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posted
Tia >/////<
posted
osu file format v14

[General]
AudioFilename: The Glory Days.mp3
AudioLeadIn: 0
PreviewTime: 65432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24019,34454,44889,107497,128367,138802,149236,180541,198802,209236,219671
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:The Glory Days
TitleUnicode:The Glory Days
Artist:supercell feat. Tia
ArtistUnicode:supercell feat. Tia
Creator:Nara
Version:Fast's Hard
Source:
Tags:キャプテン・アース Captain Earth Ending 2 ED karia fast len
BeatmapID:863435
BeatmapSetID:391953

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.48
SliderTickRate:1

[Events]
//Background and Video events
0,0,"33123.jpg",0,0
//Break Periods
2,8567,10226
2,45089,54573
2,128567,138052
2,170306,171965
2,172915,174573
2,175523,177182
2,180741,187617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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170106,-100,4,2,2,60,0,0
198802,-100,4,2,2,60,0,1
217063,-111.111111111111,4,2,2,60,0,0
219671,-100,4,2,2,60,0,1
219753,-100,4,2,2,60,0,0


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140,46,125432,2,0,L|60:28,1,66.5999979675294
8,86,125758,6,0,P|8:153|82:190,1,133.199995935059
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334,108,126736,1,0,0:0:0:0:
359,190,126899,1,0,0:0:0:0:
300,254,127063,6,0,P|237:273|140:271,1,133.199995935059
95,231,127552,1,0,0:0:0:0:
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32,99,128367,5,0,0:0:0:0:
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153,100,139617,1,0,0:0:0:0:
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382,134,140106,6,0,P|337:121|316:29,2,140.599996245575
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392,290,151193,1,0,0:0:0:0:
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105,24,157878,1,0,0:0:0:0:
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317,304,172715,5,0,0:0:0:0:
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435,248,177932,5,0,0:0:0:0:
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256,192,188367,12,0,190649,0:0:0:0:
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189,121,209399,1,0,0:0:0:0:
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103,156,215269,1,0,0:0:0:0:
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250,99,227008,1,0,0:0:0:0:
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299,343,228802,5,0,0:0:0:0:
386,326,228965,1,0,0:0:0:0:
325,261,229128,2,0,L|330:176,1,74
334,98,229454,1,0,0:0:0:0:
407,147,229617,1,0,0:0:0:0:
255,145,229780,2,0,L|175:139,1,74
118,202,230106,6,0,P|91:156|128:68,2,148
202,230,230921,1,0,0:0:0:0:
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176,367,231410,6,0,L|331:342,1,148
367,267,231899,1,0,0:0:0:0:
443,313,232063,2,0,P|454:265|442:222,1,74
383,182,232389,2,0,P|379:145|390:110,1,74
330,43,232715,6,0,B|293:58|293:58|168:38,1,148
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364,195,234019,5,0,0:0:0:0:
427,257,234182,1,0,0:0:0:0:
342,281,234345,2,0,L|357:117,1,148
307,59,234834,1,0,0:0:0:0:
239,116,234997,2,0,P|188:125|154:123,1,74
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96,262,235813,2,0,P|170:243|261:246,1,148
328,259,236302,1,0,0:0:0:0:
272,328,236465,1,0,0:0:0:0:
241,242,236628,6,0,P|234:173|236:148,1,74
276,91,236954,1,0,0:0:0:0:
276,91,237117,1,0,0:0:0:0:
351,137,237280,2,0,P|395:131|430:34,2,148
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221,168,238258,2,0,L|214:86,1,74
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104,300,239399,1,0,0:0:0:0:
165,364,239563,1,0,0:0:0:0:
244,325,239726,1,0,0:0:0:0:
233,237,239889,6,0,L|246:152,1,74
317,89,240215,2,0,L|328:162,1,74
posted
hey i have a map of this too! just wanna say i think the rainbow diff is severely overmapped... like really, not good man
posted

SkinnyJommy wrote:

hey i have a map of this too! just wanna say i think the rainbow diff is severely overmapped... like really, not good man
i disagree a lot, I actually really like it, I've been playing it for a while now I can see what he is mapping to and everything and I don't see how it's overmapped, some jumps are a bit extreme but that's it otherwise I really love the map. gl on ranking
posted
posted
[Rainbow]
  1. 00:16:193 (1) - this semi-stack doesn't look best and not the best flow as well, https://osu.ppy.sh/ss/4545333 this can work much better in looking and playing since no one uses a pattern like this.
  2. 00:24:019 (1) - I think you better make this slider more simple, as this is the first note after started the calm part and feels not fitting here. removing 2nd and 4th ticks from the slider looks nice and easy to re-make slider, just a curved slider also will work well here. https://osu.ppy.sh/ss/4545370
  3. 00:28:258 (1,2) - ctrl+g? I feel that this jump is not needed, so you can just put switch the nc 00:27:932 (5) - because it was inconsistent a bit.
  4. 00:44:889 - increase the volume by 10, I hear the volume kinda low on default skin.
  5. 01:41:954 (1) - remove the nc, this looks totally needless and no need to spam with the pattern I think. as you've done bunch of this pattern in this map so there's no reason to put an nc here.
  6. 02:28:910 (3) - this jump from 02:28:747 (2) - feels not really good flow imo, https://osu.ppy.sh/ss/4545716 this is what I would do here. I think some would say 02:29:236 (1) - needs to be emphasized with a 1/2 slider so I would make this in 3/4 as you've done in other parts.
  7. 02:44:563 (5) - isn't this supposed to be hitsounded the piano?
  8. 03:18:313 - remove the whistle at red tick, the music falls into silent at 03:18:476 (1) - plus there's no drum sound too, therefore it's nice to emphasize how the music provides itself.
  9. 03:34:454 (3) - it's good idea to add a finish on the head to emphasize the piano hitsound, there's no sound in the song so it's not reasonable but this completely will fit with the map very well.
  10. 03:49:943 (7,8) - you can put whistles here like you did at 01:16:030 (9,10,1) -
  11. 04:00:378 (4) - remove a reverse? it's over done if you listen to the song properly.

    some of random jumps you've made are able to get polished more, I'm not really fan of it so I can't suggest you the points to improve them :v but I assume you'll get mods about it in the future! I just felt there's jumps that are unreasonable to be around in the map, like needlessly huge or not kind to aiming.


[momoko's Extra]
  1. 03:08:367 ここから入るclapの音、曲と比較して結構大きめに感じるので中々にうるさく聴こえます。少し下げてみてもいいんじゃないでしょうか?自分だったら、45 - 50% 程度まで下げて03:13:584 - ここらで60%程度に戻したと思います、といっても音付け自体ココで変わっちゃってるのでお任せします。


Sorry a short mod here :c
posted
01:24:508 (2) - 왜 점프하셨는지 이해가 안됨 보컬강조도 없고 드럼강조도 없음
저같으면 01:24:671 (3) - 을 점프시킬거임
02:13:258 (1) - 뉴콤에러
02:21:084 (3) - 02:20:758 (1) 여기 뉴콤 했으면 저기도 일치시켜야함
02:28:910 (3) - 3/4 해도 괜찮을듯 엔진같은 소리가 계속 이어져서 어울림
02:48:149 (3) - 저같으면 위로 보낼듯
03:08:041 (6) - 점프안하는게 좋음 보컬때문에 점프시킨거면 전 차라리 보컬박자따라서 3/4 시키겠음
03:08:367 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 박자 다 똑같은데 뉴콤 주기가 다름. 다 일치시켜주셔야함
03:17:497 (1,2,3) - 리듬 오류인데 이거는 님이 직접 찾으시는게 나중에도 좋을듯
03:47:497 (1) - 뒤쪽의 슬라꼬리를 따라서 6번에 스택 하시는게 흐름에 좋음 대신 앞에있는 노트들 위치 다 바꿔줘야함
아니면 7번슬라방향을 바꾸세용
03:57:932 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
저렇게 되있어야하는데 공백이 너무 크게 느껴지니까 없는곳 숏슬라로 대치


i will mod mokori-san diff later
posted

Delis wrote:

[Rainbow]
  1. 00:16:193 (1) - this semi-stack doesn't look best and not the best flow as well, https://osu.ppy.sh/ss/4545333 this can work much better in looking and playing since no one uses a pattern like this.
  2. 00:24:019 (1) - I think you better make this slider more simple, as this is the first note after started the calm part and feels not fitting here. removing 2nd and 4th ticks from the slider looks nice and easy to re-make slider, just a curved slider also will work well here. https://osu.ppy.sh/ss/4545370
  3. 00:28:258 (1,2) - ctrl+g? I feel that this jump is not needed, so you can just put switch the nc 00:27:932 (5) - because it was inconsistent a bit.
    i'm pretty sure 00:28:258 (1,2,3) - this flow is better :c
  4. 00:44:889 - increase the volume by 10, I hear the volume kinda low on default skin.
  5. 01:41:954 (1) - remove the nc, this looks totally needless and no need to spam with the pattern I think. as you've done bunch of this pattern in this map so there's no reason to put an nc here.
  6. 02:28:910 (3) - this jump from 02:28:747 (2) - feels not really good flow imo, https://osu.ppy.sh/ss/4545716 this is what I would do here. I think some would say 02:29:236 (1) - needs to be emphasized with a 1/2 slider so I would make this in 3/4 as you've done in other parts.
  7. 02:44:563 (5) - isn't this supposed to be hitsounded the piano?
  8. 03:18:313 - remove the whistle at red tick, the music falls into silent at 03:18:476 (1) - plus there's no drum sound too, therefore it's nice to emphasize how the music provides itself.
  9. 03:34:454 (3) - it's good idea to add a finish on the head to emphasize the piano hitsound, there's no sound in the song so it's not reasonable but this completely will fit with the map very well.
  10. 03:49:943 (7,8) - you can put whistles here like you did at 01:16:030 (9,10,1) -
  11. 04:00:378 (4) - remove a reverse? it's over done if you listen to the song properly.

    all fixed without 00:28:258 (1,2) - this

    some of random jumps you've made are able to get polished more, I'm not really fan of it so I can't suggest you the points to improve them :v but I assume you'll get mods about it in the future! I just felt there's jumps that are unreasonable to be around in the map, like needlessly huge or not kind to aiming.

yea there has some random stupid jump :C
thank you delis :>>
posted

Tenseki wrote:

01:24:508 (2) - 왜 점프하셨는지 이해가 안됨 보컬강조도 없고 드럼강조도 없음
저같으면 01:24:671 (3) - 을 점프시킬거임 님 일단 맞는말씀이시긴 한데 모양좀 내볼라고 저기에 둔거긴한데 저한텐 그닥 이상하거나 어색해보이진 않길래 우선 내비둬보고 같은지적 또 받으면 고쳐볼게요
02:13:258 (1) - 뉴콤에러 fixed
02:21:084 (3) - 02:20:758 (1) 여기 뉴콤 했으면 저기도 일치시켜야함 fixed
02:28:910 (3) - 3/4 해도 괜찮을듯 엔진같은 소리가 계속 이어져서 어울림 델리스모딩에서 고쳤어요
02:48:149 (3) - 저같으면 위로 보낼듯 super nazi이긴한데 전 원래꺼가 더 나아보임
03:08:041 (6) - 점프안하는게 좋음 보컬때문에 점프시킨거면 전 차라리 보컬박자따라서 3/4 시키겠음 거리 거의 반정도로 줄였음
03:08:367 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 박자 다 똑같은데 뉴콤 주기가 다름. 다 일치시켜주셔야함 제가 뉴알못이라 이건 누군가의 도움이 좀 필요함..
03:17:497 (1,2,3) - 리듬 오류인데 이거는 님이 직접 찾으시는게 나중에도 좋을듯?? 일단 보류
03:47:497 (1) - 뒤쪽의 슬라꼬리를 따라서 6번에 스택 하시는게 흐름에 좋음 대신 앞에있는 노트들 위치 다 바꿔줘야함
아니면 7번슬라방향을 바꾸세용 그렇게 심각하게 어색한건 아닌거같은디.. 일단 보류해둘께요
03:57:932 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
저렇게 되있어야하는데 공백이 너무 크게 느껴지니까 없는곳 숏슬라로 대치

이거 오버맵이라고 하는사람도 있고 이정도면 ㄱㅊ을거다 라고하는사람도 있는데 저한테는 꽤 자연스럽다고 느껴지는데 일단 지켜볼게요
i will mod mokori-san diff later
모딩ㄳ
posted
'
posted
via irc.

[Easy]
  1. 00:03:150 - 빨간선과 초록선을 겹쳐두셨는데, 솔직히 음량 이외에는 변하는것도 없는데 이럴 필요가 있는건가요? 그냥 빨간선에 50% 음량 적용하시고 초록선 지워주는게 만약을 위해서 좋을것 같네요.


[Rainbow]
  1. 00:03:150 - 이지와 비슷. SV 변경이 있으니 초록선을 지울필요는 없는데, 혹시 모르니 빨간선 음량을 초록선과 같게 설정해줍시다.
  2. 01:03:149 (1,2) - 이 2개 사이의 거리가 좀 가깝다는 생각이 들어요. 2번 위치를 좀더 멀리두는게 인식이 더 쉬울것 같다는 생각이 들어요.
  3. 01:05:432 (1,1) - 슬라이더 속도가 이전에 비해서 좀 많이 올라가는 느낌이 들기 때문에 서클을 저렇게 배치할경우 거리감이 이상해집니다. 노트랑 슬라이더를 좀더 떨어뜨려 놓는게 좋지 않을까요?
  4. 01:09:671 (1,2,3,4) - 1,2 까지는 괜찮은데 2에서 3으로 넘어갈때 왠지 모르게 흐름이 어색하다는 느낌이 들어요. 다른 배치를 하는걸 고려해보시는건 어떤가요?
  5. 01:10:486 (6,7,8,9,10) - 6에서 7까지의 동선에서 바로 꺾이는 직선 동선보다는 01:15:541같은 곡선느낌의 스트림이 더 나을것 같다는 생각이 드네요.
  6. 01:44:563 (5,6) - 겹쳐놓은 특별한 이유가 있는건가요? 전체적인 느낌은 지금까지와 별반 차이가 없어서 스택하는건 그닥 좋은 생각이 아닌것 같아요.
  7. 02:07:063 (1,2,3,4,5) - 갑자기 4번지점에서 방향이 바뀌는것 같아서 뭔가 미묘하네요. 그냥 별을 유지하는게 나을것 같은데, 그렇게 되면 다음 6번과는 흐름이 이상해지니...
  8. 02:39:427 (8) - 스트림 전체적으로 휘슬이 있다가 여기만 없으니 뭔가 빈듯한 느낌이 들어서 지워보니 저기엔 음이 없네요. 만약 스트림 유지하실거면 저기에도 휘슬 넣어주시는게 듣기엔 더 좋을것 같아요.
  9. 02:43:258 (5,6) - 일단 키아이의 비슷한 느낌이 드는 음에서 스택을 한적이 없으니 일관성을 위해서 스택 안하는게 좋지 않을까요?
  10. 02:46:682 (2,3) - 위와 비슷한 의견입니다.


대부분 개인적인 의견이 들어가있으니 그냥 단순하게 넘겨줍시다.
posted

Sylphi wrote:

via irc.

[Easy]
  1. 00:03:150 - 빨간선과 초록선을 겹쳐두셨는데, 솔직히 음량 이외에는 변하는것도 없는데 이럴 필요가 있는건가요? 그냥 빨간선에 50% 음량 적용하시고 초록선 지워주는게 만약을 위해서 좋을것 같네요. ㄳㄳ


[Rainbow]
  1. 00:03:150 - 이지와 비슷. SV 변경이 있으니 초록선을 지울필요는 없는데, 혹시 모르니 빨간선 음량을 초록선과 같게 설정해줍시다.
  2. 01:03:149 (1,2) - 이 2개 사이의 거리가 좀 가깝다는 생각이 들어요. 2번 위치를 좀더 멀리두는게 인식이 더 쉬울것 같다는 생각이 들어요. 최대한 떨어뜨려놨어요
  3. 01:05:432 (1,1) - 슬라이더 속도가 이전에 비해서 좀 많이 올라가는 느낌이 들기 때문에 서클을 저렇게 배치할경우 거리감이 이상해집니다. 노트랑 슬라이더를 좀더 떨어뜨려 놓는게 좋지 않을까요?
  4. 01:09:671 (1,2,3,4) - 1,2 까지는 괜찮은데 2에서 3으로 넘어갈때 왠지 모르게 흐름이 어색하다는 느낌이 들어요. 다른 배치를 하는걸 고려해보시는건 어떤가요? 이전 점프 흐름들과 비슷한동선으로 배치해봤습니다
  5. 01:10:486 (6,7,8,9,10) - 6에서 7까지의 동선에서 바로 꺾이는 직선 동선보다는 01:15:541같은 곡선느낌의 스트림이 더 나을것 같다는 생각이 드네요. 음.. 일단 그다지 이상하다고는 생각이 안들어서 냅둬볼게요
  6. 01:44:563 (5,6) - 겹쳐놓은 특별한 이유가 있는건가요? 전체적인 느낌은 지금까지와 별반 차이가 없어서 스택하는건 그닥 좋은 생각이 아닌것 같아요. 이부분 배치 수정했습니다
  7. 02:07:063 (1,2,3,4,5) - 갑자기 4번지점에서 방향이 바뀌는것 같아서 뭔가 미묘하네요. 그냥 별을 유지하는게 나을것 같은데, 그렇게 되면 다음 6번과는 흐름이 이상해지니... 전 별로 생각든적이 없어서 일단 이대로 가볼께요
  8. 02:39:427 (8) - 스트림 전체적으로 휘슬이 있다가 여기만 없으니 뭔가 빈듯한 느낌이 들어서 지워보니 저기엔 음이 없네요. 만약 스트림 유지하실거면 저기에도 휘슬 넣어주시는게 듣기엔 더 좋을것 같아요. 힛사 관련된부분은 일단 킵 해두고 한꺼번에 보겠습니다
  9. 02:43:258 (5,6) - 일단 키아이의 비슷한 느낌이 드는 음에서 스택을 한적이 없으니 일관성을 위해서 스택 안하는게 좋지 않을까요? 약간 동의하는 바 이다만, 두번째 키아이자체가 그냥 맘에 안들어서 이부분만 리맵할까 생각중인데 차후에 수정하도록 하겠습니다.
  10. 02:46:682 (2,3) - 위와 비슷한 의견입니다. 위와 동일


대부분 개인적인 의견이 들어가있으니 그냥 단순하게 넘겨줍시다.
감사합니다!
posted
no kds
  • Mokori


    (∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)
  1. 00:22:552 (1,2) - overmapped, please use 1/1 slider
  2. 00:23:285 (4,5) - why these DS are so large and same DS with 00:21:410 (2,1) . users feel hard for play. please stack on them
  3. 00:39:671 (1) - i can hear elec drum kick
  4. 00:42:606 (1) - you have to make it 1/2 cuz there's no sound at 00:42:851
  5. 00:43:421 (1) - i can hear strong sound at 1/2 position, change to 1/2 with 2 cirlces
  6. 01:07:552 (4) - stack on 01:07:063 (1) for keeping triangle shape
  7. 01:08:693 (3) - ctrl + g?, vocals get louder at that point and make a jump for strong vocal at 01:09:019 (1)
  8. 01:15:541 (4) - NC?
  9. 01:53:367 (3) - make a curve for vocal like 01:56:139 (3) 01:57:443 (4)
  10. 02:06:899 (1,2) - same with 00:22:552 (1,2)
  11. 02:20:432 (1,2,1,2,1,2) - look very nice (∩・▽・∩)(∩・▽・∩)(∩・▽・∩)
  12. 02:24:182 (2,3,4) - there's no reason to make jumps
  13. 02:31:519 (1) - un-NC cuz for coinciding the beat
  14. 02:43:910 (1) - ^
  15. 03:34:128 (3) - how aobut changing SV to make faster for matching piano sound
GL~
posted
rainbo memez
posted
changed the metadata. thanks kwan!

IamKwaN wrote:

Subject: KwaN's Metadata Checking Queue ヽ(✿゚▽゚)ノ
Yoho!

Title: The Glory Days
Artist: Tia
Source: キャプテン・アース
Tags: "Captain Earth", "Ending", "supercell", "ryo", etc.

References:
http://puu.sh/nt6T7/ed77d73fe8.jpg from http://avex.jp/tia/discography/detail.php?id=1007766
http://puu.sh/nt6Wf/af6858e5ba.jpg from Booklet of The Glory Days / Tia [Limited Edition] (EYCA-10046)
http://puu.sh/nt6LK/879b5716d7.jpg from http://captain-earth.net/discography/de ... id=1007833
posted
20:36 *Nara is editing [https://osu.ppy.sh/b/853625 Tia - The Glory Days [Rainbow]]
20:37 Kloyd: 대하면되냐
20:37 Nara: 대하면되냐가 먼뜻임
20:37 Nara: 한국어좀;;
20:37 Kloyd: 머하면되냐
20:37 Nara: 젤윗난이도
20:38 Nara: 님 왜 이지함
20:38 Nara: Rainbow ㄱ
20:38 Kloyd: 이지가 제일 위니까
20:38 Kloyd: 이지를 하지
20:38 Nara: ㄹㅇ?
20:38 Kloyd: http://puu.sh/nuo7g/dc573e9586.jpg
20:50 Kloyd: 뉴콤 넣을거면
20:50 Kloyd: 00:17:497 (5,1) -
20:50 Kloyd: 둘이 바까넣으샘
20:50 Kloyd: 음 두개씩 나눈거면
20:50 Kloyd: 앞패턴
20:50 Kloyd: 처럼 피아노 음잇으면 ㄱㅊ은데 저긴 걍 아무이유읍어보임
20:51 Nara: 저 뉴콤
20:51 Nara: 진짜 존나 몰라서
20:51 Nara: 그냥 님말 듣겠음
20:51 Kloyd: 그리고
20:51 Kloyd: 앞패턴이랑 도옥같은대
20:51 Kloyd: 00:20:106 (5) -
20:51 Kloyd: 여기는 뉴콤안들어가잇음
20:51 Nara: 추가했음ㅇㅋ
20:52 Kloyd: 00:27:932 (5,1) - 교환
20:52 Kloyd: 누콤
20:52 Nara: 넵
20:53 Kloyd: 00:38:367 (5) - 뉴콤
20:53 Kloyd: 그리고 사실 저런것들 은
20:53 Kloyd: 걍 냅둬도 상관은 읍는데
20:53 Kloyd: 저런것들 넣을거면
20:54 Kloyd: 00:44:236 (5) - 이런데도 넣어줬어야함
20:54 Kloyd: 왜냐
20:54 Kloyd: 스패이싱도 넓어지고 곡세기도 쌔짐
20:54 Nara: ㄹㅇ
20:55 Kloyd: 누콤 기찬타
20:55 Kloyd: 그만 보갯음
20:55 Kloyd: 솔직히 요새애들 누콤 조또 몰라서 걍 제가 알려준거 토대로 보이는거 몇개만
20:56 Kloyd: 고치든지 해도 애들 모름
20:56 Kloyd: ㄹㅇ
20:56 Nara: 뉴콤은 ㄹㅇ 나중에 따로 뉴콤모딩 받아야겟음
20:56 Nara: ㅋㅋ
20:56 Kloyd: 걍
20:56 Kloyd: 굳 송~~ 하고 다 모름
20:56 Kloyd: ㅋㅋ
20:56 Nara: ㅇㅋ
20:57 Kloyd: 00:54:345 (1,2,1,2) - 동선 약간
20:57 Kloyd: 머라해야되지
20:57 Nara: 이해했음
20:57 Kloyd: 저거 12 12를
20:57 Kloyd: 냅두고 싶으면
20:57 Kloyd: 요거를 옮겨주면됨
20:59 Kloyd: 이렇개 함 해보샘
20:59 Kloyd: http://puu.sh/nuoVa/e3bea5fc28.jpg
20:59 Kloyd: 각각 15도 반시계로 돌린거임
20:59 Nara: 이렇게가 어떻게임
20:59 Nara: ㄱㄷ
21:00 Kloyd: 안되면 그림보고 걍 똑같이 만들어도됨
21:00 Kloyd: 슬라하나찍고 180도 돌린패턴이니 어차피
21:00 Kloyd: http://puu.sh/nuoYs/34c2d931e7.jpg
21:00 Kloyd: 이건 5번
21:01 Kloyd: 3번슬라이더 30도돌림
21:03 Nara: 이거 그냥
21:03 Nara: 알아서 바꿔보도록하겠음
21:03 Kloyd: ㅇㅇ
21:03 Nara: http://osu.ppy.sh/ss/4654584
21:03 Nara: 님이 하라는데로 한거같은데 먼가
21:03 Nara: 잘못된거같음
21:03 Nara: ㅋㅋ
21:03 Kloyd: ㅋㅋ
21:03 Kloyd: 맘대로 하샘
21:03 Nara: 넵
21:03 Kloyd: 귀찮으면 5번만
21:03 Kloyd: 다른데로 옴기면됨
21:04 Nara: 재량껏 고쳐보겠음 이부분은
21:05 Kloyd: 님 혹시
21:05 Kloyd: '구맵냄새난다' 라는 소리 듣는거
21:05 Kloyd: 불편함 읍으심?
21:05 Kloyd: 저말고
21:05 Kloyd: 다른사람들한태
21:05 Nara: 그런소리 하는애들을 못봤는데
21:05 Kloyd: 이건 약간 팁인대
21:05 Kloyd: xy축 조금만 벗기면 http://puu.sh/nupaT/61684acd98.jpg
21:07 Nara: ?
21:07 Nara: 바뀐게 없는거같은데
21:07 Kloyd: 안바깠으니까요
21:07 Kloyd: ㅋㅋ
21:07 Nara: 02:19:454 (3,4) -
21:07 Kloyd: 저런 xy축에걸친 슬라이더들을 약간만 비틀어도 그런느낌이 덜하다~ 라는 얘기임
21:08 Kloyd: 저거 하나만 잇어서 상관은업는대
21:09 Nara: ㅇㅋ
21:11 Kloyd: 예를들면 이런거 http://puu.sh/nupoE/50f232c2ff.jpg
21:11 Kloyd: 03:14:236 (1,2) -
21:12 Kloyd: 03:16:193 (1,2,3,4,5,6,7,8) -
21:13 Kloyd: http://puu.sh/nupt1/7f5a4128d8.jpg
21:14 Kloyd: 뒤에거 알아서 뜯어붙이샘
21:14 Kloyd: ㅋㅋ
21:14 Nara: 저기 이상함?
21:14 Nara: ㄱㅊ은거같은데 전
21:14 Kloyd: ㄱㅊ으면 냅둬도됨
21:15 Nara: 녭
21:15 Kloyd: 말곤 딱히
21:15 Kloyd: 읍음
21:15 Nara: ㄳ
21:16 Nara: 이거 포스팅ㄱ
21:16 Kloyd: 저으 모딩 스타일 자체가
21:16 Kloyd: 랜덤점프랑은 별로 안맞아서 딱히 얘기할개업음
21:16 Kloyd: ㅋㅋ
posted
Hi here's a thing :v


[General]

So uh... the diffs look pretty good in general. Regarding some of the hitsounds I noticed the soft-hitfinish3 isn't quite at the same key as the song so it sounds lower but fortunately not dissonant. I'm still kinda learning to use audacity but I went ahead and reworked that hitsound to raise it to F in audacity(to better match the pitch in that bass) and shortened it slightly so it doesn't go over too much and make the other hitsounds sound muddy. Now I'm not 100% sure if this is the best pitch (could be a little big higher I think) or if the length is okay so if you know anyone that is good at doing this kinda thing have them double check or better yet redo that hitsound lol

Anyway that hitsound is attached here. I tried to work on adding an echo to the G# piano key thing so it also sounds a bit closer to what it does in the song but I couldn't really replicate that effect well xd but this one is okay because the song does a good job of carrying that echo anyway. But yeah if you find someone to work on that other hitsound above maybe have them check that keysound too just in case :v

02:47:497 (1) - Consider dropping the volume in this section to 40%-50% to better match how this part is a bit quieter than the kiai right before it.

03:08:367 (1) - Remove clap from this one. That custom clap thing doesnt start until 03:08:530 (2) - in the song

Also in general I like the custom whistle hitsounds you used for the low kick for example at 01:05:758 (1) - the only small issue I have with it is because it's a whistle it will sound like just full whistle spam for custom skin hitsound users and then parts like 01:09:671 (1,2,3,4,5,6,7,8,9,10) - players won't hear that cool effect ;-; What I usually do is set those hitsounds to drum-hitnormal because a lot of custom skin hitsounds usually have a good drum-hitnormal that sounds much different than soft-hitnormal or normal-hitnormal. Of course I'm not saying this is wrong or to redo this that way but maybe a suggestion for the future so you get the most out of the hitsounds for everyone.

04:01:845 (1) - Oh and if you all do add a note at that last part maybe a piano chord keysound would be nice (ask mokori to do that :^) lol)

[Rainbow]

00:05:269 (1) - This might not be a huge deal because it's so early in the map but currently the spacing on this is so short its easy to misread this as 1/2 especially because of 00:04:617 (6,7) - so player might think its the same thing and jump to (1) but its 1/1 so miss lol. Fixable in one retry ofc but if you want to avoid that altogether maybe place 00:05:269 (1) - at x:352 y:332 so it uses 1.8x spacing like 00:04:617 (6,7) - and also makes a nice line with 00:04:454 (5) - like 00:04:780 (7,8) - screenshot

04:01:845 - I think this could use a note or a spinner to get that nice piano in the music. Some other diffs do it and I think it's a nice way to end the song :v

No real issues. Fun jumps!


[Momoko's Thing]

02:27:606 (1) - So maybe it's just personal preference but I think a 3/4 slider would better suit both the music and the hitsound similar to how it is at 03:18:476 (1) - or even at 01:05:432 (3) - in a way too. Another possibility could be like stacking 02:28:910 (1) - over 02:29:236 (1) - (could be off-stack too if you prefer) so it acts like a pause instead of being a slider and has a similar effect. This might lose some momentum though because it changes the jump and the pattern somewhat so up to you. Small example. NC would also make it more obvious that it's a 3/4 jump instead of 1/2 I think.

No real issues


[Bread's Insane]

01:03:149 (1) - Maybe play around with the nodes a bit more so the loop looks a bit cleaner. Rough cleanup

01:09:671 (1,2,3) - Personally I think stacking the slider ends together might look nicer but if you prefer this I suggest making a small polygon triangle and using that as reference to stack the slider ends so they make a nice small triangle lol. Maybe it did that but to me it looks slightly off idk :v

01:20:106 (1,2,3) - See like here its clear that its not a triangle so stack if you did that above or if not do that other thing to make it look like an even triangle xd. Anyway this might happen later so apply it to the others as well like 02:33:149 (1,2,3) - etc

01:44:889 (1,2,3,4) - But here you stack ;-; idk what you prefer lol

04:01:845 - Note would be nice like some other difficulties. Especially if you guys add a nice chord keysound too!

No major issues


Didn't really see anything in the easier diffs too except just apply the things from general and add that note at 04:01:845 - with that keysound hopefully!

Solid set. Hope this helps. Good luck! :)
posted
@Delis
音量変えました!チェックありがとうございます~

Tenseki wrote:

no kds
  • Mokori


    (∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩) (∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)
  1. 00:22:552 (1,2) - overmapped, please use 1/1 slider 00:22:552 (1) - s tail doesn't have sound, but its fine for me since i wanna make player to tap 00:22:878 (2) - with drum sound
  2. 00:23:285 (4,5) - why these DS are so large and same DS with 00:21:410 (2,1) . users feel hard for play. please stack on them hmm to stack them plays worse than current one, and i believe it works well here so keep it
  3. 00:39:671 (1) - i can hear elec drum kick yea xd
  4. 00:42:606 (1) - you have to make it 1/2 cuz there's no sound at 00:42:851 following extended pianos
  5. 00:43:421 (1) - i can hear strong sound at 1/2 position, change to 1/2 with 2 cirlces vocal sound is stronger than background, so don't follow there
  6. 01:07:552 (4) - stack on 01:07:063 (1) for keeping triangle shape not my taste ;w;
  7. 01:08:693 (3) - ctrl + g?, vocals get louder at that point and make a jump for strong vocal at 01:09:019 (1) good idea, but i prefer current way
  8. 01:15:541 (4) - NC? ok
  9. 01:53:367 (3) - make a curve for vocal like 01:56:139 (3) 01:57:443 (4) no
  10. 02:06:899 (1,2) - same with 00:22:552 (1,2) same
  11. 02:20:432 (1,2,1,2,1,2) - look very nice (∩・▽・∩)(∩・▽・∩)(∩・▽・∩) yay(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)
  12. 02:24:182 (2,3,4) - there's no reason to make jumps not huge junps for extra and fine i think ;;
  13. 02:31:519 (1) - un-NC cuz for coinciding the beat sure
  14. 02:43:910 (1) - ^ keep, due to express decreasing distance
  15. 03:34:128 (3) - how aobut changing SV to make faster for matching piano sound sounds cool, applied here and another parts they have same sound
GL~
thanks for mod Tenseki!! :oops:
[Momoko's Thing]

02:27:606 (1) - So maybe it's just personal preference but I think a 3/4 slider would better suit both the music and the hitsound similar to how it is at put a slider only at 02:27:606 - is way to be strange i think, so keep it
03:18:476 (1) - or even at 01:05:432 (3) - in a way too. Another possibility could be like stacking 02:28:910 (1) - over 02:29:236 (1) - (could be off-stack too if you prefer) so it acts like a pause instead of being a slider and has a similar effect. This might lose some momentum though because it changes the jump and the pattern somewhat so up to you. Small example. NC would also make it more obvious that it's a 3/4 jump instead of 1/2 I think. 03:18:476 (1) - has extended sound but 02:28:910 (1) - doesn't, so keep it as a circle and 02:29:236 (1) - s position from before note is fine for me i think
No real issues

thanks Side!! :)


with minor change on my own, thanks for mod guys :)
http://puu.sh/nvsaI/86d3f5cb33.zip
posted
(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)
posted
2016-03-06 22:39 Nara: 야!
2016-03-06 22:39 Len: ㅇㅇ
2016-03-06 22:39 Nara: 뉴콤좀 잡아줘
2016-03-06 22:39 Nara: 바로 걍 븡 부르게
2016-03-06 22:39 Len: 뉴콤
2016-03-06 22:39 Len: 대충해도댐
2016-03-06 22:40 Nara: dksl
2016-03-06 22:40 Nara: 아니 좀 심각함
2016-03-06 22:40 Len: np점
2016-03-06 22:40 Nara: ACTION is editing [https://osu.ppy.sh/b/853625 Tia - The Glory Days [Rainbow]]
2016-03-06 22:40 Nara: ㄱㄱㄱㄱㄱㄱ
2016-03-06 22:42 Len: 01:04:454 (2) -
2016-03-06 22:42 Len: x10 y66
2016-03-06 22:42 Len: 맵자체가 바꼈네
2016-03-06 22:43 Len: 딱히 상관은없을듯
2016-03-06 22:43 Nara: 아니
2016-03-06 22:43 Nara: 그럼
2016-03-06 22:43 Len: 흐빅같은애들이 더타치게생김
2016-03-06 22:43 Nara: 00:44:889 (1) - 여기부터
2016-03-06 22:44 Nara: 00:54:345 (1) - 여기까지랑
2016-03-06 22:44 Nara: 02:08:367 (1) - 여기부터
2016-03-06 22:45 Nara: 02:18:802 (1) - 여기까지
2016-03-06 22:45 Nara: 저부분들 뉴콤 심각한거같은데
2016-03-06 22:45 Len: 하비홀릭도 뉴콤 이상하게해도 잘 랭크시키던데
2016-03-06 22:46 Len: 02:13:258 (5) - 해제
2016-03-06 22:46 Len: 02:13:747 (1) - 콤
2016-03-06 22:46 Len: 00:50:269 (1) - 콤
2016-03-06 22:47 Len: 이렇게만해도 ㄱㅊ을거같음
2016-03-06 22:47 Len: 애초에 강한 비트부분이 슬라끝으로 끝나기때문에 뉴콤나누기가 애매한
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