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Unknown Artist - Cory White House de Chou Taihen!

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Lasse wrote:

deetz
what happened to upper/left part of the playfield lol
00:33:391 (2,4) - how about making this overlap mroe similar to 00:31:989 (1,2,3,4,1,3) - ? would look so nice but my flow mang
00:46:569 (5,6) - because of the pattern before the broken stack is actually kinda noticeable in gameplay, doesn't look intended lol
also shit this is a really old map of mine when i didnt really know what i was doing in terms of playfield usage (june 2015)

im p satisfied with it gameplay wise tho, and i dont have the time to remap so o well it shouldnt be too bad in the end

battle - nah its kind of a different situation

atsuro - emphasis goes on whats next

lol

spaghetti can u stack 00:46:989 (6) - properly for me

thx for mods
captin1

Underforest wrote:

c's i
00:38:718 (1,2) - why low spacing? fits for me

Lasse wrote:

captin
00:04:232 (2) - http://i.imgur.com/nsTz5iv.jpg why not this? would make more sense with how different the parts of the repeat slider are and having most important sound here clickable is nice like the feel that this slider gives
00:06:055 (4,1) - with how you tend to put medium to big jumps on such things usually, having it spaced like this feels completely unfitting. could probably stack on 00:06:756 (3) - tail for a simple solution
00:05:915 - 00:07:036 - these don't really work, suddenly having main melody and "vocals" on tails
stack usage in this part feels pretty random, having some claps stacked and then jumps on others seems weird considering they also don't reayll follow vocals or anything like that
compare 00:11:102 (3,4) - 00:12:223 (2,3) - 00:13:345 (4,5) - etc
and around the second half of this part you don't stack at all? based mostly around percieved vocal intensity
00:21:335 (3,4,5) - suddenly putting a rather linear + consistent ds pattern feels unfitting with how you patterned this part and music isn't really different here either
00:34:092 (4,1) - this thing again, similar to second point -_ this one fits imo due to dropping intensity
00:37:737 (2,3) - seems completely unfitting to randomly stack here
00:48:812 - how about starting this at the same spot the other higher diffs do?

Battle wrote:

[captin]
00:05:634 (3,4,1) - It kinda feels wrong to have the strong beats before the white ticks like 00:05:915 - unclickable while 4 has a lot of emphasis when there's not a strong beat there. Also 1 should have a lot more emphasis imo, emphasizing 4 really takes away from 1 i just feel like this pattern fits the music well enough for me
00:13:345 (4,5) - I feel like 5 would end up having the most emphasis out of 3,4,5 since like, this is when the vocals are the highest as well as where there is a strong not-vocal beat the angle change creates some emphasis
00:21:335 (3,4,5) - Mmm it's ds'd but I feel like 00:21:475 (4,5) - should be different since 4,5 have a different instrument playing
00:40:961 (1) - Kinda weird that this has a lot less emphasis than something like 00:41:522 (3,4) - but oh well I guess yea its fine

Logic Agent wrote:

[captin]
  1. 00:06:756 (3,4) - i would make this jump bigger because the sound behind it is more powerful than 00:05:634 (3,4) here, but the jump here is bigger eh don't really feel the same
  2. 00:08:718 (5) - move this to the left a bit so that it's the same distance from 00:08:158 (3) as 00:08:859 (6) is?
  3. 00:34:232 (1,2,3,4,5) - don't really like how this looks, but maybe you could do something like this instead? hmhm this is fine for me as isidk
fixd that atsuro thing
thank
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Title:Cory White House de Chou Taihen!
TitleUnicode:コーリー ホワイトハウスでチョー大変!
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Spaghetti
Version:captin's Insane
Source:コーリー ホワイトハウスでチョー大変!
Tags:corey in the ass tv size opening lewd xlni rlc deetz leader captin captin1 lach some1 sm1 That's so Raven
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fieryrage
"i dont want gds"

every diff but 1 is gds

.
Topic Starter
Spaghetti
y do u think i dont want any more? XDD D d DD D
D D







d
fieryrage
Daidai Genome
Topic Starter
Spaghetti

Battle wrote:

k

[General]
It's pretty questionable considering easy only uses 1/1 basically and normal not only introduces usage of 1/2 beats but 1/4 beats as well
lol basically none of the diffs r using the video
p sure you can remove ass and lewd from tags since you no longer have the old bg but the thumbnail of it still is there www

[Easy]
00:00:588 (1,3) - js a sharp shape into a smooth shape doesn't really work here but w/e
00:23:017 (1) - feels really inconsistent since you didn't have the downbeat clickable first of all on 00:13:485 (4) - and second it's like, you just have a 2/1 slider that goes over a lot of beats, which you mapped in the last time the female vocals came up
00:13:485 (4) - also while on the topic of this, I would think it's better to have the downbeat clickable, the vocals end there yeah but there's a pretty noticeable and distinct sound on the downbeat
00:30:868 (4,1,2) - This looks really bad aesthetically, I understood the last time you overlapped since it's not too noticeable, but this is literally in the other slider and at awkward angles as well. Basically it looks unpolished af

[Normal]
00:07:036 (6) - It would be nice to have the downbeat clickable in this case imo, since 00:05:073 - 00:06:195 - were clickable, leave the red tick clickable though since like, yeah the beat before that whole synth or w/e thing is also clickable xd me like dis
00:11:102 (4) - This kinda feels awkward that it's like 1/1 away, I would expect it to land on the red tick since there's a more noticeable sound there, the whole usage of 1/4 is kinda meh to me since it's basically 214 bpm single tapping which no one would really even expect because the easy was so simplistic in rhythm, it just doesn't scale very well in the spread lol fixd spacing
00:17:971 (4,1) - tbh I expected it to go 1/4 after the 1/4 repeat cuz the hajime yo or w/e japanese thing he says, I think the downbeat would be fine to skip in this case easier rhythm for normal

[Hard]
00:02:270 (6,7,1) - I feel this would be pretty easy to mistake for like a small pause in the music, since it's so far away, 00:01:429 (3,4,5) - at least felt relatively close, the jump makes sense with the downbeat but it feels too easy to confuse imo k
00:21:335 (2,3,4) - This looks really messy, you could try to make this a bit cleaner i think it looks nice

[deetz]
lol center mapping rip
00:01:569 (4) - I kinda just find it weird that the next one is an antijump, but this one isn't

[captin]
00:05:634 (3,4,1) - It kinda feels wrong to have the strong beats before the white ticks like 00:05:915 - unclickable while 4 has a lot of emphasis when there's not a strong beat there. Also 1 should have a lot more emphasis imo, emphasizing 4 really takes away from 1
00:13:345 (4,5) - I feel like 5 would end up having the most emphasis out of 3,4,5 since like, this is when the vocals are the highest as well as where there is a strong not-vocal beat
00:21:335 (3,4,5) - Mmm it's ds'd but I feel like 00:21:475 (4,5) - should be different since 4,5 have a different instrument playing
00:40:961 (1) - Kinda weird that this has a lot less emphasis than something like 00:41:522 (3,4) - but oh well I guess

[boku no whatever]
00:05:073 (1,2,3) - mm i feel like moving 3 more to the left would make it very distinct that these 3 are together, similar to how you have 00:05:915 (4,5,6,7) - with sharp, flow and a reasonable distance from 8 to make it clear that they're together ruins equidistant spacing
00:14:887 (4) - I dunno i feels pretty weird that the strong vocals are clickable at the slider end, but it's ok i guess lol 00:15:307 (1,2) - compliments vocals
00:25:260 (6) - NC? I mean usually ppl nc to give that just extra hp boost in case ppl be dyin before the spinner lmao tru
00:29:606 (1) - It's weird that you're following the vocals now when you were ignoring them earlier, but the slider going over the downbeat is pretty noticeable since there's something clearly there i was never ignoring vocals
00:46:989 (6,7) - Why not do the rhythm that you did before withe the circle -> 1/2 slider here? The beat on the red tick at 00:47:410 - doesn't even really have a whole bunch to emphasize in the music, plus the finish hitsound on 00:47:410 - into another finish at 00:47:690 - sounds kinda awk lol i prefer what i have

[xlni]
00:13:345 (2) - This is kinda awkward rhythm-wise imo since like, there's a noticeable beat on the reverse slider which would be better clickable imo, I think this works p well but it would need some adjustments to the patterns zz emphasizing peak in vocals
00:38:438 (5,6) - why does 6 have so much emphasis here, 00:36:195 (2,3) - didn't even have that much emphasis goes into transition

can i get a ticket lol

Logic Agent wrote:

hi m4m stuff

[General]
  1. tickrate on the Easy diff is 2, when the tickrate on every other diff is 1... usually I wouldn't have anything to say about that but how come the tickrate on the easiest diff is the highest?
  2. just gonna assume you know about the video thing, as basically everyone above me has said something about it
[RLC]
  1. 00:05:354 (3,4) - if you wanted, you could make the jump between these two smaller so that the jump between the same sound of the next two 00:06:475 (3,4) here feels stronger difference in spacing should be enough already
  2. 00:29:326 (2,3,4) - you could rotate this or bring it up a little to get rid of the overlap 00:28:905 (2,4) here if you wanted to clean it up a bit ye
  3. 00:31:288 (1,2) - move the nc down one note? nc on the blue tick doesn't really make sense here to me makes sense with jump section petterning
  4. 00:32:830 (4,1) - could avoid overlaps like this here too really easily, unless you're doing it on purpose and i'm just not picking up on that
  5. 00:34:232 (1,2) - this jump seems kinda big to me and having a bigger jump here makes sense but I don't think this particular part of the kiai is the spot for the biggest jump in your map nerfd
[Boku Ni Makasete]
  1. 00:01:989 (6) - imo you should make this into a 1/2 slider with a circle after it, because the slider ending on the drum sound seems pretty meh for emphasis i like this bettr
  2. 00:13:345 (9,10,11) - bring this up and to the right a tiny bit? 00:12:784 (6,9) would look cleaner ye


[captin]
  1. 00:06:756 (3,4) - i would make this jump bigger because the sound behind it is more powerful than 00:05:634 (3,4) here, but the jump here is bigger
  2. 00:08:718 (5) - move this to the left a bit so that it's the same distance from 00:08:158 (3) as 00:08:859 (6) is?
  3. 00:34:232 (1,2,3,4,5) - don't really like how this looks, but maybe you could do something like this instead? idk
[deetz]
  1. okay i couldn't find anything to complain about in this diff
[Lach]
  1. i personally think that the spacing of the 3/4 rhythms in this diff are kinda big for it to be a Hard, but I'm not going to timestamp every one of them and then ask you to change it. I reccomend just going back and rechecking the distance between things like 00:04:933 (6,1) or 00:06:055 (3,4) ye
  2. 00:30:868 (1) - nc here? ruins scheme
  3. 00:31:148 (2,3) - maybe space these two out a bit more to make the distance equal from the two sliders earlier nerfd spacing instead
  4. 00:42:924 (6,7,8,9,10) - this rhythm is kinda questionable, why not just make 00:43:204 (8,9) - into a 1/2 slider vocalz
  5. 00:45:307 (1,2,1,2,1,2,1,2) - spacing here is kinda huge nerf or nothn
[Leader]
  1. the rhythms in this diff when paired with a fast slider speed seem kinda overdone to me, so I don't really have much to say about this map other than I don't really like it... imo it needs to be toned down to make it play more like a Normal
[sm1]
  1. this diff seems relatively fine I guess, though imo the sliders are kinda fast for an Easy diff but I think it's personal bias and is completely passable here

i would also pref a ticket thank

Atsuro wrote:

Old bg was better

sm1 ez
  1. 00:13:485 (4) - Try making that slider end clickable for emphazis purposes, that downbeat is a fairly strong beat
  2. 00:30:868 (4,2) - Only overlap on the whole diff, looks a bit ugly and it's easy to fix with some flips and stuff
  3. 00:45:447 (1) - This might be better as a slider since new players don't really expect to see two spinners in succesion (also makes more sense :p)
Leader nm
  1. 00:18:391 - Doesn't sound right how you skip over this note, it's strong and can be mapped with rhythms you used on other parts of the map like: https://osu.ppy.sh/ss/6260588 fixd
Lach's hd
  1. 00:44:887 (4,5) - Why did you go from mapping vocals to percussion suddenly? a 1/2 slider made more sense with what you were doing complimenting both
deetz insane
  1. 00:29:186 (3) - Thought this needed a bit more emphazis and found that ctrl+g works nice for that
capitan1 insane
  1. 00:48:812 (1) - Might want to start the spinner on the blue tick like deetz diff
boku ni makasete
  1. 00:07:316 (1,2,3,4,5,6,7,8) - Some hitsounds like whistles or smth would be nice
  2. 00:24:700 (3) - Normal sampleset on head?
  3. 00:36:896 (3) - ^ but slider end
  4. 00:39:139 (3) - ^
  5. 00:46:989 (6) - It doesn't feel right how you follow that 3/2 rhythm with the sliders with the jumps and finishes and suddenly you stop, apparently for the "pati da" lol, but this feels weird since the thing cory says is not sincronized to the beat to begin with. i think its fine
rlc ex
  1. 00:33:952 (3,4,1) - This feels more comfortable with a sharper angle, right now it plays a bit uncomfortable and weird. Making another pattern would work better tbh but idk lolchanged
Thats all, GL!
some1 sent me all his fixes

bn time
Monstrata
RLC

00:16:849 (3,4) - I think using a 1/4 slider is better here since there really isn't a sound on 4. It'll give some contrast to 00:17:410 (1,2) - where there definitely is a beat on 2.
00:40:681 (1) - This NC doesn't seem necessary to me.

Boku ni Makasete


00:08:718 (2) - Use two circles instead? Its already a bit weird that you simplify the rhythm from circles at 00:07:597 (2,3,4,5) - to sliders. I'd do two circles also cuz of the vocals xD
00:29:606 (1) - Just feels really weird completely ignoring the downbeat here. Think you can make the rhythm denser here? Like circle > 1/2 slider?
00:40:961 (1,2) - I think because of the back and forth jumps from 00:40:401 (3,4,5,1) - people will confuse 1>2 as a 1/4 jump instead of a 1/2 gap. Maybe position 1 a bit more to the bottom right of the screen so the extended spacing looks more like a 1/2?

captin1

00:16:849 (3) - I would get rid of the repeat and add a circle on 00:17:130 - . It'll lead into the next combo better imo.

deetz

00:12:644 (6,1) - This rhythm felt kinda weird to me. I don't see a need to switch to an offbeat rhythm here.
00:13:345 (4,5) - Here, Ctrl+G'ing would follow vocals better.

Lach


00:05:073 (1,2,3) - You can make this look nicer
00:07:316 (1,2) - I don't think a jump here is appropriate especially since 2 isn't strong at all xP. THe spacing from 2>3>4>etc... is really small so the jump ends up emphasizing 2 due to relative spacing.
00:08:158 (5,6) - This is fine tho.
00:16:008 (1) - This NC doesn't seem necessary
00:42:924 (6,7,8,9,10) - I would simplify this rhythm. Currently its the densest out of every difficulty in the set, and that's not a good thing. I think higher diffs didn't map the vocals because they don't sound accurate tbh. Map instruments here and simplify to 1/4 sliders instead.

Leader's Normal

00:36:475 (1,1) - These wave sliders can look more symmetrical and even ;c
00:45:447 (1) - ^

Some1's Easy

00:30:868 (5) - I would relaly consider removing this repeat and mapping the downbeat to something clickable.
00:36:475 (1,4) - Please don't stack like this, xP It's quite confusing imo. After playing 1, you are going leftward, but 2>3>4 go rightward so you have to switch direction too so it makes the movement confusing enough.

[]

When you're ready!
captin1
k
SPOILER
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AudioLeadIn: 0
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[Metadata]
Title:Cory White House de Chou Taihen!
TitleUnicode:コーリー ホワイトハウスでチョー大変!
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Spaghetti
Version:captin's Insane
Source:コーリー ホワイトハウスでチョー大変!
Tags:corey in the ass tv size opening lewd xlni rlc deetz leader captin captin1 lach some1 sm1 That's so Raven
BeatmapID:1099380
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63,285,31008,2,0,L|52:134,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
171,25,31429,2,0,P|169:62|157:106,1,71.9999978027344,0|0,1:0|0:0,0:0:0:0:
9,55,31709,2,0,L|84:46,1,71.9999978027344,2|0,0:2|0:0,0:0:0:0:
279,111,31989,6,0,L|286:192,1,71.9999978027344,4|0,3:2|0:0,0:0:0:0:
192,262,32270,1,2,0:2:0:0:
201,99,32410,1,0,0:0:0:0:
356,141,32550,2,0,L|363:222,1,71.9999978027344,0|0,1:0|0:0,0:0:0:0:
276,345,32830,1,2,0:2:0:0:
285,182,32970,1,0,3:0:0:0:
440,224,33110,6,0,L|447:305,1,71.9999978027344,0|0,0:0|3:0,0:0:0:0:
227,256,33391,2,0,P|187:251|144:252,1,71.9999978027344,2|0,3:2|0:2,0:0:0:0:
340,355,33672,2,0,B|367:330|367:330|360:220,1,143.999995605469,0|2,1:0|0:2,0:0:0:0:
245,76,34092,1,0,0:0:0:0:
195,155,34232,6,0,P|234:166|270:166,1,71.9999978027344,0|2,3:0|0:2,0:0:0:0:
330,39,34513,1,0,0:0:0:0:
175,19,34653,1,2,3:2:0:0:
128,229,34793,2,0,P|172:258|261:223,1,143.999995605469,0|2,1:0|0:2,0:0:0:0:
74,147,35214,1,0,3:0:0:0:
283,332,35354,5,0,0:0:0:0:
354,256,35494,1,0,3:0:0:0:
253,232,35634,1,2,3:2:0:0:
400,370,35774,2,0,B|429:335|429:335|440:217,1,143.999995605469,0|0,0:0|3:2,0:0:0:0:
314,85,36195,2,0,L|321:169,1,71.9999978027344,2|0,0:2|0:0,0:0:0:0:
89,180,36475,6,0,P|125:150|231:143,1,143.999995605469,4|2,3:2|0:2,0:0:0:0:
481,140,36896,2,0,L|397:153,1,71.9999978027344,0|0,0:0|1:0,0:0:0:0:
216,236,37176,2,0,L|300:223,1,71.9999978027344,0|2,0:0|0:2,0:0:0:0:
420,326,37457,1,0,3:0:0:0:
358,178,37597,5,0,0:0:0:0:
226,307,37737,1,0,3:0:0:0:
403,289,37877,2,0,L|258:274,1,143.999995605469,2|0,3:2|1:0,0:0:0:0:
41,280,38298,1,0,0:0:0:0:
139,170,38438,2,0,P|145:215|144:262,1,71.9999978027344,2|0,0:2|3:0,0:0:0:0:
43,110,38718,6,0,B|84:77|84:77|192:71,1,143.999995605469,4|2,3:2|0:2,0:0:0:0:
255,139,39139,2,0,L|263:231,1,71.9999978027344,0|0,0:0|1:0,0:0:0:0:
403,355,39419,2,0,L|411:263,1,71.9999978027344,0|2,0:0|0:2,0:0:0:0:
293,56,39700,6,0,L|214:54,1,71.9999978027344,0|0,3:0|0:0,0:0:0:0:
190,247,39980,1,0,3:0:0:0:
332,308,40120,2,0,L|344:160,1,143.999995605469,2|0,3:2|1:0,0:0:0:0:
147,169,40541,1,0,0:0:0:0:
221,326,40681,1,2,0:2:0:0:
261,210,40821,1,0,0:0:0:0:
105,281,40961,6,0,P|62:289|17:295,1,71.9999978027344,4|0,3:2|0:0,0:0:0:0:
44,68,41242,2,0,L|49:155,1,71.9999978027344,2|0,0:2|0:0,0:0:0:0:
312,141,41522,2,0,P|278:130|241:128,1,71.9999978027344,0|0,1:0|0:0,0:0:0:0:
468,316,41802,2,0,L|463:229,1,71.9999978027344,2|0,0:2|3:0,0:0:0:0:
196,260,42083,6,0,L|291:255,1,71.9999978027344,0|0,0:0|3:0,0:0:0:0:
370,211,42363,1,2,3:2:0:0:
189,122,42503,1,0,0:0:0:0:
115,310,42644,2,0,P|175:353|262:328,1,143.999995605469,0|2,1:0|0:2,0:0:0:0:
338,301,43064,1,0,3:0:0:0:
257,188,43204,6,0,L|263:273,1,71.9999978027344,0|0,3:0|0:0,0:0:0:0:
447,356,43485,2,0,L|456:209,1,143.999995605469,2|0,0:2|1:0,0:0:0:0:
306,111,43905,1,0,0:0:0:0:
366,319,44045,2,0,L|372:234,1,71.9999978027344,2|0,0:2|3:0,0:0:0:0:
189,122,44326,6,0,P|137:129|106:132,1,71.9999978027344,0|0,0:0|3:0,0:0:0:0:
258,46,44606,1,2,3:2:0:0:
185,245,44746,1,0,0:0:0:0:
27,99,44887,2,0,P|19:62|12:15,1,71.9999978027344,0|0,1:0|3:0,0:0:0:0:
14,222,45167,1,2,0:2:0:0:
189,122,45307,1,0,0:0:0:0:
99,56,45447,6,0,L|103:219,1,143.999995605469,4|2,3:2|0:2,0:0:0:0:
88,296,45868,1,0,0:0:0:0:
247,112,46008,2,0,L|243:275,1,143.999995605469,4|2,1:2|0:2,0:0:0:0:
258,352,46429,1,0,3:0:0:0:
426,215,46569,6,0,P|390:219|355:226,1,71.9999978027344,4|0,0:2|3:0,0:0:0:0:
122,297,46849,2,0,P|165:306|195:309,1,71.9999978027344,2|0,3:2|0:0,0:0:0:0:
324,135,47130,1,4,1:2:0:0:
145,199,47270,1,0,0:0:0:0:
330,295,47410,1,2,0:2:0:0:
224,67,47550,1,0,3:0:0:0:
237,350,47690,5,2,3:2:0:0:
256,192,48672,12,0,49933,3:0:0:0:
Topic Starter
Spaghetti

Monstrata wrote:

RLC

00:16:849 (3,4) - I think using a 1/4 slider is better here since there really isn't a sound on 4. It'll give some contrast to 00:17:410 (1,2) - where there definitely is a beat on 2. I think it helps compliment the contrast between the vocals and the instruments while keeping an upbeat vibe to the player
00:40:681 (1) - This NC doesn't seem necessary to me. Yep

Boku ni Makasete


00:08:718 (2) - Use two circles instead? Its already a bit weird that you simplify the rhythm from circles at 00:07:597 (2,3,4,5) - to sliders. I'd do two circles also cuz of the vocals xD Done. Added a cool slider thingy too
00:29:606 (1) - Just feels really weird completely ignoring the downbeat here. Think you can make the rhythm denser here? Like circle > 1/2 slider? Ye and adjusted some rhythms along with it
00:40:961 (1,2) - I think because of the back and forth jumps from 00:40:401 (3,4,5,1) - people will confuse 1>2 as a 1/4 jump instead of a 1/2 gap. Maybe position 1 a bit more to the bottom right of the screen so the extended spacing looks more like a 1/2? Done and moved the NC


Lach


00:05:073 (1,2,3) - You can make this look nicer Y
00:07:316 (1,2) - I don't think a jump here is appropriate especially since 2 isn't strong at all xP. THe spacing from 2>3>4>etc... is really small so the jump ends up emphasizing 2 due to relative spacing.e
00:08:158 (5,6) - This is fine tho.a
00:16:008 (1) - This NC doesn't seem necessaryh
00:42:924 (6,7,8,9,10) - I would simplify this rhythm. Currently its the densest out of every difficulty in the set, and that's not a good thing. I think higher diffs didn't map the vocals because they don't sound accurate tbh. Map instruments here and simplify to 1/4 sliders instead. .

Leader's Normal

00:36:475 (1,1) - These wave sliders can look more symmetrical and even ;c Y
00:45:447 (1) - ^ e

Some1's Easy

00:30:868 (5) - I would relaly consider removing this repeat and mapping the downbeat to something clickable. O
00:36:475 (1,4) - Please don't stack like this, xP It's quite confusing imo. After playing 1, you are going leftward, but 2>3>4 go rightward so you have to switch direction too so it makes the movement confusing enough. k

[]

When you're ready!
ac8129464363
00:12:924 - didnt strike me as important enough to be worth making clickable, especially with the more important sounds surrounding it

fixed some shit with the second one tho

http://puu.sh/s7W5l/627659fa44.rar

Topic Starter
Spaghetti
im redy
Monstrata
Bubbled.
Izzywing
fieryrage on life support
fieryrage
full tilt
ZekeyHache
yo wazzaaaaaaaaaaaaaaaaaaap

Washington Dee shii

General
  1. Umm.... Why is the Japanese show title in source? Isn't the original language title supposed to be in the source? Well at least I know it works like that in games because I've seen alacat mentioning it, but idk if it applies for tv shows as well, so I'm not popping the bubble because I'm not sure~
Seems Some1's Easy and Lach's Hard are the only diffs which don't have a finish hitsound in these particular kind of sounds, it would be cool to add them since they emphasize well the song~
  1. 00:05:073 -
  2. 00:06:195 -
  3. 00:07:316 -
  4. 00:09:559 -
  5. 00:14:045 - < (only missing on Easy, this specific beat)
  6. 00:16:288 -
  7. 00:18:531 -
  8. 00:23:017 -
  9. 00:25:260 -
  10. 00:27:503 -
  11. 00:31:989 - < (only missing on Hard)
  12. 00:36:475 -
  13. 00:38:718 -
  14. 00:40:961 -


Some1's Easy
  1. 00:25:260 (3) - This slider is touching the life bar :c
  2. 00:33:111 (3) - Touching life bar on 4:3 resolutions (see here)
  3. 00:34:232 (5,6) - Blanket can be improved ~ very off rn
Leader's Normal
  1. 00:45:447 (1) - This is basically the same slider as in easy with 2 repeats. What about removing the repeats and adding another slider for variation in density with Easy?
Lach's Hard
  1. 00:13:345 (5) - The patter could look prettier if you make this slider similiar with the previous one, just Ctrl+G & Ctrl+J the previous slider and this should be the result~ Neat, isn't it?
  2. 00:47:690 (1) - Add whistle?

deetz' Insane
  1. 00:40:681 (5,1) - You should make the jump between these notes 2x or above like you did in previous similar notes (for example 00:31:989 (1) - 00:36:475 (1) - 00:38:718 (1) - )
Extra
  1. 00:40:961 (6) - I'm guessing you didn't put nc here so there was some kind of indication that there was a small pause. So how about just adding nc here to emphasize the strong beat anyway? Without removing nc from the next note ofc~
  2. 00:47:690 (4) - Well, this is the last note and it's pretty strong, so... add nc? On a second note, you're the only one using a finish hitsound here, perhaps use whistle like the others for consistency?
Poke me when everything is clear~
Topic Starter
Spaghetti
deleted = fixed (that includes mods on Extra, Lach's Normal, Leader's Hard, Some1's Easy)

ezek wrote:

yo wazzaaaaaaaaaaaaaaaaaaap

Washington Dee shii

General
  1. Umm.... Why is the Japanese show title in source? Isn't the original language title supposed to be in the source? Well at least I know it works like that in games because I've seen alacat mentioning it, but idk if it applies for tv shows as well, so I'm not popping the bubble because I'm not sure~
t/496420 :v


Extra
  1. 00:40:961 (6) - I'm guessing you didn't put nc here so there was some kind of indication that there was a small pause. So how about just adding nc here to emphasize the strong beat anyway? Without removing nc from the next note ofc~ I prefer this, I'd rather not have a 1 circle NC ;;
  2. 00:47:690 (4) - Well, this is the last note and it's pretty strong, so... add nc? On a second note, you're the only one using a finish hitsound here, perhaps use whistle like the others for consistency? removed finish
Poke me when everything is clear~
ac8129464363
Topic Starter
Spaghetti
all set, lemme know before you icon~
fieryrage
poster below me is gay i mean gz on rank !!!!1
ZekeyHache
~Coryfied~
Shiirn
new page for qual discussion go
Winnie
Lmao
Underforest
xd
Akitoshi
Nice anime opening lo

Anyway gratz! :D
milr_
anime japanese
Kimitakari
Disqualify this piece of anime you filthy weeb (Local joke here)
ZekeyHache
Oh.. nice one
-Latias-
anime
Plaudible
rip fieryrage
fieryrage
yea wots up

"im your man" > "boku no makasete"
_DT3
I am getting a feeling of both happiness and disgust when listening to this
Awesome ;3;
NoHitter
The unknown artist bothers me a lot... Is there no reputable source at all for the artist?
I would guess: 伊藤亜矢子 since she voiced Cory in the dub.
Ashton
Hello Spaghetti.

I'd like to mention a few of things in the hardest diff.

00:07:597 (1,2) - I don't think this is good, it makes it look like (2) is a 1/2 slider rather than a 1/4 slider

anyways that aside

I really honestly think the kiai time has really inconsistant spacing values, lets look at them. (woo)

00:29:746 (1,2) - why are these spaced literally across the screen from eachtother? Yes I understand you were emphasizing the vocals, but still, there's NO NEED for you too space them this terribly far, also it's inconsistent with 00:31:849 (5,1) - this, it's the same thing but 00:31:849 (5,1) - here it's spaced a lot less then 00:29:746 (1,2) - here.

00:34:232 (1,2) - again, why is this spaced so far? It's closer together than 00:29:746 (1,2) - this but it's still further than 00:31:849 (5,1) - this? Again inconsistent spacing.

00:38:438 (5,6,3,4) - (3) and (4) have an very noticeable difference in spacing, yet they should be the same.


Okay, thats all the spacing things, but there are still some questionable moves in the hitsound department :/

00:34:373 (2) - why is there no finish here if there is 00:31:989 (1) - here? They both obviously have the same kind of "power" in the song so they should both have finishes!
Ayyri
Fycho

NoHitter wrote:

The unknown artist bothers me a lot... Is there no reputable source at all for the artist?
I would guess: 伊藤亜矢子 since she voiced Cory in the dub.
Do you have any reference for it?
NoHitter
Well it's definitely Cory himself singing some of the parts of the song, so I guess adding his VA is better than using "Unknown Artist".

Unless of course, we're looking for the composer of the song itself, then in that case, since it uses the same tune as the English version, the composers should be: Matthew Gerrard and Robbie Nevil.
Ashton
Ranked, good job!

meme
blooming tea
Congrats
787B
Lach
fucking memelords
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