forum

The Flashbulb - Chik Habit

posted
Total Posts
37
Topic Starter
Ciyus Miapah
This map has been deleted on the request of its creator. It is no longer available.
Jonis221
:)
Pruz
I made a beatmap to this song but...

Looks like someone beat me at uploading a better one, haha. :D
Zan-
1's inhuman
XII
I'm gonna be looking forward to this getting ranked ;)
-Keitaro
Whoa F*cking great map ._.

anyway accept any GD?
Right now im buliding but still WIP :)
vitail
very good beatmap, i would like to see a background
-Keitaro
Mod :D
Mapset
Paling tidak ada 2 mania diff :)
Wimps
sedikit bosen ya, saat mainin ini diff ._.
Nothing to mod here!
Beginner
00:58:296 - Gunakan slider sampai 01:00:582
Easy
Nothing to mod here!

Ane bikin diff, terserah mau diliat atau ngak :v

Hitsound msh belum selesai sih.
code
osu file format v14

[General]
AudioFilename: Chik Habit.mp3
AudioLeadIn: 0
PreviewTime: 113153
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16011,61725
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Chik Habit
TitleUnicode:Chik Habit
Artist:The Flashbulb
ArtistUnicode:The Flashbulb
Creator:Fort
Version:Madness
Source:
Tags:Breakcore excessive noise benn jordan broken lightbulb
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:9
ApproachRate:9.7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,88782,94658
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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152,116,127965,1,0,0:0:0:0:
188,132,128028,2,0,L|216:152,4,29.2499986610413
468,360,128403,6,0,L|472:328,4,29.2499986610413
352,120,128653,6,0,B|340:124|340:124|320:248,1,116.999994644165
60,40,128903,6,0,L|96:40,4,29.2499986610413
260,296,129153,6,0,B|268:296|268:296|268:192|268:192|300:184|344:144|252:96,1,233.999989288331
408,136,129528,1,0,0:0:0:0:
408,136,129590,1,0,0:0:0:0:
408,136,129653,1,0,0:0:0:0:
104,160,129778,1,0,0:0:0:0:
104,160,129840,1,0,0:0:0:0:
104,160,129903,1,0,0:0:0:0:
348,312,130028,6,0,P|364:216|264:92,1,233.999989288331
440,248,130403,1,0,0:0:0:0:
440,248,130465,1,0,0:0:0:0:
440,248,130528,1,0,0:0:0:0:
440,248,130590,1,0,0:0:0:0:
440,248,130653,1,0,0:0:0:0:
196,264,130778,1,0,0:0:0:0:
196,264,130840,5,0,0:0:0:0:
196,264,130903,2,0,P|140:288|80:248,2,116.999994644165
268,160,131403,1,0,0:0:0:0:
308,120,131465,1,0,0:0:0:0:
272,68,131528,1,0,0:0:0:0:
212,88,131590,1,0,0:0:0:0:
208,148,131653,1,0,0:0:0:0:
324,240,131778,5,0,0:0:0:0:
344,220,131840,1,0,0:0:0:0:
352,192,131903,1,0,0:0:0:0:
348,168,131965,1,0,0:0:0:0:
328,144,132028,1,0,0:0:0:0:
104,192,132153,1,0,0:0:0:0:
424,324,132403,6,0,B|472:336|472:336|368:336,1,116.999994644165
88,264,132653,6,0,L|64:296,4,29.2499986610413
408,96,132903,6,0,B|404:128|404:128|468:52,1,116.999994644165
256,192,133153,12,0,135903,0:0:0:0:
480,196,136153,6,0,P|440:256|384:256,1,90
68,152,136403,2,0,P|64:196|96:244,1,90
164,104,136653,2,0,P|232:64|344:100,1,180
260,244,137153,6,0,P|224:264|160:256,2,107.999996704102
352,224,137528,1,0,0:0:0:0:
368,200,137590,1,0,0:0:0:0:
368,168,137653,1,0,0:0:0:0:
352,144,137715,1,0,0:0:0:0:
328,124,137778,1,0,0:0:0:0:
296,128,137840,1,0,0:0:0:0:
264,136,137903,1,0,0:0:0:0:
144,228,138028,1,0,0:0:0:0:
300,312,138153,6,0,P|364:308|432:328,1,107.999996704102
432,216,138403,1,0,0:0:0:0:
432,216,138465,1,0,0:0:0:0:
432,216,138528,1,0,0:0:0:0:
76,144,138653,1,0,0:0:0:0:
68,176,138715,1,0,0:0:0:0:
64,204,138778,1,0,0:0:0:0:
232,328,138903,6,0,P|264:268|244:196,1,107.999996704102
196,164,139153,1,0,0:0:0:0:
224,148,139215,1,0,0:0:0:0:
224,116,139278,1,0,0:0:0:0:
244,96,139340,1,0,0:0:0:0:
276,100,139403,1,0,0:0:0:0:
384,192,139528,5,0,0:0:0:0:
364,208,139590,1,0,0:0:0:0:
336,224,139653,1,0,0:0:0:0:
368,296,139778,2,0,P|328:300|156:220,1,215.999993408203
364,140,140153,5,0,0:0:0:0:
372,108,140215,1,0,0:0:0:0:
384,80,140278,1,0,0:0:0:0:
72,328,140403,2,0,P|140:288|152:184,1,161.999995056153
148,192,140653,2,0,P|88:176|120:84,1,161.999995056153
128,84,140903,2,0,B|176:72|252:92|316:72,1,161.999995056153
312,72,141153,5,0,0:0:0:0:
328,228,141278,1,0,0:0:0:0:
304,248,141340,1,0,0:0:0:0:
280,268,141403,1,0,0:0:0:0:
200,132,141528,1,0,0:0:0:0:
212,104,141590,1,0,0:0:0:0:
220,80,141653,2,0,P|240:68|420:136,1,215.999993408203
196,208,142028,5,0,0:0:0:0:
380,288,142153,2,0,P|444:192|396:80,1,215.999993408203
124,200,142528,1,0,0:0:0:0:
104,288,142653,5,0,0:0:0:0:
132,296,142715,1,0,0:0:0:0:
160,292,142778,1,0,0:0:0:0:
184,272,142840,1,0,0:0:0:0:
200,248,142903,1,0,0:0:0:0:
224,232,142965,1,0,0:0:0:0:
232,208,143028,1,0,0:0:0:0:
248,184,143090,1,0,0:0:0:0:
272,172,143153,6,0,B|328:164|328:164|328:340,1,215.999993408203
456,336,143528,1,0,0:0:0:0:
440,56,143653,1,0,0:0:0:0:
412,64,143715,1,0,0:0:0:0:
384,84,143778,1,0,0:0:0:0:
364,104,143840,1,0,0:0:0:0:
336,112,143903,5,0,0:0:0:0:
308,104,143965,1,0,0:0:0:0:
280,104,144028,1,0,0:0:0:0:
256,112,144090,1,0,0:0:0:0:
228,120,144153,2,0,L|200:144,4,26.9999991760254
84,176,144403,6,0,L|72:224,4,26.9999991760254
368,300,144653,6,0,L|384:268,4,26.9999991760254
112,72,144903,6,0,L|108:104,4,26.9999991760254
144,264,145153,5,0,0:0:0:0:
168,248,145215,1,0,0:0:0:0:
184,224,145278,1,0,0:0:0:0:
196,200,145340,1,0,0:0:0:0:
224,184,145403,1,0,0:0:0:0:
344,216,145528,6,0,P|384:216|420:148,1,107.999996704102
392,156,145715,1,0,0:0:0:0:
360,152,145778,2,0,P|300:148|288:216,1,107.999996704102
296,308,146153,6,0,L|160:320,2,107.999996704102
396,288,146528,1,0,0:0:0:0:
384,264,146590,1,0,0:0:0:0:
356,248,146653,2,0,L|324:244,4,26.9999991760254
236,236,146903,2,0,L|208:280,4,26.9999991760254
284,156,147153,5,0,0:0:0:0:
276,132,147215,1,0,0:0:0:0:
256,120,147278,1,0,0:0:0:0:
228,120,147340,1,0,0:0:0:0:
196,108,147403,2,0,P|144:112|100:252,1,215.999993408203
180,304,147778,5,0,0:0:0:0:
232,300,147840,1,0,0:0:0:0:
272,264,147903,1,0,0:0:0:0:
296,224,147965,1,0,0:0:0:0:
340,192,148028,1,0,0:0:0:0:
396,132,148153,6,0,L|284:88,2,107.999996704102
456,180,148528,2,0,L|452:208,4,26.9999991760254
400,240,148778,2,0,L|384:280,4,26.9999991760254
100,268,149028,1,0,0:0:0:0:
68,68,149153,1,0,0:0:0:0:
208,80,149278,5,0,0:0:0:0:
224,100,149340,1,0,0:0:0:0:
228,132,149403,1,0,0:0:0:0:
180,260,149528,1,0,0:0:0:0:
216,256,149590,1,0,0:0:0:0:
240,240,149653,1,0,0:0:0:0:
352,200,149778,6,0,P|304:148|324:72,1,107.999996704102
316,92,149965,1,0,0:0:0:0:
344,72,150028,1,0,0:0:0:0:
424,128,150153,5,0,0:0:0:0:
424,128,150215,1,0,0:0:0:0:
424,128,150278,1,0,0:0:0:0:
68,200,150403,1,0,0:0:0:0:
68,200,150465,1,0,0:0:0:0:
68,200,150528,1,0,0:0:0:0:
104,288,150653,6,0,B|120:296|120:296|128:288|136:296|144:288|328:316,1,215.999993408203
396,272,151028,1,0,0:0:0:0:
296,200,151278,1,0,0:0:0:0:
184,124,151403,2,0,L|104:132,1,53.9999983520508
104,132,151528,1,0,0:0:0:0:
356,128,151653,6,0,L|356:192,1,53.9999983520508
356,208,151778,1,0,0:0:0:0:
172,236,151903,6,0,L|164:264,4,26.9999991760254
272,80,152153,2,0,L|304:56,4,26.9999991760254
256,192,152403,12,0,153903,0:0:0:0:
Edit: maaf kalau yang dimod yang low diff doang :)
Sakary
Oh my goodness Fort you are already famous.
Topic Starter
Ciyus Miapah

Rendyindo wrote:

Mod :D
Mapset
Paling tidak ada 2 mania diff :)
Wimps
sedikit bosen ya, saat mainin ini diff ._.
Nothing to mod here!
Beginner
00:58:296 - Gunakan slider sampai 01:00:582 done
Easy
Nothing to mod here!
ty for mod + star! :)

updated!
pmriva
ET
Anxient
m4m for Xexxar's map ~ abuse of human resources
bold = recommended change

another
i dont like the intro since it is too low in terms of DS. like i would like the spacing be wide enough for a single follow point to be visble, but i guess thats too much to ask huh? try to cut the NCs in the beginning into half. Seems waaaaaaAAAAAY too long.

00:16:868 (4,5) - drop this down using 1.3x so that the autostack doesnt overlap with the previous note http://puu.sh/m5QhK/26e8e4d82a.jpg
00:32:868 (5,1) - blanket or riot
00:37:725 (1) - i think it would serve better emphasis if the slider went from up to down. if you dont wanna fix, at least blanket the sliderend (or slider start if you applied the mod) properly
00:42:582 (2,3,4) - idk wanna try this? i feel like straight sliders arent enough to emphasize these. also they look too stiff, sorta like firewood. enoughhttp://puu.sh/m5Qou/5e7f41d0cd.jpg
00:47:153 (2) - better give this more distance bro. this note has a lot of emphasis. try ctrl g with 3. http://puu.sh/m5Qua/d086bc4413.jpg
01:10:011 (2,3,4) - ctrl g all of these. it gives a nice circular flow. 2 needs more emphasis since theres a powerful sound in 2 sliderstart and 3 and 4 ctrl g'd so that there is flow. http://puu.sh/m5QwV/e56b3cb050.jpg
01:17:653 (9) - overmap
01:24:225 (6) - tuck 6 more inside the pattern. as it is it looks like its poking out and that looks awkward. http://puu.sh/m5QBz/418e211b38.jpg
01:29:153 (1) - why is there a spinner here? theres alot of mapping material thats lost in this spinner. get rid of this and end your break in 01:37:153 - here. start mapping. unless you have a good reason as to why its like this, im not gonna accept this
01:45:153 - again. alot of mapping material lost here. this is an another diff, so why is this ignored?
01:50:153 (1,2) - just make it a 1/1 slider. if you wanna keep this, 01:51:153 (1) - make this the same. make a 3/4 slider and add a hitcircle in the end, so that there is consistency.
02:05:153 (1,2,3) - fix this similar to the mod... fuck it im using indonesian. ni mod lw fix kyk yng di atas tuh. yng "tuck in"
02:06:403 (2) - use 02:06:653 (3) - this slider. gives more impact imho
02:07:653 (4) - put this more lower, like this http://puu.sh/m5QYE/70cc7d5332.jpg
02:17:153 - i want my hearing back this is earrape

extreme
not much to say here other than the fact that my ears are bleeding profusely. same issue with the NC. too long m8. shorten em.

00:51:011 (5) - use the same slider as 00:50:868 (4) - this. not sure why this slider is different.
01:04:011 (1) - ctrl g. looks better this way.
01:19:082 (4) - overmap
01:21:868 (5,6,7) - make it straighter http://puu.sh/m5RmS/2886744335.jpg
01:28:582 (9) - NC?
01:29:153 (1) - same issue as above. pls give a good reason
01:42:278 (6) - NC pls enough emphasis here.
01:42:278 (1,2,3,4,5,6,7) - holy shit this pattern
01:52:153 (1) - ctrl g coz the momentum from previous notes will carry the cursor to the top not bottom
01:59:903 (7,8) - use the same slider. use either one, as long as it is the same slider
02:11:903 (7) - why stack? possible to mistake for a 3/4 slider + hitcircle on the very end gimmick you keep using.
02:17:153 - im not touching this part. rip my ears

im only brave enough to mod the 2 diffs before we reach 6 star material so ill stop here. good luck!
Topic Starter
Ciyus Miapah

Anxient wrote:

m4m for Xexxar's map ~ abuse of human resources
bold = recommended change

another
i dont like the intro since it is too low in terms of DS. like i would like the spacing be wide enough for a single follow point to be visble, but i guess thats too much to ask huh? try to cut the NCs in the beginning into half. Seems waaaaaaAAAAAY too long.

00:16:868 (4,5) - drop this down using 1.3x so that the autostack doesnt overlap with the previous note http://puu.sh/m5QhK/26e8e4d82a.jpg
00:32:868 (5,1) - blanket or riot riot
00:37:725 (1) - i think it would serve better emphasis if the slider went from up to down. if you dont wanna fix, at least blanket the sliderend (or slider start if you applied the mod) properly a bit
00:42:582 (2,3,4) - idk wanna try this? i feel like straight sliders arent enough to emphasize these. also they look too stiff, sorta like firewood. enoughhttp://puu.sh/m5Qou/5e7f41d0cd.jpg i like firewood, ready to be burned
00:47:153 (2) - better give this more distance bro. this note has a lot of emphasis. try ctrl g with 3. http://puu.sh/m5Qua/d086bc4413.jpg looks this anti jump can make surprise for some people lol
01:10:011 (2,3,4) - ctrl g all of these. it gives a nice circular flow. 2 needs more emphasis since theres a powerful sound in 2 sliderstart and 3 and 4 ctrl g'd so that there is flow. http://puu.sh/m5QwV/e56b3cb050.jpg kinda hard to hit that 3/4 pattern jump
01:17:653 (9) - overmap
01:24:225 (6) - tuck 6 more inside the pattern. as it is it looks like its poking out and that looks awkward. http://puu.sh/m5QBz/418e211b38.jpg
01:29:153 (1) - why is there a spinner here? theres alot of mapping material thats lost in this spinner. get rid of this and end your break in 01:37:153 - here. start mapping. unless you have a good reason as to why its like this, im not gonna accept this because BPM change, it's huge BPM change, im really didnt comfort when suddenly i should put some 240bpm patterns, kinda kill hard
01:45:153 - again. alot of mapping material lost here. this is an another diff, so why is this ignored? because it has same tone with 01:49:153 -, so players can predict that pattern easily, just like other diffs
01:50:153 (1,2) - just make it a 1/1 slider. if you wanna keep this, 01:51:153 (1) - make this the same. make a 3/4 slider and add a hitcircle in the end, so that there is consistency.
02:05:153 (1,2,3) - fix this similar to the mod... fuck it im using indonesian. ni mod lw fix kyk yng di atas tuh. yng "tuck in" fix ed
02:06:403 (2) - use 02:06:653 (3) - this slider. gives more impact imho recurved
02:07:653 (4) - put this more lower, like this http://puu.sh/m5QYE/70cc7d5332.jpg
02:17:153 - i want my hearing back this is earrape LOOOOOOOOOL

extreme
not much to say here other than the fact that my ears are bleeding profusely. same issue with the NC. too long m8. shorten em.

00:51:011 (5) - use the same slider as 00:50:868 (4) - this. not sure why this slider is different. fix distance a bit
01:04:011 (1) - ctrl g. looks better this way. yeah haha
01:19:082 (4) - overmap
01:21:868 (5,6,7) - make it straighter http://puu.sh/m5RmS/2886744335.jpg nice one
01:28:582 (9) - NC?
01:29:153 (1) - same issue as above. pls give a good reason i have good reasoning for this one, it's not really a big deal if i can make players didnt have much stress playing this map
01:42:278 (6) - NC pls enough emphasis here.
01:42:278 (1,2,3,4,5,6,7) - holy shit this pattern it it right, right?
01:52:153 (1) - ctrl g coz the momentum from previous notes will carry the cursor to the top not bottom okay done
01:59:903 (7,8) - use the same slider. use either one, as long as it is the same slider done
02:11:903 (7) - why stack? possible to mistake for a 3/4 slider + hitcircle on the very end gimmick you keep using. 3/4 slider and 1/2 sliders are same i guess, it just different at holding lenght, so it can be done well in playing
02:17:153 - im not touching this part. rip my ears okay fixed all things

im only brave enough to mod the 2 diffs before we reach 6 star material so ill stop here. good luck!
thanks for mods, anxient. fix all mods except red one :3
updated!
Intelli
those taiko sv changes gave me cancer in a good way
Rikuka
HP drain inhuman pas di spinner ditambah HR = topkek

btw nice map :3
Enhu
we checked some stuff in game

IRC
2015-12-25 23:36 Fort: hello
2015-12-26 00:01 Enhu: hi fort!
2015-12-26 00:03 Fort: can you test my map?
2015-12-26 00:04 Enhu: uh sure
2015-12-26 00:04 Enhu: if it's too extreme i might fail but yeah
2015-12-26 00:04 Enhu: i can give it a shot
2015-12-26 00:04 Fort: use NF maybe
2015-12-26 00:05 Fort: ACTION is listening to [http://osu.ppy.sh/b/854917 The Flashbulb - Chik Habit]
2015-12-26 00:05 Fort: because this song is sudden bang
2015-12-26 00:05 Fort: but i have lot of hard diffs here
2015-12-26 00:05 Enhu: o
2015-12-26 00:05 Enhu: inhuman?
2015-12-26 00:06 Fort: up to you
2015-12-26 00:06 Fort: :3
2015-12-26 00:08 Enhu: wow hard
2015-12-26 00:09 Enhu: no warmup too ;_;
2015-12-26 00:09 Fort: try lower diffs you can FC?
2015-12-26 00:09 Enhu: lol probably not fc
2015-12-26 00:09 Enhu: but better
2015-12-26 00:10 Fort: yeah always lol
2015-12-26 00:16 Fort: looks you dont like the ending parts
2015-12-26 00:18 Fort: yeah that ending parts really creepy to map
2015-12-26 00:18 Enhu: well the ending is the more significant hard part in all the maps so lol
2015-12-26 00:18 Enhu: yeah
2015-12-26 00:21 Enhu: this spread is kinda awesome lol
2015-12-26 00:21 Fort: OMG you did it
2015-12-26 00:21 Enhu: juse needed a bit of warmup!
2015-12-26 00:21 Fort: how was the map?
2015-12-26 00:22 Fort: you have something to say
2015-12-26 00:22 Fort: or maybe you find some weird things in the map
2015-12-26 00:22 Enhu: hmm
2015-12-26 00:24 Enhu: looks pretty good to me
2015-12-26 00:24 Enhu: it's just hard but overall it's good
2015-12-26 00:25 Fort: really?
2015-12-26 00:25 Fort: how about the other diff you play?
2015-12-26 00:26 Enhu: well if i had to mention something
2015-12-26 00:27 Enhu: i would be this
2015-12-26 00:27 Enhu: 00:54:582 (1) -
2015-12-26 00:27 Enhu: i couldn't read it at all at first try
2015-12-26 00:27 Enhu: the sv it's kinda savage, but it fits the song so
2015-12-26 00:27 Fort: oh i see tht
2015-12-26 00:27 Fort: well it's probably needs some fixes
2015-12-26 00:29 Enhu: 02:28:278 (2) - then this part is kinda annoying to play, because sudden change but i think there isn't much you can do about this
2015-12-26 00:29 Enhu: in terror eg
2015-12-26 00:30 Fort: oh okay
2015-12-26 00:31 Fort: stack that thing
2015-12-26 00:31 Enhu: oh that might work
2015-12-26 00:32 Fort: okay im updating the map
2015-12-26 00:33 Enhu: those 2 were like, important things to me, also
2015-12-26 00:33 Enhu: in nightmare
2015-12-26 00:33 Enhu: 01:24:011 (9) -
2015-12-26 00:33 Fort: it's hard to read of miss patterning?
2015-12-26 00:33 Enhu: this is the only diff in which you like, don't follow the sounds and instead you put a slider
2015-12-26 00:33 Enhu: was this on purpose or
2015-12-26 00:34 Fort: oh yeah i get it
2015-12-26 00:34 Enhu: like, for example
2015-12-26 00:34 Enhu: in terror you do this 01:24:011 (9,10,11,12) -
2015-12-26 00:34 Enhu: and in the rest of the diffs too, except in nightmare
2015-12-26 00:36 Fort: okay fixed
2015-12-26 00:37 Enhu: and that's all imo, for a quick look
2015-12-26 00:37 Enhu: this spread is insane, amazing
2015-12-26 00:37 Fort: wait im updating
2015-12-26 00:37 Fort: :D
2015-12-26 00:37 Enhu: o
2015-12-26 00:37 Fort: people should map like this
2015-12-26 00:37 Fort: insatead creating mapset with lot of GDs
2015-12-26 00:38 Enhu: agree
2015-12-26 00:38 Fort: okay test the map again
2015-12-26 00:38 Fort: updated!
2015-12-26 00:38 Enhu: but lots of people are lazy (i'm including myself here heh)
2015-12-26 00:38 Fort: it should be better for now
2015-12-26 00:44 Enhu: stacking that note sovled the issue ayy
2015-12-26 00:44 Enhu: also the sv in that slider feels so much better now
2015-12-26 00:44 Fort: :DDD
2015-12-26 00:44 Fort: well im feel the same at both patterns

good stuff, good luck fort! :)
Topic Starter
Ciyus Miapah

Enhu wrote:

we checked some stuff in game

IRC
2015-12-25 23:36 Fort: hello
2015-12-26 00:01 Enhu: hi fort!
2015-12-26 00:03 Fort: can you test my map?
2015-12-26 00:04 Enhu: uh sure
2015-12-26 00:04 Enhu: if it's too extreme i might fail but yeah
2015-12-26 00:04 Enhu: i can give it a shot
2015-12-26 00:04 Fort: use NF maybe
2015-12-26 00:05 Fort: ACTION is listening to [http://osu.ppy.sh/b/854917 The Flashbulb - Chik Habit]
2015-12-26 00:05 Fort: because this song is sudden bang
2015-12-26 00:05 Fort: but i have lot of hard diffs here
2015-12-26 00:05 Enhu: o
2015-12-26 00:05 Enhu: inhuman?
2015-12-26 00:06 Fort: up to you
2015-12-26 00:06 Fort: :3
2015-12-26 00:08 Enhu: wow hard
2015-12-26 00:09 Enhu: no warmup too ;_;
2015-12-26 00:09 Fort: try lower diffs you can FC?
2015-12-26 00:09 Enhu: lol probably not fc
2015-12-26 00:09 Enhu: but better
2015-12-26 00:10 Fort: yeah always lol
2015-12-26 00:16 Fort: looks you dont like the ending parts
2015-12-26 00:18 Fort: yeah that ending parts really creepy to map
2015-12-26 00:18 Enhu: well the ending is the more significant hard part in all the maps so lol
2015-12-26 00:18 Enhu: yeah
2015-12-26 00:21 Enhu: this spread is kinda awesome lol
2015-12-26 00:21 Fort: OMG you did it
2015-12-26 00:21 Enhu: juse needed a bit of warmup!
2015-12-26 00:21 Fort: how was the map?
2015-12-26 00:22 Fort: you have something to say
2015-12-26 00:22 Fort: or maybe you find some weird things in the map
2015-12-26 00:22 Enhu: hmm
2015-12-26 00:24 Enhu: looks pretty good to me
2015-12-26 00:24 Enhu: it's just hard but overall it's good
2015-12-26 00:25 Fort: really?
2015-12-26 00:25 Fort: how about the other diff you play?
2015-12-26 00:26 Enhu: well if i had to mention something
2015-12-26 00:27 Enhu: i would be this
2015-12-26 00:27 Enhu: 00:54:582 (1) -
2015-12-26 00:27 Enhu: i couldn't read it at all at first try
2015-12-26 00:27 Enhu: the sv it's kinda savage, but it fits the song so
2015-12-26 00:27 Fort: oh i see tht
2015-12-26 00:27 Fort: well it's probably needs some fixes
2015-12-26 00:29 Enhu: 02:28:278 (2) - then this part is kinda annoying to play, because sudden change but i think there isn't much you can do about this
2015-12-26 00:29 Enhu: in terror eg
2015-12-26 00:30 Fort: oh okay
2015-12-26 00:31 Fort: stack that thing
2015-12-26 00:31 Enhu: oh that might work
2015-12-26 00:32 Fort: okay im updating the map
2015-12-26 00:33 Enhu: those 2 were like, important things to me, also
2015-12-26 00:33 Enhu: in nightmare
2015-12-26 00:33 Enhu: 01:24:011 (9) -
2015-12-26 00:33 Fort: it's hard to read of miss patterning?
2015-12-26 00:33 Enhu: this is the only diff in which you like, don't follow the sounds and instead you put a slider
2015-12-26 00:33 Enhu: was this on purpose or
2015-12-26 00:34 Fort: oh yeah i get it
2015-12-26 00:34 Enhu: like, for example
2015-12-26 00:34 Enhu: in terror you do this 01:24:011 (9,10,11,12) -
2015-12-26 00:34 Enhu: and in the rest of the diffs too, except in nightmare
2015-12-26 00:36 Fort: okay fixed
2015-12-26 00:37 Enhu: and that's all imo, for a quick look
2015-12-26 00:37 Enhu: this spread is insane, amazing
2015-12-26 00:37 Fort: wait im updating
2015-12-26 00:37 Fort: :D
2015-12-26 00:37 Enhu: o
2015-12-26 00:37 Fort: people should map like this
2015-12-26 00:37 Fort: insatead creating mapset with lot of GDs
2015-12-26 00:38 Enhu: agree
2015-12-26 00:38 Fort: okay test the map again
2015-12-26 00:38 Fort: updated!
2015-12-26 00:38 Enhu: but lots of people are lazy (i'm including myself here heh)
2015-12-26 00:38 Fort: it should be better for now
2015-12-26 00:44 Enhu: stacking that note sovled the issue ayy
2015-12-26 00:44 Enhu: also the sv in that slider feels so much better now
2015-12-26 00:44 Fort: :DDD
2015-12-26 00:44 Fort: well im feel the same at both patterns

good stuff, good luck fort! :)
thanks so much, Enhu :)

Rikuka wrote:

HP drain inhuman pas di spinner ditambah HR = topkek

btw nice map :3
well im gonna put this at Epic Inhuman map for HR lol
and ty for this

IntelliTroodon wrote:

those taiko sv changes gave me cancer in a good way
lol taiko xD

vitail wrote:

very good beatmap, i would like to see a background
background is here lel

Hi_Hello wrote:

Oh my goodness Fort you are already famous.
well not really :)

IVo one wrote:

I'm gonna be looking forward to this getting ranked ;)
i hope this ranked too :3

Pruz wrote:

I made a beatmap to this song but...

Looks like someone beat me at uploading a better one, haha. :D
haha well you still can create the map, for your mapping training, probably you can do more better if you want it

Rizqy wrote:

1's inhuman
Ichigaki's Rage >:D
strickluke

Key

  1. Green means aesthetic
  2. Purple means semi important
  3. Red means very important

CTB Inhuman

  1. Consider decreasing the AR and OD to ~9.2 to make it more fun, but you can keep it if you want

  2. 00:18:153 (8) - Move to x:180 to create a hyper dash

  3. 00:18:296 (1) - Consider moving to x:360 for better looks :)

  4. 00:54:582 (1) - Maybe make this a 1/8 reverse slider stream

  5. 01:25:153 (5,6,7,8) - Consider changing this pattern to look more like 01:24:582 (1,2,3,4) -

  6. 01:26:796 (4) - Moving this to x:252 still keeps the hyperdash but it plays and looks better

  7. 02:02:778 (11,12) - Move these to x:164 because it gets rid of the weird hyperdash in the stream and is still playable

  8. 01:53:028 (5) - Move this to x:124 for better playability
That's all I have for now, good luck on getting this ranked! :) I always enjoy your maps.
Topic Starter
Ciyus Miapah

strickluke wrote:

Key

  1. Green means aesthetic
  2. Purple means semi important
  3. Red means very important

CTB Inhuman

  1. Consider decreasing the AR and OD to ~9.2 to make it more fun, but you can keep it if you want umm okay

  2. 00:18:153 (8) - Move to x:180 to create a hyper dash looks nerf jump better

  3. 00:18:296 (1) - Consider moving to x:360 for better looks :)

  4. 00:54:582 (1) - Maybe make this a 1/8 reverse slider stream it can be rigid i think

  5. 01:25:153 (5,6,7,8) - Consider changing this pattern to look more like 01:24:582 (1,2,3,4) - i feel i need to keep this one because the tone was different i guess

  6. 01:26:796 (4) - Moving this to x:252 still keeps the hyperdash but it plays and looks better

  7. 02:02:778 (11,12) - Move these to x:164 because it gets rid of the weird hyperdash in the stream and is still playable

  8. 01:53:028 (5) - Move this to x:124 for better playability
That's all I have for now, good luck on getting this ranked! :) I always enjoy your maps.
ty for mods i fix all except red one!, updated!
Ben_5917
forts_rsi_virus_in_the_making_in_2_mins.pp4
Topic Starter
Ciyus Miapah
nice format, ben
Arphimigon
This is a map.
Where is the 8 star diff!? *run*

[General]
00:34:011 - 02:16:903 All the diffs there are unneeded inherit points here except hardest diff

[Wimps]
Please don't use this difficulty name! It's insulting to the players of this difficulty level, just use "Simple".
00:34:011 - 02:16:903 - useless inherit points
Well there isn't much to say about this heh.

[Beginner]
00:34:011 - 02:16:903 - useless inherit points
00:52:582 (1,2) - Can you try making this parallel? Right now, it is close to being parallel but not, and that is a bit off-putting.
00:58:296 (1,1) - 0.75x spacing when the whole rest of the diff is 1.2x, fix this please
01:51:153 (2,3,1) - The SV changes here so the spacing weirds out but in play that note should be in the middle, I'd suggest moving the note to the middle to not confuse easy players
02:17:153 (1,2) - and 02:31:653 (4,5) - Blankets are really off

[Easy]
00:17:153 (2,3,4) - These use 1.2x spacing but the rest of the diff uses 1x spacing
00:34:011 - 02:16:903 - useless inherit points

[Normal]
00:34:011 - 02:16:903 - useless inherit points

[Advanced]
02:16:903 - useless inherit point, does same thing as the last one
00:19:439 (1) - Remove NC because you didnt NC 00:24:011 (8) -
01:08:582 (1,3) - This touching looks kinda bad
02:03:153 (4,5,6,7) - Could the notes here make a nicer path to the slider?

[Hard]
The rhythm at the start of this felt really off but I guess you are just following vocal so meh
00:33:153 (5) - Make the red point in the middle of this please!
00:34:011 - 02:16:903 - useless inherit points again
00:54:868 (8) - NC cus kiiiiiinda long combo? idk
01:16:868 (2) - Why isnt this a reverse 1/4?

Ok this is getting long I'll skip to the hardest 3 difficulties then get back to the easier ones another time rrr
So many diffs D:

[Nightmare]
00:34:011 - 02:16:903 - still not needed points
00:18:296 (1) - Extend this 1/2 so its similar to 00:16:011 (1) -
00:22:868 (1) - A bit more spacing to fit with the clap sound?
01:06:296 (1,2,3,4,5) - not only is this not obvious that it is 1/4, but the spacing difficulty spike is extreme during 01:06:725 (3,4,5) - so ye nerf this
because it spikes up the difficulty too much, and its not the hardest diff
01:09:725 (1,2) - Stacking ruins the direction here, can you manually stack 2 so it is slightly higher?
01:15:725 (4,5,6) - Only high spaced triple... either remove it or add more
01:22:296 (1,2,3,4,5,6,7,8) - This is slightly backwards, the music is increasing in pitch, not decreasing, so could these go from low to high and not high to low spacing?
02:29:778 (6,7) - This stacks ruins all the momentum gained here, please remove it and keep the movement up!

[Terror]
00:34:011 - 02:16:903 - again, remove da points
00:19:725 (3,4) - This kiiiiinda looks sloppy.
00:56:225 - Try adding a note here, there is a sound there and I think it could suit.

[Inhuman]
No useless inherit points on this diff. You must have made this one first.
We had OD9 in both last difficulties, and OD9 is still pretty low for 240bpm. Could you knock it up to 9.5 for this difficulty?
00:27:011 (5,6,7) - This doesn't feel too nice when its all in a line, could you move 7 a bit to the right?
00:51:475 - No sound here so remove the slider end
Actually on that above point you did that a lot on this difficulty, why?
00:56:225 - Try adding a note there if possible
01:05:725 (3) - Arguably, this sound is more intense than the previous ones as it has it's own buildup. Could you make the slider more special? Lets say increase the SV or have it's own shape?
01:06:296 (1,2,3,4) - Nightmare had harder sliders here and that was two difficulties back
01:09:725 (1,2) - Try extending 1 and placing it nearer to slider 2?
01:49:903 (6,7,1) - Slider 1 has stronger sound, can you place note 7 nearer to 6 instead of the slider?
01:56:403 (2,3,4) - 02:00:403 (2,3,4) - and all the others are kinda lame sliders for these sounds. I dont know how but can you try making them... more interestin?

Also the easier diffs that I didnt put up here, remove the useless inherit points too!
Don't judge me for not lookin at the middle diffs pls this was already a lot
Topic Starter
Ciyus Miapah

Arphimigon wrote:

This is a map.
Where is the 8 star diff!? *run* too hard to 8 stars

[General]
00:34:011 - 02:16:903 All the diffs there are unneeded inherit points here except hardest diff

[Wimps]
Please don't use this difficulty name! It's insulting to the players of this difficulty level, just use "Simple".
00:34:011 - 02:16:903 - useless inherit points
Well there isn't much to say about this heh.

[Beginner]
00:34:011 - 02:16:903 - useless inherit points
00:52:582 (1,2) - Can you try making this parallel? Right now, it is close to being parallel but not, and that is a bit off-putting.
00:58:296 (1,1) - 0.75x spacing when the whole rest of the diff is 1.2x, fix this please
01:51:153 (2,3,1) - The SV changes here so the spacing weirds out but in play that note should be in the middle, I'd suggest moving the note to the middle to not confuse easy players
02:17:153 (1,2) - and 02:31:653 (4,5) - Blankets are really off

[Easy]
00:17:153 (2,3,4) - These use 1.2x spacing but the rest of the diff uses 1x spacing
00:34:011 - 02:16:903 - useless inherit points

[Normal]
00:34:011 - 02:16:903 - useless inherit points

[Advanced]
02:16:903 - useless inherit point, does same thing as the last one
00:19:439 (1) - Remove NC because you didnt NC 00:24:011 (8) -
01:08:582 (1,3) - This touching looks kinda bad
02:03:153 (4,5,6,7) - Could the notes here make a nicer path to the slider?

[Hard]
The rhythm at the start of this felt really off but I guess you are just following vocal so meh
00:33:153 (5) - Make the red point in the middle of this please!
00:34:011 - 02:16:903 - useless inherit points again
00:54:868 (8) - NC cus kiiiiiinda long combo? idk
01:16:868 (2) - Why isnt this a reverse 1/4? too repetitive, simple answer lol

Ok this is getting long I'll skip to the hardest 3 difficulties then get back to the easier ones another time rrr
So many diffs D:

[Nightmare]
00:34:011 - 02:16:903 - still not needed points
00:18:296 (1) - Extend this 1/2 so its similar to 00:16:011 (1) -
00:22:868 (1) - A bit more spacing to fit with the clap sound?
01:06:296 (1,2,3,4,5) - not only is this not obvious that it is 1/4, but the spacing difficulty spike is extreme during 01:06:725 (3,4,5) - so ye nerf this
because it spikes up the difficulty too much, and its not the hardest diff nerfed!
01:09:725 (1,2) - Stacking ruins the direction here, can you manually stack 2 so it is slightly higher?
01:15:725 (4,5,6) - Only high spaced triple... either remove it or add more reducing a bit
01:22:296 (1,2,3,4,5,6,7,8) - This is slightly backwards, the music is increasing in pitch, not decreasing, so could these go from low to high and not high to low spacing? looks this thing can be comfortable, i think the pitch is same, maybe i will keep this thing
02:29:778 (6,7) - This stacks ruins all the momentum gained here, please remove it and keep the movement up! this is not really ruins the momentum becuase it is landed on stack patterning so i hope this pattern will be okay (and since this song has AR9.5 it can be good for read)

[Terror]
00:34:011 - 02:16:903 - again, remove da points
00:19:725 (3,4) - This kiiiiinda looks sloppy.
00:56:225 - Try adding a note here, there is a sound there and I think it could suit. oh god, well i didnt see this thing but maybe im gonna keep it for a whilesince because it has excessive jumps on it im afraid it can be ruin the flow

[Inhuman]
No useless inherit points on this diff. You must have made this one first.
We had OD9 in both last difficulties, and OD9 is still pretty low for 240bpm. Could you knock it up to 9.5 for this difficulty? okay 9.2
00:27:011 (5,6,7) - This doesn't feel too nice when its all in a line, could you move 7 a bit to the right?
00:51:475 - No sound here so remove the slider end
Actually on that above point you did that a lot on this difficulty, why?
00:56:225 - Try adding a note there if possible yeah i know this thing, as you mentioned in terror diff
01:05:725 (3) - Arguably, this sound is more intense than the previous ones as it has it's own buildup. Could you make the slider more special? Lets say increase the SV or have it's own shape? increasing SV can be fatal in here, maybe im just going to change shape in here
01:06:296 (1,2,3,4) - Nightmare had harder sliders here and that was two difficulties back since i nerf nightmare sliders, it's really fine now, and yeah i fix placement in there too
01:09:725 (1,2) - Try extending 1 and placing it nearer to slider 2? im gonna keep this pattern well if im doing this it will be missleading hits because of 1/16 burst
01:49:903 (6,7,1) - Slider 1 has stronger sound, can you place note 7 nearer to 6 instead of the slider? maybe because flow tha distance feels really heavy, but yeah im fixing the placement there
01:56:403 (2,3,4) - 02:00:403 (2,3,4) - and all the others are kinda lame sliders for these sounds. I dont know how but can you try making them... more interestin? im thinking about find some good slider sample for this pattern, but yeah this map is really crazy and well straight sliders is perfect for making this map keep good at flow (especially for reflexes)

Also the easier diffs that I didnt put up here, remove the useless inherit points too! all mentioned inheritted points deleted
Don't judge me for not lookin at the middle diffs pls this was already a lot yup it's okay i guess
thanks for mods, arphi. im fix all things except red one :)
updated!

and
Redownload for new storyboard element (diffname)
Fatfan Kolek
good stuff :O

good luck on it! :D
TequilaWolf
holy macaroni cheez c:
Topic Starter
Ciyus Miapah

TequilaWolf wrote:

holy macaroni cheez c:
delicious hahahah

Fatfan Kolek wrote:

good stuff :O

good luck on it! :D
thanks, fatfan.
i will do the best for this
Zectro
hiiii sorry for late ;;_;;

automod
• Unused hitsounds:
drum-hitfinish.wav
normal-hitclap-1lama.wav
normal-hitnormal-1lama.wav
normal-hitwhistle-1lama.wav

• Files unused:
new folder\diffnames.psd

01:15:439 - to 01:20:011 - these sections seem kinda overmapped in insane diffs and higher

also make sure your custom stacks and overlaps' distance is consistent!!! this also goes for diffs Insane and higher

[easy]
Inherit (green) timing line is unsnapped:
00:16:111 -

[normal]
Inherit (green) timing line is unsnapped:
00:16:111 -

[advanced]
cs4 seems a bit small for a diff directed to such new players imo

[hard]
Inherit (green) timing line is unsnapped:
00:16:111 -
01:41:253 -
very challenging technichally, but thats okay since it fits the spread well (although I still think there is a bit big jump between advanced and hard)
i really like how you made this diff though

[hyper]
Inherit (green) timing line is unsnapped:
00:16:111 -
01:41:253 -

02:25:153 (1) - would look better if you curve it the same amount as 02:22:903 (4) - since its so short
--
suggestion: 02:33:153 (4,5,6) - you could make http://osu.ppy.sh/ss/4272414 (with other positioning) instead of these

[insane]
Inherit (green) timing line is unsnapped:
00:16:111 -

00:50:296 (1) - maybe you can make this shape a bit more visually appealing
--
suggestion: 00:51:153 (5,1) - try something like https://osu.ppy.sh/ss/4272428 maybe?
--
01:42:028 (5) - id make this 2 clicks instead so 01:42:153 - is clickable
01:49:153 (1,2) - 01:50:153 (1,2) - 01:55:153 (1,2) - make sure your custom stack/overlap distance is kinda consistent
02:06:653 (3,1) - bugs me that this is not slightly blanketed xd
02:09:153 (1,2,3,4,5) - try another pattern for this as atm it looks weird since 02:09:153 (1,2) - stacks .-.
02:17:653 (3,4,5,6,7) - either dont curve this stream or curve it more
02:29:903 (4) - too curved for its lenght

[another]
eh intro is less spaced than the insane diff s: idk if it matters tho
02:13:153 (1) - extend to 02:13:278 -
02:27:903 (2) - i'd make a click out of the slider end, its kinda confusing atm

[extreme]
00:35:153 - why are you ignoring an important glitch sound here?
00:51:153 (6) - should end at 00:51:368 - .w.
00:52:296 (4) - should end at 00:52:511 -
00:52:868 (2,3,4,5,6) - seems messy, curve it better

00:57:153 (1) - also this shud end at 00:57:368 - and 00:58:296 (1) - at 00:58:511 -

01:00:582 (1) - shud end at 01:00:725 -
01:05:725 (3) - at 01:05:939 -
01:09:725 (1) - at 01:09:939 -
eh you can prob fix this by yourself now if you even wanna fix it. wont say any more of there.

01:28:011 (1,2,3,4,5,6,7,8) - i think this is 1/3 .-.
01:23:439 (1,2,3,4,5,6,7,8) - ^ (wont mention in other diffs)

[hardcore]
00:36:296 (8,9,10,11) - it would have been cool if you used these more in the lower sr diffs
okay ill stop here since im getting tired now


good map by a good mapper
good luck!
Bastionior
hello, ah you could clarify two questions, regarding your last diff (Inhuman):

First: why have it breaks this diff? Do not see much logic put in that, uh .. the name of difficulty "speaks" (Inhuman), has to be something rewarding, challenging for the person who is playing it.
Second: Auto mod got 99,83% in your last diff because of this 2 notes (01:57:903 (10) - ,02:09:903 (7) - ) probably a bug, fix.


Mod Inhuman diff


  1. this section (00:16:011 - )so far (00:34:296 -). I just hear a calm beats with robotic vocals, but nothing so say exclamative, I do not understand why put these absurd jumps, sorry just to see my point of view about it, because if you change have pretty sure it will not interfere with the star rate, and interfering'll probably down to: 0.03 to 0.01 star rate, why not closer let them think it would make much more sense, right?
  2. 00:53:725 (1,3) - ah I to hearing a noise over these notes, I think it would be much better with a slider 3/4.
  3. 01:22:582 (3) - another 3/4 slider or 1/4
  4. 01:58:653 (4,5,6,7) - aah good hitsounding but replace for 2 sliders 1/4 aa?
  5. 01:58:528 (3) - remove clap, have much more sense this beats(i'm not joking xd)
  6. 02:05:403 (3,4) - , 02:06:403 (3,4) - I'm thinking, this should be 2 1/4 slider.
only that, it has helped, bye.
Topic Starter
Ciyus Miapah

Kalindraz wrote:

hello, ah you could clarify two questions, regarding your last diff (Inhuman):

First: why have it breaks this diff? Do not see much logic put in that, uh .. the name of difficulty "speaks" (Inhuman), has to be something rewarding, challenging for the person who is playing it. get #1 opinion
Second: Auto mod got 99,83% in your last diff because of this 2 notes (01:57:903 (10) - ,02:09:903 (7) - ) probably a bug, fix.


Mod Inhuman diff


  1. this section (00:16:011 - )so far (00:34:296 -). I just hear a calm beats with robotic vocals, but nothing so say exclamative, I do not understand why put these absurd jumps, sorry just to see my point of view about it, because if you change have pretty sure it will not interfere with the star rate, and interfering'll probably down to: 0.03 to 0.01 star rate, why not closer let them think it would make much more sense, right? back to your #1 opinion lol
  2. 00:53:725 (1,3) - ah I to hearing a noise over these notes, I think it would be much better with a slider 3/4. well maybe i can keep this thing because there has other strong notes which landed in 1/2 pattern, so i cant possibly do 3/4 thing here
  3. 01:22:582 (3) - another 3/4 slider or 1/4 cant 1/4 or 3/4 because: 01:22:439 (2) - is violin hit burst. 01:22:582 (3) - can possibly being violin hitnotes, and 01:22:725 (4,5,6) - is the transition mix of violin and some drum sound, but still im focused to violin patterning with 1/2 circle burst
  4. 01:58:653 (4,5,6,7) - aah good hitsounding but replace for 2 sliders 1/4 aa? fixed
  5. 01:58:528 (3) - remove clap, have much more sense this beats(i'm not joking xd) huh?? im sure it can be ruin the melodical hitsounding and makes the notes has hard to hit a bit, this thing is confusing because device factor i think
  6. 02:05:403 (3,4) - , 02:06:403 (3,4) - I'm thinking, this should be 2 1/4 slider. fixed
only that, it has helped, bye.
thanks for mod kalindraz, fixed all except red one here :)

Zectro wrote:

hiiii sorry for late ;;_;;

automod
• Unused hitsounds:
drum-hitfinish.wav
normal-hitclap-1lama.wav
normal-hitnormal-1lama.wav
normal-hitwhistle-1lama.wav deleted all

• Files unused:
new folder\diffnames.psd will delete this if this mapset is ready for rank, probably for editing some thing for diffname change

01:15:439 - to 01:20:011 - these sections seem kinda overmapped in insane diffs and higher i believe im not doing some overmapping in here, but yeah if you have time you can mention more things here

also make sure your custom stacks and overlaps' distance is consistent!!! this also goes for diffs Insane and higher well the semi consistent patterns in here was intentional to do, and yeah i think this map is need a little polishing

[easy]
Inherit (green) timing line is unsnapped:
00:16:111 -

[normal]
Inherit (green) timing line is unsnapped:
00:16:111 -

[advanced]
cs4 seems a bit small for a diff directed to such new players imo

[hard]
Inherit (green) timing line is unsnapped:
00:16:111 -
01:41:253 -
very challenging technichally, but thats okay since it fits the spread well (although I still think there is a bit big jump between advanced and hard)
i really like how you made this diff though

[hyper]
Inherit (green) timing line is unsnapped:
00:16:111 -
01:41:253 -

02:25:153 (1) - would look better if you curve it the same amount as 02:22:903 (4) - since its so short
--
suggestion: 02:33:153 (4,5,6) - you could make http://osu.ppy.sh/ss/4272414 (with other positioning) instead of these i think this circles really risky to put in Hyper because high bpm pattern and really dense stacking, makes some high gap difference on previous diff

[insane]
Inherit (green) timing line is unsnapped:
00:16:111 -

00:50:296 (1) - maybe you can make this shape a bit more visually appealing
--
suggestion: 00:51:153 (5,1) - try something like https://osu.ppy.sh/ss/4272428 maybe?
--
01:42:028 (5) - id make this 2 clicks instead so 01:42:153 - is clickable that thing kinda can be confusing define a melody patterning
01:49:153 (1,2) - 01:50:153 (1,2) - 01:55:153 (1,2) - make sure your custom stack/overlap distance is kinda consistent
02:06:653 (3,1) - bugs me that this is not slightly blanketed xd
02:09:153 (1,2,3,4,5) - try another pattern for this as atm it looks weird since 02:09:153 (1,2) - stacks .-.
02:17:653 (3,4,5,6,7) - either dont curve this stream or curve it more
02:29:903 (4) - too curved for its lenght

[another]
eh intro is less spaced than the insane diff s: idk if it matters tho
02:13:153 (1) - extend to 02:13:278 -
02:27:903 (2) - i'd make a click out of the slider end, its kinda confusing atm epic confusing long sliders LOL, im gonna keep this to make some challenge there

[extreme]
00:35:153 - why are you ignoring an important glitch sound here?
00:51:153 (6) - should end at 00:51:368 - .w. prevent missleading sliders
00:52:296 (4) - should end at 00:52:511 - same thing, improving jumps can be good for this i think
00:52:868 (2,3,4,5,6) - seems messy, curve it better fixed this simple thing

00:57:153 (1) - also this shud end at 00:57:368 - and 00:58:296 (1) - at 00:58:511 - looks weird, i tested it and it feels like a bug on it lol

01:00:582 (1) - shud end at 01:00:725 -
01:05:725 (3) - at 01:05:939 -
01:09:725 (1) - at 01:09:939 -
eh you can prob fix this by yourself now if you even wanna fix it. wont say any more of there. well yeah the thing can be fixed but i prefer put some jumps there, so i put 1/2 pattern as good options to prevent any random 100s hit at them

01:28:011 (1,2,3,4,5,6,7,8) - i think this is 1/3 .-.
01:23:439 (1,2,3,4,5,6,7,8) - ^ (wont mention in other diffs) well im sure it's 1/4 because i can feel this violin burst is 1/4 thing, probably with many testplays i get this beat

[hardcore]
00:36:296 (8,9,10,11) - it would have been cool if you used these more in the lower sr diffs not sure if this thing can be works, but yeah im trying
okay ill stop here since im getting tired now


good map by a good mapper thanks :3
good luck!
thanks for this, Zectro. i fix all things except red one, well i put good reason on it so yeah it can be possible :3

updated!
ikin5050
Looking for taiko difficulties? This map would be such a nice overjoy map imo
Topic Starter
Ciyus Miapah

ikin5050 wrote:

Looking for taiko difficulties? This map would be such a nice overjoy map imo
idk with this. ranking this mapset with hybrid diff is really hard rip ;-;
ikin5050
Eh fair enough, hybrids are always harder
Can always see and if the taiko diffs are the reason it's not getting ranked you can remove them>?
Topic Starter
Ciyus Miapah
well if you want create taiko, i will put it on description. so i have 2 taiko diffs
ghm12
I don't know if it's only me (or if someone already mentioned and you refused), but parts similar to 00:46:011 (5,6) - sounds more like 1/8 than 1/3.


Same to 00:19:618 (2) - and the others like that.


I may be wrong, but these looks weird to me.
XK2238
shameless bump

so in a random occasion I viewed Inhuman diff +HDHR in Auto and it turns out that Auto can only BARELY survive the longest spinner with around 5% HP gauge by the end of the spin (1/8 gauge after the HP gain). That clearly makes it impossible to pass in HR, despite the HP being ONLY 8.4 and not 10. Any thoughts on toning this down? Like, down to 5.3 (7.4 in HR; a forgiving adjustment, I'd say. The 0.02 is pretty much negligible), perhaps?

No kudosu pls, I don't wanna
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