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LU-I - wistaria

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Renumi
m4m thing sorry for (kinda) late
[Salvation]
  1. 00:25:599 (5,6) - This is kind of a big jump, probably unintentional :0 (if this was meant though then i think 00:30:788 (3,4) - this should have a bit more space or something alike to what's there already)
  2. 00:39:220 (1,2,3,4,5,6,7,8) - By me, i would've broken the stream ever so slightly 00:39:545 (5) - here to accompany that hitsound electric snare thing like so
  3. 00:43:112 (1,2) - I'm not the biggest fan of this jagged flow here :s
  4. 00:44:896 (2,3) - I think this could be broken up into two 1/2 sliders, or at least a ctrl+g (rhythm-wise) to complement your vocal mapping a bit better since this instance feels a bit odd
  5. 00:54:788 (1) - Don't know if intentional; missing hitsound?
  6. 01:02:410 (7,8) - Imo not strong enough for two circles,, could be changed for 1/4..
  7. 01:18:626 (2,3) - I feel like this part doesn't have the impact it should when it's spaced like the previous other parts
  8. 01:20:518 (3,4) - I didn't even predict these as 1/3 even when first playing D': suggestion would be slider or nc but that's just rlly personal
  9. 02:16:518 (1,2) - These two kicksliders could really benefit from a volume control change
  10. 02:17:815 (1,4) - 02:18:464 (4,1) - Tiny aesthetic complaint that it would look a bit nicer if they weren't touching uwu
  11. 02:26:896 (1,2,3,4) - Imo this pattern doesn't really work well here; just looks a bit aesthetically inconsistent when you consider the order that they have to be hit and stuff
  12. 02:44:896 (7) - A bit misleading perhaps? :'o
  13. 03:01:923 (1) - This section onward is so loud holy moly maybe turn down the volume a bit
  14. 03:14:896 (1,2,3,4,1) - This is cool :0
  15. 03:17:166 (4,2) - Maybe these could be stacked (03:17:815 (2,4) - or this)? super minor suggestion (as well as maybe 03:17:328 (1,3) - these could be separated)
  16. 05:27:220 (1,2) - Kills intensity, imo
map is really good already, my suggestions probably aren't that great >_<
gl approval soon!
Topic Starter
neonat

Renumi wrote:

m4m thing sorry for (kinda) late
[Salvation]
  1. 00:25:599 (5,6) - This is kind of a big jump, probably unintentional :0 (if this was meant though then i think 00:30:788 (3,4) - this should have a bit more space or something alike to what's there already) made the spacings more comparable
  2. 00:39:220 (1,2,3,4,5,6,7,8) - By me, i would've broken the stream ever so slightly 00:39:545 (5) - here to accompany that hitsound electric snare thing like so would want the movement to start only after the next set of 4 notes come
  3. 00:43:112 (1,2) - I'm not the biggest fan of this jagged flow here :s with the previous slider heading upwards at the end moving to the next one is more opposite of each other already
  4. 00:44:896 (2,3) - I think this could be broken up into two 1/2 sliders, or at least a ctrl+g (rhythm-wise) to complement your vocal mapping a bit better since this instance feels a bit odd would not be able to start the slider 00:45:545 (1) - if I did so
  5. 00:54:788 (1) - Don't know if intentional; missing hitsound? added
  6. 01:02:410 (7,8) - Imo not strong enough for two circles,, could be changed for 1/4.. the mash of drums there is strong enough for some beats here
  7. 01:18:626 (2,3) - I feel like this part doesn't have the impact it should when it's spaced like the previous other parts shifted 01:18:626 (2,4) - closer to their respective earlier sliders
  8. 01:20:518 (3,4) - I didn't even predict these as 1/3 even when first playing D': suggestion would be slider or nc but that's just rlly personal really don't know if some NCs here would work, but will note that
  9. 02:16:518 (1,2) - These two kicksliders could really benefit from a volume control change trried adding some changes in audio in that section
  10. 02:17:815 (1,4) - 02:18:464 (4,1) - Tiny aesthetic complaint that it would look a bit nicer if they weren't touching uwu did some adjustments
  11. 02:26:896 (1,2,3,4) - Imo this pattern doesn't really work well here; just looks a bit aesthetically inconsistent when you consider the order that they have to be hit and stuff they move into each other, and they move around in the circular motion
  12. 02:44:896 (7) - A bit misleading perhaps? :'o stacked it then
  13. 03:01:923 (1) - This section onward is so loud holy moly maybe turn down the volume a bit added more volume changes
  14. 03:14:896 (1,2,3,4,1) - This is cool :0
  15. 03:17:166 (4,2) - Maybe these could be stacked (03:17:815 (2,4) - or this)? super minor suggestion (as well as maybe 03:17:328 (1,3) - these could be separated) ok for the first one but not really possible to achieve the latter one for the spacing I wanted to have
  16. 05:27:220 (1,2) - Kills intensity, imo as long as the strength starts there, it does not have to begin before it
map is really good already, my suggestions probably aren't that great >_<
gl approval soon!
Thanks!
Moa
hellow =w=

[salvation]
01:05:166 (1) - ctrl+G is more nice imo
01:44:734 (3,4) - it have some confusing cause it have similar DS with other 1/2 jumps imo give more DS like 02:37:274 (1,2) - this?
02:01:842 (7) - NC here?
02:38:247 (7) - u can use some SV in there for instrument's sound imo
02:45:058 (1,2,3) - i know why u put anti-jump in there but it can't emphasis music well imo u can use other rhythm like 04:28:031 (2,3,4,1) - this
02:46:193 (5) - stack in 02:46:356 (1) - this slider's head it's nice than now imo
03:24:464 (2,3,4,5,1) - it's not good flow jump imo
03:42:626 (2,3) - use both sliders and overlap like now?
04:50:572 (7) - use 3/4 slider?

sry for my short mod
Topic Starter
neonat

Moa wrote:

hellow =w=

[salvation]
01:05:166 (1) - ctrl+G is more nice imo I think it would contrast too much from the rest of the map
01:44:734 (3,4) - it have some confusing cause it have similar DS with other 1/2 jumps imo give more DS like 02:37:274 (1,2) - this? it's even bigger than that one, and is also bigger spacing compared to the nearby 1/2s so I think it can be seen enough
02:01:842 (7) - NC here? ok
02:38:247 (7) - u can use some SV in there for instrument's sound imo will make use of the red node rather than SV change here
02:45:058 (1,2,3) - i know why u put anti-jump in there but it can't emphasis music well imo u can use other rhythm like 04:28:031 (2,3,4,1) - this their rhythm is different though, the stack comes later for the former one which is absent from the latter
02:46:193 (5) - stack in 02:46:356 (1) - this slider's head it's nice than now imo ok
03:24:464 (2,3,4,5,1) - it's not good flow jump imo change the placements
03:42:626 (2,3) - use both sliders and overlap like now? I think the current overlap isn't too much nor too little which would make things too close
04:50:572 (7) - use 3/4 slider? don't think it warrants an extension from the song

sry for my short mod
Thanks!
_handholding
  1. 01:19:112 (4) - I think it would be worthwhile making this beat clickable since all the other big drum beats near here are
  2. 02:01:842 (1) - I think you can reflect this pause in the song better, for example a slow SV, 3/4 slider, stacking on top of 02:02:247 (1) - etc, you could even try a combination
  3. 03:22:680 - There is such a big beat here, why did you skip it?
  4. 05:10:356 (1,2,3) - Using a lower spacing would be nice here to better reflect the lowered intensity in the song
Topic Starter
neonat

Kisses wrote:

  1. 01:19:112 (4) - I think it would be worthwhile making this beat clickable since all the other big drum beats near here are I think it's more of just an addition in the song, given how the vocals are in this part as well, the 3 main drum beats are at 01:18:139 (1,1,1) - in regards to why there are larger gaps at 01:20:734 (1,2,3,4) - it's to slow down the song a bit
  2. 02:01:842 (1) - I think you can reflect this pause in the song better, for example a slow SV, 3/4 slider, stacking on top of 02:02:247 (1) - etc, you could even try a combination slowed down the slider even more
  3. 03:22:680 - There is such a big beat here, why did you skip it? this verse and section is havily focused on vocals, so it emphasizes the ending of vocals at 03:22:518
  4. 05:10:356 (1,2,3) - Using a lower spacing would be nice here to better reflect the lowered intensity in the song reduced spacing
Thanks!

Added more tags as well
_handholding
T
Topic Starter
neonat
thanks!
Aurele
anything else to add here?
Topic Starter
neonat

Gabe wrote:

anything else to add here?
?
tatatat
Isn't this the same as https://osu.ppy.sh/b/1621929 ? Why title difference?
Topic Starter
neonat
He took the Soundcloud info, I took the info from the album.
Nao Tomori
00:32:085 (4,1) - and so on, could you make these symmetrical things symmetrical so that it looks nicer

00:40:518 (1) - doesnt really match the curve of the stream so it looks weird, open it up a bit

00:46:193 (3,4) - the visual spacing here is tiny, it is kind of out of place

00:50:572 (6,1,2) - the song has pretty clear syncopated emphasis here, since you map vocal oriented rhythm in other places this should be adjusted

01:01:923 (4) - nc cuz new sound comes in?

01:18:139 (1) - think you could represent this section better just by following the held out synth rather than trying to do vocals as well, that way you highlight what makes it unique better.

01:25:923 (1,2) - ctrl g for vocal?

01:28:518 - i dont see why you use such high spacing for the really calm part, i think drastically lower sv and spacing would be better so that it feels really different from the surrounding parts...

03:17:328 (1) - this is pretty awkward, a triple into 03:17:491 - would work way better imo

03:22:680 - this 1/1 gap is weird... how about a slider instead lol

03:35:328 (7,8,1,2,3) - i dont think this pattern fits because the song repeats the same phrase at 03:35:328 - and 03:35:977 - but you pattern puts 03:35:653 (1,2,3) - as equal and separate from 03:35:328 (7,8) - even though 03:35:328 (7,8,1) - is the musical phrase

04:46:680 (7,8,1) - this random line jump between patterns plays really weirdly cuz you have a really strong back and forth movement set up and there isnt anything in the song actually dividing the two patterns

[]

ur bg is kinda low rez, can you try and get a better one lol
Topic Starter
neonat

Nao Tomori wrote:

00:32:085 (4,1) - and so on, could you make these symmetrical things symmetrical so that it looks nicer I wanted to make them differ more, because the subsequent slider is on a stronger point in the music, so it moves in a different direction as to where it came from, thus making it symmetrical might affect that

00:40:518 (1) - doesnt really match the curve of the stream so it looks weird, open it up a bit adjusted it

00:46:193 (3,4) - the visual spacing here is tiny, it is kind of out of place but in terms of sliderhead they are quite far apart, with the previous slider moving away, it doesn't really seem so tiny visually? But I'll see if anyone points it out

00:50:572 (6,1,2) - the song has pretty clear syncopated emphasis here, since you map vocal oriented rhythm in other places this should be adjusted swapped the objects around

01:01:923 (4) - nc cuz new sound comes in? ok

01:18:139 (1) - think you could represent this section better just by following the held out synth rather than trying to do vocals as well, that way you highlight what makes it unique better. kinda feels too off from what I did though

01:25:923 (1,2) - ctrl g for vocal? changed 01:26:247 (2) - position instead

01:28:518 - i dont see why you use such high spacing for the really calm part, i think drastically lower sv and spacing would be better so that it feels really different from the surrounding parts... with the background music still being as intense as the previous section, I just intended to lower density, but keep the same speed

03:17:328 (1) - this is pretty awkward, a triple into 03:17:491 - would work way better imo keeping more faithful to the long sliders in this section

03:22:680 - this 1/1 gap is weird... how about a slider instead lol I stacked instead

03:35:328 (7,8,1,2,3) - i dont think this pattern fits because the song repeats the same phrase at 03:35:328 - and 03:35:977 - but you pattern puts 03:35:653 (1,2,3) - as equal and separate from 03:35:328 (7,8) - even though 03:35:328 (7,8,1) - is the musical phrase changed pattern

04:46:680 (7,8,1) - this random line jump between patterns plays really weirdly cuz you have a really strong back and forth movement set up and there isnt anything in the song actually dividing the two patterns it's 2 phrases of 2 bars of the build up, which makes up for the 2 patterns being similar but separate

[]

ur bg is kinda low rez, can you try and get a better one lol I see what I can find
tys
Uta
hp 7 seems like a really hard, especialy with the overly complex rhythm. maybe 6

"japanese anime" to tags

00:15:869 - just a suggestion but would be cool if you separate spinner after spinner like some map

00:40:842 (2,3,4,5) - claps here and then 00:41:166 (1,2,3,4) - plus claps on each head sounds nice

01:09:301 - maybe add a slider here for the vocal emphasis just like what you did on 01:09:707 (3) - (are you sure that its 1/6 coz i think the vocal is 1/4 no?)

01:55:761 - 01:56:734 - hs here and then maybe a finish on 01:57:058 (1) -

02:08:410 - seems like this clap is inconsistent with the rest

00:25:761 (6,7) - distance is a bit over the top since everything else doesnt and it creates unpleasant feeling while playing, nerf abit

01:12:950 - i abit dislike this part since its filled with high density jumps when the song is already calmed down comparing to others, see if you can maybe nerf stuff with sliders and not spamming circles

01:25:112 (4,5,6) - the angle of the jumps here seems to be transferred unwell, instead of 90 degrees angle can you maybe turn a bit sharp so that it would be more pleasant

02:47:815 (2,3,4) - nerf this jump because song's tensity is decreasing, also being consistent with any other jumps in this part. same here 02:54:950 (4,5,6) - the problem is that 02:56:734 - this spart that shouldve been give more emphasis because of that clap sound so the logic of jumps is conflicted

04:57:220 (1,2) - because of slider leniency the distance here is underwhelming, maybe more space 04:57:545 (2) -
Topic Starter
neonat

Uta wrote:

hp 7 seems like a really hard, especialy with the overly complex rhythm. maybe 6 dropped to 6.1

"japanese anime" to tags done

00:15:869 - just a suggestion but would be cool if you separate spinner after spinner like some map I think a spinner all through it makes it the most complete atm

00:40:842 (2,3,4,5) - claps here and then 00:41:166 (1,2,3,4) - plus claps on each head sounds nice sure

01:09:301 - maybe add a slider here for the vocal emphasis just like what you did on 01:09:707 (3) - (are you sure that its 1/6 coz i think the vocal is 1/4 no?) I repeated the slider to 01:09:383 - seems like the other slider was supposed to be 3/4 yeah


01:55:761 - 01:56:734 - hs here and then maybe a finish on 01:57:058 (1) - added whistle, normal clap and finish respectively

02:08:410 - seems like this clap is inconsistent with the rest it's just the the rest without it don't coincide on the white line

00:25:761 (6,7) - distance is a bit over the top since everything else doesnt and it creates unpleasant feeling while playing, nerf abit nerfed I guess

01:12:950 - i abit dislike this part since its filled with high density jumps when the song is already calmed down comparing to others, see if you can maybe nerf stuff with sliders and not spamming circles I changed the pattern and reduced spacing, I think the circle-slider composition is fine as is

01:25:112 (4,5,6) - the angle of the jumps here seems to be transferred unwell, instead of 90 degrees angle can you maybe turn a bit sharp so that it would be more pleasant changed the direction of 01:25:274 (5,6,7,8) -

02:47:815 (2,3,4) - nerf this jump because song's tensity is decreasing, also being consistent with any other jumps in this part. same here 02:54:950 (4,5,6) - the problem is that 02:56:734 - this spart that shouldve been give more emphasis because of that clap sound so the logic of jumps is conflicted they aren't exactly jumps but just equal spaced patterns but either way I scaled down 02:47:815 (2,3,4) - slightly and made the spacing of 02:56:572 (5,1) - more pronounced for the emphasis

04:57:220 (1,2) - because of slider leniency the distance here is underwhelming, maybe more space 04:57:545 (2) - ok
thanks!
Uta
i dont have things to say but, bubbled~
Ascendance
modding v1 :o
tatatat
Isn't this metadata.... wrong? https://osu.ppy.sh/b/1621929

Even so

"If the same song exists in the Ranked section already, the metadata should be followed unless it breaks other rules in the Ranking Criteria or the Official Sources state something completely different."

I was already in this thread and I didn't even know it. Holy moly.
Ascendance

tatatat wrote:

Isn't this metadata.... wrong? https://osu.ppy.sh/b/1621929

Even so

"If the same song exists in the Ranked section already, the metadata should be followed unless it breaks other rules in the Ranking Criteria or the Official Sources state something completely different."

I was already in this thread and I didn't even know it. Holy moly.
"or the Official Sources state something completely different." part trumps here @ map desc
pimp
looks good, Ranked
bossandy
Modding V1 back again
Chippy
Ascendance

Chippy wrote:

Song title is wrong
https://osu.ppy.sh/beatmapsets/561679#osu/1420353


https://osu.ppy.sh/forum/p/7043324

it has been 6 days and the rule has not changed
Uta
the other beatmap took the soundcloud info, this map took album as the source which is more reliable
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