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Niko - Pilot Is The Hero

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Total Posts
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Topic Starter
N i M a Z i
This beatmap was submitted using in-game submission on 2016年1月9日 at 0:51:13

Artist: Niko
Title: Pilot Is The Hero
Tags: niko eurobeat pilot is the hero ni-ma nima
BPM: 160.1
Filesize: 2221kb
Play Time: 01:04
Difficulties Available:
  1. Another (4.5 stars, 306 notes)
  2. Drive (5.77 stars, 352 notes)
  3. Standard (2.05 stars, 87 notes)
Download: Niko - Pilot Is The Hero
Information: Scores/Beatmap Listing
---------------
EUROBEAT/NIKO

Diffs:

Standard(Normal)[DONE]
Heavy(Hard)[WIP]
Another(Insane)[DONE]
Drive(Expert)[DONE]
Lily Bread
from my queue.

[全局]
没TAG?
关闭倒计时,在song setup -> Design里可以找到
关闭Widescreen support。除非你想做故事版
结尾空余部分超过20% unrankable. 要么切掉要么就再做一点。

[Normal]
OD-1 AR-1 HP-1
CS2? 你确定?

Normal必须要Distance snaped (DS)。把这个开着来作图吧。


00:19:392 (3) - 低难度应避免多次折返

怎么说呢...一个一个写得写很长,我就说一下总体的吧
不要圈-圈-圈-圈-圈-滑条-滑条-滑条-滑条-这样摆,尽量
圈-圈-滑条-滑条-圈- 这样,交叉着摆。不知道我这样说你能不能理解

[Hard]
Hard呢?

[Insane]
。。。我的打图水平理解不了这种难度的图

不知道该说什么,建议你先抄抄别的rank图。你打图经验丰富,相信你的作图水平会进步得很快。good luck
ceLy
M4M

[General]
前面把我想说的都说了。。。
[Drive]
  1. 没做testplay不过我估计我自己也打不了 连打间距好大 不是很懂x标 随便说说
  2. 00:04:214 (10,1) - 把1叠到10下面好了 等间距换节奏感觉很翔
  3. 00:08:149 (7,8) - 不懂为什么要叠起来
  4. 00:40:567 (1) - 感觉可以往左点 好像有点别扭
  5. 00:17:518 (5,6) - 感觉这种没必要叠在滑条尾下面 拉出来比较清爽
  6. 00:45:064 (5,6) - 建议是crtl+v一下 然后不要重叠
  7. 00:46:563 (1,2,3,4,5) - 好难啊
[Another]
  1. 稍微放低点SV?
  2. 00:20:329 (5,1) - 感觉这个地方做个blanket不错
  3. 00:45:064 (1,2,3,4) - 这个地方的排列好像有点奇怪的感觉...00:35:320 (3,4) -
[Normal]
  1. DS: 00:35:320 (3,4) - 比如这个间距....

如果是第一张图的话 还是非常不错的啦 比起我的first

还在等个GD link等我难度补齐之后发好了
LINK:
Flanchan
Hi! from queue.

Standard
General - I would suggest increasing the CS to 3. It seems more playable that way.
00:16:581 (1,2,3,4) - Use the same spacing here
00:27:075 - There is a beat here, consider adding a circle?
00:27:450 (1,2) - These sliders overlapping could be confusing to less experienced players with the low AR, maybe move them apart?
00:33:446 (1,2) - ^
Another
00:12:084 - Add a note here
00:27:450 (1,2,3,4) - Maybe space these out like 00:28:761 (6,7,8) ?
00:33:446 (1,2,3,4) - ^
01:00:992 (5) - Move this further away from 01:00:617 (4) ? it's a little confusing
Drive
00:04:401 (1) - Stack this under 00:04:214 (10) like you have 00:05:900 (1) there
00:51:060 (9) - NC here instead of 00:51:435 (1)
00:51:060 (9,1) - Stack these
01:01:366 (1) - This seems kinda awkward
01:02:116 (1) - Remove NC?

GL on getting ranked!
X Light
M4N from QQ group
[Drive]
  1. 建议用小一号(Tiny)的Grid Snap
  2. 00:03:839 (6) - 这里6完全可以离开5 后面类似的地方同理
  3. 00:04:401 (1) - 这种连打之间的单点一般来说虽然间距会大一些,我觉得放在(476,316)差不多这个位置也挺好的。原先那个位置不太好,还不如直接叠起来
  4. 00:15:832 (3,4,1,2,1) - 供参考的摆法http://puu.sh/m8KrJ/57542eb6a6.jpg
  5. 00:20:704 (5) - 这里可以考虑摆成3/4滑条然后后面的物件接在滑条尾00:26:700 (1) - 同理
  6. 00:28:668 (5,6) - 这里是摆错了?我觉得应该删掉然后在00:28:761 - 放一个note
  7. 00:41:691 (5) - ctrl+G比较好
  8. 01:02:210 (2) - 可以试试增大间距
    然后kiai比较单调 可以多尝试不同的滑条形状
Left
from M4M!

[Standard]
first, you said it's same as Normal diff, so you should use same Distance Snap to be ranked...
I'll pick some general things but I think you should remap it with same DS.

-overlap stuff.
00:09:836 (2,3) - this overlap can be a bit ugly...avoid it.
00:27:450 (1,2) - this overlap isn't nice to look and read
00:33:446 (1,2) - same with 00:27:450 (1,2) -
00:41:316 (4,2) - overlapped...It can be very uncomfortable to read.
00:49:561 (3,2) - perfect stack each slider's tail would be more nice.
00:53:309 (4,2) - same with 00:41:316 (4,2) - in next mapping, you should be careful of this kind of overlap...
00:56:307 (7,1) - same

-Reverse slider
00:19:392 (3) - this reverse slider is not prefered now...because it's hard to know when to finish.
00:25:389 (3) - same
00:31:572 (1) - same
00:37:569 (1) - lol too many..

-etc.
00:27:075 (2) - I can't know why you mapped nothing in here..there is a beat in this song.
01:01:366 (3) - Slider shouldn't finish in here. if you follow vocal sound, 01:02:303 (4) - here and if you follow drum, 01:02:678 (4) - here.


[Another]
00:06:088 (1) - I can't know why you didn't put circle in here...song says you should.
00:12:084 (1) - same.
00:16:394 (1,4) - overlap http://osu.ppy.sh/ss/4213740
00:17:518 (6,7) - I think this antijump can be very misleading...player can read it as 1/4..
00:20:610 (1) - why you started this slider in here? we should map according to a song.
00:32:228 (8) - move finish HS to 00:32:322 (1) -
00:41:316 (5,6) - ugly overlap. I think blanket would be better. http://osu.ppy.sh/ss/4213760
00:50:592 (7) - I think you are using finish in wrong time repeatedly...

in overall your spacing is too irregular...in one point you used long distance, and in another point you used very short distance...although they are almost same part of the song. I recommend you to use main Distance Snap (which you will use mainly) and if you want to emphasize something, use more distance.
...at least until Insane diff.


[Drive]
00:04:214 (10,1) - you used almost same spacing with 00:04:120 (9,10) - . It makes this part unable to read. So you should use more distance. 00:05:900 (1) - or at least like this...but i don't prefer it personally.
00:14:239 (7,2) - overlap

and in spacing issue, same as Insane diff.

Good Luck~
Topic Starter
N i M a Z i

Lily Bread wrote:

from my queue.

[全局]
没TAG?. 把这事给忘了
关闭倒计时,在song setup -> Design里可以找到 已关
关闭Widescreen support。除非你想做故事版 已关,这东西是干嘛的
结尾空余部分超过20% unrankable. 要么切掉要么就再做一点。 我打算切掉

[Normal]
OD-1 AR-1 HP-1 已改
CS2? 你确定? 说实话我对E和N没什么概念,看起来都差不多。。我改成了CS4怎么样

Normal必须要Distance snaped (DS)。把这个开着来作图吧。 现在才知道,我会remap的


00:19:392 (3) - 低难度应避免多次折返 改过了

怎么说呢...一个一个写得写很长,我就说一下总体的吧
不要圈-圈-圈-圈-圈-滑条-滑条-滑条-滑条-这样摆,尽量
圈-圈-滑条-滑条-圈- 这样,交叉着摆。不知道我这样说你能不能理解 能理解,其实我总想这样做,不过一做起来就忘掉了。。我会remap的

[Hard]
Hard呢? WIP

[Insane]
。。。我的打图水平理解不了这种难度的图

不知道该说什么,建议你先抄抄别的rank图。你打图经验丰富,相信你的作图水平会进步得很快。good luck
Topic Starter
N i M a Z i

cHelli wrote:

M4M

[General]
前面把我想说的都说了。。。
[Drive]
  1. 没做testplay不过我估计我自己也打不了 连打间距好大 不是很懂x标 随便说说
  2. 00:04:214 (10,1) - 把1叠到10下面好了 等间距换节奏感觉很翔 已改
  3. 00:08:149 (7,8) - 不懂为什么要叠起来 我随便放的,现在改成了8移出去,9和8叠起来了
  4. 00:40:567 (1) - 感觉可以往左点 好像有点别扭 稍微改动了一下
  5. 00:17:518 (5,6) - 感觉这种没必要叠在滑条尾下面 拉出来比较清爽 干脆变成了个折返滑条。
  6. 00:45:064 (5,6) - 建议是crtl+v一下 然后不要重叠 弄成了不重叠的
  7. 00:46:563 (1,2,3,4,5) - 好难啊 这种的很难吗?我也不知道
[Another]
  1. 稍微放低点SV? 多少合适呢?我对SV没什么概念
  2. 00:20:329 (5,1) - 感觉这个地方做个blanket不错 啥是blanket。。
  3. 00:45:064 (1,2,3,4) - 这个地方的排列好像有点奇怪的感觉...00:35:320 (3,4) - 这里感觉是随手乱放的。。
[Normal]
  1. DS: 00:35:320 (3,4) - 比如这个间距.... DS的事情大家好像都提了,我的确是才知道,会改的

如果是第一张图的话 还是非常不错的啦 谢谢比起我的first

还在等个GD link等我难度补齐之后发好了
LINK:
ceLy
SV是我看I 和 Ex 一样随便说说的....其实我觉得也没有什么关系.....

blanket大概是说用滑条把note包住这个意思(?
补个blanket的图 拉的比较丑 意思到了就好...


啊 顺便这是我的M4M的图 easy用英文写下....其他可以中文....

Link:https://osu.ppy.sh/s/395781
Topic Starter
N i M a Z i

cHelli wrote:

SV是我看I 和 Ex 一样随便说说的....其实我觉得也没有什么关系.....

blanket大概是说用滑条把note包住这个意思(?
补个blanket的图 拉的比较丑 意思到了就好...


啊 顺便这是我的M4M的图 easy用英文写下....其他可以中文....

Link:https://osu.ppy.sh/s/395781

懂了,谢谢
已摸(虽然是水摸
Misure
。。。为什么你们作图水平都能提高这么快的,哭了
Pokejie
-
Topic Starter
N i M a Z i

X Light wrote:

M4N from QQ group
[Drive]
  1. 建议用小一号(Tiny)的Grid Snap //我直接关了GS
  2. 00:03:839 (6) - 这里6完全可以离开5 后面类似的地方同理 //可能会尝试一下,不过现在的我觉得也挺好的
  3. 00:04:401 (1) - 这种连打之间的单点一般来说虽然间距会大一些,我觉得放在(476,316)差不多这个位置也挺好的。原先那个位置不太好,还不如直接叠起来 //已经叠了,好多人都说这个
  4. 00:15:832 (3,4,1,2,1) - 供参考的摆法http://puu.sh/m8KrJ/57542eb6a6.jpg //感觉比我原来的舒服
  5. 00:20:704 (5) - 这里可以考虑摆成3/4滑条然后后面的物件接在滑条尾00:26:700 (1) - 同理 //可能会尝试一下
  6. 00:28:668 (5,6) - 这里是摆错了?我觉得应该删掉然后在00:28:761 - 放一个note //的确是放错了
  7. 00:41:691 (5) - ctrl+G比较好 //我觉得你说得对
  8. 01:02:210 (2) - 可以试试增大间距 //没地方摆点了。。
    然后kiai比较单调 可以多尝试不同的滑条形状 //kiai的部分我打算remap
非常感谢
Topic Starter
N i M a Z i

Flanchan wrote:

Hi! from queue.

Standard
General - I would suggest increasing the CS to 3. It seems more playable that way.//CS4 now
00:16:581 (1,2,3,4) - Use the same spacing here
00:27:075 - There is a beat here, consider adding a circle?//added
00:27:450 (1,2) - These sliders overlapping could be confusing to less experienced players with the low AR, maybe move them apart?//agreed
00:33:446 (1,2) - ^
Another
00:12:084 - Add a note here//added
00:27:450 (1,2,3,4) - Maybe space these out like 00:28:761 (6,7,8) ?
00:33:446 (1,2,3,4) - ^//I'll remap it following your advice
01:00:992 (5) - Move this further away from 01:00:617 (4) ? it's a little confusing//agreed
Drive
00:04:401 (1) - Stack this under 00:04:214 (10) like you have 00:05:900 (1) there//agreed
00:51:060 (9) - NC here instead of 00:51:435 (1) //agreed
00:51:060 (9,1) - Stack these//I'll stack them
01:01:366 (1) - This seems kinda awkward//but I don't know how to deal with it
01:02:116 (1) - Remove NC?//agreed

GL on getting ranked!
I've remapped my E diff and would you like to give me more advices if it is convenient?
Topic Starter
N i M a Z i

Pokejie wrote:

[Standard]
  1. 00:09:086 (1,2,3,4) - Clean up the sliders so they look more similar?
  2. 00:30:373 (4,5) - You might want to swap these 2 sliders as the jump is way too big for newer players to handle (although DS'ing the whole beatmap is recommended)
  3. 00:36:069 (4,5) ^
I remapped my N diff

[Another]
  1. 00:06:088 - Add a beat
  2. 00:06:837 ^
  3. 00:12:084 ^
  4. 00:28:199 ^
  5. 00:34:196 ^ all above added
  6. 00:36:913 ^ why here?
  7. 00:23:515 - i don't think there should be a reverse in this sliderjust ok, I think
[Drive]
  1. 00:15:832 (3,4) - Connect them together as a slider instead? just ok, I think
  2. 00:18:643 (4,5,6) - Clap hitsound feels more appropriate imo maybe, I changed it.
These are all just my opinion Thanks for your advice!
Hope u dont mind me typing in English >:(
Also not sure if any of these are mentioned by the others as 我的话语没那么好 ._. 字体也太小了 :?
Both English and Chinese are welcomed~
Topic Starter
N i M a Z i

Misure wrote:

。。。为什么你们作图水平都能提高这么快的,哭了
好想给你kds,不过你这好像实在不能当成水摸。。
Topic Starter
N i M a Z i

Left wrote:

from M4M!

[Standard]
first, you said it's same as Normal diff, so you should use same Distance Snap to be ranked...
I'll pick some general things but I think you should remap it with same DS.

-overlap stuff.
00:09:836 (2,3) - this overlap can be a bit ugly...avoid it.
00:27:450 (1,2) - this overlap isn't nice to look and read
00:33:446 (1,2) - same with 00:27:450 (1,2) -
00:41:316 (4,2) - overlapped...It can be very uncomfortable to read.
00:49:561 (3,2) - perfect stack each slider's tail would be more nice.
00:53:309 (4,2) - same with 00:41:316 (4,2) - in next mapping, you should be careful of this kind of overlap...
00:56:307 (7,1) - same

-Reverse slider
00:19:392 (3) - this reverse slider is not prefered now...because it's hard to know when to finish.
00:25:389 (3) - same
00:31:572 (1) - same
00:37:569 (1) - lol too many..

-etc.
00:27:075 (2) - I can't know why you mapped nothing in here..there is a beat in this song.
01:01:366 (3) - Slider shouldn't finish in here. if you follow vocal sound, 01:02:303 (4) - here and if you follow drum, 01:02:678 (4) - here.


[Another]
00:06:088 (1) - I can't know why you didn't put circle in here...song says you should.
00:12:084 (1) - same.
00:16:394 (1,4) - overlap http://osu.ppy.sh/ss/4213740
00:17:518 (6,7) - I think this antijump can be very misleading...player can read it as 1/4..
00:20:610 (1) - why you started this slider in here? we should map according to a song.
00:32:228 (8) - move finish HS to 00:32:322 (1) -
00:41:316 (5,6) - ugly overlap. I think blanket would be better. http://osu.ppy.sh/ss/4213760
00:50:592 (7) - I think you are using finish in wrong time repeatedly...

in overall your spacing is too irregular...in one point you used long distance, and in another point you used very short distance...although they are almost same part of the song. I recommend you to use main Distance Snap (which you will use mainly) and if you want to emphasize something, use more distance.
...at least until Insane diff.


[Drive]
00:04:214 (10,1) - you used almost same spacing with 00:04:120 (9,10) - . It makes this part unable to read. So you should use more distance. 00:05:900 (1) - or at least like this...but i don't prefer it personally.
00:14:239 (7,2) - overlap

and in spacing issue, same as Insane diff.

Good Luck~
All your advices are helpful. I 'll remap my I diff with DS. In fact I'm not clear with "finish" HS, I don't know when to use it.
Kroytz
~
mod
Drive:

00:03:464 (5) - Might want to turn this into two kick slider because the red beat gets a sudden pitch change from the song, so it only makes sense to capture that with another kick : p

00:04:401 (1) - I notice there are a lot of these types of beats at the end of streams and you gotta be careful doing this because players have a very fluent motion with hitting streams and then there's a sudden halt which feels uncomfortable. It's uncomfortable because the flow is smooth smooth smooth and theeeen STOP and it's reset-ed. Better to turn into 1/2 slider or make a bigger spacing.

00:04:589 (1,2,3,4,5) - Stream design here imo doesn't look so well. You have circular round-ish stream and then suddenly linear stream after a flow break. Depending on how you want to change the previous mentioned, you could simply make another curvy stream.

00:04:964 (5) - Same two kick-slider idea works.

00:05:338 (6,7,8,9,10) - From design perspective this doesn't look well either, nor does it play well because of upward down motion. Most of the attention is on this top right corner so far with the streams and for an active part of the song I suggest moving more to the other quadrants as to not clutter up a simple spot.

00:06:650 (1) - - Don't need NC here because it still is part of the same measure. Imagine if 00:06:463 (5) - was a slider, then you would know that the rest should be part of the same combo. It's also not a bad idea to make that a slider just to cover up the 1/4 gaps.

00:07:212 (5,1,2) - Spacing between these three notes is very confusing because the stack is at 1/2 yet the following slider is spaced 1/4. Again, I don't suggest stacking those notes over the end part of streams because it really hurts the flow. Unless it's like the end of a section or before a break, I wouldn't stack circles over stream ends.

00:12:927 (1,2,3,4) - This plays bad because the player's cursor makes too many up-down motions in a small area. The spacing between these four notes is also inconsistent.

00:13:396 (1,2) - Better to ctrl-g for better flow.

00:14:239 (7) - Extend to longer slider (or make art) because the white-tick it ends on is abrupt and is kind of weak compared to the synth.

00:18:080 (2,3) - spacing here feels very much like 1/2 but it's 1/4 you made it at? This spacing [ 00:15:082 (1,2) - ] looks and feels 1/2 compared to your other so I'd fix the (2,3).

00:23:702 (6,1) - I just don't think from a structural point of view this makes sense. The design between these two when you have a new combo at (1) have no balance together. Also, the way you move in to (6) from (5), the flow doesn't continue moving to the left-side but you make it towards the right side, so it's a little awkward shift.

00:27:075 (1) - Overlap I think is bad.

00:28:199 (1) - this doesn't need an NC, and the new measure needs to be clickable at this slider-end 00:28:387 (3) - . You do the rhythm fine here for this measure 00:30:073 (1) -

00:31:760 (2) - I don't like how this overlaps the previous slider because it doesn't help keep things clean. If possible, I wouldn't had this stream turn upwards but seeing as you don't have that option, I'd fix the (7) repeat slider face upwards so it trends downwards and get rid of that nasty overlap.

00:33:446 (1,2,3) - Spacing is inconsistent here; they all look similar in spacing but there is a 1/4 and 1/2 rhythm change that isn't distinct enough. It's probably the repeat slider in this trio of sliders that throws the balance all off. Also, the structure feel very set. they all face different angles and pointed in different directions, it's confusing to look/play.

00:34:196 (4) - This halt here is also uneasy because of all the movement and sudden stopping.

00:34:383 (1,2,3,4) - the jump from (1,2) is too sudden especially with that awkward stop from my previous mentioned. From (2,3) the DS is shifted and same goes for (3,4) it's hard to tell what's being emphasized. I can see the intent with the pattern but the playability of this lacks severely. You're better off making a cleaner patterned jump like square/rhombus or a growing series of jumps.

00:36:444 (1) - and the next NC don't need to be NC'd. The NC should be on this note 00:36:069 (3) - and perhaps remove the (2) before this.

00:37:943 (5,6,7,8,1,2,3,4,5,6,7,8) - DS change doesn't make sense with what you've mapped so far. I'd probably just do some sort of kick slider pattern instead to keep up with the DS'd space stream theme you have going on.

00:39:442 (2,3) - spacing here feels like 1/4 yet you have it at 1/2. I'd move this combo around so that these get the proper spacing.

00:40:567 (1) - Overlap is no bueno and the emphasis lacks a little. Space out more probably.

00:41:129 (3,4) - Spacing and flow. you have left right movement but coming to (4) it's rather short and you have to move up to shift to the right. I'd keep the same left-right movement instead.

00:42:066 (1,2,3) - Perfect triangle instead?

00:44:689 (1,2,3,4,5) - Spacing I don't think should be shorter, better to keep the same. Also remove NC on the stream and NC on 00:45:064 (5) -

00:45:813 (1) - Don't need NC

00:47:313 (5) - Emphasis is lacking

00:48:062 (1) - Could ctrl-g for better flow, but I'd make this slider positioned and anchored a little different just to make sense with your previous slider or something. Too many slider shape changes gets a little unnerving eventually

00:49:374 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1) - Just highlighting this kills my eyes x-x Try not to stack these streams all too much and perhaps utilize kick sliders on the second half here [ 00:50:311 (1,2,3,4,5,6,7,8) - ] for more emphasis. But just don't stack too hard ><

00:50:967 (8,1) - This is also harsh because off all the movements followed by a hold is uncomfortable. Try not to make sudden stops for the player when they are moving so much unless there's a key part in the song that makes sense for it. Though for here, it doesn't. Just keep (1) moving and space the following (2) slider out more for emphasis.

00:52:372 (6,1) - Here it happens again.

00:52:372 (6,1) - This makes a little more sense but I wouldn't suggest this either. Rather have the slider stuff be part of the combo as a mean to maintain structure.

00:54:808 (1,2,3) - I don't hear much of the music building into these three jumps so maybe keep spacing similar between this and the previous jumps somewhat equal or balance with sliders (I prefer with sliders). Also, no need to NC this.

00:56:307 (5,6,7) - spacing and overlap issues. Increase spacing on (5) and don't overlap (6)

00:58:556 (5) - NC and remove NC on 00:59:305 (1) - I would try to create neater jumps here too >< the stack on 00:59:118 (8,1) - is weird and doesn't help with the vocals.

01:01:366 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Interesting design but it doesn't play well lol. Lot of sharp turns and angels too close to each other is uncomfortable.

The theme of this difficulty I do like with the space streams and jumps, but the execution I feel isn't done so well. Not to say it's a bad map, but I think with more experience you can achieve what you were looking for. My main concern is the spacing and structural outlook of this diff feels very uh, done-on-a-whim and that to me doesn't always work the best. I hear you were doing M4Ms so if you would like to mod my map, you can PM me or if not, you could take this as a NM. Hope this helps in your future maps ^^
TehTotalPwnage
Modding Standard since I only play this game casually and absolutely fail at anything higher. Also, new to modding, don't expect much.

Standard
  1. It feels like throughout this map, hardline sliders are absolutely dominant. Try to use them less and not overusing them at every opportunity.
  2. 00:01:216 - Missed opportunity here, I feel like the leadup is the perfect place to put a spinner.
  3. 00:07:587 (3,4) - I know that you're going with a theme of sliders with whistle effects and circles with clap effects, but just having these two isolated clap hitsounds feels strange. Maybe change the nearby sliders to have clap sounds alongside it or just give the circles whistle sounds.
  4. 00:15:082 (1) - That slider looks kind of weird in that position. I can't really put my finger on it. Maybe it should be straight, or curved, or going the other direction? I'm not too sure on this one.
  5. 00:20:329 (4) - I am confused as to why this button has the whistle effect instead of the clap effect. In my opinion, it sounds better to have it as clap. Your decision though.
  6. 00:26:325 (4) - Same thing here.
  7. 00:30:073 (4,5) - Having the sliders start on alternate sides was a bit misleading. Also would look better parallel.
  8. 00:36:069 (4,5) - Same here.
  9. 00:48:062 (1,2) - These two sliders would look a little bit nicer if they were parallel to each other.
  10. 00:54:058 (1,2,3,4,5,6) - Not sure what you're trying to do with the flow direction of these circles, but it feels really weird.
  11. 01:00:055 (1,2) - Same here.
  12. 01:03:053 (1) - I can't hear any hitsounds on this note. Also, it seems strange to both start a new combo AND add a spinner after it. I feel like it should be either or, not have one circle and a spinner after it.

    There's honestly not too much that I can comment on, this map feels put together fairly well :)
BanchoBot
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