[TimingPoints]
814,270.27027027027,3,2,1,100,1,0
62435,-300,3,2,1,100,0,0
75083,-600,3,2,1,0,0,0
76401,-100,3,2,1,100,0,0
abalee wrote:
you forget to resnap all difficulties. >_> fixed
Zelos' Insane
01:28:380 (11) - new combo? fixed
Taiko:
Is that uninherited timing section for offset changing? or just end of kiai time? <_< well, originally that timing section was in all the diffs but i removed it so people wouldn't complain. I guess i forgot to take it out of the taiko diff. Is it okay if i leave it?
sleepy...
turns out that section was a 222bpm section, so i replaced the last two red sections with iinherited sections, and resnapped the last sectionabalee wrote:
That's my opinion at Taiko's red line: I inherit them and it doesn't have any change at gameplay(except 1ms unsnap) so I think it should be removed or replaced.
Gens wrote:
[General][Skin]
- Tags are not the same, however just by a little bit: the "IIDX" tag in Normal is different from the rest.
- The video offset is also not the same across all difficulties: Both Challenge and 31's Taiko use a video offset while the rest do not.
- Is the offset reliable? I'm getting another offset of around 809ms. Although it could be just me.
- Wow, I didn't notice there was a custom hitsound until I searched the beatmap's folder. You could make it louder or something. It isn't necessary though.
o re,pved the hitcircles
- You must include an approach circle if you're adding a custom hitcircle and hitcircle overlay. That is, if the standards and guidelines I'm used to have not changed, and they probably didn't. In any case, it is probably better for you to add it.
{Hard}
00:50:003 (2) - I hate things that force you to learn the map beforehand, for example this; one cannot expect for this to have two re-bounces instead of one. It's not that vital in this case though, just thought I should make a note of it.i'ma leave it like it is
~ ~ ~
Well, this beatmap is so-so, although I assume the beatmap is old so not really surprised here. The flow and construction overall could have been better, and as it stands the beatmap doesn't really stand out for me. It is still a nice job though, I liked the Challenge difficulty, although Zelos' difficulty wasn't all that great.i removed zelos's diff.
Gens wrote:
Only perk I may have is the use of the custom override.
1. Don't you think it's a bit quiet? I mean, it's barely noticeable while playing.
2. There seems to be empty, unused space in the file. The sound isn't even one second long, yet the file has recorded empty space. It is not a huge problem, but it would be nice if you fixed it (and, alternatively, I could fix it for you real quick~).Can you fix it for me >~<
I playtested all difficulties, seem to be a-ok. If anything, I should mention that I like the way you remapped it (and the use of no stacks!).
And I guess it's not worth mentioning that you have one useless inherited section in Hard, right?
Oh and by the way, I noticed the Taiko difficulty doesn't have a custom background, which seems to be a standard of some sorts nowNumbers said the way it looks right now is fine.
That's it I guess.
EDIT: You should remove Zelos from the tags if you're not planning to re-add the difficulty.done
<333333333333Muffin Turtle wrote:
Bad news...I wanted to give you 5 stars...AND I COULD ONLY GIVE YOU ONE D: