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Petit Rabbit's - No Poi!

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KantanDez
From my queue
(images because i suck at explaining)


Easy
00:39:666 (1) - turn this slider into something like this image
01:18:400 (4) - same as above>image
01:22:957 (2,3) - fix blanket
01:57:894 (4) - turn into something like this image
02:03:210 (3) - ctrl+h then put in the same place again
02:44:983 (2,3) - fix blanket


Normal
00:18:400 (1,3,5) - change into 1/2 sliders since this confuses players and remove 00:18:590 (2,4,6)
02:48:590 (3) - ctrl+h then put in the same place again


Hard
change ar to 7.5 so the bpm and ar can match
01:38:147 (3) - change into something like this image
02:52:578 (4,1) - blanket
02:53:147 (1) - NC is unnecessary
03:56:945 (1) - NC is unnecessary


Daydream
01:30:742 (5) - move to the start of 01:28:843 (2) (position not timing)
01:31:122 (1,2) - fix blanket

Good luck on ranking it
Topic Starter
Doormat

haroderm13 wrote:

It's been a while since I have modded so don't expect anything much lol

Easy
00:20:869 move it to x:80 y:304 uhh did you mean 00:21:059 (5) - ? anyways i moved it to that spot
01:19:540 why so down? move it to x:488 y:368 moved 01:20:109 (2) - to x492, y368 instead to maintain the distance snap here
01:25:900 move it to x:460 y:224 sure
01:33:495 move it to x:16 y:340 i think this is fine where it is, since it's helping to form a triangle
02:41:565 move it to x:28 y:368 moved to x20, y368 instead
03:51:723 move it to x:504 y:128 sure
Sorry for only spacing stuff, but everything else was perfect to me. Consider all the mods above are purely optional, meaning what I would move the circles to if I was the creator, but choices differ per mapping style.

Normal
00:53:147 - 00:54:097 this will definitely confuse newbie players and will make them break the combo, if not totally miss. Try following a different pattern. i think it reads just fine and isn't too confusing
00:56:185 - 00:57:135 ^^ ^
01:10:046 - 01:11:945 this is literally one of the most sick stuff I've seen, yet it can be deadly to newbies. Try easing this. again, i think it's perfectly readable; the stacks are on 1/1 beats whereas everything else is on 1/2 beats
01:21:818 I still believe this would confuse newbie players. in my opinion these stacks aren't too difficult to read, so i'm gonna keep them as is
02:15:173 - 02:16:122 What I said before. same comment as before
02:18:210 - 02:19:160 ^^ ^
02:32:071 - 02:33:970 again a sick, yet confusing pattern for newbies. same comment
02:43:843 confusing for newbies. same comment
03:29:793 - 03:31:692 there goes the deadly pattern again. ^
03:41:565 What I've said before. ^
All these are optional again, I just believe generally a player who normally plays Normal maps would struggle to S/SS this map.

Hard
Spacing etc. seems perfect to me. I will not start talking about patterns etc., just a general comment. It's quite too hard to be Hard (if you get what I mean). Yep, the patterns are quite hard to do if you normally play Hard. Ways to fix this: Maybe decrease AR? I will not tell you remap or stuff like that, it is very cool, it's just quite fast o.o
This could actually be an amazing Insane map if the life drain was increased. No joke. AR8 seems fine for this difficulty though; will lower if more people think it should be lowered though

I'm not ready to mod insane maps yet. I'm still learning. This was so fluid a map that was extremely hard to find flaws. You're a great mapper, and I hope this gets ranked, as this map definitely deserves to be so. Remember that all the mods I've given are optional, you don't need to implement them at all, they are just personal suggestions (though the nazi spacing mods on Easy should be implemented, as it would make the diff perfect).

Your map made me a better modder. Thank you. :)

Term Akatski wrote:

From my queue
(images because i suck at explaining)


Easy
00:39:666 (1) - turn this slider into something like this image i wanted to use a straight slider here, so no change
01:18:400 (4) - same as above>image ^
01:22:957 (2,3) - fix blanket ok should be a bit better now
01:57:894 (4) - turn into something like this image yeah that looks better; fixed
02:03:210 (3) - ctrl+h then put in the same place again sure, why not
02:44:983 (2,3) - fix blanket yeah should be better


Normal
00:18:400 (1,3,5) - change into 1/2 sliders since this confuses players and remove 00:18:590 (2,4,6) looks fine to me, but you may have a point; will change if others points this out
02:48:590 (3) - ctrl+h then put in the same place again sure


Hard
change ar to 7.5 so the bpm and ar can match maybe; i think AR8 is fine, but you may have a point. probably gonna need some more opinions first
01:38:147 (3) - change into something like this image sure
02:52:578 (4,1) - blanket this isn't a blanket, but blanketing it might make it look nicer.. will need some more opinions first
02:53:147 (1) - NC is unnecessary it fits though, so i'm gonna leave it for now
03:56:945 (1) - NC is unnecessary ^


Daydream
01:30:742 (5) - move to the start of 01:28:843 (2) (position not timing) sure
01:31:122 (1,2) - fix blanket should be better now, i think

Good luck on ranking it
Thanks for the mod, you two!
bejewelled
Hey Doormat,

I like the map a lot, but there are a few errors to fix.

General:
[b]Be VERY CAREFUL with stacked notes. It is definitely not recommended by me to put different beats on stacked notes (i.e. you had 1/1 stacks, and 1/2 stacks, which was really confusing.) You can't see the approach circles well so you can't tell when to hit.[/b]

Easy:
General: New players look at approach circles, they usually don't pay attention to the beat of the music. This means having beats on half times, even if they go to the song, won't be too easy for new players.
00:06:248 (1,1) - WAY too long recovery time. I would lower to 2 beats. Also, having recovery time not a whole # on easy mode is very confusing to new players.
01:13:843 (2,3) - Very awkward 1.5 beat delay. In normal, they are sometimes okay, but not in easy.
02:16:881 (1,2) - ^^^
03:07:008 (3,1) - ^^^
03:23:717 (1,2,3,1,2) - Like in normal, these gaps are too long, even for easy mode.

Normal:
02:06:059 (3,4,5) - There is this awkward full beat wait here, I would move the 2 sliders back a half beat so it flows.
03:11:375 (1,2,3,4,5) - Here are the death stacks. I keep thinking they are 1/1 and wait to hit them.
03:19:919 (3) - In my opinion, this slider should be 1/2 beat. It sounds better to me.
03:23:147 (1,1,2,3) - Way too long of a gap.
03:26:755 (1,2,3,4) - ^^^

Hard & Insane look great to me.

Good luck ranking!

Kudosu helps boost your self-esteem. :D
Drasamii
From my queue. One of my first mods ever so go easy on me :)

Easy:

SPOILER
00:53:147 (2) - This feels a little off to me, maybe extend it to 00:52:957? Not sure.

01:53:907 (3) - It seems like this part is mapped to the vocals, so I think this slider should be extended by a half-beat, starting on 01:53:714.

02:35:869 (2) - I think this might fit better as a slider from here to 02:36:248.

03:23:717 (1) - I played around a bit here and like the idea of making this circle into a 1 or 1.5 beat slider to match up with 03:25:046 (2).

03:26:755 (1) - Same as above.

Normal:

SPOILER
01:11:185 (4,7) - These stacks played a little awkwardly for me since the stack has a full beat separation while the unstacked objects have half-beat separation. I went into it thinking the stacks were half-beats apart too. I'd consider unstacking this.

01:52:388- Maybe add a circle here?

02:33:210 (4,7) - Same as 01:11:185 (4).

03:23:717 (1), 03:26:755 (1) - Same as the Easy mod, I like the idea of making these sliders to match up with the sliders that follow.

03:30:932 (4,7) - Same as 01:11:185 (4,7)

Hard:

SPOILER
This map seems really good as it stands. Only a couple points here.

For what it's worth I agree with Term Akatski about AR7.5, it seems to play a bit nicer.

03:23:717 (1), 03:26:755 (1) - Same as the other two mods :P

You've got a great map here. Would love to see it ranked. Keep it up :)
Topic Starter
Doormat

Swegmec wrote:

Hey Doormat,

I like the map a lot, but there are a few errors to fix.

General:
Be VERY CAREFUL with stacked notes. It is definitely not recommended by me to put different beats on stacked notes (i.e. you had 1/1 stacks, and 1/2 stacks, which was really confusing.) You can't see the approach circles well so you can't tell when to hit. i think the stacks are fairly easy to read; the stacked beats e.g. 1/1 stacks and 1/2 stacks are never in close proximity to each other, and according to you, beginners rely on looking at the approach circles, so they should be able to deduce when it's a 1/1 stack and when it's a 1/2 stack. i see no problem with this.

Easy:
General: New players look at approach circles, they usually don't pay attention to the beat of the music. This means having beats on half times, even if they go to the song, won't be too easy for new players. just my opinion, but following the beat is just as important. after all, it's a rhythm game. i think that the approach circles and beats go hand in hand
00:06:248 (1,1) - WAY too long recovery time. I would lower to 2 beats. Also, having recovery time not a whole # on easy mode is very confusing to new players. the recommended recovery time after a spinner for an Easy is about one bar, or four beats; this is fine the way it currently is
01:13:843 (2,3) - Very awkward 1.5 beat delay. In normal, they are sometimes okay, but not in easy. changed the pattern here; should no longer be awkward to play
02:16:881 (1,2) - ^^^ i think this one is fine though, it fits the rhythm more appropriately
03:07:008 (3,1) - ^^^ ^
03:23:717 (1,2,3,1,2) - Like in normal, these gaps are too long, even for easy mode. i think this is fine; it's acting as a buildup to the final chorus.

Normal:
02:06:059 (3,4,5) - There is this awkward full beat wait here, I would move the 2 sliders back a half beat so it flows. it fits the rhythm well so i don't think this is a problem
03:11:375 (1,2,3,4,5) - Here are the death stacks. I keep thinking they are 1/1 and wait to hit them. well, according to you, the approach circles should show that these are 1/2 beats, so yeah, no change here
03:19:919 (3) - In my opinion, this slider should be 1/2 beat. It sounds better to me. yeah i agree; made it into a 1/2 repeat slider
03:23:147 (1,1,2,3) - Way too long of a gap. i think this is fine.
03:26:755 (1,2,3,4) - ^^^ these gaps are to emphasize the finishes and to act as a buildup for the final chorus

Hard & Insane look great to me.

Good luck ranking!

Kudosu helps boost your self-esteem. :D

bryjow123 wrote:

From my queue. One of my first mods ever so go easy on me :)

Easy:

SPOILER
00:53:147 (2) - This feels a little off to me, maybe extend it to 00:52:957? Not sure. it's lined up with the vocals; i don't think it's too much of a problem

01:53:907 (3) - It seems like this part is mapped to the vocals, so I think this slider should be extended by a half-beat, starting on 01:53:714. what you suggested doesn't really sound ideal, but you have a point; i changed it to something that's similar to the first verse, so it should be better to play now

02:35:869 (2) - I think this might fit better as a slider from here to 02:36:248. i disagree; it's landing on the more important vocals as it is right now, so no change here

03:23:717 (1) - I played around a bit here and like the idea of making this circle into a 1 or 1.5 beat slider to match up with 03:25:046 (2). this was intentional to act as a buildup to the final chorus

03:26:755 (1) - Same as above. ^

Normal:

SPOILER
01:11:185 (4,7) - These stacks played a little awkwardly for me since the stack has a full beat separation while the unstacked objects have half-beat separation. I went into it thinking the stacks were half-beats apart too. I'd consider unstacking this. i think it's fine to read, since there's a distinction between the unstacked and stacked notes, the unstacked notes being half-beats, whereas the stacks are full beats. however, since you aren't the only one to bring this up, i'll consider changing this if a bn or qat mentions this

01:52:388- Maybe add a circle here? i don't want to make this phrase too long; the (6) was originally a 1/2 slider, but the circle works just as well

02:33:210 (4,7) - Same as 01:11:185 (4). same comment

03:23:717 (1), 03:26:755 (1) - Same as the Easy mod, I like the idea of making these sliders to match up with the sliders that follow. like i mentioned in Easy, these are here to act as a buildup to the final chorus

03:30:932 (4,7) - Same as 01:11:185 (4,7) same comment

Hard:

SPOILER
This map seems really good as it stands. Only a couple points here.

For what it's worth I agree with Term Akatski about AR7.5, it seems to play a bit nicer. if one more person mentions this, i'll change it to ar7.5. i still think ar8 is perfectly fine for this difficulty though

03:23:717 (1), 03:26:755 (1) - Same as the other two mods :P same as what i mentioned in Easy and Normal; this is a buildup

You've got a great map here. Would love to see it ranked. Keep it up :)
Thanks for the mod, you two!
Lanturn
It wouldn't hurt to restart Kiai at 03:29:793 - though up to you. It's no different than 01:10:046 - even if it's halfway through it.

I can still feel the copy paste if you were curious, but it should be changed enough that it doesn't really matter.

[Easy]
  1. 00:51:818 (1,2,3,4) - alternative option? http://puu.sh/miy6s.jpg pretty much applies to the rest of these patterns as well. Just ideas. Doesn't really need changing.
  2. 01:29:603 (3) - try reducing the volume of this whistle to around 50-60% It currently sticks out way too much imo
  3. 02:04:160 (4) - I highly suggest that you avoid using 1/2 sliders like this for polarity when the slider start doesn't actually hit anything in the music (from what you're following at least being vocals/drums) | The best option is to simply throw a reverse on (3) or change the slider to a circle and place it where the tail was.
  4. 03:10:046 (3) - move the red node downwards so it flows into the upcoming slider.
  5. 03:35:109 (4) - whistle on head? Feels almost like a empty hit otherwise, the feedback would help.
[Normal]
  1. 01:07:578 (2) - move the head slightly to the left with distance snap on, then adjust the tail so it's in proper range of the (3)
  2. 03:13:464 (6) - pretty long 1/2 section. Just a circle would work here to help cut it down.
  3. 03:23:147 (1) - hitsounds for this sound off. try using the head and tail as soft instead of normal samplesets.
  4. 01:12:894 (1) - 02:34:919 (1) - 03:32:641 (1) - for the vocal fanatic you seem to be on this map, I would suggest reducing this by 1/2 and adding a circle on the end to capture the vocals. This actually caught me off guard a little since I was so focused on the vocals.
[Hard]
  1. 01:36:438 (4,5) - kinda big compared to 01:33:400 (4,5,1) - 1.85 vs 2.43
  2. 01:40:426 (1,2,3,4,5,6,1) - To be honest, I think these would suit the song better at equal distances, there really isn't anything to warrant (3,4) being further than (5,6). If anything, I'd have thought (5,6) would be the bigger jump.
  3. 01:46:312 (5,6) - I would highly suggest you put whistles on these for feedback. They sound really empty otherwise. Same goes for the other ones I probably missed earlier like 00:24:286 (4,5) -
  4. 01:55:616 (1,2,3,4,5,6) - Jumps feel forced here. This part is calm compared to other sections in the map, so the extra bit of movement felt forced.
  5. 02:34:919 (1,2,3,4,5,6) - I suggest even spacing. Try putting the (5) on the 02:36:438 (1) - and the (6) on the (2)
  6. 03:14:603 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1) - why the sudden huge spacing? It really feels forced imo. I'd reduce the whole thing a bit.
[Insane]
Lots of overmap imo. Only gonna do this quickly since I want to get other stuff done today. Hopefully ENH helps at least.
  1. 00:04:540 (5,1) - I really think you need more spacing here, as the vocals heavily imply it. somewhere around x394 y362 is good.
  2. 00:18:590 (2,4,6) - no, no, no. The vocals aren't even held this long. This is probably the worst overmapping in this diff (and that is coming off a slider end...). I highly recommend you fix this by reducing each slider by 1/4.
  3. 00:26:945 (4) - not a held vocal. A single circle works best here imo.
  4. 00:34:065 (4) - nothing here imo. Nothing really to back it up.
  5. 00:41:090 (8) - ^
  6. pretty much a repeat for the upcoming sections since they're mostly copy pasted, and can be fixed with the above things.
Good luck, besides a few overmapping points I don't really approve of in Insane, I'd say this is pretty close. Another issue that may come up is the map spread (your spread is even, but the gaps between each diff feel a bit high. Almost like you should have a light insane and a easier hard for example. Probably won't be an issue though.)
pyun
Hey! NM from the forums~
:D Gochuumon wa Usagi Desu ka is so good, much loveeee <3

[Daydream Cafe]
  1. You tend to use a lot of the same triplet pattern a bit too much but I think some of it is fine, I'll leave the changing up to you because I'm not the best guide xD Sorry this is the only one I'm gonna do. ^w^~
  2. 00:33:970 (3,4,5,6,7) - I think this would be better if this was a slider.
  3. 00:54:002 (4) - Delete. It would be more of a variety of it wasn't there. Plus the voice kinda pauses.
  4. 00:57:040 (4) - ^
  5. 01:55:995 (3,4,5,6,7) - Just like 00:33:970 (3,4,5,6,7) - , this as a slider seems better. Follows the voice. Plus, slider -> jumps
  6. 02:00:173 (1,2) -This part of the song is too soft a large jump like this.
  7. 02:16:027 (4) - Delete again.
  8. 02:19:065 (4) - ^

I hope this helps~ Good luck o//
pishifat
this is more opinions than telling you to actually adjust anything lol


insane
one thing that you're doing a bit in the upper difficulties is like not regarding how pauses could affect movement
01:20:489 (1) - music is definitely not continuous, but you're continuing movementflow stuff as if it is. differentiating mapping just like how the song differentiates itself from the previous stuff = nice way to reflect that. so in this sorta thing, 1/1 overlap circle stuff would be a fitting way to match the pausing yakno
then i noticed the hard diff plus later in the song similar stuff happens at 01:28:843 (2) - and convincing people to remap objects that are already consistent with each other is not so practical
o and my complaint here is similar to what lanturn said is the grossest overmapping
01:27:324 (4,5,6,7,8,9,10,11,1) - the song's building up here yet your spacing is copypaste consistent. would be nice to like have the last 10,11,1 thing be further spaced here + the other times it repeats

normal
the way you use stacks in some places makes things seem kinda confusing, like 01:10:046 (1,2,3,4,5,6,7) - these things you've got a bunch of objects on screen squished in the same area. i get that it follows the music, but for the sake of difficulty having these sorta squished things actualyl spaced woul dbe more fitting
there's also the stacks underneath 1/2 sliderends like 01:21:248 (5,6,1) - which are like clicking a 3/2 + 1/1 thing while having vision impaired cuz of the sliderendstack:(

easy
01:48:590 - was expecting the 3/2 to follow vocals but ok

after modding too many of your maps you're avoiding what i say is bad g excluding huge spread
Topic Starter
Doormat
Lanturn

Lanturn wrote:

It wouldn't hurt to restart Kiai at 03:29:793 - though up to you. It's no different than 01:10:046 - even if it's halfway through it. hmm, i think it's fine the way it currently is because this section is still building up to the second half of the final chorus, but you do make a point here. will probably do so if somebody else suggests this

I can still feel the copy paste if you were curious, but it should be changed enough that it doesn't really matter.

[Easy]
  1. 00:51:818 (1,2,3,4) - alternative option? http://puu.sh/miy6s.jpg pretty much applies to the rest of these patterns as well. Just ideas. Doesn't really need changing. i kind of prefer what i currently have here
  2. 01:29:603 (3) - try reducing the volume of this whistle to around 50-60% It currently sticks out way too much imo yeah i agree; was playing around with this earlier because normal sampleset didn't sound right and whistles were too loud. ended up reducing it to 60%
  3. 02:04:160 (4) - I highly suggest that you avoid using 1/2 sliders like this for polarity when the slider start doesn't actually hit anything in the music (from what you're following at least being vocals/drums) | The best option is to simply throw a reverse on (3) or change the slider to a circle and place it where the tail was. ended up placing a reverse on (3); remapped this section a bit to accommodate for the reverse
  4. 03:10:046 (3) - move the red node downwards so it flows into the upcoming slider. sure
  5. 03:35:109 (4) - whistle on head? Feels almost like a empty hit otherwise, the feedback would help. i agree


[Normal]
  1. 01:07:578 (2) - move the head slightly to the left with distance snap on, then adjust the tail so it's in proper range of the (3) okay; think i got it
  2. 03:13:464 (6) - pretty long 1/2 section. Just a circle would work here to help cut it down. hmm, i agree.
  3. 03:23:147 (1) - hitsounds for this sound off. try using the head and tail as soft instead of normal samplesets. yeah that sounds better
  4. 01:12:894 (1) - 02:34:919 (1) - 03:32:641 (1) - for the vocal fanatic you seem to be on this map, I would suggest reducing this by 1/2 and adding a circle on the end to capture the vocals. This actually caught me off guard a little since I was so focused on the vocals. i was debating this for a while; changed it up to your suggestion
[Hard]
  1. 01:36:438 (4,5) - kinda big compared to 01:33:400 (4,5,1) - 1.85 vs 2.43 decreased distance here
  2. 01:40:426 (1,2,3,4,5,6,1) - To be honest, I think these would suit the song better at equal distances, there really isn't anything to warrant (3,4) being further than (5,6). If anything, I'd have thought (5,6) would be the bigger jump. i agree; made them all equal distance like the first bit
  3. 01:46:312 (5,6) - I would highly suggest you put whistles on these for feedback. They sound really empty otherwise. Same goes for the other ones I probably missed earlier like 00:24:286 (4,5) - sure
  4. 01:55:616 (1,2,3,4,5,6) - Jumps feel forced here. This part is calm compared to other sections in the map, so the extra bit of movement felt forced. yeah i think either [Sc4v3ng3r] ot Electoz pointed out this section earlier; tried something different that i think feels less forced. hopefully it's better now
  5. 02:34:919 (1,2,3,4,5,6) - I suggest even spacing. Try putting the (5) on the 02:36:438 (1) - and the (6) on the (2) sure; i was a little concerned about whether this jump might've been too extreme anyways
  6. 03:14:603 (1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1) - why the sudden huge spacing? It really feels forced imo. I'd reduce the whole thing a bit. it feels fine to me, but you do bring out a good point. i'll reduce the spacing if somebody else points this out
[Insane]
Lots of overmap imo. Only gonna do this quickly since I want to get other stuff done today. Hopefully ENH helps at least. don't worry about it; you've already done plenty. thanks again (:
  1. 00:04:540 (5,1) - I really think you need more spacing here, as the vocals heavily imply it. somewhere around x394 y362 is good. yeah that looks better
  2. 00:18:590 (2,4,6) - no, no, no. The vocals aren't even held this long. This is probably the worst overmapping in this diff (and that is coming off a slider end...). I highly recommend you fix this by reducing each slider by 1/4. this was actually the one thing i was most unsure of; reducing the sliders by 1/4 definitely does fit a lot better than what i had, so i did that
  3. 00:26:945 (4) - not a held vocal. A single circle works best here imo. agreed
  4. 00:34:065 (4) - nothing here imo. Nothing really to back it up. could've sworn there was a guitar riff here, but upon closer listening, turns out i was wrong. fixed
  5. 00:41:090 (8) - ^ deleted
  6. pretty much a repeat for the upcoming sections since they're mostly copy pasted, and can be fixed with the above things. okay, i think i got most of them
Good luck, besides a few overmapping points I don't really approve of in Insane, I'd say this is pretty close. Another issue that may come up is the map spread (your spread is even, but the gaps between each diff feel a bit high. Almost like you should have a light insane and a easier hard for example. Probably won't be an issue though.)

Homework

Homework wrote:

Hey! NM from the forums~
:D Gochuumon wa Usagi Desu ka is so good, much loveeee <3 much love indeed <3333

[Daydream Cafe]
  1. You tend to use a lot of the same triplet pattern a bit too much but I think some of it is fine, I'll leave the changing up to you because I'm not the best guide xD Sorry this is the only one I'm gonna do. ^w^~
  2. 00:33:970 (3,4,5,6,7) - I think this would be better if this was a slider. i prefer these as circles though
  3. 00:54:002 (4) - Delete. It would be more of a variety of it wasn't there. Plus the voice kinda pauses. yep deleted
  4. 00:57:040 (4) - ^ ^
  5. 01:55:995 (3,4,5,6,7) - Just like 00:33:970 (3,4,5,6,7) - , this as a slider seems better. Follows the voice. Plus, slider -> jumps same comment as before; i prefer these as circles
  6. 02:00:173 (1,2) -This part of the song is too soft a large jump like this. it's similar in nature to 00:38:147 (1,2,3,4,5,6,7,8,9) - , so i think this is fine, although i'll nerf the distance if another person points this out
  7. 02:16:027 (4) - Delete again. yep
  8. 02:19:065 (4) - ^ way ahead of ya

I hope this helps~ Good luck o//

pishi

pishifat wrote:

this is more opinions than telling you to actually adjust anything lol


insane
one thing that you're doing a bit in the upper difficulties is like not regarding how pauses could affect movement
01:20:489 (1) - music is definitely not continuous, but you're continuing movementflow stuff as if it is. differentiating mapping just like how the song differentiates itself from the previous stuff = nice way to reflect that. so in this sorta thing, 1/1 overlap circle stuff would be a fitting way to match the pausing yakno hmm, the pauses do provide more emphasis compared to the slider. it sounded continuous to me, but you make a good point here
then i noticed the hard diff plus later in the song similar stuff happens at 01:28:843 (2) - and convincing people to remap objects that are already consistent with each other is not so practical yeah i changed these 1/2 sliders into circles
o and my complaint here is similar to what lanturn said is the grossest overmapping took another listen for any overmapped parts and deleted anything that sounded overmapped. i think i got most of these ;w;
01:27:324 (4,5,6,7,8,9,10,11,1) - the song's building up here yet your spacing is copypaste consistent. would be nice to like have the last 10,11,1 thing be further spaced here + the other times it repeats this copy/paste was actually intentional, but you do make a point in building up this part. spaced out this part so the buildup is more noticeable

normal
the way you use stacks in some places makes things seem kinda confusing, like 01:10:046 (1,2,3,4,5,6,7) - these things you've got a bunch of objects on screen squished in the same area. i get that it follows the music, but for the sake of difficulty having these sorta squished things actualyl spaced woul dbe more fitting yeah i've gotten similar suggestions prior to this as well; ended up moving it so hopefully it feels less dense now
there's also the stacks underneath 1/2 sliderends like 01:21:248 (5,6,1) - which are like clicking a 3/2 + 1/1 thing while having vision impaired cuz of the sliderendstack:( b-but i like the slider end stacks ): i'll change it if another person finds issues with this, but for now i'll keep it i guess

easy
01:48:590 - was expecting the 3/2 to follow vocals but ok yeah this makes more sense in my opinion

after modding too many of your maps you're avoiding what i say is bad g excluding huge spread sorry, it's all unintentional, i swear ;w; but yeah i've seen some pretty big spreads on some other ranked maps so the spread should be fine for the most part, i hope??
Thanks for the mod, you three; really helped iron out the overmapped parts and other iffy parts of the song. I'll update it sometime tomorrow because I still have to fix the hitsounds and it's late where I am.

edit: done applying mods, like 2-3 days after i intended to, woops.
Yohanes
Hmm, it looks like you're going to change a lot of stuff
Call me when you're done fixing them, cuz I'm going to mod them :D
_handholding
hi from your modding queue

[easy]
  1. 01:03:210 (4) - suggestion - turn this into a circle instead? It does increase the emphasis on the slider coming after it. I also think even the smallest of breaks here and there are appreciated in easy diffs. Either do it here or for 02:25:236 (4). If you do plan on doing this add a hitsound on the circle.

[normal]
  1. 01:03:021 - it feels a bit weird that the drums arent mapped here yet the vocals at 01:03:400 (4) are. What do you think of thsi rhythm? i think the pause in between sliders is in a much better spot
  2. 01:12:324 (7) - unstack this slider? theres alot of stacking in the pattern already and I really do think it creates some difficulty in reading, especially for a beginner. This goes for the other chorus' aswell
  3. 02:25:046 - same as my earlier comment
  4. 03:20:489 (1) - Delete NC? the combo at 03:14:603 (1) was 2 measures long so why isnt 03:17:641 (1) ?

[hard]
  1. 00:18:400 (1,2,3,4,5,6) - I feel like these would be a lot more fun the play if there werent any stacking at all, but thats just my opinion
  2. 02:01:692 (1,2) - swap the position of these 2 notes so its of a similar pattern you did for 01:59:413 (3,4,5,6) ? you would have to change the DS of slider (3) of course if you choose to do it this way
  3. 02:02:451 (4,5) - same as above


Thats all I could find, I havent played std properly in months so I cant really play/mod your last diff.
I hope this mod was useful in anyways, GL!
Vovan
I am really busy. I can't mod more diffs, sorry :x

[Normal]

01:08:337 (3,4,5) - If you can up a bit this moment please :3

[Hard]

00:51:723 - Add circle

02:38:052 - Same

03:16:881 (3,4,5,6) - Make a Slider with reverses.
Topic Starter
Doormat
Had some personal stuff to take care of this week, so sorry for the lack in updates. Anyways, just updated with Lanturn, Homework, and pishi's mods. Will update with Nathan and Dono's mods soon.

edit: done applying Nathan and Dono's mods
Topic Starter
Doormat

Nathan Kiss wrote:

hi from your modding queue

[easy]
  1. 01:03:210 (4) - suggestion - turn this into a circle instead? It does increase the emphasis on the slider coming after it. I also think even the smallest of breaks here and there are appreciated in easy diffs. Either do it here or for 02:25:236 (4). If you do plan on doing this add a hitsound on the circle. mm maybe not; it's following the drums as it is right now, which i think fits slightly better

[normal]
  1. 01:03:021 - it feels a bit weird that the drums arent mapped here yet the vocals at 01:03:400 (4) are. What do you think of thsi rhythm? i think the pause in between sliders is in a much better spot
    i moved the repeat slider 1/2 beats early; it still captures the drums like you suggested, but i think this fits a slightly more nicely
  2. 01:12:324 (7) - unstack this slider? theres alot of stacking in the pattern already and I really do think it creates some difficulty in reading, especially for a beginner. This goes for the other chorus' aswell this was fixed when applying pishifat's mod
  3. 02:25:046 - same as my earlier comment did the same thing here
  4. 03:20:489 (1) - Delete NC? the combo at 03:14:603 (1) was 2 measures long so why isnt 03:17:641 (1) ? b-but it is 2 measures long..? well, 1.875 measures, but yeah same difference-

[hard]
  1. 00:18:400 (1,2,3,4,5,6) - I feel like these would be a lot more fun the play if there werent any stacking at all, but thats just my opinion i prefer the stacks, but i can see where you're coming at. if somebody else suggests an idea that i like over what i currently have here, i'll consider switching it to that, but for now stacks it is
  2. 02:01:692 (1,2) - swap the position of these 2 notes so its of a similar pattern you did for 01:59:413 (3,4,5,6) ? you would have to change the DS of slider (3) of course if you choose to do it this way i prefer the current pattern here, sorry
  3. 02:02:451 (4,5) - same as above ^


Thats all I could find, I havent played std properly in months so I cant really play/mod your last diff. don't worry about it, you did your best (:
I hope this mod was useful in anyways, GL!

Dono027 wrote:

I am really busy. I can't mod more diffs, sorry :x it's fine; thanks for taking the time to take a look regardless

[Normal]

01:08:337 (3,4,5) - If you can up a bit this moment please :3 sure

[Hard]

00:51:723 - Add circle doesn't feel necessary to me; i'm not really hearing any beats here either, and i'd rather not get berated for overmapping again lol ;w;

02:38:052 - Same ^

03:16:881 (3,4,5,6) - Make a Slider with reverses. maybe; i can see where you're coming at, as 5-note bursts might be a little difficult for a Hard. however, since this is the only one, i think it's fine. i'll consider replacing these circles with a repeat slider if others agree that this is too difficult for a Hard, though.
Thanks for the mod, you two.
Yohanes
Moe ;w;

General
Offset is noticeably off, try 1705 (+13) it works for me. But I do recommend you to ask other to double-check it

Insane
I noticed some copy-pasta rhythm, so keep in mind that I may not point out all things that I find quite problematic since its basically same things all over again :3
00:28:097 (4,5,6) - Vocal too strong to cover with triplets. It would be better to continue putting 1/2 jumps till this part
00:29:616 (3,4,5,6,7,1) - this rhythm will work better. Basically, better start the triplets when vocal comes to play http://puu.sh/mnIbb/95bada32c0.jpg
00:38:160 (1,2,3,4,5,6,7,8,9,1) - Yes the music calls for jumps, but I think they're overdone. Nerf their spacing would be better
00:38:920 (5,6,7) - Don't put a triplet here. Triplets after huge jumps are really uncomfortable to play, change it into regular 1/2 jumps
Why this two is so different spacing-wise even though musically, they sound the same 00:39:679 (1,2,3) - 00:40:439 (4,5,6) - I think both of them should have the same emphasize
00:41:768 (3,4,5,6,7,1) - same with 00:29:616 (3,4,5,6,7,1) -
01:06:261 (4,5,6,7,8) - I know, you put a stream here to emphasize vocal. But it just doesn't feel right as the vocal isn't strong enough to be emphasize with a stream. Imo, regular 1/2 pattern or even triplets and a slider like what you did on hard diff will work better
01:09:299 (4,5,6,7,8) - basically same througout the map ^
01:16:135 (1) - Ctrl+G
01:43:856 (2,3,4,5,6) - Basic rhythm will do better to emphasize vocal, the strongest instrument on this part http://puu.sh/mnIKs/291a3e935b.jpg You can put triangle pattern here :3
01:52:211 (5,6,7,8,1) - http://puu.sh/mnIRw/bb6bc40e14.jpg You can find more like this yourself :P
01:53:351 (3,1) - This is what I'd like to see :D http://puu.sh/mnIY5/44777a1117.jpg
02:00:186 (1,2,3,4,5,6,7,8,9) - Ouch
02:25:439 (7,8,9,1) - Nerf their spacing
02:35:692 (4,5,6,7,1) - ^^
02:53:160 - Idk how I feel about this. 1/4 sound is really subtle, yet you map it quite "strongly". Probably that's fine, but I personally would put a break till 03:05:312 - ._.

Sorry, my mod are mostly nitpick stuff and probably not as helpful as it should be :( I take a quick glance on Hard diff and I believe it's fine.
Good luck anyways :D
Topic Starter
Doormat

Yohanes wrote:

Moe ;w;

General
Offset is noticeably off, try 1705 (+13) it works for me. But I do recommend you to ask other to double-check it i disagree; i tried playing it with your recommended offset and i found that i was hitting my notes a lot earlier than expected (e.g. about average -15 ms early). also got a few friends to playtest and the current offset seems to be work just fine

Insane
I noticed some copy-pasta rhythm, so keep in mind that I may not point out all things that I find quite problematic since its basically same things all over again :3
00:28:097 (4,5,6) - Vocal too strong to cover with triplets. It would be better to continue putting 1/2 jumps till this part yeah ok
00:29:616 (3,4,5,6,7,1) - this rhythm will work better. Basically, better start the triplets when vocal comes to play http://puu.sh/mnIbb/95bada32c0.jpg this part is following the strings, which is a 5-note burst
00:38:160 (1,2,3,4,5,6,7,8,9,1) - Yes the music calls for jumps, but I think they're overdone. Nerf their spacing would be better yep i've been getting this a lot; i'll nerf spacing if i get this one more time. in my opinion the current spacing makes it more fun to play
00:38:920 (5,6,7) - Don't put a triplet here. Triplets after huge jumps are really uncomfortable to play, change it into regular 1/2 jumps this is following the piano, so the triplet here makes sense. it's also not too uncomfortable, in my opinion
Why this two is so different spacing-wise even though musically, they sound the same 00:39:679 (1,2,3) - 00:40:439 (4,5,6) - I think both of them should have the same emphasize yeah, agreed
00:41:768 (3,4,5,6,7,1) - same with 00:29:616 (3,4,5,6,7,1) - again, following the strings here
01:06:261 (4,5,6,7,8) - I know, you put a stream here to emphasize vocal. But it just doesn't feel right as the vocal isn't strong enough to be emphasize with a stream. Imo, regular 1/2 pattern or even triplets and a slider like what you did on hard diff will work better mm maybe; i'll put some more thought into this, but if anybody else thinks this should be changed for the same reason, then i'll most likely do so
01:09:299 (4,5,6,7,8) - basically same througout the map ^ ^
01:16:135 (1) - Ctrl+G i'm not too sure; it makes 01:16:692 (2,3,4,5) - awkward to play in my opinion, plus what's currently there isn't too bad
01:43:856 (2,3,4,5,6) - Basic rhythm will do better to emphasize vocal, the strongest instrument on this part http://puu.sh/mnIKs/291a3e935b.jpg You can put triangle pattern here :3 i'm not too sure; i like what is there now because it's still following the guitar riffs and feels fine for the most part. i don't think a triangle pattern here is needed. the map already has quite a few of those
01:52:211 (5,6,7,8,1) - http://puu.sh/mnIRw/bb6bc40e14.jpg You can find more like this yourself :P b-but strings
01:53:351 (3,1) - This is what I'd like to see :D http://puu.sh/mnIY5/44777a1117.jpg i prefer the current pattern, sorry
02:00:186 (1,2,3,4,5,6,7,8,9) - Ouch tried nerfing the spacing, but doing so makes it feel like there's less impact during this part. will definitely do so if i get this one more time though; i've been getting this a lot lol edit: nerfed spacing by a bit so it's no longer super crazy like before. now it's slightly less crazy :3
02:25:439 (7,8,9,1) - Nerf their spacing i think the spacing here is fine for the most part, as i wanted the second chorus to be slightly more difficult compared to the first in terms of jump distance, but i'll definitely nerf it if more people feel this way about it
02:35:692 (4,5,6,7,1) - ^^ ^
02:53:160 - Idk how I feel about this. 1/4 sound is really subtle, yet you map it quite "strongly". Probably that's fine, but I personally would put a break till 03:05:312 - ._. actually in the Easy and Normal difficulties there is a break here that's exactly from 02:53:160 to 03:05:312 lol. but yeah i think this is okay for an Insane

Sorry, my mod are mostly nitpick stuff and probably not as helpful as it should be :( I take a quick glance on Hard diff and I believe it's fine. don't worry about it, you still helped tremendously (:
Good luck anyways :D
Thanks for the mod.
DahplA
[General]
  1. Actually dying on the inside right now. On the side note, super fun map to play. The offset is completely fine on my end, as noted by the amazing UR. Here's the replay if you want it.
  2. At the start, there's sort of a unique violin noise that would sounds great if mapped. Please consider this.
[Daydream Cafe]
  1. 00:06:248 (1) - Just a minor suggestion. I would like to see this note placed higher in the field to represent a "higher" pitched vocal.
  2. 00:18:305 (10) - Ah yeah, in this stream the 10 really looked weird. It sort of like pops up from the rest of the stream and almost threw me off. To counter-act, I would place this note 00:18:400 (1) - more upwards, like this
  3. 00:40:046 (2) - Slightly off-stacked
  4. 02:28:369 - and 02:28:559 - I would've thought you'd use circles on these blue ticks to get the vocals here, since you've done it in every other part.
  5. 02:32:641 (4,5,6,7,1) - Ah, this part. I would like it if you sort of had one of these triples flow off the object and not stacked, so it's not that start and stop action. Sort of like this
  6. 03:00:552 (9) - and 03:02:071 (9) - Again, minor suggestion. I would have these as kick sliders. Good place to do them, since it will break up quite a long stream and it will further emphasise 03:00:742 (1) - and 03:02:261 (1) - as it creates more of a jump.
  7. 03:03:970 (1) - Not looking too good on the aesthetics. Do something like this. You can apply this where necessary
  8. 03:34:160 (1) - There's actually a sort of streamy noise of this note if you can hear it. Quite unique, so I would suggest looking into implementing that. On a side note, if you're going to leave that slider there, move it more downwards so it doesn't conflict with 03:33:210 (2) -
  9. 03:54:667 (2,3) - This almost threw me off, as I thought you'd stack the notes here like you usually do. Or at least, don't have them spaced that far.
  10. 03:56:945 (1) - Could be spaced further. It's the last note, the finale. It has the same spacing as 03:56:755 (6) - , so there's no real emphasis increase here.
[Hard]
  1. 00:33:210 (3) - This object is spaced very close in comparison to 00:31:881 (1) - . See this.
  2. 00:58:464 (2,3) - It's really awkward to have the claps on the sliderends. While the sliders to play with the vocals, I would still suggest changing this rhythm.
[Normal]
  1. 00:33:021 (6) - I would turn these into two circles. It's not really the same vocal tone as 00:32:641 (5) - , so having them as the same slider is weird. At 00:27:514 (1,2) - , since they're both on the same vocal line it's fine to have them like that. It happens quite a bit, so if you want to fix it then you can apply this to wherever necessary.
  2. 00:56:185 (4,5,6) - These circles are quite high in the playing field, almost touching the HP bar. It's a weird place to stack these notes here. I would move them more to the right.
Is this what heaven looks like? Love your work, this is amazing. Poi!
Topic Starter
Doormat

DahplA wrote:

[General]
  1. Actually dying on the inside right now. On the side note, super fun map to play. The offset is completely fine on my end, as noted by the amazing UR. Here's the replay if you want it. and it was near the beginning too :c
  2. At the start, there's sort of a unique violin noise that would sounds great if mapped. Please consider this. i did consider this, but i didn't want to start the map with some 1/4 beat rhythms so i decided against it
[Daydream Cafe]
  1. 00:06:248 (1) - Just a minor suggestion. I would like to see this note placed higher in the field to represent a "higher" pitched vocal. uhh sure, why not
  2. 00:18:305 (10) - Ah yeah, in this stream the 10 really looked weird. It sort of like pops up from the rest of the stream and almost threw me off. To counter-act, I would place this note 00:18:400 (1) - more upwards, like this sure; not too big a change
  3. 00:40:046 (2) - Slightly off-stacked fixed
  4. 02:28:369 - and 02:28:559 - I would've thought you'd use circles on these blue ticks to get the vocals here, since you've done it in every other part. i think the jumps work more effectively for this part because the second chorus is slightly different from the first chorus
  5. 02:32:641 (4,5,6,7,1) - Ah, this part. I would like it if you sort of had one of these triples flow off the object and not stacked, so it's not that start and stop action. Sort of like this yeah i agree; changed it so that it flows off the object more nicely, i hope
  6. 03:00:552 (9) - and 03:02:071 (9) - Again, minor suggestion. I would have these as kick sliders. Good place to do them, since it will break up quite a long stream and it will further emphasise 03:00:742 (1) - and 03:02:261 (1) - as it creates more of a jump. mm maybe; i kind of like the streams as they are right now
  7. 03:03:970 (1) - Not looking too good on the aesthetics. Do something like this. You can apply this where necessary i think i made it a little bit prettier now
  8. 03:34:160 (1) - There's actually a sort of streamy noise of this note if you can hear it. Quite unique, so I would suggest looking into implementing that. On a side note, if you're going to leave that slider there, move it more downwards so it doesn't conflict with 03:33:210 (2) - i can hear it, but i wasn't too sure on making this part a stream; i'll consider doing so if others think a stream here would be better. i don't think the conflict is too noticeable; the slider at 03:33:210 (2) fades away by the time the slider at 03:34:160 (1) appears
  9. 03:54:667 (2,3) - This almost threw me off, as I thought you'd stack the notes here like you usually do. Or at least, don't have them spaced that far. i wanted to space them out because this is the last chorus of the song, so it felt appropriate
  10. 03:56:945 (1) - Could be spaced further. It's the last note, the finale. It has the same spacing as 03:56:755 (6) - , so there's no real emphasis increase here. i agree.
[Hard]
  1. 00:33:210 (3) - This object is spaced very close in comparison to 00:31:881 (1) - . See this. i changed the distance here so it looks less close here; not sure if i succeeded, but it looks a little better
  2. 00:58:464 (2,3) - It's really awkward to have the claps on the sliderends. While the sliders to play with the vocals, I would still suggest changing this rhythm. mm maybe; i think they're fine for now, but i'm not shy from the idea. will change if others suggest this as well
[Normal]
  1. 00:33:021 (6) - I would turn these into two circles. It's not really the same vocal tone as 00:32:641 (5) - , so having them as the same slider is weird. At 00:27:514 (1,2) - , since they're both on the same vocal line it's fine to have them like that. It happens quite a bit, so if you want to fix it then you can apply this to wherever necessary. i agree
  2. 00:56:185 (4,5,6) - These circles are quite high in the playing field, almost touching the HP bar. It's a weird place to stack these notes here. I would move them more to the right. yeah i moved them down and to the right. i'm keeping the stacks though; i think they fit nicely here
Is this what heaven looks like? Love your work, this is amazing. Poi! >///<
Thanks for the mod.
_vanity
Hello, from my modding queue. o/
[Daydream Cafe]
  1. 00:02:261 (2,3,1) - Stack these?
  2. 00:12:704 (2) - Move this to around x: 220 y: 200? :)
  3. 00:18:970 (3,5) - Change these to singles? The sliders are fine, I just thought they were more fun to play as single notes.
  4. 01:40:995 (3,5) - ^
  5. 02:00:742 (4,6,7,8) - I don't believe there's enough here to support a triple.
  6. 02:33:210 (1) - Move this to x: 436 y: 216? *ocd intensifies* ;o;
  7. 02:49:350 (4,5,6,7,8,9,10,11,1) - Here I can see that you increase the space between the triples as a build up. This is fine, but increase the spacing between 02:49:729 (7,8,9) - a little bit more?
  8. 03:53:528 (7,8,9) - ^
  9. 03:33:970 (6,1) - Blanket (6)? Of couse adjust the pattern afterwards.
[]
Not a whole lot I can say about this map. It's really nice. What a cute song! Good luck. :)
Topic Starter
Doormat

_vanity wrote:

Hello, from my modding queue. o/
[Daydream Cafe]
  1. 00:02:261 (2,3,1) - Stack these? this was not stacked intentionally
  2. 00:12:704 (2) - Move this to around x: 220 y: 200? :) sure; it feels a little nicer to play
  3. 00:18:970 (3,5) - Change these to singles? The sliders are fine, I just thought they were more fun to play as single notes. i prefer them as kick sliders, sorry ):
  4. 01:40:995 (3,5) - ^ ^
  5. 02:00:742 (4,6,7,8) - I don't believe there's enough here to support a triple. take a listen to the piano, because that's what i'm following here
  6. 02:33:210 (1) - Move this to x: 436 y: 216? *ocd intensifies* ;o; lol sure; strange how a slight move looks so much better
  7. 02:49:350 (4,5,6,7,8,9,10,11,1) - Here I can see that you increase the space between the triples as a build up. This is fine, but increase the spacing between 02:49:729 (7,8,9) - a little bit more? sure
  8. 03:53:528 (7,8,9) - ^ increased spacing by a bit
  9. 03:33:970 (6,1) - Blanket (6)? Of couse adjust the pattern afterwards. i wasn't aiming to make a blanket here. if others think this should be a blanket then i'll just change the shape of the (6), but for now i'll leave it as is
[]
Not a whole lot I can say about this map. It's really nice. What a cute song! Good luck. :)
Thanks for the mod.
Kradfiz
Hello, just want to say I love your map. Just a few things:

Normal:
01:03:210 (4) - I think this might work better one tick later, and follow the part where they say dakara.
02:25:236 (4) - Same here.

Daydream Cafe:
00:23:717 (4,5) - This is cute part of music, but it seems the same as the rest of it. I would like to see it emphasized some, perhaps a small jump?
01:43:464 (1,2,3,4,5,6,1,2) - This part of music is soft, but player feels relatively same intensity in play. I think it should have a little burst of energy in the yes yes part.

Other than these few suggestions, I think these difficulties are amazing and very fun to play. Good luck on getting ranked!
Topic Starter
Doormat

Kradfiz wrote:

Hello, just want to say I love your map. Just a few things: kyaa thanks >w<

Normal:
01:03:210 (4) - I think this might work better one tick later, and follow the part where they say dakara.
02:25:236 (4) - Same here. i actually had this before, but moved it so that the drums weren't being ignored. i added a circle at 01:03:780 and 02:25:805 to compensate; it should feel better now

Daydream Cafe:
00:23:717 (4,5) - This is cute part of music, but it seems the same as the rest of it. I would like to see it emphasized some, perhaps a small jump? sure
01:43:464 (1,2,3,4,5,6,1,2) - This part of music is soft, but player feels relatively same intensity in play. I think it should have a little burst of energy in the yes yes part. i think this part is fine, although i have gotten some suggestions to tone this part down in terms of intensity. i'll probably do so if another person suggests this

Other than these few suggestions, I think these difficulties are amazing and very fun to play. Good luck on getting ranked!
Thanks for taking a look! Unexpected, but certainly welcome (:
DahplA

Doormat wrote:

i think this part is fine, although i have gotten some suggestions to tone this part down in terms of intensity. i'll probably do so if another person suggests this
You should firstly lower the volume in this area to match the decrease in intensity. It's kind of weird, since it has the same volume as 01:46:502 - which is where it picks up again.

01:44:128 (3) - Personally I think that a triple here is one of the reasons why this part feels more intense than it actually is. I would remove this.

01:45:742 (3,4) - I thought you would have two 1/2 sliders to match the "Yes, yes!" noise, sort of like at 00:23:717 (4,5) -

No Kudosu, I should've written this in the first mod but decided not to. #TotallyNotStalking
Topic Starter
Doormat

DahplA wrote:

Doormat wrote:

i think this part is fine, although i have gotten some suggestions to tone this part down in terms of intensity. i'll probably do so if another person suggests this
You should firstly lower the volume in this area to match the decrease in intensity. It's kind of weird, since it has the same volume as 01:46:502 - which is where it picks up again. yeah i agree; made this section quieter

01:44:128 (3) - Personally I think that a triple here is one of the reasons why this part feels more intense than it actually is. I would remove this. after listening to it for a while, i agree; removed

01:45:742 (3,4) - I thought you would have two 1/2 sliders to match the "Yes, yes!" noise, sort of like at 00:23:717 (4,5) - the slight pause between the "yes, yes!" sounds more appropriate here in my opinion; it creates an emphasis on the second "yes"

No Kudosu, I should've written this in the first mod but decided not to. #TotallyNotStalking lol, thanks again for taking a second look regardless
Fixed this part; it should feel less intense now, I hope.
Megumi Kato
amazing beatmap, i listen to no poi everytime b4 i got to bed, please make this happen :D
Yohanes

nowaifu_nolaifu wrote:

amazing beatmap, i listen to no poi everytime b4 i got to bed, please make this happen :D
"I woship loli everytime b4 I got to bed"
Chihara Minori

Yohanes wrote:

nowaifu_nolaifu wrote:

amazing beatmap, i listen to no poi everytime b4 i got to bed, please make this happen :D
"I woship loli everytime b4 I got to bed"
cant argue it ww
since my waifu is loli w

Ranked Please :'3
Kalibe
This will be a short mod.. really i can't find much here, it's pretty nice mapset tho :3

Easy :

- Widescreen, p l e a s e off.
- 00:20:109 (4) - I play this diff on EZ mode and this is out of offscreen when i play this mode. Consider to move it a bit to up tho.
- 00:48:780 (1) - Add whistle on head? Sounds cool !
- 00:57:894 (1) - Clap, Finish and Whistle at the same time? Please, lol.. remove Clap and Whistle from this object, they aren't fit neat dude.
- 01:00:932 (1) - ^ Same reason : Clap for me is not fitting at all.
- 01:22:957 (2,3) - Check spacing maybe? I'm not sure, but i think it's inconsistent.
- 01:28:843 - 01:29:223 - 01:29:603 - You can add Claps here for emphasis sounds imo.
- 02:30:362 (3) - Remove Whistle on end?
- 02:50:299 (1,2,3) - same as in - 01:28:843 claps sounds good to me imo.
- 03:54:097 (1,2,3) - ^
- Ahh.. if you want to apply hs suggestions, please add it to harder diffs.

That's all. If you feel like this post doesn't help, don't shoot kudos for this. Good luck o/
Topic Starter
Doormat

nowaifu_nolaifu wrote:

amazing beatmap, i listen to no poi everytime b4 i got to bed, please make this happen :D

Yohanes wrote:

"I woship loli everytime b4 I got to bed"

eclipselotus wrote:

cant argue it ww
since my waifu is loli w

Ranked Please :'3
what is this exchange LOL. thanks for the stars lotus c:

Kalibe wrote:

This will be a short mod.. really i can't find much here, it's pretty nice mapset tho :3 don't worry about it; thanks for taking a look!

Easy :

- Widescreen, p l e a s e off. abababa i thought i fixed this on all difficulties xo
- 00:20:109 (4) - I play this diff on EZ mode and this is out of offscreen when i play this mode. Consider to move it a bit to up tho. sure
- 00:48:780 (1) - Add whistle on head? Sounds cool ! it does sound nice
- 00:57:894 (1) - Clap, Finish and Whistle at the same time? Please, lol.. remove Clap and Whistle from this object, they aren't fit neat dude. yeah i was a little unsure about this lol; fixed
- 01:00:932 (1) - ^ Same reason : Clap for me is not fitting at all. i'm not so sure; i think the clap here is fine
- 01:22:957 (2,3) - Check spacing maybe? I'm not sure, but i think it's inconsistent. yeah i think it's a little off too; made it a little more consistent; hopefully it's better now
- 01:28:843 - 01:29:223 - 01:29:603 - You can add Claps here for emphasis sounds imo. your right about emphasizing these hitsounds, but i don't think the clap is appropriate here; used a normal sampleset instead
- 02:30:362 (3) - Remove Whistle on end? i think this whistle is fine
- 02:50:299 (1,2,3) - same as in - 01:28:843 claps sounds good to me imo. opted for the normal sampleset instead
- 03:54:097 (1,2,3) - ^ ^
- Ahh.. if you want to apply hs suggestions, please add it to harder diffs. yep

That's all. If you feel like this post doesn't help, don't shoot kudos for this. Good luck o/
Thanks for the mod.
Qiyana
Hi! From My Queue! Very short, very perfect.

Easy
[General]
Nothing. Lol
[Modding Itself]
00:44:413 (3,4,1) - DS
Topic Starter
Doormat

Dyl-Byl wrote:

Hi! From My Queue! Very short, very perfect.

Easy
[General]
Nothing. Lol
[Modding Itself]
00:44:413 (3,4,1) - DS lolk; fixed it so it's closer to 0.9x
Thanks for taking a look.
JBHyperion
Don't mind me, just doing some cleaning up.

Dyl-Byl wrote:

Hi! From My Queue! Very short, very perfect.

Easy
[General]
Nothing. Lol
[Modding Itself]
00:44:413 (3,4,1) - DS

wiki article wrote:

Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?
Kudosu is typically unwarranted for a single suggestion, unless it's a serious or unrankable issue. This is directed more towards the modder in question than the mapper - please do not abuse the kudosu system by repeatedly posting short and trivial mods.

BNs, QATs, etc. can view your modding history to show that this is the case, so please refrain from posting these short/trivial suggestions on random threads in an attempt to farm kudosu. Instead, if you want to help the community, make a conscious effort to improve your modding practice by attempting to point out more helpful suggestions and explain your reasons for doing so.

If you are ever unsure about whether to award kudosu or not, please feel free to ask a BN/other experienced member for advice. Awarding for trivial/single suggestions does increase the SP on your map, but it degrades the rewards system and will be detected eventually.

Good luck with the map!
Topic Starter
Doormat

JBHyperion wrote:

If you are ever unsure about whether to award kudosu or not, please feel free to ask a BN/other experienced member for advice. Awarding for trivial/single suggestions does increase the SP on your map, but it degrades the rewards system and will be detected eventually.

Good luck with the map!
Oh, my bad. Sorry about that! I'll definitely be sure to check with someone if I'm unsure of something like this in the future-
NucleaRaven
Hi from my queue o/

[Daydream Cafe]
  1. 02:00:742 (4,5) - spacing here isnt = to the rest of the combo's spacing. Usually id be fine with something like this but i cant see a reason to change the spacing so id say change it so that is = (use 3.1x DS) - also applies to 02:01:502 (9) - however if you have a reason for the spacing changes then feel free to keep it as is ^^.
  2. 02:37:198 (4,5,6) - stack this triple (you stacked the one before it so stack this one for consistency) - im only pointing out this one specifically as its two triples in a row - if there were a few notes in b/n then you wouldnt need to stack it.
  3. 02:49:065 (2,3) - Youve accelerated this triples really well - but this spot in particular isnt consistent with the rest of them. unstack them - use 0.3x ds as then it would get consistently bigger.
  4. 03:40:616 (2,3) - Random idea... NC these?
  5. 03:56:755 (6,1) - another random idea... ctrl+g? (i feel it emphasis's the last note better but really up to you).
Nice map!! These mods were really picky so feel free to ignore them if you dont think they are good changes.
GL!!
Topic Starter
Doormat

NucleaRaven wrote:

Hi from my queue o/

[Daydream Cafe]
  1. 02:00:742 (4,5) - spacing here isnt = to the rest of the combo's spacing. Usually id be fine with something like this but i cant see a reason to change the spacing so id say change it so that is = (use 3.1x DS) - also applies to 02:01:502 (9) - however if you have a reason for the spacing changes then feel free to keep it as is ^^. adjusted the spacing here so it's a bit more consistent
  2. 02:37:198 (4,5,6) - stack this triple (you stacked the one before it so stack this one for consistency) - im only pointing out this one specifically as its two triples in a row - if there were a few notes in b/n then you wouldnt need to stack it. i think this part plays fine, so i don't see a reason to need to change it. i wanted the second chorus to feel slightly more different than the first chorus, which is why i wanted this part unstacked; i didn't want to make it stacked like i did in the first chorus
  3. 02:49:065 (2,3) - Youve accelerated this triples really well - but this spot in particular isnt consistent with the rest of them. unstack them - use 0.3x ds as then it would get consistently bigger. i think this part plays fine as well; it's not too flow breaking and in my opinion it helps set up the buildup more nicely
  4. 03:40:616 (2,3) - Random idea... NC these? mm probably not; i don't think they're necessary here
  5. 03:56:755 (6,1) - another random idea... ctrl+g? (i feel it emphasis's the last note better but really up to you). i agree; it feels a little bit nicer in my opinion
Nice map!! These mods were really picky so feel free to ignore them if you dont think they are good changes.
GL!!
Thanks for the mod. Also made a few other adjustments to a couple other things.
SoySauce
Hi from my queue :D

General
  1. Easy has 6 kiai times but the others don't
Normal
  1. 00:38:147 (4) - NC this maybe? To emphasize the 4 strong beats
  2. 01:03:210 (4,5) - ctrl+g this since the vocals match up more in a group of three notes which is the slider and a circle before it supports the beat before the vocals
  3. 01:21:248 (5,6) - Suggest you don't do this stack as beginners might mistaken that (6) is 1/2 beats away instead of a whole beat
  4. 02:00:173 (5) - NC for 4 strong beats too
  5. 02:25:236 (4,5) - ctrl+g too
  6. 02:43:274 (5,6) - Don't stack too
  7. 03:40:995 (5,6) - ^
Hard
  1. 01:06:248 (3,4,5) - Since this is Hard diff I don't think you would need to overmap that much. Just do 2 circles here. Applies to all the similar parts throughout the song
  2. Seems perfect to me.
Daydream Cafe
  1. 00:01:692 (1) - ctrl+h this?
  2. 00:38:907 (5,6,7) - Well, there's already a pretty big jump. I don't think you need to add a triple in it plus it's just overmapping. Applies to all the similar parts throughout the song. maybe you can also increase the jumps after you remove the triple
  3. 01:06:248 (4,5,6,7,8,9) - Random suggestion. I guess you already know that this stream is overmapped so how about change to 4 1/4 sliders or just simply, a jump? Make it a bit big if you want to do jumps lol. Applies to all the similar parts throughout the song
  4. 02:31:312 (3,4,5,6,7) - Don't do streams here just like my point above and I suggest you do streams at here instead if you want as the vocals are at 1/4 beats
  5. 02:57:514 (6,7,1,2,3,4,5,6,7) - I'm sure you are aware of this but this part can be added with some streams and kicksliders. Just my suggestion as I would do streams there

And that's all! Beatmaps looks very good! Hope this helps and good luck with your map :D
Topic Starter
Doormat

Cagrux wrote:

Hi from my queue :D

General
  1. Easy has 6 kiai times but the others don't oh woops; that was from me experimenting with some stuff. must've forgot to change it back. nice catch!
Normal
  1. 00:38:147 (4) - NC this maybe? To emphasize the 4 strong beats mm maybe; it's fine the way it is now, but that isn't a bad idea either. i prefer them being the same combo for the sake of having the combos be consistent, but if others think a new combo here is a good idea, i'll probably change it
  2. 01:03:210 (4,5) - ctrl+g this since the vocals match up more in a group of three notes which is the slider and a circle before it supports the beat before the vocals sure
  3. 01:21:248 (5,6) - Suggest you don't do this stack as beginners might mistaken that (6) is 1/2 beats away instead of a whole beat the stacks during this chorus are all 1/1 stacks, so i think it's fine the way it's set up since there's nothing too confusing about the stacks. however, you aren't the only one that pointed this out, so i'll consider changing it if more people bring this up
  4. 02:00:173 (5) - NC for 4 strong beats too same comment
  5. 02:25:236 (4,5) - ctrl+g too yeah
  6. 02:43:274 (5,6) - Don't stack too same comment
  7. 03:40:995 (5,6) - ^ same comment
Hard
  1. 01:06:248 (3,4,5) - Since this is Hard diff I don't think you would need to overmap that much. Just do 2 circles here. Applies to all the similar parts throughout the song i think the triples are fine; it's not too overmapped and it serves as a nice introduction to the insane
  2. Seems perfect to me.
Daydream Cafe
  1. 00:01:692 (1) - ctrl+h this? i'm not too sure; it makes the following 1/1 notes feel a little awkward to play in my opinion
  2. 00:38:907 (5,6,7) - Well, there's already a pretty big jump. I don't think you need to add a triple in it plus it's just overmapping. Applies to all the similar parts throughout the song. maybe you can also increase the jumps after you remove the triple the triple is there because mapped to the piano; it doesn't feel overmapped to me.
  3. 01:06:248 (4,5,6,7,8,9) - Random suggestion. I guess you already know that this stream is overmapped so how about change to 4 1/4 sliders or just simply, a jump? Make it a bit big if you want to do jumps lol. Applies to all the similar parts throughout the song doesn't feel overmapped to me
  4. 02:31:312 (3,4,5,6,7) - Don't do streams here just like my point above and I suggest you do streams at here instead if you want as the vocals are at 1/4 beats again, it feels fine to me
  5. 02:57:514 (6,7,1,2,3,4,5,6,7) - I'm sure you are aware of this but this part can be added with some streams and kicksliders. Just my suggestion as I would do streams there maybe; they're not bad, but i also like what i currently have. maybe if more people suggest i do this..

And that's all! Beatmaps looks very good! Hope this helps and good luck with your map :D
Thanks for the mod. Also made a few additional (small) changes to the Hard difficulty
Topic Starter
Doormat
after some more consideration, i decided to update the normal difficulty to address the following issues that some people suggested i change:

pishifat wrote:

normal
there's also the stacks underneath 1/2 sliderends like 01:21:248 (5,6,1) - which are like clicking a 3/2 + 1/1 thing while having vision impaired cuz of the sliderendstack:(

Cagrux wrote:

  1. 01:21:248 (5,6) - Suggest you don't do this stack as beginners might mistaken that (6) is 1/2 beats away instead of a whole beat
  2. 02:43:274 (5,6) - Don't stack too
  3. 03:40:995 (5,6) - ^
there are no longer stacks underneath any sliderends, so vision shouldn't be impaired anymore, hopefully.
Setz
something silly that kinda triggers me

Wouldn't "Rabbit House" make more sense as the custom diff name? you are using the song title of the first opening as the diff name...... which could be quite confusing.

I know, this is dumb and pointless, but triggers me none the less :roll:
Topic Starter
Doormat

Setz wrote:

something silly that kinda triggers me

Wouldn't "Rabbit House" make more sense as the custom diff name? you are using the song title of the first opening as the diff name...... which could be quite confusing.

I know, this is dumb and pointless, but triggers me none the less :roll:
Hmm, that's not a bad difficulty name either, seeing as how Rabbit House is the name of the café where Chino, Cocoa, and Rize work at. I'll put some more thought into it, because I'm pretty fond of the current difficulty name.

edit: yeah okay decided to rename the Insane to Rabbit House
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