 290 bpm, just use 4321 stair here 00:48:451 (48451|3,48503|2,48555|0,48606|1) - and make 00:48:658 (48658|3,48658|2,48658|0) - 234

00:52:279 (52279|0) - move to 2 and move 00:52:330 (52330|1) - to 4, trying to avoid 00:52:175 (52175|0,52279|0,52382|0) -

00:56:624 (56624|0,56727|0,56830|0,56934|0) - you can avoid this actually by ctrl + G 00:56:934 (56934|0,56986|1) -

01:15:037 (75037|2,75089|3,75141|1,75192|2,75244|0,75296|1) - this is tricky, honestly, to do in 290 bpm. I prefer more straight stair like 432143 then triplet. Don't forget to rearrage the next notes after you apply this

01:27:761 - you can see here that you heavily use column 1, 2 and 3 and left column 4 just partially mapped, make it more balance ex. like this http://puu.sh/pEWmr/991ec91e25.jpg

01:32:727 (92727|2,92779|1,92830|3,92882|2) - I prefer this to be 01:32:727 (92727|2,92727|0) - 12 , then 01:32:779 (92779|1,92830|3,92882|2) - 432 , and btw, it's fit to the guitar

01:35:261 (95261|1,95313|0,95365|2,95417|1,95468|3,95520|2) - yea I have said about this pattern. I'm not sure of it because the song is 290 bpm. I prefer something like 4321 or 43 12 since you can hit them with one hand for every 1/2 beat. It's ok tho to use 21 32 43 like that but only if there's strong emphasis in the stream part and trickier pattern is needed

01:56:520 (116520|3,116624|3,116727|3) - just what is this lol, I know you can avoid this. 01:56:624 (116624|3) - move to 1

02:04:692 (124692|0,124796|0,124899|0,125003|0) - umm anchor I think? I can't tolerate it in 290 bpm How about http://puu.sh/pEWnI/549cf50456.jpg

02:19:486 (139486|0,139589|0,139692|0,139796|0,139899|0) - ok this is worse than before. Try http://puu.sh/pEWpC/def8778532.jpg

I've manually dl pux newest update here

modding pux shd makes me tired
CXu
Continuation of my mod, so no kds on this post for obvious reasons.

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing
[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names.
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note.
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music.
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing.
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot.
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes?
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo.
  10. 00:35:624 (1,2) - Stack? xd
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot.
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well.
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect.
  14. 01:01:692 - should have a note here and 01:01:744 - I guess.
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part.
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors.
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd.
  20. 02:13:279 - Same as earlier.
[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics.
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah.
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd.
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway.
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though.
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier.
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there.
  9. 02:26:934 (3,4,5,6) - Same as the other triangle
Ekoro

CXu wrote:

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing qsdqdqsqsdqssq


since a lot of people mentioned it, i just fixed it, hope it looks better now :>
Topic Starter
Alheak

CXu wrote:

Continuation of my mod, so no kds on this post for obvious reasons.

[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics. yes, mostly agree here, this set has been made quite some time ago already and looking back on it it could use some reworking, unfortunately a lot of overlaps will have to stay for the gameplay
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work good point, changed
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah. left it like that because i couldn't find a right way to do it until now for some reason ._. inspiration works in weird ways
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd. to make it fit in the corner and for diversity i guess, tho i can understand it'd feel misplaced, meh, fixed, have a
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway. yes
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though. changed
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier. indeed, changed
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there. the "strong beat rhythm" here is actually 3/4, so this is appropriate
  9. 02:26:934 (3,4,5,6) - Same as the other triangle same
thanks a lot for your help!
GoldenWolf

Xilver wrote:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend Probably yeah
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats) Well, that's because of some reasons. First being that the 1/4s do start from there 00:54:141 (1) - only, so a repeat slider would be pretty meh since the snare would be on a sliderend, second is because the second time, the drum pattern is more dense, it's basically full 1/4s there, so yeah.
01:00:761 (2) - why not start the stream at 01:00:658 - instead? Because it's one tom hit, and that would make starting the next stream kinda awkward, especially with that stop n go I want to use there. Also it gives a slightly longer break to the player
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) - I'm not convinced that would help reading the incoming 1/2s though, nor that it would play better. As far as fitting the song, well I do like the slightly faster sliders when I use them, to emphasis more the guitar notes, so I don't think it's a good enough reason to change the SV there
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - ) True, but it doesn't flow nicely from 01:18:452 (5) - though, which I think counterbalance the positive side of it imo. That said, I do like this idea more so I've made some changes on the previous pattern to make it nicely
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up Mhhh... Not sure about that imo, but I ended changing the slidershapes because I didn't really like the old ones anyway xd
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced? Fine, I spaced the circles a bit more. I still think it looks meh tho but whatever.
01:32:175 (1) - i'd nc this because major spacing change I guess yeah
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879 Am not a fan of the change you propose either :p I wouldn't have done that if the stream was in 1/4 snapping, but since it's 1/3 I like being a bit wilder with the shapes and flow/direction
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3? woops
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better Mh yeah why not
02:14:934 (1) - i dont think 2 anchors are necessary :( Uh I'm not sure why that slider is there... it's like it's screaming "kill meeeee" .-.
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis nah, because I don't want the player to click that snare, but to end on it. Agreed that tapping on it would maybe feel better, but ending the slider before when there is nothing in the song that suggests does not, so nah.
Thanks for your mod!
GoldenWolf

CXu wrote:

[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names. I dunno, but I wus here furst!!!!
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note. There are notes there. It's a light snare roll with an accent on the first and 4th + 5th hit, kind of like a paradiddle, except with an extra hit at the end
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music. Sounds good to me
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing. Indeed
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot. Yup
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense. I think I get what you mean, and I think the problem is that 00:16:382 (5) - is too close from the previous slider end, so I put it down a bit more and it seems to be better now, at least for me.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes? That wouldn't fit imo, maybe it currently looks simple or whatnot, but it fits better than having a whole pattern for it. 00:34:382 (1,2,3,4,5,6,7,8) - This works because of the previous flow going on + they're tom hits, and it leads into the next pattern better, the one you pointed out are just bass hits so making a whole special pattern for it feels kinda overdone, if that makes any sense.
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo. Which is kind of the intent behind it, altough not to the point of being annoying. I wanted to break the flow going on so to prepare the player for the long stream coming.. i'm still not quite sure it's a good/strong reason, so still wondering if I should really change those for a spaced out pattern like the rest
  10. 00:35:624 (1,2) - Stack? xd For that one I did think about stacking it, but with the squares before it really seemed like a better idea to just square it, plays better imo.
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot. Sliders are more lenient, but they allow for much larger spacing too, which goes well with the increasing guitars. As for why I did 3+1 then 2+2 is just because I like varying things slightly in short parts like these where it would otherwise just repeat itself. I tend to avoid doing that for longer parts because it would just be confusing, but I found that it is okay for shorter parts, since you don't really expect a long consistent row of patterns to come
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well. I know why you say that, and I'll redirect you to what I told Xilver about it (tl;dr - drums are denser the second time)
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect. Yeah, and I purposefully skipped it (Xilver did point it out too, basically I want to make a longer break there before that streamy part, which I think is OK, considering it's 290bpm)
  14. 01:01:692 - should have a note here and 01:01:744 - I guess. These are sooo light I can barely hear them, I prefered skipping them to only map the loud bass hits instead
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^ Only the real ones will know c:
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part. Mhhh I disagree. Where the sliders start actually goes with the guitar's pitch (high = sliderstart, low = sliderend) and that would also kill the 1/1 stop n go after it too, I don't really like that suggestion sorry :c
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors. I didn't NC on the measures but on the guitar's arpeggios, the 3rd one being cut in the middle
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd. dats cuz i sat on it 4 2 long so i brok it xd
Thanks for your mod Shoe!!
puxtu
OnosakiHito

Raediaufar wrote:

[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit I changed the overall enviorment of the patterns, but this note turned to become a kat anyway.

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there whole patterns has become a kat 1/2 instead. But you are right if you felt odd about this pattern.

01:08:106 (2) - big D Intentional use of K to emphasize these notes more. Using D would draw the attention on it.

02:17:520 - you're missing a d here Didn't miss it. Intentionally removed for a little break. This is consistent to every other pattern of this kind.
I did some restruction on Oni as I mentioned 7 days ago as well. Thanks for the mod! http://puu.sh/pLRcN/034f8a84a8.7z
Checking ura in the meantime every here and then.
Niks

  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect!

    [Harby's MX]
  2. 00:00:606 - add 1 note to 1 line (if you want!)
  3. 00:01:020 - ^
  4. 00:07:175 - add 1 note to 2 line (crash sound)
  5. 00:07:796 - ^
  6. 00:21:968 - add 1 note (crash)
  7. 01:45:348 (105348|0,105761|3,106175|0,106589|0) -
    i think this long note is no need..
    01:46:796 (106796|3,106796|2,107003|2,107003|3,107210|3,107210|2) - This compares with
  8. 01:51:761 - add 1 note? (00:21:968)
  9. 02:03:348 - add 1 note (crash)
  10. 02:06:658 - ^
GOOD LUCK
Topic Starter
Alheak
tfw no drama to get free BN mods
Harbyter

Niks wrote:


  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect!

    [Harby's MX]
  2. 00:00:606 - add 1 note to 1 line (if you want!)
  3. 00:01:020 - ^ prfeer to avoid this pattern at the start of the song,is quite unconfortable while playing
  4. 00:07:175 - add 1 note to 2 line (crash sound)
  5. 00:07:796 - ^ actually the note that you can find at those points are for the crashes
  6. 00:21:968 - add 1 note (crash) i want to avoid triples in this diff x.x
  7. 01:45:348 (105348|0,105761|3,106175|0,106589|0) -
    i think this long note is no need..
    01:46:796 (106796|3,106796|2,107003|2,107003|3,107210|3,107210|2) - This compares with keep, since the guitar it's very intense at this point those double LN suits pretty well while playing too
  8. 01:51:761 - add 1 note? (00:21:968)
  9. 02:03:348 - add 1 note (crash) same reason, want to avoid triples
  10. 02:06:658 - ^ at this section i'm only focusing the guitar precussor with the doubles
GOOD LUCK

ty for the mod niks sorry if i've denied all :o :o
puxtu

Alheak wrote:

tfw no drama to get free BN mods
drama is just a click away
Lunicia
i was bored so i mirrored this map...
looks nice
http://puu.sh/pSOwx/f5e1413199.osz
Topic Starter
Alheak
oh god spare us
riktoi
flowering bn fever
Anxient
it has been bugging me for quite awhile now, but for the top diff,

00:01:692 (9) - and for all similar sections, ekoro, youre not gonna NC this because of downbeat?

;l
Ekoro

Anxient wrote:

it has been bugging me for quite awhile now, but for the top diff,

00:01:692 (9) - and for all similar sections, ekoro, youre not gonna NC this because of downbeat?

;l
Well, to be honest, i usually want to keep one combo for a whole pattern (a star will be like 1-2-3-4-5, not like 1-2-3-4-1), if you know what i mean.
It explains why i added a new combo here: 00:24:658 (1), this circle is apart from the two squares patterns.

But well, i don't really have any other reasons to keep this, and since a few modders asked for it, i'll add those NCs.

(i think 01:01:899 (13) doesn't deserve a NC tho', i think it plays fine)

:<
Topic Starter
Alheak
;$
Zarkav
hope this get ranked <3
Axon
Let's pray this mapset doesn't get drama when it's bubbled, we don't want it to end up like A-L-I-E-N


Best of luck~
Topic Starter
Alheak
If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.

We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
Axon

Alheak wrote:

If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.

We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
That's the spirit!
Speed of Snail
Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

Also, holy this this is Everything will freeze on crack, like I'm all for ranking more 7*+ maps since I think there's not enough of them, and having a full spread to go along with it is even better, but holy fuck there's not many players who can even tap 290 let alone keep pace, I can agree with ranking harder maps, but idk that I can agree with Ekoro's Fever, it's not a bad map, but I don't feel like ranking a map that literally noone can play is a good idea.

Actually, if you could find someone who can decently play Ekoro's Fever (Say, pass it and hold a B rank or so) I'd love to see the replay, cause that would be intense.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less.

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay.

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here.

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting.

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here.

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed.

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance.

00:34:072 - (2,3,4) ^^^^^^

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself.

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Topic Starter
Alheak

TheOnlyLeon wrote:

Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less. I think the "break" in the curved flow is enough emphasis for this beat, I want to keep a constant spacing because of the very high BPM, and also because this small part is quite "calm" relatively speaking, we're strongly losing in intensity for the small break coming right after

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay. I dont understand what you're finding wrong here, the pattern begins like the previous ones on a strong downbeat (big white tick), which helps keeping the rhythm intuitive

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here. what kind of skin are you using, I really don't see how this turn can be confounded for anything else than a stream, so I can't really fix that

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting. The thing is the guitar track is way too complex and imprecise to be properly map, you have to consider the fact that for the difficulty spread, this has to fit properly between the quite "easy" Lunatic and the quite hard Wolf's Night. This difficulty has to be both intuitive and easy to read while still being challenging to play in a practical way, so I need to map following the most easily recognizable rhythmical patterns. Try to listen closely to the guitar track and try to make sense of it rhythmically, it's just not possible and even if I tried really hard, I'd just be an absolute mess to map and play

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here. the guitar is shredding 1/3s notes constantly for the whole section. Sometimes imprecisely I agree, but it's a fairly recognizable rhythmical pattern and relatively easy/intuitive to play

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed. you have a point here, I may change this but I want to break the repetitiveness here since the previous patterns are quite dull to play

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance. changed

00:34:072 - (2,3,4) ^^^^^^ same

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself. As I said for Extra, this is all 1/3s, the illusion of acceleration comes from the impreciseness of the guitar and the raise in intensity and tone. I did change some things here

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Thank you for the mod!
Chaoslitz
M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket)
  2. 00:30:865 (1,1) - ^ as well, the angle
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) )
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm
  4. 01:33:555 - Try something clickable on downbeat?
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2)
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1)
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Topic Starter
Alheak

Chaoslitz wrote:

M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket) fixed
  2. 00:30:865 (1,1) - ^ as well, the angle same
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm removed one repeat from all repeat sliders and rearranged them
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution fixed
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^ same
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice well i understand this, but this would widen the diff spread to unwanted proportions, and i don't want to denature the song too song, keeping a minimal level of difficulty and diversity in rhythmical patterns
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) ) changed all those patterns with more appropriate and intuitive ones
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm well it's Advanced, it should be mid-way between normal and hard, and even if unexpected, those repeat sliders are not hard to play and players of this level should naturally wait before releasing completely
  4. 01:33:555 - Try something clickable on downbeat? i dont think they are any note or beat strong enough to justify this, but I do understand that it'd be more intuitive to play on the downbeat. For the sake of fitting to the song while keeping the rhythm/pattern simple, I believe the current setup is ideal
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC fixed
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2) the guitar is a bit unprecise here and i want to keep it clean instead of bloating the map of repeat sliders
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps fixed
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1) the drum beats are more pronounced on 02:16:589 (1,1,1,1) - , so I believe those repeat sliders are appropriate
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Thank you!
pishifat
02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

thats because it's representing something different :(
xDololow
Why instrumental version? DansGame
Vyander
prob because 70% of the players wouldnt like the metalcore version
_handholding
Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
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