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mimimemeMIMI - CANDY MAGIC

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_handholding
this map was submitted on my birthday, have some stars!
kwk
#modreqs
[Letia's Easy]
  1. 00:17:890 (1,2,3) - i think this bit here is missing important significant beats which occur at 00:18:452 - and at 00:19:577 - suggest you try this rhythm instead http://puu.sh/sWk5g/bd386ef859.png or at least an alternate rhythm that captures those two beats.
  2. 00:50:890 (1,2) - not too familiar with easy difficulty flow but i would imagine it would play better if you ctrl+h this, and its also better aesthetically since you get the contrast between these two sliders 00:47:890 (1,1) -
  3. 00:50:890 (1,2) - - to my understanding your prioritising the background instead of the vocals here, but then you switch to prioritising vocals 00:53:890 (1,2,3) - here ignoring the beat at 00:54:452 - 00:55:952 -. Since you seem to be mainly following the vocals here in the previous section, suggest you switch the rhythm for 00:50:890 (1,2) - to something like this http://puu.sh/sWkwm/bcf508c906.png
  4. 01:05:890 (2) - i think if your NCing every 8 beats ur NC should be here instead of at 01:05:140 (1) - and makes more sense to me NC on the downbeat and start of kiai same thing here 02:08:140 (1,2) -
  5. 01:32:890 (1,2) - this blanket is quite off might want to fix it
  6. 01:55:015 - why is this beat skipped but not the same is done here 01:56:515 (3) - ? they sound the exact same to me, though i would change the rhythm here so it follows the vocals a bit more closely like this http://puu.sh/sWkNY/6fcd54cc69.png for 01:53:890 (1,2,3) -
  7. 02:41:890 (1,1,1,1) - maybe change NCing to every 2nd note? this way you dont break ur nc patterning you have been using for the entire map
[Doormat's Normal]
  1. 01:14:702 - suggest you cover this beat here since you do so here 02:17:515 (7) -03:48:452 (7,1) - in the next kiai's and its a pretty defining moment in the kiai, so would be nice if they were consistent
  2. 02:22:765 (5) - shouldnt this be a note? since you seem to be consistently using a note and ignoring the vocal red tick for the start of these, for reference same bit in first kiai 01:19:765 (5,6,7) - .
  3. 02:37:390 (4) - split this into two 1/2 sliders so you dont miss the piano at 02:37:952 -?
[Del's Hard]
  1. personally think cs 3.6~ is a bit more fitting for spread but up to you
  2. 00:22:390 (1,2,3,4,5,6) - seems a bit strange to me why this has the same difficulty as this 00:14:140 (3,4,5,6,1) - when i dont think they have the same impact same here 04:32:140 (1,2,3,4,5,6) -
  3. 01:05:890 (2) - NC here instead since start of kiai/downbeat?
  4. 02:01:390 (1,2,3,4,5) - plays a bit strange to me when the piano rhythm here is dominant yet it lands on all the repeat slider ends. Try this rhythm instead? i think its a bit more fitting imo http://puu.sh/sWmd3/109b55afa6.png
  5. 03:55:390 (3,4) - dsing is a bit off here due to the stack
[eze's Insane]
  1. seems fine
didnt have a look at extra(somehow only ended up modding all the gds zzz)

gl
Letia

kwk wrote:

[Letia's Easy]
  1. 00:17:890 (1,2,3) - i think this bit here is missing important significant beats which occur at 00:18:452 - and at 00:19:577 - suggest you try this rhythm instead http://puu.sh/sWk5g/bd386ef859.png or at least an alternate rhythm that captures those two beats. fixed
  2. 00:50:890 (1,2) - not too familiar with easy difficulty flow but i would imagine it would play better if you ctrl+h this, and its also better aesthetically since you get the contrast between these two sliders 00:47:890 (1,1) - next
  3. 00:50:890 (1,2) - - to my understanding your prioritising the background instead of the vocals here, but then you switch to prioritising vocals 00:53:890 (1,2,3) - here ignoring the beat at 00:54:452 - 00:55:952 -. Since you seem to be mainly following the vocals here in the previous section, suggest you switch the rhythm for 00:50:890 (1,2) - to something like this http://puu.sh/sWkwm/bcf508c906.png fixed
  4. 01:05:890 (2) - i think if your NCing every 8 beats ur NC should be here instead of at 01:05:140 (1) - and makes more sense to me NC on the downbeat and start of kiai same thing here 02:08:140 (1,2) - fixed
  5. 01:32:890 (1,2) - this blanket is quite off might want to fix it fixed
  6. 01:55:015 - why is this beat skipped but not the same is done here 01:56:515 (3) - ? they sound the exact same to me, though i would change the rhythm here so it follows the vocals a bit more closely like this http://puu.sh/sWkNY/6fcd54cc69.png for 01:53:890 (1,2,3) - fixed
  7. 02:41:890 (1,1,1,1) - maybe change NCing to every 2nd note? this way you dont break ur nc patterning you have been using for the entire map fixed
thanks!
Topic Starter
XiMerx

Kisses wrote:

this map was submitted on my birthday, have some stars!
Really appreciate the stars c: Although I am early 360 days, happy birthday!
Halfslashed
NM from queue.

Extra
00:02:890 (1,2,3) - Could improve the visual distance here.
00:04:390 (1,3,4) - Here as well, 1 can also blanket 4.
00:04:765 (2,3,4,5,6,7) - Well actually just this entire pattern, you need to check the distance here. This way you can also get rid of the slight overlap on 00:05:890 (1).
00:08:890 (1,3,4) - Visual distance is also an issue here, but it's pretty nazi.
00:23:140 (1,2,3,4,5,6,7,8,1) - Spacing is a bit weak here. Not only that, but later on you have a crazy split stream that comes out of nowhere. Here however, the music supports a split between 1-4, 5-8, so it would be a great place to introduce the concept so it isn't so sudden.
00:26:890 (1,2,3,4) - Could make a neater trapezoid like you did at 00:24:640 (3,4,5,6).
00:28:390 (1,2,3) - Okay, not really a fan of the anti-flow lead in to 3 here. Mainly because you established a pattern of anti-flow, flow for emphasis for the past two measures. Try to use similar flow to 00:26:140 (3).
00:37:390 (1,2,3,4) - this could also be made neater.
00:37:577 (2,2) - Visual distance could be better.
00:47:140 (1,2,3,4) - You really want to introduce this concept earlier on if you want to use this pattern. This pattern only works if the player can guess it's coming, due to sharp angles being so common place. Please don't change it, but i'm pointing out that you should introduce these types of angles in earlier patterns. Since you use trapezoids, it's actually quite easy to do so with some ctrl+g, but be careful about this.
00:47:890 (1,3) - Could be neater in how it fits the slidertrack, as well as the blanket and visual lead-in to 2.
00:53:140 (4,1,2) - Visual distance please :p
00:55:015 (4,2) - If you believe hard enough, it is possible to blanket this.
00:58:765 (2,3,4,8,9,1) - I'd prefer something a bit more even.
01:01:765 (1,1) -Yeah, I get it's lots of SV changes, but it's readable without the NC spam, especially since this part isn't really intense.
01:16:015 (1) - Kinda out of place in your patterning here, since this is your only slider without a sharp red anchor. Try using one, maybe a shape like this? (Excuse my lack of polish on it): https://halfslashed.s-ul.eu/1LzFSarF
01:41:890 (1,2,3,4,5,6,7,8) - Intensity decreased, yet there's still a bunch of 1/2 spam with some decent spacing. I'd reduce the number of clickable objects here at least reduce the level of spacing here.
01:51:452 (3,4) - You aren't currently following drums, I know, but this is honestly a pretty good place to introduce them, since the drums align with the vocals. I'd increase spacing to 3, and spacing between 3 and 4 to a lesser extent.
02:41:890 (1,2) - Try rotating 1 a bit more since the flow between 1 and 2 is kinda off
02:49:390 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This spaced stream as is is unpredictable, which is why I focused pointing out streams where you could introduce splits, since it's out of place right now. Spacing increases are justified, but not the jumps between them.
02:50:890 (1,2,3,4,5,1,2,3,1) - If you can make this neater, it will be top tier.
03:32:140 (1,2) - I haven't seen this overlap in a while, map wise. Since it's a bit of a "clearer" section in the music, why not try a blanket instead?
03:37:577 (1,2,3,4,5,6,1) - Why not try using a pattern like at 01:17:327 (6,7,8,9,10,11,1)?
03:50:140 (2,1,2) - You have auto-stacking to blame for this, but this seems like a bit too much of an overlap. I think you only intended the slider tail to overlap.
03:53:046 (4,1,3) - It's going to be a pain to fix this overlap, since you have so many stacks based around it, but it should be taken care of.
04:02:140 (1,2,1,2,1,2) - Overdone jumps, especially compared to the more climactic point at 04:06:640 (1,2,3,4,5,6,7,8,9,1,2,3).

Overall, not bad. Your rhythm was on point (you get my approval for following vocals) and you mostly stuck to your concepts. What the map needs at this point is the nitpicky overlaps, visual distance, and some spacing to be fixed. Something I noticed though was that you switched your pattern structure to a more generic one as the map went on. Earlier you started with trapezoids, then you pretty much exclusively moved to triangle and star patterns. This isn't too big of a problem, and in fact introduces some variety into the map, but I should mention it since that may not be what you wanted. What needs to be fixed is your stream concepts. Even for an Extra, split streams should be hinted towards. Wide angles too, if possible, but not as necessary since players at this level should know how to play them.

eze's Insane
00:52:765 (3,6,7,1) - It'd be cool if you did something like you did at 00:46:952 (3,4,1,4).
00:55:952 (3,1) - It'd be better to use your overlap concept on the slider tails here.
00:57:452 (2,4,5,6,1) - The auto stacking is screwing up your visual distance
01:01:390 (1) - It'd be nicer if you gave this note some more pressure, try moving it more towards the top right corner.
01:02:140 (1,2,3) - Having all of these clickable kind of ruins the effect here, why not try removing 2 and turning 1 into a 1/2 slider?
01:03:827 (2,3) - Use your usual overlap here.
01:07:952 (3,4,5,6,7) - Could make a proper star here if you wanted.
01:18:452 (2,3) - Probably not intended, but you could blanket here.
01:20:515 (6,1) - I think your slight overlap would work better here.
01:23:515 (1,2,3,4,1) - You could lower the spacing on this stream to put more emphasis on the vocal, due to the SV.
01:46:952 (1) - I think this should start on 01:46:577.
02:08:702 (3,3) - I think this blanket could be better.
02:35:890 (1,2) - Looks like the tail is overlapping too much.
02:36:265 - There is a beat here.
02:36:827 - And a beat here. I'm pointing these out because 3/4 rhythm gaps are avoidable while still following strong beats. Even the Extra doesn't introduce this type of rhythm gap.
02:37:765 - Beat here.
02:38:327 - And a beat here, for the same reason above.
03:45:265 (6,1) - This blanket really needs more distance to work out, it looks pretty off even though it's good. If not, you could change the curvature of the slider.

Nice map, just needs some polish on your visual concepts, but even then, not too much of that.

Good luck!
Topic Starter
XiMerx

Halfslashed wrote:

NM from queue.

Extra
00:02:890 (1,2,3) - Could improve the visual distance here. I actually wanted to place (2) further from (1), but if I want to keep the blanket, the distance from (2) to (3) will be too weak compared to (1) to (2). Limitations exist.
00:04:765 (2,3,4,5,6,7) - Well actually just this entire pattern, you need to check the distance here. This way you can also get rid of the slight overlap on 00:05:890 (1). (1) in question is a stack on this slider 00:04:390 (1) - same goes for 00:05:515 (6) -
00:08:890 (1,3,4) - Visual distance is also an issue here, but it's pretty nazi. Visual distance seems to be just right for me
00:23:140 (1,2,3,4,5,6,7,8,1) - Spacing is a bit weak here. Not only that, but later on you have a crazy split stream that comes out of nowhere. Here however, the music supports a split between 1-4, 5-8, so it would be a great place to introduce the concept so it isn't so sudden. I spaced this stream like this because I want to express the subtle 1/4 instrument. This stream in particular is getting some complaints so I think I'm doing something about it
00:26:890 (1,2,3,4) - Could make a neater trapezoid like you did at 00:24:640 (3,4,5,6). (3,4,5,6) is part of a pentagon but (1,2,3,4) is a vertical flip pattern
00:28:390 (1,2,3) - Okay, not really a fan of the anti-flow lead in to 3 here. Mainly because you established a pattern of anti-flow, flow for emphasis for the past two measures. Try to use similar flow to 00:26:140 (3). But it is not anti-flow? Circular motion exists here
00:37:390 (1,2,3,4) - this could also be made neater. Again, it is a vertical flip pattern. I don't know how to make this any neater
00:37:577 (2,2) - Visual distance could be better. Why would that matter? They are on 1.0x DS and are stacked on a slider. I see no problem with that
00:47:140 (1,2,3,4) - You really want to introduce this concept earlier on if you want to use this pattern. This pattern only works if the player can guess it's coming, due to sharp angles being so common place. Please don't change it, but i'm pointing out that you should introduce these types of angles in earlier patterns. Since you use trapezoids, it's actually quite easy to do so with some ctrl+g, but be careful about this. This part is actually rather unique to this song that's why I want to place a large linear structure and no more
00:53:140 (4,1,2) - Visual distance please :p I tried making them closer (I'm guessing you want the sliderend to be equidistant to (1,2)) but it seems too tight for a pattern
00:55:015 (4,2) - If you believe hard enough, it is possible to blanket this. Maybe you got the timestamp wrong, but (2) is really too far away from (4) and I want (2) to be there
00:58:765 (2,3,4,8,9,1) - I'd prefer something a bit more even. I don't get what you mean here. But it sounds rather subjective
01:16:015 (1) - Kinda out of place in your patterning here, since this is your only slider without a sharp red anchor. Try using one, maybe a shape like this? (Excuse my lack of polish on it): https://halfslashed.s-ul.eu/1LzFSarF Honestly it doesn't matter if it has a red anchor or not. 03:49:765 (1) - doesn't has a red anchor. I also tried to make everything in this unique portion of the chorus connected, so you can see the fourth (1) actually covers the second (1). Similar to how I body-blanket at the third chorus
01:41:890 (1,2,3,4,5,6,7,8) - Intensity decreased, yet there's still a bunch of 1/2 spam with some decent spacing. I'd reduce the number of clickable objects here at least reduce the level of spacing here. Intensity for instrument decreased yes but not the vocals. I am following the vocals while complementing the instruments. I don't think that's too much. If they were replaced by sliders, it would not be supporting the vocal at all
01:51:452 (3,4) - You aren't currently following drums, I know, but this is honestly a pretty good place to introduce them, since the drums align with the vocals. I'd increase spacing to 3, and spacing between 3 and 4 to a lesser extent. No. I am following the drums which occured at the red tick, hence the awkward flow. I am also emphasising more on vocal than the drums, which is why you don't see the same rhythm pattern for the next 6 or 7 measures.
02:49:390 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This spaced stream as is is unpredictable, which is why I focused pointing out streams where you could introduce splits, since it's out of place right now. Spacing increases are justified, but not the jumps between them. Why aren't the jumps justified? If the intensity increases after each white tick then it's reasonable enough to allow a jump
02:50:890 (1,2,3,4,5,1,2,3,1) - If you can make this neater, it will be top tier. I've used Ctrl+shift+R 120deg for this every note here. It is as neat as the editor allows.
03:32:140 (1,2) - I haven't seen this overlap in a while, map wise. Since it's a bit of a "clearer" section in the music, why not try a blanket instead? No because I can't come up with a pattern that flows afterwards.
03:37:577 (1,2,3,4,5,6,1) - Why not try using a pattern like at 01:17:327 (6,7,8,9,10,11,1)? The stream in question is actually a copy of 03:36:640 (1) -
04:02:140 (1,2,1,2,1,2) - Overdone jumps, especially compared to the more climactic point at 04:06:640 (1,2,3,4,5,6,7,8,9,1,2,3). Explaining this in a later post

Overall, not bad. Your rhythm was on point (you get my approval for following vocals) and you mostly stuck to your concepts. What the map needs at this point is the nitpicky overlaps, visual distance, and some spacing to be fixed. Something I noticed though was that you switched your pattern structure to a more generic one as the map went on. Earlier you started with trapezoids, then you pretty much exclusively moved to triangle and star patterns. This isn't too big of a problem, and in fact introduces some variety into the map, but I should mention it since that may not be what you wanted. What needs to be fixed is your stream concepts. Even for an Extra, split streams should be hinted towards. Wide angles too, if possible, but not as necessary since players at this level should know how to play them. All the overlaps are actually 100% intentional. I am incredibly sensitive to them. Some closer overlaps are at either 1.0x or 0.5x DS. Since I mainly play with stacks, the map may come off rather unpolished and dirty. A reason for using 'trapezoids' earlier is because the vocal supports them. As the song progress trapezoids don't fit anymore and I used triangles to polish patterns. Also, it's not about just whether the player can actually play the map, but rather whether the player's capability can be tested by the map. You can see my map doesn't spam jumps all I like. I introduce fast SV sliders and spaced streams to test player's aim and finger control for this relatively low BPM.

Good luck!
Thanks for the mod! In all honesty, I have tried changing most points you have mentioned, but they didn't work out just as I expect because we view visual aspects really different here (and also limitations). A lot of my objects are placed with intent, but I think if there's one problem with the map it has to be visual response. I really have no idea to get that response there. Deleted = fixed/changed
Xinnoh
Mods from me this week are shorter than usual for some reason :/

Insane
02:46:390 (1,2) - Too far compared to previous similar pattern
04:08:890 (1,2,3,4) - Spacing was quite uncomfortable here tbh
04:32:327 (2) - Not stacked like the others. For this jump pattern, I think it would be better if the order was 1, 5, 4, 3, 2 because it has better star flow compared to 04:31:765 (4,1,2) -

Extra
01:40:390 (1) - These sliders/triples are overmapping and aren't rankable.
I find it a bit odd that the section at 01:38:890 (1) - is way more spaced compared to the section at 01:50:890 (1) - , which actually has music and should have more movement. It really doesn't match how the song goes, change the previous section to be much more controlled and slower, or just remove it.
01:52:390 (1,2,3) - Odd spacing, 3 should be larger because of lyrics and drum but is much smaller. Might work if it was on the slider tail.
01:58:015 (4,5) - same kind of thing
03:17:515 (1) - Could flow better with a pattern something like this
03:50:140 (2) - Doesn't really work unless stacked with previous
Topic Starter
XiMerx

Sinnoh wrote:

Mods from me this week are shorter than usual for some reason :/

Extra
01:40:390 (1) - These sliders/triples are overmapping and aren't rankable. Pretty sure there is an audible instrument supporting the triples
I find it a bit odd that the section at 01:38:890 (1) - is way more spaced compared to the section at 01:50:890 (1) - , which actually has music and should have more movement. It really doesn't match how the song goes, change the previous section to be much more controlled and slower, or just remove it. I don't get why to remove it. Anyways I increased the spacing at 1:50 (1) instead
01:52:390 (1,2,3) - Odd spacing, 3 should be larger because of lyrics and drum but is much smaller. Might work if it was on the slider tail. This is how I mapped the others right? 01:51:265 (2,3) - Awkward flow for red tick.
01:58:015 (4,5) - same kind of thing Yeah, changed this one
03:17:515 (1) - Could flow better with a pattern something like this Nice
03:50:140 (2) - Doesn't really work unless stacked with previous If stacked it will not largely emphasis the finish and the fast SV I think it's better to keep it spaced but not sure if readabiliy is affected. I got some testplays though and they played really well on these sliders
Thanks for the mod, Sinnoh!
Yahuri
hiya~ from queue

Letia's Easy
-it looks like youve created a large amount of sliders by hand. it would help aesthetics if you copy paste the same slider for the same general shape (especially blankets), so that they all maintain the same curvature. if you make this change, i do recommend going over all of the blankets, not just the ones ive mentioned here.
00:02:890 (2,1) - fix blanket
00:19:390 (2,3) - ^
00:13:390 (3) - 00:14:890 (1) - the spacing here looks super close, give them more spacing
00:39:640 (2,3,4) - i think it would look better if you use the same curvature for all of these sliders
00:42:265 (2,3) - dont like this flow very much, you could try something like this https://puu.sh/sZCRo/a6418476cc.png if you do that, you can try getting a blanket with 00:43:390 (3) - and 00:44:890 (1) - too
00:52:015 (2) - add clap?
01:06:640 (3) - looks like a deformed curve slider right now, i think youre better off just making a normal curve slider
01:23:890 (1,2) - make 2 a 180-rotated version of 1 for aesthetics
01:26:890 (1,2) - copy 2 and replace 1 for aesthetics
01:55:015 (2) - add clap?
01:55:390 (3) - ^
01:55:390 (3) - ^
02:35:140 (4) - would flow better if you ctrl+h this imo
03:14:890 (1,2,3) - doesnt look good because 2 is really close to the slider body of 1, while 3 is spaced out from 2 a lot more
03:45:640 (1) - looks weird because the curve isnt defined enough, pull out the white anchor farther

Good luck!
Letia

Yahuri wrote:

hiya~ from queue

Letia's Easy
-it looks like youve created a large amount of sliders by hand. it would help aesthetics if you copy paste the same slider for the same general shape (especially blankets), so that they all maintain the same curvature. if you make this change, i do recommend going over all of the blankets, not just the ones ive mentioned here. okay ~ I checked whole map
00:02:890 (2,1) - fix blanket fixed
00:19:390 (2,3) - ^ fixed
00:13:390 (3) - 00:14:890 (1) - the spacing here looks super close, give them more spacing fixed
00:39:640 (2,3,4) - i think it would look better if you use the same curvature for all of these sliders fixed
00:42:265 (2,3) - dont like this flow very much, you could try something like this https://puu.sh/sZCRo/a6418476cc.png if you do that, you can try getting a blanket with 00:43:390 (3) - and 00:44:890 (1) - too fixed
00:52:015 (2) - add clap? fixed
01:06:640 (3) - looks like a deformed curve slider right now, i think youre better off just making a normal curve slider fixed
01:23:890 (1,2) - make 2 a 180-rotated version of 1 for aesthetics fixed
01:26:890 (1,2) - copy 2 and replace 1 for aesthetics fixed
01:55:015 (2) - add clap? fixed
01:55:390 (3) - ^ fixed
01:55:390 (3) - ^
02:35:140 (4) - would flow better if you ctrl+h this imo fixed
03:14:890 (1,2,3) - doesnt look good because 2 is really close to the slider body of 1, while 3 is spaced out from 2 a lot more fixed
03:45:640 (1) - looks weird because the curve isnt defined enough, pull out the white anchor farther fixed

Good luck!
thanks!
fixed map
http://puu.sh/t0KD8/69e40077c1.zip
Topic Starter
XiMerx
Updated~ Also I will be getting more mods after the GDers have replied, so stay tuned...
_Meep_
69th post hi







peppy new year
Doormat
mod replies

Dinshego wrote:

Doormat's Normal

00:05:890 (1) - I would make this slider straight, because from this point the flow is changing from clockwise to anticlockwise this doesn't matter; a straight slider will essentially play the same as the curved slider since flow is actually not changing from clockwise to anticlockwise here, the slider shape is. it's just aesthetic choices here.
[Doormat's Normal]
  1. 00:07:390 (3,4,5) - This isn't really that good. Changing it to this would work nicely (copy (3) then ctrl > 2 times and then ctrl g ) no, i'm not a big fan of having patterns like that. the current pattern plays and looks fine.
  2. 01:53:327 (6,1) - why is it overlapped strangely? Lower (6) or make (1) higher. changed the orientation of the (6), should look less strange now

TheKingHenry wrote:

Normal
  1. 00:08:890 - since the vocals are the strongers instrument here, I would follow em more. Perhaps doing this with 2 circles and then one slider and then continuing what you've done two circles + a slider at 1/2 rhythm intervals would be too dense for a normal imo. i want to ease the player into the 1/2 patterns here so i opted for something simpler
  2. 01:06:640 (3,4) - you could blanket these intentionally not a blanket.
  3. 01:18:640 (3,4) - this is slightly off k
  4. 01:44:890 (1,2) - it would look better if they would be slightly closer to each other vertically as if blanketing (don't change the overall spacing) it's fine the way it is; they're still blanketing each other.
  5. 01:46:390 (3,4,1) - could triangle these intentionally not a triangle here.
  6. 02:23:140 (6) - here you have followed the vocals, but left the 4th sound out even tho it's clearly as much important in the music as the 3 (or 5) before it. i disagree; i think the bell dings take more priority and this is still mapped to those bell dings. the current pattern is to offer some rhythm variation between the first chorus and the second chorus
  7. 02:24:640 (2,3) - these dont look too good i don't see a problem here.
  8. 03:11:140 (5,1) - blanket off k
  9. 04:17:140 (4,5) - ^ ya

kwk wrote:

[Doormat's Normal]
  1. 01:14:702 - suggest you cover this beat here since you do so here 02:17:515 (7) -03:48:452 (7,1) - in the next kiai's and its a pretty defining moment in the kiai, so would be nice if they were consistent i want to give the piano notes on 01:14:890 (1,2,3,4,5) - more emphasis and i also wanted to keep the rhythm a bit simpler for the first chorus. that's why there's a note here in the later kiais.
  2. 02:22:765 (5) - shouldnt this be a note? since you seem to be consistently using a note and ignoring the vocal red tick for the start of these, for reference same bit in first kiai 01:19:765 (5,6,7) - . rhythm variation between first and second chorus; both work and fit with the music so no problem here
  3. 02:37:390 (4) - split this into two 1/2 sliders so you dont miss the piano at 02:37:952 -? purple combo is intentionally not mapped to piano for more drum emphasis
thanks for the mods. happy new year!

p.s. @XiMerX time to start looking for bns zzz

http://puu.sh/t7pRZ/122bab1407.zip
Topic Starter
XiMerx
Updated!~

I have been looking for BNs for the past few days, but not sure who to PM lol

I've poked Del and eze so after they've replied I'll start refreshing userpages 24/7 I guess
Topic Starter
XiMerx
Sorry for inactivity.

Del05 for the love of peppy please reply to the mods. eze seems to be dead.

I'm supposed to receive like 2 mods but uh, please just mod even though it's graveyarded. I'll come online if there's any progress as I'm extremely busy with school.
eeezzzeee
hihi sorry its been a while :L

Xinying
01:19:765 (2,3,4,5,6,7) - This jump pattern from 01:19:390 (1) makes it look and play weird imo. I would ctrl-g 01:19:765 (2,4) and 01:20:327 (5,7) .
01:21:640 (3,4) - Better flow with symmetry here? i think right now is better
01:25:390 (1,2,3) - Make it a proper triangle, it would look much better. Move 01:25:390 (1) to x:126,y:258, something like this.
01:33:640 (1) - Why NC here? Remove
01:35:140 (1) - ^ Nothing distinct here to put NC
01:37:952 (1) - ^ no to the nc suggestions
01:38:890 - I would atleast map this sound here before break because it is very strong
02:06:640 (1) - Beginning to notice the streak of NCs that doesn't symbolise anything. I suggest you just NC every big white tick excluding SV changes.
02:47:890 (1,2) - Can blanket better eh, i think its fine
02:53:890 - starting the break here would be better
03:05:702 - you missed distinct drum beats from here
04:21:640 (1,2,3,4,1,2,3,4,1,2,3) - Why the sudden rhythm change here? The background sound is the same as here 04:08:890 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) , it is not stronger or anything so there is no point changing the rhythm imo i think its a little more interesting to build up for the ending like this
All in all the NCs can be done much better and neater. [/list]

Aeolian
00:12:452 (2,5) - put the 5 on the start of 2 if you care about overlapping :3 intentional overlap lol
00:23:796 - make the stream here go until the slider? there's a small sound here still that can be used maybe but 5 is a good place to stop also because of the melody
00:35:140 (3) - make this even with the 2? i dont know what you mean by even lol :x
00:47:515 (3,1) - put the start of 1 on 3? intentional
00:59:890 (7) - dont think you should ignore the vocals in this section map or not i think both would have been fine. keeping it as is
01:05:795 (6,1,2,3,4,5) - make same spacing for 3 and 4?
01:07:765 (2,3,4,5,6,7) - ^
01:13:765 (2,3) - ^ used ctrl+g
01:19:390 (1,2) - might be better if you crtl+j these two and rotated it changed some other stuff from another mod
01:36:265 (1,2,3,4,5,6,1,2,3) - some ugly overlaps here if you care
01:53:890 (1,3) - put the 3 on the end of 1's tail? intentional
01:59:327 (4,1) - blanket is a little bit off to me me too xd
02:02:890 - same with 00:59:890 same
02:31:202 (1) - don't think this slider fits, maybe shorten it and just repeat?
02:52:390 (1) - slider after here? dont think its necessary
03:13:390 (1,3) - overlaps if you care
03:40:390 (3) - maybe rotate this and make it curved for a better flow here?
03:42:265 (6,1) - overlaps
04:05:140 (1,2,3) - imo music seems like the slider should be first then two circle i dont agree with that strong drum on the red
04:05:327 (2,4,1) - overlap
04:20:890 (1,2,3) - id probably make this closer to the next stream by lowering it its pretty close already

Lucyyyyyyy
00:17:140 (3,4) - im not sure how people read this here, they maybe can think its a normal 1/2 tick gab its pretty common to space 1/4 sliders like this most players on this level will know
00:23:327 (1,2,3,4,5) - could you maybe explain why you but a stream here, because for me it doesnt really make sense :S? its the violin sounds c:
00:41:890 (1,2,3,4,1) - wow this part plays and looks so smooth nice work.
02:25:952 (5,6) - looks really odd imo( i mean the spacing)
03:48:452 (5,1) - maybe its just me, but this could be missreadin quite fast because you did the same thing at 03:46:390 (3,4) , but this time there is no 1,2 tick gab :S which could lead into missreading. But afterwards you do it again like this so maybe consider changing something with NC or spacing at 03:46:390 i dont this will cause any problems
holy awesome mapping skills. thanks! i dont think it deserves such praise tho lol

Mir
00:12:452 (2,5) - This is the only time you offset the circle from the sliderhead and it's super obvious even in-game. Maybe move 5 away a bit just so it doesn't overlap. i used this a lot later
00:55:952 (3,4) - Nazi point but keep these linear? moved the slider a little but cant make it linear lol
01:38:890 - While playing, having this beat skipped (especially before a break) feels very... unfulfilling? It would feel better to the player if it were mapped in my opinion. I can't really explain it better than this. ;w;
02:08:140 - This is a pretty strong sound on the slider end. Though I'm not sure how to map it. I would do a 1/8 kickslider, or maybe a 1/4 kickslider? I definitely think this should be a clickable note somehow. you are kinda right but at the same time i used the slider to map the vocals instead
02:13:202 (5,1) - Another aesthetic thing, this placement doesn't really look all too nice. If you blanket these together it would look nicer or if you moved 1 furter up so the end of 5 doesn't hover near the slider border of 1. i think its okay, the bigger problem is probably the weird jumps afterward lol
02:31:952 (3,4) - If you swap these two in rhythm it would probably sound better imo. Obviously place them differently, the point is 3 should be a 1/2 slider and 4 should be a circle.
02:44:890 (1) - A little tip with these curved sliders: https://puu.sh/sRyfG/5781796f7d.png
03:18:640 - Note here maybe? It's the same thing as above, but it's not as bad because I can understand the anticipation then relaxation when you realize there's nothing coming. yep not adding this one
03:38:140 (1,2,1) - These sounds don't seem emphasized enough especially since 03:38:702 (2,3) - are spaced the same as they are. I feel like 03:38:702 (2,3) - can be spaced less and 03:38:140 (1,2,1) - can be spaced slightly more. 03:37:952 (3,4) - could even make this a kickslider to give 03:38:140 (1) - more emphasis. It's all up to you though. the spacing is pretty big difference actually (maybe you are looking at the same spacing for (1,1) but the jump goes to 2)
03:50:421 - Skipping drums here intentionally?
04:13:202 (2) - Rotating this by 20 degrees would look better imo.
04:16:390 (3,4) - Make these the same slider?
04:17:515 (2,3) - Same as above.
04:21:640 - 04:26:140 - you miss so many piano sounds here that could be mapped with circles. It's kinda sad to be honest.
04:33:546 - There's a note here in the song, should map it.

PyroBear
https://osu.ppy.sh/ss/6825944 Corner's are getting a bit ignored. meh
AR feels to high for the song. also meh

TheKingHenry
00:20:890 (1,2,3,4) - these are kinda lame to play for the intensity of the music here, since the spacing was already bigger during the earlier section lol but like 00:is stronger imois stronger imo
00:30:452 (2,3,4,1) - this blanket doesn't look too good
00:44:890 (1,2,3) - this pattern look little hazard visually. It could flow better too, since now 2 is leading towards circular flow from 1, but transition to 3 breaks it. It doesn't play rly that horrible tho, but it could play better too yeah agree
03:45:265 (6,1) - doesn't look too good, since the circle is too close the slider compared to the level of the curve on the slider
03:56:140 (1,2,3) - similar kind of flow thing as what I explained earlier. Why it works okay here tho is because the slider 3 continues the same way flow wise as the 2 directed, unlike last time. Turning flow like after slider 3 works okay also cuz the turning of the flow happens while you are not holding slider or doing something similar
overall there's some visual work to be done the same way the examples I wrote here are. There are also places that aren't rly "blanket off" or smth like that, but more like there's not any good visual aspect there. You could go through to see if you could make smth visually more appealing yeah map is old, i might remap bits of it later

Halfslashed
00:52:765 (3,6,7,1) - It'd be cool if you did something like you did at 00:46:952 (3,4,1,4). hmm i dont know how that would be possible tho the parts are not very similar
00:55:952 (3,1) - It'd be better to use your overlap concept on the slider tails here.
00:57:452 (2,4,5,6,1) - The auto stacking is screwing up your visual distance
01:01:390 (1) - It'd be nicer if you gave this note some more pressure, try moving it more towards the top right corner.
01:02:140 (1,2,3) - Having all of these clickable kind of ruins the effect here, why not try removing 2 and turning 1 into a 1/2 slider? i think its ok
01:03:827 (2,3) - Use your usual overlap here. this one was not intentional lol. i moved it a little to not overlap
01:07:952 (3,4,5,6,7) - Could make a proper star here if you wanted. changed some other stuff
01:18:452 (2,3) - Probably not intended, but you could blanket here. not what i wanted
01:20:515 (6,1) - I think your slight overlap would work better here. i think this is fine
01:23:515 (1,2,3,4,1) - You could lower the spacing on this stream to put more emphasis on the vocal, due to the SV. its already small enough
01:46:952 (1) - I think this should start on 01:46:577.
02:08:702 (3,3) - I think this blanket could be better.
02:35:890 (1,2) - Looks like the tail is overlapping too much.
02:36:265 - There is a beat here.
02:36:827 - And a beat here. I'm pointing these out because 3/4 rhythm gaps are avoidable while still following strong beats. Even the Extra doesn't introduce this type of rhythm gap. rather than adding a note i added a reverse to the slider
02:37:765 - Beat here.
02:38:327 - And a beat here, for the same reason above. rather than adding a note i added a reverse to the slider
03:45:265 (6,1) - This blanket really needs more distance to work out, it looks pretty off even though it's good. If not, you could change the curvature of the slider.

Nice map, just needs some polish on your visual concepts, but even then, not too much of that. thanks! yeah map is old lol

Sinnoh
02:46:390 (1,2) - Too far compared to previous similar pattern its pretty similar
04:08:890 (1,2,3,4) - Spacing was quite uncomfortable here tbh
04:32:327 (2) - Not stacked like the others. For this jump pattern, I think it would be better if the order was 1, 5, 4, 3, 2 because it has better star flow compared to 04:31:765 (4,1,2) - im happy with the current flow especially because of the next stream

No comment = fixed
Thanks everyone!

update
osu file format v14

[General]
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AudioLeadIn: -3000
PreviewTime: 218046
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:CANDY MAGIC
TitleUnicode:CANDY MAGIC
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:XiMerx
Version:eze's Insane
Source:山田くんと7人の魔女
Tags:Yamada-kun to 7-nin no Majo ending ed full size eeezzzeee eze Del05 Doormat Letia きみのヒロインになりたくて Takao Yuki タカオ ユキ
BeatmapID:1006499
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256,208,273077,5,8,0:0:0:0:
256,240,273171,1,0,0:0:0:0:
256,272,273265,1,8,0:0:0:0:
256,304,273358,1,0,0:0:0:0:
256,336,273452,2,0,L|256:384,1,40,8|0,0:0|0:0,0:0:0:0:
Shiguma
General
Modding Assistant says this: https://puu.sh/uwAhI/e324ce807c.png about soft-hitwhistle46, unused keysound?
It also said there were delays in the keysound hitsounds, so I edited them in Adobe Audition if you want them: https://puu.sh/uwQYu/7145d3fb0b.rar

Letia's Easy
00:04:015 (1,2) - I think having the (1) lead into the (2) would be better, instead of putting it on the other side. https://puu.sh/uwB1D/a5694c186f.png Like that
00:04:765 (2,3) - I think having the red node in the center would look nicer
00:29:890 (1,2) - Would be better if it was 4 circles, I think
00:43:390 (3,1) - Blanket?
00:55:390 (3,4,1) - Feel like the flow here is a little off
01:05:140 (1) - This note feels kinda random, wouldn't a bigger gap in the timeline be just as okay?
01:29:890 (1,2) - Blanket?
01:32:140 (4) - Feel like this should be moved up two pixels so it looks nicer inside 01:31:390 (3,4,1) -
01:40:390 (1,1) - Each of these would be better as a 2/1 slider
02:10:765 (5) - This slider looks slightly weird, I would delete the node and then place it again
02:11:890 (1) - ^
02:23:890 (1,2) - 1/1 sliders? Or actually, maybe even circles at 02:24:265 - and 02:25:015 -
02:40:390 (3,4) - Blanket is off
02:40:390 (3,4,1) - Make a triangle shape by moving 02:41:890 (1) - https://puu.sh/uwFLg/c5099bc9d0.png
02:41:890 (1,2,1,2) - Could be waaaaay denser, this is just boring even for newbie players
03:43:390 (2) - This slidershape came out of nowhere, I think it doesn't fit considering the rest of the map, not to mention it goes the opposite direction of (3) like I was talking about earlier
04:00:640 (1) - Don't have the sharp bend right at the end of the slider, it looks bad I think, and it also might be slightly confusing for new players who follow sliderpath
04:05:140 (3,4,1) - Spacing on this could be more equal, by moving 04:05:890 (4) - down and to the right a bit.

So yeah tl;dr some of the sliders should flow into the next note

Doormat's Normal
00:31:390 (3,4) - idk why these look weird to me
01:13:390 (4,5) - I think these would look better as parallel sliders instead of the rotated sliders u have it as
01:16:390 (5,6) - Continuing the back and forth flow might have been better
01:59:890 (1,2) - ehhh it's okay but could be improved I think
03:58:765 (3) - having it below instead of above (2) would be better, maybe

Good diff imo, not much to say

Del's Hard
00:10:390 (1,2,3) - The sounds are the same but (3) is a bigger jump, I think they should be equally spaced jumps
00:17:515 (4) - Triplet instead?
00:38:140 (3) - It'd be cool if the sliderend of this was a clickable note imo
00:58:765 (2) - Avoid overlap?
00:58:952 (3) - If you made this a triplet, you could do a lot more stuff aesthetically, and it would probably play more interesting too.
01:18:640 (3) - This doesn't look too good at this angle with 01:17:890 (1) - I think
01:19:390 (1) - Would be nicer if it was a copy paste of 01:17:890 (1) - for slidershape
01:25:765 (3) - I would move this so there is visual equality between spacing for 01:25:765 (3,4,5) -
01:28:015 (3) - Adjust this for similar reasons to above
01:58:390 (1) - Would look better without the ctrl+H, or move it https://puu.sh/uwRXi/cc2eac8ee5.png so it's like this
02:01:952 (3) - Triplet like former suggestion?
03:08:890 (1,2,3) - This would be pretty cool I think: https://osu.ppy.sh/ss/7500614
03:46:390 (3,4,1) - Visual equality? The blanket 03:46:765 (4,1) - for these is bigger gap than 03:46:390 (3,4) - gap between these

Some minor aesthetics mostly, I think more triplets instead of a single reverse slider in places would also be good.

eze's Insane
00:07:015 (2,2) - Avoid overlap?
00:40:390 (1,2,3) - How about something like this: https://osu.ppy.sh/ss/7504392
00:52:765 (3) - move this so its centered between 00:52:390 (1,2) - ?
00:59:702 (5,6,7) - If you move these down a bit the stream will look nicer i think
01:07:765 (2,3,4,5,6,7) - :( Could be made into a more even pentagon
01:10:765 (2,3,4,5,6,7) - These look bad together too I think
01:25:765 (3) - what if you stacked this on end of 01:25:015 (1) -
01:29:140 (3,4,5,6) - Aesthetics in here could also be improved into a shape, even moving just 01:29:702 (6) - you can have something like this: https://puu.sh/uxC5R/68624b356b.png
01:36:265 (1,2,3,4,5,6,1,2,3,1,2) - I think these are 1-2 jumps not 1-2-3 jumps, also the way you have the jumps set up feels kinda random
01:53:890 (1,2,3,4,5,6,1,2,3) - Lot of flow changes; 01:53:890 (1,2) - counterclockwise, 01:54:827 (3,4,5,6,1) - clockwise, 01:55:765 (2) - up 01:55:952 (3) - down and in other direction
02:30:640 (4,1) - I would avoid this overlap if possible
02:35:890 (1,2) - ^
02:44:890 (1) - This wave could be simplified vastly
03:11:890 (1,2,3) - Spacing between these seems random

I feel the first half was pretty solid, but then the second half kinda became weird with the aesthetics. Some jump patterns felt weird, there were some overlaps that I think were not good, spacing felt off at some places. I'd go thru and just tweak the placements of things, the rhythm was fine

Extra
00:01:765 (1,2,3,4,5,6) - I would change these jumps because they seem random, a pentagon shape would be nice
00:04:765 (2,3,4,5,6,7) - These could also be adjusted into 00:04:765 (2,3,4) - two 00:05:327 (5,6,7) - related triangles
00:05:515 (6,1) - Overlap, I know you have it stacked on 00:04:390 (1) - but it looks bad as is I think
00:28:390 (1,2) - node in the center instead?
01:07:390 (1,3) - I think this overlap isn't really that great
01:08:327 (5,6,7) - I would adjust these to better work with 01:07:765 (2,3,4) - cuz the initial 3 are pretty good
01:14:702 (5,1,1) - eek this is kinda messy. 01:14:702 (5,1) - I wouldn't have these overlapping, also you could do something nice with 01:14:890 (1,1) - by having 01:15:265 (1) - partially perfectly stacked with body of 01:14:890 (1) - https://puu.sh/uxEQW/79db1c76c9.png
01:40:390 (1) - ehhh I know there is a sound there but it feels weird to have a kickslider
01:46:952 (3,4,5,6,7) - unjustified jumps I think, the spacing is insanity here
01:58:015 (4) - I would move this further away from 01:58:390 (1) -
02:14:890 (1,2,3,4) - Flow could be improved here, even a ctrl + g on 02:15:452 (3,4) - could work maybe.
03:10:390 (1) - slidershape seems out of place here
03:15:265 (2,3,4,5,6,7) - jumps could be improved here
03:35:890 (1,2,3,4) - I think same spacing would be fine, decrease in spacing seems kinda weird.
03:50:046 (1,2) - wtf this spacing lol

I would look at your jumps and change the locations of notes, they may play well but they just look random which kinda detracts from them.

Sorry this mod took so long :( No excuse to take this long, really... Hope it at least helps
Del05
Hi
my update

Xinying wrote:

Del's Hard

  1. 00:29:890 (1) - I would make this slider something like this. I feel this way rhythm is better Fixed
  2. 00:59:327 (4,5,1) - because all these are stacked I find it very confusing to play, maybe add triplets instead of this rebound slider 00:59:327 (4) , but the spread from normal to hard is quite harsh, so maybe reconsider suggestions that will increasing star rating will consider it
  3. 01:05:140 - Strong drum beat here I don't think you want to miss it Fixed
  4. 02:02:327 (4,5,1) - I did mention the confusing stack earlier, but since you repeat it here I think it is ok. same
  5. 02:02:890 (1,1) - You stack these notes earlier here 00:59:890 (1,1) - maybe just to be more consistent stack them again? Fixed
  6. 02:19:390 (1,2) - They are overlapping abit which makes the pattern look ugly, maybe try this? Fixed
  7. 02:53:890 - start break here would be better imo. Fixed
  8. 03:05:702 (1,2) - There are drum sounds here, not sure if intentionally unmapped it is intentionally unmapped, but iff someone mention about this again i will fix it
  9. 03:16:390 (1,2) - This sound is similar to 01:04:390 (1,2) , but the DS is much shorter. Maybe increase it abit? Fixed
  10. Really good diff because the rhythm is very fun to play \:D/

Mir wrote:

From my queue.

Del's Hard
[Hard]
  1. 02:46:296 - No triple here? Fixed
  2. 03:38:327 (2,1,2) - Space equally? why ??
  3. 03:39:640 (3) - NC for downbeat and chorus beginning? Fixed, my bad
  4. 04:17:140 (1,2) - Make these both blanket 04:16:765 (4) - and keep 04:17:890 (3,4) - as straight sliders? I feel this fits better with the overall aesthetic. will consider it

fLaw wrote:

Mod for
Mod for

00:59:327 (4,5,1) - I feel like this 7-burst should be 2 notes then a 5 note slider, like here > http://i.imgur.com/T9JLItO.png Perhaps thats just a personal preference though Fixed
01:02:140 (1,2,3) - Triangle would look better more equilateral spaced > http://i.imgur.com/Yzm1WhD.png will consider it
02:02:327 (4,5,1) - Same thing as earlier with making it like this > http://i.imgur.com/T9JLItO.png Fixed
02:05:140 (1,2,3) - Could also space this triangle out more equally same
02:52:202 (5) - This note could also use a little equal spacing > http://i.imgur.com/iHkqu1s.png
03:05:890 (1,2) - Just a suggestion, but these sliders would flow better as opposites by flipping horizontally and vertically ?? i dont see any prob with this patter
03:08:890 (1,2) - ^Same with these two sliders
03:38:890 (1) - This note could use a bit more spacing from the previous one Fixed
03:38:327 (2) - Another triangle I would suggest equaling up same

That's really all I have! This difficulty was fun :)
Good luck with your map, you have my support 8-)

kwk wrote:

[Del's Hard]
  1. personally think cs 3.6~ is a bit more fitting for spread but up to you 4 lol
  2. 00:22:390 (1,2,3,4,5,6) - seems a bit strange to me why this has the same difficulty as this 00:14:140 (3,4,5,6,1) - when i dont think they have the same impact same here 04:32:140 (1,2,3,4,5,6) - yeah they are different, but i emphasize the drum and piano sound there so it is fine i think xD
  3. 01:05:890 (2) - NC here instead since start of kiai/downbeat? Fixed, my bad
  4. 02:01:390 (1,2,3,4,5) - plays a bit strange to me when the piano rhythm here is dominant yet it lands on all the repeat slider ends. Try this rhythm instead? i think its a bit more fitting imo http://puu.sh/sWmd3/109b55afa6.png Fixed
  5. 03:55:390 (3,4) - dsing is a bit off here due to the stack Fixed

PyroBear wrote:

[Del's Hard]
  1. 00:13:015 (3) - I don't really understand why this is a slider. I can't really hear anything on the tail. it is fine
  2. 00:16:015 (3) - ^
  3. 00:59:327 (4,5,1) - Not really a big fan of it Fixed
  4. 01:05:140 There's a sound here you should map it. Fixed
  5. 02:02:327 (4,5,1) - this too, the shape and the way it play feels odd. Fixed
  6. Overall it's visually pleasing and plays nicely.

TheKingHenry wrote:

Hard
  1. 00:44:890 (1,2,3) - the flow is little weird here, you are as if going for circular flow from 1 to 2 and then onwards, but break it for the slider 3 will consider it
  2. 00:46:952 (3,4,5,6,7,1) - patterns like these can flow little weirdly in Hard diff as well i think it is fine
  3. 00:47:515 (6,1) - blanket off Fixed
  4. 00:59:327 (4,5) - ok so in the song these play like 2 + 4, here you have mapped 3+3, having the 2nd emphasis on blue tick. Fixed
  5. 01:02:140 (1,2,3,1) - here you have first very sharp turn in the flow and then change to larger spacing but low angle flow the the slider. It would play better with another somewhat sharp turn, not necessarily as sharp as the first tho if you don't want will consider it
  6. 01:14:890 (1,2) - this could flow better, especially since this is only hard lvl difficulty Fixed, maybe xD
  7. 01:52:390 (1,2,3) - little meh flow like the first example I made, but what makes these different is that there the spacing is low, making is more reasonable , and the last slider is straight and not blatantly leading the flow to some direction. Also the way the pattern continues works better here than the first example i think it is fine
  8. 02:02:327 (4,5) - what I said earlier ???
  9. 02:13:390 (1,2,3,4,5,1) - ok here are 2 places that jump at my eyes shouting for triangle-fix lol but it is not even a triangle xD
  10. 02:36:452 (2,3) - since these are so close, I suggest you try to keep the visual distance about the same throughout Fixed
  11. 03:53:890 (2,3,4,1) - ok wat you could make this visually better i think it is fine
  12. 04:00:640 (1,2,3) - triangle fix Fixed
  13. there were also other patterns that were kinda here and there, but since you used them constantly with the music in relevant places, it was kinda okay

Shiguma wrote:

Del's Hard
00:10:390 (1,2,3) - The sounds are the same but (3) is a bigger jump, I think they should be equally spaced jumps Fixed
00:17:515 (4) - Triplet instead? Nope, i wnat to keep the sr as low as possible
00:38:140 (3) - It'd be cool if the sliderend of this was a clickable note imo will consider it
00:58:765 (2) - Avoid overlap? Fixed
00:58:952 (3) - If you made this a triplet, you could do a lot more stuff aesthetically, and it would probably play more interesting too. Nope, i wnat to keep the sr as low as possible
01:18:640 (3) - This doesn't look too good at this angle with 01:17:890 (1) - I think it is fine
01:19:390 (1) - Would be nicer if it was a copy paste of 01:17:890 (1) - for slidershape ^^
01:25:765 (3) - I would move this so there is visual equality between spacing for 01:25:765 (3,4,5) - will consider it
01:28:015 (3) - Adjust this for similar reasons to above Nope, i wnat to keep the sr as low as possible
01:58:390 (1) - Would look better without the ctrl+H, or move it https://puu.sh/uwRXi/cc2eac8ee5.png so it's like this what is the different from your pic with mine xD lol
02:01:952 (3) - Triplet like former suggestion? Nope, i wnat to keep the sr as low as possible
03:08:890 (1,2,3) - This would be pretty cool I think: https://osu.ppy.sh/ss/7500614 consider it
03:46:390 (3,4,1) - Visual equality? The blanket 03:46:765 (4,1) - for these is bigger gap than 03:46:390 (3,4) - gap between these Fixed

Some minor aesthetics mostly, I think more triplets instead of a single reverse slider in places would also be good.
Topic Starter
XiMerx

Shiguma wrote:

General
Modding Assistant says this: https://puu.sh/uwAhI/e324ce807c.png about soft-hitwhistle46, unused keysound?
It also said there were delays in the keysound hitsounds, so I edited them in Adobe Audition if you want them: https://puu.sh/uwQYu/7145d3fb0b.rar Thanks a lot holy shit

Extra
00:28:390 (1,2) - node in the center instead? I don't get what you mean here, bu they play fine though
01:40:390 (1) - ehhh I know there is a sound there but it feels weird to have a kickslider It's also weird to have 2 triples in a sea of jumps. I think kicksliders would fit in better
03:10:390 (1) - slidershape seems out of place here It's for the violin sound
03:15:265 (2,3,4,5,6,7) - jumps could be improved here It plays fine, doesn't it? I don't see how it can be improved
03:35:890 (1,2,3,4) - I think same spacing would be fine, decrease in spacing seems kinda weird. I made it for the square and triangle to differentiate the drums though
03:50:046 (1,2) - wtf this spacing lol Yeah it is not a problem

I would look at your jumps and change the locations of notes, they may play well but they just look random which kinda detracts from them.

Sorry this mod took so long :( No excuse to take this long, really... Hope it at least helps
Thanks for the mod! A lot of the jumps are not random ie. usage of stacks, spacing from objects that are not in the jumps (lol)
Yamicchi
hi
[Extra]
• 00:13:202 (5,1) - the stack makes (1) weaker than it should be. I'd move 5 somewhere else for the intensity here
• 00:35:515 (1) - uh I don't think the beat is strong enough for such spacing. Decrease it?
• 00:49:390 (1,2) - again about the spacing. It's nearly the same for 1-2 and 2-3 eventho one are 1/2, the other is 1/4? It'd be a bit confusing imo
• 01:01:390 (1,2,3) - not yet a perfect triangle for the slider starts.
• 02:03:640 (2) - are you blanketing this with 02:02:890 (1) - ? Cause' I think you failed xd
• 02:04:296 (3,1) - For such a calm part, the spacing is unacceptable to me.
• 02:08:093 (2) - This is very easy to be x100. How about making 02:07:765 (1) - a circle and (2) a reverse 1/8 slider instead?
• 02:08:890 (1) - This should be the object with flow break instead of 02:09:265 (2) - because it's a strong beat (at least stronger than 2) but the flow from 02:08:702 (5,1) - is very smooth while 02:08:890 (1,2) - has a very savage flow break. It really makes no sense.
• 03:05:890 (3,4) - Something symmetrical here?
• 03:50:140 (2) - this is highly recommended to be fixed. People will hardly read this well along with a large spacing triples. You should try something else
• 03:50:140 (2) - pp incoming

Good luck
Topic Starter
XiMerx
Hmm yeah, I think I have to remap some parts once again...
Soooooooooooooooon™
edit: Sorry I don't agree on most points. I'm really upset how when I want to map something I like, it just gets turned down. So far only one player likes it. It's like school killing your creativity.
30201102
[Del's Hard]
  1. 01:20:890 (1) - this slider is not a perfect circular arc since it uses 2 anchor points instead of one. As such, it can't properly blanket the note at 01:20:140 (3). I'm assuming it's a mistake since it only happens twice in the entire map
  2. 02:23:890 (1) - same thing here ^
  3. 01:25:577 (2) - unbalanced jump on either side of this note doesn't look as nice since the angle is so wide. Either change the angle or try moving this note so that prev and next are both ~1.4x
  4. 04:07:952 (5,6,1,2) - this is the only jump that follows a triple, and it's a bit of a difficulty spike. Maybe remove 04:08:046 (6) - and space out the jumps, or put in some reversing sliders.
  5. 04:08:140 (1,2,3) - another unbalanced jump
[eze's Insane]
  1. 00:29:890 (1) - 00:32:140 (3) - 00:32:890 (1) - I think these 3 sliders should be 1/2 instead of 1/4, as their tails aren't really mapped to anything. If they are extended to 1/2, at least they sync with the vocalist breathing in. If you keep them as they are, I recommend reducing the volume on the slider tails.
  2. 04:06:640 (1,2,3,4,5,6,7,8,1,2,3) - too many successive claps in this sequence, it's hard on the ears. I recommend at the very least removing the clap on the tail of 04:06:640 (1)
  3. 04:21:077 (3) - I would remove this slider and just have all of 04:20:890 (1,2,3,1,2,3,4) - be one stream, or replace 04:20:890 (1,2) - with another slider. This sort of pattern is typically used when you can hear a clear 4x4 stream pattern, which isn't really the case right here
  4. 04:33:077 (1,2,3,4,5) - this stream position seems a little unbalanced to me. I know it starts at the center but it just feels a bit too low and like it's about to run off the screen. Also, the music is rising in pitch while this stream goes directly downwards, so maybe try pointing it in a different direction and curving the stream?
[Extra]
  1. Two things to note about 3/4th sliders in soft sections. 1) make sure that they are really justified by the music and that players can tell it's a 3/4th, or else you just get a bunch of dropped sliderends. For example: 01:31:015 (5) - and 01:35:890 (1) - 2) If the slider tail isn't mapped to anything, the volume should be lowered. You did it at 00:03:640 (3,4) - but missed it pretty much everywhere else. Hitsounding should be consistent throughout a map.
  2. 00:23:140 (1,2,3,4,5,6,7,8,1) - unusually low stream distance. It's the only place where it goes down to 0.4x, the rest of the map only goes down to 0.5x
  3. 00:37:108 (6) - this note isn't mapped to anything. I know there's a really really faint cymbal but you basically can't hear it when playing, and the triples come out of nowhere, and the rest of it plays fine if it's removed.
  4. 00:45:733 (5) - same here and 01:40:390 (1) - this slider end and 01:43:671 (3) - this note
  5. 00:58:390 (1) - this one doesn't really need to be a 3/4 instead of a 1/2, the tail isn't mapped to anything
  6. The "in-between" notes you place at 01:01:296 (3) - 02:04:296 (3) - and 03:35:046 (5) - feel unjustified, especially in a lower energy section where the overmap is very apparant
  7. 01:17:327 (6,7,8,9,10,11,1) - this stream could be neater
  8. 01:25:390 (1) - this note should be 1.0x from the previous
  9. 01:49:858 (4) - this slider should probably just be a note on the red tick, and 01:49:390 (1,2,3,4,5,6) - should be a jump sequence
  10. 02:08:093 (2) - a note starting on an 8th tick will mean a lot of 100s. I recommend shortening the previous slider to a 1/2 and starting this slider on the blue tick and adding a reverse arrow. The same thing applies to 02:34:952 (3,4)
  11. 02:25:765 (2,3,4,5,6,7,8) - I recommend extending the slider to the blue tick and starting the stream on 02:26:139 (4) - instead. 02:26:608 (9) - could also be shortened by a tick (ie remove the reverse)
  12. 02:37:671 (2) - unusually large spacing compared to the rest of the map. I think ~1.6x to 1.8x would be more appropriate
  13. 02:49:390 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the spacing between streams creates an artificially high difficulty spike. It also creates awkward cursor movement that appears only in this one place. Typically this sort of pattern needs to be introduced earlier in the map and reinforced several times. In other words, the entire map should be built around this sort of pattern (if you choose to use it) instead of just putting it in to spike up the difficulty for the bridge. As an alternative, I would recommend lowering the jump spacing and instead varying the stream spacing more. So for example, 02:49:671 (4,1) - should be lowered to either 0.8 or 1.0, but then the spacing for 02:49:765 (1,2,3,4) - could be increased a bit more.
  14. The same principle applies to the "fycho pp jumps" at 04:02:140 (1,2,1,2,1,2) - and 04:20:140 (1,2,1,2) - . No where else in the map are there 1 2 1 2 jumps like this, and they appear to be put in just to boost the difficulty. The rest of the map uses star jumps with longer combos, and these back and forth jumps seem to come out of nowhere and don't really match the rest of the map. For example, although the jumps at 04:30:640 (1,2,3,4,1,2,3,4,1,2,3,4,5) - are really big, they still match the star jumps and longer note combos of the rest of the map.
  15. 03:08:140 (3) - and 03:09:640 (3) - should be 1/2 instead of 3/4
  16. 03:38:890 (5) - I think this note works better when ot's not stacked of the previous
  17. 03:55:765 (4,5) - this jump is really huge, consider lowering it to match the rest of the map
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