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LU-I - wistaria

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Nevo
meow m4m thing

Salvation
00:23:328 (6) - the jump to this slider seems kinda lacking in comparison to the jumps before 00:22:842 (4,5) - and the angle feels like super sharp so maybe make it a little bit more wide and further
00:31:437 (1) - maybe adjust this slider so 00:31:112 (5) - leads more directly into it maybe something like https://puu.sh/zhuH1/d8b61c7305.jpg just so the jump is more smooth
00:40:518 (9) - you could like make this a 1/2 slider to reflect the sound better and give a move smooth transition into 00:40:842 (10,11,12,13,1) -
00:43:599 (2,3,4) - maybe adjust rhythm here so the slider heads are on the white ticks so they reflect the instruments instead of the vocals because thats what you were following earlier
00:46:356 - i would adjust rhythm here so this beat is clickable
01:01:923 (4) - having this underneath the head of 01:01:599 (3) - makes this area seem pretty cluttered with notes and it feels kinda awkward in play
01:01:923 (4,5) - i would definitely make these two sliders 1/4 kicks its more easily readable and i think follows the song better
01:02:247 (6) - i would make this a 1/2 slider to reflect the should sound and also delete 01:02:410 (7) - this also give a pretty easy transition into the new section
01:23:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe tone down the spacing since here it seems kinda overkill for such a calm section
01:25:923 (1,2) - maybe ctrl g this to give emphasis to the down beat and have the vocal be clickable
01:27:383 (2,3,4,5) - spacing here seems pretty big in comparison to other parts of the song
01:59:896 (2,3) - maybe try a rhythm like https://puu.sh/zhwku/ba161490c4.png to reflect the song a bit better
02:45:058 (1,2,3) - stacking these makes it feel kinda weird and could be misread as a triple
02:47:815 (2,3,4) - this feels like a kinda random wide angle since youve been mostly using sharp angles in places like 02:50:410 (2,3,4,5) -
03:01:923 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - in this jump section i feel you could follow the song a little better like 03:03:058 (8) - could be a slider to reflect he different sound and patterns like 03:02:896 (7,8,1) - doesn't really reflect song intensity and switching to a wide angle with 03:03:545 (3,4,5) - seems kinda random since nothing really changes in the song xd maybe adjust these jumps so its also less cluttered
03:06:220 (4) - i dont really hear a beat here
03:22:518 (8,1) - maybe adjust the visual spacing of these to make it more obvious its a 1/1 gap between the two circles
04:20:410 (3,4,5,6) - i think this would be better as just a stream having a bunch of kicksliders feel kinda weird in play imo
04:26:896 (1) - i dont think the held whistle sound on this slider was intentional
04:45:707 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the jumps here seem kinda random and they dont reflect intensity of the song as they're all the same size just about
04:54:139 (4,1) - ctrl g sounds better imo
05:16:193 (2,3,4,5) - for such a calm section these jumps seem kinda big they are bigger than some of the kiai jumps so maybe nerf them a little

the end of the map seems pretty overkill for such a calm section which to me basically is the biggest issue with the whole map. To me it doesn't really follow the song all that well and some parts seem really overdone such as sections like 03:01:923 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
Topic Starter
neonat

Nevo wrote:

meow m4m thing

Salvation
00:23:328 (6) - the jump to this slider seems kinda lacking in comparison to the jumps before 00:22:842 (4,5) - and the angle feels like super sharp so maybe make it a little bit more wide and further I want to make 00:23:004 (5,6) - a combination together hence they are closer together, but to address some of the angle I rotated them, I also adjusted the spacing for 00:23:004 (5,6,5,6) - to make it similar to the previous similar tune
00:31:437 (1) - maybe adjust this slider so 00:31:112 (5) - leads more directly into it maybe something like https://puu.sh/zhuH1/d8b61c7305.jpg just so the jump is more smooth puush failed but I guess I could rework the pattern, so faced the slider the other way and changed the follow objects
00:40:518 (9) - you could like make this a 1/2 slider to reflect the sound better and give a move smooth transition into 00:40:842 (10,11,12,13,1) - sure, 00:40:680 was just to lead in anyway
00:43:599 (2,3,4) - maybe adjust rhythm here so the slider heads are on the white ticks so they reflect the instruments instead of the vocals because thats what you were following earlier the earlier part was also to the vocals though, that was what I was trying to focus on
00:46:356 - i would adjust rhythm here so this beat is clickable I prefer the slider held with the vocal, the underlying percussion doesn't stand out that much
01:01:923 (4) - having this underneath the head of 01:01:599 (3) - makes this area seem pretty cluttered with notes and it feels kinda awkward in play shifting it away doesn't really make sense though, this is also the only stack in this section
01:01:923 (4,5) - i would definitely make these two sliders 1/4 kicks its more easily readable and i think follows the song better i don't mind doing so
01:02:247 (6) - i would make this a 1/2 slider to reflect the should sound and also delete 01:02:410 (7) - this also give a pretty easy transition into the new section I'd rather keep the triplet as a clickable, dragging 6 through just complicates it, doesn't sound like something drags on there either
01:23:328 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe tone down the spacing since here it seems kinda overkill for such a calm section it is using the toned down spacing of the map, because I do agree this part is less intense than other parts
01:25:923 (1,2) - maybe ctrl g this to give emphasis to the down beat and have the vocal be clickable it makes it a little odd because of the note leading up to each strong emphasis 01:26:410 (3,5) -
01:27:383 (2,3,4,5) - spacing here seems pretty big in comparison to other parts of the song shifted 01:27:545 (3,4) - closer
01:59:896 (2,3) - maybe try a rhythm like https://puu.sh/zhwku/ba161490c4.png to reflect the song a bit better I tried to map down to the obvious synth, so this was as basic as I could do to map the rhythm
02:45:058 (1,2,3) - stacking these makes it feel kinda weird and could be misread as a triple I really don't want to give these beats that much of a spacing from each other, because it just doesn't seem right for the repeat 3 beats, I made it close overlaps and hopefully that doesn't make a reverse effect
02:47:815 (2,3,4) - this feels like a kinda random wide angle since youve been mostly using sharp angles in places like 02:50:410 (2,3,4,5) - I reduced the angle
03:01:923 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - in this jump section i feel you could follow the song a little better like 03:03:058 (8) - could be a slider to reflect he different sound and patterns like 03:02:896 (7,8,1) - doesn't really reflect song intensity and switching to a wide angle with 03:03:545 (3,4,5) - seems kinda random since nothing really changes in the song xd maybe adjust these jumps so its also less cluttered the synth rhythm would kill the anticipation here, the slider would break the mood so I went for all the circle 1/2 beats, but I tried to rework each 4 1/2 beat pattern to make phrasing much clearer
03:06:220 (4) - i dont really hear a beat here it's the same ones at 03:05:977 (1,2,3) -
03:22:518 (8,1) - maybe adjust the visual spacing of these to make it more obvious its a 1/1 gap between the two circles made the circle be under 03:23:004 (2) - in the y-axis I guess
04:20:410 (3,4,5,6) - i think this would be better as just a stream having a bunch of kicksliders feel kinda weird in play imo stream would not make the same feeling of seperating each tone at every 1/2 beat the same way
04:26:896 (1) - i dont think the held whistle sound on this slider was intentional can't really hear what difference it made but I just removed it from the body either way
04:45:707 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the jumps here seem kinda random and they dont reflect intensity of the song as they're all the same size just about the constant movement in a single direction is part of the build ups for the subsequent stream once the 1/2 beat rhythm was over, the only jump is at 04:46:842 (8,1) - for the entry of the new 4/1 bar, 1.5x below are the normal fixed spacing used..
04:54:139 (4,1) - ctrl g sounds better imo emphasizing the sound at 04:54:626 though
05:16:193 (2,3,4,5) - for such a calm section these jumps seem kinda big they are bigger than some of the kiai jumps so maybe nerf them a little moved them closer together, I tried making them bigger than normal because of it being the highest pitch reached for the piano

the end of the map seems pretty overkill for such a calm section which to me basically is the biggest issue with the whole map. To me it doesn't really follow the song all that well and some parts seem really overdone such as sections like 03:01:923 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I adjusted some spacing, I don't know why my fixed constant spacing of around 1.3-1.5x seems to be considered too harsh so often lol, but will see for more awkward angles
Thanks for the mod~
Renumi
m4m thing sorry for (kinda) late
[Salvation]
  1. 00:25:599 (5,6) - This is kind of a big jump, probably unintentional :0 (if this was meant though then i think 00:30:788 (3,4) - this should have a bit more space or something alike to what's there already)
  2. 00:39:220 (1,2,3,4,5,6,7,8) - By me, i would've broken the stream ever so slightly 00:39:545 (5) - here to accompany that hitsound electric snare thing like so
  3. 00:43:112 (1,2) - I'm not the biggest fan of this jagged flow here :s
  4. 00:44:896 (2,3) - I think this could be broken up into two 1/2 sliders, or at least a ctrl+g (rhythm-wise) to complement your vocal mapping a bit better since this instance feels a bit odd
  5. 00:54:788 (1) - Don't know if intentional; missing hitsound?
  6. 01:02:410 (7,8) - Imo not strong enough for two circles,, could be changed for 1/4..
  7. 01:18:626 (2,3) - I feel like this part doesn't have the impact it should when it's spaced like the previous other parts
  8. 01:20:518 (3,4) - I didn't even predict these as 1/3 even when first playing D': suggestion would be slider or nc but that's just rlly personal
  9. 02:16:518 (1,2) - These two kicksliders could really benefit from a volume control change
  10. 02:17:815 (1,4) - 02:18:464 (4,1) - Tiny aesthetic complaint that it would look a bit nicer if they weren't touching uwu
  11. 02:26:896 (1,2,3,4) - Imo this pattern doesn't really work well here; just looks a bit aesthetically inconsistent when you consider the order that they have to be hit and stuff
  12. 02:44:896 (7) - A bit misleading perhaps? :'o
  13. 03:01:923 (1) - This section onward is so loud holy moly maybe turn down the volume a bit
  14. 03:14:896 (1,2,3,4,1) - This is cool :0
  15. 03:17:166 (4,2) - Maybe these could be stacked (03:17:815 (2,4) - or this)? super minor suggestion (as well as maybe 03:17:328 (1,3) - these could be separated)
  16. 05:27:220 (1,2) - Kills intensity, imo
map is really good already, my suggestions probably aren't that great >_<
gl approval soon!
Topic Starter
neonat

Renumi wrote:

m4m thing sorry for (kinda) late
[Salvation]
  1. 00:25:599 (5,6) - This is kind of a big jump, probably unintentional :0 (if this was meant though then i think 00:30:788 (3,4) - this should have a bit more space or something alike to what's there already) made the spacings more comparable
  2. 00:39:220 (1,2,3,4,5,6,7,8) - By me, i would've broken the stream ever so slightly 00:39:545 (5) - here to accompany that hitsound electric snare thing like so would want the movement to start only after the next set of 4 notes come
  3. 00:43:112 (1,2) - I'm not the biggest fan of this jagged flow here :s with the previous slider heading upwards at the end moving to the next one is more opposite of each other already
  4. 00:44:896 (2,3) - I think this could be broken up into two 1/2 sliders, or at least a ctrl+g (rhythm-wise) to complement your vocal mapping a bit better since this instance feels a bit odd would not be able to start the slider 00:45:545 (1) - if I did so
  5. 00:54:788 (1) - Don't know if intentional; missing hitsound? added
  6. 01:02:410 (7,8) - Imo not strong enough for two circles,, could be changed for 1/4.. the mash of drums there is strong enough for some beats here
  7. 01:18:626 (2,3) - I feel like this part doesn't have the impact it should when it's spaced like the previous other parts shifted 01:18:626 (2,4) - closer to their respective earlier sliders
  8. 01:20:518 (3,4) - I didn't even predict these as 1/3 even when first playing D': suggestion would be slider or nc but that's just rlly personal really don't know if some NCs here would work, but will note that
  9. 02:16:518 (1,2) - These two kicksliders could really benefit from a volume control change trried adding some changes in audio in that section
  10. 02:17:815 (1,4) - 02:18:464 (4,1) - Tiny aesthetic complaint that it would look a bit nicer if they weren't touching uwu did some adjustments
  11. 02:26:896 (1,2,3,4) - Imo this pattern doesn't really work well here; just looks a bit aesthetically inconsistent when you consider the order that they have to be hit and stuff they move into each other, and they move around in the circular motion
  12. 02:44:896 (7) - A bit misleading perhaps? :'o stacked it then
  13. 03:01:923 (1) - This section onward is so loud holy moly maybe turn down the volume a bit added more volume changes
  14. 03:14:896 (1,2,3,4,1) - This is cool :0
  15. 03:17:166 (4,2) - Maybe these could be stacked (03:17:815 (2,4) - or this)? super minor suggestion (as well as maybe 03:17:328 (1,3) - these could be separated) ok for the first one but not really possible to achieve the latter one for the spacing I wanted to have
  16. 05:27:220 (1,2) - Kills intensity, imo as long as the strength starts there, it does not have to begin before it
map is really good already, my suggestions probably aren't that great >_<
gl approval soon!
Thanks!
Moa
hellow =w=

[salvation]
01:05:166 (1) - ctrl+G is more nice imo
01:44:734 (3,4) - it have some confusing cause it have similar DS with other 1/2 jumps imo give more DS like 02:37:274 (1,2) - this?
02:01:842 (7) - NC here?
02:38:247 (7) - u can use some SV in there for instrument's sound imo
02:45:058 (1,2,3) - i know why u put anti-jump in there but it can't emphasis music well imo u can use other rhythm like 04:28:031 (2,3,4,1) - this
02:46:193 (5) - stack in 02:46:356 (1) - this slider's head it's nice than now imo
03:24:464 (2,3,4,5,1) - it's not good flow jump imo
03:42:626 (2,3) - use both sliders and overlap like now?
04:50:572 (7) - use 3/4 slider?

sry for my short mod
Topic Starter
neonat

Moa wrote:

hellow =w=

[salvation]
01:05:166 (1) - ctrl+G is more nice imo I think it would contrast too much from the rest of the map
01:44:734 (3,4) - it have some confusing cause it have similar DS with other 1/2 jumps imo give more DS like 02:37:274 (1,2) - this? it's even bigger than that one, and is also bigger spacing compared to the nearby 1/2s so I think it can be seen enough
02:01:842 (7) - NC here? ok
02:38:247 (7) - u can use some SV in there for instrument's sound imo will make use of the red node rather than SV change here
02:45:058 (1,2,3) - i know why u put anti-jump in there but it can't emphasis music well imo u can use other rhythm like 04:28:031 (2,3,4,1) - this their rhythm is different though, the stack comes later for the former one which is absent from the latter
02:46:193 (5) - stack in 02:46:356 (1) - this slider's head it's nice than now imo ok
03:24:464 (2,3,4,5,1) - it's not good flow jump imo change the placements
03:42:626 (2,3) - use both sliders and overlap like now? I think the current overlap isn't too much nor too little which would make things too close
04:50:572 (7) - use 3/4 slider? don't think it warrants an extension from the song

sry for my short mod
Thanks!
_handholding
  1. 01:19:112 (4) - I think it would be worthwhile making this beat clickable since all the other big drum beats near here are
  2. 02:01:842 (1) - I think you can reflect this pause in the song better, for example a slow SV, 3/4 slider, stacking on top of 02:02:247 (1) - etc, you could even try a combination
  3. 03:22:680 - There is such a big beat here, why did you skip it?
  4. 05:10:356 (1,2,3) - Using a lower spacing would be nice here to better reflect the lowered intensity in the song
Topic Starter
neonat

Kisses wrote:

  1. 01:19:112 (4) - I think it would be worthwhile making this beat clickable since all the other big drum beats near here are I think it's more of just an addition in the song, given how the vocals are in this part as well, the 3 main drum beats are at 01:18:139 (1,1,1) - in regards to why there are larger gaps at 01:20:734 (1,2,3,4) - it's to slow down the song a bit
  2. 02:01:842 (1) - I think you can reflect this pause in the song better, for example a slow SV, 3/4 slider, stacking on top of 02:02:247 (1) - etc, you could even try a combination slowed down the slider even more
  3. 03:22:680 - There is such a big beat here, why did you skip it? this verse and section is havily focused on vocals, so it emphasizes the ending of vocals at 03:22:518
  4. 05:10:356 (1,2,3) - Using a lower spacing would be nice here to better reflect the lowered intensity in the song reduced spacing
Thanks!

Added more tags as well
_handholding
T
Topic Starter
neonat
thanks!
Aurele
anything else to add here?
Topic Starter
neonat

Gabe wrote:

anything else to add here?
?
tatatat
Isn't this the same as https://osu.ppy.sh/b/1621929 ? Why title difference?
Topic Starter
neonat
He took the Soundcloud info, I took the info from the album.
Nao Tomori
00:32:085 (4,1) - and so on, could you make these symmetrical things symmetrical so that it looks nicer

00:40:518 (1) - doesnt really match the curve of the stream so it looks weird, open it up a bit

00:46:193 (3,4) - the visual spacing here is tiny, it is kind of out of place

00:50:572 (6,1,2) - the song has pretty clear syncopated emphasis here, since you map vocal oriented rhythm in other places this should be adjusted

01:01:923 (4) - nc cuz new sound comes in?

01:18:139 (1) - think you could represent this section better just by following the held out synth rather than trying to do vocals as well, that way you highlight what makes it unique better.

01:25:923 (1,2) - ctrl g for vocal?

01:28:518 - i dont see why you use such high spacing for the really calm part, i think drastically lower sv and spacing would be better so that it feels really different from the surrounding parts...

03:17:328 (1) - this is pretty awkward, a triple into 03:17:491 - would work way better imo

03:22:680 - this 1/1 gap is weird... how about a slider instead lol

03:35:328 (7,8,1,2,3) - i dont think this pattern fits because the song repeats the same phrase at 03:35:328 - and 03:35:977 - but you pattern puts 03:35:653 (1,2,3) - as equal and separate from 03:35:328 (7,8) - even though 03:35:328 (7,8,1) - is the musical phrase

04:46:680 (7,8,1) - this random line jump between patterns plays really weirdly cuz you have a really strong back and forth movement set up and there isnt anything in the song actually dividing the two patterns

[]

ur bg is kinda low rez, can you try and get a better one lol
Topic Starter
neonat

Nao Tomori wrote:

00:32:085 (4,1) - and so on, could you make these symmetrical things symmetrical so that it looks nicer I wanted to make them differ more, because the subsequent slider is on a stronger point in the music, so it moves in a different direction as to where it came from, thus making it symmetrical might affect that

00:40:518 (1) - doesnt really match the curve of the stream so it looks weird, open it up a bit adjusted it

00:46:193 (3,4) - the visual spacing here is tiny, it is kind of out of place but in terms of sliderhead they are quite far apart, with the previous slider moving away, it doesn't really seem so tiny visually? But I'll see if anyone points it out

00:50:572 (6,1,2) - the song has pretty clear syncopated emphasis here, since you map vocal oriented rhythm in other places this should be adjusted swapped the objects around

01:01:923 (4) - nc cuz new sound comes in? ok

01:18:139 (1) - think you could represent this section better just by following the held out synth rather than trying to do vocals as well, that way you highlight what makes it unique better. kinda feels too off from what I did though

01:25:923 (1,2) - ctrl g for vocal? changed 01:26:247 (2) - position instead

01:28:518 - i dont see why you use such high spacing for the really calm part, i think drastically lower sv and spacing would be better so that it feels really different from the surrounding parts... with the background music still being as intense as the previous section, I just intended to lower density, but keep the same speed

03:17:328 (1) - this is pretty awkward, a triple into 03:17:491 - would work way better imo keeping more faithful to the long sliders in this section

03:22:680 - this 1/1 gap is weird... how about a slider instead lol I stacked instead

03:35:328 (7,8,1,2,3) - i dont think this pattern fits because the song repeats the same phrase at 03:35:328 - and 03:35:977 - but you pattern puts 03:35:653 (1,2,3) - as equal and separate from 03:35:328 (7,8) - even though 03:35:328 (7,8,1) - is the musical phrase changed pattern

04:46:680 (7,8,1) - this random line jump between patterns plays really weirdly cuz you have a really strong back and forth movement set up and there isnt anything in the song actually dividing the two patterns it's 2 phrases of 2 bars of the build up, which makes up for the 2 patterns being similar but separate

[]

ur bg is kinda low rez, can you try and get a better one lol I see what I can find
tys
Uta
hp 7 seems like a really hard, especialy with the overly complex rhythm. maybe 6

"japanese anime" to tags

00:15:869 - just a suggestion but would be cool if you separate spinner after spinner like some map

00:40:842 (2,3,4,5) - claps here and then 00:41:166 (1,2,3,4) - plus claps on each head sounds nice

01:09:301 - maybe add a slider here for the vocal emphasis just like what you did on 01:09:707 (3) - (are you sure that its 1/6 coz i think the vocal is 1/4 no?)

01:55:761 - 01:56:734 - hs here and then maybe a finish on 01:57:058 (1) -

02:08:410 - seems like this clap is inconsistent with the rest

00:25:761 (6,7) - distance is a bit over the top since everything else doesnt and it creates unpleasant feeling while playing, nerf abit

01:12:950 - i abit dislike this part since its filled with high density jumps when the song is already calmed down comparing to others, see if you can maybe nerf stuff with sliders and not spamming circles

01:25:112 (4,5,6) - the angle of the jumps here seems to be transferred unwell, instead of 90 degrees angle can you maybe turn a bit sharp so that it would be more pleasant

02:47:815 (2,3,4) - nerf this jump because song's tensity is decreasing, also being consistent with any other jumps in this part. same here 02:54:950 (4,5,6) - the problem is that 02:56:734 - this spart that shouldve been give more emphasis because of that clap sound so the logic of jumps is conflicted

04:57:220 (1,2) - because of slider leniency the distance here is underwhelming, maybe more space 04:57:545 (2) -
Topic Starter
neonat

Uta wrote:

hp 7 seems like a really hard, especialy with the overly complex rhythm. maybe 6 dropped to 6.1

"japanese anime" to tags done

00:15:869 - just a suggestion but would be cool if you separate spinner after spinner like some map I think a spinner all through it makes it the most complete atm

00:40:842 (2,3,4,5) - claps here and then 00:41:166 (1,2,3,4) - plus claps on each head sounds nice sure

01:09:301 - maybe add a slider here for the vocal emphasis just like what you did on 01:09:707 (3) - (are you sure that its 1/6 coz i think the vocal is 1/4 no?) I repeated the slider to 01:09:383 - seems like the other slider was supposed to be 3/4 yeah


01:55:761 - 01:56:734 - hs here and then maybe a finish on 01:57:058 (1) - added whistle, normal clap and finish respectively

02:08:410 - seems like this clap is inconsistent with the rest it's just the the rest without it don't coincide on the white line

00:25:761 (6,7) - distance is a bit over the top since everything else doesnt and it creates unpleasant feeling while playing, nerf abit nerfed I guess

01:12:950 - i abit dislike this part since its filled with high density jumps when the song is already calmed down comparing to others, see if you can maybe nerf stuff with sliders and not spamming circles I changed the pattern and reduced spacing, I think the circle-slider composition is fine as is

01:25:112 (4,5,6) - the angle of the jumps here seems to be transferred unwell, instead of 90 degrees angle can you maybe turn a bit sharp so that it would be more pleasant changed the direction of 01:25:274 (5,6,7,8) -

02:47:815 (2,3,4) - nerf this jump because song's tensity is decreasing, also being consistent with any other jumps in this part. same here 02:54:950 (4,5,6) - the problem is that 02:56:734 - this spart that shouldve been give more emphasis because of that clap sound so the logic of jumps is conflicted they aren't exactly jumps but just equal spaced patterns but either way I scaled down 02:47:815 (2,3,4) - slightly and made the spacing of 02:56:572 (5,1) - more pronounced for the emphasis

04:57:220 (1,2) - because of slider leniency the distance here is underwhelming, maybe more space 04:57:545 (2) - ok
thanks!
Uta
i dont have things to say but, bubbled~
Ascendance
modding v1 :o
tatatat
Isn't this metadata.... wrong? https://osu.ppy.sh/b/1621929

Even so

"If the same song exists in the Ranked section already, the metadata should be followed unless it breaks other rules in the Ranking Criteria or the Official Sources state something completely different."

I was already in this thread and I didn't even know it. Holy moly.
Ascendance

tatatat wrote:

Isn't this metadata.... wrong? https://osu.ppy.sh/b/1621929

Even so

"If the same song exists in the Ranked section already, the metadata should be followed unless it breaks other rules in the Ranking Criteria or the Official Sources state something completely different."

I was already in this thread and I didn't even know it. Holy moly.
"or the Official Sources state something completely different." part trumps here @ map desc
pimp
looks good, Ranked
bossandy
Modding V1 back again
Chippy
Ascendance

Chippy wrote:

Song title is wrong
https://osu.ppy.sh/beatmapsets/561679#osu/1420353


https://osu.ppy.sh/forum/p/7043324

it has been 6 days and the rule has not changed
Uta
the other beatmap took the soundcloud info, this map took album as the source which is more reliable
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