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King Cream Soda - Geragerapo no Uta (TV Size)

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Topic Starter
SyraxAxoJaxco
This beatmap was submitted using in-game submission on 07 Februari 2019 at 16:19:28

Artist: King Cream Soda
Title: Geragerapo no Uta (TV Size)
Source: 妖怪ウォッチ
Tags: Yo-Kai Yokai Yo Kai Youkai Watch Whisper Jibanyan Komasan Nate Nathan Adams Keita Amano Gera Geragera Po Gerapo KCS
BPM: 120
Filesize: 12341kb
Play Time: 01:23
Difficulties Available:
  1. Hard (2,69 stars, 164 notes)
Download: King Cream Soda - Geragerapo no Uta (TV Size)
Download: King Cream Soda - Geragerapo no Uta (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Background:
http://puu.sh/CIxAY/7fc3c01537.jpg
https://play.nintendo.com/activities/downl....
Mrs Sophia
Hello!

Easy Diff
00:27:800 - 00:28:550 Maybe too fast for an Easy diff. I guess a slider like this would do it.
00:42:300 Consider moving x:28 y:264 or x:212 y:260 so it doesn't touch with the slider.
01:03:800 - 01:04:550 Same as my first point.
01:10:800 I'd finish with this slider in 01:11:300 so you'd have a little break for 01:12:050.

Normal Diff
01:08:800 - 01:09:800 I'd move these sliders so they didn't touch. Same with 01:17:300 - 01:19:050.

Insane Diff
00:24:550 This combo is too long imo.

Good map!
Topic Starter
SyraxAxoJaxco

Mrs Sophia wrote:

Hello!

Easy Diff
00:27:800 - 00:28:550 Maybe too fast for an Easy diff. I guess a slider like this would do it. I did make it like that to emphasize the music atm.
00:42:300 Consider moving x:28 y:264 or x:212 y:260 so it doesn't touch with the slider. Then you're not following the ds. Anyway, i made that one too for the aesthetic part, so...no.
01:03:800 - 01:04:550 Same as my first point. Same as my first point too, then.
01:10:800 I'd finish with this slider in 01:11:300 so you'd have a little break for 01:12:050. But that's actually still fine, so...no.

Normal Diff
01:08:800 - 01:09:800 I'd move these sliders so they didn't touch. Same with 01:17:300 - 01:19:050. I did make those too for the aesthetic. But anyway, that will be just fine in normal..

Insane Diff
00:24:550 This combo is too long imo. Hmm, actually i was, and am thinking the same...note to self: ask to a BN quickly.

Good map! Thank you~ :3
lolia
Hi :3

  • General
  1. Current BG size is 1336 * 768. Plz resize it to 1366 * 768
  2. normal-hitclap.wav delayed 3.5ms and soft-hitclap2.wav and soft-slidertick2.wav delayed 3.6ms. It's not unrankable but I recommend to cut that delay
  3. All diffs : uncheck the Widescreen support plz
  4. The start of Hard and Insane is a bit early. I recommend add an AudioLeadIn 1200
  5. Please adjust the volume,, 100% is too loud to hear

  • Easy
  1. AR - 1, OD - 1.5, HP - 1
  2. 00:02:800 - Useless greenline. Remove this and adjust the timing-line
  3. 00:14:800 (1) - Unrankable. Easy diff must have 4 beats after spinner. So a rhythm should start at 00:15:800 - here
  4. 00:24:800 (3,4) - Please don't use the 1/2 slider like this. This is really hard to catch the rhythm to newbie player although the bpm is a bit low. At least remove (4) and put a circle at 00:26:300 - here (Same issues : 01:10:800 (3,4) - , 01:14:800 (4,5) - , 01:20:800 (1,2) - )
  5. 00:27:800 (2,3) - Almost reason is same as above. This rhythm should be in Normal diff. Not Easy diff. (Same issues : 01:03:800 (4,5,1) - , 01:23:050 (3,4) - )
  6. 00:32:800 (2) -
  7. 00:48:800 (3,4) -
  8. 00:54:800 (1,2) - Two 1/1 sliders are better for stream in music
  9. 01:02:300 (2,3) -

  • Normal
  1. AR - 0.5, OD - 0.5
  2. 00:02:800 - Same as Easy diff. Useless greeline
  3. 00:21:800 (6,7) - change them to 1/2 slider for spread
  4. 00:25:800 (7) - Well, following the vocal is not good here imo.. end this at 00:26:300 - here follow the clap sound
  5. 00:54:800 (1) - I'm not sure but Normal player can't read this two repeated-slider. please make this to two 1/1 sliders

  • Hard
  1. 00:00:800 (1) - Hard diff should have an 1 beat after the spinner. So this should be ended at 00:02:300 - here
  2. 00:38:550 (4,5,1) - Avoid overlap like this in Hard diff. Just stack (4,5) on (1) for easy reading
  3. 00:57:800 (3) - move to (197, 238). Current flow is a bit hard..
  4. 01:20:050 (5,6) - A bit hard to catch the rhythm in Hard. Try this rhythm at least..
  5. 00:55:050 (1) - Same as 00:00:800 (1) -

  • Insane
  1. 00:11:050 (4,5) - Here is no reason to use the 3/4 slider.
  2. 00:12:050 (2,3) - ^
  3. 00:56:550 (2,3,1) -
  4. 01:03:300 (3) - Ctrl g for jump

That's all, gl
Topic Starter
SyraxAxoJaxco

Karia wrote:

Hi :3 Hi too :3

  • General
  1. Current BG size is 1336 * 768. Plz resize it to 1366 * 768 Hmm, okay...*note: in here, it's actually 1336x768.
  2. normal-hitclap.wav delayed 3.5ms and soft-hitclap2.wav and soft-slidertick2.wav delayed 3.6ms. It's not unrankable but I recommend to cut that delay Could you help me with this? :3
  3. All diffs : uncheck the Widescreen support plz Okay.
  4. The start of Hard and Insane is a bit early. I recommend add an AudioLeadIn 1200 As you wish.
  5. Please adjust the volume,, 100% is too loud to hear 80%. Is that enough?

  • Easy
  1. AR - 1, OD - 1.5, HP - 1 /me nods.
  2. 00:02:800 - Useless greenline. Remove this and adjust the timing-line Aye aye~
  3. 00:14:800 (1) - Unrankable. Easy diff must have 4 beats after spinner. So a rhythm should start at 00:15:800 - here But, don't you think that's too long?? Well, will ask a BN for this one.
  4. 00:24:800 (3,4) - Please don't use the 1/2 slider like this. This is really hard to catch the rhythm to newbie player although the bpm is a bit low. At least remove (4) and put a circle at 00:26:300 - here (Same issues : 01:10:800 (3,4) - , 01:14:800 (4,5) - , 01:20:800 (1,2) - ) :v
  5. 00:27:800 (2,3) - Almost reason is same as above. This rhythm should be in Normal diff. Not Easy diff. (Same issues : 01:03:800 (4,5,1) - , 01:23:050 (3,4) - ) ARGH, even though i want to punctuate the beat atm?? *sigh..
  6. 00:32:800 (2) - You made that PERFECT.
  7. 00:48:800 (3,4) - I changed it though it isn't same as yours.
  8. 00:54:800 (1,2) - Two 1/1 sliders are better for stream in music I'm thinking something different..
  9. 01:02:300 (2,3) - Changed, but not the same as yours.

  • Normal
  1. AR - 0.5, OD - 0.5 *thumb up.
  2. 00:02:800 - Same as Easy diff. Useless greeline Understand.
  3. 00:21:800 (6,7) - change them to 1/2 slider for spread No. I'm trying to punctuate that "Popo!" with those 3 circles.
  4. 00:25:800 (7) - Well, following the vocal is not good here imo.. end this at 00:26:300 - here follow the clap sound Fine~
  5. 00:54:800 (1) - I'm not sure but Normal player can't read this two repeated-slider. please make this to two 1/1 sliders Nah, players should be able to read it because it isn't 1/2 slider, but 1/1.

  • Hard
  1. 00:00:800 (1) - Hard diff should have an 1 beat after the spinner. So this should be ended at 00:02:300 - here I don't think so. Some 2015 maps still have this kind of spinner.
  2. 00:38:550 (4,5,1) - Avoid overlap like this in Hard diff. Just stack (4,5) on (1) for easy reading But i like this one... Oh well, let's see 'the mod next door'...
  3. 00:57:800 (3) - move to (197, 238). Current flow is a bit hard.. Even though you give a nice place for that one, but this flow is already played once in the beginning of the song. So i think players should already understand about this...
  4. 01:20:050 (5,6) - A bit hard to catch the rhythm in Hard. Try this rhythm at least.. No, i think players can overcome this one.
  5. 00:55:050 (1) - Same as 00:00:800 (1) - Then same as my opinion too.

  • Insane
  1. 00:11:050 (4,5) - Here is no reason to use the 3/4 slider. But then, i should change it with what?
  2. 00:12:050 (2,3) - ^ ^
  3. 00:56:550 (2,3,1) - Do you notice the distance snap which is extend 0.50 every combo there?
  4. 01:03:300 (3) - Ctrl g for jump Some players that i asked to playtest this map struggled with the stream that's coming after that. So, why we need to give additional difficulty?

That's all, gl :3
wa_
Request from PM :3

[Easy]
  1. 00:36:300 (2) - Move this point to x218,y248, it should flow better with previous slider.
[Normal]
  1. 01:23:300 (5,6,7) - Maybe arrange circles like this? https://osu.ppy.sh/ss/4179231
[Hard]
  1. 00:11:050 (5,1) - These sliders are overlapping, it doesn't look good. Can you move away these sliders?
  2. 00:38:550 (4,5,1) - I'm pretty sure this pattern is too tricky for Hard diff, try something easier.
[Insane]
  1. OD 7.5? (it's not really necessary, but why not :p)
  2. 00:20:550 (1) - Is this shape made for purpose? IMO it doesn't fit to anything nearby, I'd suggest to change shape into something more straight :p
  3. 00:25:925 (9) - Are you sure about this circle? There's nothing in music that would be followed by this circle.
  4. 00:55:300 (1,1,1) - These NCs seem to be not necessary since you mapped basically every combo as 4 beats; this pattern of NCs feels a bit inconsistent with others.
  5. 01:04:300 (6,7,8,9,1) - Can you make this stream perfectly straight :^)
  6. 01:08:050 (5,6) - Try to decrease spacing between these notes to make players 100% sure about this pattern. (just move short slider down)
Short mod, but this map is good enough and I can't find anything annoying/unrankable. I'd like to see you mapping harder difficulties, your style looks pretty solid :)
Topic Starter
SyraxAxoJaxco

wa_ wrote:

Request from PM :3 At last... ;)

[Easy]
  1. 00:36:300 (2) - Move this point to x218,y248, it should flow better with previous slider. Agree.
[Normal]
  1. 01:23:300 (5,6,7) - Maybe arrange circles like this? https://osu.ppy.sh/ss/4179231 Oookayyy...
[Hard]
  1. 00:11:050 (5,1) - These sliders are overlapping, it doesn't look good. Can you move away these sliders? But that's my point, to overlap the sharp curve of the slider...
  2. 00:38:550 (4,5,1) - I'm pretty sure this pattern is too tricky for Hard diff, try something easier. Gah, i forgot to reverse this one before...
[Insane]
  1. OD 7.5? (it's not really necessary, but why not :p) I hope i won't regret to raise this a lil' bit...
  2. 00:20:550 (1) - Is this shape made for purpose? IMO it doesn't fit to anything nearby, I'd suggest to change shape into something more straight :p No, way~ I made this to continue the 'triangle-ing' flow atm. Anyway, if i change the slider into 'ball', it will be a total mess since it's already in the top of the mapping-field... To be honest, i can't to make this slider into a ball while keeping the ds still in 1.45...
  3. 00:25:925 (9) - Are you sure about this circle? There's nothing in music that would be followed by this circle. Egh, you may say that if the last 7 circles aren't streams...
  4. 00:55:300 (1,1,1) - These NCs seem to be not necessary since you mapped basically every combo as 4 beats; this pattern of NCs feels a bit inconsistent with others. I'm afraid if i un-NC it, players can't to read the upcoming flow rather well. Just to remind you that the flow is extend 0.50 every combo. So, i think that's still fine. Just say you want to start the kiai with the first combo colour, dear Syrax... :oops:
  5. 01:04:300 (6,7,8,9,1) - Can you make this stream perfectly straight :^) I'm trying my friend, i'm trying... :P But any assistance will be appreciated.
  6. 01:08:050 (5,6) - Try to decrease spacing between these notes to make players 100% sure about this pattern. (just move short slider down) No. I'm trying to re-create the flow from 00:56:800 - to 01:00:675 -. So i think this still looks okay.
Short mod, but this map is good enough and I can't find anything annoying/unrankable. Does this mean i may ask a kudosu from you?? XD I'd like to see you mapping harder difficulties, your style looks pretty solid :) I admit, my specialty is only in hard. I find myself struggle when it comes to map insane...
-Keitaro
man rly wtf LOL am I really that noob
Topic Starter
SyraxAxoJaxco

Rendyindo wrote:

Mod req from your PM!
Sorry for late.

Hard
00:38:550 (4,5) - Move this to x:64 y:104 HUH? But (based on picture) that's the same with my current map.

00:46:550 (4,5) - Move this to x:144 y:292 ^
Insane
00:20:550 (1) - Unrankable Slider? Can you tell me why, perhaps? I don't see any problem with this slider...

You made a very great job ;) :3

Accept any GD? I'm really sorry, no. But maybe yes, for my next YoKai Watch 2 OP(s). Just you wait, 'kay? ;)
-Keitaro
Oh, thats all right :) just waiting for your another project ;)
-Keitaro
aowkaowkaokw jaman jaman Rendyindo :'v
Topic Starter
SyraxAxoJaxco

Rendyindo wrote:

Mod req from your PM!
Sorry for late.

Hard
00:38:550 (4,5) - Move this to x:64 y:104 Okay, changed, but not like that. I mean, triple-stacking won't help this one, i say.
Into
00:46:550 (4,5) - Move this to x:144 y:292 ^
Into
Why people dislike my taste of these sliders... T T
Insane
00:20:550 (1) - Unrankable Slider? Can you tell me why, perhaps? I don't see any problem with this slider...I mean dont make the end of slider touch with the beginning of slider. Alright, changed into something that both people and i like.
You made a very great job ;) :3

Accept any GD? I'm really sorry, no. But maybe yes, for my next YoKai Watch 2 OP(s). Just you wait, 'kay? ;)
Oh sorry. see below. i have edit it. Plz dont send kudozu again .-. Who want to give you another kudosu anyway? XD JK :D
ouranhshc
TBH, there isn't really much for me to comment it on D:. sorry it took me so long. I kinda forgot to put the mod before i went away for a couple days.

Insane
00:12:050 (2,3,1) - this transition feels a little weird, but I don't have any suggestions on how to make it less weird. :(

sorry for the lame mod D:
-Keitaro
kms lol
Topic Starter
SyraxAxoJaxco
Wait, i'm still waiting for 2 more mods (that, if they remember it).

Also,
i'm afraid all BN will say the same thing:
"The music is weird."

:cry:

Oh well, maybe i need to upload the Japanese version too...
-Keitaro

SyraxAxoJaxco wrote:

Wait, i'm still waiting for 2 more mods (that, if they remember it).

Also,
i'm afraid all BN will say the same thing:
"The music is weird."

:cry:

Oh well, maybe i need to upload the Japanese version too...
Well, don't be afraid to the music.and don't forget to req your mod in #modreqs channel
orza6006
Request from PM~ sorry it's a bit late

[Easy]

00:06:800 (1) - Maybe get rid of the second red point in the slider? Up until now you've been using them for the clap sound in the background, so I think it's better to stick with that theme and not use a red point when there's no clap. Maybe try something like this? (of course looking smoother than that though)
00:09:300 (3) - I think this flows a little better
00:30:800 (1) - Imo this slider can look a little better, I think by getting rid of one of these two points and reshaping everything else it'll look neater. Example
00:36:800 (3) - I think this flows better into 00:37:800 (4) -
00:52:800 (3) - Angle this over to the right at the beginning for better flow perhaps?
00:56:800 (1) - Idk exactly how you'd do it but having this slider bounce on the clap would be really nice
00:58:800 (3) - Have the red point closer to the middle of the slider and it'll look nicer
01:04:800 (1) - I feel like this slider would work better as a straight one
01:11:800 (4) - I would change this slider into a normal curved or straight one, it's too short to have all those points and it ends up looking a bit messy
01:23:050 (3) - Double reverse might catch new players out a bit

[Normal]

Honestly HP4 is fine imo, since the song is so short

00:30:800 (1,2) - Blanket can be a tiny bit better... I'm being really nazi though
00:47:800 (2,3,4,5) - I'm really not sure about this rhythm, it feels a little empty and the 3/2 gaps could throw new players off a bit. How about something like this?

I wish I had more to say but this looks like a ranked difficulty already, good job here

[Hard]

00:00:800 (1) - I would give a 1/1 gap after the spinner for recovery, especially as this is quite easy for a Hard.
00:06:300 (5) - Maybe move it to somewhere like x:388 y:84? That way it's more evenly spaced with the two sliders and it looks a little nicer
00:12:050 (1) - I would overlap this more with 00:11:050 (5) - , as it is they're barely touching and it doesn't look too good
00:17:550 (4) - I think the second "boom" should carry lots of emphasis, but as it stands you've got a sliderend on it. Having a circle or sliderstart on the second "boom" will make it more emphasised.
00:17:550 (4,5) - If you don't change the above, then make these sliders a little more curved so you can have a nice blanket with 00:18:550 (6) -
00:55:050 (1) - I feel like this section would be better mapped properly rather than with a spinner. Besides, you already have the spinner at the beginning to vary scores.
01:20:050 (5,6) - I feel like this rhythm is a little more natural to hit
01:23:300 (3,4,5) - Rotate this triangle a little so that 01:23:300 (3) - and 01:23:550 (4) - are evenly spaced with the slider

[Insane]

I don't think the BPM is high enough to justify AR8.5, I would just go with AR8

00:04:550 (1) - Maybe this style slider for better flow?
00:46:550 (4,5,1) - Most of the triangle triplets play alright, but I think this one would flow better as a slightly curved one, like this

Not many real problems here, nice

Sorry this mod was really bad ._. to be honest I think it's almost ready for ranking, there were a few stylistic choices that bothered me a little bit but I didn't bring them up because it's just personal preference

If you don't understand something feel free to bring it up with me in-game, good luck~
Topic Starter
SyraxAxoJaxco
:P

orza6006 wrote:

Request from PM~ sorry it's a bit late Like usual~ :D

[Easy]

00:06:800 (1) - Maybe get rid of the second red point in the slider? Up until now you've been using them for the clap sound in the background, so I think it's better to stick with that theme and not use a red point when there's no clap. Maybe try something like this? (of course looking smoother than that though) Okay, no second red point, but my slider will be different.
00:09:300 (3) - I think this flows a little better With you saying that, now i just know that this can be overlapped with 00:05:300 (2) - this. Changed.
00:30:800 (1) - Imo this slider can look a little better, I think by getting rid of one of these two points and reshaping everything else it'll look neater. Example Umm, my intention is to make it like that. I mean, the looks-like-ball slider in the beginning and, 00:33:800 - understand what i mean? I dunno what that is called... :v
00:36:800 (3) - I think this flows better into 00:37:800 (4) - Agree.
00:52:800 (3) - Angle this over to the right at the beginning for better flow perhaps? Hm? I don't understand. Explain it more, perhaps?
00:56:800 (1) - Idk exactly how you'd do it but having this slider bounce on the clap would be really nice I have noticed that one. Changed it into something better (?)
00:58:800 (3) - Have the red point closer to the middle of the slider and it'll look nicer I have noticed that one too. Oh well, fixing it a lil' won't hurt, anyway.
01:04:800 (1) - I feel like this slider would work better as a straight one Nah, i think that is already good.
01:11:800 (4) - I would change this slider into a normal curved or straight one, it's too short to have all those points and it ends up looking a bit messy Yeah, i know. I will change it, my style.
01:23:050 (3) - Double reverse might catch new players out a bit Oh well, i'm trying to follow the hitsound... Changed into something easier.

[Normal]

Honestly HP4 is fine imo, since the song is so short Alright.

00:30:800 (1,2) - Blanket can be a tiny bit better... I'm being really nazi though Is that better now?
00:47:800 (2,3,4,5) - I'm really not sure about this rhythm, it feels a little empty and the 3/2 gaps could throw new players off a bit. How about something like this? This is what i'm intending to make, a little emptiness. But well, let's see if another mod will point this too.

I wish I had more to say but this looks like a ranked difficulty already, good job here YAY XD

[Hard]

00:00:800 (1) - I would give a 1/1 gap after the spinner for recovery, especially as this is quite easy for a Hard. Actually, i have understood about this in the beginning of my mapping. But then, i felt like the sound was blank if i gave a 1/1 gap. Let's see next mod. If someone points this, i will change it.
00:06:300 (5) - Maybe move it to somewhere like x:388 y:84? That way it's more evenly spaced with the two sliders and it looks a little nicer Really? In my eyes, that's a bit worse...
00:12:050 (1) - I would overlap this more with 00:11:050 (5) - , as it is they're barely touching and it doesn't look too good Alright, someone has pointed this before so, i will change it.
00:17:550 (4) - I think the second "boom" should carry lots of emphasis, but as it stands you've got a sliderend on it. Having a circle or sliderstart on the second "boom" will make it more emphasised. Well, is that better or worse?
00:17:550 (4,5) - If you don't change the above, then make these sliders a little more curved so you can have a nice blanket with 00:18:550 (6) -
00:55:050 (1) - I feel like this section would be better mapped properly rather than with a spinner. Besides, you already have the spinner at the beginning to vary scores. Alright, let's go thinking again~ EGHHH, I'M THINKING HARD FOR THIS ONE... DX
01:20:050 (5,6) - I feel like this rhythm is a little more natural to hit But i always like these kind of reverses... Oh well, let's see another mod.
01:23:300 (3,4,5) - Rotate this triangle a little so that 01:23:300 (3) - and 01:23:550 (4) - are evenly spaced with the slider Fine~

[Insane]

I don't think the BPM is high enough to justify AR8.5, I would just go with AR8 /me nods.

00:04:550 (1) - Maybe this style slider for better flow? I'm trying to overlap 00:04:050 (4) - this with that slider. So no.
00:46:550 (4,5,1) - Most of the triangle triplets play alright, but I think this one would flow better as a slightly curved one, like this Eh?? But i think that's the easiest triangle triplet... And, i'm trying not to break the DS rules on there.

Not many real problems here, nice :3

Sorry this mod was really bad ._. to be honest I think it's almost ready for ranking, there were a few stylistic choices that bothered me a little bit but I didn't bring them up because it's just personal preference Hmm...i wonder what will you point to me if i catch you in-game...

If you don't understand something feel free to bring it up with me in-game, good luck~
Exa
Easy:
00:09:300 (3) - I suggest removing the reverse point since the section that this sider has been representing ends on the reverse point and the new section starts at the end of the slider, which doesn't really make sense.
00:16:300 (2,4) - Try to avoid that ugly overlap.
00:17:800 (4) - You could move this to (84,237) so you end up with something like this.
00:28:300 (3,4) - Because of these two sliders's placement, newbies might freak out seeing another slider appear and as a result, leave (3) earlier, breaking their combo.
00:34:300 (3) - If you have a not here
00:32:300 - You also need to have one here for the sake of consistency.
00:34:800 (1) - Should be at (71,228) to perfectly overlap with the previous 2.
00:37:800 (4) - Ctrl+J, rotate by -30 and placing at (386,161) seems to work much better for this slider since you also avoid the bottom right corner. (I would like to see a blanket if possible).
00:40:300 - And another note here for consistency.
00:40:800 (2,3,1) - Wow, both the flow here and the overlap seem extremely awkward. You forcefully make the player change direction in an attempt to emphasize the strong long-lasting vocals but instead you simple end up with broken kinetic movement.
00:46:800 (1) - Ctrl+J, Ctrl+H and reposition it at (484,56) so the head and tail propose nice in-and-out transitions.
00:48:800 (3,4) - A blanket would be cool.
01:00:800 (1) - Try this (pic) since it provides you with much smoother flow by slightly changing the sliderbody.
01:04:800 (1) - Now Ctrl+J here and repositioning at (335,114) would work much better for emphasizing the new section and also making a nicer transition to the upcoming note.
01:17:800 (2,3) - Imperfect blanket.
01:23:050 (3) - Try this instead since it seems really weird holding the cursor steady for a whole 3/2 beat time right at the end which is supposed to be quite an energetic part.

Normal:
00:02:800 (1,2,3,4,5,1,2,3,4,5,6,7) - Why not select all these and move them at (164,172) so the movement as a whole is focused more in the center area and also to avoid going on that nasty bottom-right corner.
00:19:300 - I really seems weird not to be tapping here, why not replacing with a slider since that's what you also do with the previous beat of the same nature.
00:26:300 (8,1) - Huge DS break here, I don't think it is really an issue but you should ask a BN/QAT member about that.
00:24:550 (5,1) - At least stack these two.
00:34:300 (6) - Because you've mapped this,
00:32:300 - You should also map this and
00:31:300 - This.
00:33:800 (5,6) - In conclusion I suggest simply replacing these two with a slider. This way, you'll be able to emphasize the vocals and also create a less weird/unstable rhythm. Big cuts on the rhythm is not something newbies deal well with.
00:38:300 (6,1) - Linear and guided movement towards 1 is not a good way to bring out the beginning of the new section, try using more snappy flow here.
00:40:300 - Ugh this is the slow part again which becomes really weird because of the huge time gaps and inconsistent rhythm. It's best to use the vocals as a guideline and still map to the actual beats.
00:45:550 (5,6) - Cool pattern but people might leave early from 5 to transit to 6, since it goes completely against the suggested flow.
00:48:550 (3) - Starting on a red tick is one thing
00:48:800 - Skipping such an important beat (not making the player tap) is another and both of them server as reasons of why this is slider misrepresents both the vocals and the beats.
00:49:550 (4) - Same goes for this of course.
00:51:550 (2) - And this, you do this quite a lot actually before and afterwards, you might want to look a bit better into that.
00:51:550 (2,3) - Try to keep a relatively not-so-snappy flow when it comes to big time gaps, new players don't really have a sense of when to leave a slider and when to stay until it's complete.
01:05:300 (2,3) - You might want to thank the sliderball area here since it's the only reason people will not break combo. Otherwise, there is no way people will follow the actual shape of 2.
01:09:300 (2,3) - Could leave early and so on and so forth...
01:12:800 (1,2,3,4) - Your rhythms being inconsistent is enough, please at least try for the player to tap on prominent sounds such as the tail of 3 in this case.
01:17:300 (2,3) - The tail of 2 is not exactly between the head and tail of 3.
- Syrax select everything and move them to the left!! What happened to that area XD

Hard:
00:03:800 (3,4) - Wow use steady DS as much as possible on hard difficulty! Also NEVER increase spacing on a red tick unless you know exactly why you are doing it. In this case, I see totally no reason (according to the prominence of the sound) to increase spacing.
00:04:300 (5,1) - Especially when you've represented much stronger sounds with less spacing.
00:27:300 (3,4,5) - You should really ask a BN/QAT member about this rhythm. While it stays true to the vocals, it does not follow the beats (which is kinda odd since that's what you've done so far) and the rhythm itself is a bit harder than it should.
00:37:800 (3,4,5,1) - Too brutal of a flow here, you force the player to snap back and also pull off a hard rhythm (le triplet).
00:45:800 (3,4,5,1) - Same here, not only that but the tail of 3 does not even face the part where the player has to snap back so it also makes it a bit weird in terms of readability.
00:57:800 (3,4) - And you do the same as you did in the beginning, one point for consistency, -1 point for false spacing.
01:10:550 (1,4) - This overlap looks really bad and could be avoided. (Using another pattern ofc).
- In general, your patterns are really depended by their surroundings, making fixing them (or even suggesting alternatives) without changing anything else really hard.

Insane:

00:10:550 (1,2,3) - Again, you might want to ask a BN/QAT about this pattern since it's quite unusual on 3.5* maps. I find nothing wrong with it tho, just to make sure.
00:11:050 (4,5) - Stacked.
00:12:050 (2,3) - Not stacked. Did something change in the music so you can represent them differently? >.<
00:27:425 (3) - You add a bit with hitsounding where there's no such beat in the music, this is nasty and should not be done.
00:27:800 - And you also end up skipping this juicy little beat as a result of the slider you've used.
00:36:550 (5,6,1) - The spacing here make no sense at all you don't space out 5 and 6 which contain prominent enough beats but you space out 1 which DOES NOT contain a beat. Capitalized the "does not" because you've added your own beat with hitsounding. You are mapping the song, not your hitsounding!
00:37:050 (1,2,3) - Really forceful back and forth flow but I suspect you'll change that pattern because of my previous suggestion (if you accept it) anyway.
00:44:550 (5,6,1) - And you do the same thing as the previous 5,6,1 combo.
01:00:050 (5) - Ctrl+G'ing this seems to work much better with the presented flow.
01:04:300 (6,7,8,9,1) - I really don't think the hitsound choice you've gone with match the music in the slightest bit.
01:08:800 (1) - Also Ctrl+G'ing this seems to work much better.
01:20:050 (6,7,8,9,10,11,1) - And there goes the ear-blowing hitsound again.

General:

00:14:800 -The great majority of the objects you've used after this time have a finish. Using a finish so often goes against the musical structure of the song and it will also sound awful to people who play with their skin's custom hitsounds or even the normal ones. I suggest you use a finish every 2 big white ticks and a clap every other white tick.
- I modded this mapset under the mindset of accepting your way of representing the music. However I personally think that you could use some more kinetic and rhythmical consistency throughout all of the difficulties.
- Metadata is correct.
- Offset is fine.
- No file problems.
- No hitsound problems.

Good luck with this o/
Topic Starter
SyraxAxoJaxco
AGHHHH, I HATE IT WHEN YOU FULLY DONE YOUR MOD, BY ACCIDENT YOU PRESS CLOSE. >:( DX
Note: I think he deserves two kudosu for his work. So...

Exa wrote:

Easy:
00:09:300 (3) - I suggest removing the reverse point since the section that this sider has been representing ends on the reverse point and the new section starts at the end of the slider, which doesn't really make sense. Really? This still makes sense for me. And, do you hear the hitsound in the end of the slider?
00:16:300 (2,4) - Try to avoid that ugly overlap. Moved.
00:17:800 (4) - You could move this to (84,237) so you end up with something like this. I think i don't need this one.
00:28:300 (3,4) - Because of these two sliders's placement, newbies might freak out seeing another slider appear and as a result, leave (3) earlier, breaking their combo. But i see no better way to change this. Any suggestion?
00:34:300 (3) - If you have a not here
00:32:300 - You also need to have one here for the sake of consistency. But it will ruin the feeling of the music that's played atm.
00:34:800 (1) - Should be at (71,228) to perfectly overlap with the previous 2. Instead of that, i moved it to (72,277) Almost same, but works the same. So no problem~
00:37:800 (4) - Ctrl+J, rotate by -30 and placing at (386,161) seems to work much better for this slider since you also avoid the bottom right corner. (I would like to see a blanket if possible). Well, your slider is much better. But i'm not planning on blanketing this since the first time of me mapping this map.
00:40:300 - And another note here for consistency. ^
00:40:800 (2,3,1) - Wow, both the flow here and the overlap seem extremely awkward. You forcefully make the player change direction in an attempt to emphasize the strong long-lasting vocals but instead you simple end up with broken kinetic movement. Wow, i changed it into something that i don't like at all...
00:46:800 (1) - Ctrl+J, Ctrl+H and reposition it at (484,56) so the head and tail propose nice in-and-out transitions.I'm trying to hide the slidertick there...But since the DS is still okay, i won't mind changing it.
00:48:800 (3,4) - A blanket would be cool. Okay, you asked for it.
01:00:800 (1) - Try this (pic) since it provides you with much smoother flow by slightly changing the sliderbody. This sounds weird, i know, but i tried to follow the lyrics a little bit. So no.
01:04:800 (1) - Now Ctrl+J here and repositioning at (335,114) would work much better for emphasizing the new section and also making a nicer transition to the upcoming note. But this is against "my rules of style-mapping".... :v
01:17:800 (2,3) - Imperfect blanket. Is that correct now?
01:23:050 (3) - Try this instead since it seems really weird holding the cursor steady for a whole 3/2 beat time right at the end which is supposed to be quite an energetic part. Then i think you need to read some mods before you...Actually, i agree with this but....Just read some mods and you will understand.

Normal:
00:02:800 (1,2,3,4,5,1,2,3,4,5,6,7) - Why not select all these and move them at (164,172) so the movement as a whole is focused more in the center area and also to avoid going on that nasty bottom-right corner. Hmm...
00:19:300 - I really seems weird not to be tapping here, why not replacing with a slider since that's what you also do with the previous beat of the same nature. If you're asking for a note here, there. If you're asking for a note at 00:19:550 -, i stopped the flow there so the newbies can rest their fingers a bit.
00:26:300 (8,1) - Huge DS break here, I don't think it is really an issue but you should ask a BN/QAT member about that. EH, I DIDN'T SEE THIS...
00:24:550 (5,1) - At least stack these two. For what? 00:22:800 (1) - has completely gone before 00:24:550 (5) - arrived...
00:34:300 (6) - Because you've mapped this,
00:32:300 - You should also map this and
00:31:300 - This. Can't you feel the music's atm? It is like (a--aa--aa--aa-a)
00:33:800 (5,6) - In conclusion I suggest simply replacing these two with a slider. This way, you'll be able to emphasize the vocals and also create a less weird/unstable rhythm. Big cuts on the rhythm is not something newbies deal well with. If this, i agree.
00:38:300 (6,1) - Linear and guided movement towards 1 is not a good way to bring out the beginning of the new section, try using more snappy flow here. But isn't this already smoother? Anyway, i can change it into a blanket
00:40:300 - Ugh this is the slow part again which becomes really weird because of the huge time gaps and inconsistent rhythm. It's best to use the vocals as a guideline and still map to the actual beats. I've said it: "Can't you feel the music's atm?"
00:45:550 (5,6) - Cool pattern but people might leave early from 5 to transit to 6, since it goes completely against the suggested flow. Then that's the player fault for not being patience (?) XD
00:48:550 (3) - Starting on a red tick is one thing But i see it as nothing. Oh well, i need another mod to convince me to change this.
00:48:800 - Skipping such an important beat (not making the player tap) is another and both of them server as reasons of why this is slider misrepresents both the vocals and the beats. .-. How many times should i tell you?
00:49:550 (4) - Same goes for this of course. -,-
00:51:550 (2) - And this, you do this quite a lot actually before and afterwards, you might want to look a bit better into that. How about two circles?
00:51:550 (2,3) - Try to keep a relatively not-so-snappy flow when it comes to big time gaps, new players don't really have a sense of when to leave a slider and when to stay until it's complete. You're lucky. I just want to fill this part to warn the players about the incoming flow.
01:05:300 (2,3) - You might want to thank the sliderball area here since it's the only reason people will not break combo. Otherwise, there is no way people will follow the actual shape of 2. Then thank you, sliderball~ XD
01:09:300 (2,3) - Could leave early and so on and so forth... ...
01:12:800 (1,2,3,4) - Your rhythms being inconsistent is enough, please at least try for the player to tap on prominent sounds such as the tail of 3 in this case. I am also enough with this inconsistency issue. Anyway, i'm trying to make something that follow the "Gera Gera Po!" atm.
01:17:300 (2,3) - The tail of 2 is not exactly between the head and tail of 3. Uh, okay...
- Syrax select everything and move them to the left!! What happened to that area XD It's blank and i can't to move them!! :v

Hard:
00:03:800 (3,4) - Wow use steady DS as much as possible on hard difficulty! Also NEVER increase spacing on a red tick unless you know exactly why you are doing it. In this case, I see totally no reason (according to the prominence of the sound) to increase spacing. Then i guess you can't to see my addiction to <triangling and \/blanketing. Oh well. By your choice, i changed this one.
00:04:300 (5,1) - Especially when you've represented much stronger sounds with less spacing. And ^that change should finish this problem as well.
00:27:300 (3,4,5) - You should really ask a BN/QAT member about this rhythm. While it stays true to the vocals, it does not follow the beats (which is kinda odd since that's what you've done so far) and the rhythm itself is a bit harder than it should. Well, i think that's okay...Just to remind that this is "hard", not "normal" or "easy".
00:37:800 (3,4,5,1) - Too brutal of a flow here, you force the player to snap back and also pull off a hard rhythm (le triplet). THIS IS WHY I HATE PEOPLE DISLIKING MY "TASTE OF SLIDER". Check RendyIndo's mod and you can see the original slider. If this diff. now becoming weirder and easier, it's Exa's fault, everybody. XD XD
00:45:800 (3,4,5,1) - Same here, not only that but the tail of 3 does not even face the part where the player has to snap back so it also makes it a bit weird in terms of readability. It's Exa's choice, not me. XD XD
00:57:800 (3,4) - And you do the same as you did in the beginning, one point for consistency, -1 point for false spacing. Now change it into 1 point for consistency, 1/2 point for spacing, and -1 for aesthetic. :v
01:10:550 (1,4) - This overlap looks really bad and could be avoided. (Using another pattern ofc). Meh. I think this is already good.
- In general, your patterns are really depended by their surroundings, making fixing them (or even suggesting alternatives) without changing anything else really hard.

Insane:

00:10:550 (1,2,3) - Again, you might want to ask a BN/QAT about this pattern since it's quite unusual on 3.5* maps. I find nothing wrong with it tho, just to make sure. And i'm sure this is alright.
00:11:050 (4,5) - Stacked.
00:12:050 (2,3) - Not stacked. Did something change in the music so you can represent them differently? >.< Well, the backsound pitch is a lil' higher here. So, is it wrong to make it harder at the second normal-finish effect?
00:27:425 (3) - You add a bit with hitsounding where there's no such beat in the music, this is nasty and should not be done. Then see hard.
00:27:800 - And you also end up skipping this juicy little beat as a result of the slider you've used. Uhum, ^
00:36:550 (5,6,1) - The spacing here make no sense at all you don't space out 5 and 6 which contain prominent enough beats but you space out 1 which DOES NOT contain a beat. Capitalized the "does not" because you've added your own beat with hitsounding. You are mapping the song, not your hitsounding! Eh, i already thinking about this from the start of my mapping. And these \/down, i AM intentionally doing that.
00:37:050 (1,2,3) - Really forceful back and forth flow but I suspect you'll change that pattern because of my previous suggestion (if you accept it) anyway. Sorry dude, but this is fine. I even like this, and the other one.
00:44:550 (5,6,1) - And you do the same thing as the previous 5,6,1 combo. ^
01:00:050 (5) - Ctrl+G'ing this seems to work much better with the presented flow. See 00:06:050 (5) - please.
01:04:300 (6,7,8,9,1) - I really don't think the hitsound choice you've gone with match the music in the slightest bit. \/
01:08:800 (1) - Also Ctrl+G'ing this seems to work much better. Actually, i even forbid myself to do that. It's worse, i say.
01:20:050 (6,7,8,9,10,11,1) - And there goes the ear-blowing hitsound again. Now i understand. Why don't just say to decrease the volume from first? |1.It's more UN-ear-blowing. |2.You could hear the actual sound of the music. |3.My hitsound at least sounds more close with this reduced volume.

General:

00:14:800 -The great majority of the objects you've used after this time have a finish. Using a finish so often goes against the musical structure of the song and it will also sound awful to people who play with their skin's custom hitsounds or even the normal ones. I suggest you use a finish every 2 big white ticks and a clap every other white tick. Then it's their fault to use custom hitsounds in skin. I will hear myself for this.
- I modded this mapset under the mindset of accepting your way of representing the music. However I personally think that you could use some more kinetic and rhythmical consistency throughout all of the difficulties. So, our styles are somewhat different.
- Metadata is correct. Of course, i wikiped them.
- Offset is fine. FINE? Do you know the better place for offset?? Can you help me again with this, then????
- No file problems.
- No hitsound problems.

Good luck with this o/\o There, a new, weird emoticon XD
And thanks for the early kudos~
Maybe, no one will read this.
But i'm always frustated with a long mod like ^up there.
Y'know, it took my precious 6 hours...
At least, fools my emotion using spoilerbox next time please.
AND i'm talking to everyone, not only Exa.
Exa

SyraxAxoJaxco wrote:

00:14:800 -The great majority of the objects you've used after this time have a finish. Using a finish so often goes against the musical structure of the song and it will also sound awful to people who play with their skin's custom hitsounds or even the normal ones. I suggest you use a finish every 2 big white ticks and a clap every other white tick. Then it's their fault to use custom hitsounds in skin. I will hear myself for this. Simply swapping finish with clap would fix this.
- I modded this mapset under the mindset of accepting your way of representing the music. However I personally think that you could use some more kinetic and rhythmical consistency throughout all of the difficulties. So, our styles are somewhat different. It has totally nothing to do with how I map or what my style is. Mapping a song means staying true to it's structure. If it's structure is consistent throughout some certain parts, so should your map be.
- Offset is fine. FINE? Do you know the better place for offset?? Can you help me again with this, then???? There is nothing wrong with the offset.
Sorry I just had to clarify some things.
Even though I don't have a particular problem with it, try to reply to mods explaining why what you rejected is "fine" instead of just saying "it's fine really" most of the time. Personal preference also plays a minimal role in why something is ok or not.

Do not award this post KDS!
inya
Mod for you c:

Insane

I'd recommend to put the CS to 4 and the OD to 7, as it is really a low star map.

00:00:800 (1) - Spinner should go until here 00:02:800 (1) -

00:03:050 - You don't need a note here

00:05:050 (2) - Delete this and make the slider end there

00:10:550 (1,2,3) - Very weird, make kickslider - hit maybe, the direction where the triplet goes is really bad with the next slider's position

00:12:550 (3) - Stack under the slider

00:23:800 (3,4,5) - Weird too, and doesn't fit with the following triplets

00:25:550 (7) - NC

00:28:800 - Missing a note here and 00:29:050 - here

00:38:550 (4,5,1) - this triplet doesn't fit, because of the previous slider's shape

00:42:300 (4,1) - Ugly overlap

00:46:550 (4,5,1) - This again doesn't fit for the previous slider's shape

00:56:550 (2,3) - stack these over the following slider - better flow

01:04:300 (6,7,8,9,1) - I'd make these like that https://gyazo.com/33abe94cfa1b2647e5bbeea11ef05de6 - better flow

I'm currently too busy to mod other diffs, I hope this helps you, as it should. Good luck!
Topic Starter
SyraxAxoJaxco

-Inyafaze- wrote:

Mod for you c:

Insane

I'd recommend to put the CS to 4 and the OD to 7, as it is really a low star map. Changed the OD, but not the CS. I think the CS isn't a problem...

00:00:800 (1) - Spinner should go until here 00:02:800 (1) - No, i want to press something when the "gera gera po" is started.

00:03:050 - You don't need a note here But, what's the reason? I don't see any wrong of this one.

00:05:050 (2) - Delete this and make the slider end there I think you should feel the rhythm well next time. a-a-aaaa-.aa-aaa

00:10:550 (1,2,3) - Very weird, make kickslider - hit maybe, the direction where the triplet goes is really bad with the next slider's position A person ever told me to make it like this. But, i myself don't really like it, actually. So, well, changed the position, not the flow.

00:12:550 (3) - Stack under the slider I'm trying to make the second 'bash effect' feels harder. That's why, no stack there.

00:23:800 (3,4,5) - Weird too, and doesn't fit with the following triplets You should hear the lyric.

00:25:550 (7) - NC I understand what do you mean, but no since i followed 4 beats-NC

00:28:800 - Missing a note here and 00:29:050 - here Egh, if i added that, the flow would be horrible...

00:38:550 (4,5,1) - this triplet doesn't fit, because of the previous slider's shape Why i'm thinking the opposite...looks better too this way.

00:42:300 (4,1) - Ugly overlap I made that so 00:42:800 (1) - will be in the middle of 00:41:800 (3) - and 00:42:300 (4) - .

00:46:550 (4,5,1) - This again doesn't fit for the previous slider's shape ^ see above's the above. Understand? :3

00:56:550 (2,3) - stack these over the following slider - better flow Nah, i think this already looks appealing. AND, the ds isn't screwed with my placement.

01:04:300 (6,7,8,9,1) - I'd make these like that https://gyazo.com/33abe94cfa1b2647e5bbeea11ef05de6 - better flow I made 01:04:300 (6,7,8,9) - to be parallel with 01:05:300 (2) - .

I'm currently too busy to mod other diffs, I hope this helps you, as it should. Good luck! No problem and thanks~ ;3
Electoz
As requested via PM, I modded too many maps today and this will be the last before I go to sleep lol, so please don't expect a high quality mod.

[General]

  1. Well, personally I would prefer a silent sliderslide sound so it would remove the squeaky sound from the default one, up to you.
[Easy]

  1. 00:10:800 (1,1) - Insufficient recovery time from the spinner, this is considered to be unrankable because usually you need at least 4 white ticks in Easy.
  2. 00:26:300 (4,1) - I can understand that you're trying to blanket this but the flow to 00:27:800 (2) would become awkward.
  3. 00:52:800 (3,1) - Try to avoid this overlap please, in this case it could cause some confusion because beginners might go for 00:54:800 (1) instead of 00:54:300 (4) .
  4. 01:09:800 (2) - Hmm, I feel like this slider is kinda stand out because you used to put objects under the heads/tails or circles all along.
[Normal]

  1. 00:18:800 (1,2) - Weird flow imo, I would just simply delete 00:19:300 (2) then add a reverse on 00:18:800 (1) and blanket it with 00:18:550 (7) . (And yeah I try it out and DS is pretty fine here)
  2. 00:21:800 (6,7,8) - Looks so dense imo, wouldn't recommend to cram everything up in the same place imo.
  3. 00:28:300 (3,4) - The position looks confusing imo, feels like it could have been swapped or something.
  4. 00:40:300 - I would map something here because there's a drum or whatever instruments landed on this beat.
  5. 00:54:800 (1) - Well, a repeat slider with 2 kicks or more isn't recommended in Normal in the first place, but this can also cause a confusion with 00:57:300 (2) due to a different number of repeats.
  6. 00:57:300 (2,4) - Try not to put a reverse arrow under objects please.
  7. 01:20:050 (6,7,8,1) - Linear flow here's kinda hard to play imo.
[Hard]

  1. 00:09:300 (3,1) - This could cause some confusion for players because there are some similar patterns like 00:04:550 (1,2) - 00:08:550 (1,2) and yet they have the different beat spacing compared to this one.
  2. 00:54:675 (5,1,2) - It's impossible to read this pattern when playing this for the first time lol, mostly because some objects are hidden under 00:53:800 (3) .
  3. 00:58:050 (4,5) - Why did you make a jump here while some later parts with similar rhythms like 00:59:800 (4,5) - 01:02:050 (4,5) - 01:14:050 (4,5) didn't have a jump at all.
Also, I would decrease volume on non-kiai parts, so kiai would be more emphasized with a louder volume that way.

I don't see any much problems with this mapset lol, it's in a pretty good shape now. So keep it up and good luck getting this ranked~
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