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Kadowaki Mai & Ayuru Ohashi - Sweet Duet

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Topic Starter
Kyle73
This map has been deleted on the request of its creator. It is no longer available.
Flanchan
Hi, from my M4M queue!
73sane
General - You should probably add a/some break(s), even if they're small since 5 minute drain time is rather long without any breaks.

00:02:117 (1) - Maybe change the NCs here to something like this? i think it fits the music better
00:09:859 (1) - Make this curved like the 2 sliders before it?
00:12:956 (4) - NC here?
00:32:698 - There is a beat here, maybe consider adding a note?
01:20:310 (3) - Make this curved like 01:19:536 (1,2,4) ?
01:37:730 - There is a beat here, maybe change to this?
01:49:343 (4,5) - Change to a triplet? there is a note between these
02:05:020 (3,4) - Change to a triplet to match the vocals?
02:41:214 (4) - Change this to match 02:40:827 (3) like this?
02:43:149 - I would suggest making the spacing in the slow part smaller, but thats just a suggestion
03:03:085 - There is vocals here, consider adding a note?
03:24:956 - Insert break time here
03:34:439 - Start kiai here instead of 03:34:246
04:04:633 (3,4,5,6,7) - Maybe change this to a stream since there is a note 04:04:923
04:12:375 (3,4,5) - Make the spacing here the same
04:14:891 (1,2,3,4) - Use CTRL+SHIFT+D to make this square to make it neater
04:38:697 (1) - Remove NC?
04:48:822 (1,2,3) - This is 1/8th out of time, move to 04:48:773
04:50:401 (1,2,3) - ^, move to 04:50:352
04:53:559 (1,1) - Maybe incrementally increase volume over this?
04:53:559 (1,1) - Also, this feels like it should start earlier, maybe start it 04:52:819 ?

Really like the jumps in this it flows well
GL on getting ranked!
Topic Starter
Kyle73

Flanchan wrote:

Hi, from my M4M queue!
73sane
General - You should probably add a/some break(s), even if they're small since 5 minute drain time is rather long without any breaks. Yeah I thought about it, but after seeing a few test plays I didn't really see a need for a break, I'll consider putting one or two breaks in though.

00:02: Good call117 (1) - Maybe change the NCs here to something like this? i think it fits the music better
00:09:859 (1) - Make this curved like the 2 sliders before it? I sort of like how it is right now but I see what you mean
00:12:956 (4) - NC here? Good call
00:32:698 - There is a beat here, maybe consider adding a note? How did I even miss that LOL
01:20:310 (3) - Make this curved like 01:19:536 (1,2,4) ? I like the different variations here but yeah I might do that later
01:37:730 - There is a beat here, maybe change to this? Hmm I think it's fine here, it shows the slow down nicely imo
01:49:343 (4,5) - Change to a triplet? there is a note between these [color=##80FF40] Done [/color]
02:05:020 (3,4) - Change to a triplet to match the vocals? It's to match the previous patterns but hmm I will think about it
02:41:214 (4) - Change this to match 02:40:827 (3) like this? Woops
02:43:149 - I would suggest making the spacing in the slow part smaller, but thats just a suggestion Lowered spacing
03:03:085 - There is vocals here, consider adding a note? Done
03:24:956 - Insert break time here [color=#80FF40 Done [/color]
03:34:439 - Start kiai here instead of 03:34:246 Yeah this sounds a lot better
04:04:633 (3,4,5,6,7) - Maybe change this to a stream since there is a note 04:04:923 Felt like there was but wasn't sure
04:12:375 (3,4,5) - Make the spacing here the same [color=#80FF40 Done [/color]
04:14:891 (1,2,3,4) - Use CTRL+SHIFT+D to make this square to make it neater [color=#80FF40 Alright I will try, never used that before lol [/color]
04:38:697 (1) - Remove NC? Done
04:48:822 (1,2,3) - This is 1/8th out of time, move to 04:48:773
04:50:401 (1,2,3) - ^, move to 04:50:352 [color=#80FF40 Did both ^ Thanks :D [/color]
04:53:559 (1,1) - Maybe incrementally increase volume over this? I'll mess around with this
04:53:559 (1,1) - Also, this feels like it should start earlier, maybe start it 04:52:819 ? Hmm I think its fine but I will play with it

Really like the jumps in this it flows well
GL on getting ranked!
Thank you so much for your mod!!
Nekomata
Hello, timing check.

Offset 569 is fine.

There are a few bpm changes at the end though. Here's a list of all BPM points:
- 00:00:569 - offset 569, 155 BPM
- 03:28:246 - offset 208246, 155 BPM
- 04:45:665 - offset 285665, 155 BPM (or remove this point, I think it used to be a 152 here)
- 04:50:310 - offset 290310, 145 BPM
- 04:51:965 - offset 291965, 140 BPM
- 04:53:679 - offset 293679, 134 BPM (estimated)
- 04:55:693 - offset 295693, 102 BPM

good luck :3
KantanDez
from my queue M4M

00:09:859 (3) - NC is unnecessary
00:24:955 (5,1) - Blanket
00:27:859 (4,6) - Blanket
00:28:827 (1,2,3,4,5) - Turn into a star ( ctrl+d and ctrl+g)
01:00:568 (7,8,9,10,1) - not straight
01:00:568 (7) - add clap
01:00:665 (8,10) - remove clap
01:00:762 (9) - add clap
01:00:956 (1) - add clap (slider start only)
01:12:568 - imo its better if the stream starts here feel free to ignore this
01:24:956 (9) - remove clap (slider end)
01:26:504 (4) - move to 01:27:085 (7) 's slider end
01:36:568 (1,2) - fix blanket
02:29:988 - imo its better if the stream starts here feel free to ignore this
02:32:697 (1,2,3,4,5) - turn into a star ( ctrl+d and ctrl+g)
03:33:859 (1) - NC here
03:38:891 (8) - turn this into a slider and end it on 03:39:278 and add a hitclrcle at 03:39:375 and 03:39:471
03:50:116 (1,2,3,4,5,6,7) - fix star ( ctrl+d and ctrl+g)
03:51:567 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - remove claps it kinda sounds wierd here
04:00:762 (1,3) - fix blanket
04:17:794 - i think you should use less straight sliders from here because straight sliders doesnt match the music

Good Luck on ranking it :D
Topic Starter
Kyle73

Term Akatski wrote:

from my queue M4M

00:09:859 (3) - NC is unnecessary Oh alright
00:24:955 (5,1) - Blanket Wasn't really going for a blanket but I might consider it
00:27:859 (4,6) - Blanket Fixed
00:28:827 (1,2,3,4,5) - Turn into a star ( ctrl+d and ctrl+g) Wasn't really going for a star so I will leave it as is
01:00:568 (7,8,9,10,1) - not straight I curved it now, it said it wasn't snapped though so I will probably just make is straight
01:00:568 (7) - add clap Fixed
01:00:665 (8,10) - remove clap Fixed
01:00:762 (9) - add clap Fixed
01:00:956 (1) - add clap (slider start only) Fixed (well trying to fix this LOL)
01:12:568 - imo its better if the stream starts here feel free to ignore this Hmm yeah I might leave it as is
01:24:956 (9) - remove clap (slider end) Trying to figure out how to do this LOL
01:26:504 (4) - move to 01:27:085 (7) 's slider end ^
01:36:568 (1,2) - fix blanket Fixed
02:29:988 - imo its better if the stream starts here feel free to ignore this Hmm yeah I might leave it as is
02:32:697 (1,2,3,4,5) - turn into a star ( ctrl+d and ctrl+g)
03:33:859 (1) - NC here Fixed
03:38:891 (8) - turn this into a slider and end it on 03:39:278 and add a hitclrcle at 03:39:375 and 03:39:471 Fixed
03:50:116 (1,2,3,4,5,6,7) - fix star ( ctrl+d and ctrl+g) Fixed
03:51:567 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - remove claps it kinda sounds wierd here Fixed
04:00:762 (1,3) - fix blanket Wasn't trying to go for a blanket here but I'll probably change this pattern up
04:17:794 - i think you should use less straight sliders from here because straight sliders doesnt match the music Hmm yeah I see what you mean, I will probably change up the sliders

Good Luck on ranking it :D
Thank you so much for the mod :D!
Topic Starter
Kyle73

Nekomata wrote:

Hello, timing check.

Offset 569 is fine.

There are a few bpm changes at the end though. Here's a list of all BPM points:
- 00:00:569 - offset 569, 155 BPM
- 03:28:246 - offset 208246, 155 BPM
- 04:45:665 - offset 285665, 155 BPM (or remove this point, I think it used to be a 152 here)
- 04:50:310 - offset 290310, 145 BPM
- 04:51:965 - offset 291965, 140 BPM
- 04:53:679 - offset 293679, 134 BPM (estimated)
- 04:55:693 - offset 295693, 102 BPM

good luck :3
Yay thanks so much :D! Now I can continue mapping this with more confidence xD! Your estimate for 134 sounds pretty fine to me tbh.
Chibi Maruko
no reason

73sane
  1. 00:33:085 (1) - Should Whistle here because any drum or big white tick is most important to take whistle/finish
  2. 00:45:472 (1) - ^
  3. 01:00:956 (1) - Clap doesn't look nice at kiai first. I recommend u just remove clap and add finish
  4. 01:12:375 (3) - 3/4 look doesnt look same rhythm. I recommend u move slider end to 01:12:568
  5. 01:38:117 (1) - Like first comment
  6. 01:50:504 (1) - ^
  7. 01:56:601 - This timing look rhythm like triple. Add circle it
  8. 02:01:923 (2) - Remove slider and add circle like triple because bass sound like triple
  9. 02:11:310 - Should add this circle because singer sing like triple
  10. 02:18:375 (1) - Like third comment
  11. 02:29:794 (3) - Like fourth comment
  12. 03:34:246 (5) - Should remove slider because last slider can't take new NC. I recommend u remove slider and add circle
  13. 03:35:794 (6) - ^
  14. 03:46:633 (3) - ^
  15. 03:49:729 (7) - ^
  16. 03:57:471 (6) - Should add long slider because big white tick look no rhythm. I recommend u just move the last slider to 03:57:858
  17. 00:46:762 (5) - ^
NC is fine! but hitsound, I teach u in game lol

Gl with ur map \:D/!
Topic Starter
Kyle73

Chibi Maruko wrote:

no reason

73sane
  1. 00:33:085 (1) - Should Whistle here because any drum or big white tick is most important to take whistle/finish
  2. 00:45:472 (1) - ^
  3. 01:00:956 (1) - Clap doesn't look nice at kiai first. I recommend u just remove clap and add finish
  4. 01:12:375 (3) - 3/4 look doesnt look same rhythm. I recommend u move slider end to 01:12:568
  5. 01:38:117 (1) - Like first comment
  6. 01:50:504 (1) - ^
  7. 01:56:601 - This timing look rhythm like triple. Add circle it
  8. 02:01:923 (2) - Remove slider and add circle like triple because bass sound like triple
  9. 02:11:310 - Should add this circle because singer sing like triple
  10. 02:18:375 (1) - Like third comment
  11. 02:29:794 (3) - Like fourth comment
  12. 03:34:246 (5) - Should remove slider because last slider can't take new NC. I recommend u remove slider and add circle
  13. 03:35:794 (6) - ^
  14. 03:46:633 (3) - ^
  15. 03:49:729 (7) - ^
  16. 03:57:471 (6) - Should add long slider because big white tick look no rhythm. I recommend u just move the last slider to 03:57:858
  17. 00:46:762 (5) - ^
NC is fine! but hitsound, I teach u in game lol

Gl with ur map \:D/!
Yeah just shoot me a PM or a message on the site about hitsounding please c:
Wishmaker980
Hello! From my M4M Queue~

General

Basically for this mod,i am not gonna complain about your flow or note placements,but rather the more serious stuffs,i will leave to other mods to fix your flow and note placements
I hope the IRC hitsounding guide helps :D

73sane

00:11:020 (4) - Slider head blanket properly with 00:09:859 (3) -
00:13:536 (2) - Blanket properly with 00:12:956 (1) -
01:12:375 (3) - The piano starts here,so you might wanna change this slider into a stream
01:48:956 (1,2,3,4,5,6) - You might wanna replace these triples, doesnt fit in very well, generally people would wanna make the triples end on the downbeat, where at the end of the triple is a strong beat
02:15:278 (1,2,3,4,5,6) - ^
02:29:794 (3) - Shorten this slider so that it ends on 02:29:988 and place a note 02:30:085 here as the start of the stream
03:13:343 (3,4) - Fix distance,seems further apart from each other compared to the rest of the stream
03:30:375 - Missing sound
03:46:826 (1) - Remove this note and 03:47:020 (2,3,4) - Bring these slider forward where 03:47:020 (2) - starts at 03:46:826 - and then place a circle at 03:47:987 -
04:02:310 - You missed a strong beat here, maybe place a note there instead of putting it on a slider end
04:05:020 (7,8) - Remove these two notes and bring 04:05:213 (9) - to 04:05:020 - and place a circle at 04:05:407 - where it is a strong beat
04:05:794 (2) - Remove this note, 04:05:988 (3,4) - bring these two sliders forward and place a note 04:06:568 - here
04:20:891 (1) - Extend this slider till 04:21:665 - you can make some fancy sliders here
04:28:245 (2) - Dont make this a repeating slider, 04:28:632 (1,2,3) - bring these 3 slider forward where 04:28:826 (1) - starts on 04:28:633 - to follow the violins in the background
04:29:794 - Add a slider here
04:37:826 (1) - Lol? Start this slider on 04:37:923 -
04:39:472 (1) - End this spinner at 04:41:794 as well as the green line
04:42:471 (1) - Start the spinner at 04:42:568 (1) -
04:45:084 - Bring green line to 04:45:278

Hope this helps!Good luck with your map!
Topic Starter
Kyle73

Wishmaker980 wrote:

Hello! From my M4M Queue~

General

Basically for this mod,i am not gonna complain about your flow or note placements,but rather the more serious stuffs,i will leave to other mods to fix your flow and note placements
I hope the IRC hitsounding guide helps :D

73sane

00:11:020 (4) - Slider head blanket properly with 00:09:859 (3) - Fixed
00:13:536 (2) - Blanket properly with 00:12:956 (1) - Fixed
01:12:375 (3) - The piano starts here,so you might wanna change this slider into a stream Fixed
01:48:956 (1,2,3,4,5,6) - You might wanna replace these triples, doesnt fit in very well, generally people would wanna make the triples end on the downbeat, where at the end of the triple is a strong beat Honestly, I thought triples would fit here with the vocals D: but I see what you mean I'm going to think about this change, never thought of it like that thanks :D
02:15:278 (1,2,3,4,5,6) - ^ Thought it'd be a nice build up ;w; but I'll try to change it up, I can't think of something right now but thanks for bringing it up
02:29:794 (3) - Shorten this slider so that it ends on 02:29:988 and place a note 02:30:085 here as the start of the stream Fixed
03:13:343 (3,4) - Fix distance,seems further apart from each other compared to the rest of the stream Should be fixed
03:30:375 - Missing sound Huh this seems fine to me tbh
03:46:826 (1) - Remove this note and 03:47:020 (2,3,4) - Bring these slider forward where 03:47:020 (2) - starts at 03:46:826 - and then place a circle at 03:47:987 - Fixed
04:02:310 - You missed a strong beat here, maybe place a note there instead of putting it on a slider end Fixed
04:05:020 (7,8) - Remove these two notes and bring 04:05:213 (9) - to 04:05:020 - and place a circle at 04:05:407 - where it is a strong beat Fixed
04:05:794 (2) - Remove this note, 04:05:988 (3,4) - bring these two sliders forward and place a note 04:06:568 - here Fixed
04:20:891 (1) - Extend this slider till 04:21:665 - you can make some fancy sliders here Fixed, but um fancy sliders huh? Yeah I thought about it but I can't think of any designs D:
04:28:245 (2) - Dont make this a repeating slider, 04:28:632 (1,2,3) - bring these 3 slider forward where 04:28:826 (1) - starts on 04:28:633 - to follow the violins in the background Fixed
04:29:794 - Add a slider here Fixed
04:37:826 (1) - Lol? Start this slider on 04:37:923 - Fixed (LOOOL WOOPS)
04:39:472 (1) - End this spinner at 04:41:794 as well as the green line Fixed
04:42:471 (1) - Start the spinner at 04:42:568 (1) - I honestly don't understand what you mean here D:!
04:45:084 - Bring green line to 04:45:278 ^

Was a big help!! Thank you so much!!! And also, happy new year!

Hope this helps!Good luck with your map!
- HellBird -
Hello from my M4M queue

First off I would like to thank you for modding my map, it was really helpful! And I wish you a happy new year!
The map is good and there aren't any huge flaws with it. So let's begin!

• 00:05:214 (1) - NC here isn't needed.

• 00:52:827 (5) - This slider doesn't really make sense because, all of the sliders you put, they were the exact opposite both horizontally and vertically. So maybe do the same with this slider.

• 00:58:246 (2,3,4,5,6,7,8,9) - Instead of this pattern, why not make a stream here. I messed around here, and I find that starting a stream right over here 00:58:149, and then ending it right over here 00:59:214, is more fitting to the music.

• 01:11:020 (5) - NC here would be better because if 2 players played this in tag coop, the first player would have the 4 notes at 01:10:246 (1,2,3,4) and the 2nd player would have the next 4 notes at 01:11:020 (5,6,7,8)

• 01:20:310 (3,4,1) - Don't you think its a bit weird that those sliders are facing the same direction? How can I say this, it kinda ruins the flow of the map.

• 01:24:956 (9) - NC here because it would be better in tag coop.

• 02:04:730 (1,2) - Do it like this instead

• 02:15:278 (1,2,3,4,5,6,7,8,9,10) - Same with before. I think it would be better to replace it with a full stream instead.

• 02:28:439 (5) - Same with before, NC here so it would split the jumps for tag coop.

• 02:36:956 (1) - Maybe add a finish here?

• 03:24:181 (5) - Same with before, NC here so it would split the jumps for tag coop.

• 03:38:310 (5) - ^^^

• 04:00:762 (1) - Add a finish here because there was a finish hitsound pattern before this stopped it.

• 04:29:794 (4,1) - Bad overlap

• 04:42:375 (1) - This spinner should end here instead 04:44:891

• 04:55:470 (1) - Don't you think this slider should end here instead? 04:55:581

And that's about it!

Good luck with ranking the map and I wish you a happy new year! :D
Topic Starter
Kyle73

Scebtile wrote:

Hello from my M4M queue

First off I would like to thank you for modding my map, it was really helpful! And I wish you a happy new year!
The map is good and there aren't any huge flaws with it. So let's begin!

• 00:05:214 (1) - NC here isn't needed. Fixed

• 00:52:827 (5) - This slider doesn't really make sense because, all of the sliders you put, they were the exact opposite both horizontally and vertically. So maybe do the same with this slider. Fixed

• 00:58:246 (2,3,4,5,6,7,8,9) - Instead of this pattern, why not make a stream here. I messed around here, and I find that starting a stream right over here 00:58:149, and then ending it right over here 00:59:214, is more fitting to the music. Yeah I agree with you, I was just afraid that a stream here might be pretty difficulty, but I'm going to play around with this idea thank you :D

• 01:11:020 (5) - NC here would be better because if 2 players played this in tag coop, the first player would have the 4 notes at 01:10:246 (1,2,3,4) and the 2nd player would have the next 4 notes at 01:11:020 (5,6,7,8) I understand what you mean, but tbh I think it's fine as is

• 01:20:310 (3,4,1) - Don't you think its a bit weird that those sliders are facing the same direction? How can I say this, it kinda ruins the flow of the map. Fixed

• 01:24:956 (9) - NC here because it would be better in tag coop. Same NC reasoning as before

• 02:04:730 (1,2) - Do it like this instead Hmm I like the stack here because it fits the stacking patterns on this similar rhythm I've made beforehand, but this seems interesting too, I will play around with this idea...

• 02:15:278 (1,2,3,4,5,6,7,8,9,10) - Same with before. I think it would be better to replace it with a full stream instead. Fixed

• 02:28:439 (5) - Same with before, NC here so it would split the jumps for tag coop. Same NC reasoning as before

• 02:36:956 (1) - Maybe add a finish here? Fixed

• 03:24:181 (5) - Same with before, NC here so it would split the jumps for tag coop. Same NC reasoning as before

• 03:38:310 (5) - ^^^ ^

• 04:00:762 (1) - Add a finish here because there was a finish hitsound pattern before this stopped it. Fixed

• 04:29:794 (4,1) - Bad overlap Yeah, I'm not really sure what I should do here, but I want to do some type of overlap :P, fixed

• 04:42:375 (1) - This spinner should end here instead 04:44:891 Fixed

• 04:55:470 (1) - Don't you think this slider should end here instead? 04:55:581 Fixed

And that's about it!

Good luck with ranking the map and I wish you a happy new year! :D
Thank you so much for your mod!! Happy New Year to you as well :D!!
Blizs
F Ant's Modding


~~Nyahoi!!~~


73sane

  1. First of all, This mapset doesn't meet the requirements to be a marathon map. your offset : 00:00:569 and your end playtime 05:00:398. 05:00:398 - 00:00:569 = 04:59:829. and you heve 00:02:323 length for break. 04:59:829 - 00:02:323 = 04:57:506. So your total playtime is 04:57:506 when we need 05:00:000 playtime for approval. I suggest to remove the break and make the last spinner longer one beat. it will give you a 05:00:418 playtime that ready for approval.
  2. 00:03:278 (4,5) - I just think that this spacing feels kinda big for a low effect part on the song. I hear nothing that have a big effect that really deserve a jump here. So I suggest to reduce the spacing between them. Maybe this far ?
  3. 00:16:052 (1,2) - I think it has a weird pattern. I feel strange a bit when I play this part. I know the sound in music stopped on 00:16:633 - , but isn't t feels weird to stop the notes on it too in gameplay ? because the song has a long sound after it stopped. If I can suggest, I'll prefer this pattern for readability and song fit.
  4. 00:19:149 (1,2,3,4) - How about follow the drum for the click here instead ? and put the last snare (5) stacked with 00:20:698 (1) - . I think it would be cool.
  5. 00:28:246 (6,6) - I know you want to follow the vocal, but still I think ignoring the downbeat on the big white tick isn't really a good idea. (same to 00:35:988 (6) - )
  6. 00:57:859 (1,2,3,4,5,6,1,2,3,4,5,6,7) - how about use this pattern instead ? Since the audible sound in the song was just every 3 drums on 1/4. So I think we can make that 3 drums as clicks.
  7. 01:00:472 - I don't really sure if it's good to ignore the drum here. how about change 01:00:375 (6) - into a 1/4 slider instead ? http://puu.sh/mhvcv/8b5116c63a.jpg
  8. 01:12:375 (3,4,5,6,7,8,9,10,11) - I just hear the drums play until 01:13:149 - . So I think put a note on 01:13:246 - feels a bit weird.
  9. 01:31:536 (4,5,6,1) - stacking a 1/2 snap and 1/4 snap in one place feels kinda hard to realize. The player will confused about what should they do here, they must click 1/4 or 1/2 because it will give a similar spacing when we come to gameplay. Simple fix from me, I suggest to move 01:31:536 (4) - to stack with 01:30:956 (2) - instead.
  10. 01:37:730 - I think ignore the snare here feels a bit weird since the sound is pretty audible. How about change 01:37:343 (2,3) - into this pattern instead ?
  11. 01:49:052 (2) - I don't hear anything hear so I suggest to remove it instead and move 01:49:149 (3) - for flow.
  12. 01:49:730 (7) - how about make it longer to 3/4 ? I hear a sound on 01:50:020 - instead of 01:49:923 - .
  13. 01:51:859 (6,6) - and 01:59:601 (7) - like I mentioned on 00:28:246 (6,6) -
  14. 02:15:278 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - like I mentioned on 00:57:859 (1,2,3,4,5,6,1,2,3,4,5,6,7) -
  15. 03:20:310 (1,2,3,4,5,6) - how about use pattern like 03:21:472 (7,1,2,3) - ? It's more easier to read and I think it's a good idea to put a slider instead of 2 circles for the high effect sound in the song.
  16. 03:35:407 (5,7) - how about ctrl+g on them ? I just think that sudden straight back flow on 03:35:794 (7,1) - was really killing x_x
  17. 04:02:116 (7,1) - I think this point deserve more spacing for the emphasis in the song and the effect feels kinda big too. So I think a low spacing doesn't really fit here.
  18. 04:23:600 (2) - I don't think if it's good to put 2 reverses here. Beside the song wasn't have any sound that deserve a reverse, you didn't make the downbeat on 04:23:987 - as a click when it really deserve it. If I can suggest a pattern, I'll prefer a more simple pattern like this. (same to 04:35:987 (4) - )
  19. 04:42:375 (1) - This spinner starts on the point that have no sound in the song. I can assume it as an unreasonable spinner start. I suggest to move the start to the next big white tick.
  20. 04:55:987 (1) - do you want to move the spinner start to 04:55:693 - or put a circle on 04:55:693 - ? both are fine, but don't let it empty because there was a sound there.

    Note : You may need some hitsound improvement here. I see that you put so many claps randomly when the song has a simple beat. call me anytime if you need help on it ;)

Okay that's all from me~~
Good Luck and Happy New Year!!!
Topic Starter
Kyle73

Blizs wrote:

F Ant's Modding


~~Nyahoi!!~~


73sane

  1. First of all, This mapset doesn't meet the requirements to be a marathon map. your offset : 00:00:569 and your end playtime 05:00:398. 05:00:398 - 00:00:569 = 04:59:829. and you heve 00:02:323 length for break. 04:59:829 - 00:02:323 = 04:57:506. So your total playtime is 04:57:506 when we need 05:00:000 playtime for approval. I suggest to remove the break and make the last spinner longer one beat. it will give you a 05:00:418 playtime that ready for approval.
  2. 00:03:278 (4,5) - I just think that this spacing feels kinda big for a low effect part on the song. I hear nothing that have a big effect that really deserve a jump here. So I suggest to reduce the spacing between them. Maybe this far ?
  3. 00:16:052 (1,2) - I think it has a weird pattern. I feel strange a bit when I play this part. I know the sound in music stopped on 00:16:633 - , but isn't t feels weird to stop the notes on it too in gameplay ? because the song has a long sound after it stopped. If I can suggest, I'll prefer this pattern for readability and song fit.
  4. 00:19:149 (1,2,3,4) - How about follow the drum for the click here instead ? and put the last snare (5) stacked with 00:20:698 (1) - . I think it would be cool.
  5. 00:28:246 (6,6) - I know you want to follow the vocal, but still I think ignoring the downbeat on the big white tick isn't really a good idea. (same to 00:35:988 (6) - )
  6. 00:57:859 (1,2,3,4,5,6,1,2,3,4,5,6,7) - how about use this pattern instead ? Since the audible sound in the song was just every 3 drums on 1/4. So I think we can make that 3 drums as clicks.
  7. 01:00:472 - I don't really sure if it's good to ignore the drum here. how about change 01:00:375 (6) - into a 1/4 slider instead ? http://puu.sh/mhvcv/8b5116c63a.jpg
  8. 01:12:375 (3,4,5,6,7,8,9,10,11) - I just hear the drums play until 01:13:149 - . So I think put a note on 01:13:246 - feels a bit weird.
  9. 01:31:536 (4,5,6,1) - stacking a 1/2 snap and 1/4 snap in one place feels kinda hard to realize. The player will confused about what should they do here, they must click 1/4 or 1/2 because it will give a similar spacing when we come to gameplay. Simple fix from me, I suggest to move 01:31:536 (4) - to stack with 01:30:956 (2) - instead.
  10. 01:37:730 - I think ignore the snare here feels a bit weird since the sound is pretty audible. How about change 01:37:343 (2,3) - into this pattern instead ?
  11. 01:49:052 (2) - I don't hear anything hear so I suggest to remove it instead and move 01:49:149 (3) - for flow.
  12. 01:49:730 (7) - how about make it longer to 3/4 ? I hear a sound on 01:50:020 - instead of 01:49:923 - .
  13. 01:51:859 (6,6) - and 01:59:601 (7) - like I mentioned on 00:28:246 (6,6) -
  14. 02:15:278 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - like I mentioned on 00:57:859 (1,2,3,4,5,6,1,2,3,4,5,6,7) -
  15. 03:20:310 (1,2,3,4,5,6) - how about use pattern like 03:21:472 (7,1,2,3) - ? It's more easier to read and I think it's a good idea to put a slider instead of 2 circles for the high effect sound in the song.
  16. 03:35:407 (5,7) - how about ctrl+g on them ? I just think that sudden straight back flow on 03:35:794 (7,1) - was really killing x_x
  17. 04:02:116 (7,1) - I think this point deserve more spacing for the emphasis in the song and the effect feels kinda big too. So I think a low spacing doesn't really fit here.
  18. 04:23:600 (2) - I don't think if it's good to put 2 reverses here. Beside the song wasn't have any sound that deserve a reverse, you didn't make the downbeat on 04:23:987 - as a click when it really deserve it. If I can suggest a pattern, I'll prefer a more simple pattern like this. (same to 04:35:987 (4) - )
  19. 04:42:375 (1) - This spinner starts on the point that have no sound in the song. I can assume it as an unreasonable spinner start. I suggest to move the start to the next big white tick.
  20. 04:55:987 (1) - do you want to move the spinner start to 04:55:693 - or put a circle on 04:55:693 - ? both are fine, but don't let it empty because there was a sound there.

    Note : You may need some hitsound improvement here. I see that you put so many claps randomly when the song has a simple beat. call me anytime if you need help on it ;)

Okay that's all from me~~
Good Luck and Happy New Year!!!
To make this a lot more easier, I did EVERY SINGLE CHANGE YOU MENTIONED :D! Thank you soooo much for this great mod, one kudosu could not express enough gratitude... Thank you so much for this detailed mod! I also did the timing changes you mentioned so it's suitable for approved!Thanks again and yeah, Happy New Year :D!!!
Aeril
LOL this is just barely over 5 minutes by 124 milliseconds
Topic Starter
Kyle73

Aeril wrote:

LOL this is just barely over 5 minutes by 124 milliseconds
LOOOL is it? Damn, didn't even notice LOL
marcuddles
Hi from my metadata checking queue!

Source: Strike Witches 2 The source must be written in the native language, so japanese. Change with ストライクウィッチーズ 2
Artist: Kadowaki Mai and Ayuru Ohashi Wrong, insert the native names (written in japanese): 門脇 舞以 & 大橋 歩夕
Romanised Artist: Kadowaki Mai & Ayuru Ohashi
Title: Sweet Duet I can't find if the name of the song was written originally in japanese, it
Euny

reverse for m4m. came from my queue


  • General
  1. remove ' Kadowaki Mai Ayuru Ohashi ' in tags. since you already wrote them where your song's artist
  2. your bg need to set 16:9 or 4:3 ratio. if you want to change, dl from here
  • 73sane
  1. 00:00:569 (1,2) - if you did put whistle at 00:02:117 (3) - this head for piano sound, then you should put whistle for their head too.
  2. 00:03:278 (4,5) - ^here too
  3. 00:03:665 (1) - ^this head also same as above. put whistle
  4. 00:17:601 (1,2) - improve blanket for them.
  5. 00:32:698 (4) - you can here drum sound from your song. you need to add some hitsound for that. i recommend to drum+clap.
  6. 00:47:311 (1) - over mapped listen carefully again here with 25~50%. there is no any sound. you should remove that
  7. 00:50:407 (1) - ^here also. remove it please.
  8. 01:11:988 (1,2,3,4,5,6,7,8,9,10) - want to tell you about there. i saw all same part like here where each kiai, and was all different. you need to make same with them i guess. >> like here : 02:29:407 (1,2,3,1,2,3,4,5,6,7,1) - / 03:39:471 (1,2,3,4,5,6,7,1) -
  9. 02:04:730 (1) - same as above
  10. 02:07:827 (1) - ^
  11. 02:10:246 (5,4,5,6) - could you make perfect stack for them? will looks better to read.
  12. 02:47:407 (5) - add some hs for this head we can hear strong drum sound and current feels so empty.i recommend to drum+clap as same as like 00:32:698 (4) -here.
  13. 02:53:214 (2) - ^ at the tail.
  14. 02:54:762 (2) - this more fit with triples and 2 single notes. dont need to ignore sounds for there.
  15. 03:24:956 (1,1) - isnt too big? i think you need to put break time for there. will helping hp when play with hr mod.
  16. 04:36:375 (1) - less some points for this slider. if you will fix with nice, it will help good placing for 04:35:987 (4) - this too. i uploaded some img.
calm and nice song hope this will help you o/

Topic Starter
Kyle73

Euny wrote:


reverse for m4m. came from my queue


  • General
  1. remove ' Kadowaki Mai Ayuru Ohashi ' in tags. since you already wrote them where your song's artist
  2. your bg need to set 16:9 or 4:3 ratio. if you want to change, dl from here
Oh thanks :D

  • 73sane
  1. 00:00:569 (1,2) - if you did put whistle at 00:02:117 (3) - this head for piano sound, then you should put whistle for their head too. Fixed
  2. 00:03:278 (4,5) - ^here too Fixed
  3. 00:03:665 (1) - ^this head also same as above. put whistle Fixed
  4. 00:17:601 (1,2) - improve blanket for them. Fixed
  5. 00:32:698 (4) - you can here drum sound from your song. you need to add some hitsound for that. i recommend to drum+clap. Added
  6. 00:47:311 (1) - over mapped listen carefully again here with 25~50%. there is no any sound. you should remove that Removed
  7. 00:50:407 (1) - ^here also. remove it please. Removed
  8. 01:11:988 (1,2,3,4,5,6,7,8,9,10) - want to tell you about there. i saw all same part like here where each kiai, and was all different. you need to make same with them i guess. >> like here : 02:29:407 (1,2,3,1,2,3,4,5,6,7,1) - / 03:39:471 (1,2,3,4,5,6,7,1) - You're right, changed to make it match
  9. 02:04:730 (1) - same as above Removed
  10. 02:07:827 (1) - ^ Removed
  11. 02:10:246 (5,4,5,6) - could you make perfect stack for them? will looks better to read. Fixed
  12. 02:47:407 (5) - add some hs for this head we can hear strong drum sound and current feels so empty.i recommend to drum+clap as same as like 00:32:698 (4) -here. Added
  13. 02:53:214 (2) - ^ at the tail. Added
  14. 02:54:762 (2) - this more fit with triples and 2 single notes. dont need to ignore sounds for there.
    Yeah I thought about this before, but I will put this change in I like it
  15. 03:24:956 (1,1) - isnt too big? i think you need to put break time for there. will helping hp when play with hr mod. I actually tested it before with HR and it's fine since I lowered HP, and if I add a break RIP approval chance xD
  16. 04:36:375 (1) - less some points for this slider. if you will fix with nice, it will help good placing for 04:35:987 (4) - this too. i uploaded some img. I like it but it's hard for me to do, but I tried to change it to this slider xD
calm and nice song hope this will help you o/

shadow_neko
Hi! From my modding queue :)

first and foremost... and most importantly... this map cant go for approval coz its less than 5 minutes drain time. If thats the case you'll have to make an entire difficulty spread for rank

73sane
00:03:278 (4) - nc?
00:03:665 (1) - delete nc if u nc the previous mentioned part ^
00:11:020 (4) - nc
00:11:407 (1) - delete nc
00:14:504 (1,2,1,2) - the spacing between the slider 1 and 2 is the same in both clones but the beat spacing between them are different. can be very misleading
00:27:472 (2,3,4,5,6) - i feel like this jump pattern can be improved but oh well
00:46:246 (4) - i would nc here
00:47:407 (1) - and delete nc here
00:49:343 (4) - ^^
00:50:504 (1) - ^^
00:47:407 (1) - placing it beneath the slider end can lead players to think its a 1/4 beat placement but thats just my opinion
00:50:504 (1) - ^
00:58:633 (4) - NC
01:00:181 (4) - NC? can also indicate its spaced 1 beat apart
01:02:117 (5) - NC
01:02:891 (1) - delete nc (kk im gonna stop with the nc here u might not even agree with me XD)
02:04:827 (1) - the 1/4 beat misleading thing
02:07:923 (1) - ^
02:13:343 (5) - why not align slider to flow form previous tap?
02:17:601 (4) - NC
02:39:085 (3) - why u blanket previous tap beneath slider but not this?
03:24:375 (6,7,8,1) - idk if this might be too hard for a 4.8 star map
03:25:052 (1) - why not extend spinner to white tick if youre not gonna place a beat at the white tick?
03:28:246 - conflicting audio on the two timing points
03:30:181 (4) - misleading spacing. ppl might think its one beat apart and not 1/2
03:31:342 (1,2,3,4,5) - i would recommend changing all this to sliders. easier for players to do but up to you
03:38:697 (7,8) - too hard?
03:39:375 - theres heavy beat here. you might wanna add a double tap behind the slider or sth
03:41:600 (4) - poor flow imo
03:47:213 (2) - blanket under the head of 03:46:052 (2) ?
04:23:987 (1) - slider shape can be improved but i guess this is still acceptable
04:38:697 (2) - can be spaced further from previous slider for better flow
04:50:310 - conflicting audio on timing points
04:51:965 - ^
04:53:679 - ^
04:55:693 - ^
04:53:679 (1,1,1) - im certain this part is timed wrongly but i dont know how to time it either. do get the timing mod queue to have a look at it
04:55:987 (1) - the music ends on 05:00:398 so the spinner should end here as well


thats all i could find :) personally im not a fan of cloning an entire segment to be used in the same music but oh wells XD gotta commend you for your efforts tho this song is so hard to time coz of the last part but u did it quite well :> nice song tho and cute voice :D

good luck with the map!
Topic Starter
Kyle73

shadow_neko wrote:

Hi! From my modding queue :)

first and foremost... and most importantly... this map cant go for approval coz its less than 5 minutes drain time. If thats the case you'll have to make an entire difficulty spread for rank Um my spinner goes into 5 mins so I think it still works, I'll have to ask around huh.

00:03:278 (4) - nc? For all the NC mods I'll think about it but I'm actually fine with how it is
00:03:665 (1) - delete nc if u nc the previous mentioned part ^
00:11:020 (4) - nc
00:11:407 (1) - delete nc
00:14:504 (1,2,1,2) - the spacing between the slider 1 and 2 is the same in both clones but the beat spacing between them are different. can be very misleading I think it's fine tbh
00:27:472 (2,3,4,5,6) - i feel like this jump pattern can be improved but oh well Uhh Yeah I might redesign it but I'm ok with it for now
00:46:246 (4) - i would nc here
00:47:407 (1) - and delete nc here
00:49:343 (4) - ^^
00:50:504 (1) - ^^
00:47:407 (1) - placing it beneath the slider end can lead players to think its a 1/4 beat placement but thats just my opinion I'll stack
00:50:504 (1) - ^ I'll stack
00:58:633 (4) - NC
01:00:181 (4) - NC? can also indicate its spaced 1 beat apart
01:02:117 (5) - NC
01:02:891 (1) - delete nc (kk im gonna stop with the nc here u might not even agree with me XD)
02:04:827 (1) - the 1/4 beat misleading thing I'll stack
02:07:923 (1) - ^ ^
02:13:343 (5) - why not align slider to flow form previous tap? Woops lol fixed
02:17:601 (4) - NC
02:39:085 (3) - why u blanket previous tap beneath slider but not this? Uhh I don't get it, it is stacked?
03:24:375 (6,7,8,1) - idk if this might be too hard for a 4.8 star map May or may not nerf
03:25:052 (1) - why not extend spinner to white tick if youre not gonna place a beat at the white tick? Extended
03:28:246 - conflicting audio on the two timing points Fixed all
03:30:181 (4) - misleading spacing. ppl might think its one beat apart and not 1/2 I like this :p
03:31:342 (1,2,3,4,5) - i would recommend changing all this to sliders. easier for players to do but up to you I like this
03:38:697 (7,8) - too hard? May or may not nerf
03:39:375 - theres heavy beat here. you might wanna add a double tap behind the slider or sth Yeah I thought about a triple, who knows maybe it will work?
03:41:600 (4) - poor flow imo I like it but I will probably rework here
03:47:213 (2) - blanket under the head of 03:46:052 (2) ? Fixed
04:23:987 (1) - slider shape can be improved but i guess this is still acceptable I'm horrible at slider art LOL but yeah...
04:38:697 (2) - can be spaced further from previous slider for better flow I like it as is :x
04:50:310 - conflicting audio on timing points
04:51:965 - ^
04:53:679 - ^
04:55:693 - ^
04:53:679 (1,1,1) - im certain this part is timed wrongly but i dont know how to time it either. do get the timing mod queue to have a look at it Yeah thanks for the heads up, it's a little weird but I'm not sure as well
04:55:987 (1) - the music ends on 05:00:398 so the spinner should end here as wellDoes it? Idk I'll have to check and play with it
Shohei Ohtani
Arrival has arrived

Overall:
Get rid of slidertest lol. You can probably place it somewhere else when uploading (Or like do you even really need it at this point?)
Your hitsounds are inconsistent and lacking. I'll post out specifics, but I can tell from the map that you know how to place claps, but sometimes you just kinda drift off from that for no reason. Go through and make sure these are consistent.

Diff:
00:02:698 - Have a note hear to emphasize the end of the apreggio?
00:08:310 - hitsounds literally anything pls
00:15:278 (2,1,2) - Like you're spacing so (2) - (1) is a full beat while (1) - (2) is half a beat but they both look the same. Especially in these softer sections (That, if this werent going for approval, I'd say to just not include), you're not really needing to make these confusing jumps
00:19:343 (2,3) - the editor comes packaged with tom drum hitsounds use them pls
00:20:698 - additionally, you're probably going to want to have some sort of soft bass drum hitsounds to emphasize the driving bass drum beat in the music
01:20:310 (3,4) - you could totally make these a combo lol
04:17:213 (3) - in theory it's like "oh yeah this is super cool" but its also super unreadable so you're probably gonna wanna offset this
04:17:794 (1,2,1) - write me a paper in 300 words or more about why this spacing makes sense.


a
Topic Starter
Kyle73
:(

Reditum wrote:

Arrival has arrived

Overall:
Get rid of slidertest lol. You can probably place it somewhere else when uploading (Or like do you even really need it at this point?)
Your hitsounds are inconsistent and lacking. I'll post out specifics, but I can tell from the map that you know how to place claps, but sometimes you just kinda drift off from that for no reason. Go through and make sure these are consistent.

Diff:
00:02:698 - Have a note hear to emphasize the end of the apreggio?
00:08:310 - hitsounds literally anything pls
00:15:278 (2,1,2) - Like you're spacing so (2) - (1) is a full beat while (1) - (2) is half a beat but they both look the same. Especially in these softer sections (That, if this werent going for approval, I'd say to just not include), you're not really needing to make these confusing jumps
00:19:343 (2,3) - the editor comes packaged with tom drum hitsounds use them pls
00:20:698 - additionally, you're probably going to want to have some sort of soft bass drum hitsounds to emphasize the driving bass drum beat in the music
01:20:310 (3,4) - you could totally make these a combo lol
04:17:213 (3) - in theory it's like "oh yeah this is super cool" but its also super unreadable so you're probably gonna wanna offset this
04:17:794 (1,2,1) - write me a paper in 300 words or more about why this spacing makes sense.


a
Busy with school right now thank you for the mod, I will take an actual look soon :D! And "Approval has arrived" means, spinner is a-okay right?
Topic Starter
Kyle73

Reditum wrote:

Arrival has arrived

Overall:
Get rid of slidertest lol. You can probably place it somewhere else when uploading (Or like do you even really need it at this point?)
Your hitsounds are inconsistent and lacking. I'll post out specifics, but I can tell from the map that you know how to place claps, but sometimes you just kinda drift off from that for no reason. Go through and make sure these are consistent.

Got rid of the test. Also yeah htsounding I'm still learning and trying to get a general grasp of when to put it. Also it's approvable?

Diff:
00:02:698 - Have a note hear to emphasize the end of the apreggio? Done :x
00:08:310 - hitsounds literally anything pls Yeaaaah i'm still messing around with hitsounds when I have the time
00:15:278 (2,1,2) - Like you're spacing so (2) - (1) is a full beat while (1) - (2) is half a beat but they both look the same. Especially in these softer sections (That, if this werent going for approval, I'd say to just not include), you're not really needing to make these confusing jumps Yeah, I moved this slider 00:15:278 (2) - further away and with this change I think it looks better. I hear you, easy to misread
00:19:343 (2,3) - the editor comes packaged with tom drum hitsounds use them pls Noted, going to experiment thank you
00:20:698 - additionally, you're probably going to want to have some sort of soft bass drum hitsounds to emphasize the driving bass drum beat in the musicYeah I want to do something here but I don't really know how, but I'll definitely look into it, your right about the sounds
01:20:310 (3,4) - you could totally make these a combo lol Looks nicer yeah, going to do the same with other kiai too
04:17:213 (3) - in theory it's like "oh yeah this is super cool" but its also super unreadable so you're probably gonna wanna offset this Don't really get it but I will find out and fix it LOL!

04:17:794 (1,2,1) - write me a paper in 300 words or more about why this spacing makes sense. I... have no excuse... Fixed


a
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