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nao - Anthem Short Version

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yf_bmp
好图>w< 感觉SB贼神
IamKwaN
I love Kalafina.

Metadata?
Topic Starter
Kencho
I check the metadata, now change song title to this
Please redownload :)
mintong89
>_< Kencho 又要rank图了!!!
好图 :)
Rizia
nice
pocket-Gao

w
Wafu
First of all, we discussed metadata. It was taken from ZH translation of the game, so any official proof was needed. So he proved with original version:
(link 1) (link 2)

Second thing. Please, modders/mappers/nominators who use Chinese language. Provide some information to others. It's enough to just post a little overview about what was discussed or changed. Don't keep information hidden from others, it only results in ignore of potentially important things. I always check previous mods so I don't miss anything what could be improved and wasn't explained properly, but it's impossible when no info is provided. Thank you next time.

[General]
  1. The offset is incorrect. It should be moved by +10~+15ms. You may notice the metronome plays too early and instruments play a little while afterwards. It is pretty easy to notice on 00:29:542 - .
  2. Volume of hitsounds out of kiai seems to be very inaudible. You almost cannot tell the difference if you disable them, you should probably increase volume of the clap hitsound. Also drum whistle sounds pretty useless. I cannot help, but hear nothing even in the kiai. Increasing volume of this one would help too.
  3. While ending kiai on downbeat is usually a good choice, I don't think it fits in this song and I'd prefer it to end on 01:37:585 - as it's more clear that exactly there the chorus ends.
  4. You mentioned them even in storyboard, so why not in tags too? 秋田うと (Akita Uto) and 古津ケーキ (Furutsu Cake)
  5. alcot doesn't belong to tags - It's just a shop afaik. summer is a duplicate as it's in source already, tags are only for searching, any duplicates make no sense as they afflict nothing.
[Summer]
  1. 01:07:368 (1) - Considering you used new combos so it fits to music previously, I cannot find any logic here. It is missing in my opinion.
[Yuki's Hard]
  1. 00:00:412 - The inherited point does have exactly the same settings as the timing point on exact same placing, making it a duplicate. Please remove it.
  2. 00:42:803 (2,3) - Just a suggestion, but you may prevent it from being hidden under score and accuracy for default skin.
  3. 00:14:325 - Before this time stamp, you used new combos quite variably. Sometimes it followed voice, sometimes music. However, after this, you follow only music, so fixing previous part should be appropriate.
[Normal]
  1. 00:09:107 (4) - Seems like new combo is missing because of inconsistency.
  2. 01:33:672 (2,3) - I think this aesthetically looks pretty bad if the stack makes circle hidden below the slider.
[Gao's Easy]
  1. 00:02:151 (2) - I would like to see nicer shape that would fit others like this. 00:05:629 (2) - and 00:09:107 (2) - follow same song, but here, sort of plain shape is used, something like this may look a bit nicer.
Just few suggestions to polish it a little and few more serious issues. Make sure hitsounds are improved to audible and enjoyable statement - increasing volume of certain .wav files (soft clap, drum whistle) should be enough. I think the spread is fairly balanced. The difficulty gap is a little bigger than needed, but as long as it's not a huge jump or inconsistent/non-progressive, I'd say it fits perfectly well with rest of the mapset. Patterns seem to be quite friendly, readable, nothing seems to be blending with background, pretty much playable with storyboard on. I think only serious concern I can make here are hitsounds and offset, so after you improve them, feel free to poke me!
Koiyuki
i'm outside and cant check mods so i let kencho help me, thanks for modding
pocket-Gao

Wafu wrote:

[Gao's Easy]
  1. 00:02:151 (2) - I would like to see nicer shape that would fit others like this. 00:05:629 (2) - and 00:09:107 (2) - follow same song, but here, sort of plain shape is used, something like this may look a bit nicer. fix~
thank you for mod~
update
easy
osu file format v14

[General]
AudioFilename: nao - Anthem Short Version.mp3
AudioLeadIn: 1500
PreviewTime: 68890
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 412,14325,28238,42151,56064,69977,83890,97803
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7999998

[Metadata]
Title:Anthem Short Version
TitleUnicode:アンセム Short Version
Artist:nao
ArtistUnicode:nao
Creator:Kencho
Version:Gao's Easy
Source:1/2 summer
Tags:alcot honey comb one side summer eroge ending pocket-Gao Minakami Yuki
BeatmapID:858177
BeatmapSetID:390071

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tsugumi.jpg",0,0
//Break Periods
2,14525,19841
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"Tsugumi.jpg",320,240
S,0,0,,0.625
F,0,0,14325,1
F,0,14759,28238,0
F,0,28238,42585,1
F,0,42585,55629,0
F,0,55629,70411,1
F,0,70411,105629,0
Sprite,Background,Centre,"BG\Tsugumi1.jpg",320,240
S,0,14325,,0.625
F,0,14325,14759,0,1
F,0,14759,28672,1
F,0,28672,,0
Sprite,Background,Centre,"BG\Tsugumi2.jpg",320,240
S,0,28238,,0.625
F,0,28238,28672,0,1
F,0,28672,42585,1
F,0,42585,,0
Sprite,Background,Centre,"BG\Tsugumi3.jpg",320,240
S,0,28238,,0.625
F,0,42151,42585,0,1
F,0,42585,56064,1
F,0,56064,,0
Sprite,Background,Centre,"BG\Tsugumi4.jpg",320,240
R,0,55629,55738,0.01163666,0.01128306
F,0,55629,56064,0,1
M,0,55629,69977,331.0546,245.2364,324.0727,249.3091
S,0,55629,69977,0.6650909,0.6825454
R,0,55738,69977,0.01128306,-0.02327277
F,0,56064,69977,1
F,0,69977,,0
Sprite,Background,Centre,"BG\Tsugumi5.jpg",320,240
F,0,69542,69977,0,1
M,0,69542,84325,328.1455,238.2544,331.0546,237.6727
S,0,69542,84325,0.6495364,0.6728091
R,0,69542,84325,0.01163636,-0.02327241
F,0,69977,83890,1
F,0,83890,84325,1,0
Sprite,Background,Centre,"BG\Tsugumi6.jpg",320,240
F,0,83455,83890,0,1
M,0,83455,98020,312.4364,240.5817,300.2182,244.6545
S,0,83455,98020,0.6495364,0.6728091
R,0,83455,98020,0.01163636,-0.02327241
F,0,83890,97585,1
F,0,97585,98020,1,0
Sprite,Background,Centre,"BG\Tsugumi1.jpg",320,240
S,0,14325,,0.625
F,0,97151,97585,0,1
F,0,97585,104759,1
F,0,104759,105629,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
412,434.782608695652,4,2,1,50,1,0
14325,-100,4,2,1,70,0,0
28238,-100,4,2,1,60,0,0
54325,-100,4,2,1,50,0,0
56064,-100,4,2,1,60,0,0
69977,-100,4,2,1,80,0,1
83781,-100,4,2,1,80,0,0
83890,-100,4,2,1,80,0,1
97803,-100,4,2,1,70,0,0
103020,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,224,128
Combo2 : 255,192,224
Combo3 : 32,128,32
Combo4 : 192,160,255

[HitObjects]
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Topic Starter
Kencho

Wafu wrote:

First of all, we discussed metadata. It was taken from ZH translation of the game, so any official proof was needed. So he proved with original version:
(link 1) (link 2)

Second thing. Please, modders/mappers/nominators who use Chinese language. Provide some information to others. It's enough to just post a little overview about what was discussed or changed. Don't keep information hidden from others, it only results in ignore of potentially important things. I always check previous mods so I don't miss anything what could be improved and wasn't explained properly, but it's impossible when no info is provided. Thank you next time.

[General]
  1. The offset is incorrect. It should be moved by +10~+15ms. You may notice the metronome plays too early and instruments play a little while afterwards. It is pretty easy to notice on 00:29:542 - . My mapset offset check by me, then i find many people to check offset again and testplay my map, always said offset is correct. But maybe you are right, 00:29:542 - here the drum indeed early, but if follow vocals then it is correct. Also, +10~+15ms are too late. I discussed with Rizia, he test play it when +10ms, the error is -23ms ~ +5ms, it seems offset is too late if +10ms. So now we decide to +5ms offset. To neutralize drum beat and vocals offset.
  2. Volume of hitsounds out of kiai seems to be very inaudible. You almost cannot tell the difference if you disable them, you should probably increase volume of the clap hitsound. Also drum whistle sounds pretty useless. I cannot help, but hear nothing even in the kiai. Increasing volume of this one would help too. I increase the drum whistle hitsound, but soft clap not change because i think it is enough and if increase it will be very noisy. Also i increase volume out of kiai.
  3. While ending kiai on downbeat is usually a good choice, I don't think it fits in this song and I'd prefer it to end on 01:37:585 - as it's more clear that exactly there the chorus ends. You are right, i change the end on 01:37:585 -
  4. You mentioned them even in storyboard, so why not in tags too? 秋田うと (Akita Uto) and 古津ケーキ (Furutsu Cake) ok, i added them in tags.
  5. alcot doesn't belong to tags - It's just a shop afaik. summer is a duplicate as it's in source already, tags are only for searching, any duplicates make no sense as they afflict nothing. I deleted "alcot honey comb summer"
[Summer]
  1. 01:07:368 (1) - Considering you used new combos so it fits to music previously, I cannot find any logic here. It is missing in my opinion. ok i fixed
[Yuki's Hard]
  1. 00:00:412 - The inherited point does have exactly the same settings as the timing point on exact same placing, making it a duplicate. Please remove it. Fixed
  2. 00:42:803 (2,3) - Just a suggestion, but you may prevent it from being hidden under score and accuracy for default skin. In fact i think no problem here, because the map always stack that pattern
  3. 00:14:325 - Before this time stamp, you used new combos quite variably. Sometimes it followed voice, sometimes music. However, after this, you follow only music, so fixing previous part should be appropriate. Fixed NC
[Normal]
  1. 00:09:107 (4) - Seems like new combo is missing because of inconsistency. yea, i added NC
  2. 01:33:672 (2,3) - I think this aesthetically looks pretty bad if the stack makes circle hidden below the slider. But my whole map always stack slider below the circle……hard to change it.
Just few suggestions to polish it a little and few more serious issues. Make sure hitsounds are improved to audible and enjoyable statement - increasing volume of certain .wav files (soft clap, drum whistle) should be enough. I think the spread is fairly balanced. The difficulty gap is a little bigger than needed, but as long as it's not a huge jump or inconsistent/non-progressive, I'd say it fits perfectly well with rest of the mapset. Patterns seem to be quite friendly, readable, nothing seems to be blending with background, pretty much playable with storyboard on. I think only serious concern I can make here are hitsounds and offset, so after you improve them, feel free to poke me!
Thanks your modding, and Happy New Year~
Change offset and hitsounds, please redownload~
Also i seem "pocket-Gao" in tags will find "pocketGao" not "pocket-Gao", so i consent to change to "pocket Gao" in tags.
Wafu
We already discussed that kick was still not audible, mainly because of its length, which made it really unnoticeable. I have some concerns about hitsounds, these are from the highest difficulty, but you should apply it on others if it's different, I suppose you'd copy them anyway.

[Hitsounds]
  1. The drum-hitwhistle should be replaced, we already consulted this. You may use for example this.
  2. soft-hitclap could sound a little bit more realistic, not going to force anything, but you could use this one instead, it's almost the same, just sounds more real.
  3. Following fixes are here to follow music more appropriately, I won't explain them in depth, it just sounds better as it's following the song correctly.
  4. 00:13:895 - Should have soft-clap instead of drum-whistle, there's a snare in the song, so placing kick instead of snare here makes it feel empty.
  5. 00:30:743 (3) - Should have clap as 00:29:003 (3) - does have it too. It's completely same, but this one is even more audible in the song.
  6. 00:34:221 (3) - Same as above
  7. 00:37:699 (5) - Same as above
  8. 00:41:177 (5) - Same as above
  9. 00:44:656 (3) - Same as above
  10. 00:48:134 (3) - Same as above
  11. 00:51:612 (4) - Same as above
Rest seems fine, please check all difficulties. I think that omitting above notes was not cool, it just gives feeling of emptiness to be honest. Hitsound audibility is very important there as well.

Rechecking tomorrow :)
Topic Starter
Kencho

Wafu wrote:

We already discussed that kick was still not audible, mainly because of its length, which made it really unnoticeable. I have some concerns about hitsounds, these are from the highest difficulty, but you should apply it on others if it's different, I suppose you'd copy them anyway.

[Hitsounds]
  1. The drum-hitwhistle should be replaced, we already consulted this. You may use for example this. ok
  2. soft-hitclap could sound a little bit more realistic, not going to force anything, but you could use this one instead, it's almost the same, just sounds more real. No problem, I used.
  3. Following fixes are here to follow music more appropriately, I won't explain them in depth, it just sounds better as it's following the song correctly.
  4. 00:13:895 - Should have soft-clap instead of drum-whistle, there's a snare in the song, so placing kick instead of snare here makes it feel empty. Yea, soft-clap instead of drum-whistle.
  5. 00:30:743 (3) - Should have clap as 00:29:003 (3) - does have it too. It's completely same, but this one is even more audible in the song. All fixed
  6. 00:34:221 (3) - Same as above
  7. 00:37:699 (5) - Same as above
  8. 00:41:177 (5) - Same as above
  9. 00:44:656 (3) - Same as above
  10. 00:48:134 (3) - Same as above
  11. 00:51:612 (4) - Same as above
Rest seems fine, please check all difficulties. I think that omitting above notes was not cool, it just gives feeling of emptiness to be honest. Hitsound audibility is very important there as well. Thanks for modding, update
Wafu
Hopefully last check, following hitsounds may be still missing, I think it shouldn't be hard to get the idea, so I won't explain again.

[Summer]
  1. 00:41:177 (5) - Clap
  2. 01:01:938 (3) - Whistle
[Yuki's Hard]
  1. 00:41:177 - Clap
  2. 01:01:938 (2) - Whistle
[Normal]
  1. 00:21:721 - Clap
  2. 00:23:460 (2) - Clap
  3. 00:26:938 - Clap
  4. 00:49:547 - Clap
  5. 00:51:286 (2) - Clap
  6. 00:53:025 - Clap
  7. 01:12:156 - Clap
  8. 01:15:634 - Clap
  9. 01:26:069 - Clap
  10. 01:29:547 (2) - Clap
  11. 01:31:286 - Clap
  12. 01:33:025 - Clap
  13. 01:37:373 (3) - Clap
That should be really final changes before moving it forward, I hope.
Topic Starter
Kencho

Wafu wrote:

Hopefully last check, following hitsounds may be still missing, I think it shouldn't be hard to get the idea, so I won't explain again.

[Summer]
  1. 00:41:177 (5) - Clap
  2. 01:01:938 (3) - Whistle
[Yuki's Hard]
  1. 00:41:177 - Clap
  2. 01:01:938 (2) - Whistle
[Normal]
  1. 00:21:721 - Clap
  2. 00:23:460 (2) - Clap
  3. 00:26:938 - Clap
  4. 00:49:547 - Clap
  5. 00:51:286 (2) - Clap
  6. 00:53:025 - Clap
  7. 01:12:156 - Clap
  8. 01:15:634 - Clap
  9. 01:26:069 - Clap
  10. 01:29:547 (2) - Clap
  11. 01:31:286 - Clap
  12. 01:33:025 - Clap
  13. 01:37:373 (3) - Clap
All Fixed
That should be really final changes before moving it forward, I hope.
Wafu
Finally seems pretty polished. Bubbled!
Rizia
qualified
Topic Starter
Kencho
Thanks Rizia and Wafu~
KaedekaShizuru
grats~
snz
ayy imao
pizzapop2457
:) I did it!!!
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