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DragonForce - Avant La Tempete

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Topic Starter
CircleChu
This map has been deleted on the request of its creator. It is no longer available.
Akitoshi
1st
[General]
  1. why don't use custom hitsounds? They can help your map much sexier ;3
[Normal]
  1. 00:02:455 (5,6) - make sure that this vertical pattern's angle is same as 00:01:655 (3,4) - since I saw your 00:02:455 (5) - isn't balanced between 00:02:055 (4,6) -
  2. 00:04:055 (2,3) - this blanket can be fixed
  3. 00:07:255 (2,4) - it should be same y axis
  4. 00:09:655 (1) - wao overlap. this should be stacked with 00:08:055 (4) - like this :arrow: https://osu.ppy.sh/ss/4314089
  5. 00:27:255 (4) - pretty strange flow imo, try this :arrow: http://osu.ppy.sh/ss/4314095
  6. 01:00:909 (7) - add NC?
[Hard]
  1. 00:07:655 (4,5,1) - it should be mirrored with 00:06:455 (1,2,3) - :arrow: https://osu.ppy.sh/ss/4314111
  2. 00:30:455 (1) - I'm pretty sure that it should be 1/2 reverse
  3. 00:40:455 (1,2,3) - lmao use DS here, we're not on the insane diff yet m8
  4. 00:48:655 (2,3) - and 00:49:255 (4,5) - why x1.4? Use x1.5 DS m8
[Insane]
  1. 00:09:654 (1,3) - you can blanket them
  2. 00:11:555 (2,3,4) - this jump? uh, maybe no.
  3. 00:18:855 (4,2,4) - you can maybe align these right.
  4. 00:20:455 (5,6) - these kind of jumps are kinda forced based on the diff name and it's bpm imo esp. like 01:33:768 (4,5) - ;3 (well this is my last in pointing 1/4 jumps)
  5. 00:21:455 (3,2) - stack plz
  6. 00:39:855 (7) - it should be balanced between 00:39:655 (6,8) -
  7. 00:44:255 (6,7) - why u shrink the distance lmao
  8. 00:45:855 (4,1) - avoid touching
  9. 00:59:688 (3,6) - nazi stack
  10. 01:28:968 (7,8,9) - should be same y axis with 01:28:368 (3,4,5) -
  11. 01:39:368 (2,4) - stack
Topic Starter
CircleChu

[-AKiTOSHi-] wrote:

1st
[General]
  1. why don't use custom hitsounds? They can help your map much sexier ;3
Added new hitsounds :)

[Normal]
  1. 00:02:455 (5,6) - make sure that this vertical pattern's angle is same as 00:01:655 (3,4) - since I saw your 00:02:455 (5) - isn't balanced between 00:02:055 (4,6) - Okay
  2. 00:04:055 (2,3) - this blanket can be fixed Yes
  3. 00:07:255 (2,4) - it should be same y axis Yes
  4. 00:09:655 (1) - wao overlap. this should be stacked with 00:08:055 (4) - like this :arrow: https://osu.ppy.sh/ss/4314089 Okay
  5. 00:27:255 (4) - pretty strange flow imo, try this :arrow: http://osu.ppy.sh/ss/4314095 Okay
  6. 01:00:909 (7) - add NC? Added
[Hard]
  1. 00:07:655 (4,5,1) - it should be mirrored with 00:06:455 (1,2,3) - :arrow: https://osu.ppy.sh/ss/4314111 Yes
  2. 00:30:455 (1) - I'm pretty sure that it should be 1/2 reverse Yes
  3. 00:40:455 (1,2,3) - lmao use DS here, we're not on the insane diff yet m8 What is wrong with it here? :o
  4. 00:48:655 (2,3) - and 00:49:255 (4,5) - why x1.4? Use x1.5 DS m8 Yes


[Insane]
  1. 00:09:654 (1,3) - you can blanket them Yes
  2. 00:11:555 (2,3,4) - this jump? uh, maybe no. Why not? :c
  3. 00:18:855 (4,2,4) - you can maybe align these right. Yes
  4. 00:20:455 (5,6) - these kind of jumps are kinda forced based on the diff name and it's bpm imo esp. like 01:33:768 (4,5) - ;3 (well this is my last in pointing 1/4 jumps) Okay
  5. 00:21:455 (3,2) - stack plz Done
  6. 00:39:855 (7) - it should be balanced between 00:39:655 (6,8) - Why? This is a jump.
  7. 00:44:255 (6,7) - why u shrink the distance lmao Looks cool to me.
  8. 00:45:855 (4,1) - avoid touching Okay
  9. 00:59:688 (3,6) - nazi stack Yes :p
  10. 01:28:968 (7,8,9) - should be same y axis with 01:28:368 (3,4,5) - Yes
  11. 01:39:368 (2,4) - stack Okay
Thank you for mod so much, was helpful :3
Kathex
Hello pitchpitchu
sorry for my bad explanations that u dont understand kek :D
have luck :)

IRC
20:05 Kathex: 00:04:055 (4) -
20:06 Kathex: here
20:06 Kathex: use the blanket or move down
20:06 Kathex: like hmm..
20:07 Kathex: x472 y48
20:07 Kathex: but i think blanket is better
20:08 CircleChu: okay :d
20:09 Kathex: 00:08:855 (4) - try keep the same inclination of the 00:08:055 (1,2) -
20:10 Kathex: 00:11:255 (1,2,3,4,5) -
20:10 CircleChu: what do you mean? :o
20:10 Kathex: ah
20:11 Kathex: 00:08:855 (4) - move down to like x304 y80
20:11 Kathex: k
20:11 Kathex: 00:11:255 (1,2,3,4,5) - this feels unconsitence
20:12 Kathex: cause the strong beats are on 00:11:255 (1,3,5) -
20:13 Kathex: then try give space between 00:11:555 (2,3) -
20:13 Kathex: 00:11:655 (3,4) - make togheter
20:13 Kathex: and space 00:11:955 (4,5) -
20:14 CircleChu: how? :o
20:15 Kathex: http://puu.sh/mseh5/d078d760b2.jpg
20:15 Kathex: or
20:16 Kathex: make same spaces http://puu.sh/msek6/4bc7400665.jpg
20:18 Kathex: 00:15:955 dont have hitsound then 00:15:855 (7) - make it a circle
20:18 Kathex: lol
20:18 Kathex: big
20:18 Kathex: bug
20:18 CircleChu: :D
20:18 Kathex: 00:15:955 - dont have hitsound then 00:15:855 (7) - make it a circle
20:19 Kathex: 00:16:455 (2) - same
20:20 CircleChu: i can`t understand u :C
20:21 Kathex: :((((
20:21 Kathex: what u dont understand
20:21 Kathex: ?
20:28 Kathex: 00:50:755 (6) - move x376 y280 ; 00:50:855 (7) - x384 x296 ; 00:51:255 (1) - x300 y137 or give 2x snap distance in other position
20:32 Kathex: 01:31:568 (8) - improve the direction to next hit
20:36 CircleChu: i wanted to stack it
20:36 CircleChu: why i can`t do it?
20:36 Kathex: look the stack
20:36 Kathex: is going in oposite of the flow
20:36 Kathex: k
20:37 CircleChu: 00:50:255 (5,6,7,1) -
20:37 CircleChu: i can`t stack it
20:37 CircleChu: it lags
20:37 CircleChu: or something
20:37 Kathex: x376 y272
20:37 Kathex: ?
20:37 Kathex: u cant?
20:38 Kathex: 00:51:255 (1) -
20:38 CircleChu: i want them look like this 00:50:255 (5,6,7,1) - http://puu.sh/msfYe/fc15a8249e.jpg
20:40 CircleChu: but in game it looks like this http://puu.sh/msg2h/27036dcb3f.jpg
20:40 Kathex: 00:51:255 (1) - move to x 376 y272
20:40 Kathex: use a small grid
20:40 Kathex: derp
20:40 Kathex: type g
20:41 Kathex: k
20:43 Kathex: same in the start the strong beats are 00:59:282 (1,3,4,6,1) - so try do the same u did in previus
20:43 Kathex: if u change something
20:49 Kathex: i think its all for insane
20:55 Kathex: hey
20:56 CircleChu: :c
20:56 Kathex: ?
20:56 CircleChu: i can`t understand what is wrong with notes on 00:59?
20:57 Kathex: spacemente
20:58 Kathex: 00:59:587 (2) - is very soft sound and 00:59:688 (3) - is a strong song, why u give a big space between 00:59:282 (1,2) - and a smal between 00:59:587 (2,3) - ?
20:58 Kathex: understand?
20:59 CircleChu: oh
20:59 Kathex: capiche?
20:59 Kathex: kek
20:59 CircleChu: :D
21:00 CircleChu: i did it to mark it
21:00 CircleChu: mark strong beat (slider)
21:01 Kathex: yeh but look 01:00:095 (4) -
21:03 Kathex: the spacement between 00:59:688 (3,4) - 2,08 ; and between 01:00:095 (4,5) - is 4,96
21:04 Kathex: u died
21:04 Kathex: kek
21:04 CircleChu: sorry, my osu crashed :c
21:04 Kathex: ok try again, but look 01:00:095 (4) -
21:05 Kathex: the spacement between 00:59:688 (3,4) - is 2,08 ; and between 01:00:095 (4,5) - is 4,96.
21:05 CircleChu: yes?
21:05 Kathex: look it visualy
21:05 CircleChu: how do you checked it?
21:05 Kathex: the spacement between 00:59:688 (3,4,5) - look same
21:06 Kathex: top right corner
21:06 Kathex: click at the hit and u can see
21:06 Kathex: previus and next distances
21:08 Kathex: now http://puu.sh/mshZV/050c1dff32.jpg
21:08 CircleChu: oo
21:08 Kathex: looks the unconsistence between the ritmy and spacement
21:10 Kathex: the ritmy is slow at '3' and have a time between '3 and 4' , so here u can give a bigger space than between '4 and 5'
21:11 Kathex: checking at snap distance u can see if this spacement is bigger or small than the previus and next hits,
21:11 Kathex: so understand now?
21:11 CircleChu: can i just leave it how it is now? i just really like how it looks now and i don`t really understand u :(
21:12 Kathex: oky
21:12 Kathex: haha
21:12 CircleChu: :(
21:12 Kathex: but probably another modder will point it again
21:13 Kathex: so lets go to next diffy?
21:14 CircleChu: okay :3
21:14 Kathex: hard
21:14 Kathex: 00:01:655 (1,3) -
21:14 Kathex: ovelap
21:14 Kathex: over
21:14 Kathex: lap
21:15 Kathex: 00:04:855 (1) - improve the blanket
21:15 Kathex: 00:08:055 (1) - blanket again
21:15 CircleChu: but this look so nice :D http://puu.sh/msiwk/9f606e2b7f.jpg
21:17 Kathex: 00:09:654 (1) - blanket..
21:17 Kathex: 00:11:255 (5) - blanket
21:17 Kathex: 00:14:455 (1) - blanket...
21:18 Kathex: 00:16:055 (1,2) - blanket and blanket
21:18 Kathex: 00:19:255 (1,3) - i feel it as a overlap
21:19 Kathex: 00:27:255 (1) - improve the blanket
21:19 Kathex: 00:30:455 (1) - blanket?
21:20 Kathex: 00:32:655 (2) - and more blanket
21:20 Kathex: 00:43:255 (1,3) - almost overlap
21:21 Kathex: 00:44:055 (3) - use the blanket
21:21 Kathex: k
21:22 Kathex: 01:12:568 (3) -
21:22 Kathex: blanket
21:22 CircleChu: lol...
21:24 Kathex: ok
21:24 Kathex: i think its all
21:25 Kathex: XD
21:25 Kathex: change ur skin if u have difficulties do see the blanket problems
21:25 CircleChu: .-.
21:25 CircleChu: i have standart skin in mapping
21:26 Kathex: its a shit .-.
21:26 Kathex: Normal
21:26 CircleChu: give nice skin then :p
21:28 Kathex: 00:00:855 (2) - blanket, 00:04:055 (2) - blanket, 00:12:855 (1) - blanket, 00:12:855 (1) - blanket, 00:20:855 (3) - blanket ,
21:29 Kathex: 00:30:455 (4) - surprise, blanket
21:32 Kathex: 01:13:368 (1) - blanket
21:32 Kathex: 01:21:368 (2) - blanket
Makeli
short
2016-01-12 17:51 Maakkeli: ok i'll tetsplay and stuff now
2016-01-12 17:53 CircleChu: :3
2016-01-12 17:54 Maakkeli: hmm i don't really like how you emphasize downbeats with a triple
2016-01-12 17:54 Maakkeli: doesn't really fit with the song
2016-01-12 17:54 Maakkeli: imo
2016-01-12 17:55 CircleChu: ._.
2016-01-12 17:55 Maakkeli: since the song is like the calmest thing ever and like ya
2016-01-12 17:55 Maakkeli: i really hate stuff that's not in the actual song
2016-01-12 17:56 Maakkeli: but your flow seems good
2016-01-12 17:57 Maakkeli: try to put more effort into proper emphasis
2016-01-12 17:57 Maakkeli: 00:14:055 (6) - like why is this spaced the same as the others?
2016-01-12 17:58 Maakkeli: it's clearly more "audible" than the others
2016-01-12 17:59 Maakkeli: 00:15:655 (6) - this would work better as a 1/2 slider imo
2016-01-12 18:00 Maakkeli: also about the hitsounds
2016-01-12 18:00 Maakkeli: i don't really think normal hitsounds fit cuz the song is only mostly only guitar
2016-01-12 18:00 Maakkeli: 00:17:655 (1,2,3,4,5,6,1,2,3) - these triples are overmapped af
2016-01-12 18:01 CircleChu: why?
2016-01-12 18:01 Maakkeli: well there isn't anything in the song that justifys those triples
2016-01-12 18:02 Maakkeli: like almost the whole song is just 1/2 picking
2016-01-12 18:02 Maakkeli: except that one part
2016-01-12 18:03 Maakkeli: 00:11:555 (2,3) - almost forgot to mention but this kind of jumping is pretty much a nono since it's just too damn unexpected in an insane
2016-01-12 18:06 Maakkeli: oh yea +30 to first red point
2016-01-12 18:07 CircleChu: timing is wrong?
2016-01-12 18:07 Maakkeli: at least that's how it sounded for me
2016-01-12 18:07 Maakkeli: maybe a little less like +25 or something
2016-01-12 18:09 Maakkeli: +21 omg i suck at timing
2016-01-12 18:09 Maakkeli: confirm this with someone better lol
2016-01-12 18:09 CircleChu: okay ._.
2016-01-12 18:12 Maakkeli: also i think you should nc every time there is a new bpm
2016-01-12 18:12 Maakkeli: and it was a bit dumb to read this because of that ar9
2016-01-12 18:13 Maakkeli: maybe something like ar8.5
2016-01-12 18:13 Maakkeli: it's kinda like cosmic cortex and that tidious low bpm start that is just picking
2016-01-12 18:13 Maakkeli: but cosmic cortex is on a whole different scale lol
2016-01-12 18:16 Maakkeli: also i think this is a bit boring visually but that's on a whole subjective level and my maps are boring visually too lol
2016-01-12 18:20 Maakkeli: yea i think that's about it imo your just repeating the same stuff
riffy
We did some stuff. Found a slidertick soundwith a delay and I didn't really like overall appearance and some jumps in Insane. The N/H diffs aren't bad but could get better in ters of appearance. That's pretty much it for me.

There's no log as it is in Russian and nobody cares enough to read it, anyway.
Electoz
Ayyyy rocket thanks for recommending me xdxdxdxdxdxdxd and sorry for a late mod cuz I was kinda lazybusy lately.

[General]

  1. normal-slidertick.wav might have a delay >5ms. I would recommend you to recheck this with Audacity or something because it's against the ranking criteria.
[Normal]

  1. 00:03:255 (1,2) - 00:09:255 (6,1) - 00:14:455 (1,2,3,4) - 00:59:688 (6,1) - Spacing errors.
  2. 01:12:568 (5,1,2,1,2,3,4,5,1,2,3,4) - I'm not sure why you're using a lower DS here. DS in this section dropped to 0.9 while other parts in the song are 1.0 . Try to have a constant DS throughout the song.
  3. 01:40:568 (1,2,3,4,5,6,7) - Just my random suggestion, I can see why you're breaking DS here but it's kinda hard to detect the change for beginners so I would recommend you to NC on every slider because BPM's gradually dropping so it will be more noticable that way.
  4. SV is kinda fast in my opinion. I would recommend 1.10 instead for SV value.
  5. 00:04:855 (3,4) - Not sure how to describe properly, but the flow here plays weird for some reason.
  6. 00:42:055 (3) - Touches the life bar. So move it down a bit please. Also I would make this one a repeat slider(so it'll end at 00:42:455 ) because the difference between beat spacing at here 00:41:255 (2,3) and here 00:42:055 (3,1) is kinda hard to read for beginners. So I would recommend you to leave a consistent beat spacing.
  7. 00:46:455 (3) - Geehhhh I would ctrl+J this thing and remap this part 00:47:255 (4,5,1) a bit for a better flow.
  8. 01:34:168 (3) - Well, this one is not touch the life bar yet but it's pretty close tho.
  9. 01:52:760 - Every diff should end at the same point so I strongly recommend you to end Normal here.
[Hard]

  1. 00:17:855 (2,3) - Just curious, is there a reason for a suddenly increased spacing here?
  2. 00:40:455 (1,2,3) - It will become more comfortable to play if they're overlapped (like a chain or something of that sort)
  3. 00:44:055 (3) - Personal preference, but I think a slider-circle rhythm instead of a repeat slider here would fit better.
  4. 00:47:855 (6,1) - The flow here's pretty awkward imo.
  5. 01:20:968 (3) - Ctrl+J?
[Insane]

  1. Well, I'm not good with Insane stuff so my mod won't be that much help.
  2. 00:27:055 (7,8,1,2,3,4) - I feel like the flow would be improved if you do the stack like this 00:23:855 (5,6,1) . Because imo doing stacks completely kinda ruins the flow.
  3. 00:44:255 (6,7) - Stack? Just a random nazi suggestion.
  4. 00:44:655 (8,1) - You could change this 00:44:655 (8) into circles so it would become a triplet.
  5. 00:52:455 (6) - Not that close but it would be preferable to move it down a bit.
Overall I think you're trying to emphasize on the flow(well, it's a style so it's not a bad thing) but some structures/patterns could have been polished. Also the rhythm in Insane feels weird to play for some reason, maybe it's just me so try asking others.
Also I was wondering why Hard and Insane have the same SV but since the song is pretty calm so maybe that doesn't matter.
Anyways, hope my mod helped tho, good luck~
Rizen
Hello

General
  1. What is this glass hitting hitsound ;; This is a music/rhythm game, not MLG pro
  2. I honestly think no kiai time will be best for this mapset; the song is very very calm
  3. remove "dragon" and "force" from tags, the artist field covers that already

Normal
  1. as far as I know, distance spacing in normals have to be kept consistent. I may taking that too seriously, but you have both 1.00x and 0.90x distance snapping in this difficulty. i would recommend readjusting everything to follow 1.0x
  2. 00:01:655 (3,4,5,6,1) - maybe this pattern? image
  3. 00:12:855 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - compare this NC pattern to 00:25:655 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4) - , and you'll see that there are some inconsistencies (the pattern at 00:25:655 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4) - is best to be followed)
  4. 00:48:055 (1) blankett
  5. 00:55:255 (1) - I would of copied 00:54:455 (1) - and rotated it 180 degrees. The current one that you made by ctrl+h doesn't look very neat
  6. 01:06:968 (1,2,3,4,1,2,3,4,5) - I would of followed the bass(?) guitar in this section because you followed it for the next upcoming parts as well
  7. 01:28:368 (2) - that 0.9x and 1.0x spacing though (keep at at 1.0x by moving it to x:144 y:322)
  8. 01:43:561 (1) - NC?
  9. In general, the diff is rather lackluster. I can see the concepts/ideas but they are very messy. eg. this , I think that's suppose to be a zig zag pattern, but it's uneven and yeah..

Hard
  1. 00:12:055 (7) - space this out more? the music at this point requires emphasis. like what you did at 00:24:855 (8) -
  2. 00:15:655 (4,5) - maybe a nice triangle pattern? image
  3. 00:43:055 (5,1) - the flow here is rather misleading... along with the music, it gives the impression that slider 1 will be to the uppper right of circle 5. The current flow from 5 to 1 is also rather sharp and uncomfortable to play..
  4. 00:47:855 (6,1) - the spacing between these two objects don't really make sense. It has much larger spacing than normal, but the music doesn't support it imo. I suggest stacking 00:47:855 (6) - on top of 4 and moving 00:48:055 (1) - lower
  5. 01:00:909 (5) - NC?
  6. 01:09:968 (4) - make it 1.5x spacing both sides, doesn't make much sense to lower it
  7. 01:13:168 (1,2,3) - evenly space out?

imo, anything over the Hard is unneccessarily overmapped... I think this because the song is so calm... The insane has a few triples which don't follow anything and are added to "increase the difficulty" which is not encouraged. such as 00:24:655 (3,4,5) -

so yeah.. you have some nice ideas but they're poorly put together :(

hope this helps
Wishkey
Heyo!

General
- Might need to change the metadata a little, closest I could find was https://itunes.apple.com/us/album/the-p ... d508614875 which has specifcly (instrumental) behind it and this song is only the special edition so maybe add it to tags those 2 additions

Easy
  • 00:01:655 (1,2,3,4) - having played the map this is quite hard compared to the maps for beginners for such a soft intro too, you used sliders for the repeated part at 01:08:568 (1,2) - so I'd consider making the intro part a little less dense too like repeat + circle
  1. 00:16:055 (4,1) - why not start the NC on (4) here, 00:19:255 (2,3) - for all the similar parts these are always the start of an NC so would be nice if that was consistent (also bit inconsistent witht the similar section at 00:28:855 (1) - )
  2. 00:36:855 (3) - adding a finish on the tail would fit your hitsound pattern nicely
  3. 00:44:055 (3) - try control h+j+g on the spot, helps with the slider flow for the next slider
  4. 00:49:255 (3) - control + h on the spot would be give a smoother leadin towards 00:50:055 (4) - so could consider that here
  5. 00:57:655 (1,2,3,4) - if you can you could maybe pair this in 2-2 for the pitches instead of 3-1 since the major change is on 00:59:282 (3) -
  6. 01:13:368 (1) - missing whisle on tail
  7. 01:25:368 (3) - would remove the clap here, kinda takes away from the impact of the next claps since you havent used a clap in a while, would consider adding a clap on 01:29:368 (1) - instead if you gonna put claps on 01:26:168 (1,1) - since the music is grouped as 3 kinda
  8. 01:29:368 (1,2,3) - why not try something like this here, makes (2,3) play a bit better and looks visually a bit more appealing
  9. 01:30:968 (3) - finish on tail?
  10. 01:32:568 (1,2,1,2,1,2,3,4,1,2,1,2) - found the hitsound feedback a bit odd here, seems like you went for increasing claps but the clap is so strong that it sounds a bit too much, I'd maybe try to do someting with the whisle instead like you did in other diffs, fits a bit better
Hard

  1. 00:15:855 (5) - felt kinda overmapped since its ignored at the similar one at 00:14:255 - would make these the same rhythm wise while its still in this stanza
  2. 00:20:655 (4) - 00:22:255 - similar like ^ delething them both feels a lot better with the music since it puts more emphasis on that smooth guitar
  3. 00:33:455 (4,1) - 2.0 ds like the rest?
  4. 00:34:855 (3,1) - ^
  5. 00:35:655 (3,4,1) - pretty harsh angle here, if you can I'd widen this a bit so it plays smoother or could maybe try this for a direction change instead of that harsh flow if it was for emphasizing
  6. 00:38:455 (1) - and similar I'd really recommend using the soft sample set for the muting since now theres still like a faint beep on these which sounds a bit off
  7. 00:40:455 (1,2,3,1) - kinda feels like this belongs in an insane diff I'd still tie these toghether instad of these jumps for this diff since this is quite a aim spike compared to the rest of the diff
  8. 00:45:855 (1,2,3,4,5,6,7) - bit odd to not map the guitar here like first the circles then the slider feels alot more natural rhythm while playing to me but up to you
  9. 00:57:255 (4,5) - quite a jump here compared to the rest up until now, this is still that slow buildup would reduce the ds a bit, maybe a more simple pattern could work too here something like this for example
  10. 01:13:168 (4,5) - trip sounds kinda overmapped here since its the only time you use a trip for that faint sound, its stronger on 01:14:868 - 01:14:468 - etc for instance so its kinda weird to put a trip here, I think for the similar parts you deleted both 4 and 5 aswell which you should maybe stick to it since it seems more fitting
  11. 01:29:368 (1) - clap would be nice here-
  12. 01:31:768 (3) - finish? similar to this part 00:36:855 (1) -
Insane
  1. 00:03:155 (6) - kinda overmapped here, only one of these trips in the intro, feel like this would work better like its similar part at 00:04:855 (1,2,3,4) - rhythm wise
  2. 00:23:955 (5) - ^
  3. 00:30:855 (4) - NC inconsistency with 00:18:055 (1) -
  4. 00:40:455 (1,1,2,3,4,5,6,7,8) - 25-30-35% volume would be nice here, not really audible feedback while playing atm
  5. 00:42:055 (2) - why not rotate this by -90 and place it at 202/295 ish, better slider leniecy for 00:42:055 (2,1) -
  6. 00:44:055 (1,2) - could space these aswell like 00:44:455 (1,2) - since 00:43:255 (1,2,1,2,1,2,1,2) - sounds 4-4 paired aswell intensity wise
  7. 00:56:455 (2) - ending deserves to be clickable here imo really strong for this combo
  8. 01:45:612 (5,4) - would atleast NC these for the finishers
  9. 01:17:368 (3,4,1) - didnt really plat that nice here, should take the sliderlenience more into account here, 01:17:568 (4) - this gonna be played as a circle into straight towards 01:17:768 (1) - makes that slider direction from 01:17:768 (1) - really awkward
  10. this diff kinda felt a bit too overmapped for this song personally :/ flowed and played good tho!
Good luck mate! :D I'd go over the hitsounds again a bit since you use different hs patterns for the 3 diffs I feel you could try find the most optimal and apply that to all 3 diffs like that whisle pattern is pretty cool in top diffs!
BanchoBot
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