new Mazzerin
Alheak wrote:
I'm afraid no.
I don't want to have to deal with any more GDs.
loved maps can still move to rankedEraser wrote:
>_> rip pp
In theory yes, but in practice no.LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
Alheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
please rankAlheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
this man is about to become the wrongest man in the worldSliderr wrote:
so as expected, this set is in loved forever. rip another fun set
Realazy wrote:
[Wolf's Extreme Night, in theaters March 24th]
01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
thank you! fixed for ekoro'sRealazy wrote:
oh boy
[General]
everything will freeze 2 the return
also make combo colors consistent
[Flowering Extra]
would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay
00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed
[Lunatic]
od8 to avoid some notelocking could help a ton here okay
make sure taiko/mania is ready
LOLMonstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit.Monstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke nowMonstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!