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REDALiCE - Acceleration [Taiko|CatchTheBeat]

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Withered Lotus

- Magic Bomb - wrote:

[Lotus's Rain]

00:00:952 (5) - Wiggle here may be a bit too hard, possibly just do two 1/4 sliders with stacked tails instead? As in a curve pattern, instead of this wiggle. Done.
00:09:369 (3) - Maybe curve this a bit more to the left? Current flow dictates a higher distance to the left, which could result in some overdashes here. Done, although it didn't really make much of a difference honestly, I don't think overdashing is really an issue here though anyway.
00:21:702 (1) - This is the only difficulty which has a spinner here, and whilst it's a gd, I still feel it'd be nicer to just have a circle on the slider-end, followed by a HDash into the kiai. I don't really feel that a slider here is fitting since there is no instrumentals playing (only lyrics) so I much prefer the spinner here, I feel it fits much better.

Really amazing difficulty honestly, one of the best rains I've seen in a long time. That's quite worrying then :^) no but seriously, thanks, I personally felt this difficulty is pretty meh so it's nice to hear that others appreciate it.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Acceleration.mp3
AudioLeadIn: 0
PreviewTime: 21702
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Acceleration
TitleUnicode:Acceleration
Artist:REDALiCE
ArtistUnicode:REDALiCE
Creator:JBHyperion
Version:Lotus' Rain
Source:HALFPIPE TOKYO
Tags:Original Soundtrack OST Sega 永井良和 Yoshikazu Nagai DJ Magic Girl WildOne94 Withered Lotus Razor Sharp NurseHyperion OnosakiHito
BeatmapID:857667
BeatmapSetID:392304

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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OnosakiHito
oh, there was a mod. I will check it when I am free.
Magic Girl

- Magic Bomb - wrote:

You asked me for a check on this months ago.

[Salad]

00:00:702 (2) - Maybe a bit too strong here, try x:256, makes the normal movement more comfortable for a salad player. - Not even a second into the map and you're already being a nazi tsk tsk :^)
00:08:535 (2) - Try x:240 on this, the distance feels a bit too strong to this. - Fixed
00:12:369 (4) - Distance to this is too strong in my opinion, x:432 would be more comfortable. - Fixed
00:16:035 (1,2) - Distance to this is a bit too strong, even for a dash, so I'd recommend reducing, try x:368 on this section instead. - well it's already there...
00:22:369 (1) - Dash to the next note would be nice considering how strong the start of the kiai is, try moving this to x:392. - Fixed
00:24:869 (6) - You don't have dashes to any other note like this, so why do you have one to this? - shit nice spot, thanks
00:26:702 (4) - x:152 please, this backforth feels kinda awkward for a salad in my opinion, so this would make it more comfortable. - Fixed
00:32:035 (2) - Distance to this feels a bit too strong for a dash too, try x:192. - Fixed
00:33:369 (1,2) - x:320 would be nice on this, this note is strong enough for a dash. - Fixed
00:37:702 (1) - This feels a bit strong as well, try x:248. - Fixed
00:40:369 (1) - Feels a bit strong here, try x:224. - Fixed
00:46:035 (4) - x:264 would be more comfortable placement here. - Fixed
00:56:035 (1) - Current distance feels too hard for a salad player, try x:376. - Fixed
00:57:035 (1,3) - I think it'd be nice to have a dash here, so I'd move 1 to x:160, but then due to the antiflow movement after this dash, the movement afterwards feels a bit awkward, so it'd be best to decrease it to x:216. - Um, fixed?
00:58:702 (6) - Distance to this is a bit strong, sound isn't really strong enough for a dash, try x:352 instead. - Fixed
01:01:702 (1) - Dash doesn't really fit here either, I'd just try a normal movement like x:272 instead. - Fixed
01:04:035 (4,1) - These parts feel too strong movements too, would end up feeling awkward for a salad player, try x:72 on 4 and x:272 on 1. - Fixed
01:05:702 (1) - Distance to this is a bit strong, try x:320 instead. - Fixed
01:13:369 (1) - Dash to this would be nice, try x:272. - Fixed
01:17:702 (2,3,1) - I think a more prominent dash to 1 here would be nice, as well as possibly reducing the distance to 3. What I would do is make 2 a vertical slider at x:384, move 3 to x:192, and then 01:18:702 (1,2) - to x:384. - Fixed

Alright, done.
remind me again why people call my SALADS GOOD honestly though at least there weren't many pattern issues and it was just minor spacing

I AM V SORRY THIS TOOK SO LONG TO APPLY

Magic Girl's Salad
osu file format v14

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Artist:REDALiCE
ArtistUnicode:REDALiCE
Creator:JBHyperion
Version:Magic Girl's Salad
Source:HALFPIPE TOKYO
Tags:Original Soundtrack OST Sega 永井良和 Yoshikazu Nagai DJ Magic Girl WildOne94 Withered Lotus Razor Sharp NurseHyperion OnosakiHito DakeDekaane
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Topic Starter
JBHyperion

- Magic Bomb - wrote:

You asked me for a check on this months ago.

[General]

OD4,6,6,6 seems really weird on the taiko spread.
HP on futsuu-oni is the same, looks weird, idk if this is intentional. Dem tacos man

[Cup]

00:00:036 (1,2) - Maybe move these to the left a bit to make a lower distance to 3, that note isn't as strong as the current distance implies, try x:168 on this. Went a tiny bit further, just to be safe
00:10:702 (4) - Distance to this feels a tiny bit too strong, maybe do x:236 instead. Done
00:33:369 (1) - Higher distance to this to emphasise the strong sound here, move to x:232. Done, moved 00:33:702 (2) left a little slightly as well
00:48:035 (4) - x:204 would feel a lot nicer on this, as the current distance may feel a tiny bit too strong due to the antiflow movement into this. Fixed
01:06:369 (4) - Higher distance to this would feel nice for the strength of the sounds, try x:224. Done

This is a refreshingly good cup, good job!

[Platter]

00:01:369 (3) - Distance to this feels a tiny bit too strong, try x:248 on this instead, and then make it horizontal. Moved 00:00:036 (1,2) - to the right to reduced instead, since they were quite a way from the centre and looked kinda awkward
00:22:369 (1) - HDash to start off the kiai time would be nice considering the strength of the start of the kiai (and you have a HDash to weaker sounds throughout the kiai, so it feels weird to not have one here). Try 1 on x:16 and then 2 on x:416. Making a 1/1 hdash requires either (1) to be placed right on the scree border, which is annoying to read, and/or (2) to be an antiflow slider, which I dislike with a hyper. I made the dash much stronger for emphasis, but I honestly feel adding a hyper here negatively affects playability
00:57:035 (1) - Try x:488 on this, same reasoning as above. Did the same as above
01:06:702 (1) - I think x:480 feels nicer on this, I don't know why but the current placement feels a little forced towards the wall. Done
01:19:702 (4) - Having this as two circles with a bigger distance between them would feel nice imo, for the strength of the notes, and also to distinguish the two claps better.Personally I don't find these that distinct, so I just increased the SV for a better lead out of the hyper

Really nice difficulty.

[Rain]

Still think AR on this should be lower, idk, 9.2 maybe? k fine xD

00:09:369 (1) - x:384 on this would be nice, gives a nice HDash to this for the pitch change on the synth. Done
00:13:369 (1) - HDash to this would be nice for the strength of the pitch here. Nice
00:14:702 (1) - Pretty difficult dash right now, but I think a HDash to it could work nicely anyway. Yeah, fixed with the above
00:38:202 (4) - Could have a double HDash to and from this instead, could be nice for the strength here. (Same with similar section later on). I don't feel like this is intense enough to warrant such emphasis, compared to something like 00:42:702 (1,2,3,4,5,6) - for example. Whilst this could be erring on the simple side, I feel it provides a nice variety to break up the sections

[Overdose]

00:04:035 (1) - I think it'd be nicer to have this as a ] shaped pattern instead, for better flow. Sure
00:07:035 (3) - This note isn't really that strong, just a normal dash would make much more sense here. Agreed, I originally though a 1/4 jump would be too fiddly here but I made it work
00:07:701 (3) - ^ ^
00:51:285 (4) - x:148 on this would feel a lot nicer flowwise, as it's currently a slowdown movement into a HDash, which results in it being quite uncomfortable. Okie doke
00:51:703 (8) - x:180 on this would be nicer to stop the jump to the next note being so strong, as the current antiflow movement can be quite uncomfortable overall. Went a bit further, for safety
01:18:868 (2) - This note is far too difficult to hit due to the antiflow movements of the HDashes here, combined with the strength. Try reducing this to x:152 instead. Went for x-160 as 152 felt a little too close

A lot better than it was when I last looked. Idk how much of a compliment this is because you hated it with a passion before (:

Alright, done.
Thanks for the mod! Updated all, just waiting for taikos.
WildOne94
I like to move it move it! You like to.... !?
OnosakiHito

Chromoxx wrote:

SPOILER
JBDankperion told me to mod the tacos on this too, so here we go.

[Futsuu]
why is this OD6? change to 4.5 maybe forgot to change it
00:01:869 (2,3) - i'm not really a fan of these notes (this goes for all of them). they are there in hte music but they are pretty hard to hear and to follow for a futsuu player, maybe map something that follows the main layers of the music a bit more. Changed. Fits better with the spread too.
00:22:702 - okay, in this part you are consistently missing out some of the stronger sounds while mapping weaker ones instead. The sound at 00:23:369 - is stronger than the one at 00:23:702 (1) - , same goes for 00:24:535 - and 00:24:369 (1) - . I'd basically suggest moving the notes to the spot with the stronger sound for the entire part. changed
00:57:369 - in this part again you are missing out the important sounds at 00:58:035 - etc. I know you are trying to map a drum beat or something here for buildup, but this doesn't really work well in the lower diff, it's probably better to just follow the more obvious layer in the music to be more friendly to newer players and to make the map easier to follow. 00:58:202 (1,1) - ctrl G and move 00:58:202 (1) - to 00:58:035 - . this goes for the whole part basically. changed a bit differently
[Muzukashii]
why is this OD6? change to OD5 maybe Good question. Changed.
00:35:202 (1,2,3) - i'd avoid overmapping or "improvising" 1/4 notes in a muzukashii tbh, as they just add unneccesary difficulty and aren't really neccesary.
00:47:035 - to 00:54:702 - the choppy vocals in the background are too distant for them to be mapped here like this imo, it's really hard to hear out the notes you are mapping in the music properly, which is particularly awkward because of the spacings used here, i'd just suggest following the normal melody here instead for a more natural buildup, also the break before this feels kinda weird too imo Not sure if I just got used to these, but having plain even patterns does not seem to give the desired impact here, that's why I went for vocals as they seem to flow in a good way, too.
00:22:702 - the dkdkd in this part gets pretty stale, i'd suggest alternating the patterns a little bit and not spamming the same one in the whole part. changed
00:57:369 - it feels a lot worse in this part too changed
[Oni]
00:22:702 - i feel like in this part you are not emphasizing the pitch changes in the melody to their full extent, which also results in a stale overusage of the same patterns. i would suggest a pattern like this because it follows the pitches in the main melody properly, while still giving a nice drum beat. 00:22:702 (1,2,1,2,1) - these 1/2 notes should be k k k d k This is a great idea. I totally missed that. I didn't use the k k k d k but changed the patterns accordingly to you concern and first suggestion. Thanks!
for 00:26:702 (1) - i'd suggest something like this Tried it, not a bad idea, but I would rather like to keep these bigger breaks here as I find it more fitting and makes it not be too monton.
00:24:369 (1,1) - and 00:27:035 (1,1) - sound completely different, yet they are mapped the same. i'd suggest mapping the first one as dd and the second one as dk, since the pitch of the second one is higher. I'd also suggest changing 00:27:535 (2) - to k since both notes are high. changed
These suggestions carry on until the end of the part.
00:38:535 (1) - maybe change to k for more impact on 00:38:702 (2) - oh, good ear. Changed
01:01:369 (1,1,1) - this triplet feels extremely awkward in there somehow, i would suggest deleting 01:01:452 (1) - and adding a d at 01:01:619 - which would sound and flow a lot better imo agree but changed it to something else instead.

The rest is fine i guess :D
hope this is helpful (:
Thank you for the mod!
Download: http://puu.sh/rhBa9/e82a3c1f11.rar


Once Dake checked his Kantan we are probably ready to go. Spread is in general higher than usual but that shouldn't be a problem.
DakeDekaane

Chromoxx wrote:

JBDankperion told me to mod the tacos on this too, so here we go.

[Kantan]
00:13:369 (8) - change to k to be consistent with 00:08:035 (4) - /*Sure.
00:22:702 (1,2,3) - the repeating ddd triplets in this part seem kinda boring and stale to me, maybe mix them up a little bit, especially since the pitch on the second repetitions (00:25:369 (5,6,7) - ) is different. You even did it in the second pre-kiai /*Nice catch, I alternated ddd and kkk now.

The rest is okay, although i'm not really a big fan of the style, since it basically doesn't have any longer 2/1 patterns and is just 1/1 triplets or 5plets with 4/1 breaks inbetween. /*Considering I focused mostly on the main melody, I think it can't be helped, as it'd be a bit hard to improvise some "variety" patterns without confusing newcomers when there's a catchy rhythm in the song.

hope this is helpful (:
Thanks!

Update
osu file format v14

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[Metadata]
Title:Acceleration
TitleUnicode:Acceleration
Artist:REDALiCE
ArtistUnicode:REDALiCE
Creator:JBHyperion
Version:Dekaane's Kantan
Source:HALFPIPE TOKYO
Tags:Original Soundtrack OST Sega 永井良和 Yoshikazu Nagai DJ Magic Girl WildOne94 Withered Lotus Razor Sharp NurseHyperion OnosakiHito DakeDekaane
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Topic Starter
JBHyperion
Updated both, thanks guys! (:
Xinely
because ono thinks i will bubble this map. hello first taiko mod

Kantan :
00:45:035 - 00:47:702 - k? for consistency with 00:11:702 (6,7) - and 00:14:369 (9) -

Futsuu :
00:10:702 (1) - D? the cymbal is strong

Muzu :
00:10:702 (1) - same as futsuu
00:33:702 (1) - 00:34:369 (1) - and stuff similar like that. not complaining but if i can know why use finish on them? for learning how to mod taiko too ue
01:18:202 (2,2) - how about k for them? they have strong pitch sound either

Oni :
00:10:702 (1) - same as futsuu
01:08:952 (2) - and other stuff like that, somehow sounds weird to be hit in blue tick because sound(dunno what kind it called in english) in blue tick starts on 01:08:869 - first

so hard to understand taiko wtf
no kudo
OnosakiHito

Xinely wrote:

because ono thinks i will bubble this map. hello first taiko mod
Futsuu :
00:10:702 (1) - D? the cymbal is strong applied

Muzu :
00:10:702 (1) - same as futsuu applied
00:33:702 (1) - 00:34:369 (1) - and stuff similar like that. not complaining but if i can know why use finish on them? for learning how to mod taiko too ue The reason for using these is because I am improvising to be able to achieve having an interesting pattern in the kiai which also differs to the rest of the beatmap. Obviously when improvising, you should keep it consistent so the placement is coherent to eachother.
01:18:202 (2,2) - how about k for them? they have strong pitch sound either applied

Oni :
00:10:702 (1) - same as futsuu applied
01:08:952 (2) - and other stuff like that, somehow sounds weird to be hit in blue tick because sound(dunno what kind it called in english) in blue tick starts on 01:08:869 - first I actually agree with you. Changed the kiai a bit.

so hard to understand taiko wtf
no kudo
That was actually quite a good mod. I'm a bit late tho. You know, when you have a lot of stuff to do, one month passes easily. lol
Thank you! For me, this is worth a kudosu.

Download: http://puu.sh/scI4U/64d7544db6.7z
Nwolf
m4m

[General]

Why is everything 100% when 00:00:036 - to 00:22:702 - ; 00:44:035 - to 00:57:369 - could all have at least a slightly lower volume? Using 80% already makes a difference!

[Kantan]

lel Ono's bg uses his name again

00:22:702 (1) - 00:33:369 (17) - (etc.) I'll assume that all of these are not big notes cause "too hard"


[Ono's diffs]

00:22:702 (1) - Literally the same as 00:00:036 (1) - , 00:10:702 (1) - etc. why isn't this a big note as well? Emphasizing start of a new section is nice.
> Repeat for ALL of these except 00:44:035 (1) - (01:08:035 (1) - and this for Oni) because for some reason these ARE big notes.

I think I know the answer but I wanna hear it from you anyway: 00:45:202 - 00:45:369 - 00:46:035 - 00:46:285 - 00:46:535 - Reason why all of these vocal samples are unmapped?


[Futsuu]

HP higher than Kantan nice. HP 7 please, simple map is simple.

00:23:702 - Could add a note here to close the gap to Muzukashii a little bit, it seems quite large overall. (Additionally Futsuu is generally very similar to Kantan, especially in the second half where Kantan gets non-monocolor patterns)
> Apply in all spots like this
> no I do not care that 00:57:369 - does have longer 1/1. Could work similar to Kantan, where patterns become more complicated. With that in mind, notes like 00:23:035 (1) - could become small dons.

01:08:035 (1) - Since this has become a big note in Oni, maybe change it here as well.

01:16:869 - Add don (00:42:202 (2) - )



[Muzukashii]

00:31:535 (1) - Why does this note exist? Not present 00:26:202 - here or anywhere else and it removes possible emphasis from 00:31:702 (1,2,1) - which is melody. 01:06:202 - is empty as well.

00:33:702 (1) - 00:34:369 (1) - I don't like any of these big notes. Not only do they make this diff even harder in comparison to Futsuu (and the gap is already very large, especially with the long 1/2+1/4 chains in the 2nd kiai), they don't really seem to make much sense as they are put on the same level as 00:32:535 (2,3,4) - which are very strong notes.
> Same applies to 00:36:369 (1) - 00:37:035 (1) - and all the others that are coming

00:47:952 (6) - The rhythm is hard enough for muzukashii already, compared to Futsuu and Oni it would be nice to have a small difficulty reduction here by at least not mapping some vocal sample 1/4 (only very few are mapped to begin with).
> 00:50:619 (16) - 00:53:285 (26) - same
>> 00:46:869 - 00:49:535 - 00:52:119 - Maybe map these instead? There are vocal samples in spot like these as well.

01:08:119 (2) - Maybe think about moving this 01:08:785 - here so 01:08:035 (1) - can become a potential big note! Still fits to 01:11:452 (3) - .
> 01:13:452 (2) - ^

01:17:702 (1,1,1,2,1,1,1,1,2) - Use far less big notes than 00:43:035 (1,1,2,1) - this. Either add more to the first one I mentioned, or remove big notes in the other one.


[Oni]

00:22:702 (1) - I know I mentioned this before but just in case you oversaw it: 00:00:036 (1) - 00:10:702 (1) - are big notes yet the one mentioned here isn't, me sad. Would also map "GO!" as big kat cause it's not really a strong sound compared to the start of a section with bass and drum and stuff.
>> 00:57:035 (1,1) - HA!

01:02:035 (1,2,1) - This 1/4 triplet feels very odd, mainly due to the fact that it's starting on a white tick instead of a red one. This feels very counter-intuitive and breaks the flow here quite a bit, in my opinion. Either don't use 1/4 here at all and map 01:02:202 (1,1) - as big notes again or at least have a 1/4 triplet starting 01:02:202 - here.
01:01:535 (1,2,1) - Also noticed this isn't a kkk triplet like 00:57:535 (1,2,3) - 00:58:869 (1,2,3) - 01:00:202 (1,2,3) - . Leads me to this: http://puu.sh/sgQy8/20e28dd65e.jpg (taken from 01:01:952 - )

01:05:702 (1) - 01:06:368 (1) - One of these should probably be a kat as well to fit the previous structure.

01:13:369 (1) - To me it feels like this as big note diminishes the effect of 01:13:035 (1) - which puts great emphasis on the melody, so I'd suggest making this small (pretty sure it was that before). This would probably also mean making 01:10:702 (1) - 01:16:035 (2) - small.
DakeDekaane
aaaa

Xinely wrote:

because ono thinks i will bubble this map. hello first taiko mod

Kantan :
00:45:035 - 00:47:702 - k? for consistency with 00:11:702 (6,7) - and 00:14:369 (9) -
Nice catch, although I aim to have the second half mapped in a different way than the first half, given it's the same thing, lol.

Ntiger wrote:

[Kantan]

lel Ono's bg uses his name again

00:22:702 (1) - 00:33:369 (17) - (etc.) I'll assume that all of these are not big notes cause "too hard"
More like it looks horrible and there are stronger beats which deserve a big note.

Changed volume on my diff tho. Thanks both of you for modding!

Update
osu file format v14

[General]
AudioFilename: Acceleration.mp3
AudioLeadIn: 0
PreviewTime: 21702
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36,10702,22702,44035,57369,68035,80035
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Acceleration
TitleUnicode:Acceleration
Artist:REDALiCE
ArtistUnicode:REDALiCE
Creator:JBHyperion
Version:Dekaane's Kantan
Source:HALFPIPE TOKYO
Tags:Original Soundtrack OST Sega 永井良和 Yoshikazu Nagai DJ Magic Girl WildOne94 Withered Lotus Razor Sharp NurseHyperion OnosakiHito DakeDekaane
BeatmapID:1037950
BeatmapSetID:392304

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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OnosakiHito

Nwolf wrote:

SPOILER
[Oni]

00:22:702 (1) - I know I mentioned this before but just in case you oversaw it: 00:00:036 (1) - 00:10:702 (1) - are big notes yet the one mentioned here isn't, me sad. Would also map "GO!" as big kat cause it's not really a strong sound compared to the start of a section with bass and drum and stuff.
>> 00:57:035 (1,1) - HA!

01:02:035 (1,2,1) - This 1/4 triplet feels very odd, mainly due to the fact that it's starting on a white tick instead of a red one. This feels very counter-intuitive and breaks the flow here quite a bit, in my opinion. Either don't use 1/4 here at all and map 01:02:202 (1,1) - as big notes again or at least have a 1/4 triplet starting 01:02:202 - here. Agree, I removed the tripplet.
01:01:535 (1,2,1) - Also noticed this isn't a kkk triplet like 00:57:535 (1,2,3) - 00:58:869 (1,2,3) - 01:00:202 (1,2,3) - . Leads me to this: http://puu.sh/sgQy8/20e28dd65e.jpg (taken from 01:01:952 - ) Oh, very nice. applied.

01:05:702 (1) - 01:06:368 (1) - One of these should probably be a kat as well to fit the previous structure. I deleted notes at places like 01:04:702 (2) - instead because, they were artificialy added without having any backup by the song, and this may have lead to making the whole pattern or certain pattern segments sound off, as it didn't work together in a very good way (?).

01:13:369 (1) - To me it feels like this as big note diminishes the effect of 01:13:035 (1) - which puts great emphasis on the melody, so I'd suggest making this small (pretty sure it was that before). This would probably also mean making 01:10:702 (1) - 01:16:035 (2) - small. Changed.
Good mod. I applied actually everything in Futsuu and Muzukashii and went so far to remap most parts here. Spread should work much better now and both difficulties have become more consistent and beat related. In Oni I applied also most of the things and modified the kiais as well. Thank you for your check, even tho I'm late!

Download: http://puu.sh/tKkUa/d3a11b7fa7.zip

P.s.: Hey now, it only passed one Ono week.
Weber
rofl

time for me to mod taiko so jbh will have to wait a few more months :)
Topic Starter
JBHyperion
Some people say that patience is a virtue, but they are wrong.

Patience is waiting for Ono to apply mods and crying yourself to sleep at night as you contemplate your poor life choices.


Thanks for not forgetting about me though haha, will update in the morning.

Weber wrote:

time for me to mod taiko so jbh will have to wait a few more months :)
do it i dare you
Xinely
another thing which delaying my recheck lol
Topic Starter
JBHyperion
Okay, updated taiko diffs - just before I get too excited though:

OnosakiHito wrote:

I applied actually everything in Futsuu and Muzukashii and went so far to remap most parts here.
Should I be worried? Does this need another taiko check? o_O Some rechecking/discussion happened

Stuff
Nwolf - Today at 1:14 PM
were Futsuu and Muzukashii always this hard @OnosakiHito
OnosakiHito - Today at 1:17 PM
They are not hard per se, rather a bit denser.
So have pattern liks d k d become in Futsuu d d d d for example.
But yeah, in that sense, they are harder / denser.
Nwolf - Today at 1:18 PM
they are hard please
esp Muzukashii
1/4 5-plet is not really common in long 1/2 that have other 1/4
OnosakiHito - Today at 1:18 PM
Muzukashii shouldn't be any problem at all as the 1/4 are monotonically.
Yeah it is not, but it is also not frown upon.
You can't emphasize the parts only with 1/2
and it leads to repetitive difficulties.
Or very, very, basic ones which get slowly detached from the song.
Which was previously the case.
And lead also to inconsistency.
Because patterns were not coherent anymore and detached from each other.
That's all fixed by now.
Spread has become better as well in this way.
Futsuu is not anymore like Kantan.
and Oni isn't anymore heavily difficulter than Muzukashii, as Muzu finally introduces 1/4.
Nwolf - Today at 1:22 PM
maybe reduce Futsuu HP to 6
OnosakiHito - Today at 1:23 PM
Hm. You are right.
Nwolf - Today at 1:23 PM
simply cause spike
OnosakiHito - Today at 1:23 PM
Forgot about that.
Nwolf - Today at 1:23 PM
also considering scorev2, makes more sense as well
Muzu too pls
00:37:035 (1) - 00:38:203 (1,2) - Muzu
OnosakiHito - Today at 1:26 PM
^ ?
Nwolf - Today at 1:27 PM
did I mention them before?
shouldn't they somewhat be the same
OnosakiHito - Today at 1:28 PM
Not really, as they follow the high pitch in the song, much like 00:42:368 (1,2) - and in all other difficulties.
( well okay, Oni differs a bit here but that's also due to the patterns itself )
I changed last finisher pattern in Muzu to D . KD . KK . D . KD . KK . D.
Arrival
Hey

[Dekaane's Kantan]

Nothing to say, the map is solid.

[Ono's Futsuu]

00:09:869 (12) - Since you put a kat here at this place, I suggest this 00:04:702 (5) - should be moved at 00:04:535 - , at this current place it doesn't really fit with any sound.
01:14:869 - No d here although there is one at 01:09:535 (2) - ?

[Ono's Muzukashii]

00:26:869 - What about a don here ?
01:09:202 (1,1) - I'd suggest to delete these two notes, a short break after a quintuplet in a muzukashii should be considered. It doesn't break the flow either.

[Ono's Oni]

00:22:369 (1) - I know it's not in your mapping style, but I'd have emphasized this sound with a small speed up of 1.2 there. Same for 00:57:035 (1) - of course.
01:12:869 (1,2) - Considering the difficulty and the sound here, I'd have removed the finisher from 01:13:035 (2) - and made this In my opinion it grants more flow the this part, which don't really need a break. Adding to the fact that you put a a dkddk here 00:38:202 (1,1,1,2,1) - .

I think these are the main points you should consider, everything else isn't relevant enough. Good luck !
OnosakiHito

Arrival wrote:

SPOILER
Hey

[Ono's Futsuu]

00:09:869 (12) - Since you put a kat here at this place, I suggest this 00:04:702 (5) - should be moved at 00:04:535 - , at this current place it doesn't really fit with any sound. Oh, good suggestion. Changed.
01:14:869 - No d here although there is one at 01:09:535 (2) - ? I removed previous note instead.

[Ono's Muzukashii]

00:26:869 - What about a don here ? Possible, but kept it as it is since outside of the kiais at these spots I wanted to have one long 1/2 pattern and rest just additional smaller alternation too make it not too dense.
01:09:202 (1,1) - I'd suggest to delete these two notes, a short break after a quintuplet in a muzukashii should be considered. It doesn't break the flow either. Can be done, but the reason to use these is to have a not too big spread between Oni, Muzu and Futsuu. I mean, difference would be for my taste at least too big without this constellation of pattern in the kiai. It's not that hard at all considering it is rather montonous with clear kat placement.

[Ono's Oni]

00:22:369 (1) - I know it's not in your mapping style, but I'd have emphasized this sound with a small speed up of 1.2 there. Same for 00:57:035 (1) - of course. Could do this but personally I feel like x1.2 gives not much of an impact at all due to small differences.
01:12:869 (1,2) - Considering the difficulty and the sound here, I'd have removed the finisher from 01:13:035 (2) - and made this In my opinion it grants more flow the this part, which don't really need a break. Adding to the fact that you put a a dkddk here 00:38:202 (1,1,1,2,1) - . changed

I think these are the main points you should consider, everything else isn't relevant enough. Good luck !
Thank you for you check Arrival!

Download: http://puu.sh/udUtU/75930e16a0.rar
Topic Starter
JBHyperion
Nice one, updated.
ZiRoX
Cool.
Topic Starter
JBHyperion
One day.
Nwolf
00:54:702 (1,2,3,4,5,6,7) - wouldn't these be cool high speed finishers
OnosakiHito

Nwolf wrote:

00:54:702 (1,2,3,4,5,6,7) - wouldn't these be cool high speed finishers
Yeah, I thought about this a lot of times. Even with speed ups. But somehow I don't see this very fitting at all since it looks like a disturbance in the beatmap which contains no speed ups at all. As for finisher, I just feel like it draws too much attention, making upcoming part too insignificant. So I would rather prefer to keep it like that.
Nwolf
it only took one Ono minute : O
OnosakiHito
3 Ono hours* I think the real measurement is still unclear and not unified yet.

Thank you Nwolf!
Topic Starter
JBHyperion
Holy shit is this real
Xinnoh
gratz on not ranking acceleration
Aurele
this song!! ♥♥
Chromoxx
some thoughts on the taiko diffs before it gets qualified (since i happened to just stumble upon this and notice some things)

[General]
I noticed the lack of volume changes implemented, where in this song they would definitely be neccesary since some sections are significantly quieter than others. I'll just highlight the part where it really comes to light that this is neccesary, but i would strongly suggest implementing them throughout the song where they would fit (might actually leave some suggestion points there too)

00:46:702 - this is the part where it's really neccesary. The sounds you are mapping to are very quiet, yet you still are hitting these beats with 100% volume, which is just overpowering the music... i would suggest dropping the volume down to 60% in this part and raising it up again at 00:54:702 - since the beats become stronger here. I'll just leave some suggestion timestamps in general

00:00:036 - 70%
00:10:702 - 80%
00:22:702 - 90%
00:33:369 - 100%
00:44:202 - 60%
00:54:702 - 80%
00:57:369 - 90%
01:08:035 - 100%

[Oni]
00:22:369 - you could give this note a bit of a ninja-esque feel, maybe raising the SV to 1.3x or something
00:32:035 (1,1,1,1,2) - i feel like these could be at a slightly higher SV to emphasize the stronger sounds and the transition into the kiai here more, this would also give the map a more unique feel
00:42:702 (1,2,1,1,1,2) - ^
00:54:702 - i'd raise the SV a bit here again since these hits are noticably stronger than the last ones
00:57:035 - this note could have a bit of a ninja-esque feel, maybe raising the SV to 1.3x or something
01:06:702 (1,2,3,4,5) - i would suggest adding a SV increase here for similar reasons as before, but compared to the other places where you have finishers there's a pretty intense 1/4 layer underneath, so i would suggest maybe mapping some denser patterns instead to emphasize this a bit better, since it's significantly different from the other parts you mapped like this
01:17:369 (1,1,1,2,1,2,3,4,1,1,1,2,1,2,3,4,1) - you could add a SV increase here again, since the intensity rises i'd suggest doing it gradually with each pattern

If you're going to argue that the SV changes may be too hard compared to the muzu, I'd like to point out that the muzukashii is pretty hard in itsself where the oni isn't even that hard as that it would deserve it, so the SV changes wouldn't really hurt the spread imo.

[Muzukashii]
00:24:035 (2,1,2,1) - you're not emphasizing the pitches right here imo, 00:24:035 - goes up from the last note 00:24:369 - these go down from the last note and 00:24:869 - goes up again, yet you mapped it oppositely, not even emphasizing any kind of pitch change between 00:23:702 - and 00:24:035 - since they are mapped the same
00:26:702 (2,1,1) - similar thing here
00:29:369 (2,1,1,1) - similar thing here, again the main problem is the lack of emphasis on 00:29:369 - if you are going for some sort of pattern variation i'd at least suggest using this as k
00:58:702 - basically the same things in this part as i pointed out earlier

[Futsuu]
00:22:702 - when comparing to the Muzukashii, the density and difficulty of the pre-kiai is too hard. the muzu focuses on only 1/2 patterns, yet here the whole part is basically packed full. the pre-kiai part, which only uses 1/2 in the muzu not even having any 2/1 breaks and using some slightly difficult 1/2 combinations for futsuu players
00:36:035 - this pattern is a bit too long when comparing to the rest of the kiai and also comparing spread-wise to the muzu, which utilizes shorter patterns, i'd suggest deleting 00:38:202 (2) - to solve this problem
00:41:369 - a 1/2 pattern of this length isn't really warranted here, since there is no considerable difficulty spike like this present in the Muzukashii and this is a bit too hard for players of this level and compared to the rest of the difficulty, i'd suggest deleting 00:41:869 (4,6) - so that you can still make the one in the 2nd kiai a bit more intense than this one to follow your concept of increasing difficulty
00:55:869 - you could add a note here, leaving out another intense tick like this isn't really a good idea even if it's to emphasize 00:56:035 - more
00:57:369 - same thing i said about the pre-kiai part earlier
01:12:869 (1) - delete this note for the same reason as earlier
01:16:035 - again this pattern is too hard and nothing in the spread warrants a difficulty spike like this, i'd suggest deleting only 01:16:869 (6) - for this one since the 2nd kiai is a bit harder than the first one overall

in general, the futsuu having more than twice as many notes as the kantan isn't really a good idea (the patterns are not only too close to the muzu but also too far away from the kantan imo)

[Kantan]
00:33:369 - i'm not a fan of how the 5plets are used in this kiai, they are used in a pretty repetitive way, when it could be mapped as pretty normal patterns... since you mapped the whole part as 5plets, the part where the drums actually start to get faster at 00:41:369 - loses all emphasis whatsoever except for the finisher at the end, which is more to emphasize the end of the kiai then the escalating drums. I would suggest just mapping a bit longer patterns with 3plets instead of 5plets here and only leaving the last pattern as a 5plet
>> delete 00:33:702 - , add a note at 00:35:369 - , delete 00:36:369 - ... rinse and repeat for the second half
00:46:702 - i feel like this could be a k since the synth pitch goes up and it would make for more pattern variation
00:52:035 - ^
01:08:035 - same for this kiai as for the last one, the use of 5plets here for literally anything destroys the emphasis on the part that should actually use them entirely, you can step it up a little bit density wise to what i suggested for the last kiai, by not having the 4/1 break, but i'd reccomend basically following what i suggested for the last kiai in general

that's all... glad i noticed this before it got qualified
Topic Starter
JBHyperion
vroom vroom

hit the brakes we're going over the cliff
OnosakiHito
Took me some time again. I am terribly sorry, JBH.

I applied nearly everyting if I remember right and informed Chromoxx about it. Only sugestions I didn't apply were the SV changes in Oni. Might be just me, but I tried to add several times SV changes into the map on the same places you suggest before, but I didn't feel really well about it. In general, the song is quite similar in all parts with some highs and downs in tone and that makes me feel like I would emphasize certain parts too much. Yes, I think that's the reason I didn't take bigger SV changes at all. Thank you for your mod tho, helped me!

Download: http://puu.sh/wgStV/8065dc7c3d.7z
Topic Starter
JBHyperion
There is a God, and today He smiles upon me.

Updated~
DakeDekaane
Applied in some way the 5-plet suggestions, rest was kept for consistency.

Update!
Topic Starter
JBHyperion
Kantan we get this ranked now please (:
OnosakiHito
Hype.
Nwolf
00:22:702 - danger danger volume line doppelganger with different volume in Dake's Kantan found. (remove the 100% one)
Topic Starter
JBHyperion

Nwolf wrote:

00:22:702 - danger danger volume line doppelganger with different volume in Dake's Kantan found. (remove the 100% one)
done
Nwolf
rebub
autofanboy
o:
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